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- Update v1.0.16 Changelog:
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- • Missions: PR conferences now always take place in the early noon
- • Missions: Improved QTE in M17
- • Vehicles: Civil vehicle is no longer incentivizing an emergency lane before the bluelights are toggled once
- • Accidents: Sketch does now show the correct vehicle details
- • Dialogs: Fixed case where members of the conversation would lean forwards or backwards when the other one is not on the same height
- • Free-play: Radio communication now correctly resumes after an mission has been accepted
- • Missions: Fixed knocking SFX in M13
- • Missions: Toilet can now be entered properly under certain conditions
- • Traffic control: Beards are now animated during alcohol tests
- • UI: Fixed localization of back button in help menu
- • UI: Options menu adjusted to be uppercase
- • UI: No longer need to click multiple times in help menu to show item
- • Vehicles: Improved visibility of vehicle lights for low-detail models
- • Vehicles: Improved handling of civil car
- • Vehicles: Disallowed generation of license plates with leading zeroes
- • World: Corrected some holes at bridges
- • World: Adjusted height of some signs that were too low for trucks to pass them
- • World: Changed location of the Huttstaetten fast-travel spot
- • World: Improved performance at lakes
- • Accidents: Corrected information about vehicles in accident sketches
- • Audio: Added new theme for the station
- • Audio: Added second theme for normal gameplay
- • Audio: Added theme for main menu
- • Engine: Upgraded engine version to 2017.2.1p1
- • Free-play: pursuits are now triggering correctly
- • Graphics: Shading on adjacent road terrains at dusk and dawn now looks correct
- • Input: Input configuration file should now be properly read in all cases
- • Input: Remapping inputs will now properly persist
- • Missions: M10 truck of arrested suspect is no longer driving away
- • Missions: M16 convoy is now starting more smoothly
- • Missions: M20 pursuit does now fail when suspect left the map
- • Missions: Added popup after campaign is over
- • Missions: Specific vehicles no longer spawn inside other vehicles on the road
- • Performance: Reduced overhead of adjusting several dynamic materials
- • Performance: Reduced frequency of garbage collections
- • Performance: Removed small lags caused by the playback of collision SFX
- • Performance: Improved memory usage by properly unloading procedural meshes during world streaming
- • Performance: Disabled static batching to support procedural mesh unloading
- • Performance: Removed resource unloading strategy that was too broad and produced lags when unloading streamed world parts
- • Performance: Reduced savegame size by a great bit, reducing time needed to save the game
- • Traffic Control: Improved positioning of interaction handles of some vehicles
- • Traffic Control: When arresting suspects, the jail cutscene is now playing back properly
- • Traffic Control: improved vehicle interaction in "Follow Me" matrix mode
- • Traffic Control: Alcohol test is now always considered valid as long as the suspect has any blood alcohol percentage above 0
- • Traffic Control: Fixed a case where the driver has different looks than the game assumed because the character was not properly initialized
- • Tutorials: Fast travel tutorial will no longer pop up after loading a savegame
- • UI: Positioning of gamepad button indicators in tech tree view improved
- • UI: Mouse cursor is now hidden when using gamepad or steering wheel
- • UI: Distance display during convoys or pursuits is now showing a unit
- • UI: Changed key binding required to accept a radio call to a different key than required for exiting the car (by default: R on keyboard and the X button on XInput devices)
- • Vehicles: Bear Baranga driver characters will no longer sit in the steering wheel after the game is running for a longer time
- • Vehicles: Driving backwards no longer stops acceleration
- • Vehicles: Enabled functionality of civil vehicle front matrix display
- • Vehicles: Vehicles no longer get stuck behind an obstacle and instead try to overtake it
- • Vehicles: Vehicles are now reacting more dynamically to emergency situations and build a emergency lane when a vehicle with blue lights enabled approaches
- • Vehicles: Exiting the vehicle is no longer possible when the doors are blocked
- • Vehicles: When part of a convoy, vehicles will no longer react to the blue lights of the player vehicle
- • Vehicles: Reduced aggressiveness of truck acceleration
- • Vehicles: Mirrors of the van are now working properly
- • Vehicles: Prevented generation of license plates having 0 as the number
- • Vehicles: Speed cameras are now back in the trunk after loading a savegame
- • Vehicles: Vehicle performance upgrades now work properly after loading a savegame
- • Vehicles: Fleeing suspects will no longer honor the blue lights of the player vehicle, making chases more difficult
- • Vehicles: Can now switch to a rear view camera by using either the right stick button on gamepads, the right mouse button or the Y key on keyboards (by default)
- • World: Traffic lights are now in working condition
- • World: Removed some geometry cracks
- Update v1.0.13
