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djhonga2001

GTAV - Frame Player

Nov 18th, 2016
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  1. void framePlayer(Ped selectedPed, char* Name)
  2. {
  3. for (int i = 0; i < 32; i++)
  4. {
  5. Player playerPed = PLAYER::PLAYER_PED_ID();
  6. Player playerHandle = PLAYER::GET_PLAYER_PED(i);
  7. if (!strcmp(Name, "")) continue;
  8. {
  9. if (!strcmp(Name, "")) continue;
  10. {
  11. if (!strcmp(Name, "")) continue;
  12. {
  13. if (!strcmp(Name, "")) continue;
  14. {
  15. if (ENTITY::DOES_ENTITY_EXIST(selectedPed))
  16. {
  17. if (!PLAYER::GET_PLAYER_PED(i) == selectedPed) continue;
  18. notifyAboveMap_Status_Text("Framed %s", Name);
  19. Vector3 PlyPos1 = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(PLAYER::GET_PLAYER_PED(i), 0.0, 0.0, 0.0);
  20. FIRE::ADD_OWNED_EXPLOSION(selectedPed, PlyPos1.x, PlyPos1.y, PlyPos1.z, 37, 5.0, true, false, 0.1);
  21. }
  22. }
  23. }
  24. }
  25. }
  26. }
  27. }
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