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- import ui
- import player
- import mouseModule
- import net
- import app
- import snd
- import item
- import player
- import chat
- import grp
- import uiScriptLocale
- import uiRefine
- import uiAttachMetin
- import uiPickMoney
- import uiCommon
- import uiPrivateShopBuilder # °³ÀλóÁ¡ ¿µ¿¾È ItemMove ¹æÁö
- import localeInfo
- import constInfo
- import ime
- import wndMgr
- import app
- import uiToolTip
- if app.ITEM_CHECKINOUT_UPDATE:
- import exchange
- ITEM_MALL_BUTTON_ENABLE = True
- ITEM_FLAG_APPLICABLE = 1 << 14
- if app.ENABLE_EXTEND_INVEN_SYSTEM:
- EX_INVEN_COVER_IMG_OPEN = "d:/ymir work/ui/ex_inven_cover_button_open.sub"
- EX_INVEN_COVER_IMG_CLOSE = "d:/ymir work/ui/ex_inven_cover_button_close.sub"
- class CostumeWindow(ui.ScriptWindow):
- def __init__(self, wndInventory):
- import exception
- if not app.ENABLE_COSTUME_SYSTEM:
- exception.Abort("What do you do?")
- return
- if not wndInventory:
- exception.Abort("wndInventory parameter must be set to InventoryWindow")
- return
- ui.ScriptWindow.__init__(self)
- self.isLoaded = 0
- self.wndInventory = wndInventory;
- self.__LoadWindow()
- def __del__(self):
- ui.ScriptWindow.__del__(self)
- def Show(self):
- self.__LoadWindow()
- self.RefreshCostumeSlot()
- ui.ScriptWindow.Show(self)
- def Close(self):
- self.Hide()
- def __LoadWindow(self):
- if self.isLoaded == 1:
- return
- self.isLoaded = 1
- try:
- pyScrLoader = ui.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self, "UIScript/CostumeWindow.py")
- except:
- import exception
- exception.Abort("CostumeWindow.LoadWindow.LoadObject")
- try:
- wndEquip = self.GetChild("CostumeSlot")
- self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
- except:
- import exception
- exception.Abort("CostumeWindow.LoadWindow.BindObject")
- ## Equipment
- wndEquip.SetOverInItemEvent(ui.__mem_func__(self.wndInventory.OverInItem))
- wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.wndInventory.OverOutItem))
- wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
- wndEquip.SetUseSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
- wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.wndInventory.SelectEmptySlot))
- wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.wndInventory.SelectItemSlot))
- self.wndEquip = wndEquip
- def RefreshCostumeSlot(self):
- getItemVNum=player.GetItemIndex
- for i in xrange(item.COSTUME_SLOT_COUNT):
- slotNumber = item.COSTUME_SLOT_START + i
- self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
- self.wndEquip.RefreshSlot()
- class BeltInventoryWindow(ui.ScriptWindow):
- def __init__(self, wndInventory):
- import exception
- if not app.ENABLE_NEW_EQUIPMENT_SYSTEM:
- exception.Abort("What do you do?")
- return
- if not wndInventory:
- exception.Abort("wndInventory parameter must be set to InventoryWindow")
- return
- ui.ScriptWindow.__init__(self)
- self.isLoaded = 0
- self.wndInventory = wndInventory;
- self.wndBeltInventoryLayer = None
- self.wndBeltInventorySlot = None
- self.expandBtn = None
- self.minBtn = None
- self.__LoadWindow()
- def __del__(self):
- ui.ScriptWindow.__del__(self)
- def Show(self, openBeltSlot = FALSE):
- self.__LoadWindow()
- self.RefreshSlot()
- ui.ScriptWindow.Show(self)
- if openBeltSlot:
- self.OpenInventory()
- else:
- self.CloseInventory()
- def Close(self):
- self.Hide()
- def IsOpeningInventory(self):
- return self.wndBeltInventoryLayer.IsShow()
- def OpenInventory(self):
- self.wndBeltInventoryLayer.Show()
- self.expandBtn.Hide()
- if localeInfo.IsARABIC() == 0:
- self.AdjustPositionAndSize()
- def CloseInventory(self):
- self.wndBeltInventoryLayer.Hide()
- self.expandBtn.Show()
- if localeInfo.IsARABIC() == 0:
- self.AdjustPositionAndSize()
- ## ÇöÀç Àκ¥Å丮 À§Ä¡¸¦ ±âÁØÀ¸·Î BASE À§Ä¡¸¦ °è»ê, ¸®ÅÏ.. ¼ýÀÚ ÇϵåÄÚµùÇϱâ Á¤¸» ½ÈÁö¸¸ ¹æ¹ýÀÌ ¾ø´Ù..
- def GetBasePosition(self):
- x, y = self.wndInventory.GetGlobalPosition()
- return x - 148, y + 241
- def AdjustPositionAndSize(self):
- bx, by = self.GetBasePosition()
- if self.IsOpeningInventory():
- self.SetPosition(bx, by)
- self.SetSize(self.ORIGINAL_WIDTH, self.GetHeight())
- else:
- self.SetPosition(bx + 138, by);
- self.SetSize(10, self.GetHeight())
- def __LoadWindow(self):
- if self.isLoaded == 1:
- return
- self.isLoaded = 1
- try:
- pyScrLoader = ui.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self, "UIScript/BeltInventoryWindow.py")
- except:
- import exception
- exception.Abort("CostumeWindow.LoadWindow.LoadObject")
- try:
- self.ORIGINAL_WIDTH = self.GetWidth()
- wndBeltInventorySlot = self.GetChild("BeltInventorySlot")
- self.wndBeltInventoryLayer = self.GetChild("BeltInventoryLayer")
- self.expandBtn = self.GetChild("ExpandBtn")
- self.minBtn = self.GetChild("MinimizeBtn")
- self.expandBtn.SetEvent(ui.__mem_func__(self.OpenInventory))
- self.minBtn.SetEvent(ui.__mem_func__(self.CloseInventory))
- if localeInfo.IsARABIC() :
- self.expandBtn.SetPosition(self.expandBtn.GetWidth() - 2, 15)
- self.wndBeltInventoryLayer.SetPosition(self.wndBeltInventoryLayer.GetWidth() - 5, 0)
- self.minBtn.SetPosition(self.minBtn.GetWidth() + 3, 15)
- for i in xrange(item.BELT_INVENTORY_SLOT_COUNT):
- slotNumber = item.BELT_INVENTORY_SLOT_START + i
- wndBeltInventorySlot.SetCoverButton(slotNumber, "d:/ymir work/ui/game/quest/slot_button_01.sub",\
- "d:/ymir work/ui/game/quest/slot_button_01.sub",\
- "d:/ymir work/ui/game/quest/slot_button_01.sub",\
- "d:/ymir work/ui/game/belt_inventory/slot_disabled.tga", FALSE, FALSE)
- except:
- import exception
- exception.Abort("CostumeWindow.LoadWindow.BindObject")
- ## Equipment
- wndBeltInventorySlot.SetOverInItemEvent(ui.__mem_func__(self.wndInventory.OverInItem))
- wndBeltInventorySlot.SetOverOutItemEvent(ui.__mem_func__(self.wndInventory.OverOutItem))
- wndBeltInventorySlot.SetUnselectItemSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
