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- [AutoCfg]
- AutoCfgCompleted=1 ; 0=need to run 3D autocfg at startup
- Version=1 ; Version of this file
- [Graphics Options]
- DNSMFilter=2 ; 0 = none 1 = Fetch4 2 = PCF4
- DNSMShadowFade=50 ; 0 to # = time to fade in night shadows in 100ths of a sec (25 default)
- DNSMNumLights=3 ; 0 to 128 = Max number of shadow mapped lights at night
- DNSMHeadlightsCastShadows=0 ; 0=off 1=car headlights cast shadows
- DNSMWallsCastShadows=0 ; 0= off 1=track walls cast shadows
- DNSMTSOsCastShadows=1 ; 0= off 1=track objects cast shadows
- DNSMDownsampleFirst=0 ; 0=per-AA-sample shadows 1=per-pixel shadow
- DNSMEnable=1 ; 0=off 1=dynamic night shadow maps
- DNSMMaxLightsPerPass=3 ; 0- 6 = Shadowing lights per-fullscreen pass
- DNSMQuality=2 ; 0 = 512x512 1 = 1024x1024 2 = 2048x2048 3 = 4096x4096
- NumMultiGPUs=1 ; Number of GPUs in Crossfire/SLI (1=off to 4). Set low as works.
- ParticleDetail=2 ; particle detail: 0=low, 1=med, 2=high
- DynamicTrackTextureUpdateRate=2 ; 0=min, 1=low, 2=med, 3=high frequency of dynamic track texture updates
- TwoPassTrees=1 ; 0=off, 1=render trees with higher quality in two passes
- DepthOfField=0 ; 0=off, 1=depth of field blurs enabled
- ShadowMapType=3 ; map onto: 0=off, 1=track, 2=track\cars, 3=track\cars\tso
- ShadowType=1 ; 0=off, 1=one pass shadows, 2=two pass shadow vols
- DynamicShadowFilters=1 ; 1=cockpit only, 7=all)
- DynamicShadowMaps=1 ; 0=off 1=dynamic shadow maps for cars, etc. (Day only!)
- CastTracksObjectsIntoShadowMaps=1 ; 1=cast objects into soft shadow maps
- ShadowDetail=1 ; 0=fewer shadows, 1=maximum shadows
- VirtualMirrors=0 ; 0=off, 1=virtual mirrors enabled
- MaxCockpitMirrors=4 ; Maximum number of cockpit mirrors to enable (0 to 4)
- MirrorDetail=0 ; 0=low detail, 1=high detail in mirrors
- ParticlesSoft=1 ; soft particles: 0=off, 1=on
- ParticlesFullRes=1 ; full resolution particles: 0=off, 1=on
- WeekendDetail=0 ; event detail: 0=low, 1=med, 2=high
- ObjectDetail=2 ; object population 0=low, 1=med, 2=high
- GrandstandDetail=2 ; 0=low, 1=med, 2=high
- CrowdDetail=0 ; 0=off, 1=normal, 2=high
- PitObjectDetail=2 ; 0=off, 1=low, 2=high
- CarDetail=2 ; 0=low, 1=med, 2=high
- Trilinear=1 ; 0=off, 1=improved texture quality
- MaxAniso=16 ; 1=off, or 2, 4, 8, 16 - improved edge-on textures
- FarTerrain=1 ; 0=no far terrain, 1=far terrain in separate pass
- DriverHands=1 ; Show driver hands? 0=no, 1=yes
- SteeringWheel=1 ; Show steering wheel? 0=no, 1=yes
- DynamicTireRendering=1 ; 0=render without dynamic tires, 1=render with dynamic tires
- DynamicTrackDataRendering=1 ; 0=render without dynamic track data, 1=render with Dynamic Track Data
- Tridef3D=0 ; 0=off, 1=Inject TriDef3D Ignition driver w/profile 'iRacing' (32-bit only)
- ShaderQuality=2 ; 0=low, 1=med, 2=high, 3=max
