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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. local rp = RealPlayer
  9. script.Parent = rp.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent then
  35. for _,f in pairs(t.Functions) do
  36. f(...)
  37. end
  38. end
  39. end
  40. m.TrigEvent = te
  41. UIS.TrigEvent = te
  42.  
  43. Event.OnServerEvent:Connect(function(plr,io)
  44. if plr~=rp then return end
  45. m.Target = io.Target
  46. m.Hit = io.Hit
  47. if not io.isMouse then
  48. local b = io.UserInputState == Enum.UserInputState.Begin
  49. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  50. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  51. end
  52. for _,t in pairs(CAS.Actions) do
  53. for _,k in pairs(t.Keys) do
  54. if k==io.KeyCode then
  55. t.Function(t.Name,io.UserInputState,io)
  56. end
  57. end
  58. end
  59. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  60. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  61. end
  62. end)
  63. Event.Parent = NLS([==[
  64. local Player = game:GetService("Players").LocalPlayer
  65. local Event = script:WaitForChild("UserInput_Event")
  66.  
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76.  
  77. local h,t
  78. --Give the server mouse data 30 times every second, but only if the values changed
  79. --If player is not moving their mouse, client won't fire events
  80. while wait(1/30) do
  81. if h~=Mouse.Hit or t~=Mouse.Target then
  82. h,t=Mouse.Hit,Mouse.Target
  83. Event:FireServer({isMouse=true,Target=t,Hit=h})
  84. end
  85. end]==],Player.Character)
  86.  
  87. ----Sandboxed game object that allows the usage of client-side methods and services
  88. --Real game object
  89. local _rg = game
  90.  
  91. --Metatable for fake service
  92. local fsmt = {
  93. __index = function(self,k)
  94. local s = rawget(self,"_RealService")
  95. if s then return s[k] end
  96. end,
  97. __newindex = function(self,k,v)
  98. local s = rawget(self,"_RealService")
  99. if s then s[k]=v end
  100. end,
  101. __call = function(self,...)
  102. local s = rawget(self,"_RealService")
  103. if s then return s(...) end
  104. end
  105. }
  106. local function FakeService(t,RealService)
  107. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  108. return setmetatable(t,fsmt)
  109. end
  110.  
  111. --Fake game object
  112. local g = {
  113. GetService = function(self,s)
  114. return self[s]
  115. end,
  116. Players = FakeService({
  117. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  118. },"Players"),
  119. UserInputService = FakeService(UIS,"UserInputService"),
  120. ContextActionService = FakeService(CAS,"ContextActionService"),
  121. }
  122. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  123. g.service = g.GetService
  124.  
  125. g.RunService = FakeService({
  126. RenderStepped = _rg:GetService("RunService").Heartbeat,
  127. BindToRenderStep = function(self,name,_,fun)
  128. self._btrs[name] = self.Heartbeat:Connect(fun)
  129. end,
  130. UnbindFromRenderStep = function(self,name)
  131. self._btrs[name]:Disconnect()
  132. end,
  133. },"RunService")
  134.  
  135. setmetatable(g,{
  136. __index=function(self,s)
  137. return _rg:GetService(s) or typeof(_rg[s])=="function"
  138. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  139. end,
  140. __newindex = fsmt.__newindex,
  141. __call = fsmt.__call
  142. })
  143. --Changing owner to fake player object to support owner:GetMouse()
  144. game,owner = g,g.Players.LocalPlayer
  145. end
  146. print("VengefulProgram is sexy (; Dreamer#3158")
  147. Player = game:GetService("Players").LocalPlayer
  148. PlayerGui = Player.PlayerGui
  149. Cam = workspace.CurrentCamera
  150. Backpack = Player.Backpack
  151. Character = Player.Character
  152. Humanoid = Character.Humanoid
  153. Mouse = Player:GetMouse()
  154. RootPart = Character["HumanoidRootPart"]
  155. Torso = Character["Torso"]
  156. Head = Character["Head"]
  157. RightArm = Character["Right Arm"]
  158. LeftArm = Character["Left Arm"]
  159. RightLeg = Character["Right Leg"]
  160. LeftLeg = Character["Left Leg"]
  161. RootJoint = RootPart["RootJoint"]
  162. Neck = Torso["Neck"]
  163. RightShoulder = Torso["Right Shoulder"]
  164. LeftShoulder = Torso["Left Shoulder"]
  165. RightHip = Torso["Right Hip"]
  166. LeftHip = Torso["Left Hip"]
  167. local sick = Instance.new("Sound",Character)
  168. sick.SoundId = "rbxassetid://212675193"
  169. sick.Looped = true
  170. sick.Pitch = 1
  171. sick.Volume = 1
  172. sick:Play()
  173.  
  174. IT = Instance.new
  175. CF = CFrame.new
  176. VT = Vector3.new
  177. RAD = math.rad
  178. C3 = Color3.new
  179. UD2 = UDim2.new
  180. BRICKC = BrickColor.new
  181. ANGLES = CFrame.Angles
  182. EULER = CFrame.fromEulerAnglesXYZ
  183. COS = math.cos
  184. ACOS = math.acos
  185. SIN = math.sin
  186. ASIN = math.asin
  187. ABS = math.abs
  188. MRANDOM = math.random
  189. FLOOR = math.floor
  190.  
  191. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  192. local NEWMESH = IT(MESH)
  193. if MESH == "SpecialMesh" then
  194. NEWMESH.MeshType = MESHTYPE
  195. if MESHID ~= "nil" and MESHID ~= "" then
  196. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  197. end
  198. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  199. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  200. end
  201. end
  202. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  203. NEWMESH.Scale = SCALE
  204. NEWMESH.Parent = PARENT
  205. return NEWMESH
  206. end
  207.  
  208. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  209. local NEWPART = IT("Part")
  210. NEWPART.formFactor = FORMFACTOR
  211. NEWPART.Reflectance = REFLECTANCE
  212. NEWPART.Transparency = TRANSPARENCY
  213. NEWPART.CanCollide = false
  214. NEWPART.Locked = true
  215. NEWPART.Anchored = true
  216. if ANCHOR == false then
  217. NEWPART.Anchored = false
  218. end
  219. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  220. NEWPART.Name = NAME
  221. NEWPART.Size = SIZE
  222. NEWPART.Position = Torso.Position
  223. NEWPART.Material = MATERIAL
  224. NEWPART:BreakJoints()
  225. NEWPART.Parent = PARENT
  226. return NEWPART
  227. end
  228.  
  229. --//=================================\\
  230. --|| CUSTOMIZATION
  231. --\\=================================//
  232.  
  233. Player_Size = 1 --Size of the player.
  234. Animation_Speed = 3
  235. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  236.  
  237. local Speed = 20
  238. local Effects2 = {}
  239.  
  240. --//=================================\\
  241. --|| END OF CUSTOMIZATION
  242. --\\=================================//
  243.  
  244. local function weldBetween(a, b)
  245. local weldd = Instance.new("ManualWeld")
  246. weldd.Part0 = a
  247. weldd.Part1 = b
  248. weldd.C0 = CFrame.new()
  249. weldd.C1 = b.CFrame:inverse() * a.CFrame
  250. weldd.Parent = a
  251. return weldd
  252. end
  253.  
  254. --//=================================\\
  255. --|| USEFUL VALUES
  256. --\\=================================//
  257.  
  258. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  259. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  260. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  261. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  262. local CHANGEDEFENSE = 0
  263. local CHANGEDAMAGE = 0
  264. local CHANGEMOVEMENT = 0
  265. local ANIM = "Idle"
  266. local ATTACK = false
  267. local EQUIPPED = false
  268. local HOLD = false
  269. local COMBO = 1
  270. local Rooted = false
  271. local SINE = 0
  272. local KEYHOLD = false
  273. local CHANGE = 2 / Animation_Speed
  274. local WALKINGANIM = false
  275. local WALK = 0
  276. local VALUE1 = false
  277. local VALUE2 = false
  278. local ROBLOXIDLEANIMATION = IT("Animation")
  279. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  280. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  281. --ROBLOXIDLEANIMATION.Parent = Humanoid
  282. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  283. WEAPONGUI.Name = "Weapon GUI"
  284. local Weapon = IT("Model")
  285. Weapon.Name = "Adds"
  286. local HITFLOOR = nil
  287. local Effects = IT("Folder", Weapon)
  288. Effects.Name = "Effects"
  289. local ANIMATOR = Humanoid.Animator
  290. local ANIMATE = Character.Animate
  291. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  292. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  293. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  294. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  295. local UNANCHOR = true
  296.  
  297. local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255)
  298.  
  299. --//=================================\\
  300. --\\=================================//
  301.  
  302.  
  303. --//=================================\\
  304. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  305. --\\=================================//
  306.  
  307. ArtificialHB = Instance.new("BindableEvent", script)
  308. ArtificialHB.Name = "ArtificialHB"
  309.  
  310. script:WaitForChild("ArtificialHB")
  311.  
  312. frame = Frame_Speed
  313. tf = 0
  314. allowframeloss = false
  315. tossremainder = false
  316. lastframe = tick()
  317. script.ArtificialHB:Fire()
  318.  
  319. game:GetService("RunService").Heartbeat:connect(function(s, p)
  320. tf = tf + s
  321. if tf >= frame then
  322. if allowframeloss then
  323. script.ArtificialHB:Fire()
  324. lastframe = tick()
  325. else
  326. for i = 1, math.floor(tf / frame) do
  327. script.ArtificialHB:Fire()
  328. end
  329. lastframe = tick()
  330. end
  331. if tossremainder then
  332. tf = 0
  333. else
  334. tf = tf - frame * math.floor(tf / frame)
  335. end
  336. end
  337. end)
  338.  
