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  1. # FactionsUUID by drtshock
  2. # Report issues https://github.com/drtshock/Factions/issues?state=open
  3. # Live support http://webchat.esper.net/?channels=factions&prompt=1
  4. # Website https://www.spigotmc.org/resources/factionsuuid.1035/
  5.  
  6. # Made with love <3
  7.  
  8. # Debug
  9. # Turn this on if you are having issues with something and working on resolving them.
  10. # This will spam your console with information that is useful if you know how to read the source.
  11. # It's suggested that you only turn this on at the direction of a developer.
  12. debug: false
  13.  
  14. # Prevent find factions exploit
  15. # This will help limit how many times a player can be sent a map of factions.
  16. # Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
  17. # If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
  18. # set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
  19. findfactionsexploit:
  20. cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
  21. log: false
  22.  
  23. ### Hard Core Settings ###
  24. # Many of the features that are / are to come in this section have been requested by
  25. # people in relation to HCF servers. All settings are set to the normal Factions
  26. # behavior by default.
  27.  
  28. # Default Relation allows you to change the default relation for Factions.
  29. # Example usage would be so people can't leave then make a new Faction while Raiding
  30. # in order to be able to execute commands if the default relation is neutral.
  31. # This has always been neutral.
  32. default-relation: "neutral"
  33.  
  34. # Portal Creation
  35. # Do you want to limit portal creation?
  36. portals:
  37. limit: false # will disable the below check if set to false
  38.  
  39. # What should the minimum relation be to create a portal in territory?
  40. # Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
  41. # Minimum relation allows that and all listed to the right to create portals.
  42. # Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
  43. minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.
  44.  
  45. ### Hard Core Settings ###
  46.  
  47. # Warps
  48. # What should be the max amount of warps that a Faction can set?
  49. max-warps: 5
  50.  
  51. # This is the cost section for warps.
  52. # It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
  53. # You can use decimal places here.
  54. # If enabled is set to false, it will ignore the values.
  55. warp-cost:
  56. enabled: false
  57. setwarp: 5
  58. delwarp: 5
  59. warp: 5
  60.  
  61. # Faction Fly
  62. # Enable Faction Fly:
  63. enable-faction-flight: true
  64. ffly:
  65. Particles:
  66. Enabled: true
  67. AutoEnable: true #If set to true, fly will automatically enable when walking into your own chunk.
  68.  
  69.  
  70.  
  71. # If a player leaves fly (out of territory or took damage)
  72. # how long should they not take fall damage for?
  73. # Set to 0 to have them always take fall damage.
  74. fly-falldamage-cooldown: 10
  75.  
  76. # Pistons
  77. # Should we disable pistons in Faction territory? This will prevent people from doing something like:
  78. # http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
  79. disable-pistons-in-territory: false
  80.  
  81. # ToolTips
  82. # This section is to configure tooltips for things like /f list
  83. tooltips:
  84.  
  85. # List
  86. # This shows up when someone does /f list for the top factions.
  87. # It will not sure up for factionless of course, just actual factions.
  88. # You can use color codes here.
  89. list:
  90. - "&6&l* &eLeader: &7{leader}"
  91. - "&6&l* &eClaims: &7{chunks}"
  92. - "&6&l* &ePower: &7{power}/{maxPower}"
  93. - "&6&l* &eMembers: &7{online}/{members}"
  94.  
  95. # Show
  96. # This shows up when someone does /f show.
  97. # It adds tooltips to each player in the list here, nothing else.
  98. # {group} will show the players primary group if you have vault installed.
  99. # {balance} will show their balance if you have vault installed.
  100. # {lastSeen} will show human readable info on when the player was last seen, or online.
  101. show:
  102. - "&6&l* &eUsername: &7{name}"
  103. - "&6&l* &eRank: &7{group}"
  104. - "&6&l* &eBalance: &7${balance}"
  105. - "&6&l* &eLast Seen:&7 {lastSeen}"
  106. - "&6&l* &ePower: &7{power}/{maxPower}"
  107.  
  108. # Configuration section for Scoreboards
  109. # This will allow you to completely customize how your scoreboards look.
  110. # Make sure that no lines are duplicates of each other otherwise only the first will display.
  111. # Use &0-9a-f for colors and include messages in "quotes"
  112. scoreboard:
  113.  
  114. # send faction change message as well when scoreboard is up?
  115. also-send-chat: true
  116. # How long do we want scoreboards to stay if set temporarily.
