Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ##########################################################################################
- ########################### Heat Signature Game Help ###########################
- ##########################################################################################
- Here are some sample items mostly set to max values ect, Feel free to change the names but nothing else or they may not work.
- (I threw ICNC in the names for funsies, Independent Colonies Naval Comanand ....idk)
- ###################################Melee##################################################
- <Stash Item>
- Type = oSword
- Name = ICNC LBlade
- BaseName = Longblade
- TimesUsed = 0
- Value = 40
- Rarity = 3
- TextColour = 21,255,255
- Slot = PrimaryItem
- Trait = Lethal
- Trait = Ignores Armour
- Trait = Long Dash Range
- Trait = Quiet Strike
- Trait = Slow Recovery
- Checksum = ec1839d6502a37f69bbacb34b41ca59d
- <Stash Item>
- Type = oCrashBlade
- Name = ICNC Blade
- BaseName = Crashblade
- TimesUsed = 0
- Value = 40
- Rarity = 2
- TextColour = 21,255,255
- Uses = 1
- Trait = Lethal
- Trait = Long Dash Range
- Trait = Quiet Strike
- Trait = Slow Recovery
- Checksum = 5c66846a87ae89bbe86cf039c6fc3743
- <Stash Item>
- Type = oConcussionHammer
- Name = ICNC Hammer
- BaseName = Concussion Hammer
- TimesUsed = 0
- Value = 40
- Rarity = 3
- TextColour = 133,240,243
- Trait = Concussive
- Trait = Ignores Armour
- Trait = Long Dash Range
- Trait = Quick Recovery
- Checksum = ce258156c2e8c9e64127b90d564352ab
- ###################################Guns###################################################
- <Stash Item>
- Type = oGun
- Name = ICNC Gun
- BaseName = Gun
- TimesUsed = 0
- GunSprite = sPistol
- Value = 40
- Rarity = 3
- TextColour = 21,255,255
- Trait = Lethal
- Trait = Ignores Armour
- Trait = Quiet
- Trait = Extreme Rapid Fire
- Checksum = f4bb40309008e7e60e5b432a1d8a92c3
- <Stash Item>
- Type = oGun
- Name = ICNC KO Shotty
- BaseName = Shotgun
- TimesUsed = 0
- GunSprite = sConcussiveShotgun
- Value = 40
- Rarity = 3
- TextColour = 133,240,243
- Uses = 16
- Trait = Concussive
- Trait = Ignores Armour
- Trait = Shotgun
- Trait = Extreme Rapid Fire
- Trait = Silenced
- Trait = Self-Charging
- Checksum = 867b1826ddc6225a9f98e792f0a51c5c
- <Stash Item>
- Type = oGun
- Name = ICNC KO Gun
- BaseName = Gun
- TimesUsed = 0
- GunSprite = sConcussivePistolHeavy
- Value = 40
- Rarity = 3
- TextColour = 133,240,243
- Uses = 16
- Trait = Concussive
- Trait = Ignores Armour
- Trait = Silenced
- Trait = Self-Charging
- Checksum = 77d5cbdc12a4cca5beb09e57f37df50c
- ################################Beam\Teleport#############################################
- <Stash Item>
- Type = oFrazzler
- Name = ICNC CrshBM
- BaseName = Crashbeam
- TimesUsed = 0
- Value = 40
- Rarity = 3
- TextColour = 21,255,255
- Uses = 5
- Trait = Self-Charging
- Trait = High Capacity
- Trait = Extreme Range
- Checksum = 82f3428a8297289871157680d30952b9
- <Stash Item>
- Type = oSubverter
- Name = ICNC Subv
- BaseName = Subverter
- TimesUsed = 0
- Value = 40
- Rarity = 3
- TextColour = 21,255,255
- Uses = 5
- Trait = Self-Charging
- Trait = High Capacity
- Trait = Extreme Range
- Checksum = 0881dd3cd114b4c260cb68bd5faa0531
- <Stash Item>
- Type = oKeyCloner
- Name = ICNC Cloner
- BaseName = Key Cloner
- TimesUsed = 0
- Value = 40
- Rarity = 3
- TextColour = 49,214,255
- Uses = 5
- Trait = Self-Charging
- Trait = High Capacity
- Trait = Extreme Range
- Checksum = 7d9d8d50a4dbb0d821c74c85395fd620
- <Stash Item>
- Type = oTeleporter
- Name = ICNC Visi
- BaseName = Visitor
- TimesUsed = 0
- Value = 40
- Rarity = 3
- TextColour = 49,214,255
- Uses = 5
- Trait = Visitor
- Trait = Extreme Range
- Trait = Self-Charging
- Trait = High Capacity
- Checksum = 782e2bfb7e64ec03456fb290c1cd8735
- <Stash Item>
- Type = oTeleporter
- Name = ICNC Swap
- BaseName = Swapper
- TimesUsed = 0
- Value = 40
