Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- GTA5 100%+ / true 100% / everything category definition\
- Game Version: New Gen (PC, Xbone, PS4) with returning player
- To adjust to your own version: Simply exclude everything that isn't present in your version.
- Definitely required: (Category 1)
- -Everything on this page: https://socialclub.rockstargames.com/games/gtav/pc/career/checklist*
- -All USJ + Flights, not just half
- -All properties purchased
- -All epsilon tracts
- -27 peyote plants
- *This page includes missable stuff, like Simeon's random event, and all of Michael/Trevor's S&F missions.
- I think these should be required, but if you have a good reason I might be convinced**: (Category 2)
- **"It's dumb" is not a good reason and I don't fully agree with it. Paramedic in GTA3Dera is dumb too.
- -Getting gold medals on all missions/races/shooting range/etc
- -Clearing the altruist camp
- -Michael's three family missions, triggered by phonecall
- -The last therapy session, where you can kill Dr. Friendlander
- -Talking to all the special characters which appear with a white blip on the map (these can be used in director mode after)
- -A 28th bonus peyote plant
- -The Murder Mystery thing for returning players
- -Completing all the challenges for the hunting minigame.
- -The silly children of the mountain website minigame which gives a t-shirt
- I really don't want these to be required, because they're dumb (some more than others), but that's not a good reason, so they should be required. Please convince me otherwise: (Category 3)
- -Unlocking all the golf opponents. (Involves playing golf 3 times.)
- -Getting a checkmark next to all weapons in the shooting range. (involves starting the challenge with all of these then backing out immediately.)
- -Max Stats. In GTAO these decrease over time, however they don't seem to in SP. Someone confirm/refute this, it would be a good reason to exclude this.
- -Purchase every weapon non-DLC weapon (4 pistols, 2 melee, all weapons on the left wall), upgrades & clothing
- Tracked, but I don't think these should be required: (Category 4)
- -Purchase every weapon that is DLC. New weapons are added every month. If a weapon is not on display when not in the buying menu, it isn't needed.
- -Have all strippers like you enough that they are cool with double dances (this involves staring at polygon boobs for like half an hour). Not sure if Twitch/Youtube will like this. It also is just pressing a button repeatedly, very dull.
- -Acquiring all phone contacts. Involves doing aforementioned thing.
- -Unlocking 'the beast' in director mode. This was added later, is too easter eggy, and is as of yet not known to be possible without cheats.
- These should NOT be required, because at the end of the game there will be no evidence that these have or haven't been done. Unless I am wrong and there is some evidence to be found. Please point me to it if that's the case***: (Category 5)
- ***Some of these are in this list because gta wikia (lol) deems them important enough to mention on the '100% requirements' page that these are NOT required.
- -The first four (missable) therapy sessions.
- -Beating every different tennis/golf opponent
- -Doing tennis/yoga on every possible location
- -Landing a helicopter on every roof
- -Purchasing every tattoo. They can be bought then 'unbought' leaving no trace that that specific one has been bought ever.
- -Watching all tv shows and cinema movies
- -Hidden packages (who named these even?)
- -Picking up all medkits
- -Taxi Driver (honking the horn while in a cab, no purchase of the company required.)
- -Property Management missions
- -Robbing all 19 stores (trevor's crack lab cannot be robbed)
- -Doing all ATM robbery hero rescue missions. They respawn.
- -Visiting any of the easter eggs.
- -Steam/R*SC achievements, these don't get reset on a new game.
- Things I am unsure about:
- -Exploring the entire map so it all shows up in the map menu. When I started my 2nd playthrough, the map was the same as at the end of my 1st playthrough. I may have glitched it in some way though, and it may be possible to reset this by deleting a file in the save folder. Also this is kinda hard to track anyway since some 'blank' spots on the map are very subtle.
- Issues:
- 1) Ending: I think Ending C should be the 'true 100%' requirement since the other endings take away a third of the content and 100% is about having content. (Not to mention that Trevor has post-finale S&F missions so his ending is out of the question anyway.)
- 2) Heist setup missions: Some choices will yield certain setup missions while others don't, while in some cases the setup missions are entirely different. Example: Carbine rifles vs BZ Gas Grenades. I don't think the amount of setup missions for a heist should be factored in the definition, since you're going to be missing out on some of them regardless of what you choose.
- 3) Three characters: Having three characters means certain things being doable three times. For example: If you pass the flight school or Shooting Range as Michael, all its challenges will still be locked for Franklin. I don't think doing these few things three times will be a problem, so might as well.
- 4) Classic rules, NMS rules or anything goes rules? I think we should go with anything goes, since the gold medal requirements for all the missions are voided by missions skips + taxis anyway. There will still be some opportunity for missions skips & taxi, but I don't think it'll make a big difference.
- 5) Certain updates added extra content. I'm using the PC steam version. I think everything I listed has been available since the release of the PC version, unless mentioned otherwise. The only thing I'm not sure about is the golden peyote plants.
- 6) I may have forgotten stuff, this game does have a fair share of content, most of which is hidden.
- The name of the category & leaderboards:
- I think 'true 100%' is not a good category name, because what does 'true' even mean? I vote for the name '100%+' with maybe a varying amount of +'s depending on the game version (which affects content) (old gen, new gen, returning gen). As far as leaderboards go, I think it's too early to even consider making those right now. If in the distant future one does end up being made, I think the use of variables and flags should be a necessity to differentiate between different game versions and possibly different definitions of 'the category that involves doing more than 100%'.
- My approach:
- To come up with this definition, I took a list on GTA wikia (things not required for 100%), added stuff to it that I know existed but wasn't on there, then proceeded to do those things in a casual playthrough to see if they were tracked somehow. If after I did them there was evidence that I've done them, I would mark them as required. If there was no evidence, I would mark them as not required. This seemed to me to be the most solid definition with the least amount of gray area, however it does also come with a lot of silly shit, like buying all the clothes. At first i considered 'what would R* have decided if this was GTA3?', but it left too much grey area. If you're interested in seeing my raw notes: https://docs.google.com/spreadsheets/d/1wd-jNw4xVd2vpln7vVlEx6T41qLg4VGUhv3Cl4smdLQ/edit#gid=222099081
- TLDR:
- -If at the end of the entire playthrough, there will be evidence that you have done a thing, that thing is required. Otherwise, it's not.
- -If you can load any save and somehow figure out that that save has done a thing or not, that thing is required. Otherwise, it's not.
- -There are 4 exceptions to this: Strippers, phone contacts, dlc weapons, and the beast.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement