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  1. Mono path[0] = 'G:/itch-games/axu-rl/Axu_Data/Managed'
  2. Mono config path = 'G:/itch-games/axu-rl/MonoBleedingEdge/etc'
  3. PlayerConnection initialized from G:/itch-games/axu-rl/Axu_Data (debug = 0)
  4. PlayerConnection initialized network socket : 0.0.0.0 55425
  5. Multi-casting "[IP] 26.113.148.30 [Port] 55425 [Flags] 2 [Guid] 1610004658 [EditorId] 456318303 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-U13ITGQ) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
  6. Started listening to [0.0.0.0:55425]
  7. PlayerConnection already initialized - listening to [0.0.0.0:55425]
  8. Initialize engine version: 2019.2.11f1 (5f859a4cfee5)
  9. [XR] Discovering subsystems at path G:/itch-games/axu-rl/Axu_Data/UnitySubsystems
  10. GfxDevice: creating device client; threaded=1
  11. Direct3D:
  12. Version: Direct3D 11.0 [level 11.1]
  13. Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
  14. Vendor:
  15. VRAM: 8088 MB
  16. Driver: 26.21.14.3200
  17. Begin MonoManager ReloadAssembly
  18. Symbol file LoadedFromMemory doesn't match image G:\itch-games\axu-rl\Axu_Data\Managed\UnityEngine.TextCoreModule.dll
  19. Symbol file LoadedFromMemory doesn't match image G:\itch-games\axu-rl\Axu_Data\Managed\UnityEngine.UIElementsModule.dll
  20. - Completed reload, in 0.081 seconds
  21. <RI> Initializing input.
  22.  
  23. <RI> Input initialized.
  24.  
  25. <RI> Initialized touch support.
  26.  
  27. UnloadTime: 0.904300 ms
  28. Could not load <MapObject_Blueprint>: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidCastException: Instance of JsonData doesn't hold a double
  29. at LitJson.JsonData.op_Explicit (LitJson.JsonData data) [0x0000c] in <d7db51aed1994277a2a44bdb68cd3ac9>:0
  30. at MapObject_Blueprint.FromJson (LitJson.JsonData dat) [0x00214] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Components\MapObjectBlueprint.cs:149
  31. at MapObject_Blueprint..ctor (LitJson.JsonData dat) [0x0001d] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Components\MapObjectBlueprint.cs:44
  32. at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&)
  33. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <567df3e0919241ba98db88bec4c6696f>:0
  34. --- End of inner exception stack trace ---
  35. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in <567df3e0919241ba98db88bec4c6696f>:0
  36. at System.Reflection.MonoCMethod.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0007a] in <567df3e0919241ba98db88bec4c6696f>:0
  37. at System.Reflection.MonoCMethod.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
  38. at System.RuntimeType.CreateInstanceImpl (System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark) [0x00213] in <567df3e0919241ba98db88bec4c6696f>:0
  39. at System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x00095] in <567df3e0919241ba98db88bec4c6696f>:0
  40. at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
  41. at Mod.AddData[T] (System.String folderPath, System.String fileName, System.String key) [0x00080] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Models\Mod.cs:72
  42. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  43. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  44. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  45. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  46. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  47. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  48. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  49. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  50. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  51. 0x000001ED2DE9BADB (Mono JIT Code) [Log.cs:23] Log:Error (object)
  52. 0x000001ED2B9E30B3 (Mono JIT Code) [Mod.cs:86] Mod:AddData<T_REF> (string,string,string)
  53. 0x000001ED2B97A6E3 (Mono JIT Code) [Mod.cs:154] Mod:PreLoadData ()
  54. 0x000001ED2B976673 (Mono JIT Code) [ModManager.cs:49] ModManager:InitializeAllMods ()
  55. 0x000001ED2B969023 (Mono JIT Code) [MainMenu.cs:77] MainMenu:FillDataLists ()
  56. 0x000001ED2B8EA993 (Mono JIT Code) [MainMenu.cs:55] MainMenu/<Init>d__16:MoveNext ()
  57. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  58. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  59. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  60. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  61. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  62. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  63. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  64. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  65. 0x00007FFA1D89D316 (UnityPlayer) PAL_Thread_YieldExecution
  66. 0x00007FFA1D89C7A3 (UnityPlayer) PAL_Thread_YieldExecution
  67. 0x00007FFA1D92BAE0 (UnityPlayer) PAL_Thread_YieldExecution
  68. 0x000001ED2B8E8839 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutineManaged2 (UnityEngine.MonoBehaviour,System.Collections.IEnumerator)
  69. 0x000001ED2B8E85DB (Mono JIT Code) [MonoBehaviour.bindings.cs:91] UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
  70. 0x000001ED2B8E713B (Mono JIT Code) [MainMenu.cs:39] MainMenu:Start ()
  71. 0x000001ED2AF583D0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
  72. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  73. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  74. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  75. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  76. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  77. 0x00007FFA1D89804B (UnityPlayer) PAL_Thread_YieldExecution
  78. 0x00007FFA1D8980DE (UnityPlayer) PAL_Thread_YieldExecution
  79. 0x00007FFA1D894AE9 (UnityPlayer) PAL_Thread_YieldExecution
  80. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  81. 0x00007FFA1D580202 (UnityPlayer) UnityMain
  82. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  83. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  84. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  85. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  86. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  87. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  88. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  89. 0x00007FF793A011F2 (Axu)
  90. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  91. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  92.  
