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  1. Graphics Feature Status
  2. =======================
  3. * Canvas: Hardware accelerated
  4. * Canvas out-of-process rasterization: Disabled
  5. * Direct Rendering Display Compositor: Disabled
  6. * Compositing: Hardware accelerated
  7. * Multiple Raster Threads: Enabled
  8. * OpenGL: Enabled
  9. * Rasterization: Hardware accelerated
  10. * Raw Draw: Disabled
  11. * Skia Graphite: Disabled
  12. * Video Decode: Hardware accelerated
  13. * Video Encode: Software only. Hardware acceleration disabled
  14. * Vulkan: Disabled
  15. * WebGL: Hardware accelerated
  16. * WebGL2: Hardware accelerated
  17. * WebGPU: Disabled
  18.  
  19. Driver Bug Workarounds
  20. ======================
  21. * adjust_src_dst_region_for_blitframebuffer
  22. * disable_discard_framebuffer
  23. * enable_webgl_timer_query_extensions
  24. * exit_on_context_lost
  25. * force_cube_complete
  26. * init_gl_position_in_vertex_shader
  27. * pack_parameters_workaround_with_pack_buffer
  28. * unpack_overlapping_rows_separately_unpack_buffer
  29. * use_virtualized_gl_contexts
  30. * disabled_extension_GL_KHR_blend_equation_advanced
  31. * disabled_extension_GL_KHR_blend_equation_advanced_coherent
  32. * disabled_extension_GL_MESA_framebuffer_flip_y
  33.  
  34. Problems Detected
  35. =================
  36. * WebGPU has been disabled via blocklist or the command line.
  37. Disabled Features: webgpu
  38.  
  39. * Accelerated video encode has been disabled, either via blocklist, about:flags or the command line.
  40. Disabled Features: video_encode
  41.  
  42. * Program link fails in NVIDIA Linux if gl_Position is not set:
  43. (http://crbug.com/286468)
  44. Applied Workarounds: init_gl_position_in_vertex_shader
  45.  
  46. * MakeCurrent is slow on Linux with NVIDIA drivers:
  47. (http://crbug.com/449150), (http://crbug.com/514510)
  48. Applied Workarounds: use_virtualized_gl_contexts
  49.  
  50. * NVIDIA fails glReadPixels from incomplete cube map texture:
  51. (http://crbug.com/518889)
  52. Applied Workarounds: force_cube_complete
  53.  
  54. * Pack parameters work incorrectly with pack buffer bound:
  55. (http://crbug.com/563714)
  56. Applied Workarounds: pack_parameters_workaround_with_pack_buffer
  57.  
  58. * Framebuffer discarding can hurt performance on non-tilers:
  59. (http://crbug.com/570897)
  60. Applied Workarounds: disable_discard_framebuffer
  61.  
  62. * Unpacking overlapping rows from unpack buffers is unstable on NVIDIA GL driver:
  63. (http://crbug.com/596774)
  64. Applied Workarounds: unpack_overlapping_rows_separately_unpack_buffer
  65.  
  66. * Disable KHR_blend_equation_advanced until cc shaders are updated:
  67. (http://crbug.com/661715)
  68. Applied Workarounds: disable(GL_KHR_blend_equation_advanced),
  69. disable(GL_KHR_blend_equation_advanced_coherent)
  70.  
  71. * Expose WebGL's disjoint_timer_query extensions on platforms with site isolation:
  72. (http://crbug.com/808744), (http://crbug.com/870491)
  73. Applied Workarounds: enable_webgl_timer_query_extensions
  74.  
  75. * Some drivers can't recover after OUT_OF_MEM and context lost:
  76. (http://crbug.com/893177)
  77. Applied Workarounds: exit_on_context_lost
  78.  
  79. * adjust src/dst region if blitting pixels outside framebuffer on Linux NVIDIA:
  80. (http://crbug.com/830046)
  81. Applied Workarounds: adjust_src_dst_region_for_blitframebuffer
  82.  
  83. * Disable GL_MESA_framebuffer_flip_y for desktop GL:
  84. (http://crbug.com/964010)
  85. Applied Workarounds: disable(GL_MESA_framebuffer_flip_y)
  86.  
  87. ANGLE Features
  88. ==============
  89. * allowCompressedFormats (Frontend workarounds): Enabled
  90. condition: true
  91. Allow compressed formats
  92.  
  93. * cacheCompiledShader (Frontend features) (http://anglebug.com/7036): Disabled
  94. Enable to cache compiled shaders
  95.  
  96. * disableAnisotropicFiltering (Frontend workarounds): Disabled
  97. Disable support for anisotropic filtering
  98.  
  99. * disableDrawBuffersIndexed (Frontend features) (http://anglebug.com/7724): Disabled
  100. Disable support for OES_draw_buffers_indexed and EXT_draw_buffers_indexed
  101.  
  102. * disableProgramBinary (Frontend features) (http://anglebug.com/5007): Disabled
  103. condition: IsPowerVrRogue(functions)
  104. Disable support for GL_OES_get_program_binary
  105.  
  106. * disableProgramCaching (Frontend features) (http://anglebug.com/1423136): Disabled
  107. Disables saving programs to the cache
  108.  
  109. * disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled
  110. condition: !isMesa && isQualcomm
  111. On some GPUs, program binaries don't contain transform feedback varyings
  112.  
  113. * dumpShaderSource (Frontend features) (http://anglebug.com/7760): Disabled
  114. Write shader source to temp directory
  115.  
  116. * dumpTranslatedShaders (Frontend features) (http://anglebug.com/8280): Disabled
  117. Write translated shaders to temp directory
  118.  
