AnonymousUser1233

Untitled

Oct 4th, 2019
185
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 28.79 KB | None | 0 0
  1. # Debug
  2.  
  3. # Turn this on if you are having issues with something and working on resolving them.
  4.  
  5. # This will spam your console with information that is useful if you know how to read the source.
  6.  
  7. # It's suggested that you only turn this on at the direction of a developer.
  8.  
  9. debug: false
  10.  
  11.  
  12.  
  13. # Prevent find factions exploit
  14.  
  15. # This will help limit how many times a player can be sent a map of factions.
  16.  
  17. # Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
  18.  
  19. # If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
  20.  
  21. # set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
  22.  
  23. findfactionsexploit:
  24.  
  25. cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
  26.  
  27. log: false
  28.  
  29.  
  30.  
  31. ### Hard Core Settings ###
  32.  
  33. # Many of the features that are / are to come in this section have been requested by
  34.  
  35. # people in relation to HCF servers. All settings are set to the normal Factions
  36.  
  37. # behavior by default.
  38.  
  39.  
  40.  
  41. # Default Relation allows you to change the default relation for Factions.
  42.  
  43. # Example usage would be so people can't leave then make a new Faction while Raiding
  44.  
  45. # in order to be able to execute commands if the default relation is neutral.
  46.  
  47. # This has always been neutral.
  48.  
  49. default-relation: "neutral"
  50.  
  51.  
  52.  
  53. # Portal Creation
  54.  
  55. # Do you want to limit portal creation?
  56.  
  57. portals:
  58.  
  59. limit: false # will disable the below check if set to false
  60.  
  61.  
  62.  
  63. # What should the minimum relation be to create a portal in territory?
  64.  
  65. # Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
  66.  
  67. # Minimum relation allows that and all listed to the right to create portals.
  68.  
  69. # Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
  70.  
  71. minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.
  72.  
  73.  
  74.  
  75. ### Hard Core Settings ###
  76.  
  77.  
  78.  
  79. # Warps
  80.  
  81. # What should be the max amount of warps that a Faction can set?
  82.  
  83. max-warps: 5
  84.  
  85.  
  86.  
  87. # This is the cost section for warps.
  88.  
  89. # It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
  90.  
  91. # You can use decimal places here.
  92.  
  93. # If enabled is set to false, it will ignore the values.
  94.  
  95. warp-cost:
  96.  
  97. enabled: false
  98.  
  99. setwarp: 5
  100.  
  101. delwarp: 5
  102.  
  103. warp: 5
  104.  
  105.  
  106.  
  107. # Faction Fly
  108.  
  109. # Enable Faction Fly:
  110.  
  111. enable-faction-flight: true
  112.  
  113. ffly:
  114.  
  115. AutoEnable: false #If set to true, fly will automatically enable when walking into your own chunk.
  116.  
  117.  
  118.  
  119.  
  120.  
  121.  
  122.  
  123. # This will set the timeout for the stealth in seconds.
  124.  
  125. stealth-timeout: 300
  126.  
  127. stealth-cost: 500
  128.  
  129.  
  130.  
  131. # If a player leaves fly (out of territory or took damage)
  132.  
  133. # how long should they not take fall damage for?
  134.  
  135. # Set to 0 to have them always take fall damage.
  136.  
  137. fly-falldamage-cooldown: 10
  138.  
  139.  
  140.  
  141. # Pistons
  142.  
  143. # Should we disable pistons in Faction territory? This will prevent people from doing something like:
  144.  
  145. # http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
  146.  
  147. disable-pistons-in-territory: false
  148.  
  149.  
  150.  
  151. # ToolTips
  152.  
  153. # This section is to configure tooltips for things like /f list
  154.  
  155. tooltips:
  156.  
  157.  
  158.  
  159. # List
  160.  
  161. # This shows up when someone does /f list for the top factions.
  162.  
  163. # It will not sure up for factionless of course, just actual factions.
  164.  
  165. # You can use color codes here.
  166.  
  167. list:
  168.  
  169. - "&6&l* &eLeader: &7{leader}"
  170.  
  171. - "&6&l* &eClaims: &7{chunks}"
  172.  
  173. - "&6&l* &ePower: &7{power}/{maxPower}"
  174.  
  175. - "&6&l* &eMembers: &7{online}/{members}"
  176.  
  177.  
  178.  
  179. # Show
  180.  
  181. # This shows up when someone does /f show.
  182.  
  183. # It adds tooltips to each player in the list here, nothing else.
  184.  
  185. # {group} will show the players primary group if you have vault installed.
  186.  
  187. # {balance} will show their balance if you have vault installed.
  188.  
  189. # {lastSeen} will show human readable info on when the player was last seen, or online.
  190.  
  191. show:
  192.  
  193. - "&6&l* &eUsername: &7{name}"
  194.  
  195. - "&6&l* &eRank: &7{group}"
  196.  
  197. - "&6&l* &eBalance: &7${balance}"
  198.  
  199. - "&6&l* &eLast Seen:&7 {lastSeen}"
  200.  
  201. - "&6&l* &ePower: &7{power}/{maxPower}"
  202.  
  203.  
  204.  
