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- Classes
- Martial_skill_point_multiplier / Physical_skill_point_multiplier / Mental_skill_point_multiplier
- Skill_point_multiplier_Sum / XP_requirement for Level 2 / Patron
- Assassin The Assassin is the master of lethal arts of murder and poisoning.
- 1.0/0.8/0.5
- 2.3/ 2100 XP/patron: Night
- Bard The Bard is a wandering performer who acquires many skills in his journeys.
- 0.4/1.0/0.3
- 1.7/ 1250 XP/patron: Harmony
- Berserker The Berserker is a barbarian who manifests a terrible bloodlust in battle.
- 1.0/0.7/0.4
- 2.1/ 1000 XP/patron: Skulls
- Cleric The Cleric server a deity and acquires holy power through prayer and devotion.
- 0.2/0.5/1.0
- 1.7/ 1250 XP/patron: Light
- Jester The Jester is no laughing matter, often sending foes to death with a smile.
- 1.0/0.7/0.6
- 2.3/ 2400 XP/patron: Mirth
- Metalsmith The Metalsmith studies the construction, use and employment of weapons.
- 1.0/0.5/0.4
- 1.9/ 850 XP/patron: Anvils
- Necromancer The Necromancer learns unholy secrets by consulting with the dead and demons.
- 0.1/0.1/1.0
- 1.2/ 1800 XP/patron: Death
- Pirate The Pirate is a seafaring rogue who hungers for swordplay, robbery and booty.
- 1.0/0.6/0.4
- 2.0/ 1400 XP/patron: Oceans
- Ranger The Ranger acquires his skills in the forest, tracking animals and hunting.
- 0.7/1.0/0.3
- 2.0/ 900 XP/patron: Nature
- Sage The Sage is an avid scholar who strives to unearth the riches found in books.
- 0.1/0.1/1.0
- 1.2/ 750 XP/patron: Truth
- Templar The Templar is a holy knight who quests after adventure and good deeds.
- 1.0/0.5/0.3
- 1.8/ 1350 XP/patron: Swords
- Thaumaturge The Thaumaturge harnesses the primitive forces of nature and the elements.
- 0.1/0.4/1.0
- 1.5/ 1150 XP/patron: Earth
- Thief The Thief develops expertise in the arts of robbery and skullduggery.
- 0.5/1.0/0.4
- 1.9/ 850 XP/patron: Shadows
- Warrior The Warrior pursues mastery of all martial arts to secure victory in combat.
- 1.0/0.5/0.2
- 1.7/ 1000 XP/patron: Valor
- Wizard The Wizard practices the ancient arts of magic, weaving spells and illusions.
- 0.1/0.4/1.0
- 1.5/ 1200 XP/patron: Magic
- 15 Classes Total:
- 7 Martial classes: Assassin, Berserker, Jester, Metalsmith, Pirate, Templar, Warrior.
- 3 Physical classes: Bard, Ranger, Thief.
- 5 Mental classes: Cleric, Necromancer, Sage, Thaumaturge, Wizard.
- Classes sorted by total skill gains (and XP to level up to 2nd level):
- Assassin 2.3
- 2100 XP
- Jester 2.3
- 2400 XP
- Berserker 2.1
- 1000
- Ranger 2.0
- 900
- Pirate 2.0
- 1400
- Metalsmith 1.9
- 850
- Thief 1.9
- 850
- Templar 1.8
- 1350
- Warrior 1.7
- 1000
- Bard 1.7
- 1250
- Cleric 1.7
- 1250
- Thaumaturge 1.5
- 1150
- Wizard 1.5
- 1200
- Sage 1.2
- 750
- Necromancer 1.2
- 1800
- Classes sorted by XP required for Level 2:
- Jester 2400
- Assassin 2100
- Necromancer 1800
- Pirate 1400
- Templar 1350
- Bard 1250
- Cleric 1250
- Wizard 1200
- Thaumaturge 1150
- Berserker 1000
- Warrior 1000
- Ranger 900
- Metalsmith 850
- Thief 850
- Sage 750
- Skills
- Martial skills (12):
- Archery The ability to draw and fire a bow with sufficient skill to strike a target.
- (10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)
- Axe&Scimitar The skill of wielding large edged weapons in battle.
- (10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)
- Backstabbing The ability to surprise an opponent from behind with a weapon.
- (06:Assassin,Bard,Jester,Pirate,Ranger,Thief)
- Bladesmanship The skill of fighting with a knife or short ranged weapon in melee.
- (14:Assassin,Bard,Berserker,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Hammer&Mace Prowess with blunt weapons used to bludgeon or smash an opponent in combat.
- (12:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Pirate,Ranger,Templar,Thaumaturge,Thief,Warrior)
- Lash&Chain The skill of wielding extension weapons like the whip, chain and lash in combat.
- (10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)
- Metallurgy The ability to forge powerful weapons and to construct them from components.
- (02:Metalsmith,Sage)
- Shield The defensive art of blocking attacks and missiles with the shield in combat.
- (11:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)
- Slings&Bolas The art of wielding and using weapons that are flung or that fling projectiles.
- (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Spear&Lance Skill at wielding extended weapons in combat.
- (10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)
- Staff&Rod Skill at wielding the staff, rod and wand in battle.
- (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Swordsmanship Prowess with long, narrow edged weapons in battle.
