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- Error in Prisoners Can Read, assembly name: 0DivineFramework, method: UIFloatRange:Draw, exception: System.MissingMethodException: Method not found: void Verse.Widgets.FloatRange(UnityEngine.Rect,int,Verse.FloatRange&,single,single,string,Verse.ToStringStyle,single,Verse.GameFont,System.Nullable`1<UnityEngine.Color>)
- [Ref 4ED4C112] Duplicate stacktrace, see ref for original
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
- ModErrorChecker.ModErrorChecker/<StartChecks>d__1:MoveNext ()
- System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
- System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
- System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
- UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
- UnityEngine.UnitySynchronizationContext:Exec ()
- UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
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