  93. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  94.  
  95. Could not load <NPC_Blueprint>: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidCastException: Instance of JsonData doesn't hold a double
  96. at LitJson.JsonData.op_Explicit (LitJson.JsonData data) [0x0000c] in <d7db51aed1994277a2a44bdb68cd3ac9>:0
  97. at NPC_Blueprint.FromJson (LitJson.JsonData dat) [0x00492] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Models\NPC_Blueprint.cs:184
  98. at NPC_Blueprint..ctor (LitJson.JsonData dat) [0x00029] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Models\NPC_Blueprint.cs:35
  99. at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&)
  100. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <567df3e0919241ba98db88bec4c6696f>:0
  101. --- End of inner exception stack trace ---
  102. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in <567df3e0919241ba98db88bec4c6696f>:0
  103. at System.Reflection.MonoCMethod.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0007a] in <567df3e0919241ba98db88bec4c6696f>:0
  104. at System.Reflection.MonoCMethod.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
  105. at System.RuntimeType.CreateInstanceImpl (System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark) [0x00213] in <567df3e0919241ba98db88bec4c6696f>:0
  106. at System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x00095] in <567df3e0919241ba98db88bec4c6696f>:0
  107. at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
  108. at Mod.AddData[T] (System.String folderPath, System.String fileName, System.String key) [0x00080] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Models\Mod.cs:72
  109. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  110. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  111. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  112. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  113. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  114. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  115. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  116. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  117. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  118. 0x000001ED2DE9BADB (Mono JIT Code) [Log.cs:23] Log:Error (object)
  119. 0x000001ED2B9E30B3 (Mono JIT Code) [Mod.cs:86] Mod:AddData<T_REF> (string,string,string)
  120. 0x000001ED2B97A753 (Mono JIT Code) [Mod.cs:156] Mod:PreLoadData ()
  121. 0x000001ED2B976673 (Mono JIT Code) [ModManager.cs:49] ModManager:InitializeAllMods ()
  122. 0x000001ED2B969023 (Mono JIT Code) [MainMenu.cs:77] MainMenu:FillDataLists ()
  123. 0x000001ED2B8EA993 (Mono JIT Code) [MainMenu.cs:55] MainMenu/<Init>d__16:MoveNext ()
  124. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  125. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  126. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  127. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  128. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  129. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  130. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  131. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  132. 0x00007FFA1D89D316 (UnityPlayer) PAL_Thread_YieldExecution
  133. 0x00007FFA1D89C7A3 (UnityPlayer) PAL_Thread_YieldExecution
  134. 0x00007FFA1D92BAE0 (UnityPlayer) PAL_Thread_YieldExecution
  135. 0x000001ED2B8E8839 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutineManaged2 (UnityEngine.MonoBehaviour,System.Collections.IEnumerator)
  136. 0x000001ED2B8E85DB (Mono JIT Code) [MonoBehaviour.bindings.cs:91] UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
  137. 0x000001ED2B8E713B (Mono JIT Code) [MainMenu.cs:39] MainMenu:Start ()
  138. 0x000001ED2AF583D0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
  139. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  140. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  141. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  142. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  143. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  144. 0x00007FFA1D89804B (UnityPlayer) PAL_Thread_YieldExecution
  145. 0x00007FFA1D8980DE (UnityPlayer) PAL_Thread_YieldExecution
  146. 0x00007FFA1D894AE9 (UnityPlayer) PAL_Thread_YieldExecution
  147. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  148. 0x00007FFA1D580202 (UnityPlayer) UnityMain
  149. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  150. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  151. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  152. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  153. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  154. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  155. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  156. 0x00007FF793A011F2 (Axu)
  157. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  158. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  159.  
  160. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  161.  
