Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "F:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "F:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "F:\SteamLibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_randomse.vmf"
- Valve Software - vbsp.exe (Oct 14 2017)
- 2 threads
- materialPath: F:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading F:\SteamLibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_randomse.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/koth_randomse/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ** Executing...
- ** Command: "F:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "F:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "F:\SteamLibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_randomse"
- Valve Software - vvis.exe (Oct 14 2017)
- 2 threads
- reading f:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_randomse.bsp
- reading f:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_randomse.prt
- LoadPortals: couldn't read f:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_randomse.prt
- ** Executing...
- ** Command: "F:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -both -game "F:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "F:\SteamLibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_randomse"
- Valve Software - vrad.exe SSE (Oct 14 2017)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading f:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_randomse.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.40 seconds)
- 2710 faces
- 2286630 square feet [329274816.00 square inches]
- 12 Displacements
- 190830 Square Feet [27479564.00 Square Inches]
- sun extent from map=0.000000
- 54 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (20)
- Build Patch/Sample Hash Table(s).....Done<0.0447 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 21/1024 1008/49152 ( 2.1%)
- brushes 258/8192 3096/98304 ( 3.1%)
- brushsides 1756/65536 14048/524288 ( 2.7%)
- planes 1436/65536 28720/1310720 ( 2.2%)
- vertexes 3731/65536 44772/786432 ( 5.7%)
- nodes 1607/65536 51424/2097152 ( 2.5%)
- texinfos 328/12288 23616/884736 ( 2.7%)
- texdata 35/2048 1120/65536 ( 1.7%)
- dispinfos 12/0 2112/0 ( 0.0%)
- disp_verts 300/0 6000/0 ( 0.0%)
- disp_tris 384/0 768/0 ( 0.0%)
- disp_lmsamples 176144/0 176144/0 ( 0.0%)
- faces 2710/65536 151760/3670016 ( 4.1%)
- hdr faces 2710/65536 151760/3670016 ( 4.1%)
- origfaces 985/65536 55160/3670016 ( 1.5%)
- leaves 1629/65536 52128/2097152 ( 2.5%)
- leaffaces 3117/65536 6234/131072 ( 4.8%)
- leafbrushes 758/65536 1516/131072 ( 1.2%)
- areas 5/256 40/2048 ( 2.0%)
- surfedges 16414/512000 65656/2048000 ( 3.2%)
- edges 9090/256000 36360/1024000 ( 3.6%)
- LDR worldlights 54/8192 4752/720896 ( 0.7%)
- HDR worldlights 54/8192 4752/720896 ( 0.7%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 142/32768 1420/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2199/65536 4398/131072 ( 3.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2535796/0 ( 0.0%)
- HDR lightdata [variable] 2535796/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 52259/393216 (13.3%)
- LDR ambient table 1629/65536 6516/262144 ( 2.5%)
- HDR ambient table 1629/65536 6516/262144 ( 2.5%)
- LDR leaf ambient 8283/65536 231924/1835008 (12.6%)
- HDR leaf ambient 8283/65536 231924/1835008 (12.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12208 ( 0.0%)
- pakfile [variable] 82233/0 ( 0.0%)
- physics [variable] 98460/4194304 ( 2.3%)
- physics terrain [variable] 736/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 7055
- Writing f:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_randomse.bsp
- 32 seconds elapsed
- Valve Software - vrad.exe SSE (Oct 14 2017)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading f:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_randomse.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.31 seconds)
- 2710 faces
- 2286630 square feet [329274816.00 square inches]
- 12 Displacements
- 190830 Square Feet [27479564.00 Square Inches]
- sun extent from map=0.000000
- 54 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (21)
- Build Patch/Sample Hash Table(s).....Done<0.0394 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 21/1024 1008/49152 ( 2.1%)
- brushes 258/8192 3096/98304 ( 3.1%)
- brushsides 1756/65536 14048/524288 ( 2.7%)
- planes 1436/65536 28720/1310720 ( 2.2%)
- vertexes 3731/65536 44772/786432 ( 5.7%)
- nodes 1607/65536 51424/2097152 ( 2.5%)
- texinfos 328/12288 23616/884736 ( 2.7%)
- texdata 35/2048 1120/65536 ( 1.7%)
- dispinfos 12/0 2112/0 ( 0.0%)
- disp_verts 300/0 6000/0 ( 0.0%)
- disp_tris 384/0 768/0 ( 0.0%)
- disp_lmsamples 176144/0 176144/0 ( 0.0%)
- faces 2710/65536 151760/3670016 ( 4.1%)
- hdr faces 2710/65536 151760/3670016 ( 4.1%)
- origfaces 985/65536 55160/3670016 ( 1.5%)
- leaves 1629/65536 52128/2097152 ( 2.5%)
- leaffaces 3117/65536 6234/131072 ( 4.8%)
- leafbrushes 758/65536 1516/131072 ( 1.2%)
- areas 5/256 40/2048 ( 2.0%)
- surfedges 16414/512000 65656/2048000 ( 3.2%)
- edges 9090/256000 36360/1024000 ( 3.6%)
- LDR worldlights 54/8192 4752/720896 ( 0.7%)
- HDR worldlights 54/8192 4752/720896 ( 0.7%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 142/32768 1420/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2199/65536 4398/131072 ( 3.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2535796/0 ( 0.0%)
- HDR lightdata [variable] 2535796/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 52259/393216 (13.3%)
- LDR ambient table 1629/65536 6516/262144 ( 2.5%)
- HDR ambient table 1629/65536 6516/262144 ( 2.5%)
- LDR leaf ambient 8283/65536 231924/1835008 (12.6%)
- HDR leaf ambient 8283/65536 231924/1835008 (12.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12208 ( 0.0%)
- pakfile [variable] 82233/0 ( 0.0%)
- physics [variable] 98460/4194304 ( 2.3%)
- physics terrain [variable] 736/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 7055
- Writing f:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_randomse.bsp
- 33 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "F:\SteamLibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_randomse.bsp" "F:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\koth_randomse.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement