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- # Debug
- # Turn this on if you are having issues with something and working on resolving them.
- # This will spam your console with information that is useful if you know how to read the source.
- # It's suggested that you only turn this on at the direction of a developer.
- debug: false
- # Prevent find factions exploit
- # This will help limit how many times a player can be sent a map of factions.
- # Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
- # If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
- # set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
- findfactionsexploit:
- cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
- log: false
- ### Hard Core Settings ###
- # Many of the features that are / are to come in this section have been requested by
- # people in relation to HCF servers. All settings are set to the normal Factions
- # behavior by default.
- # Default Relation allows you to change the default relation for Factions.
- # Example usage would be so people can't leave then make a new Faction while Raiding
- # in order to be able to execute commands if the default relation is neutral.
- # This has always been neutral.
- default-relation: "neutral"
- # Portal Creation
- # Do you want to limit portal creation?
- portals:
- limit: false # will disable the below check if set to false
- # What should the minimum relation be to create a portal in territory?
- # Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
- # Minimum relation allows that and all listed to the right to create portals.
- # Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
- minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.
- ### Hard Core Settings ###
- # Warps
- # What should be the max amount of warps that a Faction can set?
- max-warps: 5
- # This is the cost section for warps.
- # It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
- # You can use decimal places here.
- # If enabled is set to false, it will ignore the values.
- warp-cost:
- enabled: false
- setwarp: 5
- delwarp: 5
- warp: 5
- # Faction Fly
- # Enable Faction Fly:
- enable-faction-flight: true
- ffly:
- AutoEnable: false #If set to true, fly will automatically enable when walking into your own chunk.
- # This will set the timeout for the stealth in seconds.
- stealth-timeout: 300
- stealth-cost: 500
- # If a player leaves fly (out of territory or took damage)
- # how long should they not take fall damage for?
- # Set to 0 to have them always take fall damage.
- fly-falldamage-cooldown: 10
- # Pistons
- # Should we disable pistons in Faction territory? This will prevent people from doing something like:
- # http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
- disable-pistons-in-territory: false
- # ToolTips
- # This section is to configure tooltips for things like /f list
- tooltips:
- # List
- # This shows up when someone does /f list for the top factions.
- # It will not sure up for factionless of course, just actual factions.
- # You can use color codes here.
- list:
- - "&6&l* &eLeader: &7{leader}"
- - "&6&l* &eClaims: &7{chunks}"
- - "&6&l* &ePower: &7{power}/{maxPower}"
- - "&6&l* &eMembers: &7{online}/{members}"
- # Show
- # This shows up when someone does /f show.
- # It adds tooltips to each player in the list here, nothing else.
- # {group} will show the players primary group if you have vault installed.
- # {balance} will show their balance if you have vault installed.
- # {lastSeen} will show human readable info on when the player was last seen, or online.
- show:
- - "&6&l* &eUsername: &7{name}"
- - "&6&l* &eRank: &7{group}"
- - "&6&l* &eBalance: &7${balance}"
- - "&6&l* &eLast Seen:&7 {lastSeen}"
- - "&6&l* &ePower: &7{power}/{maxPower}"
- # Configration section for warmups.
- # Warmup times are in seconds - if a value of 0 is set, there is no warmup.
- warmups:
- # Delay for /f home
- f-home: 15
- # Delay for /f warp
- f-warp: 10
- # Delay for /f fly
- f-fly: 0
- ######################################################
- #################### HCF Features ####################
- ######################################################
- # These features were requested as part of Hardcore Factions or something.
- # All of them are disabled by default.
- # Max Relation Types
- # Limits factions to having a max number of each relation.
- # Setting to 0 means none allowed. -1 for disabled.
- # This will have no effect on default or existing relations, only when relations are changed.
- # It is advised that you set the default relation to -1 so they can always go back to that.
- # Otherwise Factions could be stuck with not being able to unenemy other Factions.
- max-relations:
- enabled: true
- ally: 0
- truce: 0
- neutral: -1
- enemy: -1
- # WorldBorder support
- # A buffer of 0 means faction claims can go right up to the border of the world.
- # The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
- # the border of the world and what can be claimed to factions
- world-border:
- buffer: 0
- # Raids
- # Allow a faction to be raided if they have more land than power.