  205. # Configration section for warmups.
  206.  
  207. # Warmup times are in seconds - if a value of 0 is set, there is no warmup.
  208.  
  209. warmups:
  210.  
  211. # Delay for /f home
  212.  
  213. f-home: 15
  214.  
  215. # Delay for /f warp
  216.  
  217. f-warp: 10
  218.  
  219. # Delay for /f fly
  220.  
  221. f-fly: 0
  222.  
  223.  
  224.  
  225. ######################################################
  226.  
  227. #################### HCF Features ####################
  228.  
  229. ######################################################
  230.  
  231. # These features were requested as part of Hardcore Factions or something.
  232.  
  233. # All of them are disabled by default.
  234.  
  235.  
  236.  
  237. # Max Relation Types
  238.  
  239. # Limits factions to having a max number of each relation.
  240.  
  241. # Setting to 0 means none allowed. -1 for disabled.
  242.  
  243. # This will have no effect on default or existing relations, only when relations are changed.
  244.  
  245. # It is advised that you set the default relation to -1 so they can always go back to that.
  246.  
  247. # Otherwise Factions could be stuck with not being able to unenemy other Factions.
  248.  
  249. max-relations:
  250.  
  251. enabled: true
  252.  
  253. ally: 0
  254.  
  255. truce: 0
  256.  
  257. neutral: -1
  258.  
  259. enemy: -1
  260.  
  261.  
  262.  
  263. # WorldBorder support
  264.  
  265. # A buffer of 0 means faction claims can go right up to the border of the world.
  266.  
  267. # The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
  268.  
  269. # the border of the world and what can be claimed to factions
  270.  
  271. world-border:
  272.  
  273. buffer: 0
  274.  
  275.  
  276.  
  277. # Raids
  278.  
  279. # Allow a faction to be raided if they have more land than power.
  280.  
  281. # This will make claimed territory lose all protections
  282.  
  283. # allowing factions to open chests, break blocks, etc. if they
  284.  
  285. # have claimed chunks >= power.
  286.  
  287. hcf:
  288.  
  289. raidable: false
  290.  
  291.  
  292.  
  293. # DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml
  294.  
  295. dtr: false
  296.  
  297.  
  298.  
  299. # Should we allow Factions to over claim if they are raidable (above has no effect on this)?
  300.  
  301. # This has always been true, allowing factions to over claim others.
  302.  
  303. allow-overclaim: true
  304.  
  305.  
  306.  
  307. # Power Freeze
  308.  
  309. # After a player dies, how long should the faction not be able to regen power?
  310.  
  311. # This resets on each death but does not accumulate.
  312.  
  313. # Set to 0 for no freeze. Time is in seconds.
  314.  
  315. powerfreeze: 0
  316.  
  317.  
  318.  
  319. # Buffer Zone
  320.  
  321. # Buffer Zone is an chunk area required between claims of different Factions.
  322.  
  323. # This is default to 0 and has always been that way. Meaning Factions can have
  324.  
  325. # claims that border each other.
  326.  
  327. # If this is set to 3, then Factions need to have 3 chunks between their claim
  328.  
  329. # and another Faction's claim.
  330.  
  331. # It's recommended to keep this pretty low as the radius check could be a
  332.  
  333. # heavy operation if set to a large number.
  334.  
  335. # If this is set to 0, we won't even bother checking which is how Factions has
  336.  
  337. # always been.
  338.  
  339. buffer-zone: 0
  340.  
  341.  
  342.  
  343.  
  344. ### Armistice Settings ###
  345. armistice:
  346. # The max time they can set the armistice for, in hours.
  347. max-time: 4
  348.  
  349.  
  350. stuck:
  351.  
  352. delay: 30
  353.  
  354. radius: 10
  355.  
  356.  
  357.  
  358. ############################################################
  359.  
  360. # +------------------------------------------------------+ #
  361.  
  362. # | Configurable /f show | #
  363.  
  364. # +------------------------------------------------------+ #
  365.  
  366. ############################################################
  367.  
  368.  
  369.  
  370. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  371.  
  372. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  373.  
  374.  
  375.  
  376. # SUPPORTS PLACEHOLDERS
  377.  
  378. show:
  379.  
  380. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
  381.  
  382. - '&8&m--------------&7 &8<&e{faction}&8> &8&m--------------'
  383.  
  384. - '&6 * &eOwner &7{leader}'
  385.  
  386. - '&6 * &eDescription &7{description}'
  387.  
  388. - '&6 * &eLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}'
  389.  
  390. - '&6 * &eFounded &7{create-date}'
  391.  
  392. - '&6 * &eGrace &f{grace}'
  393.  
  394. - '&6 * &eAllies &c{allies-list}'
  395.  
  396. - '&6 * &eEnemies &c{enemies-list}'
  397.  
  398. - '&6 * &eOnline Members &8(&7{online}/{members}&8) &7{online-list}'
  399.  
  400. - '&6 * &eOffline Members &8(&7{offline}/{members}&8) &7{offline-list}'
  401.  
  402. - '&6 * &eAlts {alts}'
  403.  
  404. - '&6 * &eBans &7{faction-bancount}'
  405.  
