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JRKPastesBins

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Sep 23rd, 2017
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  1. plr = game:GetService("Players").LocalPlayer
  2. char = plr.Character
  3. hum = char:FindFirstChildOfClass'Humanoid'
  4. hum.BodyDepthScale.Value = 1
  5. hum.BodyHeightScale.Value = 1
  6. hum.BodyWidthScale.Value = 1
  7. hum.HeadScale.Value = 1
  8. lclick = false
  9. mouse = plr:GetMouse()
  10. size = 1
  11. rlick = false
  12. human = char.Humanoid
  13. root = char.HumanoidRootPart
  14. head = char.Head
  15. lshold = char["LeftUpperArm"].LeftShoulder
  16. rshold = char["RightUpperArm"].RightShoulder
  17. lelbow = char["LeftLowerArm"].LeftElbow
  18. relbow = char["RightLowerArm"].RightElbow
  19. lelbo = lelbow.C0
  20. relbo = relbow.C0
  21. rsho = rshold.C0
  22. lsho = lshold.C0
  23. jumping = false
  24. chipmesh = ""
  25. rad = math.rad
  26. firec = 'Deep orange'
  27. shield = false
  28. disguise = ""
  29. slam = false
  30. ff=Instance.new('ForceField', char)
  31. ff.Visible = false
  32. numb = Instance.new('NumberValue')
  33. numb.Name = 'IceVal'
  34. dis = false
  35. neck = char.Head.Neck
  36. local ang = -5
  37. local ang2 = -5
  38. local sine = 0
  39. local change = 0.5
  40. arm = 0
  41. if char:FindFirstChild'Animate' then
  42. char:FindFirstChild'Animate':Destroy()
  43. end
  44. hum.Animator.Parent = nil
  45. nec = neck.C0
  46. punch = false
  47. spikek = false
  48. cooldown = true
  49. random = math.random
  50. mainc = char.Head.BrickColor
  51. chip = false
  52. colr = char.Head.BrickColor
  53. mainf = char.Head.face.Texture
  54. wings = false
  55. face = mainf
  56. lleg = char["LeftUpperLeg"].LeftHip
  57. rleg = char["RightUpperLeg"].RightHip
  58. rle = rleg.C0
  59. lle = lleg.C0
  60. lkk = char['LeftLowerLeg'].LeftKnee
  61. rkk = char['RightLowerLeg'].RightKnee
  62. rootp = char.HumanoidRootPart.CFrame
  63. lk = lkk.C0
  64. rk = rkk.C0
  65. ice = ""
  66. torso = char:FindFirstChild('UpperTorso')
  67. butf = false
  68. previ = ""
  69. jir = false
  70. legslamm = false
  71. waist = torso.Waist
  72. wais = waist.C0
  73. rtorso = char.LowerTorso.Root
  74. rtors = rtorso.C0
  75. float = false
  76. signs = false
  77. fold = Instance.new('Folder', char)
  78. sat = false
  79. asdasd = false
  80. rootpart = root
  81. fly = false
  82. fire = false
  83. canfly = false
  84. pcd = true
  85. stop = false
  86.  
  87. mode = "None"
  88. firemode = false
  89. icemode = false
  90. bothmode = false
  91. nonemode = true
  92.  
  93. speed = 50
  94. bend = 35
  95. idle = false
  96.  
  97. color = 'Baby blue'
  98.  
  99. tfreeze = {}
  100.  
  101. slidecolors = {
  102. 'Baby blue',
  103. 'Bright red'
  104. }
  105.  
  106. freezed = {}
  107. freez = {}
  108. burnt = {}
  109. ices = {}
  110. spike = {}
  111.  
  112. local Head = char.Head
  113. local plr = game.Players.LocalPlayer
  114. local chr = plr.Character
  115. local RightUpperArm = chr["RightUpperArm"]
  116. local LeftUpperArm = chr["LeftUpperArm"]
  117. local LeftUpperLeg = chr["LeftUpperLeg"]
  118. local RightUpperLeg = chr["RightUpperLeg"]
  119. local UpperTorso = chr["UpperTorso"]
  120. local LowerTorso = chr["LowerTorso"]
  121. local HRP = chr["HumanoidRootPart"]
  122. local RightLowerArm = chr["RightLowerArm"]
  123. local RightLowerLeg = chr["RightLowerLeg"]
  124. local LeftLowerLeg = chr["LeftLowerLeg"]
  125. local LeftLowerArm = chr["LeftLowerArm"]
  126. local LeftHand = chr["LeftHand"]
  127. local RightHand = chr["RightHand"]
  128. LN = LeftLowerLeg:FindFirstChild("LeftKnee")
  129. RN = RightLowerLeg:FindFirstChild("RightKnee")
  130. RH = RightUpperLeg:FindFirstChild("RightHip")
  131. LH = LeftUpperLeg:FindFirstChild("LeftHip")
  132. LE = LeftLowerArm:FindFirstChild("LeftElbow")
  133. LS = LeftUpperArm:FindFirstChild("LeftShoulder")
  134. RS = RightUpperArm:FindFirstChild("RightShoulder")
  135. RE = RightLowerArm:FindFirstChild("RightElbow")
  136. Waist = UpperTorso:FindFirstChild("Waist")
  137. local lfoot = char['LeftFoot'].LeftAnkle
  138. local rfoot = char['RightFoot'].RightAnkle
  139. local lf = lfoot.C0
  140. local rf = rfoot.C0
  141. local LeftFoot = chr["LeftFoot"]
  142. RAA = LeftFoot:FindFirstChild("LeftAnkle")
  143. local RightFoot = chr["RightFoot"]
  144. RAA = RightFoot:FindFirstChild("RightAnkle")
  145. local Root = char.LowerTorso.Root
  146. LHc0 = LH.C0
  147. RHc0 = RH.C0
  148. LSc0 = LS.C0
  149. RSc0 = RS.C0
  150. neck0 = neck.C0
  151. Rootc0 = Root.C0
  152. Waistc0 = Waist.C0
  153.  
  154. --// Sound effects
  155.  
  156. local s5 = Instance.new('Sound', char.LeftFoot) -- walk (grass)
  157. s5.Volume = 6
  158. s5.SoundId = "rbxassetid://429617891"
  159. s5.Looped = true
  160.  
  161. local s6 = Instance.new('Sound', char.LeftFoot) -- walk (metals)
  162. s6.Volume = 6
  163. s6.SoundId = "rbxassetid://174216216"
  164. s6.Looped = true
  165.  
  166. local s7 = Instance.new('Sound', char.LeftFoot) -- walk (sand)
  167. s7.Volume = 6
  168. s7.SoundId = "rbxassetid://336575096"
  169. s7.Looped = true
  170.  
  171. local s8 = Instance.new('Sound', char.LeftFoot) -- walk (ice)
  172. s8.Volume = 6
  173. s8.SoundId = "rbxassetid://138214900"
  174. s8.Looped = true
  175.  
  176. local s12 = Instance.new('Sound', char.LeftFoot) -- walk (metal)
  177. s12.Volume = 6
  178. s12.SoundId = "rbxassetid://549006073"
  179. s12.Looped = true
  180.  
  181. local s13 = Instance.new('Sound', char.LeftFoot) -- walk (bricks and stuff)
  182. s13.Volume = 6
  183. s13.SoundId = "rbxassetid://156659098"
  184. s13.Looped = true
  185.  
  186. local s14 = Instance.new('Sound', char.LeftFoot) -- walk (carpet)
  187. s14.Volume = 9
  188. s14.SoundId = "rbxassetid://133705377"
  189. s14.Looped = true
  190.  
  191. --// fly
  192.  
  193. local bv = Instance.new("BodyVelocity")
  194. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  195. bv.velocity = mouse.Hit.lookVector * 100
  196.  
  197. local bg = Instance.new("BodyGyro")
  198. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  199. bg.P = 10000
  200. bg.D = 100
  201.  
  202. --// Outfit
  203.  
  204. hum.WalkSpeed = 12
  205.  
  206. for _, a in pairs(char:children()) do
  207. if a:IsA('Pants') or a:IsA('Shirt') or a:IsA('CharacterMesh') or a:IsA('Accessory') then
  208. a:Destroy()
  209. end
  210. end
  211.  
  212. bc = char:FindFirstChild('Body Colors')
  213. bc.HeadColor = BrickColor.new('Light orange')
  214. bc.LeftArmColor = BrickColor.new('Light orange')
  215. bc.RightArmColor = BrickColor.new('Light orange')
  216. bc.LeftLegColor = BrickColor.new('Light orange')
  217. bc.RightLegColor = BrickColor.new('Light orange')
  218. bc.TorsoColor = BrickColor.new('Light orange')
  219.  
  220. local p1 = Instance.new('Part', char)
  221. p1.Anchored = false
  222. p1.CanCollide = false
  223. p1.BrickColor = BrickColor.new('Rust')
  224. local w = Instance.new('Weld', p1)
  225. w.Part0 = p1
  226. w.Part1 = char:FindFirstChild'Head'
  227. w.C0 = CFrame.new(.23,-.4,-0.2) * CFrame.Angles(rad(0),rad(0),rad(0))
  228. local m1 = Instance.new('SpecialMesh', p1)
  229. m1.MeshId = "rbxassetid://62246019"
  230. m1.TextureId = "rbxassetid://56350922"
  231. m1.Scale = Vector3.new(.62,0.7,.85)
  232.  
  233. local p1 = Instance.new('Part', char)
  234. p1.Anchored = false
  235. p1.CanCollide = false
  236. p1.BrickColor = BrickColor.new('Rust')
  237. local w = Instance.new('Weld', p1)
  238. w.Part0 = p1
  239. w.Part1 = char:FindFirstChild'Head'
  240. w.C0 = CFrame.new(-.23,-.4,-0.2) * CFrame.Angles(rad(0),rad(0),rad(0))
  241. local m1 = Instance.new('SpecialMesh', p1)
  242. m1.MeshId = "rbxassetid://62246019"
  243. m1.TextureId = "rbxassetid://267233089"
  244. m1.Scale = Vector3.new(.62,0.7,0.85)
  245.  
  246. char.Head:FindFirstChild('face').Texture = "rbxassetid://882767153"
  247.  
  248. local s = Instance.new('Shirt', char)
  249. s.ShirtTemplate = "rbxassetid://941881045"
  250. local p2 = Instance.new('Pants', char)
  251. p2.PantsTemplate = "rbxassetid://982585123"
  252.  
  253. local HBill = Instance.new("BillboardGui", char.Head)
  254. local HMain, HBarBack, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), Instance.new("Frame")
  255. local HHealth, HName = Instance.new("TextLabel", HBarBack), Instance.new("TextLabel")
  256. HBill.Size = UDim2.new(15,0,2.2,0)
  257. HBill.Name = "Display"
  258. HBill.StudsOffset = Vector3.new(0,3.5,0)
  259. HBill.AlwaysOnTop = false
  260. HBill.MaxDistance = 50
  261. HBill.Enabled = true
  262. HMain.BackgroundColor3 = BrickColor.new("Really black").Color
  263. HMain.BackgroundTransparency = 0.8
  264. HMain.Size = UDim2.new(1,0,1,0)
  265. HBarBack.Parent = HMain
  266. HBarBack.BackgroundColor3 = Color3.new(0,255,0)
  267. HBarBack.BorderColor3 = Color3.new(0,0,0)
  268. HBarBack.BorderSizePixel = .25
  269. HBarBack.BackgroundTransparency = .5
  270. HBarBack.Position = UDim2.new(.025, 0, .55, 0)
  271. HBarBack.Size = UDim2.new(.95, 0, .3, 0)
  272. HHealth.BackgroundTransparency = .7
  273. HHealth.Size = UDim2.new(1,0,1,0)
  274. HHealth.Font = "SourceSansBold"
  275. HHealth.Text = ""
  276. HHealth.TextScaled = true
  277. HHealth.TextColor3 = BrickColor.new("Really black").Color
  278. HHealth.TextStrokeTransparency = 1
  279. HName.Parent = HMain
  280. HName.BackgroundTransparency = 1
  281. HName.Size = UDim2.new(1,0,.7,0)
  282. HName.Font = "SourceSansBold"
  283. HName.Text = "Shouto Todoroki"
  284. HName.TextScaled = true
  285. HName.TextColor3 = BrickColor.new("Cyan").Color
  286. HName.TextStrokeTransparency = 1
  287. HName.TextYAlignment = "Top"
  288.  
  289. hum.MaxHealth = "inf"
  290. hum.Health = hum.MaxHealth
  291.  
  292. --// Sfx
  293.  
  294. local s1 = Instance.new('Sound', lleg.Parent)
  295. s1.SoundId = "rbxassetid://138210320"
  296. s1.Volume = 1
  297.  
  298. local s2 = Instance.new('Sound', char.Head)
  299. s2.SoundId = "rbxassetid://959349317"
  300. s2.Volume = 0
  301. s2.Looped = true
  302.  
  303. local s3 = Instance.new('Sound', char.RightHand)
  304. s3.SoundId = "rbxassetid://260433522"
  305. s3.Volume = 1
  306. s3.Looped = false
  307.  
  308. local s4 = Instance.new('Sound', char.RightHand)
  309. s4.SoundId = "rbxassetid://304448425"
  310. s4.Volume = 1
  311. s4.Looped = false
  312.  
  313. --// Functions
  314.  
  315. s2:Stop()
  316.  
  317. coroutine.resume(coroutine.create(function()
  318. for i = 1,35 do
  319. wait()
  320. s2.Volume = s2.Volume + 0.1
  321. end
  322. end))
  323.  
  324. local fire1 = Instance.new("ParticleEmitter", char.LeftHand)
  325. fire1.Texture = "rbxassetid://160041569"
  326. fire1.Rotation = NumberRange.new(4, 9)
  327. fire1.RotSpeed = NumberRange.new(5, 9)
  328. fire1.Speed = NumberRange.new(5, 7)
  329. fire1.Lifetime = NumberRange.new(0.25, .28)
  330. fire1.Color = ColorSequence.new(BrickColor.new'Deep orange'.Color)
  331. fire1.Rate = 200,300
  332. fire1.Acceleration = Vector3.new( 8, 6, 6 )
  333. fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 )
  334. fire1.LightEmission = 1
  335. fire1.Size = NumberSequence.new(2)
  336. fire1.LightInfluence = 0
  337. fire1.SpreadAngle = Vector2.new(28, 28)
  338. fire2 = fire1:Clone()
  339. fire2.Parent = char.LeftUpperArm
  340. fire3 = fire1:Clone()
  341. fire3.Parent = char.LeftLowerArm
  342. fire4 = fire1:Clone()
  343. fire4.Parent = char.RightHand
  344. fire5 = fire1:Clone()
  345. fire5.Parent = char.LeftUpperLeg
  346. fire6 = fire1:Clone()
  347. fire6.Parent = char.LeftLowerLeg
  348.  
  349. fire1.Enabled = false
  350. fire2.Enabled = false
  351. fire3.Enabled = false
  352. fire4.Enabled = false
  353. fire5.Enabled = false
  354. fire5.Enabled = false
  355. fire6.Enabled = false
  356.  
  357.  
  358. local fx = Instance.new("ParticleEmitter", root)
  359. fx.Texture = "http://www.roblox.com/asset/?id=258126401"
  360. fx.Color = ColorSequence.new(BrickColor.new'Light bluish green'.Color)
  361. fx.Rotation = NumberRange.new(-180, 180)
  362. fx.RotSpeed = NumberRange.new(-50, 50)
  363. fx.Speed = NumberRange.new(0)
  364. fx.Lifetime = NumberRange.new(0.625, 0.75)
  365. fx.Rate = 62.500
  366. fx.Transparency = NumberSequence.new(.5)
  367. fx.LightEmission = .5
  368. fx.Size = NumberSequence.new(0, 0.75, 0, 1, 1.25, 0.25)
  369. fx.LightInfluence = 0
  370. fx.Enabled = false
  371. fx.SpreadAngle = Vector2.new(150)
  372.  