- wndBeltInventorySlot.SetUseSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
- wndBeltInventorySlot.SetSelectEmptySlotEvent(ui.__mem_func__(self.wndInventory.SelectEmptySlot))
- wndBeltInventorySlot.SetSelectItemSlotEvent(ui.__mem_func__(self.wndInventory.SelectItemSlot))
- self.wndBeltInventorySlot = wndBeltInventorySlot
- def RefreshSlot(self):
- getItemVNum=player.GetItemIndex
- for i in xrange(item.BELT_INVENTORY_SLOT_COUNT):
- slotNumber = item.BELT_INVENTORY_SLOT_START + i
- self.wndBeltInventorySlot.SetItemSlot(slotNumber, getItemVNum(slotNumber), player.GetItemCount(slotNumber))
- self.wndBeltInventorySlot.SetAlwaysRenderCoverButton(slotNumber, TRUE)
- avail = "0"
- if player.IsAvailableBeltInventoryCell(slotNumber):
- self.wndBeltInventorySlot.EnableCoverButton(slotNumber)
- else:
- self.wndBeltInventorySlot.DisableCoverButton(slotNumber)
- self.wndBeltInventorySlot.RefreshSlot()
- class InventoryWindow(ui.ScriptWindow):
- USE_TYPE_TUPLE = ("USE_CLEAN_SOCKET", "USE_CHANGE_ATTRIBUTE", "USE_ADD_ATTRIBUTE", "USE_ADD_ATTRIBUTE2", "USE_ADD_ACCESSORY_SOCKET", "USE_PUT_INTO_ACCESSORY_SOCKET", "USE_PUT_INTO_BELT_SOCKET", "USE_PUT_INTO_RING_SOCKET")
- questionDialog = None
- tooltipItem = None
- wndCostume = None
- wndBelt = None
- dlgPickMoney = None
- interface = None
- if app.WJ_ENABLE_TRADABLE_ICON:
- bindWnds = []
- sellingSlotNumber = -1
- isLoaded = 0
- isOpenedCostumeWindowWhenClosingInventory = 0 # Àκ¥Å丮 ´ÝÀ» ¶§ ÄÚ½ºÃõÀÌ ¿·ÁÀÖ¾ú´ÂÁö ¿©ºÎ-_-; ³×ÀÌ¹Ö ¤¸¤µ
- isOpenedBeltWindowWhenClosingInventory = 0 # Àκ¥Å丮 ´ÝÀ» ¶§ º§Æ® Àκ¥Å丮°¡ ¿·ÁÀÖ¾ú´ÂÁö ¿©ºÎ-_-; ³×ÀÌ¹Ö ¤¸¤µ
- def __init__(self):
- if constInfo.ENABLE_EXPANDED_MONEY_TASKBAR:
- self.wndExpandedMoneyBar = None
- self.wndGem = None
- ui.ScriptWindow.__init__(self)
- self.isOpenedBeltWindowWhenClosingInventory = 0 # Àκ¥Å丮 ´ÝÀ» ¶§ º§Æ® Àκ¥Å丮°¡ ¿·ÁÀÖ¾ú´ÂÁö ¿©ºÎ-_-; ³×ÀÌ¹Ö ¤¸¤µ
- self.__LoadWindow()
- def __del__(self):
- ui.ScriptWindow.__del__(self)
- if constInfo.ENABLE_EXPANDED_MONEY_TASKBAR:
- self.wndExpandedMoneyBar = None
- self.wndGem = None
- def Show(self):
- self.__LoadWindow()
- ui.ScriptWindow.Show(self)
- # Àκ¥Å丮¸¦ ´ÝÀ» ¶§ ÄÚ½ºÃõÀÌ ¿·ÁÀÖ¾ú´Ù¸é Àκ¥Å丮¸¦ ¿ ¶§ ÄÚ½ºÃõµµ °°ÀÌ ¿µµ·Ï ÇÔ.
- if self.isOpenedCostumeWindowWhenClosingInventory and self.wndCostume:
- self.wndCostume.Show()
- # Àκ¥Å丮¸¦ ´ÝÀ» ¶§ º§Æ® Àκ¥Å丮°¡ ¿·ÁÀÖ¾ú´Ù¸é °°ÀÌ ¿µµ·Ï ÇÔ.
- if self.wndBelt:
- self.wndBelt.Show(self.isOpenedBeltWindowWhenClosingInventory)
- if constInfo.ENABLE_EXPANDED_MONEY_TASKBAR:
- if self.wndExpandedMoneyBar:
- self.wndExpandedMoneyBar.Show()
- def BindInterfaceClass(self, interface):
- self.interface = interface
- if app.WJ_ENABLE_TRADABLE_ICON:
- def BindWindow(self, wnd):
- self.bindWnds.append(wnd)
- def __LoadWindow(self):
- if self.isLoaded == 1:
- return
- self.isLoaded = 1
- try:
- pyScrLoader = ui.PythonScriptLoader()
- if ITEM_MALL_BUTTON_ENABLE:
- pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "InventoryWindow.py")
- else:
- pyScrLoader.LoadScriptFile(self, "UIScript/InventoryWindow.py")
- except:
- import exception
- exception.Abort("InventoryWindow.LoadWindow.LoadObject")
- try:
- wndItem = self.GetChild("ItemSlot")
- wndEquip = self.GetChild("EquipmentSlot")
- self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
- self.wndMoney = self.GetChild("Money")
- self.wndMoneySlot = self.GetChild("Money_Slot")
- self.mallButton = self.GetChild2("MallButton")
- self.DSSButton = self.GetChild2("DSSButton")
- self.costumeButton = self.GetChild2("CostumeButton")
- if app.ENABLE_CHEQUE_SYSTEM:
- self.wndCheque = self.GetChild("Cheque")
- self.wndChequeSlot = self.GetChild("Cheque_Slot")
- if app.ENABLE_GEM_SYSTEM:
- self.wndMoneyIcon = self.GetChild("Money_Icon")
- self.wndChequeIcon = self.GetChild("Cheque_Icon")
- self.wndMoneyIcon.Hide()
- self.wndMoneySlot.Hide()
- self.wndChequeIcon.Hide()
- self.wndChequeSlot.Hide()
- ## ?? ??
- height = self.GetHeight()
- width = self.GetWidth()
- self.SetSize(width, height - 22)
- self.GetChild("board").SetSize(width, height - 22)
- else:
- self.wndMoneyIcon = self.GetChild("Money_Icon")
- self.wndChequeIcon = self.GetChild("Cheque_Icon")
- self.wndMoneyIcon.SetEvent(ui.__mem_func__(self.EventProgress), "mouse_over_in", 0)
- self.wndChequeIcon.SetEvent(ui.__mem_func__(self.EventProgress), "mouse_over_in", 1)
- self.wndMoneyIcon.SetEvent(ui.__mem_func__(self.EventProgress), "mouse_over_out", 0)
- self.wndChequeIcon.SetEvent(ui.__mem_func__(self.EventProgress), "mouse_over_out", 1)
- self.toolTip = uiToolTip.ToolTip()
- self.toolTip.ClearToolTip()
- else:
- if constInfo.ENABLE_EXPANDED_MONEY_TASKBAR:
- self.wndMoneyIcon = self.GetChild("Money_Icon")
- self.wndMoneyIcon.Hide()
- self.wndMoneySlot.Hide()
- ## lôRE Á¶Rý
- height = self.GetHeight()
- width = self.GetWidth()
- self.SetSize(width, height - 22)
- self.GetChild("board").SetSize(width, height - 22)
- else:
- self.wndMoneyIcon = self.GetChild("Money_Icon")
- self.wndMoneyIcon.SetEvent(ui.__mem_func__(self.EventProgress), "mouse_over_in", 0)
- self.wndMoneyIcon.SetEvent(ui.__mem_func__(self.EventProgress), "mouse_over_out", 0)
- self.toolTip = uiToolTip.ToolTip()
- self.toolTip.ClearToolTip()
- self.inventoryTab = []
- self.inventoryTab.append(self.GetChild("Inventory_Tab_01"))
- self.inventoryTab.append(self.GetChild("Inventory_Tab_02"))
- self.inventoryTab.append(self.GetChild("Inventory_Tab_03"))
- self.inventoryTab.append(self.GetChild("Inventory_Tab_04"))
- self.equipmentTab = []
- self.equipmentTab.append(self.GetChild("Equipment_Tab_01"))
- self.equipmentTab.append(self.GetChild("Equipment_Tab_02"))
- if app.BL_ENABLE_PICKUP_ITEM_EFFECT:
- self.listHighlightedSlot = []
- if app.ENABLE_EXTEND_INVEN_SYSTEM:
- self.__CreateExtendInvenButton()
- self.ExInvenQuestionDlg = uiCommon.QuestionDialog()
- self.ExInvenQuestionDlg.Close()