  117. expiration: 7
  118.  
  119. # FInfo scoreboard is displayed when a player walks into a new Faction's territory.
  120. # Scoreboard disappears after <expiration> seconds.
  121. # Things to be replaced in this:
  122. # {power} - faction's power. {chunks} - total claimed chunks. {members} - total members.
  123. # {online} - online members. {leader} - faction's leader. {open} - shows either true or false if open.
  124. # {raidable} - true if the faction can be claimed over, otherwise false.
  125. # {warps} - the number of warps that a faction has set.
  126. # The title of the scoreboard will be the Faction's tag and colored according to the relation with the player's Faction.
  127. # Commenting this section out will cause the info to appear in chat as the plugin originally did.
  128. finfo-enabled: false
  129.  
  130. # SUPPORTS PLACEHOLDERS
  131. finfo:
  132. - "&6Power"
  133. - "{power}"
  134. - "&3Members"
  135. - "{online}/{members}"
  136. - "&4Leader"
  137. - "{leader}"
  138. - "&bTerritory"
  139. - "{chunks}"
  140.  
  141. # Default board that will always show up if a player wants it to.
  142. # This can show any arbitrary text or you can use a lot of variables to replace things.
  143. # Replace {name} - player's name. {faction} - player's faction title, factionless if none.
  144. # {totalOnline} - total players on the server. {balance} - player's balance.
  145. # {maxPower} - player's max power.
  146. # {powerBoost} - player's powerboost.
  147.  
  148. default-enabled: true # Default to false to keep original functionality.
  149. default-title: "&b&lHectic&f&lPvP &7(Map #1)" # Can use any of the values from above but this won't update once it's set (so don't set {balance}).
  150. default-update-interval: 2 # in seconds.
  151.  
  152. # This will show faction prefixes colored based on relation on nametags and in the tab.
  153. # The scoreboard needs to be enabled for this to work.
  154. default-prefixes: true
  155.  
  156. # SUPPORTS PLACEHOLDERS
  157.  
  158. default:
  159.  
  160. - "&r"
  161. - "&b&lAccount"
  162. - "&f{name} &7(%player_ping%ms)"
  163. - "&f"
  164. - "&B&LKOTH &7(/koth)"
  165. - "&f%koth_name%"
  166. - "&f"
  167. - "&b&lBalance"
  168. - ""
  169.  
  170. factionless-enabled: false
  171. factionless:
  172. - "&7&m--------------------------"
  173. - "&4&lInformation &8»"
  174. - " &8> &cPlayer&7: &f{name}"
  175. - " &8> &cRank&7: &f{group}"
  176. - " &8> &cBalance&7: &f${balance}"
  177. - "&m"
  178. - "&4&lServer Info &8» "
  179. - " &8» &cIFaction: &fN/A"
  180. - " &8» &cOnline Players&7: &f{total-online}"
  181. - "&7&m---------------------------"
  182.  
  183.  
  184. # Configration section for warmups.
  185. # Warmup times are in seconds - if a value of 0 is set, there is no warmup.
  186. warmups:
  187. # Delay for /f home
  188. f-home: 15
  189. # Delay for /f warp
  190. f-warp: 10
  191. # Delay for /f fly
  192. f-fly: 0
  193. #Delay for /f checkpoint's teleport
  194. f-checkpoint: 10
  195. #Delay for /f tpbanner
  196. f-banner: 10
  197.  
  198. ######################################################
  199. #################### HCF Features ####################
  200. ######################################################
  201. # These features were requested as part of Hardcore Factions or something.
  202. # All of them are disabled by default.
  203.  
  204. # Max Relation Types
  205. # Limits factions to having a max number of each relation.
  206. # Setting to 0 means none allowed. -1 for disabled.
  207. # This will have no effect on default or existing relations, only when relations are changed.
  208. # It is advised that you set the default relation to -1 so they can always go back to that.
  209. # Otherwise Factions could be stuck with not being able to unenemy other Factions.
  210. max-relations:
  211. enabled: true
  212. ally: 1
  213. truce: 0
  214. neutral: -1
  215. enemy: -1
  216.  
  217. # WorldBorder support
  218. # A buffer of 0 means faction claims can go right up to the border of the world.
  219. # The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
  220. # the border of the world and what can be claimed to factions
  221. world-border:
  222. buffer: 0
  223.  
  224. # Raids
  225. # Allow a faction to be raided if they have more land than power.