  162. Could not load <Incident>: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidCastException: Instance of JsonData doesn't hold a double
  163. at LitJson.JsonData.op_Explicit (LitJson.JsonData data) [0x0000c] in <d7db51aed1994277a2a44bdb68cd3ac9>:0
  164. at Incident.FromJson (LitJson.JsonData dat) [0x0007b] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Models\Incident.cs:49
  165. at Incident..ctor (LitJson.JsonData dat) [0x0001e] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Models\Incident.cs:22
  166. at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&)
  167. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <567df3e0919241ba98db88bec4c6696f>:0
  168. --- End of inner exception stack trace ---
  169. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in <567df3e0919241ba98db88bec4c6696f>:0
  170. at System.Reflection.MonoCMethod.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0007a] in <567df3e0919241ba98db88bec4c6696f>:0
  171. at System.Reflection.MonoCMethod.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
  172. at System.RuntimeType.CreateInstanceImpl (System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark) [0x00213] in <567df3e0919241ba98db88bec4c6696f>:0
  173. at System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x00095] in <567df3e0919241ba98db88bec4c6696f>:0
  174. at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
  175. at Mod.AddData[T] (System.String folderPath, System.String fileName, System.String key) [0x00080] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Models\Mod.cs:72
  176. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  177. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  178. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  179. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  180. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  181. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  182. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  183. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  184. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  185. 0x000001ED2DE9BADB (Mono JIT Code) [Log.cs:23] Log:Error (object)
  186. 0x000001ED2B9E30B3 (Mono JIT Code) [Mod.cs:86] Mod:AddData<T_REF> (string,string,string)
  187. 0x000001ED2B97A7C3 (Mono JIT Code) [Mod.cs:161] Mod:PreLoadData ()
  188. 0x000001ED2B976673 (Mono JIT Code) [ModManager.cs:49] ModManager:InitializeAllMods ()
  189. 0x000001ED2B969023 (Mono JIT Code) [MainMenu.cs:77] MainMenu:FillDataLists ()
  190. 0x000001ED2B8EA993 (Mono JIT Code) [MainMenu.cs:55] MainMenu/<Init>d__16:MoveNext ()
  191. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  192. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  193. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  194. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  195. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  196. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  197. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  198. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  199. 0x00007FFA1D89D316 (UnityPlayer) PAL_Thread_YieldExecution
  200. 0x00007FFA1D89C7A3 (UnityPlayer) PAL_Thread_YieldExecution
  201. 0x00007FFA1D92BAE0 (UnityPlayer) PAL_Thread_YieldExecution
  202. 0x000001ED2B8E8839 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutineManaged2 (UnityEngine.MonoBehaviour,System.Collections.IEnumerator)
  203. 0x000001ED2B8E85DB (Mono JIT Code) [MonoBehaviour.bindings.cs:91] UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
  204. 0x000001ED2B8E713B (Mono JIT Code) [MainMenu.cs:39] MainMenu:Start ()
  205. 0x000001ED2AF583D0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
  206. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  207. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  208. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  209. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  210. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  211. 0x00007FFA1D89804B (UnityPlayer) PAL_Thread_YieldExecution
  212. 0x00007FFA1D8980DE (UnityPlayer) PAL_Thread_YieldExecution
  213. 0x00007FFA1D894AE9 (UnityPlayer) PAL_Thread_YieldExecution
  214. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  215. 0x00007FFA1D580202 (UnityPlayer) UnityMain
  216. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  217. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  218. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  219. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  220. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  221. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  222. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  223. 0x00007FF793A011F2 (Axu)
  224. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  225. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  226.  
  227. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  228.  
  229. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  230. UnloadTime: 7.370700 ms
  231. System memory in use before: 33.0 MB.
  232. System memory in use after: 33.1 MB.
  233.  
  234. Unloading 709 unused Assets to reduce memory usage. Loaded Objects now: 1745.
  235. Total: 12.898600 ms (FindLiveObjects: 0.269200 ms CreateObjectMapping: 0.030600 ms MarkObjects: 12.338000 ms DeleteObjects: 0.260300 ms)
  236.  
  237. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  238. UnloadTime: 0.844300 ms
  239. System memory in use before: 110.8 MB.
  240. System memory in use after: 110.8 MB.
  241.  
  242. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 6574.
  243. Total: 14.951600 ms (FindLiveObjects: 0.440200 ms CreateObjectMapping: 0.067200 ms MarkObjects: 14.408500 ms DeleteObjects: 0.034900 ms)
  244.  
  245. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  246. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  247. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  248. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  249. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  250. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  251. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  252. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  253. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  254. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  255. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  256. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  257. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  258. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  259. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  260. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  261. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  262. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  263. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  264. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  265. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  266. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  267. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  268. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  269. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  270. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  271. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  272. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  273. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  274. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  275. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  276. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  277. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  278. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  279. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  280. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  281. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  282. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  283. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  284. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  285. 0x00007FF793A011F2 (Axu)
  286. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  287. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  288.  
  289. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  290.  
  291. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  292. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  293. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  294. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  295. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  296. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  297. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  298. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  299. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  300. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  301. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  302. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  303. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  304. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  305. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  306. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  307. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  308. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  309. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  310. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  311. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  312. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  313. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  314. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  315. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  316. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  317. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  318. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  319. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  320. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  321. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  322. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  323. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  324. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  325. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  326. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  327. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  328. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  329. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  330. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  331. 0x00007FF793A011F2 (Axu)
  332. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  333. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  334.  