- self.pop = None
- if self.costumeButton and not app.ENABLE_COSTUME_SYSTEM:
- self.costumeButton.Hide()
- self.costumeButton.Destroy()
- self.costumeButton = 0
- # Belt Inventory Window
- self.wndBelt = None
- if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
- self.wndBelt = BeltInventoryWindow(self)
- except:
- import exception
- exception.Abort("InventoryWindow.LoadWindow.BindObject")
- ## Item
- wndItem.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
- wndItem.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
- wndItem.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
- wndItem.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
- wndItem.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
- wndItem.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
- ## Equipment
- wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
- wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
- wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
- wndEquip.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
- wndEquip.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
- wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
- ## PickMoneyDialog
- dlgPickMoney = uiPickMoney.PickMoneyDialog()
- dlgPickMoney.LoadDialog()
- dlgPickMoney.Hide()
- ## RefineDialog
- self.refineDialog = uiRefine.RefineDialog()
- self.refineDialog.Hide()
- ## AttachMetinDialog
- if app.WJ_ENABLE_TRADABLE_ICON:
- self.attachMetinDialog = uiAttachMetin.AttachMetinDialog(self)
- self.BindWindow(self.attachMetinDialog)
- else:
- self.attachMetinDialog = uiAttachMetin.AttachMetinDialog()
- self.attachMetinDialog.Hide()
- ## MoneySlot
- self.wndMoneySlot.SetEvent(ui.__mem_func__(self.OpenPickMoneyDialog))
- self.inventoryTab[0].SetEvent(lambda arg=0: self.SetInventoryPage(arg))
- self.inventoryTab[1].SetEvent(lambda arg=1: self.SetInventoryPage(arg))
- self.inventoryTab[2].SetEvent(lambda arg=2: self.SetInventoryPage(arg))
- self.inventoryTab[3].SetEvent(lambda arg=3: self.SetInventoryPage(arg))
- self.inventoryTab[0].Down()
- self.inventoryPageIndex = 0
- self.equipmentTab[0].SetEvent(lambda arg=0: self.SetEquipmentPage(arg))
- self.equipmentTab[1].SetEvent(lambda arg=1: self.SetEquipmentPage(arg))
- self.equipmentTab[0].Down()
- self.equipmentTab[0].Hide()
- self.equipmentTab[1].Hide()
- self.wndItem = wndItem
- self.wndEquip = wndEquip
- self.dlgPickMoney = dlgPickMoney
- # MallButton
- if self.mallButton:
- self.mallButton.SetEvent(ui.__mem_func__(self.ClickMallButton))
- if self.DSSButton:
- self.DSSButton.SetEvent(ui.__mem_func__(self.ClickDSSButton))
- # Costume Button
- if self.costumeButton:
- self.costumeButton.SetEvent(ui.__mem_func__(self.ClickCostumeButton))
- self.wndCostume = None
- #####
- ## Refresh
- self.SetInventoryPage(0)
- self.SetEquipmentPage(0)
- self.RefreshItemSlot()
- self.RefreshStatus()
- def Destroy(self):
- self.ClearDictionary()
- self.dlgPickMoney.Destroy()
- self.dlgPickMoney = 0
- if app.ENABLE_EXTEND_INVEN_SYSTEM:
- self.ExInvenButton = []
- if self.ExInvenQuestionDlg:
- self.ExInvenQuestionDlg.Close()
- self.refineDialog.Destroy()
- self.refineDialog = 0
- self.attachMetinDialog.Destroy()
- self.attachMetinDialog = 0
- self.tooltipItem = None
- self.wndItem = 0
- self.wndEquip = 0
- self.dlgPickMoney = 0
- self.wndMoney = 0
- self.wndMoneySlot = 0
- self.questionDialog = None
- self.mallButton = None
- self.DSSButton = None
- if app.ENABLE_DSS_ACTIVE_EFFECT_BUTTON:
- self.DSSButtonEffect = None
- self.interface = None
- if app.WJ_ENABLE_TRADABLE_ICON:
- self.bindWnds = []
- if self.wndCostume:
- self.wndCostume.Destroy()
- self.wndCostume = 0
- if self.wndBelt:
- self.wndBelt.Destroy()
- self.wndBelt = None
- self.inventoryTab = []
- self.equipmentTab = []
- if constInfo.ENABLE_EXPANDED_MONEY_TASKBAR:
- self.wndExpandedMoneyBar = None
- def Hide(self):
- if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS():
- self.OnCloseQuestionDialog()
- return
- if None != self.tooltipItem:
- self.tooltipItem.HideToolTip()
- if self.wndCostume:
- self.isOpenedCostumeWindowWhenClosingInventory = self.wndCostume.IsShow() # Àκ¥Å丮 âÀÌ ´ÝÈú ¶§ ÄÚ½ºÃõÀÌ ¿·Á ÀÖ¾ú´Â°¡?
- self.wndCostume.Close()
- if self.wndBelt:
- self.isOpenedBeltWindowWhenClosingInventory = self.wndBelt.IsOpeningInventory() # Àκ¥Å丮 âÀÌ ´ÝÈú ¶§ º§Æ® Àκ¥Å丮µµ ¿·Á ÀÖ¾ú´Â°¡?
- print "Is Opening Belt Inven?? ", self.isOpenedBeltWindowWhenClosingInventory
- self.wndBelt.Close()
- if self.dlgPickMoney:
- self.dlgPickMoney.Close()
- wndMgr.Hide(self.hWnd)
- if constInfo.ENABLE_EXPANDED_MONEY_TASKBAR:
- if self.wndExpandedMoneyBar:
- self.wndExpandedMoneyBar.Close()
- def Close(self):
- self.Hide()
- if constInfo.ENABLE_EXPANDED_MONEY_TASKBAR:
- def SetExpandedMoneyBar(self, wndBar):
- self.wndExpandedMoneyBar = wndBar
- if self.wndExpandedMoneyBar:
- self.wndMoneySlot = self.wndExpandedMoneyBar.GetMoneySlot()
- self.wndMoney = self.wndExpandedMoneyBar.GetMoney()
- if app.ENABLE_CHEQUE_SYSTEM:
- ## ? ??
- self.wndMoneyIcon = self.wndExpandedMoneyBar.GetMoneyIcon()
- if self.wndMoneyIcon:
- self.wndMoneyIcon.SetEvent(ui.__mem_func__(self.EventProgress), "mouse_over_in", 0)
- self.wndMoneyIcon.SetEvent(ui.__mem_func__(self.EventProgress), "mouse_over_out", 0)
- if self.wndMoneySlot:
- self.wndMoneySlot.SetEvent(ui.__mem_func__(self.OpenPickMoneyDialog), 0)
- ## 2??? ??
- self.wndChequeIcon = self.wndExpandedMoneyBar.GetChequeIcon()
- if self.wndChequeIcon:
- self.wndChequeIcon.SetEvent(ui.__mem_func__(self.EventProgress), "mouse_over_in", 1)
- self.wndChequeIcon.SetEvent(ui.__mem_func__(self.EventProgress), "mouse_over_out", 1)
- self.wndChequeSlot = self.wndExpandedMoneyBar.GetChequeSlot()
- if self.wndChequeSlot:
- self.wndChequeSlot.SetEvent(ui.__mem_func__(self.OpenPickMoneyDialog), 1)
- self.wndCheque = self.wndExpandedMoneyBar.GetCheque()
- ## ?? ??