  226. # This will make claimed territory lose all protections
  227. # allowing factions to open chests, break blocks, etc. if they
  228. # have claimed chunks >= power.
  229. hcf:
  230. raidable: false
  231.  
  232. # DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml
  233. dtr: false
  234.  
  235. # Should we allow Factions to over claim if they are raidable (above has no effect on this)?
  236. # This has always been true, allowing factions to over claim others.
  237. allow-overclaim: true
  238.  
  239. # Power Freeze
  240. # After a player dies, how long should the faction not be able to regen power?
  241. # This resets on each death but does not accumulate.
  242. # Set to 0 for no freeze. Time is in seconds.
  243. powerfreeze: 0
  244.  
  245. # Buffer Zone
  246. # Buffer Zone is an chunk area required between claims of different Factions.
  247. # This is default to 0 and has always been that way. Meaning Factions can have
  248. # claims that border each other.
  249. # If this is set to 3, then Factions need to have 3 chunks between their claim
  250. # and another Faction's claim.
  251. # It's recommended to keep this pretty low as the radius check could be a
  252. # heavy operation if set to a large number.
  253. # If this is set to 0, we won't even bother checking which is how Factions has
  254. # always been.
  255. buffer-zone: 0
  256.  
  257. stuck:
  258. delay: 30
  259. radius: 10
  260.  
  261. ############################################################
  262. # +------------------------------------------------------+ #
  263. # | Configurable /f show | #
  264. # +------------------------------------------------------+ #
  265. ############################################################
  266.  
  267. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  268. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  269.  
  270. # SUPPORTS PLACEHOLDERS
  271. show:
  272. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
  273. - "&r"
  274. - "&b&lFaction: &f{faction}"
  275. - ""
  276. - "&r &3&l* &bOwner: &7{leader}"
  277. - "&r &3&l* &bDesc: &7{description}"
  278. - "&r &3&l* &bLand / Power / Maxpower: &7{chunks} &8/ &7{power} &8/ &7{maxPower}"
  279. - "&r &3&l* &bAllies: &8(&7{allies}&8) &7{allies-list}"
  280. - "&r &3&l* &bEnemies: &8(&7{enemies}&8) &7{enemies-list}"
  281. - "&r &3&l* &bOnline Members: &8(&7{online}/{members}&8) &f{online-list}"
  282. - "&r &3&l* &bOffline Members: &8(&7{offline}/{members}&8) &f{offline-list}"
  283. - "&r"
  284. # For a /f show that does not display fancy messages that are essentially empty, use minimal-show
  285. minimal-show: false
  286.  
  287. # Factions that should be exempt from /f show, case sensitive, useful for a
  288. # serverteam faction, since the command shows vanished players otherwise
  289. show-exempt:
  290. - Wilderness
  291.  
  292.  
  293. # THIS IS FOR /f map tool tips.
  294.  
  295. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  296. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  297. map:
  298. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
  299. - '&6* &eFaction &7{faction}'
  300. - '&6* &eOwner &7{leader}'
  301. - '&6* &eLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}'
  302. - '&6* &eAllies &c{allies-list}'
  303. - '&6* &eEnemies &c{enemies-list}'
  304. - '&6* &eOnline Members &8(&7{online}/{members}&8) {online-list}'
  305. - '&6* &eOffline Members &7{offline-list}'
  306.  
  307. ############################################################
  308. # +------------------------------------------------------+ #
  309. # | Configurable /f list | #
  310. # +------------------------------------------------------+ #
  311. ############################################################
  312.  
  313. list:
  314. # You can only use {pagenumber} and {pagecount} in the header
  315. header: '&8&m-----------------&r &8< &eFaction List &8(&7{pagenumber}/{pagecount}&8) &8> &m-----------------'
  316. # You can use any variables here
  317. factionless: '&7&o(( There are currently &f{total-online} &7&oPlayers online right now! ))'
  318. # You can use any variable here
  319. entry: '{faction} &8(&7{online}/{members}&8) &eLand / Power / Max Power &f{chunks}&7/&f{power}&7/&f{maxPower}'
  320.  
  321. ############################################################
  322. # +------------------------------------------------------+ #
  323. # | Configurable /f help | #
  324. # +------------------------------------------------------+ #
  325. ############################################################
  326.  
  327. # set to true to use legacy factions help
  328. use-old-help: false
  329.  
  330. help:
  331.  
  332.  