  406. - '&6 * &eBans &7{faction-bancount}'
  407.  
  408. - '&8&m----------------------------------------'
  409.  
  410. # For a /f show that does not display fancy messages that are essentially empty, use minimal-show
  411.  
  412. minimal-show: false
  413.  
  414.  
  415.  
  416. # Factions that should be exempt from /f show, case sensitive, useful for a
  417.  
  418. # serverteam faction, since the command shows vanished players otherwise
  419.  
  420. show-exempt:
  421.  
  422. - Wilderness
  423.  
  424.  
  425.  
  426. # THIS IS FOR /f map tool tips.
  427.  
  428.  
  429.  
  430. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  431.  
  432. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  433.  
  434. map:
  435.  
  436. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
  437.  
  438. - '&6* &eFaction &7{faction}'
  439.  
  440. - '&6* &eOwner &7{leader}'
  441.  
  442. - '&6* &eLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}'
  443.  
  444. - '&6* &eAllies &c{allies-list}'
  445.  
  446. - '&6* &eEnemies &c{enemies-list}'
  447.  
  448. - '&6* &eOnline Members &8(&7{online}/{members}&8) {online-list}'
  449.  
  450. - '&6* &eOffline Members &7{offline-list}'
  451.  
  452.  
  453.  
  454. ############################################################
  455.  
  456. # +------------------------------------------------------+ #
  457.  
  458. # | Configurable /f list | #
  459.  
  460. # +------------------------------------------------------+ #
  461.  
  462. ############################################################
  463.  
  464.  
  465.  
  466. list:
  467.  
  468. # You can only use {pagenumber} and {pagecount} in the header
  469.  
  470. header: '&8&m-----------------&r &8< &eFaction List &8(&7{pagenumber}/{pagecount}&8) &8> &m-----------------'
  471.  
  472. # You can use any variables here
  473.  
  474. factionless: '&7&o(( There are currently &f{total-online} &7&oPlayers online right now! ))'
  475.  
  476. # You can use any variable here
  477.  
  478. entry: '{faction} &8(&7{online}/{members}&8) &eLand / Power / Max Power &f{chunks}&7/&f{power}&7/&f{maxPower}'
  479.  
  480.  
  481.  
  482. ############################################################
  483.  
  484. # +------------------------------------------------------+ #
  485.  
  486. # | Configurable /f help | #
  487.  
  488. # +------------------------------------------------------+ #
  489.  
  490. ############################################################
  491.  
  492.  
  493.  
  494. # set to true to use legacy factions help
  495.  
  496. use-old-help: false
  497.  
  498.  
  499.  
  500. help:
  501.  
  502.  
  503.  
  504.  
  505.  
  506. # You can change the page name to whatever you like
  507.  
  508. # We use '1' to preserve default functionality of /f help 1
  509.  
  510. '1':
  511.  
  512. - '&7&m----------------------------------------------------'
  513.  
  514. - '&6&lFactions Help &8- &f(1/2) '
  515.  
  516. - '&7&m----------------------------------------------------'
  517.  
  518. - '&e/f create &f<name> &8- &7Create your own faction.'
  519.  
  520. - '&e/f who &f<name> &8- &7Show faction information.'
  521.  
  522. - '&e/f tag &f<name> &8- &7Change your faction name.'
  523.  
  524. - '&e/f join &f<name> &8- &7Join to the faction.'
  525.  
  526. - '&e/f list &8- &7List all factions.'
  527.  
  528. - '&e/f top &8- &7View the richest factions.'
  529.  
  530. - '&e/f map &8- &7Map of the surrounding area, click chunks to claim.'
  531.  
  532. - '&e/f sethome &8- &7Teleport to faction home.'
  533.  
  534. - '&e/f home &8- &7Set your faction home.'
  535.  
  536. - '&e/f title &f<playername> <title> &8- &7Set a player''s title, color codes supported.'
  537.  
  538. - '&e/f ban &8- &7Ban a member from your faction.'
  539.  
  540. - '&e/f unban &8- &7Unban a member from your faction.'
  541.  
  542. - '&e/f banlist &8- &7List banned players from your faction.'
  543.  
  544. - '&e/f lowpower &8- &7List player with power under max from your faction.'
  545.  
  546. - '&e/f coords &8- &7Broadcast your location to your faction.'
  547.  
  548. - '&e/f showclaims &8- &7List all claims from your faction.'
  549.  
  550. - '&e/f armistice &8- &7Grant yourself a grace period.'
  551.  
  552. - '&7&m--------------------&r &e/f help 2 &7&m-----------------------'
  553.  
  554. '2':
  555.  
  556. - '&7&m----------------------------------------------------'
  557.  
  558. - '&6&lFactions Help &8- &f(2/2) '
  559.  
  560. - '&7&m----------------------------------------------------'
  561.  
  562. - '&e/f leave &8- &7Leave your faction.'
  563.  
  564. - '&e/f invite &f<playerName> &8- &7Invite a player to your faction.'
  565.  
  566. - '&e/f deinvite &f<playerName> &8- &7Revoke invitation to player.'
  567.  
  568. - '&e/f claim &8- &7Claim a land for your faction.'