  339. --//=================================\\
  340. --\\=================================//
  341.  
  342.  
  343.  
  344.  
  345.  
  346. --//=================================\\
  347. --|| SOME FUNCTIONS
  348. --\\=================================//
  349.  
  350. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  351. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  352. end
  353.  
  354. function PositiveAngle(NUMBER)
  355. if NUMBER >= 0 then
  356. NUMBER = 0
  357. end
  358. return NUMBER
  359. end
  360.  
  361. function NegativeAngle(NUMBER)
  362. if NUMBER <= 0 then
  363. NUMBER = 0
  364. end
  365. return NUMBER
  366. end
  367.  
  368. function Swait(NUMBER)
  369. if NUMBER == 0 or NUMBER == nil then
  370. ArtificialHB.Event:wait()
  371. else
  372. for i = 1, NUMBER do
  373. ArtificialHB.Event:wait()
  374. end
  375. end
  376. end
  377.  
  378. function QuaternionFromCFrame(cf)
  379. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  380. local trace = m00 + m11 + m22
  381. if trace > 0 then
  382. local s = math.sqrt(1 + trace)
  383. local recip = 0.5 / s
  384. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  385. else
  386. local i = 0
  387. if m11 > m00 then
  388. i = 1
  389. end
  390. if m22 > (i == 0 and m00 or m11) then
  391. i = 2
  392. end
  393. if i == 0 then
  394. local s = math.sqrt(m00 - m11 - m22 + 1)
  395. local recip = 0.5 / s
  396. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  397. elseif i == 1 then
  398. local s = math.sqrt(m11 - m22 - m00 + 1)
  399. local recip = 0.5 / s
  400. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  401. elseif i == 2 then
  402. local s = math.sqrt(m22 - m00 - m11 + 1)
  403. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  404. end
  405. end
  406. end
  407.  
  408. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  409. local xs, ys, zs = x + x, y + y, z + z
  410. local wx, wy, wz = w * xs, w * ys, w * zs
  411. local xx = x * xs
  412. local xy = x * ys
  413. local xz = x * zs
  414. local yy = y * ys
  415. local yz = y * zs
  416. local zz = z * zs
  417. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  418. end
  419.  
  420. function QuaternionSlerp(a, b, t)
  421. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  422. local startInterp, finishInterp;
  423. if cosTheta >= 0.0001 then
  424. if (1 - cosTheta) > 0.0001 then
  425. local theta = ACOS(cosTheta)
  426. local invSinTheta = 1 / SIN(theta)
  427. startInterp = SIN((1 - t) * theta) * invSinTheta
  428. finishInterp = SIN(t * theta) * invSinTheta
  429. else
  430. startInterp = 1 - t
  431. finishInterp = t
  432. end
  433. else
  434. if (1 + cosTheta) > 0.0001 then
  435. local theta = ACOS(-cosTheta)
  436. local invSinTheta = 1 / SIN(theta)
  437. startInterp = SIN((t - 1) * theta) * invSinTheta
  438. finishInterp = SIN(t * theta) * invSinTheta
  439. else
  440. startInterp = t - 1
  441. finishInterp = t
  442. end
  443. end
  444. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  445. end
  446.  
  447. function Clerp(a, b, t)
  448. local qa = {QuaternionFromCFrame(a)}
  449. local qb = {QuaternionFromCFrame(b)}
  450. local ax, ay, az = a.x, a.y, a.z
  451. local bx, by, bz = b.x, b.y, b.z
  452. local _t = 1 - t
  453. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  454. end
  455.  
  456. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  457. local frame = IT("Frame")
  458. frame.BackgroundTransparency = TRANSPARENCY
  459. frame.BorderSizePixel = BORDERSIZEPIXEL
  460. frame.Position = POSITION
  461. frame.Size = SIZE
  462. frame.BackgroundColor3 = COLOR
  463. frame.BorderColor3 = BORDERCOLOR
  464. frame.Name = NAME
  465. frame.Parent = PARENT
  466. return frame
  467. end
  468.  
  469. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  470. local label = IT("TextLabel")
  471. label.BackgroundTransparency = 1
  472. label.Size = UD2(1, 0, 1, 0)
  473. label.Position = UD2(0, 0, 0, 0)
  474. label.TextColor3 = TEXTCOLOR
  475. label.TextStrokeTransparency = STROKETRANSPARENCY
  476. label.TextTransparency = TRANSPARENCY
  477. label.FontSize = TEXTFONTSIZE
  478. label.Font = TEXTFONT
  479. label.BorderSizePixel = BORDERSIZEPIXEL
  480. label.TextScaled = false
  481. label.Text = TEXT
  482. label.Name = NAME
  483. label.Parent = PARENT
  484. return label
  485. end
  486.  
  487. function NoOutlines(PART)
  488. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  489. end
  490.  
  491.  
  492. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  493. local NEWWELD = IT(TYPE)
  494. NEWWELD.Part0 = PART0
  495. NEWWELD.Part1 = PART1
  496. NEWWELD.C0 = C0
  497. NEWWELD.C1 = C1
  498. NEWWELD.Parent = PARENT
  499. return NEWWELD
  500. end
  501.  
  502. function CreateSound(ID, PARENT, VOLUME, PITCH)
  503. local NEWSOUND = nil
  504. coroutine.resume(coroutine.create(function()
  505. NEWSOUND = IT("Sound", PARENT)
  506. NEWSOUND.Volume = VOLUME
  507. NEWSOUND.Pitch = PITCH
  508. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  509. Swait()
  510. NEWSOUND:play()
  511. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  512. end))
  513. return NEWSOUND
  514. end
  515.  
  516. function CFrameFromTopBack(at, top, back)
  517. local right = top:Cross(back)
  518. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  519. end
  520.  
  521. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  522. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  523. local mesh = IT("SpecialMesh",wave)
  524. mesh.MeshType = "FileMesh"
  525. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  526. mesh.Scale = SIZE
  527. mesh.Offset = VT(0,0,-SIZE.X/8)
  528. wave.CFrame = CFRAME
  529. coroutine.resume(coroutine.create(function(PART)
  530. for i = 1, WAIT do
  531. Swait()
  532. mesh.Scale = mesh.Scale + GROW
  533. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  534. if DOESROT == true then
  535. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  536. end
  537. wave.Transparency = wave.Transparency + (0.5/WAIT)
  538. if wave.Transparency > 0.99 then
  539. wave:remove()
  540. end
  541. end
  542. end))
  543. end
  544.  
  545. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  546. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  547. local mesh = IT("SpecialMesh",wave)
  548. mesh.MeshType = "FileMesh"
  549. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  550. mesh.Scale = SIZE
  551. --mesh.Offset = VT(0,0,-SIZE.X/8)
  552. wave.CFrame = CFRAME
  553. coroutine.resume(coroutine.create(function(PART)
  554. for i = 1, WAIT do
  555. Swait()
  556. mesh.Scale = mesh.Scale + GROW
  557. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  558. if DOESROT == true then
  559. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  560. end
  561. wave.Transparency = wave.Transparency + (0.5/WAIT)
  562. if wave.Transparency > 0.99 then
  563. wave:remove()
  564. end
  565. end
  566. end))
  567. end
  568.  
  569. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  570. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  571. local mesh = IT("SpecialMesh",wave)
  572. mesh.MeshType = "FileMesh"
  573. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  574. mesh.Scale = SIZE
  575. wave.CFrame = CFRAME
  576. coroutine.resume(coroutine.create(function(PART)
  577. for i = 1, WAIT do
  578. Swait()
  579. mesh.Scale = mesh.Scale + GROW
  580. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  581. if DOESROT == true then
  582. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  583. end
  584. wave.Transparency = wave.Transparency + (0.5/WAIT)
  585. if wave.Transparency > 0.99 then
  586. wave:remove()
  587. end
  588. end
  589. end))
  590. end
  591.  
  592.  
  593. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  594. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  595. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  596. wave.CFrame = CFRAME
  597. coroutine.resume(coroutine.create(function(PART)
  598. for i = 1, WAIT do
  599. Swait()
  600. mesh.Scale = mesh.Scale * GROW
  601. wave.Transparency = wave.Transparency + (0.5/WAIT)
  602. if wave.Transparency > 0.99 then
  603. wave:remove()
  604. end
  605. end
  606. end))
  607. end
  608.  
  609. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  610. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  611. local mesh = IT("SpecialMesh",wave)
  612. mesh.MeshType = "Sphere"
  613. mesh.Scale = SIZE
  614. mesh.Offset = VT(0,0,0)
  615. wave.CFrame = CFRAME
  616. coroutine.resume(coroutine.create(function(PART)
  617. for i = 1, WAIT do
  618. Swait()
  619. mesh.Scale = mesh.Scale + GROW
  620. wave.Transparency = wave.Transparency + (1/WAIT)
  621. if wave.Transparency > 0.99 then
  622. wave:remove()
  623. end
  624. end
  625. end))
  626. end
  627.  
