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- /*
- * GLUT Shapes Demo
- *
- * Written by Nigel Stewart November 2003
- *
- * This program is test harness for the sphere, cone
- * and torus shapes in GLUT.
- *
- * Spinning wireframe and smooth shaded shapes are
- * displayed until the ESC or q key is pressed. The
- * number of geometry stacks and slices can be adjusted
- * using the + and - keys.
- */
- #include <Windows.h>
- #ifdef __APPLE__
- #include <GLUT/glut.h>
- #else
- #include <GL/glut.h>
- #endif
- #include <stdlib.h>
- #include <string>
- #include <iostream>
- #include <fstream>
- #include <istream>
- using namespace std;
- static int slices = 16;
- static int stacks = 16;
- /* GLUT callback Handlers */
- static void resize(int width, int height)
- {
- const float ar = (float) width / (float) height;
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-14*ar,14*ar, -14,14,0,20);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity() ;
- }
- struct wezel
- {
- double x;
- double y;
- double z;
- };
- const int nW=6;
- const int nE=5;
- wezel w[nW];
- struct element
- {
- int lW; //liczba wezlow
- int nrO; // nr obiektu
- int w[4];
- };
- element e[nE];
- /*
- int czytanie(const string & nazwaplik)
- {
- int lWez, lEle;
- int pomI;
- ifstream plik(nazwaplik.c_str());
- plik>>lWez;
- if(lWez!=nW) cout<<"Popraw w programie liczbe wezlow"<<endl;
- for(int i=0; i<nW; i++)
- {
- plik>>pomI>>w[i].x>>w[i].y>>w[i].z;
- }
- plik>>lEle;
- if(lEle!=nE) cout<<"Popraw w programie liczbe elementow obiektu 1"<<endl;
- for(int i=0; i<nE; i++)
- {
- plik>>pomI;
- plik>>e[i].lW;
- for(int j=0;j<e[i].lW;j++)
- {
- plik>>e[i].w[j];
- }
- plik>>e[i].nrO;
- }
- plik.close();
- return 0;
- }
- */
- int czytanie(const string & nazwaPlik)
- {
- int lWez,lEle;
- int pomI;
- ifstream plik(nazwaPlik.c_str());
- plik>>lWez;
- if(lWez!=nW) cout<<"popraw w programie liczbe wezlow"<<endl;
- for(int i=0;i<nW;i++)
- {
- plik>>pomI>>w[i].x>>w[i].y>>w[i].z;
- }
- plik>>lEle;
- if(lEle!=nE) cout<<"popraw w programie liczbe elementow obiektu 1"<<endl;
- for(int i=0;i<nE;i++)
- {
- plik>>pomI;
- plik>>e[i].lW;
- for(int j=0;j<e[i].lW;j++)
- plik>>e[i].w[j];
- plik>>e[i].nrO;
- }
- plik.close();
- return 0;
- }
- static void display(void)
- {
- const double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- const double a = t*90.0;
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glColor3d(1,0,0);
- glPushMatrix();
- glTranslated(-2.4,1.2,-6);
- glRotated(a,0.5,1,0.2);
- for(int i=0;i<nE;i++)
- {
- glColor3d(0.5/i,0,i/10.0);
- if(e[i].lW==3)
- {
- glBegin(GL_TRIANGLES);
- for(int j=0;j<e[i].lW;j++)
- {
- glVertex3d(w[e[i].w[j]].x,w[e[i].w[j]].y,w[e[i].w[j]].z);
- }
- glEnd();
- }
- if(e[i].lW==4)
- {
- glBegin(GL_QUADS);
- for(int j=0;j<e[i].lW;j++)
- {
- cout<<e[i].w[j]<<endl;
- glVertex3d(w[e[i].w[j]].x,w[e[i].w[j]].y,w[e[i].w[j]].z);
- }
- glEnd();
- }
- }
- glPopMatrix();
- glutSwapBuffers();
- }
- static void key(unsigned char key, int x, int y)
- {
- switch (key)
- {
- case 27 :
- case 'q':
- exit(0);
- break;
- case '+':
- slices++;
- stacks++;
- break;
- case '-':
- if (slices>3 && stacks>3)
- {
- slices--;
- stacks--;
- }
- break;
- }
- glutPostRedisplay();
- }
- static void idle(void)
- {
- glutPostRedisplay();
- }
- const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
- const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
- const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
- const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
- const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const GLfloat high_shininess[] = { 100.0f };
- /* Program entry point */
- int main(int argc, char *argv[])
- {
- czytanie("c:\\tmp\\graniastoslup.txt");
- glutInit(&argc, argv);
- glutInitWindowSize(640,480);
- glutInitWindowPosition(10,10);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- glutCreateWindow("GLUT Shapes");
- glutReshapeFunc(resize);
- glutDisplayFunc(display);
- glutKeyboardFunc(key);
- //glutIdleFunc(idle);
- glClearColor(1,1,1,1);
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
- glEnable(GL_LIGHT0);
- glEnable(GL_NORMALIZE);
- glEnable(GL_COLOR_MATERIAL);
- glEnable(GL_LIGHTING);
- glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
- glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
- glLightfv(GL_LIGHT0, GL_POSITION, light_position);
- glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
- glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
- glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
- glutMainLoop();
- return EXIT_SUCCESS;
- }
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