- # This will make claimed territory lose all protections
- # allowing factions to open chests, break blocks, etc. if they
- # have claimed chunks >= power.
- hcf:
- raidable: false
- # DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml
- dtr: false
- # Should we allow Factions to over claim if they are raidable (above has no effect on this)?
- # This has always been true, allowing factions to over claim others.
- allow-overclaim: true
- # Power Freeze
- # After a player dies, how long should the faction not be able to regen power?
- # This resets on each death but does not accumulate.
- # Set to 0 for no freeze. Time is in seconds.
- powerfreeze: 0
- # Buffer Zone
- # Buffer Zone is an chunk area required between claims of different Factions.
- # This is default to 0 and has always been that way. Meaning Factions can have
- # claims that border each other.
- # If this is set to 3, then Factions need to have 3 chunks between their claim
- # and another Faction's claim.
- # It's recommended to keep this pretty low as the radius check could be a
- # heavy operation if set to a large number.
- # If this is set to 0, we won't even bother checking which is how Factions has
- # always been.
- buffer-zone: 0
- ### Armistice Settings ###
- armistice:
- # The max time they can set the armistice for, in hours.
- max-time: 4
- stuck:
- delay: 30
- radius: 10
- ############################################################
- # +------------------------------------------------------+ #
- # | Configurable /f show | #
- # +------------------------------------------------------+ #
- ############################################################
- # You can use any variable here, including fancy messages. Color codes and or tags work fine.
- # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
- # SUPPORTS PLACEHOLDERS
- show:
- # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
- - '&8&m--------------&7 &8<&e{faction}&8> &8&m--------------'
- - '&6 * &eOwner &7{leader}'
- - '&6 * &eDescription &7{description}'
- - '&6 * &eLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}'
- - '&6 * &eFounded &7{create-date}'
- - '&6 * &eGrace &f{grace}'
- - '&6 * &eAllies &c{allies-list}'
- - '&6 * &eEnemies &c{enemies-list}'
- - '&6 * &eOnline Members &8(&7{online}/{members}&8) &7{online-list}'
- - '&6 * &eOffline Members &8(&7{offline}/{members}&8) &7{offline-list}'
- - '&6 * &eAlts {alts}'
- - '&6 * &eBans &7{faction-bancount}'
- - '&6 * &eBans &7{faction-bancount}'
- - '&8&m----------------------------------------'
- # For a /f show that does not display fancy messages that are essentially empty, use minimal-show
- minimal-show: false
- # Factions that should be exempt from /f show, case sensitive, useful for a
- # serverteam faction, since the command shows vanished players otherwise
- show-exempt:
- - Wilderness
- # THIS IS FOR /f map tool tips.
- # You can use any variable here, including fancy messages. Color codes and or tags work fine.
- # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
- map:
- # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
- - '&6* &eFaction &7{faction}'
- - '&6* &eOwner &7{leader}'
- - '&6* &eLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}'
- - '&6* &eAllies &c{allies-list}'
- - '&6* &eEnemies &c{enemies-list}'
- - '&6* &eOnline Members &8(&7{online}/{members}&8) {online-list}'
- - '&6* &eOffline Members &7{offline-list}'
- ############################################################
- # +------------------------------------------------------+ #
- # | Configurable /f list | #
- # +------------------------------------------------------+ #
- ############################################################
- list:
- # You can only use {pagenumber} and {pagecount} in the header
- header: '&8&m-----------------&r &8< &eFaction List &8(&7{pagenumber}/{pagecount}&8) &8> &m-----------------'
- # You can use any variables here
- factionless: '&7&o(( There are currently &f{total-online} &7&oPlayers online right now! ))'
- # You can use any variable here
- entry: '{faction} &8(&7{online}/{members}&8) &eLand / Power / Max Power &f{chunks}&7/&f{power}&7/&f{maxPower}'
- ############################################################
- # +------------------------------------------------------+ #
- # | Configurable /f help | #
- # +------------------------------------------------------+ #
- ############################################################
- # set to true to use legacy factions help
- use-old-help: false
- help:
- # You can change the page name to whatever you like
- # We use '1' to preserve default functionality of /f help 1
- '1':
- - '&7&m----------------------------------------------------'
- - '&6&lFactions Help &8- &f(1/2) '
- - '&7&m----------------------------------------------------'
- - '&e/f create &f<name> &8- &7Create your own faction.'
