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- exports.shotgunAutoTurret = {
- PARENT: [exports.genericTank],
- LABEL: 'Turret',
- BODY: {
- FOV: 0.8
- },
- COLOR: 16,
- //CONTROLLERS: ['nearestDifferentMaster'],
- GUNS: [ /***** LENGTH WIDTH ASPECT X Y ANGLE DELAY */ {
- POSITION: [ 4, 3, 1, 11, -3, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.mach, g.shotgun]),
- TYPE: exports.bullet,
- }, }, {
- POSITION: [ 4, 3, 1, 11, 3, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.mach, g.shotgun]),
- TYPE: exports.bullet,
- }, }, {
- POSITION: [ 4, 4, 1, 13, 0, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.mach, g.shotgun]),
- TYPE: exports.casing,
- }, }, {
- POSITION: [ 1, 4, 1, 12, -1, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.mach, g.shotgun]),
- TYPE: exports.casing,
- }, }, {
- POSITION: [ 1, 4, 1, 11, 1, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.mach, g.shotgun]),
- TYPE: exports.casing,
- }, }, {
- POSITION: [ 1, 3, 1, 13, -1, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.mach, g.shotgun]),
- TYPE: exports.bullet,
- }, }, {
- POSITION: [ 1, 3, 1, 13, 1, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.mach, g.shotgun]),
- TYPE: exports.bullet,
- }, }, {
- POSITION: [ 1, 2, 1, 13, 2, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.mach, g.shotgun]),
- TYPE: exports.casing,
- }, }, {
- POSITION: [ 1, 2, 1, 13, -2, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.mach, g.shotgun]),
- TYPE: exports.casing,
- }, }, {
- POSITION: [ 15, 14, 1, 6, 0, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.mach, g.shotgun, g.fake]),
- TYPE: exports.casing,
- }, }, {
- POSITION: [ 8, 14, -1.3, 4, 0, 0, 0, ], }
- ],
- };
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