  628. function MakeForm(PART,TYPE)
  629. if TYPE == "Cyl" then
  630. local MSH = IT("CylinderMesh",PART)
  631. elseif TYPE == "Ball" then
  632. local MSH = IT("SpecialMesh",PART)
  633. MSH.MeshType = "Sphere"
  634. elseif TYPE == "Wedge" then
  635. local MSH = IT("SpecialMesh",PART)
  636. MSH.MeshType = "Wedge"
  637. end
  638. end
  639.  
  640. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  641. if FLOOR ~= nil then
  642. coroutine.resume(coroutine.create(function()
  643. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  644. PART.CFrame = CF(POSITION)
  645. for i = 1, 45 do
  646. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  647. RingPiece.Material = FLOOR.Material
  648. RingPiece.Color = FLOOR.Color
  649. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  650. Debris:AddItem(RingPiece,SWAIT/100)
  651. end
  652. PART:remove()
  653. end))
  654. end
  655. end
  656.  
  657. function CheckTableForString(Table, String)
  658. for i, v in pairs(Table) do
  659. if string.find(string.lower(String), string.lower(v)) then
  660. return true
  661. end
  662. end
  663. return false
  664. end
  665.  
  666. function CheckIntangible(Hit)
  667. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  668. if Hit and Hit.Parent then
  669. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  670. return true
  671. end
  672. end
  673. return false
  674. end
  675.  
  676. Debris = game:GetService("Debris")
  677.  
  678. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  679. local Direction = CFrame.new(StartPos, Vec).lookVector
  680. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  681. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  682. if RayHit and CheckIntangible(RayHit) then
  683. if DelayIfHit then
  684. wait()
  685. end
  686. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  687. end
  688. return RayHit, RayPos, RayNormal
  689. end
  690.  
  691. function turnto(position)
  692. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  693. end
  694.  
  695. --//=================================\\
  696. --|| WEAPON CREATION
  697. --\\=================================//
  698.  
  699.  
  700.  
  701. for _, c in pairs(Weapon:GetChildren()) do
  702. if c.ClassName == "Part" then
  703. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  704. end
  705. end
  706.  
  707. Weapon.Parent = Character
  708.  
  709. Humanoid.Died:connect(function()
  710. ATTACK = true
  711. end)
  712.  
  713. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  714. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  715. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  716. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  717.  
  718. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Golden Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  719. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Golden Grasp", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  720. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  721. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Implosion Collision", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  722.  
  723. --//=================================\\
  724. --|| DAMAGE FUNCTIONS
  725. --\\=================================//
  726.  
  727. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  728. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really white", "Effect", VT())
  729. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  730. local BODYGYRO = IT("BodyGyro", STATPART)
  731. local BODYPOSITION = IT("BodyPosition", STATPART)
  732. BODYPOSITION.P = 2000
  733. BODYPOSITION.D = 100
  734. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  735. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  736. game:GetService("Debris"):AddItem(STATPART ,5)
  737. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  738. BILLBOARDGUI.Adornee = STATPART
  739. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  740. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  741. BILLBOARDGUI.AlwaysOnTop = false
  742. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  743. TEXTLABEL.BackgroundTransparency = 1
  744. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  745. TEXTLABEL.Text = TEXT
  746. TEXTLABEL.Font = "SciFi"
  747. TEXTLABEL.FontSize="Size42"
  748. TEXTLABEL.TextColor3 = COLOR
  749. TEXTLABEL.TextStrokeTransparency = 1
  750. TEXTLABEL.TextScaled = true
  751. TEXTLABEL.TextWrapped = true
  752. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  753. if LABELTYPE == "Normal" then
  754. for i = 1, 30 do
  755. Swait()
  756. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  757. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  758. end
  759. elseif LABELTYPE == "Debuff" then
  760. for i = 1, 30 do
  761. Swait()
  762. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  763. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  764. end
  765. elseif LABELTYPE == "Shock" then
  766. local ORIGIN = STATPART.Position
  767. for i = 1, 30 do
  768. Swait()
  769. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  770. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  771. end
  772. end
  773. THEPART.Parent = nil
  774. end),STATPART, BODYPOSITION, TEXTLABEL)
  775. end
  776.  
  777. --//=================================\\
  778. --|| DAMAGING
  779. --\\=================================//
  780.  
  781. function killnearest(position,range,maxstrength,direction)
  782. for i,v in ipairs(workspace:GetChildren()) do
  783. local body = v:GetChildren()
  784. for part = 1, #body do
  785. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  786. if(body[part].Position - position).Magnitude < range then
  787. if v.ClassName == "Model" then
  788. --v:BreakJoints()
  789. end
  790. local POS = position
  791. coroutine.resume(coroutine.create(function()
  792. body[part].Anchored = true
  793. body[part].Parent = Effects
  794. body[part].CanCollide = true
  795. local SIZE = body[part].Size
  796. body[part].Material = "Neon"
  797. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  798. for i = 1, 75 do
  799. Swait()
  800. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  801. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  802. end
  803. coroutine.resume(coroutine.create(function()
  804. while true do
  805. Swait()
  806. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  807. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  808. end
  809. end))
  810. body[part].Anchored = false
  811. body[part].Velocity = direction.lookVector*maxstrength
  812. end))
  813. end
  814. end
  815. end
  816. if v.ClassName == "Part" then
  817. if v.Anchored == false and (v.Position - position).Magnitude < range then
  818. local POS = position
  819. coroutine.resume(coroutine.create(function()
  820. v.Anchored = true
  821. v.Parent = Effects
  822. local SIZE = v.Size
  823. v.Material = "Neon"
  824. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  825. for i = 1, 75 do
  826. Swait()
  827. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  828. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  829. end
  830. coroutine.resume(coroutine.create(function()
  831. while true do
  832. Swait()
  833. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  834. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  835. end
  836. end))
  837. v.Anchored = false
  838. v.Velocity = direction.lookVector*maxstrength
  839. end))
  840. end
  841. end
  842. end
  843. end
  844.  
  845. --//=================================\\
  846. --|| ATTACK FUNCTIONS AND STUFF
  847. --\\=================================//
  848.  
  849. function AttackTemplate()
  850. ATTACK = true
  851. Rooted = false
  852. for i=0, 1, 0.1 / Animation_Speed do
  853. Swait()
  854. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  855. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  856. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  857. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  858. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  859. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  860. end
  861. ATTACK = false
  862. Rooted = false
  863. end
  864.  
  865. function DeathAgreement()
  866. ATTACK = true
  867. Rooted = false
  868. local SPEED = Speed
  869. Speed = 10
  870. CreateSound("357202141", RightArm, 10, 1.1)
  871. for i=0, 0, 0.1 / Animation_Speed do
  872. Swait()
  873. turnto(Mouse.Hit.p)
  874. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  875. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  876. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  877. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  878. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  879. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  880. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  881. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  882. end
  883. for i=0, 0.15, 0.1 / Animation_Speed do
  884. Swait()
  885. turnto(Mouse.Hit.p)
  886. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  890. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  892. end
  893. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really White", "Punch", VT(50,50,50),false)
  894. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  895. PART.Shape = "Ball"
  896. local bv = Instance.new("BodyVelocity")
  897. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  898. bv.velocity = RootPart.CFrame.lookVector*600
  899. bv.Parent = PART
  900. bv.Name = "PROJECTILEVELOCITY"
  901. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
  902. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
  903. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
  904. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(2.2,0.6,2.2))
  905. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  906. coroutine.resume(coroutine.create(function()
  907. for i = 1, 10 do
  908. Swait()
  909. PART.Transparency = PART.Transparency + 0.2/10
  910. PART.Size = PART.Size + VT(5,5,5)
  911. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  912. end
  913. PART:Destroy()
  914. end))
  915. for i=0, 1, 0.1 / Animation_Speed do
  916. Swait()
  917. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  921. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  923. end
  924. Speed = SPEED
  925. ATTACK = false
  926. Rooted = false
  927. end
  928.  
  929. function GrabTime()
  930. ATTACK = true
  931. Rooted = false
  932. local HASGRABBED = false
  933. local WELD = nil
  934. local TORS = nil
  935. local hitting = FIST.Touched:connect(function(hit)
  936. if hit.Parent:FindFirstChild("Humanoid") then
  937. if hit.Parent.Humanoid.Health ~= 0 then
  938. UNANCHOR = false
  939. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  940. TORS.Anchored = true
  941. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  942. WELD = weldBetween(RightArm,TORS)
  943. HASGRABBED = true
  944. Rooted = true
  945. end
  946. end
  947. end)
  948. for i=0, 1, 0.1 / Animation_Speed do
  949. Swait()
  950. if HASGRABBED == true then
  951. break
  952. end
  953. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  959. end
  960. hitting:disconnect()
  961. if HASGRABBED == true then
  962. TORS.Anchored = false
  963. RootPart.Anchored = true
  964. for i=0, 2, 0.1 / Animation_Speed do
  965. Swait()
  966. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  970. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  972. end
  973. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  974. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  975. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really white", "Sound", VT(0,0,0))
  976. SOUNDPART.CFrame = RootPart.CFrame
  977. Debris:AddItem(SOUNDPART,5)
  978. CreateSound("357202073", SOUNDPART, 2, 1)
  979. for i = 1, 15 do
  980. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  981. end
  982. for i=0, 2, 0.1 / Animation_Speed do
  983. Swait()
  984. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  990. end
  991. for i=0, 0.25, 0.1 / Animation_Speed do
  992. Swait()
  993. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  997. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  999. end
  1000. if HITFLOOR ~= nil then
  1001. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  1002. end
  1003. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1004. WELD:remove()
  1005. for i = 1, 25 do
  1006. Swait()
  1007. killnearest(RootPart.Position,45,100,Torso.CFrame)
  1008. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  1009. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really White",VT(1,0.4,1))
  1010. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really Gray",VT(2.3,0.3,2.3))
  1011. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1012. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15)
  1013. end
  1014. end
  1015. UNANCHOR = true
  1016. ATTACK = false
  1017. Rooted = false
  1018. end
  1019.  