- self.wndGemIcon = self.wndExpandedMoneyBar.GetGemIcon()
- if self.wndGemIcon:
- self.wndGemIcon.SetEvent(ui.__mem_func__(self.EventProgress), "mouse_over_in", 2)
- self.wndGemIcon.SetEvent(ui.__mem_func__(self.EventProgress), "mouse_over_out", 2)
- self.wndGem = self.wndExpandedMoneyBar.GetGaya()
- self.toolTip = uiToolTip.ToolTip()
- self.toolTip.ClearToolTip()
- else:
- if self.wndMoneySlot:
- self.wndMoneySlot.SetEvent(ui.__mem_func__(self.OpenPickMoneyDialog))
- def SetInventoryPage(self, page):
- self.inventoryTab[self.inventoryPageIndex].SetUp()
- self.inventoryPageIndex = page
- self.inventoryTab[self.inventoryPageIndex].Down()
- self.RefreshBagSlotWindow()
- def SetEquipmentPage(self, page):
- self.equipmentPageIndex = page
- self.equipmentTab[1-page].SetUp()
- self.RefreshEquipSlotWindow()
- if app.ENABLE_EXTEND_INVEN_SYSTEM:
- def __CreateExtendInvenButton(self):
- parent = self.GetChild("board")
- self.ExInvenButton = []
- start_x = 8
- start_y = 246
- img_height = 32
- for button_index in range(player.INVENTORY_LOCKED_PAGE_COUNT*9):
- ex_inven_button = ui.Button()
- increase_y = img_height * (button_index % 9)
- ex_inven_button.SetParent(parent)
- ex_inven_button.SetPosition(start_x, start_y + increase_y )
- ex_inven_button.SetUpVisual(EX_INVEN_COVER_IMG_CLOSE)
- ex_inven_button.SetOverVisual(EX_INVEN_COVER_IMG_CLOSE)
- ex_inven_button.SetDownVisual(EX_INVEN_COVER_IMG_CLOSE)
- ex_inven_button.SetDisableVisual(EX_INVEN_COVER_IMG_CLOSE)
- ex_inven_button.SetEvent(ui.__mem_func__(self.__ClickExtendInvenButton), button_index)
- ex_inven_button.Hide()
- self.ExInvenButton.append(ex_inven_button)
- def __ClickExtendInvenButton(self, index):
- if index >= len(self.ExInvenButton):
- self.__OpenExInvenMsgDlg(localeInfo.EXINVEN_USE_ITEM_FAIL_FOURTH_PAGE_STAGE_MAX)
- return
- if self.ExInvenQuestionDlg and index == player.GetExtendInvenStage():
- needkeys = []
- for n in range(player.INVENTORY_NEED_KEY_START, (player.INVENTORY_LOCKED_PAGE_COUNT*player.INVENTORY_NEED_KEY_INCREASE)+2):
- for i in range(3):
- needkeys.append(n)
- self.ExInvenQuestionDlg.SetText(localeInfo.EXINVEN_USE_ITEM_QUESTION % needkeys[index])
- self.ExInvenQuestionDlg.SetAcceptEvent(ui.__mem_func__(self.__AcceptExInvenItemUse))
- self.ExInvenQuestionDlg.SetCancelEvent(ui.__mem_func__(self.__CancelExInvenItemUse))
- w,h = self.ExInvenQuestionDlg.GetTextSize()
- self.ExInvenQuestionDlg.SetWidth( w + 40 )
- self.ExInvenQuestionDlg.Open()
- def __HideAllExtendInvenButton(self):
- for index in range( len(self.ExInvenButton) ):
- self.ExInvenButton[index].Hide()
- def __ShowExtendInvenButton(self, cur_stage):
- if self.inventoryPageIndex < player.INVENTORY_OPEN_PAGE_COUNT:
- return
- count = 9
- min_range = (self.inventoryPageIndex - player.INVENTORY_OPEN_PAGE_COUNT) * count
- max_range = min_range + count
- for button_index in range(min_range, max_range):
- if button_index == cur_stage:
- self.ExInvenButton[button_index].SetUpVisual(EX_INVEN_COVER_IMG_OPEN)
- self.ExInvenButton[button_index].SetOverVisual(EX_INVEN_COVER_IMG_OPEN)
- self.ExInvenButton[button_index].SetDownVisual(EX_INVEN_COVER_IMG_OPEN)
- self.ExInvenButton[button_index].SetDisableVisual(EX_INVEN_COVER_IMG_OPEN)
- if button_index < cur_stage:
- self.ExInvenButton[button_index].Hide()
- else:
- self.ExInvenButton[button_index].Show()
- def __RefreshExinvenCoverSlot(self):
- self.__HideAllExtendInvenButton()
- self.__ShowExtendInvenButton(player.GetExtendInvenStage())
- def __AcceptExInvenItemUse(self):
- net.Envanter_genislet()
- self.ExInvenQuestionDlg.Close()
- def __CancelExInvenItemUse(self):
- self.ExInvenQuestionDlg.Close()
- def __OpenExInvenMsgDlg(self, msg):
- popup = uiCommon.PopupDialog()
- popup.SetText(msg)
- popup.SetAcceptEvent(self.__OnClosePopupDialog)
- w,h = popup.GetTextSize()
- popup.SetWidth( w + 40 )
- popup.Open()
- if self.pop:
- self.pop.Destroy()
- self.pop = popup
- def OpenExInvenFallShortCountMsgDlg(self, enough_count):
- popup = uiCommon.PopupDialog()
- popup.SetText(localeInfo.EXINVEN_USE_ITEM_FAIL_FALL_SHORT % int(enough_count) )
- popup.SetAcceptEvent(self.__OnClosePopupDialog)
- popup.Open()
- if self.pop:
- self.pop.Destroy()
- self.pop = popup
- def ClickMallButton(self):
- print "click_mall_button"
- net.SendChatPacket("/click_mall")
- # DSSButton
- def ClickDSSButton(self):
- print "click_dss_button"
- self.interface.ToggleDragonSoulWindow()
- if app.ENABLE_DSS_ACTIVE_EFFECT_BUTTON:
- def UseDSSButtonEffect(self, enable):
- if self.DSSButton:
- DSSButtonEffect = ui.SlotWindow()
- DSSButtonEffect.AddFlag("attach")
- DSSButtonEffect.SetParent(self.DSSButton)
- DSSButtonEffect.SetPosition(3.2, 0)
- DSSButtonEffect.AppendSlot(0, 0, 0, 32, 32)
- DSSButtonEffect.SetRenderSlot(0)
- DSSButtonEffect.RefreshSlot()
- if enable == True:
- DSSButtonEffect.ActivateSlot(0)
- DSSButtonEffect.Show()
- else:
- DSSButtonEffect.DeactivateSlot(0)
- DSSButtonEffect.Hide()
- self.DSSButtonEffect = DSSButtonEffect
- def ClickCostumeButton(self):
- print "Click Costume Button"
- if self.wndCostume:
- if self.wndCostume.IsShow():
- self.wndCostume.Hide()
- else:
- self.wndCostume.Show()
- else:
- self.wndCostume = CostumeWindow(self)
- self.wndCostume.Show()
- def OpenPickMoneyDialog(self):
- if mouseModule.mouseController.isAttached():
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- if player.SLOT_TYPE_SAFEBOX == mouseModule.mouseController.GetAttachedType():
- if player.ITEM_MONEY == mouseModule.mouseController.GetAttachedItemIndex():
- net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
- snd.PlaySound("sound/ui/money.wav")
- mouseModule.mouseController.DeattachObject()
- else:
- curMoney = player.GetElk()
- if curMoney <= 0:
- return
- self.dlgPickMoney.SetTitleName(localeInfo.PICK_MONEY_TITLE)
- self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickMoney))
- self.dlgPickMoney.Open(curMoney)
- self.dlgPickMoney.SetMax(7) # Àκ¥Å丮 990000 Á¦ÇÑ ¹ö±× ¼öÁ¤
- def OnPickMoney(self, money):
- mouseModule.mouseController.AttachMoney(self, player.SLOT_TYPE_INVENTORY, money)
- def OnPickItem(self, count):
- itemSlotIndex = self.dlgPickMoney.itemGlobalSlotIndex
- selectedItemVNum = player.GetItemIndex(itemSlotIndex)
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, count)
- def __InventoryLocalSlotPosToGlobalSlotPos(self, local):
- if player.IsEquipmentSlot(local) or player.IsCostumeSlot(local) or (app.ENABLE_NEW_EQUIPMENT_SYSTEM and player.IsBeltInventorySlot(local)):
- return local
