Mendenbarr

+3

Jan 30th, 2015
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  1. Staff of Ruin
  2. +1 (lv 3) 680 gp (AV1)
  3. This gnarled, jagged staff fits the hand of any wizard seeking to devastate his opponent.
  4. Implement (Staff)
  5. Enhancement: Attack rolls and damage rolls
  6. Critical: +1d10 damage per plus
  7. Property: In addition to the normal enhancement bonus, add the staff ’s enhancement bonus to damage rolls as an item bonus.
  8.  
  9. Orb of Nimble Thoughts
  10. +1 (lv 3) 680 gp (PHB3)
  11. This scarlet crystal lets you move across the battlefield at the speed of thought to avoid your foes attacks.
  12. Implement (Orb)
  13. Enhancement: Attack rolls and damage rolls
  14. Critical: +1d6 psychic damage per plus
  15. Property: You gain an item bonus to initiative checks equal to your Intelligence modifier.
  16. Power: (Encounter) Move Action. You shift a number of squares equal to your Intelligence modifier.
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  20. DUAL IMPLEMENT SPELLCASTER
  21. Prerequisite: Dex 13, any arcane class
  22. Benefit: When you use an arcane attack power and you are wielding a magic implement in each hand, you can add the offhand implement's enhancement bonus to damage rolls.
  23. Both of your implements must be usable with this power, and you must be capable of wielding both implements, to gain this benefit.
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