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- //-------------------------- 6/17/2019 -- 00:16:49 -----
- Processor Init:
- Unknown x86 Compatible, ~4.01 Ghz
- HT detected
- MP detected [4 cores, 8 logical, 1 physical]
- Math Init:
- Installing Standard C extensions
- Installing Assembly extensions
- Initializing platform...
- Input Init:
- Done
- DebugDrawer Enabled!
- GFX Init:
- Null device found
- Direct 3D (version 11.x) device found
- OpenGL device found
- GFXStringEnumTranslate: Unassigned value in GFXStringTextureFormat: 20
- Console trace disabled.
- --------- Initializing Directory: scripts ---------
- --------- Initializing AssetWork: Server Scripts ---------
- C:/Users/Ackers/Documents
- --------- Initializing AssetWork: Client Scripts ---------
- C:/Users/Ackers/Documents
- exec: invalid script file art/materials.cs.
- Warning, overwriting material for: BLACK
- Warning, overwriting material for: FULL128X128G
- Warning, overwriting material for: PILLAR128X128G
- C:/Users/Ackers/Documents
- --------- Parsing Arguments ---------
- Attempting to create GFX device: NVIDIA GeForce GTX 1070 (D3D11) []
- Device created, setting adapter and enumerating modes
- Hardware occlusion query detected: Yes
- WMIVideoInfo: DxDiag initialized
- Initializing GFXCardProfiler (Direct3D11)
- o Chipset : 'NVIDIA'
- o Card : 'NVIDIA GeForce GTX 1070'
- o Version : ''
- o VRAM : 8088 MB
- - Scanning card capabilities...
- GFXCardProfiler (Direct3D11) - Setting capability 'maxTextureWidth' to 16384.
- GFXCardProfiler (Direct3D11) - Setting capability 'maxTextureHeight' to 16384.
- GFXCardProfiler (Direct3D11) - Setting capability 'maxTextureSize' to 16384.
- - Loading card profiles...
- - No card profile core/rendering/scripts/gfxprofile/Direct3D11.cs exists
- - No card profile core/rendering/scripts/gfxprofile/Direct3D11.NVIDIA.cs exists
- - No card profile core/rendering/scripts/gfxprofile/Direct3D11.NVIDIA.NVIDIAGeForceGTX1070.cs exists
- - No card profile core/rendering/scripts/gfxprofile/Direct3D11.NVIDIA.NVIDIAGeForceGTX1070..cs exists
- --------------
- Attempting to set resolution to "1024 768 false 32 60 4"
- Accepted Mode:
- --Resolution : 1024 768
- --Full Screen : No
- --Bits Per Pixel : 32
- --Refresh Rate : 60
- --AA TypeXLevel : 4
- --------------
- sfxStartup...
- SFXSystem::createDevice - created OpenAL device 'OpenAL Soft'
- Provider: OpenAL
- Device: OpenAL Soft
- Hardware: No
- Max Buffers: 16
- UDP initialized on ipv4 IP:0.0.0.0:53871
- --------- Initializing MainEditor ---------
- Module Manager: Cannot load explicit module Id 'Tools_ObjectViewer' as it does not exist.
- --------------
- Attempting to set resolution to "1024 768 false 32 60 4"
- Accepted Mode:
- --Resolution : 1024 768
- --Full Screen : No
- --Bits Per Pixel : 32
- --Refresh Rate : 60
- --AA TypeXLevel : 4
- --------------
- Activating Input...
- C:/Users/Ackers/Documents
- [Win32FileSystemChangeNotifier::internalAddNotification] : failed on [E:\Torque\Preview4_0_bld4_win\art\shapes\VervePathTutorial] [3]
- Resource<TSShape>::create - Error reading 'art/shapes/VervePathTutorial/Door.dae'
- Failed to create resource: [art/shapes/VervePathTutorial/Door.dae]
- data/Verve/scripts/server/vervePathTutorialData.cs (24): preload failed for VervePathTutorial_DoorData: ShapeBaseData: Couldn't load shape "art/shapes/VervePathTutorial/Door.dae".
- [Win32FileSystemChangeNotifier::internalAddNotification] : failed on [E:\Torque\Preview4_0_bld4_win\art\shapes\VervePathTutorial] [3]
- Resource<TSShape>::create - Error reading 'art/shapes/VervePathTutorial/ElevatorPlatform.dae'
- Failed to create resource: [art/shapes/VervePathTutorial/ElevatorPlatform.dae]
- data/Verve/scripts/server/vervePathTutorialData.cs (0): preload failed for VervePathTutorial_ElevatorPlatformData: ShapeBaseData: Couldn't load shape "art/shapes/VervePathTutorial/ElevatorPlatform.dae".
- Initializing Lighting Systems
- core/lighting/scripts/advancedLighting_Init.cs (52): Unable to find object: 'AL_DeferredShading' attempting to call function 'enable'
- C:/Users/Ackers/Documents
- --------------
- Attempting to set resolution to "1024 768 false 32 60 4"
- Accepted Mode:
- --Resolution : 1024 768
- --Full Screen : No
- --Bits Per Pixel : 32
- --Refresh Rate : 60
- --AA TypeXLevel : 4
- --------------
- Engine initialized...
- Window focus status changed: focus: 1
- onSDLDeviceConnected: Unknown command.
- AntiAliasing has been disabled; it is not compatible with AdvancedLighting.
- C:/Users/Ackers/Documents
- Exporting server prefs...
- Resource<TSShape>::create - Error reading 'data/Verve/art/shapes/actors/Soldier/soldier_rigged.DAE'
- Failed to create resource: [data/Verve/art/shapes/actors/Soldier/soldier_rigged.DAE]
- data/Verve/scripts/datablocks/verve/VerveActorData.cs (0): preload failed for VSoldierActorData: ShapeBaseData: Couldn't load shape "data/Verve/art/shapes/actors/Soldier/soldier_rigged.DAE".
- *** LOADING MISSION: data/pbr/levels/PbrMatTest_Tifa.mis
- *** Stage 1 load
- *** Stage 2 load
- *** Mission loaded
- Connect request from: IP:0.0.0.0
- Connection established 17795
- CADD: 17796 local
- *** Sending mission load to client: data/pbr/levels/PbrMatTest_Tifa.mis
- Mapping string: ServerMessage to index: 0
- Mapping string: MsgConnectionError to index: 1
- onServerMessage:
- Mapping string: MsgLoadInfo to index: 2
- onServerMessage:
- Mapping string: MsgLoadDescripition to index: 3
- onServerMessage:
- Mapping string: MsgLoadInfoDone to index: 4
- onServerMessage:
- Mapping string: MissionStartPhase1 to index: 5
- *** New Mission: data/pbr/levels/PbrMatTest_Tifa.mis
- *** Phase 1: Download Datablocks & Targets
- Mapping string: MissionStartPhase1Ack to index: 0
- Mapping string: MissionStartPhase2 to index: 6
- *** Phase 2: Download Ghost Objects
- Mapping string: MissionStartPhase2Ack to index: 1
- RenderProbeMgr::registerProbe: Registered probe 1 to cubeIndex 0
- UpdatedProbeTexture - probeIdx: 0 on cubeIndex 0, Irrad validity: 1, Prefilter validity: 1
- RenderProbeMgr::registerProbe: Registered probe 2 to cubeIndex 1
- UpdatedProbeTexture - probeIdx: 0 on cubeIndex 0, Irrad validity: 1, Prefilter validity: 1
- [Material::mapMaterial] - Cannot map unnamed Material
- Mapping string: iron to index: 7
- Mapping string: gold to index: 8
- Mapping string: plastic to index: 9
- Mapping string: copper to index: 10
- Mapping string: greasy to index: 11
- Ghost Always objects received.
- Mapping string: MissionStartPhase3 to index: 12
- Client Replication Startup has Happened!