  373. local ice1 = Instance.new("ParticleEmitter", char.RightHand)
  374. ice1.Texture = "rbxassetid://258128463"
  375. ice1.Color = ColorSequence.new(Color3.new(0.756863, 0.913725, 0.980392),Color3.new(0.756863, 0.913725, 0.980392))
  376. ice1.Rotation = NumberRange.new(-180, 180)
  377. ice1.RotSpeed = NumberRange.new(-90, 90)
  378. ice1.Speed = NumberRange.new(0)
  379. ice1.Lifetime = NumberRange.new(0.25, 0.40000000596046)
  380. ice1.Rate = 50
  381. ice1.Transparency = NumberSequence.new(.5)
  382. ice1.LightEmission = 0.125
  383. ice1.Size = NumberSequence.new(.7, 1, .7)
  384. ice1.LightInfluence = 0
  385. ice1.SpreadAngle = Vector2.new(150)
  386. ice2 = ice1:Clone()
  387. ice2.Parent = char.RightUpperArm
  388. ice3 = ice1:Clone()
  389. ice3.Parent = char.RightLowerArm
  390. ice4 = ice1:clone()
  391. ice4.Parent = char.RightHand
  392. ice5 = ice1:Clone()
  393. ice5.Parent = char.LeftUpperLeg
  394. ice6 = ice1:Clone()
  395. ice6.Parent = char.LeftLowerLeg
  396.  
  397. ice1.Enabled = false
  398. ice2.Enabled = false
  399. ice3.Enabled = false
  400. ice4.Enabled = false
  401. ice5.Enabled = false
  402. ice6.Enabled = false
  403.  
  404. function ice(a)
  405. local ice1 = Instance.new("ParticleEmitter", a)
  406. ice1.Texture = "rbxassetid://258128463"
  407. ice1.Color = ColorSequence.new(Color3.new(0.756863, 0.913725, 0.980392),Color3.new(0.756863, 0.913725, 0.980392))
  408. ice1.Rotation = NumberRange.new(-180, 180)
  409. ice1.RotSpeed = NumberRange.new(-90, 90)
  410. ice1.Speed = NumberRange.new(0)
  411. ice1.Lifetime = NumberRange.new(0.25, 0.40000000596046)
  412. ice1.Rate = 50
  413. ice1.Transparency = NumberSequence.new(.5)
  414. ice1.LightEmission = 0.125
  415. ice1.Size = NumberSequence.new(.7, 1, .7)
  416. ice1.LightInfluence = 0
  417. ice1.SpreadAngle = Vector2.new(150)
  418. end
  419.  
  420. function debris(a, c)
  421. for j = 1, c do
  422. wait()
  423. local pr = Instance.new("Part")
  424. pr.Name = ""
  425. pr.Anchored = true
  426. pr.BrickColor = BrickColor.new('Light bluish green')
  427. pr.CanCollide = true
  428. pr.Material = 'Ice'
  429. pr.Transparency = 0.25
  430. pr.Size = Vector3.new(math.random(10, 14), math.random(40,60), math.random(10, 14))
  431. pr.CFrame = a * CFrame.Angles(0, math.rad(c * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  432. pr.Parent = workspace
  433. game.Debris:AddItem(pr, 15)
  434. end
  435. end
  436.  
  437. function firer(a)
  438. local fire1 = Instance.new("ParticleEmitter", a)
  439. fire1.Texture = "rbxassetid://160041569"
  440. fire1.Rotation = NumberRange.new(4, 9)
  441. fire1.RotSpeed = NumberRange.new(5, 9)
  442. fire1.Speed = NumberRange.new(5, 7)
  443. fire1.Lifetime = NumberRange.new(0.2,0.6)
  444. fire1.Color = ColorSequence.new(BrickColor.new'Deep orange'.Color)
  445. fire1.Rate = 10000
  446. fire1.Acceleration = Vector3.new( 8, 6, 6 )
  447. fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 )
  448. fire1.LightEmission = 0.860
  449. fire1.Size = NumberSequence.new(2)
  450. fire1.LightInfluence = 0
  451. fire1.SpreadAngle = Vector2.new(28, 28)
  452. end
  453. function fireit(a)
  454. local fire1 = Instance.new("ParticleEmitter", a)
  455. fire1.Texture = "rbxassetid://160041569"
  456. fire1.Rotation = NumberRange.new(5, 10)
  457. fire1.RotSpeed = NumberRange.new(3, 12)
  458. fire1.Speed = NumberRange.new(6, 12)
  459. fire1.Lifetime = NumberRange.new(0.2,0.6)
  460. fire1.Color = ColorSequence.new(BrickColor.new('Deep orange').Color)
  461. fire1.Rate = 100000
  462. fire1.Acceleration = Vector3.new( 0, 0, 10 )
  463. fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 )
  464. fire1.LightEmission = 1
  465. fire1.Size = NumberSequence.new(2)
  466. fire1.LightInfluence = 0
  467. fire1.SpreadAngle = Vector2.new(1,1)
  468. return fireit
  469. end
  470. function ic(a)
  471. local fire1 = Instance.new("ParticleEmitter", a)
  472. fire1.Texture = "http://www.roblox.com/asset/?id=258126401"
  473. fire1.Color = ColorSequence.new(BrickColor.new'Light bluish green'.Color)
  474. fire1.Rotation = NumberRange.new(-180, 180)
  475. fire1.RotSpeed = NumberRange.new(-50, 50)
  476. fire1.Speed = NumberRange.new(0)
  477. fire1.Lifetime = NumberRange.new(0.625, 0.75)
  478. fire1.Rate = 62.500
  479. fire1.Transparency = NumberSequence.new(.5)
  480. fire1.LightEmission = .5
  481. fire1.Size = NumberSequence.new(0, 0.75, 0, 1, 1.25, 0.25)
  482. fire1.LightInfluence = 0
  483. fire1.SpreadAngle = Vector2.new(150)
  484. end
  485.  
  486. local sous = {}
  487. function scan(p)
  488. coroutine.resume(coroutine.create(function()
  489. for _,v in pairs(p:GetChildren()) do
  490. if v:IsA("BodyVelocity") or v:IsA('BodyPosition') or v:IsA('BodyGyro') then
  491. v:Destroy()
  492. end
  493. scan(v)
  494. end
  495. end))
  496. end
  497.  
  498. function tw(string)
  499. coroutine.resume(coroutine.create(function()
  500. if mode == "Fire" then
  501. HHealth.TextColor3 = BrickColor.new("Crimson").Color
  502. elseif mode == "Ice" then
  503. HHealth.TextColor3 = BrickColor.new("Baby blue").Color
  504. else
  505. HHealth.TextColor3 = BrickColor.new("Institutional white").Color
  506. end
  507. local String = string
  508. local Length = string.len(String)
  509.  
  510. for i=1,Length do
  511. wait(.05)
  512. HHealth.Text = string.sub(String,1,i)
  513. end
  514. wait(.3)
  515. HHealth.Text = ""
  516. end))
  517. end
  518.  
  519.  
  520.  
