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Sep 24th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. Player= owner
  88. Character=Player.Character
  89. Character.Humanoid.Name = "noneofurbusiness"
  90. hum = Character.noneofurbusiness
  91. LeftArm=Character["Left Arm"]
  92. LeftLeg=Character["Left Leg"]
  93. RightArm=Character["Right Arm"]
  94. RightLeg=Character["Right Leg"]
  95. Root=Character["HumanoidRootPart"]
  96. Head=Character["Head"]
  97. Torso=Character["Torso"]
  98. Neck=Torso["Neck"]
  99. place = Torso
  100. hum.WalkSpeed = 0
  101. hum.JumpPower = 0
  102.  
  103. screenGui = Instance.new("ScreenGui")
  104. screenGui.Parent = script.Parent
  105. speech = Instance.new("Sound",workspace)
  106. speech.SoundId = "rbxassetid://2124080151"
  107. speech.Volume = 10
  108. speech:Play()
  109. framee = Instance.new("Frame")
  110. framee.Parent = screenGui
  111. framee.Position = UDim2.new(0, 8, 0, -500)
  112. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  113. framee.BackgroundColor3 = BrickColor.new("White").Color
  114. framee.BackgroundTransparency = 1
  115. for i = 1, 10 do
  116. framee.BackgroundTransparency = framee.BackgroundTransparency - .1
  117. wait()
  118. end
  119. imageLabelo = Instance.new("ImageLabel")
  120. imageLabelo.Parent = screenGui
  121. imageLabelo.BackgroundTransparency = 1
  122. imageLabelo.ImageTransparency = 0
  123. imageLabelo.Position = UDim2.new(0, 0, 0, -50)
  124. imageLabelo.Size = UDim2.new(0, 1370, 0, 750)
  125. imageLabelo.Image = "rbxassetid://2124079039"
  126. wait(6)
  127. imageLabelo2 = Instance.new("ImageLabel")
  128. imageLabelo2.Parent = screenGui
  129. imageLabelo2.BackgroundTransparency = 1
  130. imageLabelo2.ImageTransparency = 1
  131. imageLabelo2.Position = UDim2.new(0, 0, 0, -50)
  132. imageLabelo2.Size = UDim2.new(0, 1370, 0, 750)
  133. imageLabelo2.Image = "rbxassetid://2124078787"
  134. for i = 1, 50 do
  135. imageLabelo.ImageTransparency = imageLabelo.ImageTransparency + 0.025
  136. imageLabelo2.ImageTransparency = imageLabelo2.ImageTransparency - 0.025
  137. wait()
  138. end
  139. wait(2.9)
  140. for i = 1, 10 do
  141. framee.BackgroundTransparency = framee.BackgroundTransparency + .1
  142. imageLabelo2.ImageTransparency = imageLabelo2.ImageTransparency + .1
  143. wait()
  144. end
  145. imageLabelo:Remove()
  146. imageLabelo2:Remove()
  147.  
  148. pcall(function()
  149.  
  150. camera = workspace.CurrentCamera
  151. camera.CameraType = Enum.CameraType.Scriptable
  152. camera.CoordinateFrame = Torso.CFrame * CFrame.new(0,5,-15) * CFrame.Angles(0,math.rad(180),0)
  153. coroutine.wrap(function()
  154. for i = 1, 75 do
  155. wait()
  156. end
  157. gf = 5
  158. fg = -30
  159. for i = 1, 580 do
  160. gf = gf + 0
  161. fg = fg + 2.5
  162. camera.CoordinateFrame = Torso.CFrame * CFrame.new(0,5 + gf,-15 - fg ) * CFrame.Angles(0,math.rad(180),0)
  163. wait()
  164. end
  165. for i = 1, 250 do
  166. wait()
  167. end
  168. coroutine.wrap(function()
  169. for i = 1, 1000 do
  170. for i,v in pairs(hum.Parent:GetDescendants()) do
  171. if v:IsA("Part") then v.Transparency = v.Transparency + 0.025
  172. end
  173. end
  174. wait()
  175. end
  176. end)()
  177. camera.CameraType = Enum.CameraType.Custom
  178. end)()
  179. end)
  180.  