- HeadlightLevel=2 ; 0=low quality, 1=medium, 2=high quality. *** -1=disabled ***
- ParallelSorting=1 ; 0=disabled 1=multithreaded scene sort
- MonochromeHeadlights=0 ; 0=color headlights 1=all white (less blotches/banding)
- ProceduralHeadlights=0 ; 0=off 1=dynamic player car headlights if headlightLevel >= MED
- HeadlightsInMirrors=1 ; 0=off 1= headlights illuminate track surface in mirrors
- LoadTexturesWhenDriving=1 ; 0=only load when out of car
- CompressTexturesSuits=1 ; 0=uncompressed 1=block compress (recommended)
- CompressTexturesHelmets=1 ; 0=uncompressed 1=block compress (recommended)
- CompressTexturesCars=1 ; 0=uncompressed (warning! no!!) 1=block compress (highly recommended)
- CompressedVertices=1 ; 0=off 1=Use compressed vertices
- ReduceCockpitFlicker=1 ; 0=off 1=enabled
- CarPaint2048x2048=1 ; 0=1024x1024 car textures res, 1=2048x2048 car texture res (max)
- CacheSwap3HighResCars=1 ; 0=shrink to fit 1=cache swap higher res for nearest cars
- WorldNearPlaneDistance=10 ; In 1/10 meters, min=1(0.1m) max=30(3m), helps z-fighting but may clip track.
- VisibilityFrameDelay=5 ; Number of frames to wait before re-testing object visibility. 0 = no delay
- AAQuality=0 ; 0=low - 0=max (GPU & AASamples specific)
- AASamples=8 ; 1=off, 2, or 4 - num samples
- MipLODBias=0 ; % bias texture lookup 100 is a mip level, positive is blurry, negative sharp
- LODPct=100 ; % to scale dist before choosing level-of-detail
- RefreshRateHz=0 ; 0=default
- OcclusionCull=1 ; 0=disable occlusion culling, 1=enabled (usually best)
- LimitFrameRate=0 ; 0=no limit, 1=use DesiredFPSLimit
- DesiredFPSLimitBatt=60 ; Enabled when LimitFrameRate=1 and on battery
- DesiredFPSLimit=203 ; Enabled when LimitFrameRate=1 and on ext. power
- MaxPreRenderedFrames=1 ; 1=normal 0=disabled/multi-gpu
- VerticalSync=0 ; 0=allow tearing, 1=lock FPS to refresh rate
- TwoBackBuffers=0 ; 0=1 back buffer, 1=try to create 2 back buffers
- MaxWorkingSetMB_64Bit=8192 ; (64-bit) 1024 to 8192 MB - Lower to reduce page faults!
- VidMemMB=4096 ; Maximum GPU video memory to consume (MB)
- UIScalePct=100 ; User Interface Size
- [MonitorSetup]
- EnableSMPSurround=0 ; 0=off 1=Enable Simultaneous Multi-Projection via GPU
- BezelProtectionPct=7 ; 0-10: % of screen width to keep UI elements away from bezels
- Min3ViewZoomDistortion=1 ; 0=off 1=when cameras zoom in alot, relax screen angles
- NumMonitors=1 ; 1 or 3
- RenderViewPerMonitor=0 ; 0=off 1=separate view on each monitor (less distortion)
- MonitorWidth=0 ; (mm) total width of each monitor (screen + bezels)
- ScreenWidth=0 ; (mm) usable width of each screen (no bezels)
- ScreenAngles=0 ; (deg) side monitor angle, 10=slight, 65=max
- [Debug]
- Renderer=? ; Driver DLL - Don't Edit This!
- Version=0 ; Driver Version - Don't Edit This!
- Vendor=? ; Driver Vender - Don't Edit This!
