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Dec 9th, 2017
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  1. Update v1.0.16 Changelog:
  2. _____________________________________
  3.  
  4. • Missions: PR conferences now always take place in the early noon
  5. • Missions: Improved QTE in M17
  6. • Vehicles: Civil vehicle is no longer incentivizing an emergency lane before the bluelights are toggled once
  7. • Accidents: Sketch does now show the correct vehicle details
  8. • Dialogs: Fixed case where members of the conversation would lean forwards or backwards when the other one is not on the same height
  9. • Free-play: Radio communication now correctly resumes after an mission has been accepted
  10. • Missions: Fixed knocking SFX in M13
  11. • Missions: Toilet can now be entered properly under certain conditions
  12. • Traffic control: Beards are now animated during alcohol tests
  13. • UI: Fixed localization of back button in help menu
  14. • UI: Options menu adjusted to be uppercase
  15. • UI: No longer need to click multiple times in help menu to show item
  16. • Vehicles: Improved visibility of vehicle lights for low-detail models
  17. • Vehicles: Improved handling of civil car
  18. • Vehicles: Disallowed generation of license plates with leading zeroes
  19. • World: Corrected some holes at bridges
  20. • World: Adjusted height of some signs that were too low for trucks to pass them
  21. • World: Changed location of the Huttstaetten fast-travel spot
  22. • World: Improved performance at lakes
  23. • Accidents: Corrected information about vehicles in accident sketches
  24. • Audio: Added new theme for the station
  25. • Audio: Added second theme for normal gameplay
  26. • Audio: Added theme for main menu
  27. • Engine: Upgraded engine version to 2017.2.1p1
  28. • Free-play: pursuits are now triggering correctly
  29. • Graphics: Shading on adjacent road terrains at dusk and dawn now looks correct
  30. • Input: Input configuration file should now be properly read in all cases
  31. • Input: Remapping inputs will now properly persist
  32. • Missions: M10 truck of arrested suspect is no longer driving away
  33. • Missions: M16 convoy is now starting more smoothly
  34. • Missions: M20 pursuit does now fail when suspect left the map
  35. • Missions: Added popup after campaign is over
  36. • Missions: Specific vehicles no longer spawn inside other vehicles on the road
  37. • Performance: Reduced overhead of adjusting several dynamic materials
  38. • Performance: Reduced frequency of garbage collections
  39. • Performance: Removed small lags caused by the playback of collision SFX
  40. • Performance: Improved memory usage by properly unloading procedural meshes during world streaming
  41. • Performance: Disabled static batching to support procedural mesh unloading
  42. • Performance: Removed resource unloading strategy that was too broad and produced lags when unloading streamed world parts
  43. • Performance: Reduced savegame size by a great bit, reducing time needed to save the game
  44. • Traffic Control: Improved positioning of interaction handles of some vehicles
  45. • Traffic Control: When arresting suspects, the jail cutscene is now playing back properly
  46. • Traffic Control: improved vehicle interaction in "Follow Me" matrix mode
  47. • Traffic Control: Alcohol test is now always considered valid as long as the suspect has any blood alcohol percentage above 0
  48. • Traffic Control: Fixed a case where the driver has different looks than the game assumed because the character was not properly initialized
  49. • Tutorials: Fast travel tutorial will no longer pop up after loading a savegame
  50. • UI: Positioning of gamepad button indicators in tech tree view improved
  51. • UI: Mouse cursor is now hidden when using gamepad or steering wheel
  52. • UI: Distance display during convoys or pursuits is now showing a unit
  53. • UI: Changed key binding required to accept a radio call to a different key than required for exiting the car (by default: R on keyboard and the X button on XInput devices)
  54. • Vehicles: Bear Baranga driver characters will no longer sit in the steering wheel after the game is running for a longer time
  55. • Vehicles: Driving backwards no longer stops acceleration
  56. • Vehicles: Enabled functionality of civil vehicle front matrix display
  57. • Vehicles: Vehicles no longer get stuck behind an obstacle and instead try to overtake it
  58. • Vehicles: Vehicles are now reacting more dynamically to emergency situations and build a emergency lane when a vehicle with blue lights enabled approaches
  59. • Vehicles: Exiting the vehicle is no longer possible when the doors are blocked
  60. • Vehicles: When part of a convoy, vehicles will no longer react to the blue lights of the player vehicle
  61. • Vehicles: Reduced aggressiveness of truck acceleration
  62. • Vehicles: Mirrors of the van are now working properly
  63. • Vehicles: Prevented generation of license plates having 0 as the number
  64. • Vehicles: Speed cameras are now back in the trunk after loading a savegame
  65. • Vehicles: Vehicle performance upgrades now work properly after loading a savegame
  66. • Vehicles: Fleeing suspects will no longer honor the blue lights of the player vehicle, making chases more difficult
  67. • Vehicles: Can now switch to a rear view camera by using either the right stick button on gamepads, the right mouse button or the Y key on keyboards (by default)
  68. • World: Traffic lights are now in working condition
  69. • World: Removed some geometry cracks
  70.  