  569.  
  570. - '&e/f unclaim &8- &7Unclaim land from your faction.'
  571.  
  572. - '&e/f kick &f<playerName> &8- &7Kick player from your faction.'
  573.  
  574. - '&e/f mod &f<playerName> &8- &7Set player to mod role in faction.'
  575.  
  576. - '&e/f coleader &f<playerName> &8- &7Set player to coleader role in faction.'
  577.  
  578. - '&e/f leader &f<playerName> &8- &7Set player role to leader in faction.'
  579.  
  580. - '&e/f chat &f<Faction | Ally | Public> &8- &7Switch to Faction/Ally/Public chat.'
  581.  
  582. - '&e/f warp &8- &7Opens the warp menu.'
  583.  
  584. - '&e/f setwarp &8- &7Set a warp.'
  585.  
  586. - '&e/f perms &8- &7Change what players can do in your claims.'
  587.  
  588. - '&e/f upgrades &8- &7Upgrade various perks in your faction.'
  589.  
  590. - '&e/f checkpoint &8- &7Set a faction checkpoint.'
  591.  
  592. - '&e/f tnt add/take &f<amount> &8- &7Faction Based TNT Bank.'
  593.  
  594. - '&e/f tntfill &f<radius> <amount> &8- &7Tnt fill integrated into the tntbank!'
  595.  
  596. - '&e/f chest &8- &7Open a virtual faction chest! '
  597.  
  598. - '&e/f version &8- &7Display current faction version.'
  599.  
  600. - '&7&m--------------------&r &e/f help 3 &7&m-----------------------'
  601.  
  602. ############################################################
  603.  
  604. # +------------------------------------------------------+ #
  605.  
  606. # | F Permission GUI | #
  607.  
  608. # +------------------------------------------------------+ #
  609.  
  610. ############################################################
  611.  
  612.  
  613.  
  614. # This is the Faction permissions GUI, it consists of 2 inventories
  615.  
  616. #
  617.  
  618. # 1st: The Relation GUI, here you choose which relation you want to set the permission of
  619.  
  620. # 2nd: The Action GUI, here you define the permission of the clicked Action using click types,
  621.  
  622. # depending on the click type it will set the permission differently:
  623.  
  624. # Left Click: ALLOW
  625.  
  626. # Middle Click: UNDEFINED
  627.  
  628. # Right Click: DENY
  629.  
  630. #
  631.  
  632. #
  633.  
  634. # The GUI configuration is based off of item placeholders these have specific placeholders that are
  635.  
  636. # replaced, for example {relation} will be replaced with the relation that the GUI/Item is based on.
  637.  
  638. # There is also 2 other types of GUI items
  639.  
  640. #
  641.  
  642. # 1st: Special items, these include Back button (Has its own item below), and Relation Item
  643.  
  644. # indicating the current relation (Uses relation item placeholder)
  645.  
  646. # 2nd: Dummy items, these items server no other purpose than to look good, they have their own
  647.  
  648. # items defined in dummy items, and can later be assigned to specific slots in the GUI's
  649.  
  650. fperm-gui:
  651.  
  652. relation:
  653.  
  654. # GUI Name
  655.  
  656. name: 'Faction Permissions'
  657.  
  658. # Amount of inventory rows, No larger than 5
  659.  
  660. rows: 1
  661.  
  662.  
  663.  
  664. # These are the slots where the relations are going to be placed on the first GUI
  665.  
  666. # Note: Slots start at 0 and end at one less that GUI size
  667.  
  668. #Setting a slot to -1 will disable it
  669.  
  670. slots:
  671.  
  672. recruit: 1
  673.  
  674. normal: 3
  675.  
  676. moderator: 5
  677.  
  678. coleader: 7
  679.  
  680. # Material to be displayed
  681.  
  682. materials:
  683.  
  684. recruit: WOOD_SWORD
  685.  
  686. normal: GOLD_SWORD
  687.  
  688. moderator: IRON_SWORD
  689.  
  690. coleader: DIAMOND_SWORD
  691.  
  692. # This is the item that all relation items are based off of
  693.  
  694. # Replacing {relation} with relation name eg: Moderator, Ally
  695.  
  696. # also replaces {relation-color} with relation color eg: Enemy;RED
  697.  
  698. placeholder-item:
  699.  
  700. name: '&8[{relation-color}{relation}&8]'
  701.  
  702. lore:
  703.  
  704. -
  705.  
  706. action:
  707.  
  708. name: '&8[&7{role}&8] Permissions'
  709.  
  710. rows: 3
  711.  
  712. # If this field exists colorable materials will be updated
  713.  
  714. # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
  715.  
  716. access:
  717.  
  718. allow: LIME
  719.  
  720. deny: RED
  721.  
  722. slots:
  723.  
  724. # Uses same format as above to inform the player of clicked relation
  725.  
  726. # relation: 4
  727.  
  728. # Back button slot
  729.  
  730. # back: 0
  731.  
  732. # Start action slots
  733.  
  734. build: 0
  735.  
  736. destroy: 1
  737.  
  738. pain-build: 2
  739.  
  740. door: 3
  741.  
  742. button: 4
  743.  
  744. lever: 5
  745.  
  746. container: 6
  747.  
  748. invite: 7
  749.  
  750. item: 8
  751.  
  752. home: 9
  753.  
  754. warp: 10
  755.  
  756. fly: 11
  757.  
  758. claim: 12
  759.  
  760. kick: 13
  761.  
  762. sethome: 14
  763.  
  764. withdraw: 15
  765.  
  766. access: 16
  767.  
  768. promote: 17
  769.  
  770. setwarp: 18
  771.  
  772. vault: 19
  773.  
  774. booster: 20
  775.  
  776. spawner: 21
  777.  
  778. inspect: 22
  779.  
  780. perm: 23
  781.  
  782. disband: 24
  783.  
  784.  
  785.  
  786. # Material to show, if the material is colorable eg: Wool, Stained Clay it will update with it's access color
  787.  
  788. materials:
  789.  
  790. build: STAINED_GLASS_PANE
  791.  
  792. destroy: STAINED_GLASS_PANE
  793.  
  794. pain-build: STAINED_GLASS_PANE
  795.  
  796. door: STAINED_GLASS_PANE
  797.  
  798. button: STAINED_GLASS_PANE
  799.  
  800. lever: STAINED_GLASS_PANE
  801.  
  802. container: STAINED_GLASS_PANE
  803.  
  804. invite: STAINED_GLASS_PANE
  805.  
  806. kick: STAINED_GLASS_PANE
  807.  
  808. item: STAINED_GLASS_PANE
  809.  
  810. sethome: STAINED_GLASS_PANE
  811.  
  812. withdraw: STAINED_GLASS_PANE
  813.  
  814. claim: STAINED_GLASS_PANE
  815.  
  816. access: STAINED_GLASS_PANE
  817.  
  818. promote: STAINED_GLASS_PANE
  819.  
  820. setwarp: STAINED_GLASS_PANE
  821.  
  822. warp: STAINED_GLASS_PANE
  823.  
  824. disband: STAINED_GLASS_PANE
  825.  
  826. fly: STAINED_GLASS_PANE
  827.  
  828. vault: STAINED_GLASS_PANE
  829.  
  830. spawner: STAINED_GLASS_PANE
  831.  
  832. home: STAINED_GLASS_PANE
  833.  
  834. inspect: STAINED_GLASS_PANE
  835.  
  836. perm: STAINED_GLASS_PANE
  837.  
  838. booster: STAINED_GLASS_PANE
  839.  
  840. # {action} Action name eg: Setwarp, Kick
  841.  
  842. # {action-access} Access name eg: Allow, Deny
  843.  
  844. # {action-access-color} Access color eg: Allow;GREEN
  845.  
  846. placeholder-item:
  847.  
  848. name: '&e&l(!) &ePermission: &6&n{action}'
  849.  
  850. lore:
  851.  
  852. - ''
  853.  
  854. - '&6&l * &eStatus: &8[{action-access-color}{action-access}&8]'
  855.  
  856. - ''
  857.  
  858. - '&7Left click to &a&nAllow&7.'
  859.  
  860. - '&7Right click to &c&nDeny&7.'
  861.  
  862. # Dummy Items
  863.  
  864. dummy-items:
  865.  
  866. # Dummy Item id, used to set the slots above
  867.  
  868. material: STAINED_GLASS_PANE
  869.  
  870. # Color will only work on colorable materials
  871.  
  872. color: GRAY
  873.  
  874. name: ' '
  875.  
  876. lore:
  877.  
  878. -
  879.  
  880. ############################################################
  881.  
  882. # +------------------------------------------------------+ #
  883.  
  884. # | Faction Warp GUI | #
  885.  
  886. # +------------------------------------------------------+ #
  887.  
  888. ############################################################
  889.  
  890.  
  891.  
  892. fwarp-gui:
  893.  
  894. name: "Faction Warps"
  895.  
  896. rows: 1
  897.  
  898. password-timeout: 5
  899.  
  900. warp-slots:
  901.  
  902. - 11
  903.  
  904. - 12
  905.  
  906. - 13
  907.  
  908. - 14
  909.  
  910. - 15
  911.  
  912. dummy-slots:
  913.  
  914. '0':
  915.  
  916. - 0
  917.  
  918. - 1
  919.  
  920. - 2
  921.  
  922. - 3
  923.  
  924. - 4
  925.  
  926. - 5
  927.  
  928. - 6
  929.  
  930. - 7
  931.  
  932. - 8
  933.  
  934. - 9
  935.  
  936. - 10
  937.  
  938. warp-item:
  939.  
  940. material: EYE_OF_ENDER
  941.  
  942. name: "&e&l(!) &eFaction Warp: &6&n{warp}"
  943.  
  944. # {warp-protected} Warp protection by password, Enabled & Disabled
  945.  
  946. # {warp-cost} Warp cost
  947.  
  948. lore:
  949.  
  950. - ""
  951.  
  952. - "&6&l * &ePassword: &7{warp-protected}"
  953.  
  954. - "&6&l * &eCost: &7{warp-cost}"
  955.  
  956. - ""
  957.  
