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- var pickUp : GameObject;
- var numberVal : int; // How many objects
- var size : float; // Size of the circle
- function Start () {
- for (var i : int = 0;i < numberVal; i++) {
- var newPosition : Vector2 = Random.insideUnitCircle * size;
- Instantiate (pickUp, Vector3(newPosition.x, 0.5, newPosition.z), Quaternion.identity);
- }
- }
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