  119. * emulatePixelLocalStorage (Frontend features) (http://anglebug.com/7279): Enabled
  120. condition: true
  121. Emulate ANGLE_shader_pixel_local_storage using shader images
  122.  
  123. * enableCaptureLimits (Frontend features) (http://anglebug.com/5750): Disabled
  124. Set the context limits like frame capturing was enabled
  125.  
  126. * enableProgramBinaryForCapture (Frontend features) (http://anglebug.com/5658): Disabled
  127. Even if FrameCapture is enabled, enable GL_OES_get_program_binary
  128.  
  129. * enableShaderSubstitution (Frontend workarounds) (http://anglebug.com/7761): Disabled
  130. Check the filesystem for shaders to use instead of those provided through
  131. glShaderSource
  132.  
  133. * enableTranslatedShaderSubstitution (Frontend workarounds) (http://anglebug.com/8280): Disabled
  134. Check the filesystem for translated shaders to use instead of the shader
  135. translator's
  136.  
  137. * forceDepthAttachmentInitOnClear (Frontend workarounds) (https://anglebug.com/7246): Disabled
  138. Force depth attachment initialization on clear ops
  139.  
  140. * forceGlErrorChecking (Frontend features) (https://issuetracker.google.com/220069903): Disabled
  141. Force GL error checking (i.e. prevent applications from disabling error
  142. checking
  143.  
  144. * forceInitShaderVariables (Frontend features): Disabled
  145. Force-enable shader variable initialization
  146.  
  147. * forceMinimumMaxVertexAttributes (Frontend features): Disabled
  148. condition: false
  149. Force the minimum GL_MAX_VERTEX_ATTRIBS that the context's client version
  150. allows.
  151.  
  152. * forceRobustResourceInit (Frontend features) (http://anglebug.com/6041): Disabled
  153. Force-enable robust resource init
  154.  
  155. * linkJobIsThreadSafe (Frontend features) (http://anglebug.com/8297): Disabled
  156. condition: false
  157. If false, parts of the link job cannot be parallelized
  158.  
  159. * loseContextOnOutOfMemory (Frontend workarounds): Enabled
  160. condition: true
  161. Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error
  162. occurs
  163.  
  164. * singleThreadedTextureDecompression (Frontend workarounds): Disabled
  165. Disables multi-threaded decompression of compressed texture formats
  166.  
  167. * uncurrentEglSurfaceUponSurfaceDestroy (Frontend workarounds) (https://issuetracker.google.com/292285899): Disabled
  168. Make egl surface uncurrent when calling eglDestroySurface(), if the
  169. surface is still bound by the context of current render thread
  170.  
  171. * RGBA4IsNotSupportedForColorRendering (OpenGL workarounds): Disabled
  172. condition: functions->standard == STANDARD_GL_DESKTOP && isIntel
  173. GL_RGBA4 is not color renderable
  174.  
  175. * RGBDXT1TexturesSampleZeroAlpha (OpenGL workarounds) (http://anglebug.com/3729): Disabled
  176. condition: IsApple()
  177. Sampling BLACK texels from RGB DXT1 textures returns transparent black on
  178. Mac.
  179.  
  180. * addAndTrueToLoopCondition (OpenGL workarounds): Disabled
  181. condition: IsApple() && isIntel
  182. Calculation of loop conditions in for and while loop has bug
  183.  
  184. * adjustSrcDstRegionForBlitFramebuffer (OpenGL workarounds) (http://crbug.com/830046): Enabled
  185. condition: IsLinux() || (IsAndroid() && isNvidia) || (IsWindows() && isNvidia) || (IsApple() && functions->standard == STANDARD_GL_ES)
  186. Many platforms have issues with blitFramebuffer when the parameters are
  187. large.
  188.  
  189. * allowAstcFormats (OpenGL workarounds): Enabled
  190. condition: !isMesa || isIntel && (Is9thGenIntel(device) || IsGeminiLake(device) || IsCoffeeLake(device) || Is11thGenIntel(device) || Is12thGenIntel(device))
  191. Enable ASTC on desktop OpenGL
  192.  
  193. * allowClearForRobustResourceInit (OpenGL workarounds) (https://crbug.com/848952 http://crbug.com/883276): Disabled
  194. condition: IsApple()
  195. Using glClear for robust resource initialization is buggy on some drivers
  196. and leads to texture corruption. Default to data uploads except on MacOS
  197. where it is very slow.
  198.  
  199. * allowETCFormats (OpenGL workarounds): Disabled
  200. condition: isIntel && !IsSandyBridge(device) && !IsIvyBridge(device) && !IsHaswell(device)
  201. Enable ETC2/EAC on desktop OpenGL
  202.  
  203. * alwaysCallUseProgramAfterLink (OpenGL workarounds) (http://crbug.com/110263): Enabled
  204. condition: true
  205. Always call useProgram after a successful link to avoid a driver bug
  206.  
  207. * alwaysUnbindFramebufferTexture2D (OpenGL workarounds) (https://anglebug.com/5536): Enabled
  208. condition: isNvidia && (IsWindows() || IsLinux())
  209. Force unbind framebufferTexture2D before binding renderbuffer to work
  210. around driver bug.
  211.  
  212. * avoid1BitAlphaTextureFormats (OpenGL workarounds): Disabled
  213. condition: functions->standard == STANDARD_GL_DESKTOP && isAMD
  214. Issue with 1-bit alpha framebuffer formats
  215.  
  216. * bindCompleteFramebufferForTimerQueries (OpenGL workarounds) (https://crbug.com/1356053): Disabled
  217. condition: isMali
  218. Some drivers require a complete framebuffer when beginQuery for
  219. TimeElapsed orTimestampis called.
  220.  