- (10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)
- Martial skills sorted by rarity:
- Metallurgy (02:Metalsmith,Sage)
- Backstabbing (06:Assassin,Bard,Jester,Pirate,Ranger,Thief)
- Archery (10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)
- Axe&Scimitar (10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)
- Lash&Chain (10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)
- Spear&Lance (10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)
- Swordsmanship (10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)
- Shield (11:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)
- Hammer&Mace (12:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Pirate,Ranger,Templar,Thaumaturge,Thief,Warrior)
- Bladesmanship (14:Assassin,Bard,Berserker,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Slings&Bolas (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Staff&Rod (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Physical skills (17):
- Accuracy Assists in hitting a target when throwing, shooting or firing a projectile.
- (02 Metalsmith,Ranger)
- Berserking A deadly art involving a special method of attack with weapons in combat.
- (01:Berserker)
- Climbing The physical skill of climbing wals, ascending cliffs and dropping into pits.
- (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Evasion The ability to make a safe strategic retreat without injury during combat.
- (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Hand-to-Hand The adeptness with which one fights when unarmed in combat.
- (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Inspection The art of divining the workings, weaknesses and design of mechanical devices.
- (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Lethal Blow The knowledge of critical body areas and targets needed to strike a fatal blow.
- (06:Assassin,Berserker,Jester,Metalsmith,Pirate,Ranger)
- Lockpicking The art of picking locks on doors and chests.
- (07:Assassin,Bard,Jester,Pirate,Ranger,Sage,Thief)
- Music Proficiency in playing musical instruments and keeping harmony.
- (03:Bard,Jester,Sage)
- Ninjitsu The secret art of fighting with open hands to inflict maximum damage on a foe.
- (02:Assassin,Jester)
- Powerstrike A martial arts techinque involving concentrating force in a single hand blow.
- (02:Assassin,Jester)
- Robbery The larcenous art of relieving strangers of their valuables without discovery.
- (05:Assassin,Bard,Jester,Pirate,Thief)
- Scout The ability to scout hidden features while exploring unfamiliar areas.
- (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Stealth The ability to hide oneself amidst shadows or behind terrain features.
- (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Swimming The physical ability to ford deep water without drowning.
- (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Throwing The skill of throwing objects so as to strike a target.
- (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Trickery The art of using props and pranks to beguile or defeat opponents in combat.
- (01:Jester)
- Physical skills sorted by rarity:
- Berserking (01:Berserker)
- Trickery (01:Jester)
- Accuracy (02 Metalsmith,Ranger)
- Ninjitsu (02:Assassin,Jester)
- Powerstrike (02:Assassin,Jester)
- Music (03:Bard,Jester,Sage)
- Robbery (05:Assassin,Bard,Jester,Pirate,Thief)
- Lethal Blow (06:Assassin,Berserker,Jester,Metalsmith,Pirate,Ranger)
- Lockpicking (07:Assassin,Bard,Jester,Pirate,Ranger,Sage,Thief)
- Climbing (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Evasion (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Hand-to-Hand (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Inspection (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Scout (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Stealth (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Swimming (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Throwing (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Mental skills (15):
- Alchemistry The magical study of the four elements of fire, air, water and earth.
- (06:Assassin,Berserker,Metalsmith,Ranger,Thaumaturge,Thief)
- Ancient History Knowledge concerning the distant past of customs, peoples, locations and events.
- (01:Sage)
- Arcanum The study of the most powerful, dangerous and arcane magic secrets and spells.
- (06:Bard,Cleric,Necromancer,Sage,Thaumaturge,Wizard)
- Assaying The knack of identifying and classifying items according to their properties.
- (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Barter The ability to bargain with merchants and get the fairest price in commerce.
- (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Diplomacy The art of negotiation necessary to interact with intelligent creatures.
- (05:Cleric,Metalsmith,Pirate,Sage,Templar)
- Incantation The ability to recite spells written on scrolls and cast the successfully.
- (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Invocation The ability to properly summon and target the magical powers of an item.
- (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Litany The holy study of divine prayers that lead to power and favour with the gods.
- (02:Cleric,Templar)
- Mephistics The art of applying poison to weapons so as to increase their effectiveness.
- (09:Assassin,Bard,Berserker,Jester,Pirate,Ranger,Sage,Thaumaturge,Thief)
- Mythology The knowledge of legends and lore concerning strange creatures and beings.
- (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Nature Lore The art of identifying and mixing ingredients in plants, powders and reagents.
- (03:Ranger,Sage,Thaumaturge)
- Necromancy Communication with the spirits of the dead and demons to acquire occult secrets.
- (01:Necromancer)
- Scribe Degree of literacy with written works and ability to accurately copy scrolls.
- (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Sorcery The magical art of memorizing and casting spells.
- (06:Bard,Jester,Pirate,Sage,Warrior,Wizard)
- Mental skills sorted by rarity:
- Ancient History (01:Sage)
- Necromancy (01:Necromancer)
- Litany (02:Cleric,Templar)
- Nature Lore (03:Ranger,Sage,Thaumaturge)
- Diplomacy (05:Cleric,Metalsmith,Pirate,Sage,Templar)
- Sorcery (06:Bard,Jester,Pirate,Sage,Warrior,Wizard)
- Alchemistry (06:Assassin,Berserker,Metalsmith,Ranger,Thaumaturge,Thief)
- Arcanum (06:Bard,Cleric,Necromancer,Sage,Thaumaturge,Wizard)
- Mephistics (09:Assassin,Bard,Berserker,Jester,Pirate,Ranger,Sage,Thaumaturge,Thief)
- Assaying (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Barter (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Incantation (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Invocation (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Mythology (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
- Scribe (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
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