  521. function firestream()
  522. for i = 1,40 do
  523. for i = 1,30 do
  524. neck.C0 = neck.C0:lerp(CFrame.new(0,0.8,0)*CFrame.Angles(rad(0),rad(6.646),rad(0)),.03)
  525. LS.C0 = LS.C0:lerp(CFrame.new(-0.9,0.5,.05)*CFrame.Angles(rad(90.126),rad(0),rad(0)),.03)
  526. LE.C0 = LE.C0:lerp(CFrame.new(-0,-0.3,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.03)
  527. RS.C0 = RS.C0:lerp(CFrame.new(0.9,0.5,.05)*CFrame.Angles(rad(-2.693),rad(-27.617),rad(85.313)),.03)
  528. RE.C0 = RE.C0:lerp(CFrame.new(-0,-0.3,0)*CFrame.Angles(rad(90.699),rad(1.49),rad(0)),.03)
  529. Waist.C0 = Waist.C0:lerp(CFrame.new(-0,0.6,0)*CFrame.Angles(rad(0),rad(-4.526),rad(0)),.03)
  530. LH.C0 = LH.C0:lerp(CFrame.new(0, -0.275, 0.046)*CFrame.Angles(rad(80.501),rad(0),rad(0)),0.1)
  531. RH.C0 = RH.C0:lerp(CFrame.new(0.082, -0.038, 0.23)*CFrame.Angles(rad(-20.798),rad(9.339),rad(22.231)),0.1)
  532. LN.C0 = LN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-82.506),rad(0),rad(0)),0.1)
  533. RN.C0 = RN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-27.617),rad(0),rad(0)),0.1)
  534. LowerTorso.Root.C0 = LowerTorso.Root.C0:lerp(CFrame.new(0, -0.094, 0)*CFrame.Angles(rad(0),rad(0),rad(0)),0.05)
  535. end
  536. end
  537. wait(1)
  538. fireit(char["LeftUpperArm"])
  539. wait(1)
  540. fireit(char["LeftLowerArm"])
  541. wait(1)
  542. fireit(char["LeftHand"])
  543. local s = .05
  544. for i=1, 30 do
  545. local flame = Instance.new("Part", char)
  546. flame.Name = "StreamOfFlames"
  547. flame.Touched:connect(function(hit)
  548. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent.Name ~= plr.Name then
  549. hit.Parent:BreakJoints()
  550. firer(hit)
  551. end
  552. end)
  553. flame.Transparency = 1
  554. flame.Size = Vector3.new(25, 25, 25)
  555. flame.CanCollide = false
  556. flame.CFrame = char["LeftHand"].CFrame + Vector3.new(0,1,0)
  557. flame.Anchored = false
  558. fireit(flame)
  559. flame.ParticleEmitter.Size = NumberSequence.new(10, 14, 10, 16, 18)
  560. local bv = Instance.new("BodyVelocity", flame)
  561. bv.Velocity = plr:GetMouse().Hit.lookVector * 50
  562. bv.MaxForce = Vector3.new(1e8, 7.5, 1e8)
  563. wait(.2)
  564. end
  565. wait(1)
  566. for i,v in pairs(char:GetChildren())do
  567. if v.Name == "LeftHand" or v.Name == "LeftUpperArm" or v.Name == "LeftLowerArm" then
  568. for i,a in pairs(v:GetChildren())do
  569. if a:IsA("ParticleEmitter") then
  570. if a.LightEmission == 1 then
  571. a:Destroy()
  572. end
  573. end
  574. end
  575. end
  576. if v.Name == "StreamOfFlames" then
  577. v:Destroy()
  578. end
  579. end
  580. end
  581.  
  582. function firemove()
  583. fire1.Enabled = true
  584. fire2.Enabled = true
  585. fire3.Enabled = true
  586. fire3.Enabled = true
  587. fire4.Enabled = true
  588. fire5.Enabled = true
  589. fire6.Enabled = true
  590. wait(.6)
  591. for i = 0,1,0.1 do
  592. wait()
  593. lshold.C0 = lshold.C0:lerp(lsho*CFrame.new(0.036, -0.178, -0.051) * CFrame.Angles(math.rad(78), 0, math.rad(25)),i)
  594. rshold.C0 = rshold.C0:lerp(rsho*CFrame.new(-0.143, -0.209, -0.185) * CFrame.Angles(math.rad(78), math.rad(-3), math.rad(-25)),i)
  595. lelbow.C0 = lelbow.C0:lerp(lelbo*CFrame.Angles(0, 0, math.rad(26)),i)
  596. relbow.C0 = relbow.C0:lerp(relbo*CFrame.Angles(0, 0, math.rad(-26)),i)
  597. end
  598. local fball = Instance.new('Part', char)
  599. firer(fball)
  600. fball.Touched:connect(function(hit)
  601. if hit.Parent and hit and hit.Parent.Name ~= plr.Name and hit.Parent:FindFirstChildOfClass'Humanoid' then
  602. local targ = hit.Parent
  603. local humtarg = targ:FindFirstChildOfClass'Humanoid'
  604. targ:BreakJoints()
  605. local _t = 0
  606. repeat
  607. wait(.3)
  608. local _p = fball:Clone()
  609. if _p:FindFirstChild("BodyVelocity") then
  610. _p.BodyVelocity.Velocity = Vector3.new(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360))
  611. end
  612. if _p:FindFirstChildOfClass("ParticleEmitter") then
  613. _p:FindFirstChildOfClass("ParticleEmitter").Size = NumberSequence.new(.1)
  614. end
  615. _p.Size = (_p.Size/3)
  616. _p.Transparency = .5
  617. until _t == 20
  618. end
  619. end)
  620. fball.Name = 'fireball'
  621. fball.Size = Vector3.new(0.1,0.1,0.1)
  622. fball.Shape = 'Ball'
  623. fball.BrickColor = BrickColor.new'Crimson'
  624. fball.TopSurface = 0
  625. fball.BottomSurface = 0
  626. fball.Anchored = false
  627. fball.CanCollide = false
  628. fball.Material = 'Slate'
  629. local w = Instance.new('Weld', char)
  630. w.Name = 'itsjustaweldbro'
  631. w.Part0 = fball
  632. w.Part1 = char.LeftHand
  633. w.C0 = CFrame.new(0,-0.5,0)
  634. for i = 1,25 do
  635. fball.Size = fball.Size + Vector3.new(.0225,.0225,.0225)
  636. local w = Instance.new('Weld', char)
  637. w.Name = 'itsjustaweldbro'
  638. w.Part0 = fball
  639. w.Part1 = char.LeftHand
  640. w.C0 = CFrame.new(0,1.25,0)
  641. wait()
  642. end
  643. wait(.8)
  644. s4:Play()
  645. for _, a in pairs(char:children()) do
  646. if a:IsA('Weld') then
  647. a:Destroy()
  648. end
  649. end
  650. local siz = 1
  651. local bv = Instance.new("BodyVelocity")
  652. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  653. bv.velocity = mouse.Hit.lookVector * 50
  654. bv.Parent = fball
  655. wait(1)
  656. for i = 1,25 do
  657. wait()
  658. fball:FindFirstChildOfClass'ParticleEmitter'.Size = NumberSequence.new(siz)
  659. fball.Size = fball.Size + Vector3.new(2,2,2)
  660. bv.velocity = mouse.Hit.lookVector * 50
  661. siz = siz + 1
  662. end
  663. fire1.Enabled = false
  664. fire2.Enabled = false
  665. fire3.Enabled = false
  666. end
  667.  
  668. function fmove()
  669. local fire1 = Instance.new("ParticleEmitter", char.LeftHand)
  670. fire1.Texture = "rbxassetid://160041569"
  671. fire1.Rotation = NumberRange.new(4, 9)
  672. fire1.RotSpeed = NumberRange.new(5, 9)
  673. fire1.Speed = NumberRange.new(5, 7)
  674. fire1.Lifetime = NumberRange.new(0.2,2)
  675. fire1.Color = ColorSequence.new(BrickColor.new'Deep orange'.Color)
  676. fire1.Rate = 10000
  677. fire1.Acceleration = Vector3.new( 8, 6, 6 )
  678. fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 )
  679. fire1.LightEmission = 0.860
  680. fire1.Size = NumberSequence.new(5,10,15,20,25,30,35,40,45,50,55,60,65,70,75,80,85,90,95,100)
  681. fire1.LightInfluence = 0
  682. fire1.SpreadAngle = Vector2.new(0)
  683. end
  684.  
  685. function hit(b)
  686. for _,v in pairs(workspace:children()) do
  687. if v:IsA('Model') and v.Name ~= plr.Name and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChildOfClass("Humanoid") then
  688. if (v.HumanoidRootPart.Position-ice.Position).magnitude <=b then
  689. if not hit.Parent:FindFirstChild'IceVal' then
  690. local targ = v
  691. table.insert(freezed,v)
  692. local b = numb:Clone()
  693. b.Parent = targ
  694. local humtarg = targ:FindFirstChildOfClass'Humanoid'
  695. humtarg.WalkSpeed = 0
  696. humtarg.JumpPower = 0
  697. local a = p:Clone()
  698. game:service'Debris':AddItem(a,7)
  699. a.Parent = char
  700. a.Shape = 'Block'
  701. a.Size = Vector3.new(2.56, 1, 2)
  702. if targ:FindFirstChild'Torso' then
  703. a.CFrame = targ.Torso.CFrame * CFrame.new(0,-2.5,0)
  704. elseif targ:FindFirstChild'UpperTorso' then
  705. a.CFrame = targ.HumanoidRootPart.CFrame * CFrame.new(0,-2.5,0)
  706. end
  707. end
  708. end
  709. end
  710. end
  711. end
  712.  