  335. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  336.  
  337. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  338. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  339. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  340. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  341. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  342. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  343. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  344. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  345. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  346. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  347. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  348. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  349. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  350. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  351. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  352. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  353. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  354. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  355. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  356. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  357. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  358. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  359. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  360. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  361. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  362. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  363. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  364. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  365. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  366. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  367. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  368. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  369. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  370. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  371. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  372. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  373. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  374. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  375. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  376. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  377. 0x00007FF793A011F2 (Axu)
  378. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  379. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  380.  
  381. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  382.  
  383. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  384. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  385. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  386. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  387. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  388. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  389. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  390. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  391. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  392. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  393. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  394. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  395. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  396. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  397. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  398. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  399. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  400. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  401. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  402. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  403. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  404. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  405. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  406. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  407. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  408. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  409. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  410. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  411. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  412. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  413. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  414. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  415. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  416. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  417. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  418. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  419. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  420. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  421. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  422. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  423. 0x00007FF793A011F2 (Axu)
  424. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  425. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  426.  
  427. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  428.  
  429. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  430. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  431. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  432. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  433. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  434. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  435. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  436. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  437. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  438. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  439. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  440. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  441. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  442. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  443. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  444. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  445. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  446. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  447. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  448. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  449. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  450. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  451. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  452. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  453. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  454. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  455. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  456. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  457. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  458. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  459. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  460. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  461. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  462. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  463. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  464. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  465. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  466. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  467. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  468. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  469. 0x00007FF793A011F2 (Axu)
  470. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  471. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  472.  
  473. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  474.  
  475. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  476. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  477. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  478. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  479. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  480. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  481. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  482. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  483. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  484. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  485. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  486. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  487. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  488. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  489. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  490. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  491. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  492. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  493. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  494. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  495. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  496. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  497. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  498. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  499. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  500. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  501. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  502. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  503. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  504. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  505. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  506. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  507. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  508. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  509. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  510. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  511. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  512. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  513. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  514. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  515. 0x00007FF793A011F2 (Axu)
  516. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  517. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  518.  
  519. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  520.  
  521. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  522. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  523. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  524. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  525. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  526. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  527. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  528. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  529. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  530. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  531. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  532. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  533. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  534. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  535. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  536. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  537. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  538. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  539. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  540. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  541. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  542. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  543. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  544. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  545. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  546. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  547. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  548. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  549. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  550. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  551. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  552. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  553. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  554. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  555. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  556. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  557. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  558. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  559. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  560. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  561. 0x00007FF793A011F2 (Axu)
  562. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  563. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  564.  
  565. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  566.  
  567. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  568. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  569. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  570. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  571. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  572. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  573. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  574. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  575. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  576. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  577. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  578. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  579. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  580. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  581. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  582. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  583. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  584. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  585. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  586. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  587. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  588. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  589. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  590. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  591. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  592. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  593. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  594. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  595. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  596. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  597. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  598. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  599. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  600. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  601. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  602. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  603. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  604. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  605. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  606. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  607. 0x00007FF793A011F2 (Axu)
  608. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  609. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  610.  
  611. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  612.  
  613. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  614. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  615. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  616. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  617. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  618. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  619. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  620. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  621. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  622. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  623. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  624. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  625. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  626. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  627. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  628. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  629. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  630. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  631. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  632. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  633. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  634. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  635. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  636. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  637. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  638. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  639. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  640. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  641. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  642. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  643. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  644. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  645. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  646. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  647. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  648. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  649. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  650. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  651. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  652. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  653. 0x00007FF793A011F2 (Axu)
  654. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  655. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  656.  
  657. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  658.  
  659. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  660. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  661. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  662. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  663. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  664. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  665. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  666. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  667. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  668. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  669. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  670. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  671. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  672. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  673. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  674. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  675. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  676. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  677. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  678. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  679. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  680. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  681. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  682. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  683. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  684. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  685. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  686. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  687. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  688. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  689. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  690. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  691. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  692. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  693. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  694. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  695. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  696. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  697. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  698. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  699. 0x00007FF793A011F2 (Axu)
  700. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  701. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  702.  
  703. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  704.  
  705. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  706. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  707. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  708. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  709. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  710. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  711. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  712. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  713. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  714. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  715. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  716. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  717. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  718. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  719. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  720. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  721. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  722. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  723. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  724. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  725. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  726. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  727. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  728. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  729. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  730. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  731. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  732. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  733. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  734. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  735. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  736. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  737. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  738. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  739. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  740. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  741. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  742. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  743. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  744. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  745. 0x00007FF793A011F2 (Axu)
  746. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  747. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  748.  
  749. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  750.  