- fxFoliageReplicator - replicated client foliage for 0 objects
- *** Phase 3: Mission Lighting
- Mission lighting done
- Mapping string: MissionStartPhase3Ack to index: 2
- Set::add: Object "" doesn't exist
- Mapping string: MissionStart to index: 13
- *** Initial Control Object
- *** Control Object Changed
- % - Initializing Tools
- Missing file: tools/gui/postFxManager.gui!
- % - Initializing Tools Base
- % - Initializing Base Editor
- % - Initializing World Editor
- % - Initializing Asset Browser
- Missing file: tools/assetBrowser/guis/importTemplateModules.gui!
- Missing file: tools/componentEditor/scripts/stateMachineEditor.ed.cs!
- Missing file: tools/componentEditor/gui/stateMachineDlg.ed.gui!
- % - Initializing Sketch Tool
- Missing file: tools/convexEditor/materials.cs!
- - Initializing Datablock Editor
- % - Initializing Debugger
- % - Initializing Decal Editor
- % - Initializing Forest Editor
- % - Initializing Gui Editor
- % - Initializing Material Editor
- Missing file: tools/materialEditor/gui/materialInstancesView.ed.gui!
- Missing file: tools/materialEditor/scripts/materialInstanceView.ed.cs!
- % - Initializing Mesh Road Editor
- % - Initializing Mission Area Editor
- % - Initializing Navigation Editor
- SimObject::linkNamespaces -- Namespace linkage already in place NavEditorConsoleListener
- % - Initializing Particle Editor
- % - Initializing Physics Tools
- No physics plugin exists.
- % - Initializing River Editor
- - Initializing Road and Path Editor
- % - Initializing Shape Editor
- Missing file: tools/Controller/main.cs!
- Missing file: tools/Events/main.cs!
- Missing file: tools/Groups/main.cs!
- Missing file: tools/Inspector/main.cs!
- Missing file: tools/Fields/main.cs!
- Missing file: tools/Tracks/main.cs!
- Missing file: tools/Torque/main.cs!
- Module Manager: Found module: 'E:/Torque/Preview4_0_bld4_win/tools/Tools.module' but it is in a module group 'tools' which has already been loaded.
- Module Manager: Found module: 'E:/Torque/Preview4_0_bld4_win/tools/MainEditor/MainEditor.module' but it is in a module group 'tools' which has already been loaded.
- Module Manager: Found module: 'E:/Torque/Preview4_0_bld4_win/tools/Tools.module' but it is in a module group 'tools' which has already been loaded.
- Module Manager: Found module: 'E:/Torque/Preview4_0_bld4_win/tools/MainEditor/MainEditor.module' but it is in a module group 'tools' which has already been loaded.
- Module Manager: Cannot load group 'tools' as it is already loaded.
- tools/worldEditor/scripts/EditorGui.ed.cs (151): Unknown method ESettingsWindow.addTabPage Namespace List: ESettingsWindow -> GuiWindowCollapseCtrl -> GuiWindowCtrl -> GuiContainer -> GuiControl -> SimGroup -> SimSet -> SimObject
- tools/worldEditor/scripts/EditorGui.ed.cs (153): Unknown method ESettingsWindow.addTabPage Namespace List: ESettingsWindow -> GuiWindowCollapseCtrl -> GuiWindowCtrl -> GuiContainer -> GuiControl -> SimGroup -> SimSet -> SimObject
- tools/worldEditor/scripts/EditorGui.ed.cs (155): Unknown method ESettingsWindow.addTabPage Namespace List: ESettingsWindow -> GuiWindowCollapseCtrl -> GuiWindowCtrl -> GuiContainer -> GuiControl -> SimGroup -> SimSet -> SimObject
- tools/worldEditor/scripts/EditorGui.ed.cs (157): Unknown method ESettingsWindow.addTabPage Namespace List: ESettingsWindow -> GuiWindowCollapseCtrl -> GuiWindowCtrl -> GuiContainer -> GuiControl -> SimGroup -> SimSet -> SimObject
