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Heat Signature Game Help

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Oct 23rd, 2019
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  1. ##########################################################################################
  2. ########################### Heat Signature Game Help ###########################
  3. ##########################################################################################
  4.  
  5.  
  6.  
  7.  
  8. Here are some sample items mostly set to max values ect, Feel free to change the names but nothing else or they may not work.
  9. (I threw ICNC in the names for funsies, Independent Colonies Naval Comanand ....idk)
  10.  
  11. ###################################Melee##################################################
  12.  
  13.  
  14. <Stash Item>
  15. Type = oSword
  16. Name = ICNC LBlade
  17. BaseName = Longblade
  18. TimesUsed = 0
  19. Value = 40
  20. Rarity = 3
  21. TextColour = 21,255,255
  22. Slot = PrimaryItem
  23. Trait = Lethal
  24. Trait = Ignores Armour
  25. Trait = Long Dash Range
  26. Trait = Quiet Strike
  27. Trait = Slow Recovery
  28. Checksum = ec1839d6502a37f69bbacb34b41ca59d
  29.  
  30. <Stash Item>
  31. Type = oCrashBlade
  32. Name = ICNC Blade
  33. BaseName = Crashblade
  34. TimesUsed = 0
  35. Value = 40
  36. Rarity = 2
  37. TextColour = 21,255,255
  38. Uses = 1
  39. Trait = Lethal
  40. Trait = Long Dash Range
  41. Trait = Quiet Strike
  42. Trait = Slow Recovery
  43. Checksum = 5c66846a87ae89bbe86cf039c6fc3743
  44.  
  45. <Stash Item>
  46. Type = oConcussionHammer
  47. Name = ICNC Hammer
  48. BaseName = Concussion Hammer
  49. TimesUsed = 0
  50. Value = 40
  51. Rarity = 3
  52. TextColour = 133,240,243
  53. Trait = Concussive
  54. Trait = Ignores Armour
  55. Trait = Long Dash Range
  56. Trait = Quick Recovery
  57. Checksum = ce258156c2e8c9e64127b90d564352ab
  58.  
  59.  
  60. ###################################Guns###################################################
  61.  
  62.  
  63. <Stash Item>
  64. Type = oGun
  65. Name = ICNC Gun
  66. BaseName = Gun
  67. TimesUsed = 0
  68. GunSprite = sPistol
  69. Value = 40
  70. Rarity = 3
  71. TextColour = 21,255,255
  72. Trait = Lethal
  73. Trait = Ignores Armour
  74. Trait = Quiet
  75. Trait = Extreme Rapid Fire
  76. Checksum = f4bb40309008e7e60e5b432a1d8a92c3
  77.  
  78. <Stash Item>
  79. Type = oGun
  80. Name = ICNC KO Shotty
  81. BaseName = Shotgun
  82. TimesUsed = 0
  83. GunSprite = sConcussiveShotgun
  84. Value = 40
  85. Rarity = 3
  86. TextColour = 133,240,243
  87. Uses = 16
  88. Trait = Concussive
  89. Trait = Ignores Armour
  90. Trait = Shotgun
  91. Trait = Extreme Rapid Fire
  92. Trait = Silenced
  93. Trait = Self-Charging
  94. Checksum = 867b1826ddc6225a9f98e792f0a51c5c
  95.  
  96. <Stash Item>
  97. Type = oGun
  98. Name = ICNC KO Gun
  99. BaseName = Gun
  100. TimesUsed = 0
  101. GunSprite = sConcussivePistolHeavy
  102. Value = 40
  103. Rarity = 3
  104. TextColour = 133,240,243
  105. Uses = 16
  106. Trait = Concussive
  107. Trait = Ignores Armour
  108. Trait = Silenced
  109. Trait = Self-Charging
  110. Checksum = 77d5cbdc12a4cca5beb09e57f37df50c
  111.  
  112.  
  113. ################################Beam\Teleport#############################################
  114.  
  115.  