  181. local remote = NS ([==[
  182. Player=owner
  183. Character=Player.Character
  184. Character.Humanoid.Name = "noneofurbusiness"
  185. hum = Character.noneofurbusiness
  186. LeftArm=Character["Left Arm"]
  187. LeftLeg=Character["Left Leg"]
  188. RightArm=Character["Right Arm"]
  189. RightLeg=Character["Right Leg"]
  190. Root=Character["HumanoidRootPart"]
  191. Head=Character["Head"]
  192. Torso=Character["Torso"]
  193. Neck=Torso["Neck"]
  194. walking = false
  195. jumping = false
  196. allowgrassy = false
  197. zxc = false
  198. matte = nil
  199. colori = nil
  200. bigball = false
  201. attacking = false
  202. laughing = false
  203. running = false
  204. downpress = false
  205. taim = nil
  206. change = 0
  207. ws = 0
  208. jp = 0
  209. appi = false
  210. tauntdebounce = false
  211. position = nil
  212. lastexplosion = false
  213. staybooming = false
  214. MseGuide = true
  215. levitate = false
  216. firsttime5 = false
  217. notallowedtransform = false
  218. settime = 0
  219. firsttime2 = false
  220. sine = 0
  221. t = 0
  222. combo1 = true
  223. dgs = 75
  224. combo2 = false
  225. firsttime3 = false
  226. combo3 = false
  227. local bl = {907530553,907527750,907527912}
  228. colortable = {"Really black","Really red"}
  229. colors = #colortable
  230. blz = #bl
  231. local aces = {1880203893,1881287656,1881287420,1881288034}
  232. ace = #aces
  233. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  234. laugh = #laughs
  235. RunSrv = game:GetService("RunService")
  236. removeuseless = game:GetService("Debris")
  237. damageall={}
  238. Repeater={}
  239. Repeater2={}
  240. magictable={}
  241. nonmeshRepeater={}
  242. nonmeshRepeater2={}
  243. dmgii={}
  244. DamageAll2={}
  245. SlowlyFade={}
  246. th1={}
  247. lolzor={}
  248. lolzor2={}
  249. th2={}
  250. keyYsize={}
  251. blocktrail={}
  252. keyYtransparency={}
  253. th3={}
  254. laughingtable={}
  255. Extreme={}
  256. ExtremeM={}
  257. ExtremeM2={}
  258. m3={}
  259. th4={}
  260. th5={}
  261. UpMover={}
  262. openshocktable={}
  263. LessSize={}
  264. ForwardMover={}
  265. FadeIn={}
  266. signtransparency={}
  267. signmover={}
  268. signrotator={}
  269.  
  270. FireBall = Instance.new("Sound",LeftArm)
  271. FireBall.SoundId = "rbxassetid://842332424"
  272. FireBall.Volume = 5
  273. FireBall.Pitch = 2.5
  274.  
  275. BigFireBall = Instance.new("Sound",LeftArm)
  276. BigFireBall.SoundId = "rbxassetid://842332424"
  277. BigFireBall.Volume = 8
  278. BigFireBall.Pitch = 1.5
  279.  
  280. local HEADLERP = Instance.new("ManualWeld")
  281. HEADLERP.Parent = Head
  282. HEADLERP.Part0 = Head
  283. HEADLERP.Part1 = Torso
  284. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  285.  
  286. local TORSOLERP = Instance.new("ManualWeld")
  287. TORSOLERP.Parent = Root
  288. TORSOLERP.Part0 = Torso
  289. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  290.  
  291. local ROOTLERP = Instance.new("ManualWeld")
  292. ROOTLERP.Parent = Root
  293. ROOTLERP.Part0 = Root
  294. ROOTLERP.Part1 = Torso
  295. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  296.  