- Rarity = 3
- TextColour = 49,214,255
- Uses = 5
- Trait = Swapper
- Trait = Self-Charging
- Trait = High Capacity
- Trait = Extreme Range
- Checksum = c29002a376934fb6d2836f76415e11b8
- <Stash Item>
- Type = oTeleporter
- Name = ICNC Side
- BaseName = Sidewinder
- TimesUsed = 0
- Value = 40
- Rarity = 3
- TextColour = 49,214,255
- Uses = 5
- Trait = Sidewinder
- Trait = Self-Charging
- Trait = Extreme Range
- Trait = High Capacity
- Checksum = 22965ad0e73073f69d102ca9f437a957
- #############################Gadget#######################################################
- <Stash Item>
- Type = oEmergencyShield
- Name = ICNC Shld
- BaseName = Emergency Shield
- TimesUsed = 0
- Value = 40
- Rarity = 3
- TextColour = 49,214,255
- Uses = 5
- Trait = Self-Charging
- Trait = High Capacity
- Checksum = 746f66ecc1558b7b9cd394da63fc6c43
- <Stash Item>
- Type = oStealthShield
- Name = ICNC Hide
- BaseName = Stealth Shield
- TimesUsed = 0
- Value = 40
- Rarity = 3
- TextColour = 49,214,255
- Uses = 5
- Trait = Self-Charging
- Trait = High Capacity
- Checksum = 0fd19e6c042088f9524ea1cda50ad038
- <Stash Item>
- Type = oTimeGadget
- Name = ICNC Slip
- BaseName = Slipstream
- TimesUsed = 0
- Value = 40
- Rarity = 3
- TextColour = 49,214,255
- Uses = 5
- Trait = Self-Charging
- Trait = High Capacity
- Checksum = d27897d8be5ae273cab3e669a08e154b
- ###################################Traps##################################################
- <Stash Item>
- Type = oGlitchTrap
- Name = ICNC Tele
- BaseName = Glitch Trap
- TimesUsed = 0
- Value = 10
- Rarity = 2
- TextColour = 49,214,255
- Uses = 5
- Trait = Self-Charging
- Trait = High Capacity
- Trait = Extreme Range
- Checksum = 12f4d4dac543f41f8ace4dcc79db7fb9
- <Stash Item>
- Type = oAcidTrap
- Name = ICNC AcTrp
- BaseName = Acid Trap
- TimesUsed = 0
- Value = 16
- Rarity = 1
- TextColour = 133,240,243
- Uses = 5
- Trait = Acidic
- Trait = High Capacity
- Trait = Self-Charging
- Checksum = 9a223ac34a99d0915ff69b1007384758
- <Stash Item>
- Type = oCrashTrap
- Name = ICNC CrshTrp
- BaseName = Crash Trap
- TimesUsed = 0
- Value = 16
- Rarity = 1
- TextColour = 133,240,243
- Uses = 5
- Trait = High Capacity
- Trait = Self-Charging
- Checksum = 5351df7a67f3fb8821abbfca5554aede
- #############################Launchers####################################################
- <Stash Item>
- Type = oGrenadeLauncher
- Name = ICNC Crsh nade
- BaseName = Grenade Launcher
- TimesUsed = 0
- Value = 8
- Rarity = 1
- TextColour = 49,214,255
- Uses = 5
- Trait = Crash
- Trait = Remote
- Trait = Self-Charging
- Trait = High Capacity
- Checksum = 1be7f12af8b005748bb98b13549dde79
- <Stash Item>
- Type = oGrenadeLauncher
- Name = ICNC Nade
- BaseName = Grenade Launcher
- TimesUsed = 0
- Value = 5
- Rarity = 1
- TextColour = 133,240,243
- Uses = 5
- Trait = Explosive
- Trait = Remote
- Trait = High Capacity
- Trait = Self-Charging
- Checksum = 0cbc37521d606b35b2444b404db0aa69
- <Stash Item>
- Type = oGrenadeLauncher
- Name = ICNC KO Nade
- BaseName = Grenade Launcher
- TimesUsed = 0
- Value = 5
- Rarity = 1
- TextColour = 133,240,243
- Uses = 5
- Trait = Concussive
- Trait = Remote
- Trait = High Capacity
- Trait = Self-Charging
- Checksum = 0cbc37521d606b35b2444b404db0aa69
- ##########################Unique Items####################################################
- These are 2 of the 6 Unique weapons I've found thus far in the game
- <Stash Item>
- Type = oGrenadeGun
- Name = The Multiball
- BaseName = The Multiball
- TimesUsed = 0
- Value = 99
- Rarity = 4
- TextColour = 32,134,233
- Uses = 3
- Trait = Lethal
- Trait = Explosive
- Trait = Timed
- Trait = Ignores Armour
- Trait = Loud
- Trait = Restockable
- Checksum = 50f1e5858a787e3af07c3af4f6b2104b
- <Stash Item>
- Type = oAcidGun
- Name = The Fleshstripper
- BaseName = The Fleshstripper
- TimesUsed = 0
- Value = 100
- Rarity = 4
- TextColour = 32,134,233
- Trait = Lethal
- Trait = Acidic
