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- Reminder of best emus and what settings to use for a most accurate output:
- Arcade: FinalBurn Alpha (Fightcade)
- <Blitter: Enhanced
- <Enable bi-linear filtering
- <Rotate scanlines and RGB effects
- <Enable Pre-Scale
- <Pre-scale using SoftFX
- <SoftFX algorithm
- <Double pixels
- <Enable Scanlines
- <Enable phospor feedback
- <RGB effects
- <Auto size scanlined RGB preset
- <Force 16-bit emulation
- <Use DirectX texture management
- <Enable gamma correction
- <Gamma correction settings: Lighten midtones
- GB(A/C): mGBA
- <Shaders:
- >GBA Color (Darken screen: 1.5)
- >LCD (Bound brightness: 0.9)
- NDS: DeSmuMEX432R
- <Filter: Bilinear
- PSP: PPSSPP
- <Texture filtering: Auto
- <Screen scaling filter: Linear
- NES: puNES
- <Filter: NTSC S-Video (Optional)
- <Shader: CRT-Lottes-Fast (Mask type 2.0, Curvature 0, Corner Round 0, CRT Gamma 2.1)
- <Palette: RGB
- Genesis/Sega CD: Kega Fusion
- <Scanlines: 25% (Optional)
- <Shader: MD NTSC (Blargg)
- <Filtered
- SNES: Snes9X
- <Filter: Blargg's NTSC (S-Video)
- <Enable NTSC Filter Scanlines
- <Shaders: CRT-Lottes-Fast (Curvature 0, Corner 0)
- Saturn: SSF
- <Bilinear Filtering
- PS1: Xebra
- <Use OpenGL
- <Progressive
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