- - '&e/f who &f<name> &8- &7Show faction information.'
- - '&e/f tag &f<name> &8- &7Change your faction name.'
- - '&e/f join &f<name> &8- &7Join to the faction.'
- - '&e/f list &8- &7List all factions.'
- - '&e/f top &8- &7View the richest factions.'
- - '&e/f map &8- &7Map of the surrounding area, click chunks to claim.'
- - '&e/f sethome &8- &7Teleport to faction home.'
- - '&e/f home &8- &7Set your faction home.'
- - '&e/f title &f<playername> <title> &8- &7Set a player''s title, color codes supported.'
- - '&e/f ban &8- &7Ban a member from your faction.'
- - '&e/f unban &8- &7Unban a member from your faction.'
- - '&e/f banlist &8- &7List banned players from your faction.'
- - '&e/f lowpower &8- &7List player with power under max from your faction.'
- - '&e/f coords &8- &7Broadcast your location to your faction.'
- - '&e/f showclaims &8- &7List all claims from your faction.'
- - '&e/f armistice &8- &7Grant yourself a grace period.'
- - '&7&m--------------------&r &e/f help 2 &7&m-----------------------'
- '2':
- - '&7&m----------------------------------------------------'
- - '&6&lFactions Help &8- &f(2/2) '
- - '&7&m----------------------------------------------------'
- - '&e/f leave &8- &7Leave your faction.'
- - '&e/f invite &f<playerName> &8- &7Invite a player to your faction.'
- - '&e/f deinvite &f<playerName> &8- &7Revoke invitation to player.'
- - '&e/f claim &8- &7Claim a land for your faction.'
- - '&e/f unclaim &8- &7Unclaim land from your faction.'
- - '&e/f kick &f<playerName> &8- &7Kick player from your faction.'
- - '&e/f mod &f<playerName> &8- &7Set player to mod role in faction.'
- - '&e/f coleader &f<playerName> &8- &7Set player to coleader role in faction.'
- - '&e/f leader &f<playerName> &8- &7Set player role to leader in faction.'
- - '&e/f chat &f<Faction | Ally | Public> &8- &7Switch to Faction/Ally/Public chat.'
- - '&e/f warp &8- &7Opens the warp menu.'
- - '&e/f setwarp &8- &7Set a warp.'
- - '&e/f perms &8- &7Change what players can do in your claims.'
- - '&e/f upgrades &8- &7Upgrade various perks in your faction.'
- - '&e/f checkpoint &8- &7Set a faction checkpoint.'
- - '&e/f tnt add/take &f<amount> &8- &7Faction Based TNT Bank.'
- - '&e/f tntfill &f<radius> <amount> &8- &7Tnt fill integrated into the tntbank!'
- - '&e/f chest &8- &7Open a virtual faction chest! '
- - '&e/f version &8- &7Display current faction version.'
- - '&7&m--------------------&r &e/f help 3 &7&m-----------------------'
- ############################################################
- # +------------------------------------------------------+ #
- # | F Permission GUI | #
- # +------------------------------------------------------+ #
- ############################################################
- # This is the Faction permissions GUI, it consists of 2 inventories
- #
- # 1st: The Relation GUI, here you choose which relation you want to set the permission of
- # 2nd: The Action GUI, here you define the permission of the clicked Action using click types,
- # depending on the click type it will set the permission differently:
- # Left Click: ALLOW
- # Middle Click: UNDEFINED
- # Right Click: DENY
- #
- #
- # The GUI configuration is based off of item placeholders these have specific placeholders that are
- # replaced, for example {relation} will be replaced with the relation that the GUI/Item is based on.
