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- local find1 = game.Lighting:FindFirstChildWhichIsA("BloomEffect") if find1 then
- game.Lighting:FindFirstChildWhichIsA("BloomEffect"):Destroy()
- end
- local find2 = game.Lighting:FindFirstChildWhichIsA("SunRaysEffect") if find2 then
- game.Lighting:FindFirstChildWhichIsA("SunRaysEffect"):Destroy()
- end
- local find3 = game.Lighting:FindFirstChildWhichIsA("ColorCorrectionEffect") if find3 then
- game.Lighting:FindFirstChildWhichIsA("ColorCorrectionEffect"):Destroy()
- end
- local find4 = game.Lighting:FindFirstChildWhichIsA("BlurEffect") if find4 then
- game.Lighting:FindFirstChildWhichIsA("BlurEffect"):Destroy()
- end
- local find5 = game.Lighting:FindFirstChildWhichIsA("Sky") if find5 then
- game.Lighting:FindFirstChildWhichIsA("Sky"):Destroy()
- end
- local blem = Instance.new("BloomEffect",game.Lighting)
- local sanrey = Instance.new("SunRaysEffect",game.Lighting)
- local color = Instance.new("ColorCorrectionEffect",game.Lighting)
- local blor = Instance.new("BlurEffect",game.Lighting)
- Instance.new("Sky",game.Lighting)
- game.Lighting.ExposureCompensation = 0.34
- game.Lighting.ShadowSoftness = 1
- game.Lighting.EnvironmentDiffuseScale = 0.343
- game.Lighting.EnvironmentSpecularScale = 1
- game.Lighting.Brightness = 2
- game.Lighting.ColorShift_Top = Color3.fromRGB(118,117,108)
- game.Lighting.OutdoorAmbient = Color3.fromRGB(141,141,141)
- game.Lighting.GeographicLatitude = 100
- game.Lighting.Ambient = Color3.fromRGB(112,112,112)
- blem.Intensity = 0.5
- blem.Size = 22
- blem.Threshold = 1.5
- sanrey.Intensity = 0.117
- sanrey.Spread = 1
- blor.Size = 2
- color.Contrast = 0.3
- color.Saturation = 0.2
- color.TintColor = Color3.fromRGB(255,252,224)
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