lamiastella

Debug - connect timed out

Dec 26th, 2016
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  1. RENDERDOC: [17:03:20] core.cpp( 242) - Log - RenderDoc v0.27 x64 (NO_GIT_COMMIT_HASH_DEFINED) loaded in replay application
  2. RENDERDOC: [17:04:31] win32_process.cpp( 307) - Log - Injecting renderdoc into process 10608
  3. RENDERDOC: [17:04:31] win32_process.cpp( 180) - Debug - Injecting call to RENDERDOC_SetLogFile
  4. RENDERDOC: [17:04:31] win32_process.cpp( 180) - Debug - Injecting call to RENDERDOC_SetCaptureOptions
  5. RENDERDOC: [17:04:31] win32_process.cpp( 180) - Debug - Injecting call to RENDERDOC_GetRemoteAccessIdent
  6. RENDERDOC: [17:04:31] win32_network.cpp( 323) - Debug - connect before timeout
  7. RENDERDOC: [17:04:31] remote_access.cpp( 389) - Log - Got remote handshake: PlayGTAV () [10608]
  8. RENDERDOC: [17:04:32] win32_network.cpp( 169) - Warning - recv: 10054
  9. RENDERDOC: [17:04:35] win32_network.cpp( 317) - Debug - connect timed out
  10. RENDERDOC: [17:04:35] win32_network.cpp( 344) - Warning - Failed to connect to localhost:38920
  11. RENDERDOC: [17:04:38] win32_network.cpp( 317) - Debug - connect timed out
  12. RENDERDOC: [17:04:38] win32_network.cpp( 344) - Warning - Failed to connect to localhost:38920
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