- # There is also 2 other types of GUI items
- #
- # 1st: Special items, these include Back button (Has its own item below), and Relation Item
- # indicating the current relation (Uses relation item placeholder)
- # 2nd: Dummy items, these items server no other purpose than to look good, they have their own
- # items defined in dummy items, and can later be assigned to specific slots in the GUI's
- fperm-gui:
- relation:
- # GUI Name
- name: 'Faction Permissions'
- # Amount of inventory rows, No larger than 5
- rows: 1
- # These are the slots where the relations are going to be placed on the first GUI
- # Note: Slots start at 0 and end at one less that GUI size
- #Setting a slot to -1 will disable it
- slots:
- recruit: 1
- normal: 3
- moderator: 5
- coleader: 7
- # Material to be displayed
- materials:
- recruit: WOOD_SWORD
- normal: GOLD_SWORD
- moderator: IRON_SWORD
- coleader: DIAMOND_SWORD
- # This is the item that all relation items are based off of
- # Replacing {relation} with relation name eg: Moderator, Ally
- # also replaces {relation-color} with relation color eg: Enemy;RED
- placeholder-item:
- name: '&8[{relation-color}{relation}&8]'
- lore:
- -
- action:
- name: '&8[&7{role}&8] Permissions'
- rows: 3
- # If this field exists colorable materials will be updated
- # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
- access:
- allow: LIME
- deny: RED
- slots:
- # Uses same format as above to inform the player of clicked relation
- # relation: 4
- # Back button slot
- # back: 0
- # Start action slots
- build: 0
- destroy: 1
- pain-build: 2
- door: 3
- button: 4
- lever: 5
- container: 6
- invite: 7
- item: 8
- home: 9
- warp: 10
- fly: 11
- claim: 12
- kick: 13
- sethome: 14
- withdraw: 15
- access: 16
- promote: 17
- setwarp: 18
- vault: 19
- booster: 20
- spawner: 21
- inspect: 22
- perm: 23
- disband: 24
- # Material to show, if the material is colorable eg: Wool, Stained Clay it will update with it's access color
- materials:
- build: STAINED_GLASS_PANE
- destroy: STAINED_GLASS_PANE
- pain-build: STAINED_GLASS_PANE
- door: STAINED_GLASS_PANE
- button: STAINED_GLASS_PANE
- lever: STAINED_GLASS_PANE
- container: STAINED_GLASS_PANE
- invite: STAINED_GLASS_PANE
- kick: STAINED_GLASS_PANE
- item: STAINED_GLASS_PANE
- sethome: STAINED_GLASS_PANE
- withdraw: STAINED_GLASS_PANE
- claim: STAINED_GLASS_PANE
- access: STAINED_GLASS_PANE
- promote: STAINED_GLASS_PANE
- setwarp: STAINED_GLASS_PANE
- warp: STAINED_GLASS_PANE
- disband: STAINED_GLASS_PANE
- fly: STAINED_GLASS_PANE
- vault: STAINED_GLASS_PANE
- spawner: STAINED_GLASS_PANE
- home: STAINED_GLASS_PANE
- inspect: STAINED_GLASS_PANE
- perm: STAINED_GLASS_PANE
- booster: STAINED_GLASS_PANE
- # {action} Action name eg: Setwarp, Kick
- # {action-access} Access name eg: Allow, Deny
- # {action-access-color} Access color eg: Allow;GREEN
- placeholder-item:
- name: '&e&l(!) &ePermission: &6&n{action}'
- lore:
- - ''
- - '&6&l * &eStatus: &8[{action-access-color}{action-access}&8]'
- - ''
- - '&7Left click to &a&nAllow&7.'
- - '&7Right click to &c&nDeny&7.'
- # Dummy Items
- dummy-items:
- # Dummy Item id, used to set the slots above
- material: STAINED_GLASS_PANE
- # Color will only work on colorable materials
- color: GRAY
- name: ' '
- lore:
- -
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Warp GUI | #
- # +------------------------------------------------------+ #
- ############################################################
- fwarp-gui:
- name: "Faction Warps"
- rows: 1
- password-timeout: 5
- warp-slots:
- - 11
- - 12
- - 13
- - 14
- - 15
- dummy-slots:
- '0':
- - 0
- - 1
- - 2
- - 3
- - 4
- - 5
- - 6
- - 7
- - 8
- - 9
- - 10
- warp-item:
- material: EYE_OF_ENDER
- name: "&e&l(!) &eFaction Warp: &6&n{warp}"
- # {warp-protected} Warp protection by password, Enabled & Disabled
- # {warp-cost} Warp cost
- lore:
- - ""
- - "&6&l * &ePassword: &7{warp-protected}"
- - "&6&l * &eCost: &7{warp-cost}"
- - ""
- - "&c&lNote: &7You need pay to teleport to"
- - "&7a faction warp. Unless it's &nDisabled&7."