  751. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  752. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  753. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  754. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  755. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  756. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  757. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  758. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  759. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  760. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  761. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  762. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  763. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  764. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  765. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  766. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  767. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  768. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  769. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  770. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  771. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  772. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  773. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  774. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  775. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  776. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  777. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  778. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  779. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  780. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  781. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  782. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  783. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  784. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  785. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  786. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  787. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  788. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  789. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  790. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  791. 0x00007FF793A011F2 (Axu)
  792. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  793. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  794.  
  795. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  796.  
  797. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  798. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  799. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  800. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  801. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  802. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  803. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  804. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  805. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  806. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  807. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  808. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  809. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  810. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  811. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  812. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  813. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  814. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  815. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  816. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  817. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  818. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  819. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  820. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  821. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  822. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  823. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  824. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  825. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  826. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  827. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  828. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  829. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  830. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  831. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  832. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  833. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  834. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  835. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  836. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  837. 0x00007FF793A011F2 (Axu)
  838. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  839. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  840.  
  841. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  842.  
  843. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  844. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  845. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  846. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  847. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  848. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  849. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  850. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  851. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  852. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  853. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  854. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  855. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  856. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  857. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  858. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  859. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  860. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  861. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  862. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  863. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  864. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  865. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  866. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  867. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  868. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  869. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  870. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  871. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  872. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  873. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  874. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  875. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  876. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  877. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  878. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  879. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  880. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  881. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  882. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  883. 0x00007FF793A011F2 (Axu)
  884. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  885. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  886.  
  887. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  888.  
  889. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  890. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  891. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  892. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  893. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  894. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  895. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  896. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  897. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  898. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  899. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  900. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  901. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  902. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  903. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  904. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  905. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  906. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  907. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  908. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  909. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  910. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  911. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  912. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  913. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  914. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  915. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  916. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  917. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  918. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  919. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  920. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  921. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  922. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  923. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  924. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  925. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  926. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  927. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  928. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  929. 0x00007FF793A011F2 (Axu)
  930. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  931. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  932.  
  933. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  934.  
  935. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  936. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  937. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  938. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  939. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  940. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  941. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  942. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  943. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  944. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  945. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  946. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  947. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  948. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  949. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  950. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  951. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  952. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  953. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  954. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  955. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  956. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  957. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  958. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  959. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  960. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  961. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  962. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  963. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  964. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  965. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  966. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  967. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  968. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  969. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  970. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  971. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  972. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  973. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  974. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  975. 0x00007FF793A011F2 (Axu)
  976. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  977. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  978.  
  979. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  980.  
  981. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  982. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  983. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  984. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  985. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  986. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  987. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  988. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  989. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  990. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  991. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  992. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  993. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  994. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  995. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  996. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  997. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  998. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  999. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  1000. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  1001. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  1002. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  1003. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  1004. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  1005. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  1006. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  1007. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  1008. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  1009. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  1010. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  1011. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  1012. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  1013. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  1014. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  1015. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  1016. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  1017. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  1018. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  1019. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  1020. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  1021. 0x00007FF793A011F2 (Axu)
  1022. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  1023. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  1024.  
  1025. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1026.  
  1027. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  1028. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  1029. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  1030. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  1031. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  1032. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  1033. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1034. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1035. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1036. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  1037. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  1038. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  1039. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  1040. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  1041. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  1042. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  1043. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  1044. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  1045. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  1046. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  1047. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  1048. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  1049. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  1050. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  1051. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  1052. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  1053. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  1054. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  1055. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  1056. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  1057. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  1058. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  1059. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  1060. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  1061. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  1062. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  1063. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  1064. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  1065. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  1066. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  1067. 0x00007FF793A011F2 (Axu)
  1068. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  1069. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  1070.  
  1071. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1072.  
  1073. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  1074. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  1075. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  1076. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  1077. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  1078. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  1079. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1080. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1081. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1082. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  1083. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  1084. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  1085. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  1086. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  1087. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  1088. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  1089. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  1090. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  1091. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  1092. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  1093. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  1094. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  1095. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  1096. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  1097. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  1098. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  1099. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  1100. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  1101. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  1102. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  1103. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  1104. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  1105. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  1106. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  1107. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  1108. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  1109. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  1110. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  1111. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  1112. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  1113. 0x00007FF793A011F2 (Axu)
  1114. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  1115. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  1116.  
  1117. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1118.  
  1119. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  1120. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  1121. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  1122. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  1123. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  1124. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  1125. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1126. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1127. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1128. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  1129. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  1130. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  1131. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  1132. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  1133. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  1134. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  1135. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  1136. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  1137. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  1138. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  1139. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  1140. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  1141. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  1142. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  1143. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  1144. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  1145. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  1146. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  1147. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  1148. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  1149. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  1150. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  1151. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  1152. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  1153. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  1154. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  1155. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  1156. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  1157. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  1158. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  1159. 0x00007FF793A011F2 (Axu)
  1160. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  1161. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  1162.  
  1163. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1164.  