  333. # You can change the page name to whatever you like
  334. # We use '1' to preserve default functionality of /f help 1
  335. '1':
  336. - '&7&m----------------------------------------------------'
  337. - '&6&lFactions Help &8- &f(1/2) '
  338. - '&7&m----------------------------------------------------'
  339. - '&e/f create &f<name> &8- &7Create your own faction.'
  340. - '&e/f who &f<name> &8- &7Show faction information.'
  341. - '&e/f tag &f<name> &8- &7Change your faction name.'
  342. - '&e/f join &f<name> &8- &7Join to the faction.'
  343. - '&e/f list &8- &7List all factions.'
  344. - '&e/f top &8- &7View the richest factions.'
  345. - '&e/f map &8- &7Map of the surrounding area, click chunks to claim.'
  346. - '&e/f sethome &8- &7Teleport to faction home.'
  347. - '&e/f home &8- &7Set your faction home.'
  348. - '&e/f ban &8- &7Ban a member from your faction.'
  349. - '&e/f unban &8- &7Unban a member from your faction.'
  350. - '&e/f banlist &8- &7List banned players from your faction.'
  351. - '&e/f lowpower &8- &7List player with power under max from your faction.'
  352. - '&e/f coords &8- &7Broadcast your location to your faction.'
  353. - '&e/f showclaims &8- &7List all claims from your faction.'
  354. - '&7&m--------------------&r &e/f help 2 &7&m-----------------------'
  355. '2':
  356. - '&7&m----------------------------------------------------'
  357. - '&6&lFactions Help &8- &f(2/2) '
  358. - '&7&m----------------------------------------------------'
  359. - '&e/f leave &8- &7Leave your faction.'
  360. - '&e/f invite &f<playerName> &8- &7Invite a player to your faction.'
  361. - '&e/f deinvite &f<playerName> &8- &7Revoke invitation to player.'
  362. - '&e/f claim &8- &7Claim a land for your faction.'
  363. - '&e/f unclaim &8- &7Unclaim land from your faction.'
  364. - '&e/f kick &f<playerName> &8- &7Kick player from your faction.'
  365. - '&e/f mod &f<playerName> &8- &7Set player to mod role in faction.'
  366. - '&e/f coleader &f<playerName> &8- &7Set player to coleader role in faction.'
  367. - '&e/f leader &f<playerName> &8- &7Set player role to leader in faction.'
  368. - '&e/f chat &f<Faction | Ally | Public> &8- &7Switch to Faction/Ally/Public chat.'
  369. - '&e/f warp &8- &7Opens the warp menu.'
  370. - '&e/f setwarp &8- &7Set a warp.'
  371. - '&e/f perms &8- &7Change what players can do in your claims.'
  372. - '&e/f upgrades &8- &7Upgrade your factions core.'
  373. - '&e/f checkpoint &8- &7Set a faction checkpoint.'
  374. - '&e/f tnt add/take <amount> &8- &7Faction Based TNT Bank.'
  375. - '&e/f version &8- &7Display current faction version.'
  376. - '&7&m--------------------&r &e/f help 3 &7&m-----------------------'
  377. ############################################################
  378. # +------------------------------------------------------+ #
  379. # | F Permission GUI | #
  380. # +------------------------------------------------------+ #
  381. ############################################################
  382.  
  383. # This is the Faction permissions GUI, it consists of 2 inventories
  384. #
  385. # 1st: The Relation GUI, here you choose which relation you want to set the permission of
  386. # 2nd: The Action GUI, here you define the permission of the clicked Action using click types,
  387. # depending on the click type it will set the permission differently:
  388. # Left Click: ALLOW
  389. # Middle Click: UNDEFINED
  390. # Right Click: DENY
  391. #
  392. #
  393. # The GUI configuration is based off of item placeholders these have specific placeholders that are
  394. # replaced, for example {relation} will be replaced with the relation that the GUI/Item is based on.
  395. # There is also 2 other types of GUI items
  396. #
  397. # 1st: Special items, these include Back button (Has its own item below), and Relation Item
  398. # indicating the current relation (Uses relation item placeholder)
  399. # 2nd: Dummy items, these items server no other purpose than to look good, they have their own
  400. # items defined in dummy items, and can later be assigned to specific slots in the GUI's
  401. fperm-gui:
  402. relation:
  403. # GUI Name
  404. name: 'Faction Permissions'
  405. # Amount of inventory rows, No larger than 5
  406. rows: 4
  407.  