- return self.inventoryPageIndex*player.INVENTORY_PAGE_SIZE + local
- def GetInventoryPageIndex(self):
- return self.inventoryPageIndex
- if app.WJ_ENABLE_TRADABLE_ICON:
- def RefreshMarkSlots(self, localIndex=None):
- if not self.interface:
- return
- onTopWnd = self.interface.GetOnTopWindow()
- if localIndex:
- slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(localIndex)
- if onTopWnd == player.ON_TOP_WND_NONE:
- self.wndItem.SetUsableSlotOnTopWnd(localIndex)
- elif onTopWnd == player.ON_TOP_WND_SHOP:
- if player.IsAntiFlagBySlot(slotNumber, item.ANTIFLAG_SELL):
- self.wndItem.SetUnusableSlotOnTopWnd(localIndex)
- else:
- self.wndItem.SetUsableSlotOnTopWnd(localIndex)
- elif onTopWnd == player.ON_TOP_WND_EXCHANGE:
- if player.IsAntiFlagBySlot(slotNumber, item.ANTIFLAG_GIVE):
- self.wndItem.SetUnusableSlotOnTopWnd(localIndex)
- else:
- self.wndItem.SetUsableSlotOnTopWnd(localIndex)
- elif onTopWnd == player.ON_TOP_WND_PRIVATE_SHOP:
- if player.IsAntiFlagBySlot(slotNumber, item.ITEM_ANTIFLAG_MYSHOP):
- self.wndItem.SetUnusableSlotOnTopWnd(localIndex)
- else:
- self.wndItem.SetUsableSlotOnTopWnd(localIndex)
- elif onTopWnd == player.ON_TOP_WND_SAFEBOX:
- if player.IsAntiFlagBySlot(slotNumber, item.ANTIFLAG_SAFEBOX):
- self.wndItem.SetUnusableSlotOnTopWnd(localIndex)
- else:
- self.wndItem.SetUsableSlotOnTopWnd(localIndex)
- return
- for i in xrange(player.INVENTORY_PAGE_SIZE):
- slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
- if onTopWnd == player.ON_TOP_WND_NONE:
- self.wndItem.SetUsableSlotOnTopWnd(i)
- elif onTopWnd == player.ON_TOP_WND_SHOP:
- if player.IsAntiFlagBySlot(slotNumber, item.ANTIFLAG_SELL):
- self.wndItem.SetUnusableSlotOnTopWnd(i)
- else:
- self.wndItem.SetUsableSlotOnTopWnd(i)
- elif onTopWnd == player.ON_TOP_WND_EXCHANGE:
- if player.IsAntiFlagBySlot(slotNumber, item.ANTIFLAG_GIVE):
- self.wndItem.SetUnusableSlotOnTopWnd(i)
- else:
- self.wndItem.SetUsableSlotOnTopWnd(i)
- elif onTopWnd == player.ON_TOP_WND_PRIVATE_SHOP:
- if player.IsAntiFlagBySlot(slotNumber, item.ITEM_ANTIFLAG_MYSHOP):
- self.wndItem.SetUnusableSlotOnTopWnd(i)
- else:
- self.wndItem.SetUsableSlotOnTopWnd(i)
- elif onTopWnd == player.ON_TOP_WND_SAFEBOX:
- if player.IsAntiFlagBySlot(slotNumber, item.ANTIFLAG_SAFEBOX):
- self.wndItem.SetUnusableSlotOnTopWnd(i)
- else:
- self.wndItem.SetUsableSlotOnTopWnd(i)
- def RefreshBagSlotWindow(self):
- getItemVNum=player.GetItemIndex
- getItemCount=player.GetItemCount
- setItemVNum=self.wndItem.SetItemSlot
- if app.BL_ENABLE_PICKUP_ITEM_EFFECT:
- for i in xrange(self.wndItem.GetSlotCount()):
- self.wndItem.DeactivateSlot(i)
- for i in xrange(player.INVENTORY_PAGE_SIZE):
- slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
- itemCount = getItemCount(slotNumber)
- # itemCount == 0ÀÌ¸é ¼ÒÄÏÀ» ºñ¿î´Ù.
- if 0 == itemCount:
- self.wndItem.ClearSlot(i)
- continue
- elif 1 == itemCount:
- itemCount = 0
- itemVnum = getItemVNum(slotNumber)
- setItemVNum(i, itemVnum, itemCount)
- ## ÀÚµ¿¹°¾à (HP: #72723 ~ #72726, SP: #72727 ~ #72730) Ư¼öó¸® - ¾ÆÀÌÅÛÀε¥µµ ½½·Ô¿¡ È°¼ºÈ/ºñÈ°¼ºÈ Ç¥½Ã¸¦ À§ÇÑ ÀÛ¾÷ÀÓ - [hyo]
- if constInfo.IS_AUTO_POTION(itemVnum):
- # metinSocket - [0] : È°¼ºÈ ¿©ºÎ, [1] : »ç¿ëÇÑ ¾ç, [2] : ÃÖ´ë ¿ë·®
- metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
- if slotNumber >= player.INVENTORY_PAGE_SIZE:
- slotNumber -= player.INVENTORY_PAGE_SIZE
- isActivated = 0 != metinSocket[0]
- if isActivated:
- self.wndItem.ActivateSlot(slotNumber)
- potionType = 0;
- if constInfo.IS_AUTO_POTION_HP(itemVnum):
- potionType = player.AUTO_POTION_TYPE_HP
- elif constInfo.IS_AUTO_POTION_SP(itemVnum):
- potionType = player.AUTO_POTION_TYPE_SP
- usedAmount = int(metinSocket[1])
- totalAmount = int(metinSocket[2])
- player.SetAutoPotionInfo(potionType, isActivated, (totalAmount - usedAmount), totalAmount, self.__InventoryLocalSlotPosToGlobalSlotPos(i))
- else:
- self.wndItem.DeactivateSlot(slotNumber)
- elif itemVnum >= 53001 and itemVnum <= 53256:
- metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]# <!> globalSlotNumber may be different <!>
- isActivated = 0 != metinSocket[1]
- if isActivated:
- self.wndItem.ActivateSlot(i)
- else:
- self.wndItem.DeactivateSlot(i)
- if app.WJ_ENABLE_TRADABLE_ICON:
- self.RefreshMarkSlots(i)
- self.wndItem.RefreshSlot()
- if app.BL_ENABLE_PICKUP_ITEM_EFFECT:
- self.__HighlightSlot_Refresh()
- if app.ENABLE_EXTEND_INVEN_SYSTEM:
- self.__RefreshExinvenCoverSlot()
- if self.wndBelt:
- self.wndBelt.RefreshSlot()
- if app.WJ_ENABLE_TRADABLE_ICON:
- map(lambda wnd:wnd.RefreshLockedSlot(), self.bindWnds)
- def RefreshEquipSlotWindow(self):
- getItemVNum=player.GetItemIndex
- getItemCount=player.GetItemCount
- setItemVNum=self.wndEquip.SetItemSlot
- for i in xrange(player.EQUIPMENT_PAGE_COUNT):
- slotNumber = player.EQUIPMENT_SLOT_START + i
- itemCount = getItemCount(slotNumber)
- if itemCount <= 1:
- itemCount = 0
- setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
- if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
- for i in xrange(player.NEW_EQUIPMENT_SLOT_COUNT):
- slotNumber = player.NEW_EQUIPMENT_SLOT_START + i
- itemCount = getItemCount(slotNumber)
- if itemCount <= 1:
- itemCount = 0
- setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
- print "ENABLE_NEW_EQUIPMENT_SYSTEM", slotNumber, itemCount, getItemVNum(slotNumber)
- self.wndEquip.RefreshSlot()
- if self.wndCostume:
- self.wndCostume.RefreshCostumeSlot()
- def RefreshItemSlot(self):
- self.RefreshBagSlotWindow()
- self.RefreshEquipSlotWindow()
- def RefreshStatus(self):
- money = player.GetElk()
- self.wndMoney.SetText(localeInfo.NumberToMoneyString(money))
- def SetItemToolTip(self, tooltipItem):
- self.tooltipItem = tooltipItem
- def SellItem(self):
- if self.sellingSlotitemIndex == player.GetItemIndex(self.sellingSlotNumber):
- if self.sellingSlotitemCount == player.GetItemCount(self.sellingSlotNumber):
- ## ¿ëÈ¥¼®µµ Æȸ®°Ô ÇÏ´Â ±â´É Ãß°¡ÇÏ¸é¼ ÀÎÀÚ type Ãß°¡
- net.SendShopSellPacketNew(self.sellingSlotNumber, self.questionDialog.count, player.INVENTORY)
- snd.PlaySound("sound/ui/money.wav")
- self.OnCloseQuestionDialog()
- def OnDetachMetinFromItem(self):
- if None == self.questionDialog:
- return
- #net.SendItemUseToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos)
- self.__SendUseItemToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos)
- self.OnCloseQuestionDialog()
- def OnCloseQuestionDialog(self):
- if not self.questionDialog:
- return
- self.questionDialog.Close()
- self.questionDialog = None
- constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