  221. * bindTransformFeedbackBufferBeforeBindBufferRange (OpenGL workarounds) (https://anglebug.com/5140): Disabled
  222. condition: IsApple()
  223. Bind transform feedback buffers to the generic binding point before
  224. calling glBindBufferBase or glBindBufferRange.
  225.  
  226. * clampArrayAccess (OpenGL workarounds) (http://anglebug.com/2978): Disabled
  227. condition: IsAndroid() || isAMD || !functions->hasExtension("GL_KHR_robust_buffer_access_behavior")
  228. Clamp uniform array access to avoid reading invalid memory.
  229.  
  230. * clampFragDepth (OpenGL workarounds): Enabled
  231. condition: isNvidia
  232. gl_FragDepth is not clamped correctly when rendering to a floating point
  233. depth buffer
  234.  
  235. * clampMscRate (OpenGL workarounds) (https://crbug.com/1042393): Disabled
  236. condition: IsLinux() && IsWayland()
  237. Some drivers return bogus values for GetMscRate, so we clamp it to 30Hz
  238.  
  239. * clampPointSize (OpenGL workarounds): Enabled
  240. condition: IsAndroid() || isNvidia
  241. The point size range reported from the API is inconsistent with the actual
  242. behavior
  243.  
  244. * clearToZeroOrOneBroken (OpenGL workarounds) (https://crbug.com/710443): Disabled
  245. condition: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 6)
  246. Clears when the clear color is all zeros or ones do not work.
  247.  
  248. * clipSrcRegionForBlitFramebuffer (OpenGL workarounds) (http://crbug.com/830046): Disabled
  249. condition: IsApple() || (IsLinux() && isAMD)
  250. Issues with blitFramebuffer when the parameters don't match the
  251. framebuffer size.
  252.  
  253. * decodeEncodeSRGBForGenerateMipmap (OpenGL workarounds) (http://anglebug.com/4646): Disabled
  254. condition: IsApple()
  255. Decode and encode before generateMipmap for srgb format textures.
  256.  
  257. * disableBaseInstanceVertex (OpenGL workarounds) (http://anglebug.com/8172): Disabled
  258. condition: IsMaliValhall(functions)
  259. Some drivers have buggy implementations of glDraw*BaseVertex*.
  260.  
  261. * disableBlendFuncExtended (OpenGL workarounds) (http://anglebug.com/1085): Disabled
  262. condition: (!isMesa && isQualcomm) || (IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 14, 0))
  263. ARB_blend_func_extended does not pass the tests
  264.  
  265. * disableClipControl (OpenGL features) (http://crbug.com/1434317): Disabled
  266. condition: IsMaliG72OrG76OrG51(functions)
  267. Some devices genenerate errors when querying the clip control state
  268.  
  269. * disableDrawBuffersIndexed (OpenGL workarounds): Disabled
  270. condition: IsWindows() && isAMD
  271. Disable OES_draw_buffers_indexed extension.
  272.  
  273. * disableGPUSwitchingSupport (OpenGL workarounds) (https://crbug.com/1091824): Disabled
  274. condition: isDualGPUMacWithNVIDIA
  275. Disable GPU switching support (use only the low-power GPU) on older
  276. MacBook Pros.
  277.  
  278. * disableMultisampledRenderToTexture (OpenGL workarounds) (http://anglebug.com/2894): Disabled
  279. condition: isAdreno4xxOnAndroidLessThan51 || isAdreno4xxOnAndroid70 || isAdreno5xxOnAndroidLessThan70 || isAdreno5xxOnAndroid71 || isLinuxVivante || IsAndroid() || isWindowsNVIDIA
  280. Many drivers have bugs when using GL_EXT_multisampled_render_to_texture
  281.  
  282. * disableNativeParallelCompile (OpenGL workarounds) (http://crbug.com/1094869): Disabled
  283. condition: isTSANBuild && IsLinux() && isNvidia
  284. Do not use native KHR_parallel_shader_compile even when available.
  285.  
  286. * disableRenderSnorm (OpenGL workarounds) (https://anglebug.com/8315): Disabled
  287. condition: isMesa && (mesaVersion < (std::array<int, 3>{21, 3, 0}) || functions->standard == STANDARD_GL_ES)
  288. Disable EXT_render_snorm extension.
  289.  
  290. * disableSemaphoreFd (OpenGL workarounds) (https://crbug.com/1046462): Disabled
  291. condition: IsLinux() && isAMD && isMesa && mesaVersion < (std::array<int, 3>{19, 3, 5})
  292. Disable GL_EXT_semaphore_fd extension
  293.  
  294. * disableSyncControlSupport (OpenGL workarounds) (https://crbug.com/1137851): Disabled
  295. condition: IsLinux() && isIntel && isMesa && mesaVersion[0] == 20
  296. Speculative fix for issues on Linux/Wayland where exposing
  297. GLX_OML_sync_control renders Chrome unusable
  298.  
  299. * disableTextureClampToBorder (OpenGL workarounds) (https://anglebug.com/7405): Disabled
  300. condition: isImagination
  301. Imagination devices generate INVALID_ENUM when setting the texture border
  302. color.
  303.  
  304. * disableTextureMirrorClampToEdge (OpenGL workarounds) (https://anglebug.com/8319): Disabled
  305. condition: functions->standard == STANDARD_GL_ES && isMesa && mesaVersion < (std::array<int, 3>{23, 1, 7})
  306. Disable EXT_texture_mirror_clamp_to_edge extension.
  307.  