  713. function freeze()
  714. ice1.Enabled = true
  715. ice2.Enabled = true
  716. ice3.Enabled = true
  717. ice4.Enabled = true
  718. ice5.Enabled = true
  719. ice6.Enabled = true
  720. hum.WalkSpeed = 0
  721. hum.JumpPower = 0
  722. local p = Instance.new('Part', char)
  723. ice(p)
  724. p.Touched:connect(function(hit)
  725. if hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' and hit.Parent.Name ~= plr.Name then
  726. if not hit.Parent:FindFirstChild'IceVal' then
  727. local targ = hit.Parent
  728. table.insert(freezed,targ)
  729. local b = numb:Clone()
  730. b.Parent = targ
  731. local humtarg = targ:FindFirstChildOfClass'Humanoid'
  732. humtarg.WalkSpeed = 0
  733. humtarg.JumpPower = 0
  734. local a = p:Clone()
  735. game:service'Debris':AddItem(a,7)
  736. a.Parent = char
  737. a.Shape = 'Block'
  738. a.Size = Vector3.new(2.56, 1, 2)
  739. if targ:FindFirstChild'Torso' then
  740. a.CFrame = targ.Torso.CFrame * CFrame.new(0,-2.5,0)
  741. elseif targ:FindFirstChild'UpperTorso' then
  742. a.CFrame = targ.HumanoidRootPart.CFrame * CFrame.new(0,-2.5,0)
  743. end
  744. end
  745. end
  746. end)
  747. game:service'Debris':AddItem(p,9)
  748. p.Anchored = true
  749. p.CanCollide = false
  750. p.Shape = 'Cylinder'
  751. p.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,-2.3,0) * CFrame.Angles(0,0,rad(-90))
  752. p.Size = Vector3.new(0.2,0,0.2)
  753. p.BrickColor = BrickColor.new('Light bluish green')
  754. p.Material = 'Ice'
  755. for i = 0,1,0.1 do
  756. wait()
  757. rtorso.C0 = rtorso.C0:lerp(rtors*CFrame.new(0, -0.887, 0.2) * CFrame.Angles(math.rad(-9.74), 0, 0),i)
  758. waist.C0 = waist.C0:lerp(wais*CFrame.new(0, -0.118, -0.201) * CFrame.Angles(math.rad(-55.634), 0, 0),i)
  759. lshold.C0 = lshold.C0:lerp(lsho*CFrame.new(0, -0.11, -0.375) * CFrame.Angles(math.rad(73.625), 0, 0),i)
  760. rshold.C0 = rshold.C0:lerp(rsho*CFrame.new(0, -0.308, -0.164) * CFrame.Angles(math.rad(69.5), 0, 0),i)
  761. neck.C0 = neck.C0:lerp(nec*CFrame.Angles(math.rad(57.124), 0, 0),i)
  762. lleg.C0 = lleg.C0:lerp(lle*CFrame.Angles(math.rad(17.991), 0, 0),i)
  763. rleg.C0 = rleg.C0:lerp(rle*CFrame.Angles(math.rad(3.094), 0, 0),i)
  764. lkk.C0 = lkk.C0:lerp(lk*CFrame.Angles(math.rad(-108.977), 0, 0),i)
  765. rkk.C0 = rkk.C0:lerp(rk*CFrame.new(0, -0.02, -0.057) * CFrame.Angles(math.rad(-104.622), 0, 0),i)
  766. end
  767. for i = 1,150 do
  768. wait()
  769. p.Size = p.Size + Vector3.new(0,3,3)
  770. p.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,-2.3,0) * CFrame.Angles(0,0,rad(-90))
  771. end
  772. for i = 0,1,0.08 do
  773. wait()
  774. rtorso.C0 = rtorso.C0:lerp(rtors,i)
  775. waist.C0 = waist.C0:lerp(wais,i)
  776. lshold.C0 = lshold.C0:lerp(lsho,i)
  777. rshold.C0 = rshold.C0:lerp(rsho,i)
  778. neck.C0 = neck.C0:lerp(nec,i)
  779. lleg.C0 = lleg.C0:lerp(lle,i)
  780. rleg.C0 = rleg.C0:lerp(rle,i)
  781. lkk.C0 = lkk.C0:lerp(lk,i)
  782. rkk.C0 = rkk.C0:lerp(rk,i)
  783. end
  784. for _, a in pairs(freezed) do
  785. wait(.05)
  786. if a:FindFirstChildOfClass'NumberValue' then
  787. a:FindFirstChildOfClass'NumberValue':Destroy()
  788. end
  789. a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 16
  790. a:FindFirstChildOfClass'Humanoid'.JumpPower = 56
  791. end
  792. hum.WalkSpeed = 12
  793. hum.JumpPower = 50
  794. wait(4)
  795. for _, a in pairs(freezed) do
  796. wait(.05)
  797. if a:FindFirstChildOfClass'NumberValue' then
  798. a:FindFirstChildOfClass'NumberValue':Destroy()
  799. end
  800. a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 16
  801. a:FindFirstChildOfClass'Humanoid'.JumpPower = 56
  802. end
  803. end
  804.  
  805. function legslam()
  806. legslamm = true
  807. for i = 0,1,0.1 do
  808. wait()
  809. neck.C0 = neck.C0:lerp(nec*CFrame.Angles(rad(12), 0, 0),i)
  810. rleg.C0 = rleg.C0:lerp(rle*CFrame.new(0, 0.57, -0.725) * CFrame.Angles(math.rad(11.23), 0, 0),i)
  811. end
  812. for i = 0,1,0.1 do
  813. wait()
  814. neck.C0 = neck.C0:lerp(nec*CFrame.Angles(math.rad(-20), 0, 0),i)
  815. rleg.C0 = rleg.C0:lerp(rle*CFrame.new(0, 0.134, -0.71),i)
  816. end
  817. s1:Play()
  818. wait(.5)
  819. for i = 0,1,0.1 do
  820. wait()
  821. neck.C0 = neck.C0:lerp(nec,i)
  822. rleg.C0 = rleg.C0:lerp(rle,i)
  823. end
  824. legslamm=false
  825. end
  826.  
  827. function icemove()
  828. debris(char:FindFirstChild('HumanoidRootPart').CFrame,15)
  829. end
  830.  
  831. function spikes()
  832. local a = 10
  833. local face = ""
  834. local b = .2
  835. local c = 8
  836. legslam()
  837. wait(0.2)
  838. for i = 1,12 do
  839. local p = Instance.new('Part', char)
  840. ice(p)
  841. p.Name = 'Spike'
  842. table.insert(spike,p)
  843. local m = Instance.new('SpecialMesh', p)
  844. m.MeshId = 'rbxassetid://1033714'
  845. m.Scale = Vector3.new(5, 54, 5)
  846. p.BrickColor = BrickColor.new('Light bluish green')
  847. p.Material = 'Ice'
  848. p.Anchored = true
  849. p.CanCollide = false
  850. p.Size = Vector3.new(5,20,5)
  851. p.Position = char.HumanoidRootPart.Position + char.HumanoidRootPart.CFrame.lookVector * a
  852. p.Position = p.Position + Vector3.new(0,-27,0)
  853. p.Touched:connect(function(hit)
  854. if hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' then
  855. hit.Parent:Destroy()
  856. end
  857. end)
  858. a = a + 10
  859. for i = 1,8 do
  860. wait()
  861. p.Position = p.Position + Vector3.new(0,b,0)
  862. b = b + .03
  863. end
  864. end
  865. b = .2
  866. wait(4)
  867. for _, a in pairs(spike) do
  868. for i = 1,20 do
  869. wait(.05)
  870. a.CFrame = a.CFrame * CFrame.new(0,-b,0)
  871. b = b + .08
  872. end
  873. end
  874. spike = {}
  875. b = .2
  876. for _, a in pairs(char:children()) do
  877. if a.Name == 'Spike' and a:IsA'Part' then
  878. a:Destroy()
  879. end
  880. end
  881.  
