neufxt

BIG Paintball | Script - All

Jul 29th, 2022 (edited)
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  1. ╔═╦╗╔╦╗╔═╦═╦╦╦╦╗╔═╗
  2. ║╚╣║║║╚╣╚╣╔╣╔╣║╚╣═╣
  3. ╠╗║╚╝║║╠╗║╚╣║║║║║═╣
  4. ╚═╩══╩═╩═╩═╩╝╚╩═╩═╝
  5.  
  6. https://www.youtube.com/channel/UCZUUNflbgoTh8_HfcgHKLeQ
  7.  
  8. ▬▬▬▬▬▬▬ [ ⬇ Script Link ⬇ ] ▬▬▬▬▬▬▬▬
  9.  
  10. local library = require(game:GetService("ReplicatedStorage").Framework.Library)
  11.  
  12. local env = getsenv(game:GetService("Players").LocalPlayer.PlayerScripts.Scripts.Game["First Person Controller"])
  13.  
  14. local unlock_all = true
  15.  
  16. --// Gun Bypass
  17. local old_fire = library.Network.Fire
  18. library.Network.Fire = newcclosure(function(self, ...)
  19. local args = {...}
  20.  
  21. if unlock_all and tostring(self) == "Request Respawn" then
  22. args[1] = "1"
  23. end
  24.  
  25. return old_fire(self, unpack(args))
  26. end)
  27.  
  28. local old_own = env.DoesOwnGun
  29. env.DoesOwnGun = function(...)
  30. return (unlock_all and true) or old_own(...)
  31. end
  32. --
  33.  
  34. --// Unlock All
  35. local old_own_gun = library.GunCmds.DoesOwnGun
  36. library.GunCmds.DoesOwnGun = newcclosure(function(self, ...)
  37. return (unlock_all and true) or old_own_gun(self, ...)
  38. end)
  39. --
  40.  
  41. --// Unlock Offsale
  42. for _, gun in next, library.Directory.Guns do
  43. gun["offsale"] = false
  44. end
  45. --
  46.  
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