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  1. Log uploaded on Saturday, July 06, 2019, 5:50:35 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.11.0)
  5. HugsLib[ov:6.1.3]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.3)
  6. Expanded Prosthetics and Organ Engineering: (no assemblies)
  7. Hospitality: $HugsLibChecker(0.5.0.0), Hospitality(1.0.17.0)
  8. Medical Tab: 0Harmony(1.2.0.1), DynamicPawnTable(1.0.0.0), MedicalInfo(av:2.0.0.0,fv:2.5.71)
  9. Colony Manager: 0Harmony(1.2.0.1), Fluffy_ColonyManager(av:4.0.0.0,fv:4.8.445)
  10. JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0), ThinkNodes(1.0.0.0)
  11. Tilled Soil: (no assemblies)
  12. Humanoid Alien Races 2.0: 0Harmony(1.2.0.2), AlienRace(1.0.0.0)
  13. QualityBuilder: 0Harmony(1.2.0.1), QualityBuilder(1.0.7.0)
  14. More Trade Ships: (no assemblies)
  15. Increased Stack: (no assemblies)
  16. Work Tab: 0Harmony(1.2.0.1), FluffyUI(1.0.0.40421), WorkTab(av:3.0.0.0,fv:3.9.285)
  17. Realistic Rooms: (no assemblies)
  18. Color Coded Mood Bar: 0Harmony(1.2.0.1), ColoredMoodBar(1.0.0.0)
  19. Blueprints: Blueprints(av:2.0.0.0,fv:2.6.97)
  20. Defensive Positions: $HugsLibChecker(0.5.0.0), 0UnofficialMultiplayerAPI(av:1.0.0.0,fv:1.1.0.0), DefensivePositions(av:1.7.0.0,fv:1.8.0)
  21.  
  22. Active Harmony patches:
  23. <EnsureRequiredEnemies>c__AnonStorey1.<>m__1: post: AlienRace.HarmonyPatches.EnsureRequiredEnemiesPostfix
  24. AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix post: AlienRace.HarmonyPatches.CanBingeNowPostfix
  25. AgeInjuryUtility.GenerateRandomOldAgeInjuries: PRE: AlienRace.HarmonyPatches.GenerateRandomOldAgeInjuriesPrefix
  26. AgeInjuryUtility.RandomHediffsToGainOnBirthday: post: AlienRace.HarmonyPatches.RandomHediffsToGainOnBirthdayPostfix
  27. Alert_LifeThreateningHediff.GetExplanation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  28. ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: JecsTools.HarmonyPatches.CutOutComplexApparel_Transpiler
  29. ApparelProperties.GetInterferingBodyPartGroups: TRANS: AlienRace.HarmonyPatches.GetInterferingBodyPartGroupsTranspiler
  30. ApparelUtility.CanWearTogether: post: JecsTools.HarmonyPatches.Post_CanWearTogether
  31. ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
  32. ArmorUtility.GetPostArmorDamage: post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage
  33. BackCompatibility.BillMedicalResolvingCrossRefs: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  34. BackCompatibility.HediffResolvingCrossRefs: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  35. BattleLogEntry_DamageTaken.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  36. BattleLogEntry_ExplosionImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  37. BattleLogEntry_MeleeCombat.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  38. BattleLogEntry_RangedImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  39. Bill.PawnAllowedToStartAnew: post: AlienRace.HarmonyPatches.PawnAllowedToStartAnewPostfix
  40. Bill_Medical.set_Part: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
  41. Building_Bed.GetGizmos: post: Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
  42. Building_Bed.get_AssigningCandidates: post: AlienRace.HarmonyPatches.AssigningCandidatesPostfix
  43. Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
  44. Building_Door.PawnCanOpen: PRE: Hospitality.Harmony.Building_Door_Patch+PawnCanOpen.Prefix
  45. Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
  46. Caravan.GetGizmos: post: JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs
  47. Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
  48. CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix
  49. CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
  50. CaravanTicksPerMoveUtility.GetTicksPerMove: post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix
  51. CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix
  52. Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
  53. ColonistBarColonistDrawer.DrawColonist: PRE: MoodBarPatch.MoodPatch.Prefix
  54. CompDrug.PostIngested: post: AlienRace.HarmonyPatches.PostIngestedPostfix
  55. CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
  56. CompTargetEffect_PsychicShock.DoEffectOn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  57. CompUseEffect_FixWorstHealthCondition.get_HandCoverageAbsWithChildren: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
  58. Corpse.ButcherProducts: PRE: AlienRace.HarmonyPatches.ButcherProductsPrefix
  59. Corpse.GetInspectString: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  60. Corpse.IngestedCalculateAmounts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  61. DamageWorker_AddInjury.ApplySmallPawnDamagePropagation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  62. DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
  63. DamageWorker_Blunt.<StunChances>m__1: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  64. DamageWorker_Blunt.<StunChances>m__6: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  65. DamageWorker_Blunt.ApplySpecialEffectsToPart: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  66. DebugTools_Health.Options_Damage_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  67. DebugTools_Health.Options_Hediff_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  68. DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
  69. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  70. DefGenerator.GenerateImpliedDefs_PreResolve: post: Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
  71. Designator.CanDesignateThing: post: AlienRace.HarmonyPatches.CanDesignateThingTamePostfix
  72. Dialog_DebugActionsMenu.<DoListingItems_MapTools>m__5A: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  73. Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
  74. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  75. Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
  76. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  77. EditWindow_TweakValues.DoWindowContents: TRANS: AlienRace.HarmonyPatches.TweakValuesTranspiler
  78. ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Harmony.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix
  79. Faction.FactionTick: TRANS: AlienRace.HarmonyPatches.FactionTickTranspiler
  80. Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied
  81. Faction.TryMakeInitialRelationsWith: post: AlienRace.HarmonyPatches.TryMakeInitialRelationsWithPostfix
  82. FactionDialogMaker.FactionDialogFor: post: Hospitality.Harmony.FactionDialogMaker_Patch+FactionDialogFor.Postfix
  83. FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
  84. FloatMenuMakerMap.AddHumanlikeOrders: post: JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus, AlienRace.HarmonyPatches.AddHumanlikeOrdersPostfix
  85. FoodUtility.GetBodyPartNutrition: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  86. FoodUtility.ThoughtsFromIngesting: post: AlienRace.HarmonyPatches.ThoughtsFromIngestingPostfix
  87. ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
  88. ForbidUtility.InAllowedArea: post: Hospitality.Harmony.ForbidUtility_Patch+InAllowedArea.Postfix
  89. ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
  90. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  91. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  92. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  93. Game.InitNewGame: post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix
  94. GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
  95. GameInitData.PrepForMapGen: PRE: AlienRace.HarmonyPatches.PrepForMapGenPrefix
  96. GameRules.DesignatorAllowed: post: AlienRace.HarmonyPatches.DesignatorAllowedPostfix
  97. GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: Hospitality.Harmony.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix
  98. GenConstruct.BlocksConstruction: post: JecsTools.HarmonyPatches.BlocksConstruction_PostFix
  99. GenConstruct.CanConstruct: post: AlienRace.HarmonyPatches.CanConstructPostfix
  100. GenSpawn.SpawningWipes: post: JecsTools.HarmonyPatches.SpawningWipes_PostFix
  101. GrammarUtility.RulesForPawn: post: AlienRace.HarmonyPatches.RulesForPawnPostfix
  102. HealthCardUtility.DrawOverviewTab: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  103. HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
  104. HealthUtility.ShouldRandomSurgeryInjuriesAvoidDestroying: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  105. Hediff.Tick: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  106. Hediff.set_Part: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
  107. HediffGiver_Hypothermia.OnIntervalPassed: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  108. HediffSet.<get_HasHead>m__0: post: AlienRace.HarmonyPatches.HasHeadPostfix
  109. HediffSet.AddDirect: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  110. HediffSet.CacheMissingPartsCommonAncestors: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  111. HediffSet.get_HasHead: PRE: AlienRace.HarmonyPatches.HasHeadPrefix
  112. ILInstruction.GetSize: TRANS: AlienRace.HarmonyPatches.HarmonySizeBugFix
  113. ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix
  114. ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix
  115. ITab_Pawn_Gear.TryDrawOverallArmor: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  116. ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
  117. JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
  118. JobDriver_ConstructFinishFrame.MakeNewToils: post: QualityBuilder._JobDriver_ConstructFinishFrame.Postfix
  119. JobDriver_Deconstruct.MakeNewToils: post: QualityBuilder._JobDriver_Deconstruct.Postfix
  120. JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
  121. JobDriver_Wear.Notify_Starting: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  122. JobDriver_Wear.TryUnequipSomething: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  123. JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
  124. JobGiver_OptimizeApparel.ApparelScoreGain: post: AlienRace.HarmonyPatches.ApparelScoreGainPostFix TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  125. JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
  126. JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
  127. JobGiver_SatisfyChemicalNeed.DrugValidator: post: AlienRace.HarmonyPatches.DrugValidatorPostfix
  128. JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
  129. JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix
  130. JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
  131. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  132. LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
  133. LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
  134. LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
  135. LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
  136. MainTabWindow_Research.DrawRightRect: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler
  137. MainTabWindow_Research.ViewSize: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler
  138. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  139. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  140. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  141. MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
  142. MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
  143. MassUtility.Capacity: post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix
  144. MemoryThoughtHandler.TryGainMemory: PRE: AlienRace.HarmonyPatches.TryGainMemoryPrefix
  145. MentalStateHandler.TryStartMentalState: PRE: Hospitality.Harmony.MentalStateHandler_Patch+TryStartMentalState.Prefix
  146. MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
  147. ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
  148. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  149. Page_ConfigureStartingPawns.CanDoNext: post: AlienRace.HarmonyPatches.CanDoNextStartPawnPostfix
  150. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  151. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
  152. PathFinder.GetBuildingCost: PRE: FluffyManager.PathFinder_GetBuildingCost.Prefix
  153. Pawn.ChangeKind: PRE: AlienRace.HarmonyPatches.ChangeKindPrefix
  154. Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles
  155. Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
  156. Pawn.GetGizmos: post: CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix
  157. Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
  158. Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
  159. Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
  160. Pawn.SetFaction: PRE: Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix post: AlienRace.HarmonyPatches.SetFactionPostfix
  161. Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick
  162. Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
  163. Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
  164. PawnApparelGenerator.GenerateStartingApparelFor: PRE: AlienRace.HarmonyPatches.GenerateStartingApparelForPrefix post: JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix, AlienRace.HarmonyPatches.GenerateStartingApparelForPostfix
  165. PawnApparelGenerator.GenerateWorkingPossibleApparelSetFor: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  166. PawnBioAndNameGenerator.FillBackstorySlotShuffled: PRE: AlienRace.HarmonyPatches.FillBackstoryInSlotShuffledPrefix
  167. PawnBioAndNameGenerator.GeneratePawnName: PRE: AlienRace.HarmonyPatches.GeneratePawnNamePrefix
  168. PawnBioAndNameGenerator.GetBackstoryCategoriesFor: TRANS: AlienRace.HarmonyPatches.GetBackstoryCategoriesForTranspiler
  169. PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo: post: AlienRace.HarmonyPatches.GiveAppropriateBioAndNameToPostfix
  170. PawnBioAndNameGenerator.TryGetRandomUnusedSolidBioFor: post: AlienRace.HarmonyPatches.TryGetRandomUnusedSolidBioForPostfix
  171. PawnCapacityUtility.CalculateLimbEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  172. PawnCapacityUtility.CalculateTagEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  173. PawnCapacityWorker_BloodFiltration.CalculateCapacityLevel: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  174. PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
  175. PawnGenerator.GenerateBodyType: post: AlienRace.HarmonyPatches.GenerateBodyTypePostfix
  176. PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor, AlienRace.HarmonyPatches.GenerateGearForPostfix
  177. PawnGenerator.GenerateInitialHediffs: post: AlienRace.HarmonyPatches.GenerateInitialHediffsPostfix
  178. PawnGenerator.GeneratePawn: PRE: AlienRace.HarmonyPatches.GeneratePawnPrefix post: JecsTools.HarmonyPatches.Post_GeneratePawn
  179. PawnGenerator.GeneratePawnRelations: PRE: AlienRace.HarmonyPatches.GeneratePawnRelationsPrefix
  180. PawnGenerator.GenerateRandomAge: PRE: AlienRace.HarmonyPatches.GenerateRandomAgePrefix
  181. PawnGenerator.GenerateTraits: PRE: AlienRace.HarmonyPatches.GenerateTraitsPrefix TRANS: AlienRace.HarmonyPatches.GenerateTraitsTranspiler
  182. PawnGraphicSet.ResolveAllGraphics: PRE: AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix
  183. PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
  184. PawnGroupMakerUtility.GeneratePawns: post: JecsTools.HarmonyPatches.GeneratePawns
  185. PawnHairChooser.RandomHairDefFor: PRE: AlienRace.HarmonyPatches.RandomHairDefForPrefix
  186. PawnNameColorUtility.PawnNameColorOf: PRE: Hospitality.Harmony.PawnNameColorUtility_Patch+PawnNameColorOf.Prefix
  187. PawnRelationDef.GetGenderSpecificLabel: PRE: AlienRace.HarmonyPatches.GetGenderSpecificLabelPrefix
  188. PawnRelationWorker_Child.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceChildPostfix
  189. PawnRelationWorker_ExLover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExLoverPostfix
  190. PawnRelationWorker_ExSpouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExSpousePostfix
  191. PawnRelationWorker_Fiance.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceFiancePostfix
  192. PawnRelationWorker_Lover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceLoverPostfix
  193. PawnRelationWorker_Parent.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceParentPostfix
  194. PawnRelationWorker_Sibling.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSiblingPostfix
  195. PawnRelationWorker_Spouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSpousePostfix
  196. PawnRenderer.BaseHeadOffsetAt: post: AlienRace.HarmonyPatches.BaseHeadOffsetAtPostfix
  197. PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix
  198. PawnRenderer.LayingFacing: TRANS: AlienRace.HarmonyPatches.PostureTranspiler
  199. PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt TRANS: AlienRace.HarmonyPatches.PostureTranspiler
  200. PawnRenderer.RenderPawnInternal: TRANS: AlienRace.HarmonyPatches.RenderPawnInternalTranspiler
  201. PawnTable.PawnTableOnGUI: PRE: WorkTab.PawnTable_PawnTableOnGUI.Prefix
  202. PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix
  203. PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction
  204. PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
  205. PawnWeaponGenerator.TryGenerateWeaponFor: PRE: AlienRace.HarmonyPatches.TryGenerateWeaponForPrefix post: AlienRace.HarmonyPatches.TryGenerateWeaponForPostfix
  206. Pawn_AgeTracker.BirthdayBiological: PRE: AlienRace.HarmonyPatches.BirthdayBiologicalPrefix
  207. Pawn_AgeTracker.RecalculateLifeStageIndex: post: AlienRace.HarmonyPatches.RecalculateLifeStageIndexPostfix
  208. Pawn_ApparelTracker.CanWearWithoutDroppingAnything: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  209. Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
  210. Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
  211. Pawn_ApparelTracker.TryDrop: PRE: Hospitality.Harmony.Pawn_ApparelTracker_Patch+TryDrop.Replacement
  212. Pawn_ApparelTracker.Wear: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  213. Pawn_DraftController.GetGizmos: post: DefensivePositions.DraftController_GetGizmos_Patch.InsertDefensivePositionGizmo
  214. Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix
  215. Pawn_EquipmentTracker.MakeRoomFor: post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
  216. Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
  217. Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
  218. Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix
  219. Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
  220. Pawn_HealthTracker.CheckForStateChange: post: AlienRace.HarmonyPatches.CheckForStateChangePostfix
  221. Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage
  222. Pawn_HealthTracker.ShouldBeDead: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  223. Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
  224. Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
  225. Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
  226. Pawn_RelationsTracker.CompatibilityWith: post: AlienRace.HarmonyPatches.CompatibilityWithPostfix
  227. Pawn_RelationsTracker.SecondaryLovinChanceFactor: TRANS: AlienRace.HarmonyPatches.SecondaryLovinChanceFactorTranspiler
  228. Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
  229. Pawn_StoryTracker.get_SkinColor: post: AlienRace.HarmonyPatches.SkinColorPostfix
  230. Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
  231. Pawn_WorkSettings.DisableAll: PRE: WorkTab.Pawn_WorkSettings_DisableAll.Prefix
  232. Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
  233. Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
  234. Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
  235. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  236. PossibleApparelSet.GiveToPawn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  237. Projectile.CanHit: post: JecsTools.HarmonyPatches.CanHit_PostFix
  238. RaceProperties.CanEverEat: post: AlienRace.HarmonyPatches.CanEverEat
  239. Reachability.CanReach: post: Hospitality.Harmony.Reachability_Patch+CanReach.Postfix
  240. ReservationManager.LogCouldNotReserveError: PRE: Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
  241. RestUtility.CanUseBedEver: post: AlienRace.HarmonyPatches.CanUseBedEverPostfix, Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
  242. RestUtility.FindBedFor: post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
  243. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  244. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  245. ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
  246. SituationalThoughtHandler.TryCreateThought: PRE: AlienRace.HarmonyPatches.TryCreateThoughtPrefix
  247. SocialCardUtility.DrawPawnRow: PRE: Hospitality.Harmony.SocialCardUtility_Patch+DrawPawnRow.Prefix
  248. SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
  249. SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
  250. StartingPawnUtility.NewGeneratedStartingPawn: PRE: AlienRace.HarmonyPatches.NewGeneratedStartingPawnPrefix
  251. StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