  116. <Stash Item>
  117. Type = oFrazzler
  118. Name = ICNC CrshBM
  119. BaseName = Crashbeam
  120. TimesUsed = 0
  121. Value = 40
  122. Rarity = 3
  123. TextColour = 21,255,255
  124. Uses = 5
  125. Trait = Self-Charging
  126. Trait = High Capacity
  127. Trait = Extreme Range
  128. Checksum = 82f3428a8297289871157680d30952b9
  129.  
  130. <Stash Item>
  131. Type = oSubverter
  132. Name = ICNC Subv
  133. BaseName = Subverter
  134. TimesUsed = 0
  135. Value = 40
  136. Rarity = 3
  137. TextColour = 21,255,255
  138. Uses = 5
  139. Trait = Self-Charging
  140. Trait = High Capacity
  141. Trait = Extreme Range
  142. Checksum = 0881dd3cd114b4c260cb68bd5faa0531
  143.  
  144. <Stash Item>
  145. Type = oKeyCloner
  146. Name = ICNC Cloner
  147. BaseName = Key Cloner
  148. TimesUsed = 0
  149. Value = 40
  150. Rarity = 3
  151. TextColour = 49,214,255
  152. Uses = 5
  153. Trait = Self-Charging
  154. Trait = High Capacity
  155. Trait = Extreme Range
  156. Checksum = 7d9d8d50a4dbb0d821c74c85395fd620
  157.  
  158. <Stash Item>
  159. Type = oTeleporter
  160. Name = ICNC Visi
  161. BaseName = Visitor
  162. TimesUsed = 0
  163. Value = 40
  164. Rarity = 3
  165. TextColour = 49,214,255
  166. Uses = 5
  167. Trait = Visitor
  168. Trait = Extreme Range
  169. Trait = Self-Charging
  170. Trait = High Capacity
  171. Checksum = 782e2bfb7e64ec03456fb290c1cd8735
  172.  
  173. <Stash Item>
  174. Type = oTeleporter
  175. Name = ICNC Swap
  176. BaseName = Swapper
  177. TimesUsed = 0
  178. Value = 40
  179. Rarity = 3
  180. TextColour = 49,214,255
  181. Uses = 5
  182. Trait = Swapper
  183. Trait = Self-Charging
  184. Trait = High Capacity
  185. Trait = Extreme Range
  186. Checksum = c29002a376934fb6d2836f76415e11b8
  187.  
  188. <Stash Item>
  189. Type = oTeleporter
  190. Name = ICNC Side
  191. BaseName = Sidewinder
  192. TimesUsed = 0
  193. Value = 40
  194. Rarity = 3
  195. TextColour = 49,214,255
  196. Uses = 5
  197. Trait = Sidewinder
  198. Trait = Self-Charging
  199. Trait = Extreme Range
  200. Trait = High Capacity
  201. Checksum = 22965ad0e73073f69d102ca9f437a957
  202.  
  203.  
  204. #############################Gadget#######################################################
  205.  
  206.  
  207. <Stash Item>
  208. Type = oEmergencyShield
  209. Name = ICNC Shld
  210. BaseName = Emergency Shield
  211. TimesUsed = 0
  212. Value = 40
  213. Rarity = 3
  214. TextColour = 49,214,255
  215. Uses = 5
  216. Trait = Self-Charging
  217. Trait = High Capacity
  218. Checksum = 746f66ecc1558b7b9cd394da63fc6c43
  219.  
  220. <Stash Item>
  221. Type = oStealthShield
  222. Name = ICNC Hide
  223. BaseName = Stealth Shield
  224. TimesUsed = 0
  225. Value = 40
  226. Rarity = 3
  227. TextColour = 49,214,255
  228. Uses = 5
  229. Trait = Self-Charging
  230. Trait = High Capacity
  231. Checksum = 0fd19e6c042088f9524ea1cda50ad038
  232.  
  233. <Stash Item>
  234. Type = oTimeGadget
  235. Name = ICNC Slip
  236. BaseName = Slipstream
  237. TimesUsed = 0
  238. Value = 40
  239. Rarity = 3
  240. TextColour = 49,214,255
  241. Uses = 5
  242. Trait = Self-Charging
  243. Trait = High Capacity
  244. Checksum = d27897d8be5ae273cab3e669a08e154b
  245.  
  246.  
  247. ###################################Traps##################################################
  248.  
  249.  
