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Old-Lost

Elec Elec Mu Dom

May 29th, 2020
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  1. https://forums.homecomingservers.com/topic/15424-elec-elec-mu-perma-domi-perma-hasten-defence-capped/page/2/
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  3. Noted, Coyote.
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  5. To my Elec/Elec/Mu aficionados.
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  7. I've built my elec/elec/mu domi. I stopped looking at the cost of it after a while. 😮 I'm certainly -700 million in influence. And that's before I get to the Cat' upgrades, the merits, the emps I used for the Incarnates.
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  9. Perma Domi. Perma Hasten. (It's right on the nose.) Defence? Ranged 28%. Smash. 25.89%. Melee. 24.96%. AoE. 21.83%. Energy 29.33%.
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  11. Resistance. S&L. 70.06%. Energy. 49.29%.
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  13. And then I press Hybrid.. And those numbers climb steeply. +7% from Hybrid takes ranged to 35%. Melee to 32%. Energy 36%.
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  15. Then I press Barrier and... those number climb vertically. Initially I'm well in excess of the cap. Eventually? Settling towards the end of the charge of Barrier to 7% above the initial numbers. eg. 37% Ranged.
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  17. Tick tocking and staggering Hybrid and Barrier means I can have ranged def of eg. 41% or various other numbers. So defence is a moving target depending on wether you press all at the same time or stagger them to deal with the 'gap' after Barrier is on cool down.
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  19. Even during it's dying embers, Barrier will give 5% S&L resist to cap me to S&L damage. And Energy res' stays capped at 75% for quite a while.
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  21. So there is burst defence and long lasting capped S&L res' that can take on the intial peak of a fight. Which reminds me of my approach to my Ice Tanker.
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  23. It's...very powerful. Potent. I was looking at Mu Flea's build and adapted it with the suggestions or ideas from the other builds posted. Out go Scorpion Shield, FF and Spider Pet. In come Power Sink, Charged Armour and Mu Ball. It's charged armour that is pivotal in getting the S&L numbers to 70%. Sure, if I do nothing for too long and just 'stand there' and get hit. I could be in trouble. There is a window of opportunity for the 'bad guys' to hurt me. As long as I play reasonably well it's like being a Demi-God.
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  25. The Jolting Chain proccing is insane. 😮 I went heal, hold and smashing. End Mod. And a Perf Shifter + chance. F Feedback too.
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  27. I hover. I eased out Combat Jump because I like Hover combat. I find it fun. Same slotting as Mu Flea had for the CJ though.
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  29. I couldn't live without Flight. So out went SS and I lost a bit of recharge there and with the loss of PFF in the Scorpion Patron. About 15%. But I seem to have perma-hasten on 167.50% recharge? It seems to be 'on the nose.'
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  31. Perma Domi. Auto Button seems to have a problem recasting Domination. I remember this on live. And you'd lose your Domi bar and have to build it up again. So I've put Hasten on Control Perma auto click. And I have to remember in combat to 'click' the Domi button manually. That way it actually happens every time so long as I remember. It comes around pretty quick. My base recharge is 97.5%. Before I press 'Hasten.'
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  33. I'm contemplating a Mu Flea approach with the higher defence and perma spider pet as an alt build. This would close the window for mobs to hurt me as often. I was going to build it...then I just couldn't do it. I wanted the 'theme' with Mu. It's just what I've been playing. I enjoy it. Power Sink just lets you floor mobs on +2 x8 to no attacks or their weakest ones.
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  35. Those are my initial findings. It's an order of magnitude more powerful than my SO/IO general build. It's a dazzling array of power when you get Chain Fences, Jolting 'Proc' Chain', Static etc rocking.
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  37. The maiden voyage vs Carnie on +2 x8? They were dispatched. I dare say I toyed with them. Esp' the Illusion Masters...
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  39. I don't miss Brawl or Bolt.
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  41. The Dominator is a work of Art like this. It's great fun to play. You can take your time pulling legs off Carnie or 'Mash' them.
  42.  
  43. Azrael.
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