  958. - "&c&lNote: &7You need pay to teleport to"
  959.  
  960. - "&7a faction warp. Unless it's &nDisabled&7."
  961.  
  962. # Dummy Items
  963.  
  964. dummy-items:
  965.  
  966. # Dummy Item id, used to set the slots above
  967.  
  968. '0':
  969.  
  970. material: STAINED_GLASS_PANE
  971.  
  972. # Color will only work on colorable materials
  973.  
  974. color: RED
  975.  
  976. name: ' '
  977.  
  978. lore:
  979.  
  980. -
  981.  
  982.  
  983.  
  984.  
  985.  
  986. ############################################################
  987.  
  988. # +------------------------------------------------------+ #
  989.  
  990. # | Faction Boosters | #
  991.  
  992. # +------------------------------------------------------+ #
  993.  
  994. ############################################################
  995.  
  996. fboosters:
  997.  
  998. name: '{faction}''s Booster menu'
  999.  
  1000. rows: 1
  1001.  
  1002. # one day = 86400 seconds
  1003.  
  1004.  
  1005.  
  1006. boosters:
  1007.  
  1008. slowraiding:
  1009.  
  1010. cooldown: 432000
  1011.  
  1012. material: TNT
  1013.  
  1014. name: '&cSlow Raiding'
  1015.  
  1016. cost: 1000000
  1017.  
  1018. lores:
  1019.  
  1020. - 'first line'
  1021.  
  1022. - 'second line'
  1023.  
  1024.  
  1025.  
  1026.  
  1027.  
  1028. ############################################################
  1029.  
  1030. # +------------------------------------------------------+ #
  1031.  
  1032. # | Faction Chest | #
  1033.  
  1034. # +------------------------------------------------------+ #
  1035.  
  1036. ############################################################
  1037.  
  1038. fchest:
  1039.  
  1040. Enabled: true
  1041.  
  1042. Inventory-Title: '&2&lFaction Chest'
  1043.  
  1044. # Vault size upgrades can be configured in the upgrades section of config
  1045.  
  1046. ############################################################
  1047.  
  1048. # +------------------------------------------------------+ #
  1049.  
  1050. # | Faction Upgrades | #
  1051.  
  1052. # +------------------------------------------------------+ #
  1053.  
  1054. ############################################################
  1055.  
  1056. fupgrades:
  1057.  
  1058. Enabled: true
  1059.  
  1060. MainMenu:
  1061.  
  1062. Title: '{faction}''s Upgrade Menu'
  1063.  
  1064. DummyItem:
  1065.  
  1066. Name: '&f'
  1067.  
  1068. Type: STAINED_GLASS_PANE
  1069.  
  1070. Amount: 1
  1071.  
  1072. Damage: 7
  1073.  
  1074. Lore:
  1075.  
  1076. - ''
  1077.  
  1078. rows: 3
  1079.  
  1080. slots:
  1081.  
  1082. - 0
  1083.  
  1084. - 1
  1085.  
  1086. - 2
  1087.  
  1088. - 3
  1089.  
  1090. - 4
  1091.  
  1092. - 5
  1093.  
  1094. - 6
  1095.  
  1096. - 7
  1097.  
  1098. - 8
  1099.  
  1100. - 9
  1101.  
  1102. - 10
  1103.  
  1104. - 11
  1105.  
  1106. - 12
  1107.  
  1108. - 13
  1109.  
  1110. - 14
  1111.  
  1112. - 15
  1113.  
  1114. - 16
  1115.  
  1116. - 17
  1117.  
  1118. - 18
  1119.  
  1120. - 19
  1121.  
  1122. - 20
  1123.  
  1124. - 21
  1125.  
  1126. - 22
  1127.  
  1128. - 23
  1129.  
  1130. - 24
  1131.  
  1132. - 25
  1133.  
  1134. - 26
  1135.  
  1136. Crops:
  1137.  
  1138. Crop-Boost:
  1139.  
  1140. level-1: 10
  1141.  
  1142. level-2: 20
  1143.  
  1144. level-3: 30
  1145.  
  1146. Cost:
  1147.  
  1148. level-1: 250000
  1149.  
  1150. level-2: 500000
  1151.  
  1152. level-3: 750000
  1153.  
  1154. CropItem:
  1155.  
  1156. Name: '&e&lUpgrade Growth Speed'
  1157.  
  1158. Type: WHEAT
  1159.  
  1160. Amount: 1
  1161.  
  1162. Damage: 0
  1163.  
  1164. Lore:
  1165.  
  1166. - '&7Increase growth speed of crops in claims.'
  1167.  
  1168. - '&7&o(Chance to Grow Two Levels)'
  1169.  
  1170. - ''
  1171.  
  1172. - '&e&lTier'
  1173.  
  1174. - '&f&l* &7Current Level: &n{level}'
  1175.  
  1176. - ''
  1177.  
  1178. - '&e&lPerks'
  1179.  
  1180. - '&f&l* &7Level 1 - &f10% Chance'
  1181.  
  1182. - '&7 - Cost: $250,000'
  1183.  
  1184. - '&f&l* &7Level 2 - &f20% Chance'
  1185.  