  308. * disableTimestampQueries (OpenGL workarounds) (https://crbug.com/811661): Disabled
  309. condition: (IsLinux() && isVMWare) || (IsAndroid() && isNvidia) || (IsAndroid() && GetAndroidSDKVersion() < 27 && IsAdreno5xxOrOlder(functions)) || (!isMesa && IsMaliT8xxOrOlder(functions)) || (!isMesa && IsMaliG31OrOlder(functions))
  310. Disable GL_EXT_disjoint_timer_query extension
  311.  
  312. * doWhileGLSLCausesGPUHang (OpenGL workarounds) (http://crbug.com/644669): Disabled
  313. condition: IsApple() && functions->standard == STANDARD_GL_DESKTOP && GetMacOSVersion() < OSVersion(10, 11, 0)
  314. Some GLSL constructs involving do-while loops cause GPU hangs
  315.  
  316. * doesSRGBClearsOnLinearFramebufferAttachments (OpenGL workarounds): Disabled
  317. condition: isIntel || isAMD
  318. Issue clearing framebuffers with linear attachments when
  319. GL_FRAMEBUFFER_SRGB is enabled
  320.  
  321. * dontInitializeUninitializedLocals (OpenGL workarounds) (http://anglebug.com/2046): Disabled
  322. condition: !isMesa && isQualcomm
  323. Initializing uninitialized locals caused odd behavior in a few WebGL 2
  324. tests
  325.  
  326. * dontUseLoopsToInitializeVariables (OpenGL workarounds) (http://crbug.com/809422): Disabled
  327. condition: (!isMesa && isQualcomm) || (isIntel && IsApple())
  328. For loops used to initialize variables hit native GLSL compiler bugs
  329.  
  330. * emulateAbsIntFunction (OpenGL workarounds) (http://crbug.com/642227): Disabled
  331. condition: IsApple() && isIntel
  332. abs(i) where i is an integer returns unexpected result
  333.  
  334. * emulateAtan2Float (OpenGL workarounds) (http://crbug.com/672380): Enabled
  335. condition: isNvidia
  336. atan(y, x) may return a wrong answer
  337.  
  338. * emulateClipDistanceState (OpenGL workarounds): Disabled
  339. condition: isQualcomm
  340. Some drivers ignore GL_CLIP_DISTANCEi_EXT state.
  341.  
  342. * emulateClipOrigin (OpenGL workarounds): Disabled
  343. condition: !isMesa && isQualcomm && qualcommVersion < 490 && functions->hasGLESExtension("GL_EXT_clip_control")
  344. Some drivers incorrectly apply GL_CLIP_ORIGIN_EXT state.
  345.  
  346. * emulateCopyTexImage2D (OpenGL workarounds): Disabled
  347. condition: isApple
  348. Replace CopyTexImage2D with TexImage2D + CopyTexSubImage2D.
  349.  
  350. * emulateCopyTexImage2DFromRenderbuffers (OpenGL workarounds) (https://anglebug.com/4674): Disabled
  351. condition: IsApple() && functions->standard == STANDARD_GL_ES && !(isAMD && IsWindows())
  352. CopyTexImage2D spuriously returns errors on iOS when copying from
  353. renderbuffers.
  354.  
  355. * emulateImmutableCompressedTexture3D (OpenGL workarounds) (https://crbug.com/1060012): Disabled
  356. condition: isQualcomm
  357. Use non-immutable texture allocation to work around a driver bug.
  358.  
  359. * emulateIsnanFloat (OpenGL workarounds) (http://crbug.com/650547): Disabled
  360. condition: isIntel && IsApple() && IsSkylake(device) && GetMacOSVersion() < OSVersion(10, 13, 2)
  361. Using isnan() on highp float will get wrong answer
  362.  
  363. * emulateMaxVertexAttribStride (OpenGL workarounds) (http://anglebug.com/1936): Disabled
  364. condition: IsLinux() && functions->standard == STANDARD_GL_DESKTOP && isAMD
  365. Some drivers return 0 when MAX_VERTEX_ATTRIB_STRIED queried
  366.  
  367. * emulatePackSkipRowsAndPackSkipPixels (OpenGL workarounds) (https://anglebug.com/4849): Disabled
  368. condition: IsApple()
  369. GL_PACK_SKIP_ROWS and GL_PACK_SKIP_PIXELS are ignored in Apple's OpenGL
  370. driver.
  371.  
  372. * emulatePrimitiveRestartFixedIndex (OpenGL workarounds) (http://anglebug.com/3997): Disabled
  373. condition: functions->standard == STANDARD_GL_DESKTOP && functions->isAtLeastGL(gl::Version(3, 1)) && !functions->isAtLeastGL(gl::Version(4, 3))
  374. When GL_PRIMITIVE_RESTART_FIXED_INDEX is not available, emulate it with
  375. GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex.
  376.  
  377. * emulateRGB10 (OpenGL workarounds) (https://crbug.com/1300575): Enabled
  378. condition: functions->standard == STANDARD_GL_DESKTOP
  379. Emulate RGB10 support using RGB10_A2.
  380.  
  381. * ensureNonEmptyBufferIsBoundForDraw (OpenGL features) (http://crbug.com/1456243): Disabled
  382. condition: IsApple() || IsAndroid()
  383. Apple OpenGL drivers crash when drawing with a zero-sized buffer bound
  384. using a non-zero divisor.
  385.  
  386. * explicitFragmentLocations (OpenGL workarounds) (https://anglebug.com/8308): Disabled
  387. condition: isQualcomm
  388. Always write explicit location layout qualifiers for fragment outputs.
  389.  
  390. * finishDoesNotCauseQueriesToBeAvailable (OpenGL workarounds): Enabled
  391. condition: functions->standard == STANDARD_GL_DESKTOP && isNvidia
  392. glFinish doesn't cause all queries to report available result
  393.  
  394. * flushBeforeDeleteTextureIfCopiedTo (OpenGL workarounds) (http://anglebug.com/4267): Disabled
  395. condition: IsApple() && isIntel
  396. Some drivers track CopyTex{Sub}Image texture dependencies incorrectly.
  397. Flush before glDeleteTextures in this case
  398.  
  399. * flushOnFramebufferChange (OpenGL workarounds) (http://crbug.com/1181068): Disabled
  400. condition: IsApple() && Has9thGenIntelGPU(systemInfo)
  401. Switching framebuffers without a flush can lead to crashes on Intel 9th
  402. Generation GPU Macs.
  403.  
  404. * initFragmentOutputVariables (OpenGL workarounds) (http://crbug.com/1171371): Disabled
  405. condition: IsAdreno42xOr3xx(functions)
  406. No init gl_FragColor causes context lost
  407.  
  408. * initializeCurrentVertexAttributes (OpenGL workarounds): Enabled
  409. condition: isNvidia
  410. During initialization, assign the current vertex attributes to the
  411. spec-mandated defaults
  412.  
  413. * keepBufferShadowCopy (OpenGL workarounds): Disabled
  414. condition: !CanMapBufferForRead(functions)
  415. Maintain a shadow copy of buffer data when the GL API does not permit
  416. reading data back.
  417.  
  418. * limitMax3dArrayTextureSizeTo1024 (OpenGL workarounds) (http://crbug.com/927470): Disabled
  419. condition: limitMaxTextureSize
  420. Limit max 3d texture size and max array texture layers to 1024 to avoid
  421. system hang
  422.  
  423. * limitMaxMSAASamplesTo4 (OpenGL workarounds) (http://crbug.com/797243): Disabled
  424. condition: IsAndroid() || (IsApple() && (isIntel || isAMD || isNvidia))
  425. Various rendering bugs have been observed when using higher MSAA counts
  426.  
  427. * limitWebglMaxTextureSizeTo4096 (OpenGL workarounds) (http://crbug.com/927470): Disabled
  428. condition: IsAndroid() || limitMaxTextureSize
  429. Limit webgl max texture size to 4096 to avoid frequent out-of-memory
  430. errors
  431.  
  432. * packLastRowSeparatelyForPaddingInclusion (OpenGL workarounds) (http://anglebug.com/1512): Enabled
  433. condition: IsApple() || isNvidia
  434. When uploading textures from an pack buffer, some drivers count an extra
  435. row padding
  436.  
  437. * packOverlappingRowsSeparatelyPackBuffer (OpenGL workarounds): Enabled
  438. condition: isNvidia
  439. In the case of packing to a pixel pack buffer, pack overlapping rows row
  440. by row
  441.  
  442. * passHighpToPackUnormSnormBuiltins (OpenGL workarounds) (http://anglebug.com/7527): Disabled
  443. condition: isQualcomm
  444. packUnorm4x8 fails on Pixel 4 if it is not passed a highp vec4.
  445.  
  446. * preAddTexelFetchOffsets (OpenGL workarounds) (http://crbug.com/642605): Disabled
  447. condition: IsApple() && isIntel
  448. Intel Mac drivers mistakenly consider the parameter position of nagative
  449. vaule as invalid even if the sum of position and offset is in range, so we
  450. need to add workarounds by rewriting texelFetchOffset(sampler, position,
  451. lod, offset) into texelFetch(sampler, position + offset, lod).
  452.  
  453. * promotePackedFormatsTo8BitPerChannel (OpenGL workarounds) (http://anglebug.com/5469): Disabled
  454. condition: IsApple() && hasAMD
  455. Packed color formats are buggy on Macs with AMD GPUs
  456.  
  457. * queryCounterBitsGeneratesErrors (OpenGL workarounds) (http://anglebug.com/3027): Disabled
  458. condition: IsNexus5X(vendor, device)
  459. Drivers generate errors when querying the number of bits in timer queries
  460.  
  461. * readPixelsUsingImplementationColorReadFormatForNorm16 (OpenGL workarounds) (http://anglebug.com/4214): Disabled
  462. condition: !isIntel && functions->standard == STANDARD_GL_ES && functions->isAtLeastGLES(gl::Version(3, 1)) && functions->hasGLESExtension("GL_EXT_texture_norm16")
  463. Quite some OpenGL ES drivers don't implement readPixels for
  464. RGBA/UNSIGNED_SHORT from EXT_texture_norm16 correctly
  465.  
  466. * reapplyUBOBindingsAfterUsingBinaryProgram (OpenGL workarounds) (http://anglebug.com/1637): Disabled
  467. condition: isAMD || IsAndroid()
  468. Some drivers forget about UBO bindings when using program binaries
  469.  
  470. * regenerateStructNames (OpenGL workarounds) (http://crbug.com/403957): Disabled
  471. condition: IsApple()
  472. All Mac drivers do not handle struct scopes correctly. This workaround
  473. overwrites a structname with a unique prefix.
  474.  
  475. * removeDynamicIndexingOfSwizzledVector (OpenGL workarounds) (http://crbug.com/709351): Disabled
  476. condition: IsApple() || IsAndroid() || IsWindows()
  477. Dynamic indexing of swizzled l-values doesn't work correctly on various
  478. platforms.
  479.  
  480. * removeInvariantAndCentroidForESSL3 (OpenGL workarounds): Disabled
  481. condition: functions->isAtMostGL(gl::Version(4, 1)) || (functions->standard == STANDARD_GL_DESKTOP && isAMD)
  482. Fix spec difference between GLSL 4.1 or lower and ESSL3
  483.  