- ## Slot Event
- def SelectEmptySlot(self, selectedSlotPos):
- if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
- return
- selectedSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(selectedSlotPos)
- if mouseModule.mouseController.isAttached():
- attachedSlotType = mouseModule.mouseController.GetAttachedType()
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
- attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
- if player.SLOT_TYPE_INVENTORY == attachedSlotType:
- itemCount = player.GetItemCount(attachedSlotPos)
- attachedCount = mouseModule.mouseController.GetAttachedItemCount()
- self.__SendMoveItemPacket(attachedSlotPos, selectedSlotPos, attachedCount)
- if item.IsRefineScroll(attachedItemIndex):
- self.wndItem.SetUseMode(False)
- elif player.SLOT_TYPE_PRIVATE_SHOP == attachedSlotType:
- mouseModule.mouseController.RunCallBack("INVENTORY")
- elif player.SLOT_TYPE_SHOP == attachedSlotType:
- net.SendShopBuyPacket(attachedSlotPos)
- elif player.SLOT_TYPE_SAFEBOX == attachedSlotType:
- if player.ITEM_MONEY == attachedItemIndex:
- net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
- snd.PlaySound("sound/ui/money.wav")
- else:
- net.SendSafeboxCheckoutPacket(attachedSlotPos, selectedSlotPos)
- elif player.SLOT_TYPE_MALL == attachedSlotType:
- net.SendMallCheckoutPacket(attachedSlotPos, selectedSlotPos)
- mouseModule.mouseController.DeattachObject()
- def SelectItemSlot(self, itemSlotIndex):
- if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
- return
- itemSlotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(itemSlotIndex)
- if mouseModule.mouseController.isAttached():
- attachedSlotType = mouseModule.mouseController.GetAttachedType()
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- attachedItemVID = mouseModule.mouseController.GetAttachedItemIndex()
- if player.SLOT_TYPE_INVENTORY == attachedSlotType:
- self.__DropSrcItemToDestItemInInventory(attachedItemVID, attachedSlotPos, itemSlotIndex)
- mouseModule.mouseController.DeattachObject()
- else:
- curCursorNum = app.GetCursor()
- if app.SELL == curCursorNum:
- self.__SellItem(itemSlotIndex)
- elif app.BUY == curCursorNum:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_BUY_INFO)
- elif app.IsPressed(app.DIK_LALT):
- link = player.GetItemLink(itemSlotIndex)
- ime.PasteString(link)
- elif app.IsPressed(app.DIK_LSHIFT):
- itemCount = player.GetItemCount(itemSlotIndex)
- if itemCount > 1:
- self.dlgPickMoney.SetTitleName(localeInfo.PICK_ITEM_TITLE)
- self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickItem))
- self.dlgPickMoney.Open(itemCount)
- self.dlgPickMoney.itemGlobalSlotIndex = itemSlotIndex
- #else:
- #selectedItemVNum = player.GetItemIndex(itemSlotIndex)
- #mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum)
- elif app.IsPressed(app.DIK_LCONTROL):
- itemIndex = player.GetItemIndex(itemSlotIndex)
- if True == item.CanAddToQuickSlotItem(itemIndex):
- player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_INVENTORY, itemSlotIndex)
- else:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.QUICKSLOT_REGISTER_DISABLE_ITEM)
- else:
- selectedItemVNum = player.GetItemIndex(itemSlotIndex)
- itemCount = player.GetItemCount(itemSlotIndex)
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
- if self.__IsUsableItemToItem(selectedItemVNum, itemSlotIndex):
- self.wndItem.SetUseMode(True)
- else:
- self.wndItem.SetUseMode(False)
- snd.PlaySound("sound/ui/pick.wav")
- def __DropSrcItemToDestItemInInventory(self, srcItemVID, srcItemSlotPos, dstItemSlotPos):
- if srcItemSlotPos == dstItemSlotPos:
- return
- elif item.IsRefineScroll(srcItemVID):
- self.RefineItem(srcItemSlotPos, dstItemSlotPos)
- self.wndItem.SetUseMode(False)
- elif item.IsMetin(srcItemVID):
- self.AttachMetinToItem(srcItemSlotPos, dstItemSlotPos)
- elif item.IsDetachScroll(srcItemVID):
- self.DetachMetinFromItem(srcItemSlotPos, dstItemSlotPos)
- elif item.IsKey(srcItemVID):
- self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
- elif (player.GetItemFlags(srcItemSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
- self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
- elif item.GetUseType(srcItemVID) in self.USE_TYPE_TUPLE:
- self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
- else:
- #snd.PlaySound("sound/ui/drop.wav")
- ## À̵¿½ÃŲ °÷ÀÌ ÀåÂø ½½·ÔÀÏ °æ¿ì ¾ÆÀÌÅÛÀ» »ç¿ëÇؼ ÀåÂø ½ÃŲ´Ù - [levites]
- if player.IsEquipmentSlot(dstItemSlotPos):
- ## µé°í ÀÖ´Â ¾ÆÀÌÅÛÀÌ ÀåºñÀ϶§¸¸
- if item.IsEquipmentVID(srcItemVID):
- self.__UseItem(srcItemSlotPos)
- else:
- self.__SendMoveItemPacket(srcItemSlotPos, dstItemSlotPos, 0)
- #net.SendItemMovePacket(srcItemSlotPos, dstItemSlotPos, 0)
- def __SellItem(self, itemSlotPos):
- if not player.IsEquipmentSlot(itemSlotPos):
- self.sellingSlotNumber = itemSlotPos
- itemIndex = player.GetItemIndex(itemSlotPos)
- itemCount = player.GetItemCount(itemSlotPos)
- self.sellingSlotitemIndex = itemIndex
- self.sellingSlotitemCount = itemCount
- item.SelectItem(itemIndex)
- ## ¾ÈƼ Ç÷¹±× °Ë»ç ºüÁ®¼ Ãß°¡
- ## 20140220
- if item.IsAntiFlag(item.ANTIFLAG_SELL):
- popup = uiCommon.PopupDialog()
- popup.SetText(localeInfo.SHOP_CANNOT_SELL_ITEM)
- popup.SetAcceptEvent(self.__OnClosePopupDialog)
- popup.Open()
- self.popup = popup
- return
- itemPrice = item.GetISellItemPrice()
- if item.Is1GoldItem():
- itemPrice = itemCount / itemPrice / 5
- else:
- itemPrice = itemPrice * itemCount / 5
- item.GetItemName(itemIndex)
- itemName = item.GetItemName()
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText(localeInfo.DO_YOU_SELL_ITEM(itemName, itemCount, itemPrice))
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.SellItem))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
- self.questionDialog.Open()
- self.questionDialog.count = itemCount
- constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
- def __OnClosePopupDialog(self):
- self.pop = None
- def RefineItem(self, scrollSlotPos, targetSlotPos):
- scrollIndex = player.GetItemIndex(scrollSlotPos)
- targetIndex = player.GetItemIndex(targetSlotPos)
- if player.REFINE_OK != player.CanRefine(scrollIndex, targetSlotPos):
- return
- ###########################################################
- self.__SendUseItemToItemPacket(scrollSlotPos, targetSlotPos)
- #net.SendItemUseToItemPacket(scrollSlotPos, targetSlotPos)
- return
- ###########################################################
- ###########################################################
- #net.SendRequestRefineInfoPacket(targetSlotPos)