  408. # These are the slots where the relations are going to be placed on the first GUI
  409. # Note: Slots start at 0 and end at one less that GUI size
  410. #Setting a slot to -1 will disable it
  411. slots:
  412. recruit: 10
  413. normal: 11
  414. moderator: 12
  415. coleader: 13
  416. truce: 21
  417. ally: 20
  418. enemy: 22
  419. neutral: 19
  420. # Material to be displayed
  421. materials:
  422. recruit: WOOD_SWORD
  423. normal: GOLD_SWORD
  424. moderator: IRON_SWORD
  425. coleader: DIAMOND_SWORD
  426. truce: IRON_AXE
  427. ally: GOLD_AXE
  428. enemy: DIAMOND_AXE
  429. neutral: WOOD_AXE
  430. # Dummy items using the Items lower down
  431. dummy-items:
  432. '0':
  433. - 0
  434. - 1
  435. - 2
  436. - 3
  437. - 4
  438. - 5
  439. - 6
  440. - 7
  441. - 8
  442. - 9
  443. - 17
  444. - 18
  445. - 19
  446. - 26
  447. - 27
  448. - 28
  449. - 29
  450. - 30
  451. - 31
  452. - 32
  453. - 33
  454. - 34
  455. - 35
  456. # This is the item that all relation items are based off of
  457. # Replacing {relation} with relation name eg: Moderator, Ally
  458. # also replaces {relation-color} with relation color eg: Enemy;RED
  459. placeholder-item:
  460. name: '&8[{relation-color}{relation}&8]'
  461. lore:
  462. -
  463. action:
  464. name: 'Faction Permissions'
  465. rows: 4
  466. # If this field exists colorable materials will be updated
  467. # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
  468. access:
  469. allow: LIME
  470. deny: RED
  471. undefined: CYAN
  472. slots:
  473. # Uses same format as above to inform the player of clicked relation
  474. relation: 4
  475. # Back button slot
  476. back: 0
  477.  
  478. # Start action slots
  479. build: 9
  480. destroy: 10
  481. frost-walk: 11
  482. pain-build: 12
  483. door: 13
  484. button: 14
  485. lever: 15
  486. container: 16
  487. invite: 17
  488. kick: 18
  489. item: 19
  490. sethome: 20
  491. withdraw: 21
  492. territory: 22
  493. access: 23
  494. promote: 24
  495. setwarp: 25
  496. warp: 26
  497. ban: 27
  498. disband: 28
  499. fly: 29
  500. vault: 30
  501. tntbank: 31
  502. tntfill: 32
  503. # Material to show, if the material is colorable eg: Wool, Stained Clay it will update with it's access color
  504. materials:
  505. build: STAINED_CLAY
  506. destroy: STAINED_CLAY
  507. frost-walk: STAINED_CLAY
  508. pain-build: STAINED_CLAY
  509. door: STAINED_CLAY
  510. button: STAINED_CLAY
  511. lever: STAINED_CLAY
  512. container: STAINED_CLAY
  513. invite: STAINED_CLAY
  514. kick: STAINED_CLAY
  515. item: STAINED_CLAY
  516. sethome: STAINED_CLAY
  517. withdraw: STAINED_CLAY
  518. territory: STAINED_CLAY
  519. access: STAINED_CLAY
  520. promote: STAINED_CLAY
  521. setwarp: STAINED_CLAY
  522. warp: STAINED_CLAY
  523. ban: STAINED_CLAY
  524. disband: STAINED_CLAY
  525. fly: STAINED_CLAY
  526. vault: STAINED_CLAY
  527. tntbank: STAINED_CLAY
  528. tntfill: STAINED_CLAY
  529. # Same dummy items format as above
  530. dummy-items:
  531. '0':
  532. - 1
  533. - 2
  534. - 3
  535. - 5
  536. - 6
  537. - 7
  538. - 8
  539. - 29
  540. - 30
  541. - 34
  542. - 35
  543. # {action} Action name eg: Setwarp, Kick
  544. # {action-access} Access name eg: Allow, Deny
  545. # {action-access-color} Access color eg: Allow;GREEN
  546. placeholder-item:
  547. name: '&e&l(!) &ePermission: &6&n{action}'
  548. lore:
  549. - ''
  550. - '&6&l * &eStatus: &8[{action-access-color}{action-access}&8]'
  551. - ''
  552. - '&7Left click to &a&nAllow&7.'