  1165. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  1166. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  1167. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  1168. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  1169. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  1170. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  1171. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1172. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1173. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1174. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  1175. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  1176. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  1177. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  1178. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  1179. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  1180. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  1181. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  1182. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  1183. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  1184. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  1185. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  1186. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  1187. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  1188. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  1189. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  1190. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  1191. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  1192. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  1193. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  1194. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  1195. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  1196. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  1197. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  1198. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  1199. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  1200. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  1201. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  1202. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  1203. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  1204. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  1205. 0x00007FF793A011F2 (Axu)
  1206. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  1207. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  1208.  
  1209. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1210.  
  1211. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  1212. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  1213. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  1214. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  1215. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  1216. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  1217. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1218. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1219. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1220. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  1221. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  1222. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  1223. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  1224. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  1225. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  1226. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  1227. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  1228. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  1229. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  1230. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  1231. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  1232. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  1233. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  1234. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  1235. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  1236. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  1237. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  1238. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  1239. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  1240. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  1241. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  1242. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  1243. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  1244. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  1245. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  1246. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  1247. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  1248. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  1249. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  1250. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  1251. 0x00007FF793A011F2 (Axu)
  1252. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  1253. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  1254.  
  1255. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1256.  
  1257. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  1258. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  1259. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  1260. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  1261. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  1262. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  1263. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1264. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1265. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1266. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  1267. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  1268. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  1269. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  1270. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  1271. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  1272. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  1273. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  1274. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  1275. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  1276. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  1277. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  1278. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  1279. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  1280. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  1281. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  1282. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  1283. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  1284. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  1285. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  1286. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  1287. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  1288. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  1289. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  1290. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  1291. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  1292. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  1293. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  1294. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  1295. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  1296. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  1297. 0x00007FF793A011F2 (Axu)
  1298. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  1299. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  1300.  
  1301. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1302.  
  1303. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  1304. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  1305. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  1306. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  1307. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  1308. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  1309. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1310. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1311. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1312. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  1313. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  1314. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  1315. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  1316. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  1317. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  1318. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  1319. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  1320. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  1321. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  1322. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  1323. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  1324. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  1325. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  1326. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  1327. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  1328. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  1329. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  1330. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  1331. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  1332. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  1333. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  1334. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  1335. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  1336. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  1337. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  1338. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  1339. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  1340. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  1341. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  1342. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  1343. 0x00007FF793A011F2 (Axu)
  1344. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  1345. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  1346.  
  1347. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1348.  
  1349. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  1350. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  1351. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  1352. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  1353. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  1354. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  1355. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1356. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1357. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1358. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  1359. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  1360. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  1361. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  1362. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  1363. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  1364. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  1365. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  1366. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  1367. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  1368. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  1369. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  1370. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  1371. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  1372. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  1373. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  1374. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  1375. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  1376. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  1377. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  1378. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  1379. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  1380. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  1381. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  1382. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  1383. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  1384. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  1385. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  1386. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  1387. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  1388. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  1389. 0x00007FF793A011F2 (Axu)
  1390. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  1391. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  1392.  
  1393. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1394.  
  1395. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  1396. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  1397. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  1398. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  1399. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  1400. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  1401. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1402. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1403. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1404. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  1405. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  1406. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  1407. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  1408. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  1409. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  1410. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  1411. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  1412. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  1413. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  1414. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  1415. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  1416. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  1417. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  1418. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  1419. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  1420. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  1421. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  1422. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  1423. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  1424. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  1425. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  1426. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  1427. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  1428. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  1429. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  1430. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  1431. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  1432. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  1433. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  1434. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  1435. 0x00007FF793A011F2 (Axu)
  1436. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  1437. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  1438.  
  1439. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1440.  
  1441. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  1442. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  1443. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  1444. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  1445. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  1446. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  1447. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1448. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1449. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1450. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  1451. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  1452. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  1453. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  1454. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  1455. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  1456. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  1457. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  1458. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  1459. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  1460. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  1461. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  1462. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  1463. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  1464. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  1465. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  1466. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  1467. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  1468. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  1469. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  1470. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  1471. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  1472. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  1473. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  1474. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  1475. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  1476. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  1477. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  1478. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  1479. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  1480. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  1481. 0x00007FF793A011F2 (Axu)
  1482. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  1483. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  1484.  
  1485. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1486.  
  1487. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  1488. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  1489. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  1490. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  1491. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  1492. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  1493. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1494. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1495. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1496. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  1497. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  1498. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  1499. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  1500. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  1501. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  1502. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  1503. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  1504. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  1505. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  1506. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  1507. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  1508. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  1509. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  1510. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  1511. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  1512. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  1513. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  1514. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  1515. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  1516. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  1517. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  1518. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  1519. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  1520. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  1521. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  1522. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  1523. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  1524. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  1525. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  1526. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  1527. 0x00007FF793A011F2 (Axu)
  1528. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  1529. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  1530.  
  1531. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1532.  