- #return
- ###########################################################
- result = player.CanRefine(scrollIndex, targetSlotPos)
- if player.REFINE_ALREADY_MAX_SOCKET_COUNT == result:
- #snd.PlaySound("sound/ui/jaeryun_fail.wav")
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_MORE_SOCKET)
- elif player.REFINE_NEED_MORE_GOOD_SCROLL == result:
- #snd.PlaySound("sound/ui/jaeryun_fail.wav")
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NEED_BETTER_SCROLL)
- elif player.REFINE_CANT_MAKE_SOCKET_ITEM == result:
- #snd.PlaySound("sound/ui/jaeryun_fail.wav")
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_SOCKET_DISABLE_ITEM)
- elif player.REFINE_NOT_NEXT_GRADE_ITEM == result:
- #snd.PlaySound("sound/ui/jaeryun_fail.wav")
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_UPGRADE_DISABLE_ITEM)
- elif player.REFINE_CANT_REFINE_METIN_TO_EQUIPMENT == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_EQUIP_ITEM)
- if player.REFINE_OK != result:
- return
- self.refineDialog.Open(scrollSlotPos, targetSlotPos)
- def DetachMetinFromItem(self, scrollSlotPos, targetSlotPos):
- scrollIndex = player.GetItemIndex(scrollSlotPos)
- targetIndex = player.GetItemIndex(targetSlotPos)
- if not player.CanDetach(scrollIndex, targetSlotPos):
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_METIN_INSEPARABLE_ITEM)
- return
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText(localeInfo.REFINE_DO_YOU_SEPARATE_METIN)
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDetachMetinFromItem))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
- self.questionDialog.Open()
- self.questionDialog.sourcePos = scrollSlotPos
- self.questionDialog.targetPos = targetSlotPos
- def AttachMetinToItem(self, metinSlotPos, targetSlotPos):
- metinIndex = player.GetItemIndex(metinSlotPos)
- targetIndex = player.GetItemIndex(targetSlotPos)
- item.SelectItem(metinIndex)
- itemName = item.GetItemName()
- result = player.CanAttachMetin(metinIndex, targetSlotPos)
- if player.ATTACH_METIN_NOT_MATCHABLE_ITEM == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_CAN_NOT_ATTACH(itemName))
- if player.ATTACH_METIN_NO_MATCHABLE_SOCKET == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_SOCKET(itemName))
- elif player.ATTACH_METIN_NOT_EXIST_GOLD_SOCKET == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_GOLD_SOCKET(itemName))
- elif player.ATTACH_METIN_CANT_ATTACH_TO_EQUIPMENT == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_EQUIP_ITEM)
- if player.ATTACH_METIN_OK != result:
- return
- self.attachMetinDialog.Open(metinSlotPos, targetSlotPos)
- def OverOutItem(self):
- self.wndItem.SetUsableItem(False)
- if None != self.tooltipItem:
- self.tooltipItem.HideToolTip()
- def OverInItem(self, overSlotPos):
- overSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(overSlotPos)
- self.wndItem.SetUsableItem(False)
- if app.BL_ENABLE_PICKUP_ITEM_EFFECT:
- self.DelHighlightSlot(overSlotPos)
- if mouseModule.mouseController.isAttached():
- attachedItemType = mouseModule.mouseController.GetAttachedType()
- if player.SLOT_TYPE_INVENTORY == attachedItemType:
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- attachedItemVNum = mouseModule.mouseController.GetAttachedItemIndex()
- if self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPos):
- self.wndItem.SetUsableItem(True)
- self.ShowToolTip(overSlotPos)
- return
- self.ShowToolTip(overSlotPos)
- def __IsUsableItemToItem(self, srcItemVNum, srcSlotPos):
- "´Ù¸¥ ¾ÆÀÌÅÛ¿¡ »ç¿ëÇÒ ¼ö ÀÖ´Â ¾ÆÀÌÅÛÀΰ¡?"
- if item.IsRefineScroll(srcItemVNum):
- return True
- elif item.IsMetin(srcItemVNum):
- return True
- elif item.IsDetachScroll(srcItemVNum):
- return True
- elif item.IsKey(srcItemVNum):
- return True
- elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
- return True
- else:
- if item.GetUseType(srcItemVNum) in self.USE_TYPE_TUPLE:
- return True
- return False
- def __CanUseSrcItemToDstItem(self, srcItemVNum, srcSlotPos, dstSlotPos):
- "´ë»ó ¾ÆÀÌÅÛ¿¡ »ç¿ëÇÒ ¼ö Àִ°¡?"
- if srcSlotPos == dstSlotPos:
- return False
- if item.IsRefineScroll(srcItemVNum):
- if player.REFINE_OK == player.CanRefine(srcItemVNum, dstSlotPos):
- return True
- elif item.IsMetin(srcItemVNum):
- if player.ATTACH_METIN_OK == player.CanAttachMetin(srcItemVNum, dstSlotPos):
- return True
- elif item.IsDetachScroll(srcItemVNum):
- if player.DETACH_METIN_OK == player.CanDetach(srcItemVNum, dstSlotPos):
- return True
- elif item.IsKey(srcItemVNum):
- if player.CanUnlock(srcItemVNum, dstSlotPos):
- return True
- elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
- return True
- else:
- useType=item.GetUseType(srcItemVNum)
- if "USE_CLEAN_SOCKET" == useType:
- if self.__CanCleanBrokenMetinStone(dstSlotPos):
- return True
- elif "USE_CHANGE_ATTRIBUTE" == useType:
- if self.__CanChangeItemAttrList(dstSlotPos):
- return True
- elif "USE_ADD_ATTRIBUTE" == useType:
- if self.__CanAddItemAttr(dstSlotPos):
- return True
- elif "USE_ADD_ATTRIBUTE2" == useType:
- if self.__CanAddItemAttr(dstSlotPos):
- return True
- elif "USE_ADD_ACCESSORY_SOCKET" == useType:
- if self.__CanAddAccessorySocket(dstSlotPos):
- return True
- elif "USE_PUT_INTO_ACCESSORY_SOCKET" == useType:
- if self.__CanPutAccessorySocket(dstSlotPos, srcItemVNum):
- return TRUE;
- elif "USE_PUT_INTO_BELT_SOCKET" == useType:
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- print "USE_PUT_INTO_BELT_SOCKET", srcItemVNum, dstItemVNum
- item.SelectItem(dstItemVNum)
- if item.ITEM_TYPE_BELT == item.GetItemType():
- return True
- return False
- def __CanCleanBrokenMetinStone(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if item.ITEM_TYPE_WEAPON != item.GetItemType():
- return False
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- if player.GetItemMetinSocket(dstSlotPos, i) == constInfo.ERROR_METIN_STONE:
- return True
- return False
- def __CanChangeItemAttrList(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
- return False
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- if player.GetItemAttribute(dstSlotPos, i) != 0:
- return True
- return False
- def __CanPutAccessorySocket(self, dstSlotPos, mtrlVnum):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if item.GetItemType() != item.ITEM_TYPE_ARMOR:
- return False
- if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
- return False
- curCount = player.GetItemMetinSocket(dstSlotPos, 0)
- maxCount = player.GetItemMetinSocket(dstSlotPos, 1)
- if mtrlVnum != constInfo.GET_ACCESSORY_MATERIAL_VNUM(dstItemVNum, item.GetItemSubType()):
