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- local char = workspace[owner.Character.Name]
- function cover(part,x,y,z,offset)
- local goo = Instance.new("Part",char)
- goo.Color = Color3.fromRGB(255,255,255)
- goo.Size = part.Size
- goo.CanCollide = false
- local w = Instance.new("Weld",part)
- w.Part0 = part
- w.Part1 = goo
- local m = Instance.new("SpecialMesh",goo)
- m.MeshType = Enum.MeshType.FileMesh
- m.MeshId = "rbxassetid://430080282"
- m.Scale = Vector3.new(part.Size.X,0,part.Size.Z)
- m.Offset = offset
- game:GetService("TweenService"):Create(m,TweenInfo.new(0.75,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut),
- {Scale = Vector3.new(x,y,z), Offset = Vector3.new(0,0,0)}):Play()
- local s = Instance.new("Sound",goo)
- s.SoundId = "rbxassetid://5656490592"
- s.PlaybackSpeed = 1.05
- s:Play()
- end
- function re(limb)
- char:FindFirstChild(limb).Color = Color3.fromRGB(255,255,255)
- char:FindFirstChild(limb).Transparency = 1
- end
- function col(limb)
- char:FindFirstChild(limb).Color = Color3.fromRGB(255,255,255)
- local s = Instance.new("Sound",char:FindFirstChild(limb))
- s.SoundId = "rbxassetid://5656490592"
- s.PlaybackSpeed = 1.05
- s:Play()
- end
- function acc()
- for _,v in pairs(char:GetChildren()) do
- if v:IsA("Accessory") then
- v.Handle.Color = Color3.fromRGB(255,255,255)
- if v.Handle:FindFirstChild("Mesh") then
- v.Handle.Mesh.TextureId = ""
- elseif v.Handle:FindFirstChild("SpecialMesh") then
- v.Handle.SpecialMesh.TextureId = ""
- end
- end
- end
- end
- function add()
- local e = game.InsertService:LoadAsset(5642063288)
- local t = game.InsertService:LoadAsset(5642066254)
- local pe = e:FindFirstChildWhichIsA("Accessory")
- local pt = t:FindFirstChildWhichIsA("Accessory")
- pe.Handle.Color = Color3.fromRGB(255,255,255)
- pt.Handle.Color = Color3.fromRGB(255,255,255)
- pe.Handle.SpecialMesh.TextureId = ""
- pt.Handle.SpecialMesh.TextureId = ""
- pe.Parent = char
- pt.Parent = char
- e:Destroy()
- t:Destroy()
- end
- function face()
- char.Head:FindFirstChild("face").Texture = "rbxassetid://15431991"
- end
- cover(char["UpperTorso"],2.05,1.05,1.05,Vector3.new(0,0,0))
- wait(0.75)
- re("UpperTorso")
- cover(char["LowerTorso"],2.05,1.05,1.05,Vector3.new(0,0,0))
- wait(0.75)
- re("LowerTorso")
- cover(char["LeftUpperArm"],1.05,1.05,1.05,Vector3.new(0,1,0))
- wait(0.75)
- re("LeftUpperArm")
- cover(char["LeftLowerArm"],1.05,1.05,1.05,Vector3.new(0,1,0))
- wait(0.75)
- re("LeftLowerArm")
- cover(char["LeftHand"],1.05,1.05,1.05,Vector3.new(0,1,0))
- wait(0.75)
- re("LeftHand")
- cover(char["RightUpperArm],1.05,1.05,1.05,Vector3.new(0,1,0))
- wait(0.75)
- re("RightUpperArm")
- cover(char["RightLowerArm],1.05,1.05,1.05,Vector3.new(0,1,0))
- wait(0.75)
- re("RightLowerArm")
- cover(char["RightHand"],1.05,1.05,1.05,Vector3.new(0,1,0))
- wait(0.75)
- re("RightHand")
- cover(char["RightUpperLeg"],1.05,1.05,1.05,Vector3.new(0,1,0))
- wait(0.75)
- re("RightUpperLeg")
- cover(char["RightLowerLeg"],1.05,1.05,1.05,Vector3.new(0,1,0))
- wait(0.75)
- re("RightLowerLeg")
- cover(char["RightFoot"],1.05,1.05,1.05,Vector3.new(0,1,0))
- wait(0.75)
- re("RightFoot")
- cover(char["LeftUpperleg"],1.05,1.05,1.05,Vector3.new(0,1,0))
- wait(0.75)
- re("LeftUpperLeg")
- cover(char["LeftLowerleg"],1.05,1.05,1.05,Vector3.new(0,1,0))
- wait(0.75)
- re("LeftLowerLeg")
- cover(char["LeftFoot"],1.05,1.05,1.05,Vector3.new(0,1,0))
- wait(0.75)
- re("LeftFoot")
- col("Head")
- acc()
- add()
- face()
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