  297. local RIGHTARMLERP = Instance.new("ManualWeld")
  298. RIGHTARMLERP.Parent = RightArm
  299. RIGHTARMLERP.Part0 = RightArm
  300. RIGHTARMLERP.Part1 = Torso
  301. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  302.  
  303. local LEFTARMLERP = Instance.new("ManualWeld")
  304. LEFTARMLERP.Parent = LeftArm
  305. LEFTARMLERP.Part0 = LeftArm
  306. LEFTARMLERP.Part1 = Torso
  307. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  308.  
  309. local RIGHTLEGLERP = Instance.new("ManualWeld")
  310. RIGHTLEGLERP.Parent = RightLeg
  311. RIGHTLEGLERP.Part0 = RightLeg
  312. RIGHTLEGLERP.Part1 = Torso
  313. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  314.  
  315. local LEFTLEGLERP = Instance.new("ManualWeld")
  316. LEFTLEGLERP.Parent = LeftLeg
  317. LEFTLEGLERP.Part0 = LeftLeg
  318. LEFTLEGLERP.Part1 = Torso
  319. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  320.  
  321. local function weldBetween(a, b)
  322. local weld = Instance.new("ManualWeld", a)
  323. weld.Part0 = a
  324. weld.Part1 = b
  325. weld.C0 = a.CFrame:inverse() * b.CFrame
  326. return weld
  327. end
  328.  
  329. function makeblockytrail()
  330. coroutine.wrap(function()
  331. while true do
  332. for i,v in pairs(blocktrail) do
  333. smke = Instance.new("Part",v)
  334. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  335. smke.Material = "Neon"
  336. smke.Anchored = true
  337. smke.CanCollide = false
  338. removeuseless:AddItem(smke,2)
  339. end
  340. swait()
  341. end
  342. end)()
  343. end
  344.  
  345. local function ci(x, c, y, n)
  346. so = Instance.new("Sound", x)
  347. so.SoundId = c
  348. so.Volume = y
  349. so.Looped = n
  350. end
  351.  
  352. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  353. A = Instance.new("Attachment", PARENT)
  354. A.Position = POSITION1
  355. A.Name = "A"
  356. B = Instance.new("Attachment", PARENT)
  357. B.Position = POSITION2
  358. B.Name = "B"
  359. tr1 = Instance.new("Trail", PARENT)
  360. tr1.Attachment0 = A
  361. tr1.Attachment1 = B
  362. tr1.Enabled = true
  363. tr1.Lifetime = LIFETIME
  364. tr1.TextureMode = "Static"
  365. tr1.LightInfluence = 0
  366. tr1.Color = COLOR
  367. tr1.Transparency = NumberSequence.new(0, 1)
  368. end
  369.  
  370. function clean()
  371. damageall={}
  372. Repeater={}
  373. Repeater2={}
  374. nonmeshRepeater={}
  375. nonmeshRepeater2={}
  376. dmgii={}
  377. DamageAll2={}
  378. SlowlyFade={}
  379. th1={}
  380. th2={}
  381. th3={}
  382. Extreme={}
  383. ExtremeM={}
  384. ExtremeM2={}
  385. m3={}
  386. th4={}
  387. th5={}
  388. UpMover={}
  389. openshocktable={}
  390. LessSize={}
  391. ForwardMover={}
  392. FadeIn={}
  393. signtransparency={}
  394. signmover={}
  395. signrotator={}
  396. end
  397.  
  398. coroutine.wrap(function()
  399. while wait() do
  400. hum.WalkSpeed = ws
  401. hum.JumpPower = jp
  402. end
  403. end)()
  404. godmode = coroutine.wrap(function()
  405. for i,v in pairs(Character:GetChildren()) do
  406. if v:IsA("BasePart") and v ~= Root then
  407. v.Anchored = false
  408. end
  409. end
  410. while true do
  411. hum.MaxHealth = math.huge
  412. wait(0.0000001)
  413. hum.Health = math.huge
  414. wait()
  415. end
  416. end)
  417. godmode()
  418. ff = Instance.new("ForceField", Character)
  419. ff.Visible = false
  420.  