  1533. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  1534. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  1535. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  1536. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  1537. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  1538. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  1539. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1540. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1541. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1542. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  1543. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  1544. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  1545. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  1546. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  1547. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  1548. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  1549. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  1550. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  1551. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  1552. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  1553. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  1554. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  1555. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  1556. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  1557. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  1558. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  1559. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  1560. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  1561. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  1562. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  1563. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  1564. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  1565. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  1566. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  1567. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  1568. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  1569. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  1570. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  1571. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  1572. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  1573. 0x00007FF793A011F2 (Axu)
  1574. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  1575. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  1576.  
  1577. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1578.  
  1579. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  1580. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  1581. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  1582. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  1583. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  1584. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  1585. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1586. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1587. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1588. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  1589. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  1590. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  1591. 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
  1592. 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
  1593. 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
  1594. 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
  1595. 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
  1596. 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
  1597. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  1598. 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
  1599. 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
  1600. 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
  1601. 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
  1602. 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  1603. 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  1604. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  1605. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  1606. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  1607. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  1608. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  1609. 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
  1610. 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
  1611. 0x00007FFA1D581222 (UnityPlayer) UnityMain
  1612. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  1613. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  1614. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  1615. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  1616. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  1617. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  1618. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  1619. 0x00007FF793A011F2 (Axu)
  1620. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  1621. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  1622.  
  1623. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1624.  
  1625. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  1626. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  1627. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  1628. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  1629. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  1630. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  1631. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1632. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1633. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1634. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  1635. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  1636. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  1637. 0x000001ED27902743 (Mono JIT Code) [TileMap_Data.cs:924] TileMap_Data:CreateVaultLevel (Vault)
  1638. 0x000001ED27902233 (Mono JIT Code) [TileMap_Data.cs:68] TileMap_Data:.ctor (int,int,int,Vault,bool)
  1639. 0x000001ED27902013 (Mono JIT Code) [Vault.cs:36] Vault:CreateLevel (int,bool)
  1640. 0x000001ED27901ECB (Mono JIT Code) [Vault.cs:26] Vault:GetLevel (int,bool)
  1641. 0x000001ED32131F83 (Mono JIT Code) [TileMap.cs:342] TileMap:Rebuild (int,int,int,bool)
  1642. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  1643. 0x000001ED279010E3 (Mono JIT Code) [TileMap.cs:306] TileMap:HardRebuild_NoLight ()
  1644. 0x000001ED279009EB (Mono JIT Code) [PlayerInput.cs:897] PlayerInput:ChangeElevation (int)
  1645. 0x000001ED27900953 (Mono JIT Code) [PlayerInput.cs:849] PlayerInput:GoDown ()
  1646. 0x000001ED279007CB (Mono JIT Code) [UserInterface.cs:829] UserInterface:SelectPressed (int)
  1647. 0x000001ED3214BEDB (Mono JIT Code) [UserInterface.cs:396] UserInterface:HandleInput ()
  1648. 0x000001ED3214B383 (Mono JIT Code) [UserInterface.cs:168] UserInterface:Update ()
  1649. 0x000001ED2AF583D0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
  1650. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  1651. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  1652. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  1653. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  1654. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  1655. 0x00007FFA1D8922F9 (UnityPlayer) PAL_Thread_YieldExecution
  1656. 0x00007FFA1D8923AD (UnityPlayer) PAL_Thread_YieldExecution
  1657. 0x00007FFA1D2C4260 (UnityPlayer) UnityMain
  1658. 0x00007FFA1D2CACDD (UnityPlayer) UnityMain
  1659. 0x00007FFA1D5811B9 (UnityPlayer) UnityMain
  1660. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  1661. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  1662. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  1663. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  1664. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  1665. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  1666. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  1667. 0x00007FF793A011F2 (Axu)
  1668. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  1669. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  1670.  
  1671. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1672.  