  1020. function MaxSpeed()
  1021. local ORIGIN = RootPart.Position
  1022. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1023. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1024. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really White", "Sound", VT(0,0,0))
  1025. SOUNDPART.CFrame = RootPart.CFrame
  1026. Debris:AddItem(SOUNDPART,5)
  1027. CreateSound("357202032", SOUNDPART, 2, 1)
  1028. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1029. Swait()
  1030. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1031. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1032. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really Gray", "Sound", VT(0,0,0))
  1033. SOUNDPART.CFrame = RootPart.CFrame
  1034. Debris:AddItem(SOUNDPART,5)
  1035. CreateSound("1295446488", SOUNDPART, 2, 1)
  1036. if MRANDOM(1,8) == 1 then
  1037. ATTACK = true
  1038. Rooted = true
  1039. local FRUITSTABLE = {
  1040. {MeshId = "16190555", TextureId = "16190577", Color = "Really White"},
  1041. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  1042. {MeshId = "24394186", TextureId = "24394178", Color = "Gray"}
  1043. }
  1044. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  1045. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  1046. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  1047. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  1048. weldBetween(RightArm,FRUITMODEL)
  1049. for i=0, 4, 0.1 / Animation_Speed do
  1050. Swait()
  1051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1055. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1057. end
  1058. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1059. FRUITMODEL:remove()
  1060. for i = 1, 15 do
  1061. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1062. end
  1063. for i=0, 0.5, 0.1 / Animation_Speed do
  1064. Swait()
  1065. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1069. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1071. end
  1072. ATTACK = false
  1073. Rooted = false
  1074. end
  1075. end
  1076.  
  1077. function GreenUltimate()
  1078. ATTACK = true
  1079. Rooted = true
  1080. CreateSound("358080470", RightArm, 10, 0.8)
  1081. for i=0, 8, 0.1 / Animation_Speed do
  1082. Swait()
  1083. turnto(Mouse.Hit.p)
  1084. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really White",VT(0.2,0,0.2))
  1085. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1)
  1086. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1087. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0)
  1088. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  1089. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  1090. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1094. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1095. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1096. end
  1097. for i=0, 0.15, 0.1 / Animation_Speed do
  1098. Swait()
  1099. turnto(Mouse.Hit.p)
  1100. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1104. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1106. end
  1107. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really White",VT(-0.04,-0.04,-0.04))
  1108. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really Gray",VT(-0.035,-0.035,-0.035))
  1109. coroutine.resume(coroutine.create(function()
  1110. Swait(100)
  1111. for i = 1, 5 do
  1112. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really White",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1113. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really Gray",VT(4.5*i,0.2,4.5*i))
  1114. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gray",VT(5*i,0.2,5*i))
  1115. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really white",VT(4*i,0.6,4*i))
  1116. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really Gray",VT(5.2*i,0.6,5.2*i))
  1117. end
  1118. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1119. for i = 1, 5 do
  1120. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1121. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1122. end
  1123. coroutine.resume(coroutine.create(function()
  1124. for i = 1, 50 do
  1125. Swait()
  1126. for i = 1, 1 do
  1127. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1128. end
  1129. for i = 1, 2 do
  1130. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3)
  1131. end
  1132. end
  1133. end))
  1134. end))
  1135. for i=0, 4, 0.1 / Animation_Speed do
  1136. Swait()
  1137. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1138. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1139. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1140. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1141. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1142. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1143. end
  1144. ATTACK = false
  1145. Rooted = false
  1146. end
  1147.  
  1148. --//=================================\\
  1149. --|| ASSIGN THINGS TO KEYS
  1150. --\\=================================//
  1151.  
  1152. function MouseDown(Mouse)
  1153. if ATTACK == false then
  1154. end
  1155. end
  1156.  
  1157. function MouseUp(Mouse)
  1158. HOLD = false
  1159. end
  1160.  
  1161. function KeyDown(Key)
  1162. KEYHOLD = true
  1163. if Key == "z" and ATTACK == false then
  1164. DeathAgreement()
  1165. end
  1166.  
  1167. if Key == "b" and ATTACK == false then
  1168. GrabTime()
  1169. end
  1170.  
  1171. if Key == "c" and ATTACK == false then
  1172. MaxSpeed()
  1173. end
  1174.  
  1175. if Key == "x" and ATTACK == false then
  1176. GreenUltimate()
  1177. end
  1178.  
  1179. if Key == "p" and ATTACK == false then
  1180. if Speed == 16 then
  1181. Speed = 150
  1182. elseif Speed == 150 then
  1183. Speed = 16
  1184. end
  1185. end
  1186. end
  1187.  
  1188. function KeyUp(Key)
  1189. KEYHOLD = false
  1190. end
  1191.  
  1192. Mouse.Button1Down:connect(function(NEWKEY)
  1193. MouseDown(NEWKEY)
  1194. end)
  1195. Mouse.Button1Up:connect(function(NEWKEY)
  1196. MouseUp(NEWKEY)
  1197. end)
  1198. Mouse.KeyDown:connect(function(NEWKEY)
  1199. KeyDown(NEWKEY)
  1200. end)
  1201. Mouse.KeyUp:connect(function(NEWKEY)
  1202. KeyUp(NEWKEY)
  1203. end)
  1204.  
  1205. --//=================================\\
  1206. --\\=================================//
  1207.  
  1208.  
  1209. function unanchor()
  1210. if UNANCHOR == true then
  1211. g = Character:GetChildren()
  1212. for i = 1, #g do
  1213. if g[i].ClassName == "Part" then
  1214. g[i].Anchored = false
  1215. end
  1216. end
  1217. end
  1218. end
  1219.  
  1220.  
  1221. --//=================================\\
  1222. --|| WRAP THE WHOLE SCRIPT UP
  1223. --\\=================================//
  1224.  
  1225. Humanoid.Changed:connect(function(Jump)
  1226. if Jump == "Jump" and (Disable_Jump == true) then
  1227. Humanoid.Jump = false
  1228. end
  1229. end)
  1230.  
  1231. while true do
  1232. Swait()
  1233. ANIMATE.Parent = nil
  1234. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1235. IDLEANIMATION:Play()
  1236. SINE = SINE + CHANGE
  1237. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1238. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1239. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1240. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1241. local WALKSPEEDVALUE = 0
  1242. if Speed < 35 then
  1243. WALKSPEEDVALUE = 6
  1244. else
  1245. WALKSPEEDVALUE = 3
  1246. end
  1247. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1248. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1249. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1250. if Speed < 35 then
  1251. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1252. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1253. else
  1254. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1255. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1256. end
  1257. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1258. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1259. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1260. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1261. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1262. end
  1263. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1264. ANIM = "Jump"
  1265. if ATTACK == false then
  1266. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1272. end
  1273. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1274. ANIM = "Fall"
  1275. if ATTACK == false then
  1276. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1282. end
  1283. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1284. ANIM = "Idle"
  1285. if ATTACK == false then
  1286. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1287. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1289. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1290. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1291. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1292. end
  1293. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1294. ANIM = "Walk"
  1295. WALK = WALK + 1 / Animation_Speed
  1296. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1297. WALK = 0
  1298. if WALKINGANIM == true then
  1299. WALKINGANIM = false
  1300. elseif WALKINGANIM == false then
  1301. WALKINGANIM = true
  1302. end
  1303. end
  1304. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1305. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1306. if ATTACK == false then
  1307. if Speed < 35 then
  1308. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1309. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1310. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1311. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1312. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1313. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1314. else
  1315. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1316. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1317. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1318. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1319. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1320. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1321. end
  1322. end
  1323. end
  1324. unanchor()
  1325. Humanoid.MaxHealth = "inf"
  1326. Humanoid.Health = "inf"
  1327. if Rooted == false then
  1328. Disable_Jump = false
  1329. Humanoid.WalkSpeed = Speed
  1330. elseif Rooted == true then
  1331. Disable_Jump = true
  1332. Humanoid.WalkSpeed = 0
  1333. end
  1334. local MATHS = {"0","1"}
  1335. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1336. Humanoid.PlatformStand = false
  1337. end
  1338.  
  1339. --//=================================\\
  1340. --\\=================================//
  1341.  
  1342.  
  1343.  
  1344.  
  1345.  
  1346. --//====================================================\\--
  1347. --|| END OF SCRIPT
  1348. --\\====================================================//--
  1349. RAW Paste Data
  1350. Player = game.Players.LocalPlayer
  1351. Character = Player.Character
  1352. local txt = Instance.new("BillboardGui", Character)
  1353. txt.Adornee = Character.Head
  1354. txt.Name = "_status"
  1355. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1356. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1357. local text = Instance.new("TextLabel", txt)
  1358. text.Size = UDim2.new(10, 0, 7, 0)
  1359. text.FontSize = "Size24"
  1360. text.TextScaled = true
  1361. text.TextTransparency = 0
  1362. text.BackgroundTransparency = 1
  1363. text.TextTransparency = 0
  1364. text.TextStrokeTransparency = 0
  1365. text.Font = "Antique"
  1366. text.TextStrokeColor3 = Color3.new(170,0,0)
  1367. text.Text = "Little Balance"
  1368.  