  250. <Stash Item>
  251. Type = oGlitchTrap
  252. Name = ICNC Tele
  253. BaseName = Glitch Trap
  254. TimesUsed = 0
  255. Value = 10
  256. Rarity = 2
  257. TextColour = 49,214,255
  258. Uses = 5
  259. Trait = Self-Charging
  260. Trait = High Capacity
  261. Trait = Extreme Range
  262. Checksum = 12f4d4dac543f41f8ace4dcc79db7fb9
  263.  
  264. <Stash Item>
  265. Type = oAcidTrap
  266. Name = ICNC AcTrp
  267. BaseName = Acid Trap
  268. TimesUsed = 0
  269. Value = 16
  270. Rarity = 1
  271. TextColour = 133,240,243
  272. Uses = 5
  273. Trait = Acidic
  274. Trait = High Capacity
  275. Trait = Self-Charging
  276. Checksum = 9a223ac34a99d0915ff69b1007384758
  277.  
  278. <Stash Item>
  279. Type = oCrashTrap
  280. Name = ICNC CrshTrp
  281. BaseName = Crash Trap
  282. TimesUsed = 0
  283. Value = 16
  284. Rarity = 1
  285. TextColour = 133,240,243
  286. Uses = 5
  287. Trait = High Capacity
  288. Trait = Self-Charging
  289. Checksum = 5351df7a67f3fb8821abbfca5554aede
  290.  
  291.  
  292. #############################Launchers####################################################
  293.  
  294.  
  295. <Stash Item>
  296. Type = oGrenadeLauncher
  297. Name = ICNC Crsh nade
  298. BaseName = Grenade Launcher
  299. TimesUsed = 0
  300. Value = 8
  301. Rarity = 1
  302. TextColour = 49,214,255
  303. Uses = 5
  304. Trait = Crash
  305. Trait = Remote
  306. Trait = Self-Charging
  307. Trait = High Capacity
  308. Checksum = 1be7f12af8b005748bb98b13549dde79
  309.  
  310. <Stash Item>
  311. Type = oGrenadeLauncher
  312. Name = ICNC Nade
  313. BaseName = Grenade Launcher
  314. TimesUsed = 0
  315. Value = 5
  316. Rarity = 1
  317. TextColour = 133,240,243
  318. Uses = 5
  319. Trait = Explosive
  320. Trait = Remote
  321. Trait = High Capacity
  322. Trait = Self-Charging
  323. Checksum = 0cbc37521d606b35b2444b404db0aa69
  324.  
  325. <Stash Item>
  326. Type = oGrenadeLauncher
  327. Name = ICNC KO Nade
  328. BaseName = Grenade Launcher
  329. TimesUsed = 0
  330. Value = 5
  331. Rarity = 1
  332. TextColour = 133,240,243
  333. Uses = 5
  334. Trait = Concussive
  335. Trait = Remote
  336. Trait = High Capacity
  337. Trait = Self-Charging
  338. Checksum = 0cbc37521d606b35b2444b404db0aa69
  339.  
  340.  
  341. ##########################Unique Items####################################################
  342. These are 2 of the 6 Unique weapons I've found thus far in the game
  343.  
  344. <Stash Item>
  345. Type = oGrenadeGun
  346. Name = The Multiball
  347. BaseName = The Multiball
  348. TimesUsed = 0
  349. Value = 99
  350. Rarity = 4
  351. TextColour = 32,134,233
  352. Uses = 3
  353. Trait = Lethal
  354. Trait = Explosive
  355. Trait = Timed
  356. Trait = Ignores Armour
  357. Trait = Loud
  358. Trait = Restockable
  359. Checksum = 50f1e5858a787e3af07c3af4f6b2104b
  360.  
  361. <Stash Item>
  362. Type = oAcidGun
  363. Name = The Fleshstripper
  364. BaseName = The Fleshstripper
  365. TimesUsed = 0
  366. Value = 100
  367. Rarity = 4
  368. TextColour = 32,134,233
  369. Trait = Lethal
  370. Trait = Acidic
  371. Trait = Rapid Fire
  372. Trait = Silenced
  373. Checksum = 95318db432ec8931d0b189671f1ad7e2
  374. ##########################################################################################
  375.  