  1186. - '&7 - Cost: $500,000'
  1187.  
  1188. - '&f&l* &7Level 3 - &f30% Chance'
  1189.  
  1190. - '&7 - Cost: $750,000'
  1191.  
  1192. - ''
  1193.  
  1194. - '&e&lClick to &nUnlock'
  1195.  
  1196. slots:
  1197.  
  1198. - 10
  1199.  
  1200. EXP:
  1201.  
  1202. EXP-Boost:
  1203.  
  1204. level-1: 1.5
  1205.  
  1206. level-2: 2.0
  1207.  
  1208. level-3: 2.5
  1209.  
  1210. Cost:
  1211.  
  1212. level-1: 2000000
  1213.  
  1214. level-2: 4000000
  1215.  
  1216. level-3: 6000000
  1217.  
  1218. EXPItem:
  1219.  
  1220. Name: '&e&lUpgrade EXP Drop Rate'
  1221.  
  1222. Type: EXP_BOTTLE
  1223.  
  1224. Amount: 1
  1225.  
  1226. Damage: 0
  1227.  
  1228. Lore:
  1229.  
  1230. - '&7Increased Vanilla XP gained from monsters.'
  1231.  
  1232. - ''
  1233.  
  1234. - '&e&lTier'
  1235.  
  1236. - '&f&l* &7Current Level: &n{level}'
  1237.  
  1238. - ''
  1239.  
  1240. - '&e&lPerks'
  1241.  
  1242. - '&f&l* &7Level 1 - &f1.5x Multiplier'
  1243.  
  1244. - '&7 - Cost: $2,000,000'
  1245.  
  1246. - '&f&l* &7Level 2 - &f2.0x Multiplier'
  1247.  
  1248. - '&7 - Cost: $4,000,000'
  1249.  
  1250. - '&f&l* &7Level 3 - &f2.5x Multiplier'
  1251.  
  1252. - '&7 - Cost: $6,000,000'
  1253.  
  1254. - ''
  1255.  
  1256. - '&e&lClick to &nUnlock'
  1257.  
  1258. slots:
  1259.  
  1260. - 13
  1261.  
  1262. Spawners:
  1263.  
  1264. Spawner-Boost:
  1265.  
  1266. # This is a Percentage so .10 means 10% lowered spawner delay!
  1267.  
  1268. level-1: 0.10
  1269.  
  1270. level-2: 0.20
  1271.  
  1272. level-3: 0.30
  1273.  
  1274. Cost:
  1275.  
  1276. level-1: 1000000
  1277.  
  1278. level-2: 2000000
  1279.  
  1280. level-3: 3000000
  1281.  
  1282. SpawnerItem:
  1283.  
  1284. Name: '&e&lUpgrade Spawn Rate'
  1285.  
  1286. Type: MOB_SPAWNER
  1287.  
  1288. Amount: 1
  1289.  
  1290. Damage: 0
  1291.  
  1292. Lore:
  1293.  
  1294. - '&7Decreased mob spawner delay in claims.'
  1295.  
  1296. - ''
  1297.  
  1298. - '&e&lTier'
  1299.  
  1300. - '&f&l* &7Current Level: &n{level}'
  1301.  
  1302. - ''
  1303.  
  1304. - '&e&lPerks'
  1305.  
  1306. - '&f&l* &7Level 1 - &f10% Lower Delay'
  1307.  
  1308. - '&7 - Cost: $1,000,000'
  1309.  
  1310. - '&f&l* &7Level 2 - &f20% Lower Delay'
  1311.  
  1312. - '&7 - Cost: $2,000,000'
  1313.  
  1314. - '&f&l* &7Level 3 - &f30% Lower Delay'
  1315.  
  1316. - '&7 - Cost: $3,000,000'
  1317.  
  1318. - ''
  1319.  
  1320. - '&e&lClick to &nUnlock'
  1321.  
  1322. slots:
  1323.  
  1324. - 16
  1325.  
  1326. Chest:
  1327.  
  1328. Chest-Size:
  1329.  
  1330. # This is rows
  1331.  
  1332. level-1: 2
  1333.  
  1334. level-2: 3
  1335.  
  1336. level-3: 4
  1337.  
  1338. Cost:
  1339.  
  1340. level-1: 1000000
  1341.  
  1342. level-2: 2000000
  1343.  
  1344. level-3: 3000000
  1345.  
  1346. ChestItem:
  1347.  
  1348. Name: '&e&lUpgrade Faction Chest Size'
  1349.  
  1350. Type: CHEST
  1351.  
  1352. Amount: 1
  1353.  
  1354. Damage: 0
  1355.  
  1356. Lore:
  1357.  
  1358. - '&7Increased Faction Chest Size.'
  1359.  
  1360. - ''
  1361.  
  1362. - '&e&lTier'
  1363.  
  1364. - '&f&l* &7Current Level: &n{level}'
  1365.  
  1366. - ''
  1367.  
  1368. - '&e&lPerks'
  1369.  
  1370. - '&f&l* &7Level 1 - &f2 Rows'
  1371.  
  1372. - '&7 - Cost: $1,000,000'
  1373.  
  1374. - '&f&l* &7Level 2 - &f3 Rows'
  1375.  