- # Dummy Items
- dummy-items:
- # Dummy Item id, used to set the slots above
- '0':
- material: STAINED_GLASS_PANE
- # Color will only work on colorable materials
- color: RED
- name: ' '
- lore:
- -
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Boosters | #
- # +------------------------------------------------------+ #
- ############################################################
- fboosters:
- name: '{faction}''s Booster menu'
- rows: 1
- # one day = 86400 seconds
- boosters:
- slowraiding:
- cooldown: 432000
- material: TNT
- name: '&cSlow Raiding'
- cost: 1000000
- lores:
- - 'first line'
- - 'second line'
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Chest | #
- # +------------------------------------------------------+ #
- ############################################################
- fchest:
- Enabled: true
- Inventory-Title: '&2&lFaction Chest'
- # Vault size upgrades can be configured in the upgrades section of config
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Upgrades | #
- # +------------------------------------------------------+ #
- ############################################################
- fupgrades:
- Enabled: true
- MainMenu:
- Title: '{faction}''s Upgrade Menu'
- DummyItem:
- Name: '&f'
- Type: STAINED_GLASS_PANE
- Amount: 1
- Damage: 7
- Lore:
- - ''
- rows: 3
- slots:
- - 0
- - 1
- - 2
- - 3
- - 4
- - 5
- - 6
- - 7
- - 8
- - 9
- - 10
- - 11
- - 12
- - 13
- - 14
- - 15
- - 16
- - 17
- - 18
- - 19
- - 20
- - 21
- - 22
- - 23
- - 24
- - 25
- - 26
- Crops:
- Crop-Boost:
- level-1: 10
- level-2: 20
- level-3: 30
- Cost:
- level-1: 250000
- level-2: 500000
- level-3: 750000
- CropItem:
- Name: '&e&lUpgrade Growth Speed'
- Type: WHEAT
- Amount: 1
- Damage: 0
- Lore:
- - '&7Increase growth speed of crops in claims.'
- - '&7&o(Chance to Grow Two Levels)'
- - ''
- - '&e&lTier'
- - '&f&l* &7Current Level: &n{level}'
- - ''
- - '&e&lPerks'
- - '&f&l* &7Level 1 - &f10% Chance'
- - '&7 - Cost: $250,000'
- - '&f&l* &7Level 2 - &f20% Chance'
- - '&7 - Cost: $500,000'
- - '&f&l* &7Level 3 - &f30% Chance'
- - '&7 - Cost: $750,000'
- - ''
- - '&e&lClick to &nUnlock'
- slots:
- - 10
- EXP:
- EXP-Boost:
- level-1: 1.5
- level-2: 2.0
- level-3: 2.5
- Cost:
- level-1: 2000000
- level-2: 4000000
- level-3: 6000000
- EXPItem:
- Name: '&e&lUpgrade EXP Drop Rate'
- Type: EXP_BOTTLE
- Amount: 1
- Damage: 0
- Lore:
- - '&7Increased Vanilla XP gained from monsters.'
- - ''
- - '&e&lTier'
- - '&f&l* &7Current Level: &n{level}'
- - ''
- - '&e&lPerks'
- - '&f&l* &7Level 1 - &f1.5x Multiplier'
- - '&7 - Cost: $2,000,000'
- - '&f&l* &7Level 2 - &f2.0x Multiplier'
- - '&7 - Cost: $4,000,000'
- - '&f&l* &7Level 3 - &f2.5x Multiplier'
- - '&7 - Cost: $6,000,000'
- - ''
- - '&e&lClick to &nUnlock'
- slots:
- - 13
- Spawners:
- Spawner-Boost:
- # This is a Percentage so .10 means 10% lowered spawner delay!
- level-1: 0.10
- level-2: 0.20
- level-3: 0.30
- Cost:
- level-1: 1000000
- level-2: 2000000
- level-3: 3000000
- SpawnerItem:
- Name: '&e&lUpgrade Spawn Rate'
- Type: MOB_SPAWNER
- Amount: 1
- Damage: 0
- Lore:
- - '&7Decreased mob spawner delay in claims.'