- • Chaos: Capped max chaos given when colliding with other cars to 70%
- • Chaos: Chaos is no longer disabled after teleportation
- • Navigation: Improved navigation graph coverage, giving better navigation path results in lots of cases
- • Performance: Improved AI simulation logic
- • Physics: Disabled transform auto sync for a slight performance boost
- • Vehicles: Fixed driverless cars appearing during longer sessions
- • Vehicles: Improved positioning of rear light emitters of the Bear Baranga
- • Vehicles: Fixed case where the players vehicles wouldn't properly reset to their parking lots after loading a savegame
- • Vehicles: Restored mirror rendering
- • Vehicles: Removed cause for license plates not being replaced correctly when re-spawning a vehicle from the pool
- • Vehicles: Brake and rear driving lights on unit vehicle and van do work now properly
- • AI: Removed one-off error causing occasional AI simulation lock-ups
- • AI: Cars no longer accidentially spawn in "parking" state on highway
- • Accidents: Objects can't be picked up simultaneously any longer
- • Cameras: Improved player camera clipping and collision avoidance
- • Cameras: Player camera now correctly chooses inside/outside mode after loading a save
- • Characters: Added new available clothin, i.a. merry bag caps
- • Characters: Fixed regression on player beards not having emotion expressions
- • Chases: Chased vehicle now properly despawns after arresting the driver
- • Companion: Added patch code to fix missing Hans as a companion during free play in existing savegames
- • Cutscenes: Revoked player control during several cutscenes
- • Cutscenes: Fixed several cases where some NPCs couldn't talk in dialogues after participating in a cutscene
- • M12: Improved traffic cone positioning to avoid AI not recognizing closed lane properly
- • M13: Knocking SFX can now be heard
- • M15: Fixed some gameplay triggers not only reacting to the player or player vehicle, which threw off mission logic in some cases
- • M16: Arrival trigger now only reacts to the player vehicle and not NPC vehicles anymore, potentially starting the convoy early
- • M18: Timer is now correctly stopping when arriving, not ticking down during the cutscene anymore
- • M06: Gave voice to the NPC during interrogation
- • M19: Improved cleanup after cancelling mission resulting in wrong companion
- • M20: Restored Hans as companion after finishing the mission
- • M21: Improved cleanup after cancelling mission resulting in wrong companion
- • A04: Fixed task resolution during talk to driver
- • A06: Put flying character to ground
- • A07: Improved cleanup when cancelling mission
- • A14: Added new texts for part II
- • A14: Added target marker to find companion
- • Performance: Optimized some initialization routines to reduce lags
- • Performance: Removed a waiting condition in parallel AI code to lock up AI processing, resulting in occassional half-second lags
- • Performance: Reduced number of recomputations required during AI simulation
- • Performance: Split up a large background job into multiple smaller jobs to improve throughput
- • Radio: Trash missions can now be accepted
- • Radio: Influence points are now only given when actively changing to the right radio state
- • Traffic Control: Removed loophole allowing you to enter car during control
- • Traffic Control: Saving no longer allowed after requesting a vehicle to stop to prevent broken savegames
- • Traffic Control: Name mismatch on driving license and registration certificate no longer requires to call out a warning
- • Traffic Control: Restored notebook availability during paper control
- • Traffic Control: Mismatching photo on driving license now warrants an arrest
- • Traffic Control: Wrong driving class on driving license now warrants an arrest
- • Traffic Control: Switching through trunk objects is now also possible with keyboard keys
- • Traffic Control: Same drug quiz answers no longer appear twice
- • Traffic Control: Captives no longer float on their chairs in the interrogation room
- • UI: Vignette and notification for chaos don't vanish anymore after opening the pause menu
- • UI: Added help menu
- • UI: Changed map icons style to pins to improve representation of true position
- • UI: Radio calls can no longer be accepted from the pause menu
- • UI: Improved gamepad control for sliders and scrolling
- • World: Removed despawners placed at stadium exit crossing
- • World: Made some world barriers open for AI vehicles
- • World: Fixed dog food cans stacking up in the stations walls after loading a save
- • World: Added cutscene when shopping for donuts
- • World: Fixed several level design issues
- • Firefly Trooper: Improved trunk contents
- • Input: Added separate steer and camera sensitivity settings
- • Logging Truck: Fixed lights
- • Audio: Ambient SFX improvements
- • Localization: Added translations for paddle inputs
- • Shooting range: Improved QTE failure
- • Shooting range: Doors now block the player
- • Tech: Fixed people at coffee maker
- • QTEs: Reduced sensitivity of some quick time actions for better usability
- Update v1.0.7 Changelog:
- _____________________________________
- Notes
- If you still have problems with controlling the game, please reset the controls in the option menu. If you made custom adjustments to the controls mapping please check if they still are in place.