- [Laser Scan]
- PointSizeMM=80 ; desired physical point size width (mm): 1 to 120
- PointSizeMin=1 ; min point size in screen pixels (1 to 256)
- PointSizeMax=1 ; max point size in screen pixels (1 to 256)
- MaxLaserScanVidMem=128 ; Max scan density to load into vidmem 128-768 (MB)
- [Replay Graphics]
- DNSMFilter=2 ; 0 = none 1 = Fetch4 2 = PCF4
- DNSMShadowFade=50 ; 0 to # = time to fade in night shadows in 100ths of a sec (25 default)
- DNSMNumLights=3 ; 0 to 128 = Max number of shadow mapped lights at night
- DNSMHeadlightsCastShadows=0 ; 0=off 1=car headlights cast shadows
- DNSMWallsCastShadows=0 ; 0= off 1=track walls cast shadows
- DNSMTSOsCastShadows=1 ; 0= off 1=track objects cast shadows
- DNSMDownsampleFirst=0 ; 0=per-AA-sample shadows 1=per-pixel shadow
- DNSMEnable=1 ; 0=off 1=dynamic night shadow maps
- ParticleDetail=2 ; particle detail: 0=low, 1=med, 2=high
- TwoPassTrees=1 ; 0=off, 1=render trees with higher quality in two passes
- DepthOfField=0 ; 0=off, 1=depth of field blurs enabled
- ShadowMapType=3 ; map onto: 0=off, 1=track, 2=track\cars, 3=track\cars\tso
- ShadowType=1 ; 0=off, 1=one pass shadows, 2=two pass shadow vols
- DynamicShadowFilters=7 ; 1=cockpit only, 7=all)
- DynamicShadowMaps=1 ; 0=off 1=dynamic shadow maps for cars, etc. (Day only!)
- CastTracksObjectsIntoShadowMaps=1 ; 1=cast objects into soft shadow maps
- ShadowDetail=1 ; 0=fewer shadows, 1=maximum shadows
- VirtualMirrors=0 ; 0=off, 1=virtual mirrors enabled
- MaxCockpitMirrors=0 ; Maximum number of cockpit mirrors to enable (0 to 4)
- MirrorDetail=0 ; 0=low detail, 1=high detail in mirrors
- ParticlesSoft=1 ; soft particles: 0=off, 1=on
- ParticlesFullRes=1 ; full resolution particles: 0=off, 1=on
- WeekendDetail=2 ; event detail: 0=low, 1=med, 2=high
- ObjectDetail=2 ; object population 0=low, 1=med, 2=high
- GrandstandDetail=2 ; 0=low, 1=med, 2=high
- CrowdDetail=2 ; 0=off, 1=normal, 2=high
- PitObjectDetail=2 ; 0=off, 1=low, 2=high
- CarDetail=2 ; 0=low, 1=med, 2=high
- Trilinear=1 ; 0=off, 1=improved texture quality
- MaxAniso=16 ; 1=off, or 2, 4, 8, 16 - improved edge-on textures
- FarTerrain=1 ; 0=no far terrain, 1=far terrain in separate pass
- DriverHands=1 ; Show driver hands? 0=no, 1=yes
- SteeringWheel=1 ; Show steering wheel? 0=no, 1=yes
- [Oculus Rift]
- PrevVirtualMirrorWidth=1112 ; System use only -> do not edit...
- PrevVirtualMirrorHeight=212 ; System use only -> do not edit...
- RiftEnabled=1 ; Enable Oculus Rift Support
- PixelsPerDisplayPixel=200 ; (50% to 300%): 125%=1.25, over 100% may hurt performance!
- AutoSelect=0 ; Use Rift, if detected, without prompting
- AutoCenter=1 ; Re-center the HMD pose when health/safety warning disappears
- UIScreenSize=150 ; 3D UI screen width (cm)
- UIScreenDistance=120 ; 3D UI screen distance (cm)
- MirrorEnabled=1 ; Create mirror texture and render copies on screen.
- [OpenVR]
- OpenVREnabled=1 ; Enable OpenVR Support
- ResolutionScalePct=150 ; (50% to 300%): 125%=1.25, over 100% may hurt performance!
- AutoSelect=0 ; Use OpenVR without prompting (note: Oculus has priority if enabled)
- AutoCenter=0 ; Re-center the HMD pose when health/safety warning disappears
- UIScreenSize=130 ; 3D UI screen width (cm)
- UIScreenDistance=70 ; 3D UI screen distance (cm)
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