  376.  
  377. ################################Weapon/Item Traits########################################
  378.  
  379.  
  380. These traits work with items and weapons (mostly with some trial and error)--------------------
  381. Trait = Rechargeable
  382. Trait = Restockable
  383. Trait = Self-Charging
  384. (only pick one of the above as they do not work together)
  385. Trait = Ignores Armour
  386. Trait = Ignores Shields (Works but Devs asked to turn off sharing if you use this)
  387. Trait = Lethal
  388. Trait = Concussive
  389. -----------------------------------------------------------------------------------------------
  390.  
  391. These work primarily work with gadgets etc-----------------------------------------------------
  392. Trait = Medium Capacity
  393. Trait = High Capacity
  394. Trait = Long Range
  395. Trait = Extreme Range
  396. -----------------------------------------------------------------------------------------------
  397.  
  398. These are Teleporter traits--------------------------------------------------------------------
  399. Trait = Visitor
  400. Trait = Swapper
  401. Trait = Sidewinder
  402. -----------------------------------------------------------------------------------------------
  403.  
  404. Misc Traits------------------------------------------------------------------------------------
  405.  
  406. Trait = Subverter (Works mostly with the beam gadgets haven't tested it with grenades yet)
  407. Trait = Acidic (this one seems to really only work with the traps)
  408. -----------------------------------------------------------------------------------------------
  409.  
  410.  
  411. These are primarily grenade traits-------------------------------------------------------------
  412. Trait = Explosive
  413. Trait = Breach (keep some distance, best to use with Remote)
  414.  
  415. Trait = Impact
  416. Trait = Timed
  417. Trait = Remote
  418. Trait = Proximity
  419. Trait = Sticky (Grenades will stick to people)
  420. -----------------------------------------------------------------------------------------------
  421.  
  422. These are primarily melee Traits---------------------------------------------------------------
  423. Trait = Quiet Strike
  424. Trait = Short Dash Range
  425. Trait = Long Dash Range
  426. Trait = Slow Recovery
  427. Trait = Quick Recovery
  428. Trait = Instant Recovery
  429. -----------------------------------------------------------------------------------------------
  430.  
  431. ------These are primarily gun traits-----------------------------------------------------------
  432. Trait = Quiet
  433. Trait = Silenced
  434. Trait = High Velocity (bullets do pushback)
  435. Trait = Rapid Fire
  436. Trait = Extreme Rapid Fire
  437. Trait = Shotgun
  438. Trait = Super Shotgun
  439. -----------------------------------------------------------------------------------------------
  440. Caveats:
  441. Launchers need at least one of these traits: Concussive/Explosive/Breach/Subverter or it'll crash the game when exploded.
  442.  
  443. Some items are hard coded; removing or adding Traits does not work.
  444.  
  445. Some
  446.  
  447. Don't put Rarity above 4 or you'll get an error message.
  448.  
  449. Match Uses to capacity (default 1, Medium 3, High 5) Concussion guns seem to default to 16
  450.  
  451. ##################################################Character Traits##########################################
  452.  
  453. These give your characters various traits for more or less glory.
  454.  
  455. Trait = 1 = Weak
  456. Trait = 2 = Technophobe
  457. Trait = 3 = Gitch Sickness
  458. Trait = 4 = Proud
  459. Trait = 5 = Shaky
  460. Trait = 6 = Frail
  461. Trait = 7 = Dying
  462. Trait = 8 = Informed
  463. Trait = 9 = Unambitious
  464. Trait = 10 = Tough
  465. Trait = 11 = Rich
  466. Trait = 12 = Heir
  467. Trait = 13 = Supplier
  468. Trait = 14 = Vindictive
  469. Trait = 15 = Silencer
  470. Trait = 16 = Ex Glitcher
  471. Trait = 17 = Ex Sovereign
  472. Trait = 18 = Ex Foundry
  473. Trait = 19 = Ex Offworld
  474. Trait = 20 = Bloodless Vow
  475. Trait = 21 = Pacifist Vow
  476. Trait = 22 = Ghost Vow
  477. Trait = 23 = Blacklisted
  478. Trait = 24 = Lucky
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