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  1. FREESTYLE GUNZ 1,0,0,290 launched. Build (Apr 9 2020 00:09:14)
  2. Log time (04/22/20 22:36:29)
  3. CPU ID = GenuineIntel ( family = 2310 , model = 14 , stepping = 10 ) @ 2303 MHz
  4. Windows = 6.2 Build 9200 , n/a (64-bit) (2097151KB) : Windows 8 / 8.1 / 10
  5. Load XML from memory : system/locale.xml- SUCCESS
  6. Country : (USA), Language : (USA)
  7. Load Config from file : config.xml- SUCCESS
  8. Load XML from memory : system/system.xml- SUCCESS
  9. Load XML from memory : system/strings.xml(0x0009) - SUCCESS
  10. Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
  11. Load XML from memory : system/messages.xml(0x0009) - SUCCESS
  12. Load XML from memory : system/gametypecfg.xml
  13. Dmp ok.
  14. InitializeNotify ok.
  15. WFog Enabled Device.
  16. device created.
  17. Video memory 2038.000000
  18. main : RGetLenzFlare()->Initialize()
  19. InitialLoading success.
  20. interface Initialize success
  21. ZApplication::OnCreate : begin
  22. 0(Primary Sound Driver): Hardware Mixing Not Supported
  23. 1(Speaker/Headphone (Realtek High Definition Audio)): Hardware Mixing Not Supported
  24. [[[getMaxChannel32]]]]
  25. found 0 custom music
  26.  
  27. -------------------> Sound Engine Create: 0.835000
  28.  
  29. sound engine create.
  30. Load XML from memory : System/tips.xml(0x0009)- SUCCESS
  31. start log bipmap
  32. end of load bitmaps2
  33. loading pictures: 2.533000
  34. IDLResource Loading Success!!
  35. IDL resources: 0.145000
  36. start InitInterface option
  37. Number of Display mode : 42
  38. Number of Display mode : 0
  39. end of InitInterface option ok
  40. Init maps : no Current ChannelRule
  41. Screen Effect Manager Create: 0.124000
  42. Screen effect manager create success.
  43. Effect manager create success.
  44. Client create success.
  45. game interface create success.
  46.  
  47. -------------------> GameInterface Create: 3.096000
  48.  
  49. Point Number is larger than defined max vertex ..
  50. Point Number is larger than defined max vertex ..
  51. Point Number is larger than defined max vertex ..
  52. Point Number is larger than defined max vertex ..
  53. Point Number is larger than defined max vertex ..
  54. Load character.xml success,
  55.  
  56. -------------------> Character Loading: 1.880000
  57.  
  58.  
  59. -------------------> WeaponMesh Loading: 0.435000
  60.  
  61. Load weapon.xml success.
  62.  
  63. -------------------> Worlditem Loading: 0.026000
  64.  
  65. Load zitem info success.
  66. Load zBuff info success.
  67. Init world item manager success.
  68. Init map Descriptor success.
  69. Init channel rule manager success.
  70. Init abuse manager success.
  71. Init chatting filter. success
  72. Read SpyMapList.
  73. Read SpyMode.
  74. Read Blitzkrieg.
  75.  
  76. -------------------> ETC ..: 0.572000
  77.  