  1369.  
  1370. --//====================================================\\--
  1371. --||EDITED BY PIANOTUBER CREATED BY SHACKLUSTER
  1372. --\\====================================================//--
  1373.  
  1374.  
  1375.  
  1376. wait(0.2)
  1377.  
  1378.  
  1379.  
  1380. Player = game:GetService("Players").LocalPlayer
  1381. PlayerGui = Player.PlayerGui
  1382. Cam = workspace.CurrentCamera
  1383. Backpack = Player.Backpack
  1384. Character = Player.Character
  1385. Humanoid = Character.Humanoid
  1386. Mouse = Player:GetMouse()
  1387. RootPart = Character["HumanoidRootPart"]
  1388. Torso = Character["Torso"]
  1389. Head = Character["Head"]
  1390. RightArm = Character["Right Arm"]
  1391. LeftArm = Character["Left Arm"]
  1392. RightLeg = Character["Right Leg"]
  1393. LeftLeg = Character["Left Leg"]
  1394. RootJoint = RootPart["RootJoint"]
  1395. Neck = Torso["Neck"]
  1396. RightShoulder = Torso["Right Shoulder"]
  1397. LeftShoulder = Torso["Left Shoulder"]
  1398. RightHip = Torso["Right Hip"]
  1399. LeftHip = Torso["Left Hip"]
  1400. local sick = Instance.new("Sound",Character)
  1401. sick.SoundId = "rbxassetid://1579337956"
  1402. sick.Looped = true
  1403. sick.Pitch = 1
  1404. sick.Volume = 0.3
  1405. sick:Play()
  1406.  
  1407. IT = Instance.new
  1408. CF = CFrame.new
  1409. VT = Vector3.new
  1410. RAD = math.rad
  1411. C3 = Color3.new
  1412. UD2 = UDim2.new
  1413. BRICKC = BrickColor.new
  1414. ANGLES = CFrame.Angles
  1415. EULER = CFrame.fromEulerAnglesXYZ
  1416. COS = math.cos
  1417. ACOS = math.acos
  1418. SIN = math.sin
  1419. ASIN = math.asin
  1420. ABS = math.abs
  1421. MRANDOM = math.random
  1422. FLOOR = math.floor
  1423.  
  1424. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1425. local NEWMESH = IT(MESH)
  1426. if MESH == "SpecialMesh" then
  1427. NEWMESH.MeshType = MESHTYPE
  1428. if MESHID ~= "nil" and MESHID ~= "" then
  1429. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1430. end
  1431. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1432. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1433. end
  1434. end
  1435. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1436. NEWMESH.Scale = SCALE
  1437. NEWMESH.Parent = PARENT
  1438. return NEWMESH
  1439. end
  1440.  
  1441. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1442. local NEWPART = IT("Part")
  1443. NEWPART.formFactor = FORMFACTOR
  1444. NEWPART.Reflectance = REFLECTANCE
  1445. NEWPART.Transparency = TRANSPARENCY
  1446. NEWPART.CanCollide = false
  1447. NEWPART.Locked = true
  1448. NEWPART.Anchored = true
  1449. if ANCHOR == false then
  1450. NEWPART.Anchored = false
  1451. end
  1452. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1453. NEWPART.Name = NAME
  1454. NEWPART.Size = SIZE
  1455. NEWPART.Position = Torso.Position
  1456. NEWPART.Material = MATERIAL
  1457. NEWPART:BreakJoints()
  1458. NEWPART.Parent = PARENT
  1459. return NEWPART
  1460. end
  1461.  
  1462. --//=================================\\
  1463. --|| CUSTOMIZATION
  1464. --\\=================================//
  1465.  
  1466. Player_Size = 1 --Size of the player.
  1467. Animation_Speed = 2
  1468. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  1469.  
  1470. local Speed = 18
  1471. local Effects2 = {}
  1472.  
  1473. ---//=================================\\
  1474. --|| END OF CUSTOMIZATION
  1475. --\\=================================//
  1476.  
  1477. local function weldBetween(a, b)
  1478. local weldd = Instance.new("ManualWeld")
  1479. weldd.Part0 = a
  1480. weldd.Part1 = b
  1481. weldd.C0 = CFrame.new()
  1482. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1483. weldd.Parent = a
  1484. return weldd
  1485. end
  1486.  
  1487. --//=================================\\
  1488. --|| USEFUL VALUES
  1489. --\\=================================//
  1490.  
  1491. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1492. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1493. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1494. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  1495. local CHANGEDEFENSE = 0
  1496. local CHANGEDAMAGE = 0
  1497. local CHANGEMOVEMENT = 0
  1498. local ANIM = "Idle"
  1499. local ATTACK = false
  1500. local EQUIPPED = false
  1501. local HOLD = false
  1502. local COMBO = 1
  1503. local Rooted = false
  1504. local SINE = 0
  1505. local KEYHOLD = false
  1506. local CHANGE = 2 / Animation_Speed
  1507. local WALKINGANIM = false
  1508. local WALK = 0
  1509. local VALUE1 = false
  1510. local VALUE2 = false
  1511. local ROBLOXIDLEANIMATION = IT("Animation")
  1512. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1513. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1514. --ROBLOXIDLEANIMATION.Parent = Humanoid
  1515. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  1516. WEAPONGUI.Name = "Weapon GUI"
  1517. local Weapon = IT("Model")
  1518. Weapon.Name = "Adds"
  1519. local HITFLOOR = nil
  1520. local Effects = IT("Folder", Weapon)
  1521. Effects.Name = "Effects"
  1522. local ANIMATOR = Humanoid.Animator
  1523. local ANIMATE = Character.Animate
  1524. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  1525. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  1526. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  1527. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  1528. local UNANCHOR = true
  1529.  
  1530. local SKILLTEXTCOLOR = C3(0,255/255,0)
  1531.  
  1532. --//=================================\\
  1533. --\\=================================//
  1534.  
  1535.  
  1536. --//=================================\\
  1537. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  1538. --\\=================================//
  1539.  
  1540. ArtificialHB = Instance.new("BindableEvent", script)
  1541. ArtificialHB.Name = "ArtificialHB"
  1542.  
  1543. script:WaitForChild("ArtificialHB")
  1544.  
  1545. frame = Frame_Speed
  1546. tf = 0
  1547. allowframeloss = false
  1548. tossremainder = false
  1549. lastframe = tick()
  1550. script.ArtificialHB:Fire()
  1551.  
  1552. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1553. tf = tf + s
  1554. if tf >= frame then
  1555. if allowframeloss then
  1556. script.ArtificialHB:Fire()
  1557. lastframe = tick()
  1558. else
  1559. for i = 1, math.floor(tf / frame) do
  1560. script.ArtificialHB:Fire()
  1561. end
  1562. lastframe = tick()
  1563. end
  1564. if tossremainder then
  1565. tf = 0
  1566. else
  1567. tf = tf - frame * math.floor(tf / frame)
  1568. end
  1569. end
  1570. end)
  1571.  
  1572. --//=================================\\
  1573. --\\=================================//
  1574.  
  1575.  
  1576.  
  1577.  
  1578.  
  1579. --//=================================\\
  1580. --|| SOME FUNCTIONS
  1581. --\\=================================//
  1582.  
  1583. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1584. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1585. end
  1586.  
  1587. function PositiveAngle(NUMBER)
  1588. if NUMBER >= 0 then
  1589. NUMBER = 0
  1590. end
  1591. return NUMBER
  1592. end
  1593.  
  1594. function NegativeAngle(NUMBER)
  1595. if NUMBER <= 0 then
  1596. NUMBER = 0
  1597. end
  1598. return NUMBER
  1599. end
  1600.  
  1601. function Swait(NUMBER)
  1602. if NUMBER == 0 or NUMBER == nil then
  1603. ArtificialHB.Event:wait()
  1604. else
  1605. for i = 1, NUMBER do
  1606. ArtificialHB.Event:wait()
  1607. end
  1608. end
  1609. end
  1610.  
  1611. function QuaternionFromCFrame(cf)
  1612. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1613. local trace = m00 + m11 + m22
  1614. if trace > 0 then
  1615. local s = math.sqrt(1 + trace)
  1616. local recip = 0.5 / s
  1617. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1618. else
  1619. local i = 0
  1620. if m11 > m00 then
  1621. i = 1
  1622. end
  1623. if m22 > (i == 0 and m00 or m11) then
  1624. i = 2
  1625. end
  1626. if i == 0 then
  1627. local s = math.sqrt(m00 - m11 - m22 + 1)
  1628. local recip = 0.5 / s
  1629. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1630. elseif i == 1 then
  1631. local s = math.sqrt(m11 - m22 - m00 + 1)
  1632. local recip = 0.5 / s
  1633. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1634. elseif i == 2 then
  1635. local s = math.sqrt(m22 - m00 - m11 + 1)
  1636. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1637. end
  1638. end
  1639. end
  1640.  
  1641. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1642. local xs, ys, zs = x + x, y + y, z + z
  1643. local wx, wy, wz = w * xs, w * ys, w * zs
  1644. local xx = x * xs
  1645. local xy = x * ys
  1646. local xz = x * zs
  1647. local yy = y * ys
  1648. local yz = y * zs
  1649. local zz = z * zs
  1650. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1651. end
  1652.  