  882. end
  883. function slide()
  884. for i = 0,1,0.1 do
  885. wait()
  886. neck.C0 = neck.C0:lerp(CFrame.new(0,0.8,0)*CFrame.Angles(rad(0),rad(11.287),rad(0)),i)
  887. LS.C0 = LS.C0:lerp(CFrame.new(-1.2,0.5,.05)*CFrame.Angles(rad(76.375),rad(4.412),rad(-19.939)),i)
  888. LE.C0 = LE.C0:lerp(CFrame.new(-0,-0.3,0)*CFrame.Angles(rad(12.605),rad(0),rad(0)),i)
  889. RS.C0 = RS.C0:lerp(CFrame.new(1.2,0.5,.05)*CFrame.Angles(rad(-43.602),rad(-26.814),rad(46.696)),i)
  890. RE.C0 = RE.C0:lerp(CFrame.new(-0,-0.3,0)*CFrame.Angles(rad(84.454),rad(0),rad(0)),i)
  891. Waist.C0 = Waist.C0:lerp(CFrame.new(-0,0.6,0)*CFrame.Angles(rad(0),rad(-8.881),rad(0)),i)
  892. LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-0.35,0)*CFrame.Angles(rad(14.553),rad(35.294),rad(-6.016)),i)
  893. RH.C0 = RH.C0:lerp(CFrame.new(0.5,-0.35,0)*CFrame.Angles(rad(0),rad(-8.193),rad(13.178)),i)
  894. LN.C0 = LN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-11.86),rad(0),rad(0)),i)
  895. RN.C0 = RN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-20.111),rad(0),rad(0)),i)
  896. LowerTorso.Root.C0 = LowerTorso.Root.C0:lerp(CFrame.new(-0,0,0)*CFrame.Angles(rad(0),rad(-19.824),rad(0)),i)
  897. end
  898. hum.WalkSpeed = 0
  899. for i = 1,65 do
  900. wait(.05)
  901. local ap = Instance.new('Part', char)
  902. ap.Anchored = true
  903. ap.CanCollide = false
  904. ap.Size = Vector3.new(0.2,0.2,0.2)
  905. ap.Transparency = 1
  906. ap.Position = rootpart.Position + rootpart.CFrame.lookVector * 2
  907. rootpart.CFrame = ap.CFrame
  908. local spart = Instance.new('Part', char)
  909. table.insert(ices,spart)
  910. spart.Touched:connect(function(hit)
  911. if hit and mode == "Ice" and hit.Parent.Name ~= plr.Name and hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' then
  912. local targ = hit.Parent
  913. table.insert(tfreeze,targ)
  914. local humtarg = targ:FindFirstChildOfClass'Humanoid'
  915. humtarg.WalkSpeed = humtarg.WalkSpeed/2
  916. end
  917. end)
  918. spart.Name = 'IceSlide'
  919. spart.CanCollide = false
  920. spart.Material = 'Neon'
  921. spart.Anchored = true
  922. spart.Size = Vector3.new(5, 0.05, 5)
  923. spart.BrickColor = BrickColor.new(color)
  924. spart.CFrame = rootpart.CFrame * CFrame.new(0,-2.3,0) * CFrame.Angles(0,math.random(1,500),0)
  925. if mode == "Both" then
  926. local s = Instance.new("Smoke", spart)
  927. s.Opacity = .8
  928. s.Size = 2.5
  929. end
  930. end
  931. hum.WalkSpeed = 12
  932. for i = 1,25 do
  933. wait()
  934. for _, a in pairs(ices) do
  935. a.Transparency = a.Transparency + 0.1
  936. end
  937. end
  938. for _, a in pairs(ices) do
  939. a:Destroy()
  940. end
  941. for _, a in pairs(tfreeze) do
  942. a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 16
  943. end
  944. tfreeze = {}
  945. bg.Parent = script
  946. end
  947.  
  948. function flyy()
  949. fire1.Enabled = true
  950. fire2.Enabled = false
  951. fire3.Enabled = false
  952. ice1.Enabled = true
  953. ice2.Enabled = true
  954. ice3.Enabled = true
  955. bg.Parent = root
  956. bv.Parent = root
  957. hum.Sit = true
  958. end
  959.  
  960. function unfly()
  961. fire1.Enabled = false
  962. fire2.Enabled = false
  963. fire3.Enabled = false
  964. ice1.Enabled = true
  965. ice2.Enabled = true
  966. ice3.Enabled = true
  967. fly = false
  968. for i = 0,1,0.1 do
  969. wait()
  970. rtorso.C0 = rtorso.C0:lerp(rtors, 0.1)
  971. end
  972. bg.Parent = script
  973. bv.Parent = script
  974. hum.Sit = false
  975. end
  976.  
  977. --// Keys
  978.  
  979. mouse.Button2Down:connect(function()
  980. rclick = true
  981. end)
  982.  
  983. mouse.Button2Down:connect(function()
  984. rclick = false
  985. end)
  986.  
  987. mouse.Button1Down:connect(function()
  988. if mouse.Target and cooldown and mouse.Target.Parent and mouse.Target.Parent:FindFirstChildOfClass'Humanoid' then
  989. if mode == 'Ice' or mode == 'Both' then
  990. if not mouse.Target:FindFirstChild'Id' then
  991. local targ = mouse.Target
  992. table.insert(freez,targ.Parent)
  993. local a = Instance.new('NumberValue', targ.Parent)
  994. a.Name = 'Id'
  995. tw('FREEZE!')
  996. fire = true
  997. cooldown = false
  998. for i = 0,1,0.1 do
  999. wait()
  1000. rshold.C0 = rshold.C0:lerp(rsho*CFrame.Angles(math.rad(100), math.rad(0.63), math.rad(2.063)), 0.1)
  1001. end
  1002. wait(0.3)
  1003. local p = Instance.new('Part', char)
  1004. s3:Play()
  1005. ice(p)
  1006. p.Anchored = false
  1007. p.CanCollide = false
  1008. p.Size = targ.Size + Vector3.new(0.1,0.1,0.1)
  1009. p.Transparency = 0.5
  1010. p.BrickColor = BrickColor.new'Light bluish green'
  1011. p.Material = 'Ice'
  1012. local w = Instance.new('Weld', p)
  1013. w.Part0 = p
  1014. w.Part1 = targ
  1015. if targ.Parent:FindFirstChildOfClass'Humanoid' then
  1016. targ.Parent:FindFirstChildOfClass'Humanoid'.WalkSpeed = 0
  1017. targ.Parent:FindFirstChildOfClass'Humanoid'.JumpPower = 0
  1018. end
  1019. HHealth.Text = ""
  1020. for i = 0,1,0.1 do
  1021. wait()
  1022. rshold.C0 = rshold.C0:lerp(rsho, 0.1)
  1023. end
  1024. cooldown = true
  1025. fire = false
  1026. end
  1027. end
  1028. end
  1029. end)
  1030.  
  1031. mouse.Button1Down:connect(function()
  1032. if mouse.Target and cooldown and mouse.Target.Parent and mouse.Target.Parent:FindFirstChildOfClass'Humanoid' then
  1033. if mode == 'Fire' then
  1034. if not mouse.Target:FindFirstChild'Id' then
  1035. local targ = mouse.Target
  1036. table.insert(burnt,targ.Parent)
  1037. if targ.Parent:FindFirstChildOfClass'NumberValue' then
  1038. targ.Parent:FindFirstChildOfClass'NumberValue':Destroy()
  1039. end
  1040. targ.Parent:FindFirstChildOfClass'Humanoid'.WalkSpeed = 16
  1041. targ.Parent:FindFirstChildOfClass'Humanoid'.JumpPower = 50
  1042. tw('BURN!')
  1043. fire = true
  1044. cooldown = false
  1045. local p = Instance.new('Part', char)
  1046. p.Anchored = false
  1047. p.CanCollide = false
  1048. p.Size = targ.Size + Vector3.new(0.1,0.1,0.1)
  1049. p.Transparency = 1
  1050. p.BrickColor = BrickColor.new'Light bluish green'
  1051. p.Material = 'Ice'
  1052. local w = Instance.new('Weld', p)
  1053. w.Part0 = p
  1054. w.Part1 = targ
  1055. for i = 0,1,0.1 do
  1056. wait()
  1057. lshold.C0 = lshold.C0:lerp(lsho*CFrame.Angles(math.rad(100), math.rad(-0.63), math.rad(-2.063)), 0.1)
  1058. end
  1059. wait(0.3)
  1060. firer(p)
  1061. wait(.3)
  1062. p:FindFirstChildOfClass'ParticleEmitter'.Enabled = false
  1063. targ:Destroy()
  1064. HHealth.Text = ""
  1065. for i = 0,1,0.1 do
  1066. wait()
  1067. lshold.C0 =lshold.C0:lerp(lsho, 0.1)
  1068. end
  1069. cooldown = true
  1070. fire = false
  1071. end
  1072. end
  1073. end
  1074. end)
  1075.  