- tools/worldEditor/scripts/EditorGui.ed.cs (159): Unknown method ESettingsWindow.addTabPage Namespace List: ESettingsWindow -> GuiWindowCollapseCtrl -> GuiWindowCtrl -> GuiContainer -> GuiControl -> SimGroup -> SimSet -> SimObject
- Could not create a description for binding: +
- Could not create a description for binding: +
- tools/convexEditor/main.cs (95): Unknown method ESettingsWindow.addTabPage Namespace List: ESettingsWindow -> GuiWindowCollapseCtrl -> GuiWindowCtrl -> GuiContainer -> GuiControl -> SimGroup -> SimSet -> SimObject
- tools/meshRoadEditor/main.cs (85): Unknown method ESettingsWindow.addTabPage Namespace List: ESettingsWindow -> GuiWindowCollapseCtrl -> GuiWindowCtrl -> GuiContainer -> GuiControl -> SimGroup -> SimSet -> SimObject
- tools/navEditor/main.cs (92): Unknown method ESettingsWindow.addTabPage Namespace List: ESettingsWindow -> GuiWindowCollapseCtrl -> GuiWindowCtrl -> GuiContainer -> GuiControl -> SimGroup -> SimSet -> SimObject
- tools/riverEditor/main.cs (86): Unknown method ESettingsWindow.addTabPage Namespace List: ESettingsWindow -> GuiWindowCollapseCtrl -> GuiWindowCtrl -> GuiContainer -> GuiControl -> SimGroup -> SimSet -> SimObject
- tools/roadEditor/main.cs (85): Unknown method ESettingsWindow.addTabPage Namespace List: ESettingsWindow -> GuiWindowCollapseCtrl -> GuiWindowCtrl -> GuiContainer -> GuiControl -> SimGroup -> SimSet -> SimObject
- tools/shapeEditor/main.cs (124): Unknown method ESettingsWindow.addTabPage Namespace List: ESettingsWindow -> GuiWindowCollapseCtrl -> GuiWindowCtrl -> GuiContainer -> GuiControl -> SimGroup -> SimSet -> SimObject
- GuiTreeViewCtrl::markItem: invalid item id: -1!
- GuiBitmapBorderCtrl: Could not construct bitmap array for profile 'ToolsGuiTabBorderProfile'
- GuiBitmapBorderCtrl: Could not construct bitmap array for profile 'ToolsGuiTabBorderProfile'
- Time spent in toggleEditor() : 0.762 s
- Window focus status changed: focus: 0
- Using background sleep time: 200
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- Window focus status changed: focus: 1
- GuiBitmapBorderCtrl: Could not construct bitmap array for profile 'ToolsGuiGroupBorderProfile'
- GuiBitmapBorderCtrl: Could not construct bitmap array for profile 'ToolsGuiGroupBorderProfile'
- GuiBitmapBorderCtrl: Could not construct bitmap array for profile 'ToolsGuiGroupBorderProfile'
- GuiBitmapBorderCtrl: Could not construct bitmap array for profile 'ToolsGuiGroupBorderProfile'
- Window focus status changed: focus: 0
- Using background sleep time: 200
- Window focus status changed: focus: 1
- [ASSIMP] Attempting to load file: data/Tifa/Tifa_reduxBlendRetest.blend
- [Assimp log message] Info, T9472: Load data/Tifa/Tifa_reduxBlendRetest.blend
- [Assimp log message] Info, T9472: Found a matching importer for this file format: Blender 3D Importer
- [Assimp log message] Info, T9472: Import root directory is 'data/Tifa\'
- [Assimp log message] Info, T9472: BLEND: Blender version is 2.78 (64bit: true, little endian: true)
- [Assimp log message] Info, T9472: (Stats) Fields read: 6223298, pointers resolved: 181, cache hits: 2, cached objects: 73
- [Assimp log message] Info, T9472: Entering post processing pipeline
- [Assimp log message] Info, T9472: RemoveRedundantMatsProcess finished. Removed 17 redundant and 0 unused materials.