  553. - '&7Right click to &c&nDeny&7.'
  554. - '&7Middle click to &7&nUndefine&7.'
  555. # Back item will be take you to the previous GUI
  556. back-item:
  557. name: '&c&l<- Back'
  558. material: ARROW
  559. lore:
  560. - '&7Click to return to previous menu.'
  561. # Dummy Items
  562. dummy-items:
  563. # Dummy Item id, used to set the slots above
  564. '0':
  565. material: STAINED_GLASS_PANE
  566. # Color will only work on colorable materials
  567. color: BLACK
  568. name: ' '
  569. lore:
  570. -
  571. ############################################################
  572. # +------------------------------------------------------+ #
  573. # | Faction Warp GUI | #
  574. # +------------------------------------------------------+ #
  575. ############################################################
  576.  
  577. fwarp-gui:
  578. name: "Faction Warps"
  579. rows: 3
  580. password-timeout: 5
  581. warp-slots:
  582. - 11
  583. - 12
  584. - 13
  585. - 14
  586. - 15
  587. dummy-slots:
  588. '0':
  589. - 0
  590. - 1
  591. - 2
  592. - 3
  593. - 4
  594. - 5
  595. - 6
  596. - 7
  597. - 8
  598. - 9
  599. - 10
  600. - 16
  601. - 17
  602. - 18
  603. - 19
  604. - 20
  605. - 21
  606. - 22
  607. - 23
  608. - 24
  609. - 25
  610. - 26
  611. warp-item:
  612. material: STONE
  613. name: "&e&l(!) &eFaction Warp: &6&n{warp}"
  614. # {warp-protected} Warp protection by password, Enabled & Disabled
  615. # {warp-cost} Warp cost
  616. lore:
  617. - ""
  618. - "&6&l * &ePassword: &7{warp-protected}"
  619. - "&6&l * &eCost: &7{warp-cost}"
  620. - ""
  621. - "&c&lNote: &7You need pay to teleport to"
  622. - "&7a faction warp. Unless it's &nDisabled&7."
  623. # Dummy Items
  624. dummy-items:
  625. # Dummy Item id, used to set the slots above
  626. '0':
  627. material: STAINED_GLASS_PANE
  628. # Color will only work on colorable materials
  629. color: BLACK
  630. name: ' '
  631. lore:
  632. -
  633. ############################################################
  634. # +------------------------------------------------------+ #
  635. # | Faction Rules | #
  636. # +------------------------------------------------------+ #
  637. ############################################################
  638. frules:
  639. Enabled: true
  640. default-rules:
  641. - '&cDefault Faction Rules :('
  642. - '&cUse /f rules add <rule> to add a rule'
  643. ############################################################
  644. # +------------------------------------------------------+ #
  645. # | Faction TNT Bank | #
  646. # +------------------------------------------------------+ #
  647. ############################################################
  648. ftnt:
  649. Enabled: true
  650. Bank-Limit: 10000
  651.  
  652. ############################################################
  653. # +------------------------------------------------------+ #
  654. # | Faction Checkpoints | #
  655. # +------------------------------------------------------+ #
  656. ############################################################
  657. checkpoints:
  658. Enabled: true
  659.  
  660. ############################################################
  661. # +------------------------------------------------------+ #
  662. # | Faction Near | #
  663. # +------------------------------------------------------+ #
  664. ############################################################
  665. fnear:
  666. Enabled: true
  667. Radius: 50
  668.  
  669.  
  670. ############################################################
  671. # +------------------------------------------------------+ #
  672. # | Faction Vault | #
  673. # +------------------------------------------------------+ #
  674. fvault:
  675. Enabled: true
  676. Price: 5000
  677. Item:
  678. Name: '&2&l×&a&l*&2&l× &A&L&NFACTION VAULT&f &2&l×&a&l*&2&l×'
  679. Lore:
  680. - '&7Place this vault in your Faction claim, You will'
  681. - '&7then be able to access it.'
  682. - ''
  683. - '&A&lNote: &7Once you have placed your'
  684. - '&7faction vault, Access it by doing &A/f vault&7.'
  685.  
