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Super Slamvan - Speed Tuning 6

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Apr 10th, 2017
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  1. //Vehicle Exported with Texture Studio By: [uL]Pottus/////////////////////////////////////////////////////////////
  2. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  3. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  4. #include <a_samp>
  5. #include <streamer>
  6.  
  7. new carvid;
  8.  
  9. public OnFilterScriptInit()
  10. {
  11. new tmpobjid;
  12.  
  13. carvid = CreateVehicle(535,2036.291,1296.304,10.820,262.517,1,0,-1);
  14.  
  15. AddVehicleComponent(carvid, 1118);
  16. AddVehicleComponent(carvid, 1010);
  17. AddVehicleComponent(carvid, 1079);
  18. AddVehicleComponent(carvid, 1087);
  19. AddVehicleComponent(carvid, 1116);
  20. AddVehicleComponent(carvid, 1109);
  21. ChangeVehiclePaintjob(carvid, 1);
  22.  
  23. tmpobjid = CreateDynamicObject(19917,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
  24. AttachDynamicObjectToVehicle(tmpobjid, carvid, 0.000, 1.686, -0.149, -4.899, 0.000, 0.000);
  25. tmpobjid = CreateDynamicObject(2232,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
  26. SetDynamicObjectMaterial(tmpobjid, 1, 16640, "a51", "sl_metalwalk", -10092544);
  27. SetDynamicObjectMaterial(tmpobjid, 2, 16640, "a51", "metpat64", -10092544);
  28. AttachDynamicObjectToVehicle(tmpobjid, carvid, 0.590, -1.699, 0.219, 270.000, 0.000, 180.000);
  29. tmpobjid = CreateDynamicObject(2232,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
  30. SetDynamicObjectMaterial(tmpobjid, 1, 16640, "a51", "sl_metalwalk", -10092544);
  31. SetDynamicObjectMaterial(tmpobjid, 2, 16640, "a51", "metpat64", -10092544);
  32. AttachDynamicObjectToVehicle(tmpobjid, carvid, -0.590, -1.699, 0.219, -90.000, 0.000, 180.000);
  33. tmpobjid = CreateDynamicObject(19816,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
  34. SetDynamicObjectMaterial(tmpobjid, 1, 10023, "bigwhitesfe", "clubpole_SFw", -10092544);
  35. AttachDynamicObjectToVehicle(tmpobjid, carvid, -0.130, -1.930, 0.459, 90.000, 0.000, 180.000);
  36. tmpobjid = CreateDynamicObject(19816,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
  37. SetDynamicObjectMaterial(tmpobjid, 1, 10023, "bigwhitesfe", "clubpole_SFw", -10092544);
  38. AttachDynamicObjectToVehicle(tmpobjid, carvid, 0.130, -1.930, 0.459, 90.000, 0.000, 180.000);
  39. tmpobjid = CreateDynamicObject(2715,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
  40. SetDynamicObjectMaterialText(tmpobjid, 0, "NOS", 100, "Ariel", 20, 1, -16777216, 0, 1);
  41. AttachDynamicObjectToVehicle(tmpobjid, carvid, -0.150, -2.000, 0.509, 90.000, 0.000, 90.000);
  42. tmpobjid = CreateDynamicObject(2715,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
  43. SetDynamicObjectMaterialText(tmpobjid, 0, "NOS", 100, "Ariel", 20, 1, -16777216, 0, 1);
  44. AttachDynamicObjectToVehicle(tmpobjid, carvid, 0.110, -2.000, 0.509, 90.000, 0.000, 90.000);
  45. tmpobjid = CreateDynamicObject(1003,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
  46. AttachDynamicObjectToVehicle(tmpobjid, carvid, 0.000, -2.230, 0.480, 0.000, 0.000, 0.000);
  47. tmpobjid = CreateDynamicObject(19280,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
  48. AttachDynamicObjectToVehicle(tmpobjid, carvid, 0.000, 0.490, 0.819, 0.000, 0.000, 0.000);
  49. tmpobjid = CreateDynamicObject(19280,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
  50. AttachDynamicObjectToVehicle(tmpobjid, carvid, 0.510, 0.490, 0.819, 0.000, 0.000, 0.000);
  51. tmpobjid = CreateDynamicObject(19280,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
  52. AttachDynamicObjectToVehicle(tmpobjid, carvid, -0.510, 0.490, 0.819, 0.000, 0.000, 0.000);
  53. }
  54.  
  55. public OnFilterScriptExit()
  56. {
  57. DestroyVehicle(carvid);
  58. }
  59.  
  60. public OnVehicleSpawn(vehicleid)
  61. {
  62. if(vehicleid == carvid)
  63. {
  64. AddVehicleComponent(carvid, 1118);
  65. AddVehicleComponent(carvid, 1010);
  66. AddVehicleComponent(carvid, 1079);
  67. AddVehicleComponent(carvid, 1087);
  68. AddVehicleComponent(carvid, 1116);
  69. AddVehicleComponent(carvid, 1109);
  70. ChangeVehiclePaintjob(carvid, 1);
  71. }
  72. }
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