  421. coroutine.wrap(function()
  422. for i,v in pairs(Character:GetChildren()) do
  423. if v.Name == "Animate" then v:Remove()
  424. end
  425. end
  426. end)()
  427.  
  428. function damagealll(Radius,Position)
  429. local Returning = {}
  430. for _,v in pairs(workspace:GetChildren()) do
  431. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  432. if v:FindFirstChild("Torso") then
  433. local Mag = (v.Torso.Position - Position).magnitude
  434. if Mag < Radius then
  435. table.insert(Returning,v)
  436. end
  437. elseif v:FindFirstChild("UpperTorso") then
  438. local Mag = (v.UpperTorso.Position - Position).magnitude
  439. if Mag < Radius then
  440. table.insert(Returning,v)
  441. end
  442. end
  443. end
  444. end
  445. return Returning
  446. end
  447.  
  448. ArtificialHB = Instance.new("BindableEvent", script)
  449. ArtificialHB.Name = "Heartbeat"
  450. script:WaitForChild("Heartbeat")
  451.  
  452. frame = 1 / 60
  453. tf = 0
  454. allowframeloss = false
  455. tossremainder = false
  456.  
  457.  
  458. lastframe = tick()
  459. script.Heartbeat:Fire()
  460.  
  461.  
  462. game:GetService("RunService").Heartbeat:connect(function(s, p)
  463. tf = tf + s
  464. if tf >= frame then
  465. if allowframeloss then
  466. script.Heartbeat:Fire()
  467. lastframe = tick()
  468. else
  469. for i = 1, math.floor(tf / frame) do
  470. script.Heartbeat:Fire()
  471. end
  472. lastframe = tick()
  473. end
  474. if tossremainder then
  475. tf = 0
  476. else
  477. tf = tf - frame * math.floor(tf / frame)
  478. end
  479. end
  480. end)
  481.  
  482. function swait(num)
  483. if num == 0 or num == nil then
  484. game:service("RunService").Stepped:wait(0)
  485. else
  486. for i = 0, num do
  487. game:service("RunService").Stepped:wait(0)
  488. end
  489. end
  490. end
  491.  
  492.  
  493. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  494. so = Instance.new("Sound")
  495. so.Parent = PARENT
  496. so.SoundId = "rbxassetid://"..ID
  497. so.Volume = VOL
  498. so.Looped = LOOP
  499. so:Play()
  500. removeuseless:AddItem(so,REMOVE)
  501. end
  502.  
  503. warn("I'm gonna crush you, and throw you into the wind. Made by Supr14")
  504.  
  505. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  506. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  507. end
  508.  
  509. function ray2(StartPos, EndPos, Distance, Ignore)
  510. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  511. return ray(StartPos, DIRECTION, Distance, Ignore)
  512. end
  513. sacrifice = Instance.new("Sound",Torso)
  514. sacrifice.SoundId = "rbxassetid://2123165301"
  515. sacrifice.Volume = 10
  516. sacrifice:Play()
  517. explosiontable = {}
  518. x = 0
  519. coroutine.wrap(function()
  520. for i = 1, 400 do
  521. swait()
  522. x = x + 15
  523. for i,v in pairs(explosiontable) do
  524. v.Scale = v.Scale + Vector3.new(4,.6,4)
  525. v.Parent.CFrame = v.Parent.CFrame * CFrame.Angles(math.rad(0),math.rad(x),0)
  526. v.Parent.Transparency = v.Parent.Transparency + .025
  527. end
  528. end
  529. end)()
  530. coroutine.wrap(function()
  531. for i = 1, 25 do
  532. shockwave3 = Instance.new("Part", Torso)
  533. shockwave3.Size = Vector3.new(1,1,1)
  534. shockwave3.CanCollide = false
  535. shockwave3.Anchored = true
  536. shockwave3.Name = "shockwav"
  537. shockwave3.Transparency = .5
  538. shockwave3.BrickColor = BrickColor.new("White")
  539. shockwave3.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-3,0)
  540. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  541. shockwavemesh3.Scale = Vector3.new(1,1,1)
  542. shockwavemesh3.MeshId = "rbxassetid://20329976"
  543. table.insert(explosiontable,shockwavemesh3)
  544. swait(5)
  545. end
  546. end)()
  547. for i = 1, 50 do