  252. StatPart_NaturalNotMissingBodyPartsCoverage.<TryGetValue>m__0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  253. StatWorker.GetExplanationUnfinalized: TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized
  254. StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized
  255. StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
  256. SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
  257. Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
  258. Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
  259. Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
  260. Thing.SetFactionDirect: post: AlienRace.HarmonyPatches.SetFactionDirectPostfix
  261. Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix
  262. Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix
  263. ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
  264. ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
  265. ThoughtUtility.CanGetThought: post: AlienRace.HarmonyPatches.CanGetThoughtPostfix
  266. ThoughtWorker_Man.CurrentSocialStateInternal: TRANS: AlienRace.HarmonyPatches.MisandryMisogonyTranspiler
  267. ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
  268. ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
  269. ThoughtWorker_Woman.CurrentSocialStateInternal: TRANS: AlienRace.HarmonyPatches.MisandryMisogonyTranspiler
  270. Toils_Construct.MakeSolidThingFromBlueprintIfNecessary: PRE: QualityBuilder._Toils_Construct.Prefix
  271. Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
  272. TraderCaravanUtility.GetTraderCaravanRole: TRANS: AlienRace.HarmonyPatches.GetTraderCaravanRoleTranspiler
  273. TraitSet.GainTrait: PRE: AlienRace.HarmonyPatches.GainTraitPrefix
  274. TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
  275. TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Harmony.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix
  276. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  277. Verb.CanHitCellFromCellIgnoringRange: PRE: JecsTools.HarmonyPatches.CanHitCellFromCellIgnoringRange_Prefix
  278. Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix
  279. Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
  280. Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
  281. VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix
  282. Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
  283. Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
  284. Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
  285. Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
  286. Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix, AlienRace.HarmonyPatches.DamageInfosToApplyPostfix
  287. Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
  288. WITab_Caravan_Gear.TryEquipDraggedItem: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  289. WITab_Caravan_Health.DoRow: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  290. WorkGiver_ConstructFinishFrames.JobOnThing: post: QualityBuilder._WorkGiver_ConstructFinishFrames.Postfix
  291. WorkGiver_GrowerHarvest.HasJobOnCell: post: AlienRace.HarmonyPatches.HasJobOnCellHarvestPostfix
  292. WorkGiver_GrowerSow.ExtraRequirements: post: AlienRace.HarmonyPatches.ExtraRequirementsGrowerSowPostfix
  293. WorkGiver_HunterHunt.HasJobOnThing: post: Hospitality.Harmony.WorkGiver_HunterHunt+HasJobOnThing.Postfix
  294. WorkGiver_InteractAnimal.CanInteractWithAnimal: post: AlienRace.HarmonyPatches.CanInteractWithAnimalPostfix
  295. WorkGiver_Researcher.ShouldSkip: post: AlienRace.HarmonyPatches.ShouldSkipResearchPostfix
  296. WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
  297. WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
  298. Harmony versions present: 1.2.0.2: rimworld.erdelf.alien_race.main; 1.2.0.1: UnlimitedHugs.HugsLib, fluffy.medicaltab, fluffy.worktab, fluffy.colonymanager, HugsLib.Hospitality, de.hatti.rimworld.mod.qualitybuilder, com.github.restive2k12.rimworld.mod.moodbar, HugsLib.DefensivePositions; 1.1.0.0: EdB.PrepareCarefully; 1.0.9.1: rimworld.jecrell.abilityuser, rimworld.jecrell.caravanjobs, rimworld.jecrell.comps.vehicle, rimworld.jecrell.jecstools.main, chjees.shields, rimworld.jecrell.humanlikeorders, rimworld.jecrell.comps.activator, rimworld.jecrell.comps.slotloadable, rimworld.jecrell.comps.installedpart, rimworld.jecrell.comps.oversized, rimworld.jecrell.comps.deflector, rimworld.jecrell.comps.sounds
  299.  
  300. Platform information: (hidden, use publishing options to include)
  301.  
  302. Log file contents:
  303. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  304. GfxDevice: [Renderer information redacted]
  305. Begin MonoManager ReloadAssembly
  306. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  307. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  308. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  309. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  310. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  311. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  312. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  313. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  314. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  315. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  316. desktop: 3440x1440 120Hz; virtual: 4520x1920 at 0,0
  317. RimWorld 1.0.2282 rev726
  318.  
  319. [HugsLib] version 6.1.3
  320.  
  321. Alien race successfully completed 130 patches with harmony.
  322.  
  323. [ColorCodedMoodBar] initialized
  324.  
  325. Type _Designator_SkilledBuilder probably needs a StaticConstructorOnStartup attribute, because it has a field skilled of type Texture2D. All assets must be loaded in the main thread.
  326.  
  327. Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
  328.  
  329. OnLevelWasLoaded was found on ModInitializerComponent
  330. This message has been deprecated and will be removed in a later version of Unity.
  331. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  332. (Filename: Line: 376)
  333.  
  334. [HugsLib] initializing Hospitality, DefensivePositions
  335.  
  336. Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor
  337.  
  338. Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble
  339.  
  340. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  341.  
  342. Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 11101.
  343. Total: 139.223099 ms (FindLiveObjects: 0.431100 ms CreateObjectMapping: 0.630600 ms MarkObjects: 138.117188 ms DeleteObjects: 0.043400 ms)
  344.  
  345. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  346. QualityBuilder added property to '81' things
  347.  
  348.  
  349. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 11973.
  350. Total: 118.585304 ms (FindLiveObjects: 0.449400 ms CreateObjectMapping: 0.575400 ms MarkObjects: 117.505104 ms DeleteObjects: 0.054200 ms)
  351.  
  352. Initializing new game with mods Core, EdB Prepare Carefully, HugsLib, Expanded Prosthetics and Organ Engineering, Hospitality, Medical Tab, Colony Manager, JecsTools, Tilled Soil, Humanoid Alien Races 2.0, QualityBuilder, More Trade Ships, Increased Stack, Work Tab, Realistic Rooms, Color Coded Mood Bar, Blueprints, Defensive Positions
  353.  
  354. QualityBuilder added to orders category.
  355.  
  356. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  357.  
  358. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20792.
  359. Total: 180.370010 ms (FindLiveObjects: 1.238400 ms CreateObjectMapping: 1.453800 ms MarkObjects: 177.646393 ms DeleteObjects: 0.030800 ms)
  360.  
  361. Confederation of Roxosro are coming after 14.67306 days.
  362.  
  363. Accord of Ithdos are coming after 31.17965 days.
  364.  
