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AshartheDragonGod

Sugarfoot Wayfinding Notes Dyaus

Jan 13th, 2024
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  1. Wayfinding By Dyaus Prithvi [SHIELD]
  2. "This pocket sized tome is framed in silver leather with a pressure lock system to the front, that works by pressing down on crystal to open up the contents. It contains detailed knowledge on the manipulation of spatial-oriented Glyphs for the purpose of long-ranged and short-ranged teleportation, without forming a tear in the lifestream to do so such as Rift Magic, and with arguably more precision and power in the right hands. Glyphs with in-depth descriptions on their purpose and uses, as well as numerous example spells.
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  4. Chapter 1: Spatial Magic. In this chapter, it is an overview of what Spatial Magic is and it applications. This includes: Travelling long distance (the more mass & distance, the more mana and time required), instaneous short-ranged teleportation for defensive and offensive purposes (experience in the former is best before attempting this), and hints at more advanced possibilities should one truly find mastery in the art, which isn't necessarily covered in this tome as they will need to find their own way when expanding and exploring.
  5. Chapter 2: Runeweaving. This chapter is not necessary for runewriters, since it teaches the art of runeweaving: using your internal energy to form magical circles and glyphs for the purpose of spellcasting. First, the Magic Circle is conjured in the center as the primary command, then the supporting Glyphs are formed as sub-commands. Much like enchanting, sealing, and other schools of runic magic, spatial magic can be considered its own category, and an especially challenging one at that - practicioners with skill in metaphysical magic or knowledge of runewriting will find it more approachable, but it is possible to learn from a blank state even if not an artificer.
  6. Chapter 3: Arithmancy, the Power of Numbers.The supporting glyphs employ Arithmancy, mathematics, to calculate things such as number, weight, and measure. There are many supporting Glyphs that assist in this - ones that will instaneously scan an object or person to provide their total energy mass to the Magic Circle, as well as Glyphs which provide the total distance from A to B when using the Magic Circle Territory.
  7. Chapter 4: Magic Circle - Netherworld. This magic circle is a primary command and the first to be invocated. It forms a connection between the physical realm and the spirit world. The spirit world is a dimension of pure energy and where the lifestream flows, connecting all mana, which is what a wayfinder uses to navigate. A wayfinder will travel using the 'veil' between this world and the cosmos, whether it's Gala's star map or the passages of Chireus. They do not directly enter the netherworld, but skirt along the edge and ride the lifestream itself.
  8. Chapter 5: Magic Circle - Territory. This searches the world. The Magic Circle will show a hazy, misty image as the remote viewing occurs, looking over the land. Supporting glyphs can be used to bookmark the desired destination.
  9. Chapter 6: Magic Circle - Travel. This maps the portal, from point A to B. Supporting glyphs provide the measurements, such as the total distance and minimum mana required.
  10. Chapter 7: Magic Circle - Interpolation. This smooths out the journey and takes care of any minor errors or miscalculations that may have set the travellers off course, though it is not fullproof.
  11. Chapter 8: Magic Circle - Conversion. This converts the caster, and all touching them, into pure energy; it does not last long, a second at most. Dyaus notes that there is only a small chance of actually dying from making an error here, as your body and spirit will naturally rebound and reform, but fevers, sickness, and magical power drain can occur in the short-term, and light damage to the flesh, depending.
  12. Chaper 9: Magic Circle - Portal. This manifests a portal using all of the information that the Magic Circles and glyphs collected. The six Magic Circles move together, combining - forming one much larger one. Mana is feed directly into the lifestream to support the journey and the portal is formed. Now is the time to enter it an hope you end up at your destination.
  13. Chapter 10: Glyphs - Supportive Sub-Commands. The three hundred supporting Glyphs are explained with a note that experimentation and creativity is welcome. It is an art form and everyone has their own unique style."
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