  1653. function QuaternionSlerp(a, b, t)
  1654. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1655. local startInterp, finishInterp;
  1656. if cosTheta >= 0.0001 then
  1657. if (1 - cosTheta) > 0.0001 then
  1658. local theta = ACOS(cosTheta)
  1659. local invSinTheta = 1 / SIN(theta)
  1660. startInterp = SIN((1 - t) * theta) * invSinTheta
  1661. finishInterp = SIN(t * theta) * invSinTheta
  1662. else
  1663. startInterp = 1 - t
  1664. finishInterp = t
  1665. end
  1666. else
  1667. if (1 + cosTheta) > 0.0001 then
  1668. local theta = ACOS(-cosTheta)
  1669. local invSinTheta = 1 / SIN(theta)
  1670. startInterp = SIN((t - 1) * theta) * invSinTheta
  1671. finishInterp = SIN(t * theta) * invSinTheta
  1672. else
  1673. startInterp = t - 1
  1674. finishInterp = t
  1675. end
  1676. end
  1677. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1678. end
  1679.  
  1680. function Clerp(a, b, t)
  1681. local qa = {QuaternionFromCFrame(a)}
  1682. local qb = {QuaternionFromCFrame(b)}
  1683. local ax, ay, az = a.x, a.y, a.z
  1684. local bx, by, bz = b.x, b.y, b.z
  1685. local _t = 1 - t
  1686. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1687. end
  1688.  
  1689. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1690. local frame = IT("Frame")
  1691. frame.BackgroundTransparency = TRANSPARENCY
  1692. frame.BorderSizePixel = BORDERSIZEPIXEL
  1693. frame.Position = POSITION
  1694. frame.Size = SIZE
  1695. frame.BackgroundColor3 = COLOR
  1696. frame.BorderColor3 = BORDERCOLOR
  1697. frame.Name = NAME
  1698. frame.Parent = PARENT
  1699. return frame
  1700. end
  1701.  
  1702. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1703. local label = IT("TextLabel")
  1704. label.BackgroundTransparency = 1
  1705. label.Size = UD2(1, 0, 1, 0)
  1706. label.Position = UD2(0, 0, 0, 0)
  1707. label.TextColor3 = TEXTCOLOR
  1708. label.TextStrokeTransparency = STROKETRANSPARENCY
  1709. label.TextTransparency = TRANSPARENCY
  1710. label.FontSize = TEXTFONTSIZE
  1711. label.Font = TEXTFONT
  1712. label.BorderSizePixel = BORDERSIZEPIXEL
  1713. label.TextScaled = false
  1714. label.Text = TEXT
  1715. label.Name = NAME
  1716. label.Parent = PARENT
  1717. return label
  1718. end
  1719.  
  1720. function NoOutlines(PART)
  1721. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1722. end
  1723.  
  1724.  
  1725. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1726. local NEWWELD = IT(TYPE)
  1727. NEWWELD.Part0 = PART0
  1728. NEWWELD.Part1 = PART1
  1729. NEWWELD.C0 = C0
  1730. NEWWELD.C1 = C1
  1731. NEWWELD.Parent = PARENT
  1732. return NEWWELD
  1733. end
  1734.  
  1735. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1736. local NEWSOUND = nil
  1737. coroutine.resume(coroutine.create(function()
  1738. NEWSOUND = IT("Sound", PARENT)
  1739. NEWSOUND.Volume = VOLUME
  1740. NEWSOUND.Pitch = PITCH
  1741. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1742. Swait()
  1743. NEWSOUND:play()
  1744. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  1745. end))
  1746. return NEWSOUND
  1747. end
  1748.  
  1749. function CFrameFromTopBack(at, top, back)
  1750. local right = top:Cross(back)
  1751. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1752. end
  1753.  
  1754. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1755. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really white"), "Effect", VT(0,0,0))
  1756. local mesh = IT("SpecialMesh",wave)
  1757. mesh.MeshType = "FileMesh"
  1758. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1759. mesh.Scale = SIZE
  1760. mesh.Offset = VT(0,0,-SIZE.X/8)
  1761. wave.CFrame = CFRAME
  1762. coroutine.resume(coroutine.create(function(PART)
  1763. for i = 1, WAIT do
  1764. Swait()
  1765. mesh.Scale = mesh.Scale + GROW
  1766. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1767. if DOESROT == true then
  1768. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1769. end
  1770. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1771. if wave.Transparency > 0.99 then
  1772. wave:remove()
  1773. end
  1774. end
  1775. end))
  1776. end
  1777.  
  1778. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1779. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("White"), "Effect", VT(0,0,0))
  1780. local mesh = IT("SpecialMesh",wave)
  1781. mesh.MeshType = "FileMesh"
  1782. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1783. mesh.Scale = SIZE
  1784. --mesh.Offset = VT(0,0,-SIZE.X/8)
  1785. wave.CFrame = CFRAME
  1786. coroutine.resume(coroutine.create(function(PART)
  1787. for i = 1, WAIT do
  1788. Swait()
  1789. mesh.Scale = mesh.Scale + GROW
  1790. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1791. if DOESROT == true then
  1792. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1793. end
  1794. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1795. if wave.Transparency > 0.99 then
  1796. wave:remove()
  1797. end
  1798. end
  1799. end))
  1800. end
  1801.  
  1802. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1803. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Gray"), "Effect", VT(0,0,0))
  1804. local mesh = IT("SpecialMesh",wave)
  1805. mesh.MeshType = "FileMesh"
  1806. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1807. mesh.Scale = SIZE
  1808. wave.CFrame = CFRAME
  1809. coroutine.resume(coroutine.create(function(PART)
  1810. for i = 1, WAIT do
  1811. Swait()
  1812. mesh.Scale = mesh.Scale + GROW
  1813. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1814. if DOESROT == true then
  1815. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1816. end
  1817. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1818. if wave.Transparency > 0.99 then
  1819. wave:remove()
  1820. end
  1821. end
  1822. end))
  1823. end
  1824.  
  1825.  
  1826. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  1827. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really White"), "Effect", VT(1,1,1), true)
  1828. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  1829. wave.CFrame = CFRAME
  1830. coroutine.resume(coroutine.create(function(PART)
  1831. for i = 1, WAIT do
  1832. Swait()
  1833. mesh.Scale = mesh.Scale * GROW
  1834. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1835. if wave.Transparency > 0.99 then
  1836. wave:remove()
  1837. end
  1838. end
  1839. end))
  1840. end
  1841.  
  1842. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1843. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("White"), "Effect", VT(1,1,1), true)
  1844. local mesh = IT("SpecialMesh",wave)
  1845. mesh.MeshType = "Sphere"
  1846. mesh.Scale = SIZE
  1847. mesh.Offset = VT(0,0,0)
  1848. wave.CFrame = CFRAME
  1849. coroutine.resume(coroutine.create(function(PART)
  1850. for i = 1, WAIT do
  1851. Swait()
  1852. mesh.Scale = mesh.Scale + GROW
  1853. wave.Transparency = wave.Transparency + (1/WAIT)
  1854. if wave.Transparency > 0.99 then
  1855. wave:remove()
  1856. end
  1857. end
  1858. end))
  1859. end
  1860.  
  1861. function MakeForm(PART,TYPE)
  1862. if TYPE == "Cyl" then
  1863. local MSH = IT("CylinderMesh",PART)
  1864. elseif TYPE == "Ball" then
  1865. local MSH = IT("SpecialMesh",PART)
  1866. MSH.MeshType = "Sphere"
  1867. elseif TYPE == "Wedge" then
  1868. local MSH = IT("SpecialMesh",PART)
  1869. MSH.MeshType = "Wedge"
  1870. end
  1871. end
  1872.  
  1873. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1874. if FLOOR ~= nil then
  1875. coroutine.resume(coroutine.create(function()
  1876. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1877. PART.CFrame = CF(POSITION)
  1878. for i = 1, 45 do
  1879. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1880. RingPiece.Material = FLOOR.Material
  1881. RingPiece.Color = FLOOR.Color
  1882. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1883. Debris:AddItem(RingPiece,SWAIT/100)
  1884. end
  1885. PART:remove()
  1886. end))
  1887. end
  1888. end
  1889.  
  1890. function CheckTableForString(Table, String)
  1891. for i, v in pairs(Table) do
  1892. if string.find(string.lower(String), string.lower(v)) then
  1893. return true
  1894. end
  1895. end
  1896. return false
  1897. end
  1898.  
  1899. function CheckIntangible(Hit)
  1900. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1901. if Hit and Hit.Parent then
  1902. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1903. return true
  1904. end
  1905. end
  1906. return false
  1907. end
  1908.  
  1909. Debris = game:GetService("Debris")
  1910.  
  1911. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1912. local Direction = CFrame.new(StartPos, Vec).lookVector
  1913. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1914. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1915. if RayHit and CheckIntangible(RayHit) then
  1916. if DelayIfHit then
  1917. wait()
  1918. end
  1919. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1920. end
  1921. return RayHit, RayPos, RayNormal
  1922. end
  1923.  
  1924. function turnto(position)
  1925. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1926. end
  1927.  
  1928. --//=================================\\
  1929. --|| WEAPON CREATION
  1930. --\\=================================//
  1931.  
  1932. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really White", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  1933. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1934. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Gray", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  1935. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1936.  
  1937. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1938. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1939. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Gray", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1940. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1941. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1942. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1943. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Gray", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1944. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1945.  
