_Neven_

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Jul 25th, 2018
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  1. //Map Exported with Texture Studio By: [uL]Pottus////////////////////////////////////////////////////////////////
  2. //////////////////////////////////////////////and Crayder////////////////////////////////////////////////////////
  3. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  4.  
  5. //Map Information////////////////////////////////////////////////////////////////////////////////////////////////
  6. /*
  7. Exported on "2018-07-25 19:29:35" by "Neven_Hudic"
  8. Created by "Neven_Hudic"
  9. */
  10. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  11.  
  12. //Remove Buildings///////////////////////////////////////////////////////////////////////////////////////////////
  13. RemoveBuildingForPlayer(playerid, 6004, 1351.835, -914.437, 46.992, 0.250);
  14. RemoveBuildingForPlayer(playerid, 1261, 1351.835, -914.437, 46.992, 0.250);
  15. RemoveBuildingForPlayer(playerid, 1267, 1351.835, -914.437, 46.992, 0.250);
  16. RemoveBuildingForPlayer(playerid, 5846, 1351.835, -914.437, 46.992, 0.250);
  17. RemoveBuildingForPlayer(playerid, 5847, 1295.859, -895.093, 41.710, 0.250);
  18.  
  19. //Objects////////////////////////////////////////////////////////////////////////////////////////////////////////
  20. new tmpobjid;
  21. tmpobjid = CreateDynamicObjectEx(1267, 1349.825317, -913.894775, 44.722213, 0.000000, 0.000000, -46.380001, 300.00, 300.00);
  22. SetDynamicObjectMaterial(tmpobjid, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  23. SetDynamicObjectMaterial(tmpobjid, 2, 18996, "mattextures", "sampwhite", 0x00000000);
  24. SetDynamicObjectMaterial(tmpobjid, 3, 18996, "mattextures", "sampwhite", 0x00000000);
  25. SetDynamicObjectMaterial(tmpobjid, 5, 18646, "matcolours", "grey-40-percent", 0x00000000);
  26. SetDynamicObjectMaterial(tmpobjid, 6, 18646, "matcolours", "grey-40-percent", 0x00000000);
  27. SetDynamicObjectMaterial(tmpobjid, 7, 18646, "matcolours", "grey-40-percent", 0x00000000);
  28. tmpobjid = CreateDynamicObjectEx(19479, 1351.034057, -914.841552, 50.611564, 0.000000, 0.000000, -38.799999, 300.00, 300.00);
  29. SetDynamicObjectMaterial(tmpobjid, 0, 10101, "2notherbuildsfe", "Bow_church_grass_alt", 0x00000000);
  30. SetDynamicObjectMaterialText(tmpobjid, 0, "O", 90, "Ariel", 150, 1, 0xFF000000, 0x00000000, 1);
  31. tmpobjid = CreateDynamicObjectEx(19479, 1350.095458, -916.025695, 52.054374, 40.399971, 0.000000, -38.799999, 300.00, 300.00);
  32. SetDynamicObjectMaterial(tmpobjid, 0, 10101, "2notherbuildsfe", "Bow_church_grass_alt", 0x00000000);
  33. SetDynamicObjectMaterialText(tmpobjid, 0, "B", 130, "Ariel", 50, 1, 0xFFFFFFFF, 0x00000000, 1);
  34. tmpobjid = CreateDynamicObjectEx(19479, 1351.012329, -914.885070, 52.667381, 0.199974, 0.000000, -38.799999, 300.00, 300.00);
  35. SetDynamicObjectMaterial(tmpobjid, 0, 10101, "2notherbuildsfe", "Bow_church_grass_alt", 0x00000000);
  36. SetDynamicObjectMaterialText(tmpobjid, 0, "M", 130, "Ariel", 50, 1, 0xFFFFFFFF, 0x00000000, 1);
  37. tmpobjid = CreateDynamicObjectEx(19479, 1351.932006, -913.741516, 52.046413, -48.899986, 0.000000, -38.799999, 300.00, 300.00);
  38. SetDynamicObjectMaterial(tmpobjid, 0, 10101, "2notherbuildsfe", "Bow_church_grass_alt", 0x00000000);
  39. SetDynamicObjectMaterialText(tmpobjid, 0, "W", 130, "Ariel", 50, 1, 0xFFFFFFFF, 0x00000000, 1);
  40. tmpobjid = CreateDynamicObjectEx(19479, 1351.002319, -914.865356, 50.617408, 90.799964, 0.000000, -38.799999, 300.00, 300.00);
  41. SetDynamicObjectMaterial(tmpobjid, 0, 10101, "2notherbuildsfe", "Bow_church_grass_alt", 0x00000000);
  42. SetDynamicObjectMaterialText(tmpobjid, 0, ".", 130, "Webdings", 120, 1, 0xFF0000FF, 0x00000000, 1);
  43. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  44. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  45. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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