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  1.  
  2. ** Executing...
  3. ** Command: "F:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "F:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "F:\SteamLibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_randomse.vmf"
  5.  
  6. Valve Software - vbsp.exe (Oct 14 2017)
  7. 2 threads
  8. materialPath: F:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  9. Loading F:\SteamLibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_randomse.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/koth_randomse/dev/dev_blendmeasure_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15.  
  16. ** Executing...
  17. ** Command: "F:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
  18. ** Parameters: -game "F:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "F:\SteamLibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_randomse"
  19.  
  20. Valve Software - vvis.exe (Oct 14 2017)
  21. 2 threads
  22. reading f:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_randomse.bsp
  23. reading f:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_randomse.prt
  24. LoadPortals: couldn't read f:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_randomse.prt
  25.  
  26.  
  27. ** Executing...
  28. ** Command: "F:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
  29. ** Parameters: -both -game "F:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "F:\SteamLibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_randomse"
  30.  
  31. Valve Software - vrad.exe SSE (Oct 14 2017)
  32.  
  33. Valve Radiosity Simulator
  34. 2 threads
  35. [Reading texlights from 'lights.rad']
  36. unknown light specifier type - lights
  37.  
  38. [56 texlights parsed from 'lights.rad']
  39.  
  40. Loading f:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_randomse.bsp
  41. No vis information, direct lighting only.
  42. Setting up ray-trace acceleration structure... Done (0.40 seconds)
  43. 2710 faces
  44. 2286630 square feet [329274816.00 square inches]
  45. 12 Displacements
  46. 190830 Square Feet [27479564.00 Square Inches]
  47. sun extent from map=0.000000
  48. 54 direct lights
  49. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (20)
  50. Build Patch/Sample Hash Table(s).....Done<0.0447 sec>
  51. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  52. FinalLightFace Done
  53. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  54. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
  55. Writing leaf ambient...done
  56. Ready to Finish
  57.  
  58. Object names Objects/Maxobjs Memory / Maxmem Fullness
  59. ------------ --------------- --------------- --------
  60. models 21/1024 1008/49152 ( 2.1%)
  61. brushes 258/8192 3096/98304 ( 3.1%)
  62. brushsides 1756/65536 14048/524288 ( 2.7%)
  63. planes 1436/65536 28720/1310720 ( 2.2%)
  64. vertexes 3731/65536 44772/786432 ( 5.7%)
  65. nodes 1607/65536 51424/2097152 ( 2.5%)
  66. texinfos 328/12288 23616/884736 ( 2.7%)
  67. texdata 35/2048 1120/65536 ( 1.7%)
  68. dispinfos 12/0 2112/0 ( 0.0%)
  69. disp_verts 300/0 6000/0 ( 0.0%)
  70. disp_tris 384/0 768/0 ( 0.0%)
  71. disp_lmsamples 176144/0 176144/0 ( 0.0%)
  72. faces 2710/65536 151760/3670016 ( 4.1%)
  73. hdr faces 2710/65536 151760/3670016 ( 4.1%)
  74. origfaces 985/65536 55160/3670016 ( 1.5%)
  75. leaves 1629/65536 52128/2097152 ( 2.5%)
  76. leaffaces 3117/65536 6234/131072 ( 4.8%)
  77. leafbrushes 758/65536 1516/131072 ( 1.2%)
  78. areas 5/256 40/2048 ( 2.0%)
  79. surfedges 16414/512000 65656/2048000 ( 3.2%)
  80. edges 9090/256000 36360/1024000 ( 3.6%)
  81. LDR worldlights 54/8192 4752/720896 ( 0.7%)
  82. HDR worldlights 54/8192 4752/720896 ( 0.7%)
  83. leafwaterdata 0/32768 0/393216 ( 0.0%)
  84. waterstrips 142/32768 1420/327680 ( 0.4%)
  85. waterverts 0/65536 0/786432 ( 0.0%)
  86. waterindices 2199/65536 4398/131072 ( 3.4%)
  87. cubemapsamples 0/1024 0/16384 ( 0.0%)
  88. overlays 0/512 0/180224 ( 0.0%)
  89. LDR lightdata [variable] 2535796/0 ( 0.0%)
  90. HDR lightdata [variable] 2535796/0 ( 0.0%)
  91. visdata [variable] 0/16777216 ( 0.0%)
  92. entdata [variable] 52259/393216 (13.3%)
  93. LDR ambient table 1629/65536 6516/262144 ( 2.5%)
  94. HDR ambient table 1629/65536 6516/262144 ( 2.5%)
  95. LDR leaf ambient 8283/65536 231924/1835008 (12.6%)
  96. HDR leaf ambient 8283/65536 231924/1835008 (12.6%)
  97. occluders 0/0 0/0 ( 0.0%)
  98. occluder polygons 0/0 0/0 ( 0.0%)
  99. occluder vert ind 0/0 0/0 ( 0.0%)
  100. detail props [variable] 1/12 ( 8.3%)
  101. static props [variable] 1/12208 ( 0.0%)
  102. pakfile [variable] 82233/0 ( 0.0%)
  103. physics [variable] 98460/4194304 ( 2.3%)
  104. physics terrain [variable] 736/1048576 ( 0.1%)
  105.  