  1946. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  1947. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1948. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really Gray", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  1949. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1950. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1951. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1952. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Gray", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1953. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1954. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1955. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1956.  
  1957.  
  1958. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really White", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  1959. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1960. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Gray", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  1961. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1962.  
  1963. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1964. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1965. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Gray", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1966. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1967. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1968. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1969. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Gray", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1970. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1971.  
  1972. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  1973. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1974. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really Gray", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  1975. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1976. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1977. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1978. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Gray", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1979. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1980. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1981. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1982.  
  1983. for _, c in pairs(Weapon:GetChildren()) do
  1984. if c.ClassName == "Part" then
  1985. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1986. end
  1987. end
  1988.  
  1989. Weapon.Parent = Character
  1990.  
  1991. Humanoid.Died:connect(function()
  1992. ATTACK = true
  1993. end)
  1994.  
  1995. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1996. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1997. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1998. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1999.  
  2000. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[X] God's Judgement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  2001. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Hell Time", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  2002. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Speedy Balance", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  2003. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[Z] Death's Greedy Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  2004.  
  2005. --//=================================\\
  2006. --|| DAMAGE FUNCTIONS
  2007. --\\=================================//
  2008.  
  2009. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  2010. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really white", "Effect", VT())
  2011. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  2012. local BODYGYRO = IT("BodyGyro", STATPART)
  2013. local BODYPOSITION = IT("BodyPosition", STATPART)
  2014. BODYPOSITION.P = 2000
  2015. BODYPOSITION.D = 100
  2016. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  2017. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  2018. game:GetService("Debris"):AddItem(STATPART ,5)
  2019. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2020. BILLBOARDGUI.Adornee = STATPART
  2021. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2022. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2023. BILLBOARDGUI.AlwaysOnTop = false
  2024. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2025. TEXTLABEL.BackgroundTransparency = 1
  2026. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2027. TEXTLABEL.Text = TEXT
  2028. TEXTLABEL.Font = "SciFi"
  2029. TEXTLABEL.FontSize="Size42"
  2030. TEXTLABEL.TextColor3 = COLOR
  2031. TEXTLABEL.TextStrokeTransparency = 1
  2032. TEXTLABEL.TextScaled = true
  2033. TEXTLABEL.TextWrapped = true
  2034. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2035. if LABELTYPE == "Normal" then
  2036. for i = 1, 30 do
  2037. Swait()
  2038. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  2039. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  2040. end
  2041. elseif LABELTYPE == "Debuff" then
  2042. for i = 1, 30 do
  2043. Swait()
  2044. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  2045. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  2046. end
  2047. elseif LABELTYPE == "Shock" then
  2048. local ORIGIN = STATPART.Position
  2049. for i = 1, 30 do
  2050. Swait()
  2051. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  2052. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  2053. end
  2054. end
  2055. THEPART.Parent = nil
  2056. end),STATPART, BODYPOSITION, TEXTLABEL)
  2057. end
  2058.  
  2059. --//=================================\\
  2060. --|| DAMAGING
  2061. --\\=================================//
  2062.  
  2063. function killnearest(position,range,maxstrength,direction)
  2064. for i,v in ipairs(workspace:GetChildren()) do
  2065. local body = v:GetChildren()
  2066. for part = 1, #body do
  2067. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2068. if(body[part].Position - position).Magnitude < range then
  2069. if v.ClassName == "Model" then
  2070. --v:BreakJoints()
  2071. end
  2072. local POS = position
  2073. coroutine.resume(coroutine.create(function()
  2074. body[part].Anchored = true
  2075. body[part].Parent = Effects
  2076. body[part].CanCollide = true
  2077. local SIZE = body[part].Size
  2078. body[part].Material = "Neon"
  2079. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  2080. for i = 1, 75 do
  2081. Swait()
  2082. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  2083. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2084. end
  2085. coroutine.resume(coroutine.create(function()
  2086. while true do
  2087. Swait()
  2088. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  2089. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2090. end
  2091. end))
  2092. body[part].Anchored = false
  2093. body[part].Velocity = direction.lookVector*maxstrength
  2094. end))
  2095. end
  2096. end
  2097. end
  2098. if v.ClassName == "Part" then
  2099. if v.Anchored == false and (v.Position - position).Magnitude < range then
  2100. local POS = position
  2101. coroutine.resume(coroutine.create(function()
  2102. v.Anchored = true
  2103. v.Parent = Effects
  2104. local SIZE = v.Size
  2105. v.Material = "Neon"
  2106. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  2107. for i = 1, 75 do
  2108. Swait()
  2109. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  2110. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2111. end
  2112. coroutine.resume(coroutine.create(function()
  2113. while true do
  2114. Swait()
  2115. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  2116. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2117. end
  2118. end))
  2119. v.Anchored = false
  2120. v.Velocity = direction.lookVector*maxstrength
  2121. end))
  2122. end
  2123. end
  2124. end
  2125. end
  2126.  
  2127. --//=================================\\
  2128. --|| ATTACK FUNCTIONS AND STUFF
  2129. --\\=================================//
  2130.  
  2131. function AttackTemplate()
  2132. ATTACK = true
  2133. Rooted = false
  2134. for i=0, 1, 0.1 / Animation_Speed do
  2135. Swait()
  2136. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2137. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2138. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2139. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2140. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2141. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2142. end
  2143. ATTACK = false
  2144. Rooted = false
  2145. end
  2146.  
  2147. function DeathAgreement()
  2148. ATTACK = true
  2149. Rooted = false
  2150. local SPEED = Speed
  2151. Speed = 10
  2152. CreateSound("357202141", RightArm, 10, 1.1)
  2153. for i=0, 0, 0.1 / Animation_Speed do
  2154. Swait()
  2155. turnto(Mouse.Hit.p)
  2156. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  2157. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  2158. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  2159. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  2160. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2161. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2162. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2163. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2164. end
  2165. for i=0, 0.15, 0.1 / Animation_Speed do
  2166. Swait()
  2167. turnto(Mouse.Hit.p)
  2168. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  2169. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  2170. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2171. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2172. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2173. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2174. end
  2175. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really White", "Punch", VT(50,50,50),false)
  2176. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  2177. PART.Shape = "Ball"
  2178. local bv = Instance.new("BodyVelocity")
  2179. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2180. bv.velocity = RootPart.CFrame.lookVector*600
  2181. bv.Parent = PART
  2182. bv.Name = "PROJECTILEVELOCITY"
  2183. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
  2184. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
  2185. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
  2186. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(2.2,0.6,2.2))
  2187. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  2188. coroutine.resume(coroutine.create(function()
  2189. for i = 1, 10 do
  2190. Swait()
  2191. PART.Transparency = PART.Transparency + 0.2/10
  2192. PART.Size = PART.Size + VT(5,5,5)
  2193. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  2194. end
  2195. PART:Destroy()
  2196. end))
  2197. for i=0, 1, 0.1 / Animation_Speed do
  2198. Swait()
  2199. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  2200. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  2201. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2202. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2203. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  2204. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  2205. end
  2206. Speed = SPEED
  2207. ATTACK = false
  2208. Rooted = false
  2209. end
  2210.  
  2211. function GrabTime()
  2212. ATTACK = true
  2213. Rooted = false
  2214. local HASGRABBED = false
  2215. local WELD = nil
  2216. local TORS = nil
  2217. local hitting = FIST.Touched:connect(function(hit)
  2218. if hit.Parent:FindFirstChild("Humanoid") then
  2219. if hit.Parent.Humanoid.Health ~= 0 then
  2220. UNANCHOR = false
  2221. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2222. TORS.Anchored = true
  2223. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  2224. WELD = weldBetween(RightArm,TORS)
  2225. HASGRABBED = true
  2226. Rooted = true
  2227. end
  2228. end
  2229. end)
  2230. for i=0, 1, 0.1 / Animation_Speed do
  2231. Swait()
  2232. if HASGRABBED == true then
  2233. break
  2234. end
  2235. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  2236. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2237. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2238. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2239. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2240. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2241. end
  2242. hitting:disconnect()
  2243. if HASGRABBED == true then
  2244. TORS.Anchored = false
  2245. RootPart.Anchored = true
  2246. for i=0, 2, 0.1 / Animation_Speed do
  2247. Swait()
  2248. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2252. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2254. end
  2255. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  2256. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  2257. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really white", "Sound", VT(0,0,0))
  2258. SOUNDPART.CFrame = RootPart.CFrame
  2259. Debris:AddItem(SOUNDPART,5)
  2260. CreateSound("357202073", SOUNDPART, 2, 1)
  2261. for i = 1, 15 do
  2262. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  2263. end
  2264. for i=0, 2, 0.1 / Animation_Speed do
  2265. Swait()
  2266. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2272. end
  2273. for i=0, 0.25, 0.1 / Animation_Speed do
  2274. Swait()
  2275. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  2276. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  2277. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2278. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2279. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2280. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2281. end
  2282. if HITFLOOR ~= nil then
  2283. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  2284. end
  2285. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  2286. WELD:remove()
  2287. for i = 1, 25 do
  2288. Swait()
  2289. killnearest(RootPart.Position,45,100,Torso.CFrame)
  2290. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  2291. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really White",VT(1,0.4,1))
  2292. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really Gray",VT(2.3,0.3,2.3))
  2293. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  2294. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15)
  2295. end
  2296. end
  2297. UNANCHOR = true
  2298. ATTACK = false
  2299. Rooted = false
  2300. end
  2301.  
