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- void framePlayer(Ped selectedPed, char* Name)
- {
- for (int i = 0; i < 32; i++)
- {
- Player playerPed = PLAYER::PLAYER_PED_ID();
- Player playerHandle = PLAYER::GET_PLAYER_PED(i);
- if (!strcmp(Name, "")) continue;
- {
- if (!strcmp(Name, "")) continue;
- {
- if (!strcmp(Name, "")) continue;
- {
- if (!strcmp(Name, "")) continue;
- {
- if (ENTITY::DOES_ENTITY_EXIST(selectedPed))
- {
- if (!PLAYER::GET_PLAYER_PED(i) == selectedPed) continue;
- notifyAboveMap_Status_Text("Framed %s", Name);
- Vector3 PlyPos1 = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(PLAYER::GET_PLAYER_PED(i), 0.0, 0.0, 0.0);
- FIRE::ADD_OWNED_EXPLOSION(selectedPed, PlyPos1.x, PlyPos1.y, PlyPos1.z, 37, 5.0, true, false, 0.1);
- }
- }
- }
- }
- }
- }
- }
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