  71.  
  72. Update v1.0.13
  73. • Chaos: Capped max chaos given when colliding with other cars to 70%
  74. • Chaos: Chaos is no longer disabled after teleportation
  75. • Navigation: Improved navigation graph coverage, giving better navigation path results in lots of cases
  76. • Performance: Improved AI simulation logic
  77. • Physics: Disabled transform auto sync for a slight performance boost
  78. • Vehicles: Fixed driverless cars appearing during longer sessions
  79. • Vehicles: Improved positioning of rear light emitters of the Bear Baranga
  80. • Vehicles: Fixed case where the players vehicles wouldn't properly reset to their parking lots after loading a savegame
  81. • Vehicles: Restored mirror rendering
  82. • Vehicles: Removed cause for license plates not being replaced correctly when re-spawning a vehicle from the pool
  83. • Vehicles: Brake and rear driving lights on unit vehicle and van do work now properly
  84. • AI: Removed one-off error causing occasional AI simulation lock-ups
  85. • AI: Cars no longer accidentially spawn in "parking" state on highway
  86. • Accidents: Objects can't be picked up simultaneously any longer
  87. • Cameras: Improved player camera clipping and collision avoidance
  88. • Cameras: Player camera now correctly chooses inside/outside mode after loading a save
  89. • Characters: Added new available clothin, i.a. merry bag caps
  90. • Characters: Fixed regression on player beards not having emotion expressions
  91. • Chases: Chased vehicle now properly despawns after arresting the driver
  92. • Companion: Added patch code to fix missing Hans as a companion during free play in existing savegames
  93. • Cutscenes: Revoked player control during several cutscenes
  94. • Cutscenes: Fixed several cases where some NPCs couldn't talk in dialogues after participating in a cutscene
  95. • M12: Improved traffic cone positioning to avoid AI not recognizing closed lane properly
  96. • M13: Knocking SFX can now be heard
  97. • M15: Fixed some gameplay triggers not only reacting to the player or player vehicle, which threw off mission logic in some cases
  98. • M16: Arrival trigger now only reacts to the player vehicle and not NPC vehicles anymore, potentially starting the convoy early
  99. • M18: Timer is now correctly stopping when arriving, not ticking down during the cutscene anymore
  100. • M06: Gave voice to the NPC during interrogation
  101. • M19: Improved cleanup after cancelling mission resulting in wrong companion
  102. • M20: Restored Hans as companion after finishing the mission
  103. • M21: Improved cleanup after cancelling mission resulting in wrong companion
  104. • A04: Fixed task resolution during talk to driver
  105. • A06: Put flying character to ground
  106. • A07: Improved cleanup when cancelling mission
  107. • A14: Added new texts for part II
  108. • A14: Added target marker to find companion
  109. • Performance: Optimized some initialization routines to reduce lags
  110. • Performance: Removed a waiting condition in parallel AI code to lock up AI processing, resulting in occassional half-second lags
  111. • Performance: Reduced number of recomputations required during AI simulation
  112. • Performance: Split up a large background job into multiple smaller jobs to improve throughput
  113. • Radio: Trash missions can now be accepted
  114. • Radio: Influence points are now only given when actively changing to the right radio state
  115. • Traffic Control: Removed loophole allowing you to enter car during control
  116. • Traffic Control: Saving no longer allowed after requesting a vehicle to stop to prevent broken savegames
  117. • Traffic Control: Name mismatch on driving license and registration certificate no longer requires to call out a warning
  118. • Traffic Control: Restored notebook availability during paper control
  119. • Traffic Control: Mismatching photo on driving license now warrants an arrest
  120. • Traffic Control: Wrong driving class on driving license now warrants an arrest
  121. • Traffic Control: Switching through trunk objects is now also possible with keyboard keys
  122. • Traffic Control: Same drug quiz answers no longer appear twice
  123. • Traffic Control: Captives no longer float on their chairs in the interrogation room
  124. • UI: Vignette and notification for chaos don't vanish anymore after opening the pause menu
  125. • UI: Added help menu
  126. • UI: Changed map icons style to pins to improve representation of true position
  127. • UI: Radio calls can no longer be accepted from the pause menu
  128. • UI: Improved gamepad control for sliders and scrolling
  129. • World: Removed despawners placed at stadium exit crossing
  130. • World: Made some world barriers open for AI vehicles
  131. • World: Fixed dog food cans stacking up in the stations walls after loading a save
  132. • World: Added cutscene when shopping for donuts
  133. • World: Fixed several level design issues
  134. • Firefly Trooper: Improved trunk contents
  135. • Input: Added separate steer and camera sensitivity settings
  136. • Logging Truck: Fixed lights
  137. • Audio: Ambient SFX improvements
  138. • Localization: Added translations for paddle inputs
  139. • Shooting range: Improved QTE failure
  140. • Shooting range: Doors now block the player
  141. • Tech: Fixed people at coffee maker
  142. • QTEs: Reduced sensitivity of some quick time actions for better usability
  143.  
