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  1. Graphics Feature Status
  2. Canvas: Hardware accelerated
  3. Compositing: Hardware accelerated
  4. Multiple Raster Threads: Enabled
  5. Out-of-process Rasterization: Hardware accelerated
  6. OpenGL: Enabled
  7. Rasterization: Hardware accelerated
  8. Skia Renderer: Enabled
  9. Video Decode: Hardware accelerated
  10. Vulkan: Disabled
  11. WebGL: Hardware accelerated
  12. WebGL2: Hardware accelerated
  13. Driver Bug Workarounds
  14. clear_uniforms_before_first_program_use
  15. decode_encode_srgb_for_generatemipmap
  16. disable_delayed_copy_nv12
  17. disable_direct_composition_sw_video_overlays
  18. disable_nv12_dynamic_textures
  19. disable_vp_scaling
  20. disallow_vp9_resilient_dxva_decoding
  21. enable_webgl_timer_query_extensions
  22. exit_on_context_lost
  23. limit_d3d11_video_decoder_to_11_0
  24. use_empty_video_hdr_metadata
  25. disabled_extension_GL_KHR_blend_equation_advanced
  26. disabled_extension_GL_KHR_blend_equation_advanced_coherent
  27. Problems Detected
  28. Some drivers are unable to reset the D3D device in the GPU process sandbox
  29. Applied Workarounds: exit_on_context_lost
  30. Clear uniforms before first program use on all platforms: 124764, 349137
  31. Applied Workarounds: clear_uniforms_before_first_program_use
  32. Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
  33. Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
  34. Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
  35. Applied Workarounds: decode_encode_srgb_for_generatemipmap
  36. Expose WebGL's disjoint_timer_query extensions on platforms with site isolation: 808744, 870491
  37. Applied Workarounds: enable_webgl_timer_query_extensions
  38. Delayed copy NV12 causes crashes on GPU main thread when DXVA video decoder runs on another thread: 983787
  39. Applied Workarounds: disable_delayed_copy_nv12
  40. Don't use video processor scaling on non-Intel, non-NVIDIA GPUs.: 993233
  41. Applied Workarounds: disable_vp_scaling
  42. dynamic textures fail to work on AMD GPUs: 1029855, 1050666
  43. Applied Workarounds: disable_nv12_dynamic_textures
  44. Limit D3D11VideoDecoder to 11.0 due to crashes on AMD: 1012464
  45. Applied Workarounds: limit_d3d11_video_decoder_to_11_0
  46. Send empty video hdr metadata due to crashes on AMD: 1045586
  47. Applied Workarounds: use_empty_video_hdr_metadata
  48. Software overlays fail to work reliably on AMD devices: 1161215, 1160217
  49. Applied Workarounds: disable_direct_composition_sw_video_overlays
  50. VP9 resilient mode causes corruptions with AMD VCN HW decoders, using DXVA: 1087422
  51. Applied Workarounds: disallow_vp9_resilient_dxva_decoding
  52. ANGLE Features
  53. allow_compressed_formats (Frontend workarounds): Enabled: true
  54. Allow compressed formats
  55. disable_anisotropic_filtering (Frontend workarounds): Disabled
  56. Disable support for anisotropic filtering
  57. disable_program_binary (Frontend features) anglebug:5007: Disabled
  58. Disable support for GL_OES_get_program_binary
  59. disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
  60. On some GPUs, program binaries don't contain transform feedback varyings
  61. enableCompressingPipelineCacheInThreadPool (Frontend workarounds) anglebug:4722: Disabled: false
  62. Enable compressing pipeline cache in thread pool.
  63. enable_capture_limits (Frontend features) anglebug:5750: Disabled
  64. Set the context limits like frame capturing was enabled
  65. forceRobustResourceInit (Frontend workarounds) anglebug:6041: Disabled
  66. Force-enable robust resource init
  67. lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
  68. Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
  69. scalarize_vec_and_mat_constructor_args (Frontend workarounds) 1165751: Disabled: false
  70. Always rewrite vec/mat constructors to be consistent
  71. sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
  72. On some drivers TexImage sometimes seems to interact with the Framebuffer
  73. add_mock_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion < IntelDriverVersion(4815)
  74. On some drivers when rendering with no render target, two bugs lead to incorrect behavior
  75. allow_clear_for_robust_resource_init (D3D workarounds) 941620: Enabled: true
  76. Some drivers corrupt texture data when clearing for robust resource initialization.
  77. allow_translate_uniform_block_to_structured_buffer (D3D workarounds) anglebug:3682: Enabled: IsWin10OrGreater()
  78. There is a slow fxc compile performance issue with dynamic uniform indexing if translating a uniform block with a large array member to cbuffer.
  79. call_clear_twice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4771)
  80. Using clear() may not take effect
  81. depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled
  82. Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
  83. disable_b5g6r5_support (D3D workarounds): Enabled: (isIntel && capsVersion < IntelDriverVersion(4539)) || isAMD
  84. Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
  85. emulate_isnan_float (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4542)
  86. Using isnan() on highp float will get wrong answer
  87. emulate_tiny_stencil_textures (D3D workarounds): Enabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
  88. 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
  89. expand_integer_pow_expressions (D3D workarounds): Enabled: true
  90. The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
  91. flush_after_ending_transform_feedback (D3D workarounds): Disabled: isNvidia
  92. Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
  93. force_atomic_value_resolution (D3D workarounds) anglebug:3246: Disabled: isNvidia
  94. On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
  95. get_dimensions_ignores_base_level (D3D workarounds): Disabled: isNvidia
  96. Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
  97. mrt_perf_workaround (D3D workarounds): Enabled: true
  98. Some drivers have a bug where they ignore null render targets
  99. pre_add_texel_fetch_offsets (D3D workarounds): Disabled: isIntel
  100. HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
  101. rewrite_unary_minus_operator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion < IntelDriverVersion(4624)
  102. Evaluating unary minus operator on integer may get wrong answer in vertex shaders
  103. select_view_in_geometry_shader (D3D workarounds): Disabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader
  104. The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
  105. set_data_faster_than_image_upload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell)
  106. Set data faster than image upload
  107. skip_vs_constant_register_zero (D3D workarounds): Disabled: isNvidia
  108. In specific cases the driver doesn't handle constant register zero correctly
  109. use_instanced_point_sprite_emulation (D3D workarounds): Disabled: isFeatureLevel9_3
  110. Some D3D11 renderers do not support geometry shaders for pointsprite emulation
  111. use_system_memory_for_constant_buffers (D3D workarounds) 593024: Disabled: isIntel
  112. Copying from staging storage to constant buffer storage does not work
  113. zero_max_lod (D3D workarounds): Disabled: isFeatureLevel9_3
  114. Missing an option to disable mipmaps on a mipmapped texture
  115. Version Information
  116. Data exported 2021-09-16T19:37:32.602Z
  117. Chrome version Chrome/93.0.4577.83
  118. Operating system Windows NT 10.0.19042
  119. Software rendering list URL https://chromium.googlesource.com/chromium/src/+/d248ba160beca61af6f3192e27e3ef094de9236b/gpu/config/software_rendering_list.json
  120. Driver bug list URL https://chromium.googlesource.com/chromium/src/+/d248ba160beca61af6f3192e27e3ef094de9236b/gpu/config/gpu_driver_bug_list.json
  121. ANGLE commit id unknown hash
  122. 2D graphics backend Skia/93 e261fe99fa41d3a829f540cb3823d581deeb29a8
  123. Command Line "C:\Program Files\Vivaldi\Application\vivaldi.exe" --flag-switches-begin --flag-switches-end --save-page-as-mhtml
  124. Driver Information
  125. Initialization time 251
  126. In-process GPU false
  127. Passthrough Command Decoder true
  128. Sandboxed true
  129. GPU0 VENDOR= 0x1002, DEVICE=0x73bf, SUBSYS=0x0e3a1002, REV=195, LUID={0,64921} *ACTIVE*
  130. GPU1 VENDOR= 0x1414, DEVICE=0x008c, LUID={0,73128}
  131. Optimus false
  132. AMD switchable false
  133. Desktop compositing Aero Glass
  134. Direct composition true
  135. Supports overlays true
  136. YUY2 overlay support SOFTWARE
  137. NV12 overlay support SCALING
  138. BGRA8 overlay support SOFTWARE
  139. RGB10A2 overlay support SOFTWARE
  140. Diagonal Monitor Size of \\.\DISPLAY1 26.9"
  141. Driver D3D12 feature level D3D 12.1
  142. Driver Vulkan API version Vulkan API 1.2.0
  143. Driver vendor AMD
  144. Driver version 27.20.21002.112
  145. GPU CUDA compute capability major version 0
  146. Pixel shader version 5.0
  147. Vertex shader version 5.0
  148. Max. MSAA samples 8
  149. Machine model name
  150. Machine model version
  151. GL_VENDOR Google Inc. (AMD)
  152. GL_RENDERER ANGLE (AMD, AMD Radeon RX 6800 Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.21002.112)
  153. GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.0 git hash: unknown hash)
  154. GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_WEBGL_video_texture
  155. Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
  156. Disabled WebGL Extensions
  157. Window system binding vendor Google Inc. (AMD)
  158. Window system binding version 1.5 (ANGLE 2.1.0 git hash: unknown hash)
  159. Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_KHR_reusable_sync
  160. Direct rendering version unknown
  161. Reset notification strategy 0x8252
  162. GPU process crash count 0
  163. gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
  164. Compositor Information
  165. Tile Update Mode One-copy
  166. Partial Raster Enabled
  167. GpuMemoryBuffers Status
  168. R_8 Software only
  169. R_16 Software only
  170. RG_88 Software only
  171. BGR_565 Software only
  172. RGBA_4444 Software only
  173. RGBX_8888 GPU_READ, SCANOUT
  174. RGBA_8888 GPU_READ, SCANOUT
  175. BGRX_8888 Software only
  176. BGRA_1010102 Software only
  177. RGBA_1010102 Software only
  178. BGRA_8888 Software only
  179. RGBA_F16 Software only
  180. YVU_420 Software only
  181. YUV_420_BIPLANAR GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE
  182. P010 Software only
  183. Display(s) Information
  184. Info Display[2528732444] bounds=[0,0 2560x1440], workarea=[0,0 2560x1400], scale=1, rotation=0, panel_rotation=0 external.
  185. Color space (sRGB/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  186. Buffer format (sRGB/no-alpha) BGRX_8888
  187. Color space (sRGB/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  188. Buffer format (sRGB/alpha) BGRA_8888
  189. Color space (WCG/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  190. Buffer format (WCG/no-alpha) BGRX_8888
  191. Color space (WCG/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  192. Buffer format (WCG/alpha) BGRA_8888
  193. Color space (HDR/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  194. Buffer format (HDR/no-alpha) BGRX_8888
  195. Color space (HDR/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  196. Buffer format (HDR/alpha) BGRA_8888
  197. SDR white level in nits 80
  198. Bits per color component 8
  199. Bits per pixel 24
  200. Refresh Rate in Hz 165
  201. Video Acceleration Information
  202. Decode h264 baseline 64x64 to 4096x2304 pixels
  203. Decode h264 baseline 64x64 to 2304x4096 pixels
  204. Decode h264 main 64x64 to 4096x2304 pixels
  205. Decode h264 main 64x64 to 2304x4096 pixels
  206. Decode h264 high 64x64 to 4096x2304 pixels
  207. Decode h264 high 64x64 to 2304x4096 pixels
  208. Decode vp9 profile0 64x64 to 8192x4320 pixels
  209. Decode vp9 profile2 64x64 to 8192x4320 pixels
  210. Decode av1 profile main 64x64 to 8192x4320 pixels
  211. Encode h264 baseline 0x0 to 1920x1088 pixels, and/or 30.000 fps
  212. Encode h264 main 0x0 to 1920x1088 pixels, and/or 30.000 fps
  213. Encode h264 high 0x0 to 1920x1088 pixels, and/or 30.000 fps
  214. Vulkan Information
  215. Device Performance Information
  216. Total Physical Memory (Gb) 31
  217. Total Disk Space (Gb) 953
  218. Hardware Concurrency 24
  219. System Commit Limit (Gb) 43
  220. D3D11 Feature Level 12_1
  221. Has Discrete GPU yes
  222. Software Rendering No
  223. Diagnostics
  224. 0
  225. b3DAccelerationEnabled true
  226. b3DAccelerationExists true
  227. bAGPEnabled true
  228. bAGPExistenceValid true
  229. bAGPExists true
  230. bCanRenderWindow true
  231. bDDAccelerationEnabled true
  232. bDriverBeta false
  233. bDriverDebug false
  234. bDriverSigned false
  235. bDriverSignedValid false
  236. bNoHardware false
  237. dwBpp 32
  238. dwDDIVersion 12
  239. dwHeight 1440
  240. dwRefreshRate 165
  241. dwWHQLLevel 0
  242. dwWidth 2560
  243. iAdapter 0
  244. lDriverSize 1983888
  245. lMiniVddSize 0
  246. szAGPStatusEnglish Enabled
  247. szAGPStatusLocalized Enabled
  248. szChipType AMD Radeon Graphics Processor (0x73BF)
  249. szD3DStatusEnglish Enabled
  250. szD3DStatusLocalized Enabled
  251. szDACType Internal DAC(400MHz)
  252. szDDIVersionEnglish 12
  253. szDDIVersionLocalized 12
  254. szDDStatusEnglish Enabled
  255. szDDStatusLocalized Enabled
  256. szDXVAHDEnglish Not Supported
  257. szDXVAModes Unknown
  258. szDescription AMD Radeon RX 6800
  259. szDeviceId 0x73BF
  260. szDeviceIdentifier {D7B71EE2-30FF-11CF-C273-307C78C2D635}
  261. szDeviceName \\.\DISPLAY1
  262. szDisplayMemoryEnglish 32694 MB
  263. szDisplayMemoryLocalized 32694 MB
  264. szDisplayModeEnglish 2560 x 1440 (32 bit) (165Hz)
  265. szDisplayModeLocalized 2560 x 1440 (32 bit) (165Hz)
  266. szDriverAssemblyVersion 27.20.21002.112
  267. szDriverAttributes Final Retail
  268. szDriverDateEnglish 4/13/2021 3:00:00 AM
  269. szDriverDateLocalized 4/13/2021 03:00:00
  270. szDriverLanguageEnglish English
  271. szDriverLanguageLocalized English
  272. szDriverModelEnglish WDDM 2.7
  273. szDriverModelLocalized WDDM 2.7
  274. szDriverName C:\Windows\System32\DriverStore\FileRepository\u0366490.inf_amd64_c0dea8a43cb81731\B366217\aticfx64.dll,C:\Windows\System32\DriverStore\FileRepository\u0366490.inf_amd64_c0dea8a43cb81731\B366217\aticfx64.dll,C:\Windows\System32\DriverStore\FileRepository\u0366490.inf_amd64_c0dea8a43cb81731\B366217\aticfx64.dll,C:\Windows\System32\DriverStore\FileRepository\u0366490.inf_amd64_c0dea8a43cb81731\B366217\amdxc64.dll
  275. szDriverNodeStrongName oem35.inf:cb0ae4146b46684d:ati2mtag_Navi21:27.20.21002.112:PCI\VEN_1002&DEV_73BF&REV_C3
  276. szDriverSignDate Unknown
  277. szDriverVersion 27.20.21002.0112
  278. szKeyDeviceID Enum\PCI\VEN_1002&DEV_73BF&SUBSYS_0E3A1002&REV_C3
  279. szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{21D09425-3D0D-11EB-BA70-806E6F6E6963}\0000
  280. szManufacturer Advanced Micro Devices, Inc.
  281. szMiniVdd unknown
  282. szMiniVddDateEnglish Unknown
  283. szMiniVddDateLocalized unknown
  284. szMonitorMaxRes Unknown
  285. szMonitorName Generic PnP Monitor
  286. szNotesEnglish No problems found.
  287. szNotesLocalized No problems found.
  288. szOverlayEnglish Not Supported
  289. szRankOfInstalledDriver 00CF2000
  290. szRegHelpText Unknown
  291. szRevision Unknown
  292. szRevisionId 0x00C3
  293. szSubSysId 0x0E3A1002
  294. szTestResultD3D7English Not run
  295. szTestResultD3D7Localized Not run
  296. szTestResultD3D8English Not run
  297. szTestResultD3D8Localized Not run
  298. szTestResultD3D9English Not run
  299. szTestResultD3D9Localized Not run
  300. szTestResultDDEnglish Not run
  301. szTestResultDDLocalized Not run
  302. szVdd unknown
  303. szVendorId 0x1002
  304. Log Messages
  305. GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
  306. GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
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