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- --[Water remover]--
- --[By @_Ntoine31_]-
- --Run this code in roblox studio command bar to remove any water of the terrain object--
- reg = Region3.new(Vector3.new(-512,-100,-512),Vector3.new(512,100,512))
- local Mat,Occ = game.Workspace.Terrain:ReadVoxels(reg,4)
- for x,_ in ipairs(Mat)do
- game:GetService("RunService").RenderStepped: wait()
- print(Mat[x])
- for y,_ in ipairs(Mat[x])do
- for z,_ in ipairs(Mat[x][y])do
- if Mat[x][y][z] == Enum.Material.Water then
- Mat[x][y][z] = Enum.Material.Air
- end
- end
- end
- end
- game.Workspace.Terrain:WriteVoxels(reg,4,Mat,Occ)
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