  484. * resetTexImage2DBaseLevel (OpenGL workarounds) (https://crbug.com/705865): Disabled
  485. condition: IsApple() && isIntel && GetMacOSVersion() >= OSVersion(10, 12, 4)
  486. Reset texture base level before calling glTexImage2D to work around pixel
  487. comparison failure.
  488.  
  489. * resyncDepthRangeOnClipControl (OpenGL workarounds) (https://anglebug.com/8381): Disabled
  490. condition: !isMesa && isQualcomm
  491. Resync depth range to apply clip control updates.
  492.  
  493. * rewriteFloatUnaryMinusOperator (OpenGL workarounds) (http://crbug.com/308366): Disabled
  494. condition: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 0)
  495. Using '-<float>' will get wrong answer
  496.  
  497. * rewriteRepeatedAssignToSwizzled (OpenGL workarounds): Enabled
  498. condition: isNvidia
  499. Repeated assignment to swizzled values inside a GLSL user-defined function
  500. have incorrect results
  501.  
  502. * rewriteRowMajorMatrices (OpenGL workarounds) (http://anglebug.com/2273): Disabled
  503. condition: false
  504. Rewrite row major matrices in shaders as column major as a driver bug
  505. workaround
  506.  
  507. * sanitizeAMDGPURendererString (OpenGL workarounds) (http://crbug.com/1181193): Disabled
  508. condition: IsLinux() && hasAMD
  509. Strip precise kernel and DRM version information from amdgpu renderer
  510. strings.
  511.  
  512. * scalarizeVecAndMatConstructorArgs (OpenGL workarounds) (http://crbug.com/1420130): Disabled
  513. condition: isMali
  514. Rewrite vec/mat constructors to work around driver bugs
  515.  
  516. * setPrimitiveRestartFixedIndexForDrawArrays (OpenGL workarounds) (http://anglebug.com/3997): Disabled
  517. condition: features->emulatePrimitiveRestartFixedIndex.enabled && IsApple() && isIntel
  518. Some drivers discard vertex data in DrawArrays calls when the fixed
  519. primitive restart index is within the number of primitives being drawn.
  520.  
  521. * setZeroLevelBeforeGenerateMipmap (OpenGL workarounds): Disabled
  522. condition: IsApple()
  523. glGenerateMipmap fails if the zero texture level is not set on some Mac
  524. drivers.
  525.  
  526. * shiftInstancedArrayDataWithOffset (OpenGL workarounds) (http://crbug.com/1144207): Disabled
  527. condition: IsApple() && IsIntel(vendor) && !IsHaswell(device)
  528. glDrawArraysInstanced is buggy on certain new Mac Intel GPUs
  529.  
  530. * supportsFragmentShaderInterlockARB (OpenGL features) (http://anglebug.com/7279): Enabled
  531. condition: functions->isAtLeastGL(gl::Version(4, 5)) && functions->hasGLExtension("GL_ARB_fragment_shader_interlock")
  532. Backend GL context supports ARB_fragment_shader_interlock extension
  533.  
  534. * supportsFragmentShaderInterlockNV (OpenGL features) (http://anglebug.com/7279): Enabled
  535. condition: functions->isAtLeastGL(gl::Version(4, 3)) && functions->hasGLExtension("GL_NV_fragment_shader_interlock")
  536. Backend GL context supports NV_fragment_shader_interlock extension
  537.  
  538. * supportsFragmentShaderOrderingINTEL (OpenGL features) (http://anglebug.com/7279): Disabled
  539. condition: functions->isAtLeastGL(gl::Version(4, 4)) && functions->hasGLExtension("GL_INTEL_fragment_shader_ordering")
  540. Backend GL context supports GL_INTEL_fragment_shader_ordering extension
  541.  
  542. * supportsShaderFramebufferFetchEXT (OpenGL features) (http://anglebug.com/7279): Disabled
  543. condition: functions->hasGLESExtension("GL_EXT_shader_framebuffer_fetch")
  544. Backend GL context supports EXT_shader_framebuffer_fetch extension
  545.  
  546. * supportsShaderFramebufferFetchNonCoherentEXT (OpenGL features) (http://anglebug.com/7279): Disabled
  547. condition: functions->hasGLESExtension("GL_EXT_shader_framebuffer_fetch_non_coherent")
  548. Backend GL context supports EXT_shader_framebuffer_fetch_non_coherent
  549. extension
  550.  
  551. * supportsShaderPixelLocalStorageEXT (OpenGL features) (http://anglebug.com/7279): Disabled
  552. condition: functions->hasGLESExtension("GL_EXT_shader_pixel_local_storage")
  553. Backend GL context supports EXT_shader_pixel_local_storage extension
  554.  
  555. * syncVertexArraysToDefault (OpenGL workarounds) (http://anglebug.com/5577): Disabled
  556. condition: !nativegl::SupportsVertexArrayObjects(functions)
  557. Only use the default VAO because of missing support or driver bugs
  558.  
  559. * unbindFBOBeforeSwitchingContext (OpenGL workarounds) (http://crbug.com/1181193): Disabled
  560. condition: IsPowerVR(vendor)
  561. Imagination GL drivers are buggy with context switching.
  562.  
  563. * unfoldShortCircuits (OpenGL workarounds) (http://anglebug.com/482): Disabled
  564. condition: IsApple()
  565. Mac incorrectly executes both sides of && and || expressions when they
  566. should short-circuit.
  567.  
  568. * unpackLastRowSeparatelyForPaddingInclusion (OpenGL workarounds) (http://anglebug.com/1512): Enabled
  569. condition: IsApple() || isNvidia
  570. When uploading textures from an unpack buffer, some drivers count an extra
  571. row padding
  572.  
  573. * unpackOverlappingRowsSeparatelyUnpackBuffer (OpenGL workarounds): Enabled
  574. condition: isNvidia
  575. In the case of unpacking from a pixel unpack buffer, unpack overlapping
  576. rows row by row
  577.  
  578. * unsizedSRGBReadPixelsDoesntTransform (OpenGL workarounds) (http://crbug.com/550292 http://crbug.com/565179): Disabled
  579. condition: !isMesa && isQualcomm
  580. Drivers returning raw sRGB values instead of linearized values when
  581. calling glReadPixels on unsized sRGB texture formats
  582.  
  583. * uploadTextureDataInChunks (OpenGL workarounds) (http://crbug.com/1181068): Disabled
  584. condition: IsApple()
  585. Upload texture data in <120kb chunks to work around Mac driver hangs and
  586. crashes.
  587.  
  588. * useUnusedBlocksWithStandardOrSharedLayout (OpenGL workarounds): Disabled
  589. condition: (IsApple() && functions->standard == STANDARD_GL_DESKTOP) || (IsLinux() && isAMD)
  590. Unused std140 or shared uniform blocks will be treated as inactive
  591.  
  592. * vertexIDDoesNotIncludeBaseVertex (OpenGL workarounds): Disabled
  593. condition: IsApple() && isAMD
  594. gl_VertexID in GLSL vertex shader doesn't include base vertex value
  595.  
  596. DAWN Info
  597. =========
  598.  
  599. <CPU> Vulkan backend - SwiftShader Device (Subzero)
  600. ----------------------------------------------------
  601.  
  602. [WebGPU Status]
  603. ---------------
  604. * Blocklisted
  605.  
  606. [Adapter Supported Features]
  607. ----------------------------
  608. * depth-clip-control
  609. * depth32float-stencil8
  610. * texture-compression-bc
  611. * texture-compression-etc2
  612. * texture-compression-astc
  613. * indirect-first-instance
  614. * rg11b10ufloat-renderable
  615. * bgra8unorm-storage
  616. * float32filterable
  617. * dawn-internal-usages
  618. * dawn-multi-planar-formats
  619. * dawn-native
  620. * implicit-device-synchronization
  621. * surface-capabilities
  622. * transient-attachments
  623.  
  624. [Enabled Toggle Names]
  625. ----------------------
  626. * lazy_clear_resource_on_first_use:
  627. (https://crbug.com/dawn/145):
  628. Clears resource to zero on first usage. This initializes the resource so
  629. that no dirty bits from recycled memory is present in the new resource.
  630.  
  631. * use_temporary_buffer_in_texture_to_texture_copy:
  632. (https://crbug.com/dawn/42):
  633. Split texture-to-texture copy into two copies: copy from source texture
  634. into a temporary buffer, and copy from the temporary buffer into the
  635. destination texture when copying between compressed textures that don't
  636. have block-aligned sizes. This workaround is enabled by default on all
  637. Vulkan drivers to solve an issue in the Vulkan SPEC about the
  638. texture-to-texture copies with compressed formats. See #1005
  639. (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more
  640. details.
  641.  
  642. * vulkan_use_d32s8:
  643. (https://crbug.com/dawn/286):
  644. Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When
  645. available the backend will use D32S8 (toggle to on) but setting the toggle
  646. to off will make it use the D24S8 format when possible.
  647.  
  648. * vulkan_use_s8:
  649. (https://crbug.com/dawn/666):
  650. Vulkan has a pure stencil8 format but it is not universally available.
  651. When this toggle is on, the backend will use S8 for the stencil8 format,
  652. otherwise it will fallback to D32S8 or D24S8.
  653.  
  654. * disallow_spirv:
  655. (https://crbug.com/1214923):
  656. Disallow usage of SPIR-V completely so that only WGSL is used for shader
  657. modules. This is useful to prevent a Chromium renderer process from
  658. successfully sending SPIR-V code to be compiled in the GPU process.
  659.  
  660. * use_placeholder_fragment_in_vertex_only_pipeline:
  661. (https://crbug.com/dawn/136):
  662. Use a placeholder empty fragment shader in vertex only render pipeline.
  663. This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and
  664. serves as a workaround by default enabled on some Metal devices with Intel
  665. GPU to ensure the depth result is correct.
  666.  
  667. * timestamp_quantization:
  668. (https://crbug.com/dawn/1800):
  669. Enable timestamp queries quantization to reduce the precision of timers
  670. that can be created with timestamp queries.
  671.  
  672. * use_vulkan_zero_initialize_workgroup_memory_extension:
  673. (https://crbug.com/dawn/1302):
  674. Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan
  675. extension VK_KHR_zero_initialize_workgroup_memory is supported.
  676.  
  677. [WebGPU Required Toggles - enabled]
  678. -----------------------------------
  679. * disallow_spirv:
  680. (https://crbug.com/1214923):
  681. Disallow usage of SPIR-V completely so that only WGSL is used for shader
  682. modules. This is useful to prevent a Chromium renderer process from
  683. successfully sending SPIR-V code to be compiled in the GPU process.
  684.  
  685. * timestamp_quantization:
  686. (https://crbug.com/dawn/1800):
  687. Enable timestamp queries quantization to reduce the precision of timers
  688. that can be created with timestamp queries.
  689.  