  548. settime = 0.05
  549. sine = sine + change
  550. change = 1
  551. HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.5)
  552. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.5)
  553. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.3,1,.3) * CFrame.Angles(math.rad(-100),math.rad(-13 + 2 *math.sin(sine/1)),math.rad(5 * math.sin(sine/1))), 0.5)
  554. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1,.3) * CFrame.Angles(math.rad(-100),math.rad(13 + 2 *math.sin(sine/1)),math.rad(5 * math.sin(sine/1))), 0.5)
  555. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.5)
  556. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, -.25) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5)
  557. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.5)
  558. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, -.25) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.5)
  559. swait()
  560. end
  561. explosiontable2={}
  562. explosiontable3={}
  563. TheExplosion = Instance.new("Part",LeftArm)
  564. TheExplosion.BrickColor = BrickColor.new("Bright yellow")
  565. TheExplosion.Material = "Neon"
  566. TheExplosion.Shape = "Ball"
  567. TheExplosion.Anchored = true
  568. TheExplosion.CanCollide = false
  569. TheExplosion.CFrame = CFrame.new(Torso.Position)
  570. TheExplosion.Size = Vector3.new(8,8,8)
  571. TheExplosion.Transparency = 0.5
  572. shockwave2 = Instance.new("Part", LeftArm)
  573. shockwave2.Size = Vector3.new(1,1,1)
  574. shockwave2.CanCollide = false
  575. shockwave2.Anchored = true
  576. shockwave2.Transparency = 1
  577. shockwave2.BrickColor = BrickColor.new("White")
  578. shockwave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-3,0)
  579. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  580. shockwavemesh2.Scale = Vector3.new(3,1,3)
  581. shockwavemesh2.MeshId = "rbxassetid://20329976"
  582. table.insert(explosiontable2,shockwavemesh2)
  583. shockwave = Instance.new("Part", LeftArm)
  584. shockwave.Size = Vector3.new(1,1,1)
  585. shockwave.CanCollide = false
  586. shockwave.Anchored = true
  587. shockwave.Transparency = 1
  588. shockwave.BrickColor = BrickColor.new("White")
  589. shockwave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-3,0)
  590. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  591. shockwavemesh.Scale = Vector3.new(3,1,3)
  592. shockwavemesh.MeshId = "rbxassetid://20329976"
  593. table.insert(explosiontable3,shockwavemesh)
  594. coroutine.wrap(function()
  595. for i = 1, 23 do
  596. TheExplosion.Transparency = 1
  597. swait(1)
  598. TheExplosion.Transparency = 0.5
  599. swait(1)
  600. end
  601. coroutine.wrap(function()
  602. for i = 1, 50 do
  603. wait(2.5)
  604. shocks = TheExplosion:Clone()
  605. shocks.Parent = Torso
  606. shocks.Name = "shock"
  607. swait()
  608. end
  609. end)()
  610. n = 0
  611. f = 0
  612. dmgal = 0
  613. shockwave.Transparency = .5
  614. shockwave2.Transparency = .5
  615. for i = 1, 125 do
  616. dmgal = dmgal + .25
  617. local Hit = damagealll(dmgal,TheExplosion.Position)
  618. for _,v in pairs(Hit) do
  619. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10+dmgal,20+dmgal))
  620. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  621. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  622. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  623. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  624. removeuseless:AddItem(vel,.1)
  625. end
  626. n = n + 16
  627. f = f - 16
  628. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(.25,.05,.25)
  629.  
  630. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.25,.05,.25)
  631. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  632. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0-7),0)
  633.  