  686. ############################################################
  687. # +------------------------------------------------------+ #
  688. # | Faction Upgrades | #
  689. # +------------------------------------------------------+ #
  690. ############################################################
  691. fupgrades:
  692. Enabled: true
  693. MainMenu:
  694. Title: '{faction}''s Upgrade Menu'
  695. DummyItem:
  696. Name: '&f'
  697. Type: STAINED_GLASS_PANE
  698. Amount: 1
  699. Damage: 15
  700. Lore:
  701. - ''
  702. rows: 3
  703. slots:
  704. - 0
  705. - 1
  706. - 2
  707. - 3
  708. - 4
  709. - 5
  710. - 6
  711. - 7
  712. - 8
  713. - 9
  714. - 10
  715. - 11
  716. - 12
  717. - 13
  718. - 14
  719. - 15
  720. - 16
  721. - 17
  722. - 18
  723. - 19
  724. - 20
  725. - 21
  726. - 22
  727. - 23
  728. - 24
  729. - 25
  730. - 26
  731. Crops:
  732. Crop-Boost:
  733. level-1: 10
  734. level-2: 20
  735. level-3: 30
  736. Cost:
  737. level-1: 250000
  738. level-2: 500000
  739. level-3: 750000
  740. CropItem:
  741. Name: '&e&l[!] &e&nUpgrade Growth Speed'
  742. Type: WHEAT
  743. Amount: 1
  744. Damage: 0
  745. Lore:
  746. - '&7&oIncrease growth speed of crops in your claims.'
  747. - '&7&o(Chance to Grow Two Levels)'
  748. - ''
  749. - '&e&l[!] &eTier'
  750. - '&r &6&l* &eCurrent Tier &7{level}'
  751. - ''
  752. - '&e&l[!] &ePerks'
  753. - '&r &6&l* &eLevel 1 &7$250,000'
  754. - '&r &710% Upgrade Chance'
  755. - '&r &6&l* &eLevel 2 &7$500,000'
  756. - '&r &720% Upgrade Chance'
  757. - '&r &6&l* &eLevel 3 &7$750,000'
  758. - '&r &730% Upgrade Chance'
  759. - ''
  760. - '&7&o(( Click to purchase this upgrade! ))'
  761. slots:
  762. - 10
  763. EXP:
  764. EXP-Boost:
  765. level-1: 1.5
  766. level-2: 2.0
  767. level-3: 2.5
  768. Cost:
  769. level-1: 2000000
  770. level-2: 4000000
  771. level-3: 6000000
  772. EXPItem:
  773. Name: '&a&l[!] &a&nUpgrade EXP Drop Rate'
  774. Type: EXP_BOTTLE
  775. Amount: 1
  776. Damage: 0
  777. Lore:
  778. - '&7&oWith this upgrade vanilla exp dropped'
  779. - '&7&ofrom mobs will be multiplied by your tier!'
  780. - ''
  781. - '&a&l[!] &aTier'
  782. - '&r &2&l* &aCurrent Tier &7{level}'
  783. - ''
  784. - '&a&l[!] &aPerks'
  785. - '&r &2&l* &aLevel 1 &7$2,000,000'
  786. - '&r &71.5x Multiplier '
  787. - '&r &2&l* &aLevel 2 &7$4,000,000'
  788. - '&r &72.0x Multiplier '
  789. - '&r &2&l* &aLevel 3 &7$6,000,000'
  790. - '&r &72.5x Multiplier '
  791. - ''
  792. - '&7&o(( Click to purchase this upgrade! ))'
  793. slots:
  794. - 13
  795. Spawners:
  796. Spawner-Boost:
  797. # This is a Percentage so .10 means 10% lowered spawner delay!
  798. level-1: 0.10
  799. level-2: 0.20
  800. level-3: 0.30
  801. Cost:
  802. level-1: 1000000
  803. level-2: 2000000
  804. level-3: 3000000
  805. SpawnerItem:
  806. Name: '&b&l[!] &b&nUpgrade Spawn Rate'
  807. Type: MOB_SPAWNER
  808. Amount: 1
  809. Damage: 0
  810. Lore:
  811. - '&7&oWith this upgrade it will decrease the'
  812. - '&7&omob spawner delay in your faction claims.'
  813. - ''
  814. - '&b&l[!] &bTier'
  815. - '&r &3&l* &bCurrent Tier &7{level}'
  816. - ''
  817. - '&b&l[!] &bPerks'
  818. - '&r &3&l* &bLevel 1 &7$1,000,000'
  819. - '&r &710% Lower Delay'
  820. - '&r &3&l* &bLevel 2 &7$2,000,000'
  821. - '&r &720% Lower Delay'
  822. - '&r &3&l* &bLevel 3 &7$3,000,000'
  823. - '&r &730% Lower Delay'
  824. - ''
  825. - '&7&o(( Click to purchase this upgrade! ))'
  826.  
  827. slots:
  828. - 16
  829.  
  830. fbanners:
  831. Enabled: true
  832. Item:
  833. Name: '&4&l×&c&l*&4&l× &c&l&nWARBANNER&f &4&l×&c&l*&4&l×'
  834. Lore:
  835. - '&7Place this banner in the &nWarzone.&7 This'
  836. - '&7will create a &nWarp Point&7 for your faction members.'
  837. - ''
  838. - '&c&lEffects'
  839. - '&r &4&l* &cStrength II'
  840. - '&r &4&l* &cpeed II'
  841. Banner-Cost: 750000 #The amount charged to change a banner into a War Banner
  842. Banner-Time: 60 #IN SECONDS - This is how long the banner will last.
  843. Banner-Place-Cooldown: 300
  844. Banner-Effect-Radius: 16
  845. Effects:
  846. - INCREASE_DAMAGE:2
  847. - SPEED:2
  848. BannerHolo: '&c{Faction}''s War Banner'
  849.  
  850. #Title when moving between chunks
  851. Title:
  852. Show-Title: true
  853. Format:
  854. Title: '{Faction}'
  855. Subtitle: '{Description}'
  856.  
  857.  
  858. # /f seechunk options
  859. see-chunk:
  860. particles: true
  861. interval: 5
  862.  
  863.  
  864. Tntfill:
  865. max-radius: 32
  866. max-amount: 64
  867.  
  868. ############################################################
  869. # +------------------------------------------------------+ #
  870. # | Big List of variables | #
  871. # +------------------------------------------------------+ #
  872. ############################################################
  873. # Fancy variables. Can only be used in /f show
  874. # - {allies-list} : Lists each faction ally with tooltips
  875. # - {enemies-list} : Lists each faction enemy with tooltips
  876. # - {online-list} : Lists all online members with tooltips
  877. # - {offline-list} : Lists all offline members with tooltips
  878. # Player variables. Can be used in tooltips.show, scoreboards, or /f show
  879. # - {group} : Players group
  880. # - {name} : Players name
  881. # - {lastSeen} : Last time player was seen (if offline), or just 'Online'
  882. # - {balance} : Players balance
  883. # - {player-kills} : # of kills the player has
  884. # - {player-deaths}: # of deaths the player has
  885. # Faction variables. Can be used in tooltips.list, scoreboards, or /f show
  886. # - {header} : Default factions header (ex. /f show)
  887. # - {faction} : Factions tag (if none, uses lang.yml for factionless name)
  888. # - {joining} : How to join this faction
  889. # - {power} : Factions deaths until raidable value
  890. # - {power-boost} : DTR Symbol based on current DTR (max, regen, frozen, raidable)
  891. # - {maxPower} : Factions max deaths until raidable value
  892. # - {chunks} : # of claims faction has (in chunks)
  893. # - {warps} : # of warps faction has
  894. # - {description} : Factions description
  895. # - {create-date} : Date faction was created
  896. # - {leader} : Faction leader
  897. # - {land-value} : Value of all claims
  898. # - {land-refund} : Calculated refund value
  899. # - {allies} : # of allies faction has
  900. # - {enemies} : # of enemies faction has
  901. # - {online} : # of faction members online
  902. # - {offline} : # of faction members offline
  903. # - {members} : # of faction members (includes offline)
  904. # - {faction-balance} : Faction bank balance
  905. # - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all.
  906. # - {faction-kills} : # of kills the faction has
  907. # - {faction-deaths}: # of deaths the faction has
  908. # - {faction-bancount} : # of bans the faction has
  909. # Faction Permissions GUI variables. Can only be used in GUI
  910. # - {relation} : Shows relation name (Can be used in action and relation)
  911. # - {relation-color} : Relation color
  912. # - {action} : Shows action name (Can only be used in action)
  913. # - {action-access} : Shows the action's access with current relation
  914. # - {action-access-color} : Access color
  915. # General variables. Can be used anywhere.
  916. # - {total-online} : Total # of players on the server
  917. # - {max-warps} : Max # of warps a faction can set
  918. # - {max-allies} : Max # of allies a faction can have
  919. # - {max-enemies} : Max # of enemies a faction can have
  920. # - {factionless} : Count of all factionless players online
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