- return False
- if curCount>=maxCount:
- return False
- return True
- def __CanAddAccessorySocket(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if item.GetItemType() != item.ITEM_TYPE_ARMOR:
- return False
- if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
- return False
- curCount = player.GetItemMetinSocket(dstSlotPos, 0)
- maxCount = player.GetItemMetinSocket(dstSlotPos, 1)
- ACCESSORY_SOCKET_MAX_SIZE = 3
- if maxCount >= ACCESSORY_SOCKET_MAX_SIZE:
- return False
- return True
- def __CanAddItemAttr(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
- return False
- attrCount = 0
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- if player.GetItemAttribute(dstSlotPos, i) != 0:
- attrCount += 1
- if attrCount<4:
- return True
- return False
- def ShowToolTip(self, slotIndex):
- if None != self.tooltipItem:
- self.tooltipItem.SetInventoryItem(slotIndex)
- def OnTop(self):
- if None != self.tooltipItem:
- self.tooltipItem.SetTop()
- if app.WJ_ENABLE_TRADABLE_ICON:
- map(lambda wnd:wnd.RefreshLockedSlot(), self.bindWnds)
- self.RefreshMarkSlots()
- def OnPressEscapeKey(self):
- self.Close()
- return True
- def UseItemSlot(self, slotIndex):
- curCursorNum = app.GetCursor()
- if app.SELL == curCursorNum:
- return
- if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS():
- return
- slotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(slotIndex)
- if app.ENABLE_DRAGON_SOUL_SYSTEM:
- if self.wndDragonSoulRefine.IsShow():
- self.wndDragonSoulRefine.AutoSetItem((player.INVENTORY, slotIndex), 1)
- return
- if app.ITEM_CHECKINOUT_UPDATE:
- if self.wndSafeBox.IsShow() and slotIndex < player.EQUIPMENT_SLOT_START:
- net.SendSafeboxCheckinPacket(slotIndex)
- return
- if exchange.isTrading() and slotIndex < player.EQUIPMENT_SLOT_START:
- net.SendExchangeItemAddPacket(player.INVENTORY, slotIndex, -1)
- return
- self.__UseItem(slotIndex)
- mouseModule.mouseController.DeattachObject()
- self.OverOutItem()
- def __UseItem(self, slotIndex):
- ItemVNum = player.GetItemIndex(slotIndex)
- item.SelectItem(ItemVNum)
- if app.ENABLE_EXTEND_INVEN_SYSTEM and player.IsExtendInvenKey(ItemVNum):
- self.__ClickExtendInvenButton(player.GetExtendInvenStage())
- if app.__BL_CHEST_DROP_INFO__:
- if app.IsPressed(app.DIK_LCONTROL):
- isMain = not app.IsPressed(app.DIK_LSHIFT)
- if item.HasDropInfo(ItemVNum, isMain) and self.interface:
- self.interface.OpenChestDropWindow(ItemVNum, isMain)
- return
- if item.IsFlag(item.ITEM_FLAG_CONFIRM_WHEN_USE):
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText(localeInfo.INVENTORY_REALLY_USE_ITEM)
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnAccept))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnCancel))
- self.questionDialog.Open()
- self.questionDialog.slotIndex = slotIndex
- constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
- else:
- self.__SendUseItemPacket(slotIndex)
- #net.SendItemUsePacket(slotIndex)
- def __UseItemQuestionDialog_OnCancel(self):
- self.OnCloseQuestionDialog()
- def __UseItemQuestionDialog_OnAccept(self):
- self.__SendUseItemPacket(self.questionDialog.slotIndex)
- self.OnCloseQuestionDialog()
- def __SendUseItemToItemPacket(self, srcSlotPos, dstSlotPos):
- # °³ÀλóÁ¡ ¿°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ »ç¿ë ¹æÁö
- if uiPrivateShopBuilder.IsBuildingPrivateShop():
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_PRIVATE_SHOP)
- return
- net.SendItemUseToItemPacket(srcSlotPos, dstSlotPos)
- def __SendUseItemPacket(self, slotPos):
- # °³ÀλóÁ¡ ¿°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ »ç¿ë ¹æÁö
- if uiPrivateShopBuilder.IsBuildingPrivateShop():
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_PRIVATE_SHOP)
- return
- net.SendItemUsePacket(slotPos)
- def __SendMoveItemPacket(self, srcSlotPos, dstSlotPos, srcItemCount):
- # °³ÀλóÁ¡ ¿°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ »ç¿ë ¹æÁö
- if uiPrivateShopBuilder.IsBuildingPrivateShop():
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MOVE_ITEM_FAILURE_PRIVATE_SHOP)
- return
- net.SendItemMovePacket(srcSlotPos, dstSlotPos, srcItemCount)
- def SetDragonSoulRefineWindow(self, wndDragonSoulRefine):
- if app.ENABLE_DRAGON_SOUL_SYSTEM:
- self.wndDragonSoulRefine = wndDragonSoulRefine
- if app.ITEM_CHECKINOUT_UPDATE:
- def SetSafeboxWindow(self, wndSafeBox):
- self.wndSafeBox = wndSafeBox
- def OverInToolTipGold(self, arg) :
- arglen = len(str(arg))
- pos_x, pos_y = wndMgr.GetMousePosition()
- self.toolTip.ClearToolTip()
- self.toolTip.SetThinBoardSize(11 * arglen)
- self.toolTip.SetToolTipPosition(pos_x + 5, pos_y - 5)
- self.toolTip.AppendTextLine(arg, 0xffffff00)
- self.toolTip.Show()
- def OverOutToolTipGold(self) :
- self.toolTip.Hide()
- def EventProgress(self, event_type, idx) :
- if "mouse_over_in" == str(event_type) :
- if idx == 0 :
- self.OverInToolTipGold("Yang")
- else:
- return
- elif "mouse_over_out" == str(event_type) :
- self.OverOutToolTipGold()
- else:
- return
- def OnMoveWindow(self, x, y):
- # print "Inventory Global Pos : ", self.GetGlobalPosition()
- if self.wndBelt:
- # print "Belt Global Pos : ", self.wndBelt.GetGlobalPosition()
- self.wndBelt.AdjustPositionAndSize()
- if app.BL_ENABLE_PICKUP_ITEM_EFFECT:
- def ActivateSlot(self, slotindex, type):
- if type == wndMgr.HILIGHTSLOT_MAX:
- return
- def DeactivateSlot(self, slotindex, type):
- if type == wndMgr.HILIGHTSLOT_MAX:
- return
- def __HighlightSlot_Refresh(self):
- for i in xrange(self.wndItem.GetSlotCount()):
- slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
- if slotNumber in self.listHighlightedSlot:
- self.wndItem.ActivateSlot(i)
- def __HighlightSlot_Clear(self):
- for i in xrange(self.wndItem.GetSlotCount()):
- slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
- if slotNumber in self.listHighlightedSlot:
- self.wndItem.DeactivateSlot(i)
- self.listHighlightedSlot.remove(slotNumber)
- def HighlightSlot(self, slot):
- if slot>player.INVENTORY_PAGE_SIZE*player.INVENTORY_PAGE_COUNT:
- return
- if not slot in self.listHighlightedSlot:
- self.listHighlightedSlot.append (slot)
- def DelHighlightSlot(self, inventorylocalslot):
- if inventorylocalslot in self.listHighlightedSlot:
- if inventorylocalslot >= player.INVENTORY_PAGE_SIZE:
- self.wndItem.DeactivateSlot(inventorylocalslot - (self.inventoryPageIndex * player.INVENTORY_PAGE_SIZE) )
- else:
- self.wndItem.DeactivateSlot(inventorylocalslot)
- self.listHighlightedSlot.remove(inventorylocalslot)
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