- - ''
- - '&e&lTier'
- - '&f&l* &7Current Level: &n{level}'
- - ''
- - '&e&lPerks'
- - '&f&l* &7Level 1 - &f10% Lower Delay'
- - '&7 - Cost: $1,000,000'
- - '&f&l* &7Level 2 - &f20% Lower Delay'
- - '&7 - Cost: $2,000,000'
- - '&f&l* &7Level 3 - &f30% Lower Delay'
- - '&7 - Cost: $3,000,000'
- - ''
- - '&e&lClick to &nUnlock'
- slots:
- - 16
- Chest:
- Chest-Size:
- # This is rows
- level-1: 2
- level-2: 3
- level-3: 4
- Cost:
- level-1: 1000000
- level-2: 2000000
- level-3: 3000000
- ChestItem:
- Name: '&e&lUpgrade Faction Chest Size'
- Type: CHEST
- Amount: 1
- Damage: 0
- Lore:
- - '&7Increased Faction Chest Size.'
- - ''
- - '&e&lTier'
- - '&f&l* &7Current Level: &n{level}'
- - ''
- - '&e&lPerks'
- - '&f&l* &7Level 1 - &f2 Rows'
- - '&7 - Cost: $1,000,000'
- - '&f&l* &7Level 2 - &f3 Rows'
- - '&7 - Cost: $2,000,000'
- - '&f&l* &7Level 3 - &f4 Rows'
- - '&7 - Cost: $3,000,000'
- - ''
- - '&e&lClick to &nUnlock'
- slots:
- - 22
- #Title when moving between chunks
- Title:
- Show-Title: false
- # You can configure the time in 1.9 or higher! The values are in seconds
- Options:
- FadeInTime: 1
- ShowTime: 10
- FadeOutTime: 1
- Format:
- Title: '{Faction}'
- Subtitle: '{Description}'
- # /f seechunk options
- see-chunk:
- particles: true
- interval: 5
- fpaypal:
- Enabled: true
- ############################################################
- # +------------------------------------------------------+ #
- # | Big List of variables | #
- # +------------------------------------------------------+ #
- ############################################################
- # Fancy variables. Can only be used in /f show
- # - {allies-list} : Lists each faction ally with tooltips
- # - {enemies-list} : Lists each faction enemy with tooltips
- # - {online-list} : Lists all online members with tooltips
- # - {offline-list} : Lists all offline members with tooltips
- # Player variables. Can be used in tooltips.show, scoreboards, or /f show
- # - {group} : Players group
- # - {name} : Players name
- # - {lastSeen} : Last time player was seen (if offline), or just 'Online'
- # - {balance} : Players balance
- # - {player-kills} : # of kills the player has
- # - {player-deaths}: # of deaths the player has
- # Faction variables. Can be used in tooltips.list, scoreboards, or /f show
- # - {header} : Default factions header (ex. /f show)
- # - {faction} : Factions tag (if none, uses lang.yml for factionless name)
- # - {joining} : How to join this faction
- # - {power} : Factions deaths until raidable value
- # - {power-boost} : DTR Symbol based on current DTR (max, regen, frozen, raidable)
- # - {maxPower} : Factions max deaths until raidable value
- # - {chunks} : # of claims faction has (in chunks)
- # - {warps} : # of warps faction has
- # - {description} : Factions description
- # - {create-date} : Date faction was created
- # - {leader} : Faction leader
- # - {land-value} : Value of all claims
- # - {land-refund} : Calculated refund value
- # - {allies} : # of allies faction has
- # - {enemies} : # of enemies faction has
- # - {online} : # of faction members online
- # - {offline} : # of faction members offline
- # - {members} : # of faction members (includes offline)
- # - {faction-balance} : Faction bank balance
- # - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all.
- # - {faction-kills} : # of kills the faction has
- # - {faction-deaths}: # of deaths the faction has
- # - {faction-bancount} : # of bans the faction has
- # Faction Permissions GUI variables. Can only be used in GUI
- # - {relation} : Shows relation name (Can be used in action and relation)
- # - {relation-color} : Relation color
- # - {action} : Shows action name (Can only be used in action)
- # - {action-access} : Shows the action's access with current relation
- # - {action-access-color} : Access color
- # General variables. Can be used anywhere.
- # - {total-online} : Total # of players on the server
- # - {max-warps} : Max # of warps a faction can set
- # - {max-allies} : Max # of allies a faction can have
- # - {max-enemies} : Max # of enemies a faction can have
- # - {factionless} : Count of all factionless players online
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