  78. BspObject open : begin interface/login/login.rs
  79. RBspObject::Open : Open_MaterialList
  80. RBspObject::Open : Open_LightList
  81. BspObject open object list : begin
  82. RBspObject::Open_ObjectList : size 3
  83. RBspObject::Open_ObjectList : end
  84. RBspObject::Open : OpenDescription
  85. RBspObject::OpenRs : file.Open
  86. RBspObject::OpenRs : file.Read(&header)
  87. RBspObject::OpenRs : file.Read(&nMaterial)
  88. RBspObject::OpenRs : Open_Nodes begin
  89. RBspObject::OpenRs : Open_Nodes end
  90. RBspObject::Open : OpenRs
  91. RBspObject::Open : OpenBsp
  92. BspObject load lightmap : file.Read(&header)
  93. BspObject load lightmap nCount = 1
  94. BspObject load lightmap 0
  95. BspObject load lightmap : file.Read(&m_nLightmap) done
  96. BspObject load lightmap : end
  97. RBspObject::Open : done
  98. Load smoke description mesh.
  99. main : OnCreate() done
  100. Server Connected
  101. Login Posted
  102. Login Successful.
  103. Responsed Account Charlist
  104. Selected character name : ^2Seprone^A (5E 32 53 65 70 72 6F 6E 65 5E 41 ) (len = 11)
  105. Error 2
  106. Error 3
  107. StageCreated
  108. CastStageBridgePeer call in Zgame::Create
  109. game create begin , type = 5
  110. BspObject open : begin maps/Town/Town.rs
  111. RBspObject::Open : Open_MaterialList
  112. RBspObject::Open : Open_LightList
  113. BspObject open object list : begin
  114. RBspObject::Open_ObjectList : size 8
  115. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  116. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  117. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  118. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  119. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  120. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  121. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  122. RBspObject::Open_ObjectList : end
  123. RBspObject::Open : OpenDescription
  124. RBspObject::OpenRs : file.Open
  125. RBspObject::OpenRs : file.Read(&header)
  126. RBspObject::OpenRs : file.Read(&nMaterial)
  127. RBspObject::OpenRs : Open_Nodes begin
  128. RBspObject::OpenRs : Open_Nodes end
  129. RBspObject::Open : OpenRs
  130. RBspObject::Open : OpenBsp
  131. BspObject load lightmap : file.Read(&header)
  132. BspObject load lightmap nCount = 1
  133. BspObject load lightmap 0
  134. BspObject load lightmap : file.Read(&m_nLightmap) done
  135. BspObject load lightmap : end
  136. RBspObject::Open : done
  137. create game enrvironment.
  138. game world create success.
  139. Reload all animation end
  140. ---------------------------------setBuffer
  141. game created ( 22:37:47 )
  142. Create character : Name=^2Seprone^A Level=98
  143. Crash ( 22:44:10 )
  144. Build Apr 7 2020 11:18:55
  145.  
  146. dwTotalMemKB = 8275188 KB
  147. dwAvailMemKB = 2982476 KB
  148. dwVirtualMemKB = 2097024 KB
  149.  
  150. [Exception]
  151. Address : 0062898f
  152. ExpCode : c0000005
  153. Flags : 00000000
  154. #Param : 00000002
  155. other : 00000000
  156.  
  157. [Context]
  158. GS : 0000002b FS : 00000053 ES : 0000002b DS : 0000002b
  159. EDI: 00000780 ESI: 00000000 EBX: 0019f3e8 EDX: 0000dde0
  160. ECX: 04982020 EAX: 00002c60 EBP: 55fd5c70 EIP: 0062898f
  161. CS : 00000023 Flg: 00010216 ESP: 0019f0fc SS : 0000002b
  162.  
  163. [Stack]
  164. 057e78c0 6fc84001 0000001b 6b6ce93c 00000054 55fd5c70 00947780 00960095
  165. 6b6ce98c 000000bd 00000070 431030a0 0000894c 00000031 5968ba9c 00628c1a
  166. 6b6ce98c 0000001b 6fc84001 0000001b 6b6ce8ec 00000090 55fd5c70 5b66bde8
  167. 05827780 6b6ce93c 7070ee78 0019f178 6ac7da00 7070ee78 6f31e630 0000000c
  168. 00628c1a 6b6ce93c 0000001b 6fc84001 0000001b 6b6ce7ac 0019f1d0 55fd5c70
  169. 6ac7da00 7070ee78 6b6ce8ec 0019f274 5b5fac07 05827780 0019f1d0 6ac7da00
  170. 0019f1dc 00628c02 6b6ce8ec 0000001b 6fc84001 0000001b 6b6ce5cc 05827780
  171. 55fd5c70 05827790 6ac7da60 6b6ce7ac 00000004 7070ee78 00000000 0019f2e0
  172. 05827780 04534bfe 00628c02 6b6ce7ac 0000001b 6fc84001 0000001b 6b6ce57c
  173. 5b625470 55fd5c70 00000000 11bc4c54 6b6ce5cc 00000000 00000004 0019f264
  174. 60a186b1 05827780 0e42e324 00628c1a 6b6ce5cc 0000001b 6fc84001 0000001b
  175. 6b6ce52c 0019f274 55fd5c70 60a332d4 608d0254 6b6ce57c 0019f290 60934a05
  176. 608d0254 60934a19 05825550 0019f334 00628c02 6b6ce57c 0000001b 6fc84001
  177. 0000001b 6b6ce4dc 60923780 55fd5c70 609b27c3 8876017c 6b6ce52c 00000000
  178. 00000000 00000000 0019f2f0 00000014 0019f2f0 00628c02 6b6ce52c 0000001b
  179. 6fc84001 0000001b 6b6ce48c 60a332d4 55fd5c70 00000057 0019f310 6b6ce4dc
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