  1376. - '&7 - Cost: $2,000,000'
  1377.  
  1378. - '&f&l* &7Level 3 - &f4 Rows'
  1379.  
  1380. - '&7 - Cost: $3,000,000'
  1381.  
  1382. - ''
  1383.  
  1384. - '&e&lClick to &nUnlock'
  1385.  
  1386. slots:
  1387.  
  1388. - 22
  1389.  
  1390.  
  1391.  
  1392. #Title when moving between chunks
  1393.  
  1394. Title:
  1395.  
  1396. Show-Title: false
  1397.  
  1398. # You can configure the time in 1.9 or higher! The values are in seconds
  1399.  
  1400. Options:
  1401.  
  1402. FadeInTime: 1
  1403.  
  1404. ShowTime: 10
  1405.  
  1406. FadeOutTime: 1
  1407.  
  1408. Format:
  1409.  
  1410. Title: '{Faction}'
  1411.  
  1412. Subtitle: '{Description}'
  1413.  
  1414.  
  1415.  
  1416.  
  1417.  
  1418. # /f seechunk options
  1419.  
  1420. see-chunk:
  1421.  
  1422. particles: true
  1423.  
  1424. interval: 5
  1425.  
  1426.  
  1427.  
  1428. fpaypal:
  1429. Enabled: true
  1430.  
  1431.  
  1432.  
  1433. ############################################################
  1434.  
  1435. # +------------------------------------------------------+ #
  1436.  
  1437. # | Big List of variables | #
  1438.  
  1439. # +------------------------------------------------------+ #
  1440.  
  1441. ############################################################
  1442.  
  1443. # Fancy variables. Can only be used in /f show
  1444.  
  1445. # - {allies-list} : Lists each faction ally with tooltips
  1446.  
  1447. # - {enemies-list} : Lists each faction enemy with tooltips
  1448.  
  1449. # - {online-list} : Lists all online members with tooltips
  1450.  
  1451. # - {offline-list} : Lists all offline members with tooltips
  1452.  
  1453. # Player variables. Can be used in tooltips.show, scoreboards, or /f show
  1454.  
  1455. # - {group} : Players group
  1456.  
  1457. # - {name} : Players name
  1458.  
  1459. # - {lastSeen} : Last time player was seen (if offline), or just 'Online'
  1460.  
  1461. # - {balance} : Players balance
  1462.  
  1463. # - {player-kills} : # of kills the player has
  1464.  
  1465. # - {player-deaths}: # of deaths the player has
  1466.  
  1467. # Faction variables. Can be used in tooltips.list, scoreboards, or /f show
  1468.  
  1469. # - {header} : Default factions header (ex. /f show)
  1470.  
  1471. # - {faction} : Factions tag (if none, uses lang.yml for factionless name)
  1472.  
  1473. # - {joining} : How to join this faction
  1474.  
  1475. # - {power} : Factions deaths until raidable value
  1476.  
  1477. # - {power-boost} : DTR Symbol based on current DTR (max, regen, frozen, raidable)
  1478.  
  1479. # - {maxPower} : Factions max deaths until raidable value
  1480.  
  1481. # - {chunks} : # of claims faction has (in chunks)
  1482.  
  1483. # - {warps} : # of warps faction has
  1484.  
  1485. # - {description} : Factions description
  1486.  
  1487. # - {create-date} : Date faction was created
  1488.  
  1489. # - {leader} : Faction leader
  1490.  
  1491. # - {land-value} : Value of all claims
  1492.  
  1493. # - {land-refund} : Calculated refund value
  1494.  
  1495. # - {allies} : # of allies faction has
  1496.  
  1497. # - {enemies} : # of enemies faction has
  1498.  
  1499. # - {online} : # of faction members online
  1500.  
  1501. # - {offline} : # of faction members offline
  1502.  
  1503. # - {members} : # of faction members (includes offline)
  1504.  
  1505. # - {faction-balance} : Faction bank balance
  1506.  
  1507. # - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all.
  1508.  
  1509. # - {faction-kills} : # of kills the faction has
  1510.  
  1511. # - {faction-deaths}: # of deaths the faction has
  1512.  
  1513. # - {faction-bancount} : # of bans the faction has
  1514.  
  1515. # Faction Permissions GUI variables. Can only be used in GUI
  1516.  
  1517. # - {relation} : Shows relation name (Can be used in action and relation)
  1518.  
  1519. # - {relation-color} : Relation color
  1520.  
  1521. # - {action} : Shows action name (Can only be used in action)
  1522.  
  1523. # - {action-access} : Shows the action's access with current relation
  1524.  
  1525. # - {action-access-color} : Access color
  1526.  
  1527. # General variables. Can be used anywhere.
  1528.  
  1529. # - {total-online} : Total # of players on the server
  1530.  
  1531. # - {max-warps} : Max # of warps a faction can set
  1532.  
  1533. # - {max-allies} : Max # of allies a faction can have
  1534.  
  1535. # - {max-enemies} : Max # of enemies a faction can have
  1536.  
  1537. # - {factionless} : Count of all factionless players online
Add Comment
Please, Sign In to add comment