  690. Version Information
  691. ===================
  692. Data exported : 2024-02-10T17:14:54.573Z
  693. Chrome version : Chrome/6.5.3206.61
  694. Operating system : Linux 6.1.0-17-amd64
  695. Software rendering list URL: https://chromium.googlesource.com/chromium/src/+/e007b7e75ae8773ea8a2a7c7b2e554bf4016d7cd/gpu/config/software_rendering_list.json
  696. Driver bug list URL : https://chromium.googlesource.com/chromium/src/+/e007b7e75ae8773ea8a2a7c7b2e554bf4016d7cd/gpu/config/gpu_driver_bug_list.json
  697. ANGLE commit id : d12a8504c25e
  698. 2D graphics backend : Skia/120 349c1179c43ef46f2804404952b9460dc007d76a
  699. Command Line : /usr/bin/vivaldi-stable --flag-switches-begin --flag-switches-end --desktop-startup-id=vvasuki-1803;1707585220;391580;1380_TIME11616190 --save-page-as-mhtml
  700.  
  701. Driver Information
  702. ==================
  703. Initialization time : 303
  704. In-process GPU : false
  705. Passthrough Command Decoder : true
  706. Sandboxed : true
  707. GPU0 : VENDOR= 0x10de [Google Inc. (NVIDIA Corporation)], DEVICE=0x1c81 [ANGLE (NVIDIA Corporation, NVIDIA GeForce GTX 1050/PCIe/SSE2, OpenGL 4.5.0 NVIDIA 545.23.08)], DRIVER_VENDOR=Nvidia, DRIVER_VERSION=545.23.08 *ACTIVE*
  708. Optimus : false
  709. AMD switchable : false
  710. GPU CUDA compute capability major version: 0
  711. Pixel shader version : 1.00
  712. Vertex shader version : 1.00
  713. Max. MSAA samples : 8
  714. Machine model name :
  715. Machine model version :
  716. GL implementation parts : (gl=egl-angle,angle=opengl)
  717. Display type : ANGLE_OPENGL
  718. GL_VENDOR : Google Inc. (NVIDIA Corporation)
  719. GL_RENDERER : ANGLE (NVIDIA Corporation, NVIDIA GeForce GTX 1050/PCIe/SSE2, OpenGL 4.5.0 NVIDIA 545.23.08)
  720. GL_VERSION : OpenGL ES 2.0.0 (ANGLE 2.1.22158 git hash: d12a8504c25e)
  721. GL_EXTENSIONS : GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_logic_op GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_polygon_mode GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_external_update GL_ANGLE_texture_rectangle GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_ARB_sync GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_framebuffer_mixed_samples GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_clamp GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multi_draw_indirect GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_texture_border_clamp GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_NV_polygon_mode GL_NV_read_depth GL_NV_read_stencil GL_NV_robustness_video_memory_purge GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture
  722. Disabled Extensions : GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y
  723. Disabled WebGL Extensions :
  724. Window system binding vendor : Google Inc. (NVIDIA Corporation)
  725. Window system binding version : 1.5 (ANGLE 2.1.22158 git hash: d12a8504c25e)
  726. Window system binding extensions: EGL_EXT_create_context_robustness EGL_KHR_create_context EGL_KHR_get_all_proc_addresses EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_NOK_texture_from_pixmap EGL_NV_robustness_video_memory_purge EGL_KHR_reusable_sync
  727. XDG_CURRENT_DESKTOP : KDE
  728. XDG_SESSION_TYPE : x11
  729. Ozone platform : x11
  730. Direct rendering version : unknown
  731. Reset notification strategy : 0x8252
  732. GPU process crash count : 0
  733. gfx::BufferFormats supported for allocation and texturing: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported
  734.  
  735. Compositor Information
  736. ======================
  737. Tile Update Mode: One-copy
  738. Partial Raster : Enabled
  739.  
  740. GpuMemoryBuffers Status
  741. =======================
  742. R_8 : Software only
  743. R_16 : Software only
  744. RG_88 : Software only
  745. RG_1616 : Software only
  746. BGR_565 : Software only
  747. RGBA_4444 : Software only
  748. RGBX_8888 : Software only
  749. RGBA_8888 : Software only
  750. BGRX_8888 : Software only
  751. BGRA_1010102 : Software only
  752. RGBA_1010102 : Software only
  753. BGRA_8888 : Software only
  754. RGBA_F16 : Software only
  755. YVU_420 : Software only
  756. YUV_420_BIPLANAR : Software only
  757. YUVA_420_TRIPLANAR: Software only
  758. P010 : Software only
  759.  
  760. Display(s) Information
  761. ======================
  762. Info : Display[0] bounds=[0,0 1080x1920], workarea=[0,0 1080x1920], scale=1, rotation=90, panel_rotation=90 external detected
  763. Color space (all) : {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  764. Buffer format (all) : BGRA_8888
  765. Color volume : {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]}
  766. SDR white level in nits : 203
  767. HDR relative maximum luminance: 1
  768. Bits per color component : 8
  769. Bits per pixel : 24
  770. Refresh Rate in Hz : 60
  771. Info : Display[1] bounds=[1080,240 2560x1440], workarea=[1080,240 2560x1440], scale=1, rotation=0, panel_rotation=0 external detected
  772. Color space (all) : {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  773. Buffer format (all) : BGRA_8888
  774. Color volume : {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]}
  775. SDR white level in nits : 203
  776. HDR relative maximum luminance: 1
  777. Bits per color component : 8
  778. Bits per pixel : 24
  779. Refresh Rate in Hz : 59.9505500793457
  780.  
  781. Video Acceleration Information
  782. ==============================
  783. Decoding:
  784. Encoding:
  785.  
  786. Vulkan Information
  787. ==================
  788.  
  789. Device Performance Information
  790. ==============================
  791.  
  792. Log Messages
  793. ============
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