- Trait = Rapid Fire
- Trait = Silenced
- Checksum = 95318db432ec8931d0b189671f1ad7e2
- ##########################################################################################
- ################################Weapon/Item Traits########################################
- These traits work with items and weapons (mostly with some trial and error)--------------------
- Trait = Rechargeable
- Trait = Restockable
- Trait = Self-Charging
- (only pick one of the above as they do not work together)
- Trait = Ignores Armour
- Trait = Ignores Shields (Works but Devs asked to turn off sharing if you use this)
- Trait = Lethal
- Trait = Concussive
- -----------------------------------------------------------------------------------------------
- These work primarily work with gadgets etc-----------------------------------------------------
- Trait = Medium Capacity
- Trait = High Capacity
- Trait = Long Range
- Trait = Extreme Range
- -----------------------------------------------------------------------------------------------
- These are Teleporter traits--------------------------------------------------------------------
- Trait = Visitor
- Trait = Swapper
- Trait = Sidewinder
- -----------------------------------------------------------------------------------------------
- Misc Traits------------------------------------------------------------------------------------
- Trait = Subverter (Works mostly with the beam gadgets haven't tested it with grenades yet)
- Trait = Acidic (this one seems to really only work with the traps)
- -----------------------------------------------------------------------------------------------
- These are primarily grenade traits-------------------------------------------------------------
- Trait = Explosive
- Trait = Breach (keep some distance, best to use with Remote)
- Trait = Impact
- Trait = Timed
- Trait = Remote
- Trait = Proximity
- Trait = Sticky (Grenades will stick to people)
- -----------------------------------------------------------------------------------------------
- These are primarily melee Traits---------------------------------------------------------------
- Trait = Quiet Strike
- Trait = Short Dash Range
- Trait = Long Dash Range
- Trait = Slow Recovery
- Trait = Quick Recovery
- Trait = Instant Recovery
- -----------------------------------------------------------------------------------------------
- ------These are primarily gun traits-----------------------------------------------------------
- Trait = Quiet
- Trait = Silenced
- Trait = High Velocity (bullets do pushback)
- Trait = Rapid Fire
- Trait = Extreme Rapid Fire
- Trait = Shotgun
- Trait = Super Shotgun
- -----------------------------------------------------------------------------------------------
- Caveats:
- Launchers need at least one of these traits: Concussive/Explosive/Breach/Subverter or it'll crash the game when exploded.
- Some items are hard coded; removing or adding Traits does not work.
- Some
- Don't put Rarity above 4 or you'll get an error message.
- Match Uses to capacity (default 1, Medium 3, High 5) Concussion guns seem to default to 16
- ##################################################Character Traits##########################################
- These give your characters various traits for more or less glory.
- Trait = 1 = Weak
- Trait = 2 = Technophobe
- Trait = 3 = Gitch Sickness
- Trait = 4 = Proud
- Trait = 5 = Shaky
- Trait = 6 = Frail
- Trait = 7 = Dying
- Trait = 8 = Informed
- Trait = 9 = Unambitious
- Trait = 10 = Tough
- Trait = 11 = Rich
- Trait = 12 = Heir
- Trait = 13 = Supplier
- Trait = 14 = Vindictive
- Trait = 15 = Silencer
- Trait = 16 = Ex Glitcher
- Trait = 17 = Ex Sovereign
- Trait = 18 = Ex Foundry
- Trait = 19 = Ex Offworld
- Trait = 20 = Bloodless Vow
- Trait = 21 = Pacifist Vow
- Trait = 22 = Ghost Vow
- Trait = 23 = Blacklisted
- Trait = 24 = Lucky
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement