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- /*
- EMPESADO EL 24/10/2011 hora 10:26 pm
- VERSION ACTUAL : 1.1
- *****************************VERSION : 1.0**************************************
- 1- gang zones conquistables por medio de comandos. /=[(logrado y estudiado)]=/ observacion : aun sin bug
- 2- sistema de TEAM/CLAN ideado por medio de faccion de los server rp /=[(logrado y estudiado)]=/ observacion : aun sin bug
- 3- sistema de conteo/tiempo a base de static & if. /=[(logrado y estudiado)]=/ observacion : aun sin bug
- 4- sistema completo de inconos en el mapa. /=[(logrado y estudiado)]=/ observacion : aun sin bug
- 5- sistema de teletransporte a la zona de guerra. /=[(logrado y estudiado)]=/ observacion : aun sin bug
- ****************************VERSION . 1.1***************************************
- 1-sistema de bienvenida profeccional. /=[(logrado y estudiado)]=/
- 2-finalmente se creo la funcion de score por team. /=[(logrado y estudiado)]=/
- 3-spawm multiple al conectarce detectar en el area actual y spawn en la misma. observacion : aun no se a derivado el connect y si tiene algun bug
- 4-sistema de ayuda por item.. /=[(logrado y estudiado)]=/
- 5-
- ideado para realizar una gm tanto de ad como de tdm..
- HECHO POR cesar_google@hotmail.com
- */
- /*/=======================COLORES================================================
- {FF0000} = rojo
- {FF7028} = naranja
- {964B00} = marron
- {FFFF00} = amarillo
- {00FF00} = verde
- {00FFFF} = cian
- {0000FF} = azul
- {120A8F} = azul marino
- {8B00FF} = violeta
- {FFFFFF} = blanco
- */
- ////////////////////////////////////////////////////////////////////////////////
- //////////==================[include]============================///////////////
- ////////////////////////////////////////////////////////////////////////////////
- #include <a_samp>
- #include <core>
- #include <float>
- #include xstreamer
- #include streamer
- #include <time>
- #include <file>
- #include <utils>
- #include <morphinc>
- #pragma tabsize 0
- #pragma unused GetPointDistanceToPointExMorph
- ////////////////////////////////////////////////////////////////////////////////
- //////////==================[define]============================////////////////
- ////////////////////////////////////////////////////////////////////////////////
- #define PocketMoney 50
- #define COLOR_ROJO 0xFF0000AA
- #define COLOR_BLANCO 0xFFFFFFAA
- #define COLOR_AZUL 0x004FD8F6
- #define COLOR_NARANJA 0xFF9900AA
- #define COLOR_AMARILLO 0xF6F600F6
- #define COLOR_VERDE 0x33AA33AA
- #define COLOR_GRIS 0xAFAFAFAA
- #define COLOR_BLACK 0x000000FF
- #define COLOR_CYAN 0x40FFFFFF
- #define COLOR_PINK 0xFF40FFFF
- #define COLOR_GRAD1 0xB4B5B7FF
- #define COLOR_GRAD2 0xBFC0C2FF
- #define COLOR_GRAD3 0xCBCCCEFF
- #define COLOR_GRAD4 0xD8D8D8FF
- #define COLOR_GRAD5 0xE3E3E3FF
- #define COLOR_GRAD6 0xF0F0F0FF
- new FADE = 0;
- new MATRIX = 1;
- #define fadeM 0
- #define matrixM 1
- ////////////////////////////////////////////////////////////////////////////////
- //////////=====================[new]============================////////////////
- ////////////////////////////////////////////////////////////////////////////////
- /* ESTOS SON MIS NEW MIOS */
- new pzone1;
- new pzone2;
- new Float: Coor[3];
- new Equipo[MAX_PLAYERS];
- new Text:pinformacion[MAX_PLAYERS];
- new bool:fSpawn[MAX_PLAYERS];
- new ChosenSkin[MAX_PLAYERS];
- new Text:Pinformacion[MAX_PLAYERS];
- new gFam[MAX_PLAYERS];
- new Text:Pinfo[MAX_PLAYERS];
- new CIV[] = {7,19,20,23,73,101,122};
- new conquistapteam,
- PzoneALL,
- GzoneNO,
- NOgZONEt,
- pickupLS,
- pickupSF,
- pickupLSTO
- ;
- enum serverinfo{
- asesinatosFADE,
- asesinatosKOTS,
- asesinatosMRS,
- asesinatosDRE,
- asesinatosDARK,
- asesinatosAOK,
- asesinatosPDZ,
- asesinatosSOB,
- asesinatosPDAT,
- asesinatosDMX
- }
- new InformacionTotal[serverinfo];
- ///==============================new de clan wanr===============================================
- static faccion[MAX_PLAYERS];
- forward SendFamilyMessage(family, color, string[]);
- forward SendNewFamilyMessage(family, color, string[]);
- forward PLAYERT(playerid);
- //---------------------puertas
- new
- cwpuerta1,
- cwpuerta2,
- cwpuerta3,
- cwpuerta4,
- cwpuerta5,
- cwpuerta6
- ;
- enum Cinfo{
- miembroC,
- charC,
- liderC,
- teamC,
- pFMember,
- pRank,
- pTeam,
- pChar,
- pModel
- }
- new PlayerClanInfo[MAX_PLAYERS][Cinfo];
- strtok(const string[], &index){
- new length = strlen(string);
- while ((index < length) && (string[index] <= ' '))
- {
- index++;
- }
- new offset = index;
- new result[20];
- while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
- {
- result[index - offset] = string[index];
- index++;
- }
- result[index - offset] = EOS;
- return result;
- }
- ////////////////////////////////////////////////////////////////////////////////
- //////////=====================[new]============================////////////////
- ////////////////////////////////////////////////////////////////////////////////
- new iSpawnSet[MAX_PLAYERS];
- new Float:gRandomPlayerSpawns[1][3] = {
- {1958.3783,1343.1572,15.3746}
- };
- new Float:gCopPlayerSpawns[2][3] = {
- {2297.1064,2452.0115,10.8203},
- {2297.0452,2468.6743,10.8203}
- };
- new gActivePlayers[MAX_PLAYERS];
- new gLastGaveCash[MAX_PLAYERS];
- new Float:gRandom[5][3] = {
- {1369.0,-1659.0,14.0},
- {1364.0,-1659.0,14.0},
- {1361.0,-1658.0,14.0},
- {1375.0,-1657.0,14.0},
- {1382.0,-1657.0,14.0}
- };
- new Float:gRandomT[5][3] = {
- {1423.0,1639.0,14.0},
- {1427.0,1639.0,14.0},
- {1431.0,1639.0,14.0},
- {1436.0,1639.0,14.0},
- {1441.0,1639.0,14.0}
- };
- main()
- {
- print("\n----------------------------------");
- print(" SERVER A/D\n");
- print(" hecho por");
- print(" cesar_google@hotmail.com");
- print("----------------------------------\n");
- }
- ////////////////////////////////////////////////////////////////////////////////
- public SendFamilyMessage(family, color, string[])
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i))
- {
- if(PlayerClanInfo[i][miembroC] == family || PlayerClanInfo[i][liderC] == family)
- {
- if(!gFam[i])
- {
- SendClientMessage(i, color, string);
- }
- }
- }
- }
- }
- public SendNewFamilyMessage(family, color, string[])
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i))
- {
- if(PlayerClanInfo[i][pFMember] == family)
- {
- if(!gFam[i])
- {
- SendClientMessage(i, color, string);
- }
- }
- }
- }
- }
- public PLAYERT(playerid)
- {
- if(IsPlayerConnected(playerid))
- {
- new leader = PlayerClanInfo[playerid][liderC];
- new member = PlayerClanInfo[playerid][miembroC];
- if(member==11)
- {
- return 1;
- }
- if(leader==11)
- {
- return 1;
- }
- }
- return 0;
- }
- //////////==================[forward]===========================////////////////
- ////////////////////////////////////////////////////////////////////////////////
- forward SetPlayerRandomSpawn(playerid);
- forward SetupPlayerForClassSelection(playerid);
- forward SendPlayerFormattedText(playerid, const str[], define);
- forward public SendAllFormattedText(playerid, const str[], define);
- forward entrarcheckpoint(playerid);
- forward activarcheckpoint(playerid,i,killerid);
- forward AAAAA(playerid,killerid);
- forward BBBBB(playerid,killerid);
- forward CCCCC(playerid,killerid);
- forward DDDDD(playerid,killerid);
- forward activaguerra(playerid);
- forward calcularresultados(i,playerid);
- forward c();
- forward SpawnMultiples();
- ////////////////////////////////////////////////////////////////////////////////
- //////////==============[forward-DOMINIOS]======================////////////////
- ////////////////////////////////////////////////////////////////////////////////
- forward DMOfade(playerid);
- forward DMOmatrix(playerid);
- forward DOMINIOf(playerid);
- forward DOMINIOm(playerid);
- forward DOMINANTEFADE(playerid);
- forward DOMINANTEMATRIX(playerid);
- forward TEAMDMITFADE(playerid);
- forward TEAMDMITMATRIX(playerid);
- forward TEAMdominante(playerid);
- forward teamDOMINANTE(playerid);
- ////////////////////////////////////////////////////////////////////////////////
- //////////=============[forward-GUERRA DE CLANES================////////////////
- ////////////////////////////////////////////////////////////////////////////////
- forward CERRARPUERTASCLANWARN(playerid);
- ////////////////////////////////////////////////////////////////////////////////
- //////////==========[funcion de spawn multiples]================////////////////
- ////////////////////////////////////////////////////////////////////////////////
- forward FSpawnLs(playerid);
- forward FSpawnLv(playerid);
- forward FSpawnSf(playerid);
- ////////////////////////////////////////////////////////////////////////////////
- //////////===========[forward-FUNCIONES-DEL-TIME]===============////////////////
- ////////////////////////////////////////////////////////////////////////////////
- forward Ftime(playerid);
- ////////////////////////////////////////////////////////////////////////////////
- //////////====================[OnGameModeInit]==================////////////////
- ////////////////////////////////////////////////////////////////////////////////
- public OnGameModeInit()
- {
- UsePlayerPedAnims();
- pzone2 = GangZoneCreate(-1541.100463, -1692.919799, -1285.100463, -1364.919799);
- pzone1 = GangZoneCreate(-1589.768920, -283.787048, -1229.768920, 68.212966);
- SetTeamCount(2);
- //BRIGADA FADE
- AddPlayerClass(137, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(230, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(137, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(230, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(137, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(230, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0, 0);
- //brigada MATRIX
- AddPlayerClass(137, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(230, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(137, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(230, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(137, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0, 0);
- for(new playerid; playerid < MAX_PLAYERS; playerid++){
- Pinfo[playerid] = TextDrawCreate(261.000000, 160.000000, "Empieza En : 0");
- TextDrawBackgroundColor(Pinfo[playerid], 255);
- TextDrawFont(Pinfo[playerid], 2);
- TextDrawLetterSize(Pinfo[playerid], 0.380000, 1.600000);
- TextDrawColor(Pinfo[playerid], -1);
- TextDrawSetOutline(Pinfo[playerid], 0);
- TextDrawSetProportional(Pinfo[playerid], 1);
- TextDrawSetShadow(Pinfo[playerid], 1);}
- for(new playerid; playerid < MAX_PLAYERS; playerid++){
- pinformacion[playerid] = TextDrawCreate(488.000000, 135.000000, "TIEMPO: 0:0");
- TextDrawBackgroundColor(pinformacion[playerid], 255);
- TextDrawFont(pinformacion[playerid], 1);
- TextDrawLetterSize(pinformacion[playerid], 0.529999, 2.000000);
- TextDrawColor(pinformacion[playerid], -1);
- TextDrawSetOutline(pinformacion[playerid], 0);
- TextDrawSetProportional(pinformacion[playerid], 1);
- TextDrawSetShadow(pinformacion[playerid], 1);
- }
- for(new playerid; playerid < MAX_PLAYERS; playerid++){
- Pinformacion[playerid] = TextDrawCreate(457.000000, 99.000000, "FADE:0/MATRIX:0");
- TextDrawBackgroundColor(Pinformacion[playerid], 255);
- TextDrawFont(Pinformacion[playerid], 1);
- TextDrawLetterSize(Pinformacion[playerid], 0.500000, 1.400000);
- TextDrawColor(Pinformacion[playerid], -1);
- TextDrawSetOutline(Pinformacion[playerid], 0);
- TextDrawSetProportional(Pinformacion[playerid], 1);
- TextDrawSetShadow(Pinformacion[playerid], 1);}
- //--------------------------GANG-ZONES-CONQUISTAS-------------------------------
- conquistapteam = GangZoneCreate(-172.998199, -207.541824, 131.001800, 152.458175);
- PzoneALL = GangZoneCreate(998.000000, -2181.000000, 1366.000000, -1917.000000);
- NOgZONEt = GangZoneCreate(1231.315429, -1807.893066, 1511.315429, -1511.893066);
- GzoneNO = GangZoneCreate(-2778.000000, 273.000000, -2626.000000, 457.000000);
- //---------------------------PICKUP-DE-CONQUISTAS-------------------------------
- pickupSF = CreatePickup(1313, 2, -2706, 377, 5, 0);
- pickupLS = CreatePickup(1313, 2, 1367, -1640, 14, 0);
- pickupLSTO = CreatePickup(1313, 2, 1126, -2037, 70, 0);
- //.............................timer........................................../
- /*
- SetTimer("FSpawnLv",15000,false);*/
- CreateDynamicObject(8147,-1435.72192383,913.68914795,1025.96923828,0.00000000,0.00000000,0.00000000); //object(vgsselecfence01) (1)
- CreateDynamicObject(8147,-1435.11791992,1081.43286133,1026.06604004,0.00000000,0.00000000,0.00000000); //object(vgsselecfence01) (2)
- CreateDynamicObject(8147,-1435.08544922,1006.10821533,1032.74084473,0.00000000,0.00000000,0.00000000); //object(vgsselecfence01) (3)
- CreateDynamicObject(8147,-1435.16577148,964.42620850,1039.57678223,0.00000000,0.00000000,0.00000000); //object(vgsselecfence01) (4)
- CreateDynamicObject(8147,-1435.70129395,998.60852051,1039.35803223,0.00000000,0.00000000,0.00000000); //object(vgsselecfence01) (5)
- CreateDynamicObject(8147,-1359.33520508,1079.77539062,1025.94140625,0.00000000,0.00000000,0.00000000); //object(vgsselecfence01) (6)
- CreateDynamicObject(8147,-1360.00012207,912.59960938,1026.10949707,0.00000000,0.00000000,0.00000000); //object(vgsselecfence01) (7)
- CreateDynamicObject(8147,-1359.91906738,999.82379150,1033.27172852,0.00000000,0.00000000,0.00000000); //object(vgsselecfence01) (8)
- CreateDynamicObject(8147,-1359.68261719,1047.92041016,1039.16296387,0.00000000,0.00000000,0.00000000); //object(vgsselecfence01) (9)
- CreateDynamicObject(8147,-1359.58923340,948.62487793,1039.95458984,0.00000000,0.00000000,0.00000000); //object(vgsselecfence01) (10)
- CreateDynamicObject(8209,-982.23114013672,1115.2783203125,1346.6788330078,0.00000000,0.00000000,90.75); //object(vgsselecfence01) (10)
- CreateDynamicObject(8209,-981.45257568359,1006.8987426758,1346.4576416016,0.00000000,0.00000000,89.9970703125); //object(vgsselecfence01) (10)
- CreateDynamicObject(8209,-981.59161376953,1058.2016601563,1352.5805664063,0.00000000,0.00000000,89.994506835938); //object(vgsselecfence01) (10)
- CreateDynamicObject(8209,-1124.3592529297,1003.6895751953,1347.5805664063,0.00000000,0.00000000,89.994506835938); //object(vgsselecfence01) (10)
- CreateDynamicObject(8209,-1124.4387207031,1057.8314208984,1352.4827880859,0.00000000,0.00000000,89.994506835938); //object(vgsselecfence01) (10)
- CreateDynamicObject(8209,-1124.4787597656,1112.1596679688,1347.4489746094,0.00000000,0.00000000,89.994506835938); //object(vgsselecfence01) (10)
- cwpuerta1 = CreateObject(980,-1435.417602,991.863586,1025.981689,0.000000,0.000000,-90.000000);
- cwpuerta2 = CreateObject(980,-1359.876831,991.047851,1025.740112,0.000000,0.000000,90.000000);
- cwpuerta3 = CreateObject(980,-1124.388061,1057.827636,1347.317016,0.000000,0.000000,-90.000000);
- cwpuerta4 = CreateObject(980,-980.842468,1061.181884,1346.573364,1.000000,1.000000,93.000000);
- cwpuerta5 = CreateObject(980,-1435.006347,1003.291442,1025.953369,0.000000,0.000000,-92.000000);
- cwpuerta6 = CreateObject(980,-1359.756347,1002.841125,1025.720703,0.000000,0.000000,86.000000);
- return 1;
- }/*
- public FSpawnLv()
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- new randomspawn = random(8);
- switch(randomspawn)
- {
- case 0:SetPlayerPos(i,2032.8378,1009.3691,10.8203);
- case 1:SetPlayerPos(i,2049.3923,989.1683,10.6719);
- case 2:SetPlayerPos(i,2066.9998,1016.8503,10.6719);
- case 3:SetPlayerPos(i,2068.3516,989.5262,10.6719);
- case 4:SetPlayerPos(i,2106.7725,1000.8907,11.0152);
- case 5:SetPlayerPos(i,2096.3723,1021.7460,10.8203);
- case 6:SetPlayerPos(i,2076.6929,1027.3988,10.6825);
- case 7:SetPlayerPos(i,2049.3503,1030.4515,10.6719);
- case 8:SetPlayerPos(i,2028.5461,1038.7760,10.8203);
- }
- }
- SetTimer("FSpawnSf",30000,false);
- return 1;
- }
- public FSpawnSf()
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- new randomspawn = random(8);
- switch(randomspawn)
- {
- case 0:SetPlayerPos(i,-1979.2646,273.4500,35.1719);
- case 1:SetPlayerPos(i,-1975.4999,246.3769,35.1719);
- case 2:SetPlayerPos(i,-2003.5879,248.1817,29.7975);
- case 3:SetPlayerPos(i,-2025.5754,256.1950,34.0313);
- case 4:SetPlayerPos(i,-2031.4725,278.4151,34.7737);
- case 5:SetPlayerPos(i,-2027.1522,302.3919,35.9445);
- case 6:SetPlayerPos(i,-2009.1857,316.0910,35.0156);
- case 7:SetPlayerPos(i,-1981.4773,305.0641,35.1719);
- case 8:SetPlayerPos(i,-1959.7970,294.3259,35.4688);
- }
- }
- SetTimer("FSpawnLs",30000,false);
- return 1;
- }
- public FSpawnLs()
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- new randomspawn = random(7);
- switch(randomspawn)
- {
- case 0:SetPlayerPos(i,2505.5586,-1668.3629,13.3721);
- case 1:SetPlayerPos(i,2488.5747,-1668.4357,13.3438);
- case 2:SetPlayerPos(i,2443.7026,-1667.4795,13.4783);
- case 3:SetPlayerPos(i,2452.1814,-1642.4658,13.7357);
- case 4:SetPlayerPos(i,2459.4568,-1690.0581,13.5446);
- case 5:SetPlayerPos(i,2513.6663,-1690.9893,13.7842);
- case 6:SetPlayerPos(i,2522.0459,-1679.0555,15.4970);
- case 7:SetPlayerPos(i,2524.0144,-1658.5736,15.4935);
- }
- }
- SetTimer("FSpawnLv",30000,false);
- return 1;
- }*/
- public CERRARPUERTASCLANWARN(playerid)
- {
- MoveObject(cwpuerta1,-1435.417602,991.863586,1025.981689,2.5);
- MoveObject(cwpuerta2,-1359.876831,991.047851,1025.740112,2.5);
- MoveObject(cwpuerta3,-980.842468,1061.181884,1346.573364,2.5);
- MoveObject(cwpuerta4,-1124.388061,1057.827636,1347.317016,2.5);
- MoveObject(cwpuerta5,-1435.006347,1003.291442,1025.953369,2.5);
- MoveObject(cwpuerta6,-1359.756347,1002.841125,1025.720703,2.5);
- return 1;
- }
- ////////////////////////////////////////////////////////////////////////////////
- //////////=======[otras funciones no conocidas]=================////////////////
- ////////////////////////////////////////////////////////////////////////////////
- public SetPlayerRandomSpawn(playerid)
- {
- if (iSpawnSet[playerid] == 1)
- {
- new rand = random(sizeof(gCopPlayerSpawns));
- SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
- SetPlayerFacingAngle(playerid, 270.0);
- }
- else if (iSpawnSet[playerid] == 0)
- {
- new rand = random(sizeof(gRandomPlayerSpawns));
- SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); // Warp the player
- }
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- return 1;
- }
- public SetupPlayerForClassSelection(playerid)
- {
- //==============================================================================
- CreateObject(3374,5250.14453125,-1373.26757812,4.59054375,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(1)
- CreateObject(3374,5250.17187500,-1373.32580566,7.68462563,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(2)
- CreateObject(3374,5250.09863281,-1373.29174805,10.59656143,0.00000000,0.00000000,1.50000000); //object(sw_haybreak02)(3)
- CreateObject(3374,5250.10156250,-1373.35034180,13.51807213,0.00000000,0.00000000,2.24963379); //object(sw_haybreak02)(4)
- CreateObject(3374,5250.09228516,-1373.30688477,16.31752586,0.00000000,0.00000000,2.24670410); //object(sw_haybreak02)(5)
- CreateObject(3374,5250.05078125,-1373.22949219,19.32451820,0.00000000,0.00000000,2.24670410); //object(sw_haybreak02)(6)
- CreateObject(3374,5253.92187500,-1372.97595215,4.23509407,0.00000000,0.00000000,2.24670410); //object(sw_haybreak02)(7)
- CreateObject(3374,5253.92773438,-1373.15075684,19.37616348,0.00000000,0.00000000,2.24963379); //object(sw_haybreak02)(8)
- CreateObject(3374,5253.90380859,-1373.13574219,12.04436398,0.00000000,0.00000000,2.24670410); //object(sw_haybreak02)(9)
- CreateObject(3374,5256.98632812,-1373.06311035,10.05223560,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(10)
- CreateObject(3374,5257.30029297,-1373.06860352,9.50269413,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(11)
- CreateObject(3374,5257.28955078,-1373.20935059,16.31039047,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(12)
- CreateObject(3374,5257.42041016,-1373.04064941,8.61525917,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(13)
- CreateObject(3374,5257.72753906,-1371.78808594,4.21971273,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(14)