  634. TheExplosion.Transparency = TheExplosion.Transparency - .0040
  635. TheExplosion.Size = TheExplosion.Size + Vector3.new(.25,.25,.25)
  636. swait()
  637. end
  638. for i = 1, 920 do
  639. dmgal = dmgal + 1
  640. local Hit = damagealll(dmgal/1.5,TheExplosion.Position)
  641. for _,v in pairs(Hit) do
  642. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10+dmgal,20+dmgal))
  643. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  644. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  645. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  646. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  647. removeuseless:AddItem(vel,.1)
  648. end
  649. n = n + 4
  650. f = f - 4
  651. for i,v in pairs(explosiontable2) do
  652. v.Scale = v.Scale + Vector3.new(1,.1,1)
  653. v.Parent.CFrame = v.Parent.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  654. end
  655. for i,v in pairs(explosiontable3) do
  656. v.Scale = v.Scale + Vector3.new(1,.1,1)
  657. v.Parent.CFrame = v.Parent.CFrame * CFrame.Angles(math.rad(0),math.rad(f),0)
  658. end
  659. TheExplosion.Transparency = TheExplosion.Transparency - .0025
  660. TheExplosion.Size = TheExplosion.Size + Vector3.new(1,1,1)
  661. swait()
  662. end
  663. for i = 1, 850 do
  664. n = n + 18
  665. f = f - 18
  666. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1,.1,1)
  667. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1,.1,1)
  668. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  669. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0-14),0)
  670. TheExplosion.Transparency = TheExplosion.Transparency - .0025
  671. swait()
  672. end
  673. coroutine.wrap(function()
  674. for i = 1, 1000 do
  675. for i,v in pairs(hum.Parent:GetDescendants()) do
  676. if v:IsA("Part") then v.Transparency = v.Transparency + 0.025
  677. end
  678. end
  679. wait()
  680. end
  681. end)()
  682. for i = 1, 50 do
  683. n = n + 4
  684. f = f - 4
  685. for i,v in pairs(explosiontable2) do
  686. v.Parent.CFrame = v.Parent.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  687. v.Parent.Transparency = v.Parent.Transparency + 0.05
  688. end
  689. for i,v in pairs(explosiontable3) do
  690. v.Parent.CFrame = v.Parent.CFrame * CFrame.Angles(math.rad(0),math.rad(f),0)
  691. v.Parent.Transparency = v.Parent.Transparency + 0.05
  692. end
  693. TheExplosion.Transparency = TheExplosion.Transparency + .015
  694. swait()
  695. end
  696. for i,v in pairs(explosiontable2) do
  697. v:Remove()
  698. end
  699. for i,v in pairs(explosiontable3) do
  700. v:Remove()
  701. end
  702. TheExplosion:Remove()
  703. for i,v in pairs(Torso:GetChildren()) do
  704. if v.Name == "shocks" then
  705. v:Remove()
  706. end
  707. end
  708. hum.Parent:BreakJoints()
  709. for i = 1, 1500 do
  710. for i,v in pairs(Torso:GetChildren()) do
  711. if v.Name == "shocks" then
  712. for i = 1, 20 do
  713. v.Transparency = v.Transparency + 0.05
  714. swait()
  715. end
  716. end
  717. end
  718. swait()
  719. end
  720. end)()
  721. for i = 1, 25 do
  722. HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  723. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.5, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.4)
  724. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,0,.5) * CFrame.Angles(math.rad(-90),math.rad(40),math.rad(0)), 0.4)
  725. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.4)
  726. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 1.8, -.4) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(-10)), 0.4)
  727. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 1.8, -.4) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(10)), 0.4)
  728. swait()
  729. end
  730. lastexplosion = true
  731. for i = 1, 400 do
  732. HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.45, .1) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  733. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.25,0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0)),.05)
  734. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.5, 2, .3) * CFrame.Angles(math.rad(14), math.rad(-20), math.rad(90)), 0.05)
  735. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, .3) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.05)
  736. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.3, 2, .5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(-10)), 0.05)
  737. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(.3, 2, .5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(10)), 0.05)
  738. swait()
  739. end
  740. ]==], owner.Character):WaitForChild 'ServerRemote';
  741. mouse = owner:GetMouse ();
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