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- public class LobbyPhase {
- Timer t = new Timer();
- int minPlayer = 4;
- public LobbyPhase(Main plugin) {
- t.scheduleAtFixedRate(new TimerTask() {
- @Override
- public void run() {
- if(plugin.lobby) {
- int playerZahl = Bukkit.getOnlinePlayers().size();
- if(playerZahl != 0) {
- if(minPlayer > playerZahl) {
- for (Player all: Bukkit.getOnlinePlayers()) {
- Skeleton ss = all.getLocation().getWorld().spawn(all.getLocation(), Skeleton.class);
- ss.setAI(false);
- if(minPlayer-playerZahl == 1) {
- all.sendMessage(plugin.prefix + "§cEs fehlet noch §6" + (minPlayer - playerZahl) + " §cSpieler");
- }else {
- all.sendMessage(plugin.prefix + "§cEs fehlen noch §6" + (minPlayer - playerZahl) + " §cSpieler");
- }
- }
- }else {
- plugin.lobby = false;
- plugin.game = true;
- t.cancel();
- }
- }
- }else {
- t.cancel();
- }
- }
- }, 0, 5000);
- }
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