  1076. mouse.KeyDown:connect(function(h)
  1077. if h == 'c' and cooldown and canfly == false then
  1078. cooldown = false
  1079. if mode == "None" then
  1080. mode = "Fire"
  1081. tw('FIRE MODE!')
  1082. fx.Enabled = false
  1083. ice1.Enabled = false
  1084. ice2.Enabled = false
  1085. ice3.Enabled = false
  1086. ice4.Enabled = false
  1087. ice5.Enabled = false
  1088. ice6.Enabled = false
  1089. HHealth.Text = ''
  1090. elseif mode == "Ice" then
  1091. mode = "Both"
  1092. tw('FIRE AND ICE MODE!')
  1093. fx.Enabled = true
  1094. ice1.Enabled = true
  1095. ice2.Enabled = true
  1096. ice3.Enabled = true
  1097. HHealth.Text = ''
  1098. elseif mode == "Fire" then
  1099. mode = "Ice"
  1100. tw('ICE MODE!')
  1101. HName.TextColor3 = BrickColor.new("Cyan").Color
  1102. fx.Enabled = true
  1103. ice1.Enabled = true
  1104. ice2.Enabled = true
  1105. ice3.Enabled = true
  1106. ice4.Enabled = true
  1107. ice5.Enabled = true
  1108. ice6.Enabled = true
  1109. HHealth.Text = ''
  1110. elseif mode == "Both" then
  1111. mode = "None"
  1112. tw("I shouldn't waste my energy..")
  1113. fx.Enabled = false
  1114. ice1.Enabled = false
  1115. ice2.Enabled = false
  1116. ice3.Enabled = false
  1117. ice4.Enabled = false
  1118. ice5.Enabled = false
  1119. ice6.Enabled = false
  1120. HHealth.Text = ''
  1121. end
  1122. wait(.2)
  1123. cooldown = true
  1124. end
  1125. if h == 'm' and cooldown and canfly == false then
  1126. if mode == "Ice" or mode == "Fire" or mode == "Both" then
  1127. fire = true
  1128. cooldown = false
  1129. slide()
  1130. fire = false
  1131. cooldown = true
  1132. end
  1133. end
  1134. if h == 'q' and cooldown then
  1135. if mode == "Ice" or mode == "Both" then
  1136. cooldown = false
  1137. fire = true
  1138. tw('FREEZE!')
  1139. freeze()
  1140. HHealth.Text = ""
  1141. fire = false
  1142. cooldown = true
  1143. end
  1144. end
  1145. if h == 'f' and cooldown then
  1146. if mode == "Fire" or mode == "Both" then
  1147. cooldown = false
  1148. fire = true
  1149. tw('FIRE BALL!')
  1150. firemove()
  1151. HHealth.Text = ""
  1152. fire = false
  1153. cooldown = true
  1154. end
  1155. end
  1156. if h == 'e' and cooldown then
  1157. if mode == "Ice" or mode == "Both" then
  1158. cooldown = false
  1159. fire = true
  1160. tw('ICE SHIELD!')
  1161. icemove()
  1162. HHealth.Text = ""
  1163. fire = false
  1164. cooldown = true
  1165. elseif mode == "Fire" then
  1166. cooldown = false
  1167. fire = true
  1168. tw('FIRE STREAM!')
  1169. firestream()
  1170. wait()
  1171. HHealth.Text = ""
  1172. fire = false
  1173. cooldown = true
  1174. end
  1175. end
  1176. if h == 'r' and cooldown then
  1177. if canfly == false and mode == "Both" then
  1178. canfly = true
  1179. cooldown = false
  1180. flyy()
  1181. cooldown = true
  1182. elseif canfly and cooldown then
  1183. canfly = false
  1184. cooldown = false
  1185. unfly()
  1186. for i = 0,1,0.1 do
  1187. wait()
  1188. rtorso.C0 = rtorso.C0:lerp(rtors, 0.1)
  1189. end
  1190. cooldown = true
  1191. end
  1192. end
  1193. end)
  1194.  
  1195. --// Nothing
  1196.  
  1197. fire = false
  1198. legslamm = false
  1199. fly = false
  1200.  
  1201. --// Walk fx
  1202.  
  1203. game:GetService('RunService').RenderStepped:connect(function()
  1204. if mode == "None" then
  1205. fire1.Enabled = false
  1206. fire2.Enabled = false
  1207. fire3.Enabled = false
  1208. fire4.Enabled = false
  1209. fire5.Enabled = false
  1210. fire6.Enabled = false
  1211. fx.Enabled = false
  1212.  
  1213. nonemode = true
  1214. icemode = false
  1215. bothmode = false
  1216. firemode = false
  1217. elseif mode == "Fire" then
  1218. fire1.Enabled = true
  1219. fire2.Enabled = true
  1220. fire3.Enabled = true
  1221. fire4.Enabled = true
  1222. fire5.Enabled = true
  1223. fire6.Enabled = true
  1224.  
  1225. firemode = true
  1226. icemode = false
  1227. bothmode = false
  1228. nonemode = false
  1229. elseif mode == "Ice" then
  1230. fire1.Enabled = false
  1231. fire2.Enabled = false
  1232. fire3.Enabled = false
  1233. fire4.Enabled = false
  1234. fire5.Enabled = false
  1235. fire6.Enabled = false
  1236.  
  1237. icemode = true
  1238. bothmode = false
  1239. firemode = false
  1240. nonemode = false
  1241. elseif mode == "Both" then
  1242. fire1.Enabled = true
  1243. fire2.Enabled = true
  1244. fire3.Enabled = true
  1245. fire4.Enabled = true
  1246. fire5.Enabled = true
  1247. fire6.Enabled = true
  1248.  
  1249. bothmode = true
  1250. icemode = false
  1251. firemode = false
  1252. nonemode = false
  1253. end
  1254. end)
  1255.  
  1256. game:GetService('RunService').RenderStepped:connect(function()
  1257. if canfly == true then
  1258. fly = true
  1259. elseif canfly == false then
  1260. fly = false
  1261. end
  1262. end)
  1263.  
  1264. game:GetService('RunService').RenderStepped:connect(function()
  1265. if fly and idle == false and stop == false then
  1266. hum.Sit = true
  1267. bv.velocity = mouse.Hit.lookVector * 76
  1268. bg.cframe = CFrame.new(rootpart.Position,mouse.Hit.p*Vector3.new(1,0,1)+rootpart.Position*Vector3.new(0,1,0))
  1269. rtorso.C0 = rtorso.C0:lerp(rtors * CFrame.Angles(math.rad(-75), 0, 0), 0.1)
  1270. waist.C0 = waist.C0:lerp(wais * CFrame.new(0, -0.102, 0.033) * CFrame.Angles(math.rad(13.866), 0, 0), 0.1)
  1271. lshold.C0 = lshold.C0:lerp(lsho * CFrame.Angles(math.rad(-27.044), math.rad(12.319), math.rad(-23.319)), 0.1)
  1272. rshold.C0 = rshold.C0:lerp(rsho * CFrame.Angles(math.rad(-27.044), math.rad(-12.319), math.rad(23.319)), 0.1)
  1273. lleg.C0 = lleg.C0:lerp(lle * CFrame.Angles(math.rad(-13.808), 0, math.rad(-4.698)), 0.1)
  1274. neck.C0 = neck.C0:lerp(nec * CFrame.Angles(math.rad(11.574), 0, 0), 0.1)
  1275. rleg.C0 = rleg.C0:lerp(rle * CFrame.Angles(math.rad(-15.241), 0, math.rad(3.38)), 0.1)
  1276. end
  1277. end)
  1278.  
  1279. game:GetService('RunService').RenderStepped:connect(function()
  1280. for _, a in pairs(freez) do
  1281. if a:FindFirstChildOfClass'NumberValue' then
  1282. a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 0
  1283. end
  1284. end
  1285. end)
  1286.  