  106. Level flags = 0
  107.  
  108. Total triangle count: 7055
  109. Writing f:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_randomse.bsp
  110. 32 seconds elapsed
  111. Valve Software - vrad.exe SSE (Oct 14 2017)
  112.  
  113. Valve Radiosity Simulator
  114. 2 threads
  115. [Reading texlights from 'lights.rad']
  116. unknown light specifier type - lights
  117.  
  118. [56 texlights parsed from 'lights.rad']
  119.  
  120. Loading f:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_randomse.bsp
  121. No vis information, direct lighting only.
  122. Setting up ray-trace acceleration structure... Done (0.31 seconds)
  123. 2710 faces
  124. 2286630 square feet [329274816.00 square inches]
  125. 12 Displacements
  126. 190830 Square Feet [27479564.00 Square Inches]
  127. sun extent from map=0.000000
  128. 54 direct lights
  129. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (21)
  130. Build Patch/Sample Hash Table(s).....Done<0.0394 sec>
  131. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  132. FinalLightFace Done
  133. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  134. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
  135. Writing leaf ambient...done
  136. Ready to Finish
  137.  
  138. Object names Objects/Maxobjs Memory / Maxmem Fullness
  139. ------------ --------------- --------------- --------
  140. models 21/1024 1008/49152 ( 2.1%)
  141. brushes 258/8192 3096/98304 ( 3.1%)
  142. brushsides 1756/65536 14048/524288 ( 2.7%)
  143. planes 1436/65536 28720/1310720 ( 2.2%)
  144. vertexes 3731/65536 44772/786432 ( 5.7%)
  145. nodes 1607/65536 51424/2097152 ( 2.5%)
  146. texinfos 328/12288 23616/884736 ( 2.7%)
  147. texdata 35/2048 1120/65536 ( 1.7%)
  148. dispinfos 12/0 2112/0 ( 0.0%)
  149. disp_verts 300/0 6000/0 ( 0.0%)
  150. disp_tris 384/0 768/0 ( 0.0%)
  151. disp_lmsamples 176144/0 176144/0 ( 0.0%)
  152. faces 2710/65536 151760/3670016 ( 4.1%)
  153. hdr faces 2710/65536 151760/3670016 ( 4.1%)
  154. origfaces 985/65536 55160/3670016 ( 1.5%)
  155. leaves 1629/65536 52128/2097152 ( 2.5%)
  156. leaffaces 3117/65536 6234/131072 ( 4.8%)
  157. leafbrushes 758/65536 1516/131072 ( 1.2%)
  158. areas 5/256 40/2048 ( 2.0%)
  159. surfedges 16414/512000 65656/2048000 ( 3.2%)
  160. edges 9090/256000 36360/1024000 ( 3.6%)
  161. LDR worldlights 54/8192 4752/720896 ( 0.7%)
  162. HDR worldlights 54/8192 4752/720896 ( 0.7%)
  163. leafwaterdata 0/32768 0/393216 ( 0.0%)
  164. waterstrips 142/32768 1420/327680 ( 0.4%)
  165. waterverts 0/65536 0/786432 ( 0.0%)
  166. waterindices 2199/65536 4398/131072 ( 3.4%)
  167. cubemapsamples 0/1024 0/16384 ( 0.0%)
  168. overlays 0/512 0/180224 ( 0.0%)
  169. LDR lightdata [variable] 2535796/0 ( 0.0%)
  170. HDR lightdata [variable] 2535796/0 ( 0.0%)
  171. visdata [variable] 0/16777216 ( 0.0%)
  172. entdata [variable] 52259/393216 (13.3%)
  173. LDR ambient table 1629/65536 6516/262144 ( 2.5%)
  174. HDR ambient table 1629/65536 6516/262144 ( 2.5%)
  175. LDR leaf ambient 8283/65536 231924/1835008 (12.6%)
  176. HDR leaf ambient 8283/65536 231924/1835008 (12.6%)
  177. occluders 0/0 0/0 ( 0.0%)
  178. occluder polygons 0/0 0/0 ( 0.0%)
  179. occluder vert ind 0/0 0/0 ( 0.0%)
  180. detail props [variable] 1/12 ( 8.3%)
  181. static props [variable] 1/12208 ( 0.0%)
  182. pakfile [variable] 82233/0 ( 0.0%)
  183. physics [variable] 98460/4194304 ( 2.3%)
  184. physics terrain [variable] 736/1048576 ( 0.1%)
  185.  
  186. Level flags = 0
  187.  
  188. Total triangle count: 7055
  189. Writing f:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_randomse.bsp
  190. 33 seconds elapsed
  191.  
  192. ** Executing...
  193. ** Command: Copy File
  194. ** Parameters: "F:\SteamLibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_randomse.bsp" "F:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\koth_randomse.bsp"
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