- CreateObject(3374,5257.78564453,-1373.20068359,7.72782707,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(15)
- CreateObject(3374,5257.52929688,-1372.91833496,5.55758476,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(16)
- CreateObject(3374,5257.19921875,-1372.74401855,4.23142195,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(17)
- CreateObject(3374,5255.52490234,-1373.16796875,12.03666973,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(18)
- CreateObject(3374,5257.07812500,-1373.14941406,18.66757965,0.00000000,79.00000000,1.50000000); //object(sw_haybreak02)(19)
- CreateObject(3374,5256.95703125,-1373.26269531,14.06855583,0.00000000,289.00000000,0.74707031); //object(sw_haybreak02)(20)
- CreateObject(3374,5266.90820312,-1372.48999023,18.79997444,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(21)
- CreateObject(3374,5267.06494141,-1372.53515625,13.67096519,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(22)
- CreateObject(3374,5267.04785156,-1372.45544434,10.92170525,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(23)
- CreateObject(3374,5267.09716797,-1372.51623535,8.14982700,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(24)
- CreateObject(3374,5274.42773438,-1372.21899414,4.49937534,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(25)
- CreateObject(3374,5267.18261719,-1372.38330078,4.42295647,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(26)
- CreateObject(3374,5267.20458984,-1372.38464355,6.50314617,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(27)
- CreateObject(3374,5319.14111328,-1479.33813477,1.00000000,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(28)
- CreateObject(3374,5274.41503906,-1372.29968262,7.38192368,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(29)
- CreateObject(3374,5274.46679688,-1372.34924316,10.05912590,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(30)
- CreateObject(3374,5274.41406250,-1372.47155762,12.82892227,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(31)
- CreateObject(3374,5274.32812500,-1372.55871582,15.54632378,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(32)
- CreateObject(3374,5274.30615234,-1372.78796387,18.46223640,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(33)
- CreateObject(3374,5277.92480469,-1372.62963867,18.40268517,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(34)
- CreateObject(3374,5278.29052734,-1372.25793457,4.44793320,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(35)
- CreateObject(3374,5277.98095703,-1372.54296875,10.95587921,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(36)
- CreateObject(3374,5285.93994141,-1371.78735352,4.17200851,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(37)
- CreateObject(3374,5297.84960938,-1371.20312500,3.99020600,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(38)
- CreateObject(3374,5285.89941406,-1371.77905273,6.90798187,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(39)
- CreateObject(3374,5285.92675781,-1371.78759766,9.52498531,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(40)
- CreateObject(3374,5285.91601562,-1371.78784180,12.36416340,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(41)
- CreateObject(3374,5297.92919922,-1371.19409180,6.99020576,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(42)
- CreateObject(3374,5297.89990234,-1371.23120117,9.99020576,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(43)
- CreateObject(3374,5297.90332031,-1371.30065918,12.99020576,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(44)
- CreateObject(3374,5285.93945312,-1371.75427246,15.36416340,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(45)
- CreateObject(3374,5297.91064453,-1371.31127930,15.27911568,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(46)
- CreateObject(3374,5285.87695312,-1371.75671387,18.36416245,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(47)
- CreateObject(3374,5297.93554688,-1371.46850
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