  1287. game:GetService('RunService').RenderStepped:connect(function()
  1288. for _, a in pairs(freezed) do
  1289. if a:FindFirstChildOfClass'NumberValue' then
  1290. a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 0
  1291. end
  1292. end
  1293. end)
  1294.  
  1295. game:GetService('RunService').RenderStepped:connect(function()
  1296. sine = change+sine
  1297. ang = ang+0.08
  1298. ang2 = ang2+0.01
  1299. rad = math.rad
  1300. sin = math.sin
  1301. arm = arm + 0.06
  1302.  
  1303. if fly == false and legslamm == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude > 2 then
  1304. lleg.C0 = lleg.C0:lerp(lle * CFrame.Angles(-1, 0, 0), 0.1)
  1305. rleg.C0 = rleg.C0:lerp(rle * CFrame.Angles(-1, 0, 0), 0.1)
  1306. lshold.C0 = lshold.C0:lerp(CFrame.new(0,0,0) * lsho * CFrame.Angles(0, 0, math.rad(-13.579)), 0.1)
  1307. rshold.C0 = rshold.C0:lerp(CFrame.new(0,0,0) * rsho * CFrame.Angles(0, 0, math.rad(15.355)), 0.1)
  1308. end
  1309.  
  1310. if fly == false and legslamm == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude > 2 then
  1311. lleg.C0 = lleg.C0:lerp(CFrame.new(-0.53,-0.15+0.1*-math.cos(tick()*4),0.2*math.sin(tick()*4))*CFrame.Angles(math.rad(25*-math.sin(tick()*8)), rad(-1), rad(0)), 1.5) * CFrame.Angles(-0.1, 0, 0)
  1312. rleg.C0 = rleg.C0:lerp(CFrame.new(0.53,-0.15+0.1*math.cos(tick()*4),0.2*-math.sin(tick()*4))*CFrame.Angles(math.rad(25*math.sin(tick()*8)), rad(10), rad(0)), 1.5) * CFrame.Angles(-0.1, 0, 0)
  1313.  
  1314. lleg.C0 = lleg.C0:lerp(lle * CFrame.Angles(-0.4, 0, 0), 0.1)
  1315. rleg.C0 = rleg.C0:lerp(rle * CFrame.Angles(0.4, 0, 0), 0.1)
  1316.  
  1317. elseif fly == false and legslamm == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude < 2 then
  1318. lleg.C0 = lleg.C0:lerp(lle,0.1)
  1319. rleg.C0 = rleg.C0:lerp(rle,0.1)
  1320. end
  1321.  
  1322. if fly == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude > 2 then
  1323. lshold.C0 = lshold.C0:lerp(lsho*CFrame.Angles(math.rad(-25*-math.sin(tick()*8)), rad(-1), rad(0)), 1.5) * CFrame.Angles(0.1, 0, 0)
  1324. rshold.C0 = rshold.C0:lerp(rsho*CFrame.Angles(math.rad(25*-math.sin(tick()*8)), rad(-1), rad(0)), 1.5) * CFrame.Angles(0.1, 0, 0)
  1325.  
  1326. lshold.C0 = lshold.C0:lerp(CFrame.new(0,0,0) * lsho * CFrame.Angles(0, 0, math.rad(-13.579)), 0.1)
  1327. rshold.C0 = rshold.C0:lerp(CFrame.new(0,0,0) * rsho * CFrame.Angles(0, 0, math.rad(15.355)), 0.1)
  1328. end
  1329.  
  1330. if idle == false and fly == false and legslamm == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude < 2 then
  1331. lshold.C0 = lshold.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * lsho * CFrame.Angles(-0.1, 0, 0), 0.1)
  1332. rshold.C0 = rshold.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * rsho * CFrame.Angles(-0.1, 0, 0), 0.1)
  1333. neck.C0 = neck.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * nec * CFrame.Angles(-0.1, 0, 0), 0.1)
  1334. end
  1335.  
  1336. if fly == false and legslamm == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude > 2 then
  1337. rkk.C0 = rkk.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * rk * CFrame.Angles(-0.1, 0, 0), 0.1)
  1338. lkk.C0 = lkk.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * lk * CFrame.Angles(-0.1, 0, 0), 0.1)
  1339. lfoot.C0 = lfoot.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * lf * CFrame.Angles(-0.1, 0, 0), 0.1)
  1340. rfoot.C0 = rfoot.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * rf * CFrame.Angles(-0.1, 0, 0), 0.1)
  1341. end
  1342.  
  1343. if fly == false and legslamm == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude < 2 then
  1344. idle = true
  1345. head.Neck.C0 = head.Neck.C0:lerp(CFrame.new(0,0.8,0)*CFrame.Angles(rad(-2.922),rad(0),rad(0)),.03)
  1346. LS.C0 = LS.C0:lerp(CFrame.new(-1.2,0.5,.05)*CFrame.Angles(rad(-25.096),rad(-15.871),rad(-50.702)),.03)
  1347. LE.C0 = LE.C0:lerp(CFrame.new(-0,-0.35,0)*CFrame.Angles(rad(14.954),rad(0),rad(0)),.03)
  1348. RS.C0 = RS.C0:lerp(CFrame.new(0.9,0.5,.05)*CFrame.Angles(rad(-6.704),rad(-19.022),rad(50.036)),.03)
  1349. RE.C0 = RE.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(31.341),rad(0),rad(0)),.03)
  1350. Waist.C0 = Waist.C0:lerp(CFrame.new(0,-0.0001+0.03*math.sin(tick()*5),0) * Waistc0 * CFrame.Angles(0, math.rad(0), 0), 0.1)
  1351. LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-0.35,0)*CFrame.Angles(rad(0),rad(40),rad(0)),0.1)
  1352. RH.C0 = RH.C0:lerp(CFrame.new(0.5,-0.35,0)*CFrame.Angles(rad(0),rad(-40),rad(0)),0.1)
  1353. LN.C0 = LN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-57.85),rad(0),rad(0)),0.1)
  1354. RN.C0 = RN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(0),rad(0),rad(0)),0.1)
  1355. LowerTorso.Root.C0 = LowerTorso.Root.C0:lerp(CFrame.new(-0,0.069,0)*CFrame.Angles(rad(0),rad(0),rad(0)),0.05)
  1356. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(0, -0.6, -0.343)*CFrame.Angles(rad(14.095),rad(0),rad(0)),.2)
  1357. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(-0,-0.8,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.2)
  1358. else
  1359. idle = false
  1360. end
  1361. end)
  1362.  
  1363. game:GetService('RunService').RenderStepped:connect(function()
  1364. bg.cframe = CFrame.new(rootpart.Position,mouse.Hit.p*Vector3.new(1,0,1)+rootpart.Position*Vector3.new(0,1,0))
  1365. end)
  1366.  
  1367. local waiting = false
  1368. game:GetService('RunService').RenderStepped:connect(function()
  1369. if waiting == false then
  1370. waiting = true
  1371. if mode == "Ice" then
  1372. HName.TextColor3 = BrickColor.new("Cyan").Color
  1373. elseif mode == "Fire" then
  1374. HName.TextColor3 = BrickColor.new("Deep orange").Color
  1375. elseif mode == "Both" then
  1376. HName.TextColor3 = BrickColor.new(slidecolors[math.random(1,#slidecolors)]).Color
  1377. elseif mode == "None" then
  1378. HName.TextColor3 = BrickColor.new('Institutional white').Color
  1379. end
  1380. wait(.5)
  1381. waiting = false
  1382. end
  1383. end)
  1384.  
  1385. while wait() do
  1386. if mode == "Ice" then
  1387. color = slidecolors[1]
  1388. HName.TextColor3 = BrickColor.new("Cyan").Color
  1389. elseif mode == "Fire" then
  1390. color = slidecolors[2]
  1391. HName.TextColor3 = BrickColor.new("Deep orange").Color
  1392. elseif mode == "Both" then
  1393. color = slidecolors[math.random(1,#slidecolors)]
  1394. HName.TextColor3 = BrickColor.new(slidecolors[math.random(1,#slidecolors)]).Color
  1395. end
  1396. end
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