- Sadly some of you ran into blockers which then were persisted to your save. Sadly we couldn't provide a automated solution to these blockers, so if you can't load your save or your campaign doesn't continue, please get in touch with us and we'll try to fix up your save.
- Full changelog
- • Input: Controller mappings work properly now
- • Input: Non-XInput devices now have the correct default throttle/brake assignment
- • Input: Fixed broken input mappings
- • Input: Removed not supported "Save" button mapping
- • Game: Removed some superfluous data from savegames
- • Game: All unlocked vehicles will be reset to their parking lots when a savegame is loaded
- • Game world: Improved display of telescope in darkness
- • Game world: small level design improvements
- • UI: A notification is shown when the game was saved automatically
- • UI: Pause menu will now close when saved successfully and show a notification
- • UI: Quitting the game within the pause menu will now ask for confirmation
- • UI: Main menu is now showing version number in lower right corner
- • UI: Removed leftover "ghost" of fast travel discovery notification during night
- • UI: Alignment of "Change camera" help text during paper control is now set properly
- • UI: Improved localization for input mappings
- • UI: Replaced background images for main menu and loading screen
- • UI: Loading screen: New background with logo included
- • UI: Main menu: Exchanged background image with logo included
- • Accidents: Changed given influence points balancing
- • Accidents: Fixed animation for carrying the water ball
- • Vehicles: Logging trucks are disabled for traffic controls until other issues with the truck are fixed
- • Vehicles: Civil vehicle matrix animations do now work properly
- • Vehicles: Semitrucks no longer spawn twisted
- • Traffic control: Trucks can now carry other cargo than vegetables and also carry different cargo than designated in the cargo papers
- • Traffic control: Improved positioning of rear camera when checking license plate
- • Traffic control: Fixed some of the interaction objects placed in cars
- • Traffic Control: Fixed camera still moveable during truck tire checks
- • Traffic Control: Fixed placement of driver, license plate and model plate handles during paper control
- • Graphics: Anti-Aliasing setting is now working
- • Graphics: Quality setting of water is now dependent on "Details" setting
- • AI: Worked around complete AI hang-up when offscreen agents despawn on their own
- • Localization: Character creator head category section titles localized
- • Player vehicles: Several small texturing/material improvements
- • NPC Vehicles: Added blob shadows
- • AI: Improved lane changing path computation resulting in no more ghost drivers on exits and entries
- • "On the hunt": Fixed possible blocker during vehicle search when interacting with briefcase before trunk opened completely
- • "Hailstorm of stones": Fixed branch in last dialog where the player is told about the CAVR not depending on actual CAVR unlock state
- • "Suicide": Improved pylon positioning so the AI won't block the players car
- • "Suicide": Fixed blackscreen blocker after task "Leave Room"
- • "Suicide": Fixed fade-out blocker
- • "Emergency landing": Emergency vehicles now have drivers
- • "Emergency landing": Removed blocker when failing to stop traffic before the plane lands
- • "Emergency landing": Improved AI behavior for accident scene
- • "Emergency landing": Fixed refugee cutscene being played before ramp was lowered
- • "Emergency landing": Hans is now teleported next to the player for their conversations
- • "The doughnut robbery": Improved positioning of car during QTE
- • "The doughnut robbery": Improved last QTE action
- • "Human trafficking": Improved QTE for releasing the fugitives
- • "Human trafficking finale": Fixed cleanup after finish
- • "Rescue from above": Removed blocker when failing to stop traffic
- • "Holiday stress": Fixed flying handbag
- • Radio: No longer producing calls for sandbox missions during other urgent missions
- • Radio: Removed incoming urgent radio calls during missions
- • Radio: Improved selection of random radio calls
- • Added graphics device info to version overlay
- • Photomode: Now working inside vehicles
- • Photomode: Fixed display of wrong exit button for gamepads
- • Photomode: Fixed gamepad control help
- • Achievements: Several fixes
- • Achievements: Fast Travelling fixed
- • Audio: Fixed sudden loud ambient SFX near station at tunnel entry
- • Audio: Increased vehicle engine SFX volumes
- • Audio: Ambient SFX improvements
- • Audio: Improved siren sounds on player vehicles
- • Engine: Upgrade to 2017.2.0p4 to fix memory leak rendering game unusable after an hour of play
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