  2302. function MaxSpeed()
  2303. local ORIGIN = RootPart.Position
  2304. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  2305. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  2306. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really White", "Sound", VT(0,0,0))
  2307. SOUNDPART.CFrame = RootPart.CFrame
  2308. Debris:AddItem(SOUNDPART,5)
  2309. CreateSound("357202032", SOUNDPART, 2, 1)
  2310. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  2311. Swait()
  2312. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  2313. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  2314. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really Gray", "Sound", VT(0,0,0))
  2315. SOUNDPART.CFrame = RootPart.CFrame
  2316. Debris:AddItem(SOUNDPART,5)
  2317. CreateSound("1295446488", SOUNDPART, 2, 1)
  2318. if MRANDOM(1,8) == 1 then
  2319. ATTACK = true
  2320. Rooted = true
  2321. local FRUITSTABLE = {
  2322. {MeshId = "16190555", TextureId = "16190577", Color = "Really White"},
  2323. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  2324. {MeshId = "24394186", TextureId = "24394178", Color = "Gray"}
  2325. }
  2326. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  2327. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  2328. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  2329. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  2330. weldBetween(RightArm,FRUITMODEL)
  2331. for i=0, 4, 0.1 / Animation_Speed do
  2332. Swait()
  2333. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2337. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2339. end
  2340. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  2341. FRUITMODEL:remove()
  2342. for i = 1, 15 do
  2343. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  2344. end
  2345. for i=0, 0.5, 0.1 / Animation_Speed do
  2346. Swait()
  2347. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2351. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2353. end
  2354. ATTACK = false
  2355. Rooted = false
  2356. end
  2357. end
  2358.  
  2359. function GreenUltimate()
  2360. ATTACK = true
  2361. Rooted = true
  2362. CreateSound("358080470", RightArm, 10, 0.8)
  2363. for i=0, 8, 0.1 / Animation_Speed do
  2364. Swait()
  2365. turnto(Mouse.Hit.p)
  2366. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really White",VT(0.2,0,0.2))
  2367. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1)
  2368. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  2369. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0)
  2370. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  2371. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  2372. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  2373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  2374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2376. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2378. end
  2379. for i=0, 0.15, 0.1 / Animation_Speed do
  2380. Swait()
  2381. turnto(Mouse.Hit.p)
  2382. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  2383. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  2384. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2385. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2386. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2387. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2388. end
  2389. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really White",VT(-0.04,-0.04,-0.04))
  2390. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really Gray",VT(-0.035,-0.035,-0.035))
  2391. coroutine.resume(coroutine.create(function()
  2392. Swait(100)
  2393. for i = 1, 5 do
  2394. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really White",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  2395. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really Gray",VT(4.5*i,0.2,4.5*i))
  2396. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gray",VT(5*i,0.2,5*i))
  2397. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really white",VT(4*i,0.6,4*i))
  2398. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really Gray",VT(5.2*i,0.6,5.2*i))
  2399. end
  2400. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  2401. for i = 1, 5 do
  2402. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  2403. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  2404. end
  2405. coroutine.resume(coroutine.create(function()
  2406. for i = 1, 50 do
  2407. Swait()
  2408. for i = 1, 1 do
  2409. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  2410. end
  2411. for i = 1, 2 do
  2412. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3)
  2413. end
  2414. end
  2415. end))
  2416. end))
  2417. for i=0, 4, 0.1 / Animation_Speed do
  2418. Swait()
  2419. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  2420. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  2421. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2422. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2423. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  2424. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  2425. end
  2426. ATTACK = false
  2427. Rooted = false
  2428. end
  2429.  
  2430. --//=================================\\
  2431. --|| ASSIGN THINGS TO KEYS
  2432. --\\=================================//
  2433.  
  2434. function MouseDown(Mouse)
  2435. if ATTACK == false then
  2436. end
  2437. end
  2438.  
  2439. function MouseUp(Mouse)
  2440. HOLD = false
  2441. end
  2442.  
  2443. function KeyDown(Key)
  2444. KEYHOLD = true
  2445. if Key == "z" and ATTACK == false then
  2446. DeathAgreement()
  2447. end
  2448.  
  2449. if Key == "b" and ATTACK == false then
  2450. GrabTime()
  2451. end
  2452.  
  2453. if Key == "c" and ATTACK == false then
  2454. MaxSpeed()
  2455. end
  2456.  
  2457. if Key == "x" and ATTACK == false then
  2458. GreenUltimate()
  2459. end
  2460.  
  2461. if Key == "p" and ATTACK == false then
  2462. if Speed == 16 then
  2463. Speed = 150
  2464. elseif Speed == 150 then
  2465. Speed = 16
  2466. end
  2467. end
  2468. end
  2469.  
  2470. function KeyUp(Key)
  2471. KEYHOLD = false
  2472. end
  2473.  
  2474. Mouse.Button1Down:connect(function(NEWKEY)
  2475. MouseDown(NEWKEY)
  2476. end)
  2477. Mouse.Button1Up:connect(function(NEWKEY)
  2478. MouseUp(NEWKEY)
  2479. end)
  2480. Mouse.KeyDown:connect(function(NEWKEY)
  2481. KeyDown(NEWKEY)
  2482. end)
  2483. Mouse.KeyUp:connect(function(NEWKEY)
  2484. KeyUp(NEWKEY)
  2485. end)
  2486.  
  2487. --//=================================\\
  2488. --\\=================================//
  2489.  
  2490.  
  2491. function unanchor()
  2492. if UNANCHOR == true then
  2493. g = Character:GetChildren()
  2494. for i = 1, #g do
  2495. if g[i].ClassName == "Part" then
  2496. g[i].Anchored = false
  2497. end
  2498. end
  2499. end
  2500. end
  2501.  
  2502.  
  2503. --//=================================\\
  2504. --|| WRAP THE WHOLE SCRIPT UP
  2505. --\\=================================//
  2506.  
  2507. Humanoid.Changed:connect(function(Jump)
  2508. if Jump == "Jump" and (Disable_Jump == true) then
  2509. Humanoid.Jump = false
  2510. end
  2511. end)
  2512.  
  2513. while true do
  2514. Swait()
  2515. ANIMATE.Parent = nil
  2516. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2517. IDLEANIMATION:Play()
  2518. SINE = SINE + CHANGE
  2519. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2520. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2521. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2522. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2523. local WALKSPEEDVALUE = 0
  2524. if Speed < 35 then
  2525. WALKSPEEDVALUE = 6
  2526. else
  2527. WALKSPEEDVALUE = 3
  2528. end
  2529. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  2530. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  2531. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2532. if Speed < 35 then
  2533. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  2534. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  2535. else
  2536. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  2537. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  2538. end
  2539. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  2540. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2541. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2542. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2543. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2544. end
  2545. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2546. ANIM = "Jump"
  2547. if ATTACK == false then
  2548. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2549. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2550. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2551. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2552. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2553. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2554. end
  2555. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2556. ANIM = "Fall"
  2557. if ATTACK == false then
  2558. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2562. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2564. end
  2565. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2566. ANIM = "Idle"
  2567. if ATTACK == false then
  2568. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2569. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2570. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2571. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2572. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2573. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2574. if VALUE1 == false and MRANDOM(1,50) == 1 then
  2575. coroutine.resume(coroutine.create(function()
  2576. VALUE1 = true
  2577. for i = 1, 1 do
  2578. Swait()
  2579. local POS = RootPart.Position
  2580. for i = 1, 5 do
  2581. WACKYEFFECT({
  2582. Time = 65,
  2583. EffectType = "Sphere",
  2584. Size = VT(2, 2, 2),
  2585. Size2 = VT(0, 0, 20),
  2586. Transparency = 1,
  2587. Transparency2 = 0,
  2588. CFrame = CF(POS),
  2589. MoveToPos = nil,
  2590. RotationX = MRANDOM(-2, 2),
  2591. RotationY = MRANDOM(-12, 12),
  2592. RotationZ = MRANDOM(-2, 2),
  2593. Material = "Neon",
  2594. Color = C3(1, 0, 0),
  2595. SoundID = nil,
  2596. SoundPitch = nil,
  2597. SoundVolume = nil
  2598. })
  2599. end
  2600. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  2601. ANIM = "Walk"
  2602. WALK = WALK + 1 / Animation_Speed
  2603. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2604. WALK = 0
  2605. if WALKINGANIM == true then
  2606. WALKINGANIM = false
  2607. elseif WALKINGANIM == false then
  2608. WALKINGANIM = true
  2609. end
  2610. end
  2611. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2612. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2613. if ATTACK == false then
  2614. if Speed < 35 then
  2615. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2616. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2617. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2619. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2621. else
  2622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2626. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2628. end
  2629. end
  2630. end
  2631. unanchor()
  2632. Humanoid.MaxHealth = "inf"
  2633. Humanoid.Health = "inf"
  2634. if Rooted == false then
  2635. Disable_Jump = false
  2636. Humanoid.WalkSpeed = Speed
  2637. elseif Rooted == true then
  2638. Disable_Jump = true
  2639. Humanoid.WalkSpeed = 0
  2640. end
  2641. local MATHS = {"0","1"}
  2642. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2643. Humanoid.PlatformStand = false
  2644. end
  2645.  
  2646. --//=================================\\
  2647. --\\=================================//
  2648.  
  2649.  
  2650.  
  2651.  
  2652.  
  2653. --//====================================================\\--
  2654. --|| END OF SCRIPT
  2655. --\\====================================================//--
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