- [Assimp log message] Info, T9472: JoinVerticesProcess finished | Verts in: 269622 out: 60222 | ~77.6643
- [Assimp log message] Info, T9472: Leaving post processing pipeline
- [ASSIMP] Mesh Count: 18
- [ASSIMP] Material Count: 1
- [ASSIMP] Loading Material: potion_inner
- [ASSIMP] Node Created: <BlenderRoot>, Parent: ROOT
- [ASSIMP] Node Created: potion_inner_0, Parent: <BlenderRoot>
- [ASSIMP] Node Created: potion_glass_0, Parent: <BlenderRoot>
- [ASSIMP] Node Created: earring_0, Parent: <BlenderRoot>
- [ASSIMP] Node Created: shoe_1, Parent: <BlenderRoot>
- [ASSIMP] Node Created: potion_0, Parent: <BlenderRoot>
- [ASSIMP] Node Created: eyes_0, Parent: <BlenderRoot>
- [ASSIMP] Node Created: eyelens_0, Parent: <BlenderRoot>
- [ASSIMP] Node Created: eyelashes_0, Parent: <BlenderRoot>
- [ASSIMP] Node Created: hairfront_0, Parent: <BlenderRoot>
- [ASSIMP] Node Created: teeth_0, Parent: <BlenderRoot>
- [ASSIMP] Node Created: body_2, Parent: <BlenderRoot>
- [ASSIMP] Node Created: body_1, Parent: <BlenderRoot>
- [ASSIMP] Node Created: body_0, Parent: <BlenderRoot>
- [ASSIMP] Node Created: long_gloves_1, Parent: <BlenderRoot>
- [ASSIMP] Node Created: long_gloves_0, Parent: <BlenderRoot>
- [ASSIMP] Node Created: suspender_0, Parent: <BlenderRoot>
- [ASSIMP] Node Created: skirt_1, Parent: <BlenderRoot>
- [ASSIMP] Node Created: top_0, Parent: <BlenderRoot>
- [ASSIMP] Mesh Created: potion_inner_0
- [ASSIMP] Mesh Created: potion_glass_0
- [ASSIMP] Mesh Created: earring_0
- [ASSIMP] Mesh Created: shoe_1
- [ASSIMP] Mesh Created: potion_0
- [ASSIMP] Mesh Created: eyes_0
- [ASSIMP] Mesh Created: eyelens_0
- [ASSIMP] Mesh Created: eyelashes_0
- [ASSIMP] Mesh Created: hairfront_0
- [ASSIMP] Mesh Created: teeth_0
- [ASSIMP] Mesh Created: body_2
- [ASSIMP] Mesh Created: body_1
- [ASSIMP] Mesh Created: body_0
- [ASSIMP] Mesh Created: long_gloves_1
- [ASSIMP] Mesh Created: long_gloves_0
- [ASSIMP] Mesh Created: suspender_0
- [ASSIMP] Mesh Created: skirt_1
- [ASSIMP] Mesh Created: top_0
- Object mesh "top_0" has no matching detail ("detail0" has been added automatically)
- Object mesh "skirt_1" has no matching detail ("detail-1" has been added automatically)
- Object mesh "body_2" has no matching detail ("detail-2" has been added automatically)
- [ASSIMP] Shape created successfully.
- Writing cached shape to data/Tifa/Tifa_reduxBlendRetest.cached.dts
- Mapping string: EditorOrbitCameraSelectChange to index: 3
- Window focus status changed: focus: 0
- Using background sleep time: 200
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- Window focus status changed: focus: 1
- Set::remove: Object "21121" does not exist in set
- Module Manager: Cannot unload explicit module Id 'Game' as it does not exist.
- *** ENDING MISSION
- core/clientServer/scripts/server/levelInfo.cs (143): Unable to find object: '' attempting to call function 'getCount'
- C:/Users/Ackers/Documents
- Exporting server prefs...
- Exporting client prefs
- C:/Users/Ackers/Documents
- Exporting server prefs
- core/lighting/scripts/advancedLighting_Init.cs (61): Unable to find object: 'AL_DeferredShading' attempting to call function 'disable'
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