  365. Object with load ID Thing_Human854 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  366.  
  367. Object with load ID Thing_Human857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  368.  
  369. Object with load ID Thing_Human863 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  370.  
  371. Object with load ID Thing_Human866 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  372.  
  373. Object with load ID Thing_Human869 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  374.  
  375. Object with load ID Thing_Human872 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  376.  
  377. Object with load ID Thing_Human875 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  378.  
  379. Object with load ID Thing_Human928 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  380.  
  381. Object with load ID Thing_Human1873 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  382.  
  383. Object with load ID Thing_Human1876 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  384.  
  385. Object with load ID Thing_Human1887 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  386.  
  387. Object with load ID Thing_Human1890 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  388.  
  389. Object with load ID Thing_Human1893 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  390.  
  391. Object with load ID Thing_Human1896 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  392.  
  393. Object with load ID Thing_Human1899 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  394.  
  395. Object with load ID Thing_Human854 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  396.  
  397. Object with load ID Thing_Human857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  398.  
  399. Object with load ID Thing_Human863 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  400.  
  401. Object with load ID Thing_Human866 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  402.  
  403. Object with load ID Thing_Human869 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  404.  
  405. Object with load ID Thing_Human872 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  406.  
  407. Object with load ID Thing_Human875 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  408.  
  409. Object with load ID Thing_Human928 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  410.  
  411. Object with load ID Thing_Human1873 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  412.  
  413. Object with load ID Thing_Human1876 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  414.  
  415. Object with load ID Thing_Human1887 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  416.  
  417. Object with load ID Thing_Human1890 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  418.  
  419. Object with load ID Thing_Human1893 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  420.  
  421. Object with load ID Thing_Human1896 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  422.  
  423. Object with load ID Thing_Human1899 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  424.  
  425. Object with load ID Thing_Human854 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  426.  
  427. Object with load ID Thing_Human857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  428.  
  429. Object with load ID Thing_Human863 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  430.  
  431. Object with load ID Thing_Human866 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  432.  
  433. Object with load ID Thing_Human869 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  434.  
  435. Object with load ID Thing_Human872 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  436.  
  437. Object with load ID Thing_Human875 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  438.  
  439. Object with load ID Thing_Human928 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  440.  
  441. Object with load ID Thing_Human1873 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  442.  
  443. Object with load ID Thing_Human1876 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  444.  
  445. Object with load ID Thing_Human1887 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  446.  
  447. Object with load ID Thing_Human1890 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  448.  
  449. Object with load ID Thing_Human1893 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  450.  
  451. Object with load ID Thing_Human1896 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  452.  
  453. Object with load ID Thing_Human1899 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  454.  
  455. Object with load ID Thing_Human854 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  456.  
  457. Object with load ID Thing_Human857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  458.  
  459. Object with load ID Thing_Human863 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  460.  
  461. Object with load ID Thing_Human866 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  462.  
  463. Object with load ID Thing_Human869 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  464.  
  465. Object with load ID Thing_Human872 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  466.  
  467. Object with load ID Thing_Human875 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  468.  
  469. Object with load ID Thing_Human928 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  470.  
  471. Object with load ID Thing_Human1873 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  472.  
  473. Object with load ID Thing_Human1876 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  474.  
  475. Object with load ID Thing_Human1887 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  476.  
  477. Object with load ID Thing_Human1890 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  478.  
  479. Object with load ID Thing_Human1893 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  480.  
  481. Object with load ID Thing_Human1896 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  482.  
  483. Object with load ID Thing_Human1899 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  484.  
  485. Created 2 new pawns.
  486.  
  487. Object with load ID Thing_Human854 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  488.  
  489. Object with load ID Thing_Human857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  490.  
  491. Object with load ID Thing_Human863 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  492.  
  493. Object with load ID Thing_Human866 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  494.  
  495. Object with load ID Thing_Human869 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  496.  
  497. Object with load ID Thing_Human872 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  498.  
  499. Object with load ID Thing_Human875 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  500.  
  501. Object with load ID Thing_Human928 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  502.  
  503. Object with load ID Thing_Human1873 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  504.  
  505. Object with load ID Thing_Human1876 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  506.  
  507. Object with load ID Thing_Human1887 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  508.  
  509. Object with load ID Thing_Human1890 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  510.  
  511. Object with load ID Thing_Human1893 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  512.  
  513. Object with load ID Thing_Human1896 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  514.  
  515. Object with load ID Thing_Human1899 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  516.  
  517. Object with load ID Thing_Human854 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  518.  
  519. Object with load ID Thing_Human857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  520.  
  521. Object with load ID Thing_Human863 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  522.  
  523. Object with load ID Thing_Human866 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  524.  
  525. Object with load ID Thing_Human869 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  526.  
  527. Object with load ID Thing_Human872 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  528.  
  529. Object with load ID Thing_Human875 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  530.  
  531. Object with load ID Thing_Human928 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  532.  
  533. Object with load ID Thing_Human1873 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  534.  
  535. Object with load ID Thing_Human1876 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  536.  
  537. Object with load ID Thing_Human1887 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  538.  
  539. Object with load ID Thing_Human1890 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  540.  
  541. Object with load ID Thing_Human1893 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  542.  
  543. Object with load ID Thing_Human1896 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  544.  
  545. Object with load ID Thing_Human1899 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  546.  
  547. Rada did not get a relax job.
  548.  
  549. Mike did not get a relax job.
  550.  
  551. Object with load ID Thing_Human854 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  552.  
  553. Object with load ID Thing_Human857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  554.  
  555. Object with load ID Thing_Human863 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  556.  
  557. Object with load ID Thing_Human866 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  558.  
  559. Object with load ID Thing_Human869 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  560.  
  561. Object with load ID Thing_Human872 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  562.  
  563. Object with load ID Thing_Human875 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  564.  
  565. Object with load ID Thing_Human928 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  566.  
  567. Object with load ID Thing_Human1873 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  568.  
  569. Object with load ID Thing_Human1876 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  570.  
  571. Object with load ID Thing_Human1887 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  572.  
  573. Object with load ID Thing_Human1890 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  574.  
  575. Object with load ID Thing_Human1893 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  576.  
  577. Object with load ID Thing_Human1896 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  578.  
  579. Object with load ID Thing_Human1899 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  580.  
  581. Object with load ID Thing_Human854 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  582.  
  583. Object with load ID Thing_Human857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  584.  
  585. Object with load ID Thing_Human863 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  586.  
  587. Object with load ID Thing_Human866 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  588.  
  589. Object with load ID Thing_Human869 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  590.  
  591. Object with load ID Thing_Human872 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  592.  
  593. Object with load ID Thing_Human875 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  594.  
  595. Object with load ID Thing_Human928 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  596.  
  597. Object with load ID Thing_Human1873 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  598.  
  599. Object with load ID Thing_Human1876 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  600.  
  601. Object with load ID Thing_Human1887 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  602.  
  603. Object with load ID Thing_Human1890 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  604.  
  605. Object with load ID Thing_Human1893 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  606.  
  607. Object with load ID Thing_Human1896 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  608.  
  609. Object with load ID Thing_Human1899 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  610.  
  611. Object with load ID Thing_Human854 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  612.  
  613. Object with load ID Thing_Human857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  614.  
  615. Object with load ID Thing_Human863 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  616.  
  617. Object with load ID Thing_Human866 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  618.  
  619. Object with load ID Thing_Human869 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  620.  
  621. Object with load ID Thing_Human872 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  622.  
  623. Object with load ID Thing_Human875 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  624.  
  625. Object with load ID Thing_Human928 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  626.  
  627. Object with load ID Thing_Human1873 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  628.  
  629. Object with load ID Thing_Human1876 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  630.  
  631. Object with load ID Thing_Human1887 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  632.  
  633. Object with load ID Thing_Human1890 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  634.  
  635. Object with load ID Thing_Human1893 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  636.  
  637. Object with load ID Thing_Human1896 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  638.  
  639. Object with load ID Thing_Human1899 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  640.  
  641. Object with load ID Thing_Human854 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  642.  
  643. Object with load ID Thing_Human857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  644.  
  645. Object with load ID Thing_Human863 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  646.  
  647. Object with load ID Thing_Human866 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  648.  
  649. Object with load ID Thing_Human869 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  650.  
  651. Object with load ID Thing_Human872 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  652.  
  653. Object with load ID Thing_Human875 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  654.  
  655. Object with load ID Thing_Human928 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  656.  
  657. Object with load ID Thing_Human1873 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  658.  
  659. Object with load ID Thing_Human1876 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  660.  
  661. Object with load ID Thing_Human1887 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  662.  
  663. Object with load ID Thing_Human1890 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  664.  
  665. Object with load ID Thing_Human1893 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  666.  
  667. Object with load ID Thing_Human1896 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  668.  
  669. Object with load ID Thing_Human1899 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  670.  
  671. Object with load ID Thing_Human854 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  672.  
  673. Object with load ID Thing_Human857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  674.  
  675. Object with load ID Thing_Human863 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  676.  
  677. Object with load ID Thing_Human866 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  678.  
  679. Object with load ID Thing_Human869 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  680.  
  681. Object with load ID Thing_Human872 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  682.  
  683. Object with load ID Thing_Human875 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  684.  
  685. Object with load ID Thing_Human928 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  686.  
  687. Object with load ID Thing_Human1873 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  688.  
  689. Object with load ID Thing_Human1876 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  690.  
  691. Object with load ID Thing_Human1887 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  692.  
  693. Object with load ID Thing_Human1890 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  694.  
  695. Object with load ID Thing_Human1893 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  696.  
  697. Object with load ID Thing_Human1896 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  698.  
  699. Object with load ID Thing_Human1899 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  700.  
  701. Object with load ID Thing_Human854 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  702.  
  703. Object with load ID Thing_Human857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  704.  
  705. Object with load ID Thing_Human863 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  706.  
  707. Object with load ID Thing_Human866 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  708.  
  709. Object with load ID Thing_Human869 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  710.  
  711. Object with load ID Thing_Human872 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  712.  
  713. Object with load ID Thing_Human875 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  714.  
  715. Object with load ID Thing_Human928 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  716.  
  717. Object with load ID Thing_Human1873 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  718.  
  719. Object with load ID Thing_Human1876 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  720.  
  721. Object with load ID Thing_Human1887 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  722.  
  723. Object with load ID Thing_Human1890 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  724.  
  725. Object with load ID Thing_Human1893 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  726.  
  727. Object with load ID Thing_Human1896 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  728.  
  729. Object with load ID Thing_Human1899 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  730.  
  731. QualityBuilder: No new BP available
  732.  
  733. Tried to destroy non-destroyable thing SteamGeyser12967
  734.  
  735. Tried to destroy non-destroyable thing SteamGeyser12967
  736.  
  737. Tried to destroy non-destroyable thing SteamGeyser12967
  738.  
  739. Tried to destroy non-destroyable thing SteamGeyser12967
  740.  
  741. Tried to destroy non-destroyable thing SteamGeyser12967
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