  144.  
  145. Update v1.0.7 Changelog:
  146. _____________________________________
  147.  
  148. Notes
  149. If you still have problems with controlling the game, please reset the controls in the option menu. If you made custom adjustments to the controls mapping please check if they still are in place.
  150. Sadly some of you ran into blockers which then were persisted to your save. Sadly we couldn't provide a automated solution to these blockers, so if you can't load your save or your campaign doesn't continue, please get in touch with us and we'll try to fix up your save.
  151.  
  152. Full changelog
  153. • Input: Controller mappings work properly now
  154. • Input: Non-XInput devices now have the correct default throttle/brake assignment
  155. • Input: Fixed broken input mappings
  156. • Input: Removed not supported "Save" button mapping
  157. • Game: Removed some superfluous data from savegames
  158. • Game: All unlocked vehicles will be reset to their parking lots when a savegame is loaded
  159. • Game world: Improved display of telescope in darkness
  160. • Game world: small level design improvements
  161. • UI: A notification is shown when the game was saved automatically
  162. • UI: Pause menu will now close when saved successfully and show a notification
  163. • UI: Quitting the game within the pause menu will now ask for confirmation
  164. • UI: Main menu is now showing version number in lower right corner
  165. • UI: Removed leftover "ghost" of fast travel discovery notification during night
  166. • UI: Alignment of "Change camera" help text during paper control is now set properly
  167. • UI: Improved localization for input mappings
  168. • UI: Replaced background images for main menu and loading screen
  169. • UI: Loading screen: New background with logo included
  170. • UI: Main menu: Exchanged background image with logo included
  171. • Accidents: Changed given influence points balancing
  172. • Accidents: Fixed animation for carrying the water ball
  173. • Vehicles: Logging trucks are disabled for traffic controls until other issues with the truck are fixed
  174. • Vehicles: Civil vehicle matrix animations do now work properly
  175. • Vehicles: Semitrucks no longer spawn twisted
  176. • Traffic control: Trucks can now carry other cargo than vegetables and also carry different cargo than designated in the cargo papers
  177. • Traffic control: Improved positioning of rear camera when checking license plate
  178. • Traffic control: Fixed some of the interaction objects placed in cars
  179. • Traffic Control: Fixed camera still moveable during truck tire checks
  180. • Traffic Control: Fixed placement of driver, license plate and model plate handles during paper control
  181. • Graphics: Anti-Aliasing setting is now working
  182. • Graphics: Quality setting of water is now dependent on "Details" setting
  183. • AI: Worked around complete AI hang-up when offscreen agents despawn on their own
  184. • Localization: Character creator head category section titles localized
  185. • Player vehicles: Several small texturing/material improvements
  186. • NPC Vehicles: Added blob shadows
  187. • AI: Improved lane changing path computation resulting in no more ghost drivers on exits and entries
  188. • "On the hunt": Fixed possible blocker during vehicle search when interacting with briefcase before trunk opened completely
  189. • "Hailstorm of stones": Fixed branch in last dialog where the player is told about the CAVR not depending on actual CAVR unlock state
  190. • "Suicide": Improved pylon positioning so the AI won't block the players car
  191. • "Suicide": Fixed blackscreen blocker after task "Leave Room"
  192. • "Suicide": Fixed fade-out blocker
  193. • "Emergency landing": Emergency vehicles now have drivers
  194. • "Emergency landing": Removed blocker when failing to stop traffic before the plane lands
  195. • "Emergency landing": Improved AI behavior for accident scene
  196. • "Emergency landing": Fixed refugee cutscene being played before ramp was lowered
  197. • "Emergency landing": Hans is now teleported next to the player for their conversations
  198. • "The doughnut robbery": Improved positioning of car during QTE
  199. • "The doughnut robbery": Improved last QTE action
  200. • "Human trafficking": Improved QTE for releasing the fugitives
  201. • "Human trafficking finale": Fixed cleanup after finish
  202. • "Rescue from above": Removed blocker when failing to stop traffic
  203. • "Holiday stress": Fixed flying handbag
  204. • Radio: No longer producing calls for sandbox missions during other urgent missions
  205. • Radio: Removed incoming urgent radio calls during missions
  206. • Radio: Improved selection of random radio calls
  207. • Added graphics device info to version overlay
  208. • Photomode: Now working inside vehicles
  209. • Photomode: Fixed display of wrong exit button for gamepads
  210. • Photomode: Fixed gamepad control help
  211. • Achievements: Several fixes
  212. • Achievements: Fast Travelling fixed
  213. • Audio: Fixed sudden loud ambient SFX near station at tunnel entry
  214. • Audio: Increased vehicle engine SFX volumes
  215. • Audio: Ambient SFX improvements
  216. • Audio: Improved siren sounds on player vehicles
  217. • Engine: Upgrade to 2017.2.0p4 to fix memory leak rendering game unusable after an hour of play
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