  1673. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  1674. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  1675. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  1676. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  1677. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  1678. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  1679. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1680. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1681. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1682. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  1683. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  1684. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  1685. 0x000001ED27902743 (Mono JIT Code) [TileMap_Data.cs:924] TileMap_Data:CreateVaultLevel (Vault)
  1686. 0x000001ED27902233 (Mono JIT Code) [TileMap_Data.cs:68] TileMap_Data:.ctor (int,int,int,Vault,bool)
  1687. 0x000001ED27902013 (Mono JIT Code) [Vault.cs:36] Vault:CreateLevel (int,bool)
  1688. 0x000001ED27901ECB (Mono JIT Code) [Vault.cs:26] Vault:GetLevel (int,bool)
  1689. 0x000001ED32131F83 (Mono JIT Code) [TileMap.cs:342] TileMap:Rebuild (int,int,int,bool)
  1690. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  1691. 0x000001ED279010E3 (Mono JIT Code) [TileMap.cs:306] TileMap:HardRebuild_NoLight ()
  1692. 0x000001ED279009EB (Mono JIT Code) [PlayerInput.cs:897] PlayerInput:ChangeElevation (int)
  1693. 0x000001ED27900953 (Mono JIT Code) [PlayerInput.cs:849] PlayerInput:GoDown ()
  1694. 0x000001ED279007CB (Mono JIT Code) [UserInterface.cs:829] UserInterface:SelectPressed (int)
  1695. 0x000001ED3214BEDB (Mono JIT Code) [UserInterface.cs:396] UserInterface:HandleInput ()
  1696. 0x000001ED3214B383 (Mono JIT Code) [UserInterface.cs:168] UserInterface:Update ()
  1697. 0x000001ED2AF583D0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
  1698. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  1699. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  1700. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  1701. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  1702. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  1703. 0x00007FFA1D8922F9 (UnityPlayer) PAL_Thread_YieldExecution
  1704. 0x00007FFA1D8923AD (UnityPlayer) PAL_Thread_YieldExecution
  1705. 0x00007FFA1D2C4260 (UnityPlayer) UnityMain
  1706. 0x00007FFA1D2CACDD (UnityPlayer) UnityMain
  1707. 0x00007FFA1D5811B9 (UnityPlayer) UnityMain
  1708. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  1709. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  1710. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  1711. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  1712. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  1713. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  1714. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  1715. 0x00007FF793A011F2 (Axu)
  1716. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  1717. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  1718.  
  1719. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1720.  
  1721. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  1722. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  1723. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  1724. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  1725. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  1726. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  1727. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1728. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1729. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1730. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  1731. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  1732. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  1733. 0x000001ED27902743 (Mono JIT Code) [TileMap_Data.cs:924] TileMap_Data:CreateVaultLevel (Vault)
  1734. 0x000001ED27902233 (Mono JIT Code) [TileMap_Data.cs:68] TileMap_Data:.ctor (int,int,int,Vault,bool)
  1735. 0x000001ED27902013 (Mono JIT Code) [Vault.cs:36] Vault:CreateLevel (int,bool)
  1736. 0x000001ED27901ECB (Mono JIT Code) [Vault.cs:26] Vault:GetLevel (int,bool)
  1737. 0x000001ED32131F83 (Mono JIT Code) [TileMap.cs:342] TileMap:Rebuild (int,int,int,bool)
  1738. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  1739. 0x000001ED279010E3 (Mono JIT Code) [TileMap.cs:306] TileMap:HardRebuild_NoLight ()
  1740. 0x000001ED279009EB (Mono JIT Code) [PlayerInput.cs:897] PlayerInput:ChangeElevation (int)
  1741. 0x000001ED27900953 (Mono JIT Code) [PlayerInput.cs:849] PlayerInput:GoDown ()
  1742. 0x000001ED279007CB (Mono JIT Code) [UserInterface.cs:829] UserInterface:SelectPressed (int)
  1743. 0x000001ED3214BEDB (Mono JIT Code) [UserInterface.cs:396] UserInterface:HandleInput ()
  1744. 0x000001ED3214B383 (Mono JIT Code) [UserInterface.cs:168] UserInterface:Update ()
  1745. 0x000001ED2AF583D0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
  1746. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  1747. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  1748. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  1749. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  1750. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  1751. 0x00007FFA1D8922F9 (UnityPlayer) PAL_Thread_YieldExecution
  1752. 0x00007FFA1D8923AD (UnityPlayer) PAL_Thread_YieldExecution
  1753. 0x00007FFA1D2C4260 (UnityPlayer) UnityMain
  1754. 0x00007FFA1D2CACDD (UnityPlayer) UnityMain
  1755. 0x00007FFA1D5811B9 (UnityPlayer) UnityMain
  1756. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  1757. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  1758. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  1759. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  1760. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  1761. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  1762. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  1763. 0x00007FF793A011F2 (Axu)
  1764. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  1765. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  1766.  
  1767. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1768.  
  1769. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  1770. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  1771. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  1772. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  1773. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  1774. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  1775. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1776. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1777. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1778. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  1779. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  1780. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  1781. 0x000001ED27902743 (Mono JIT Code) [TileMap_Data.cs:924] TileMap_Data:CreateVaultLevel (Vault)
  1782. 0x000001ED27902233 (Mono JIT Code) [TileMap_Data.cs:68] TileMap_Data:.ctor (int,int,int,Vault,bool)
  1783. 0x000001ED27902013 (Mono JIT Code) [Vault.cs:36] Vault:CreateLevel (int,bool)
  1784. 0x000001ED27901ECB (Mono JIT Code) [Vault.cs:26] Vault:GetLevel (int,bool)
  1785. 0x000001ED32131F83 (Mono JIT Code) [TileMap.cs:342] TileMap:Rebuild (int,int,int,bool)
  1786. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  1787. 0x000001ED279010E3 (Mono JIT Code) [TileMap.cs:306] TileMap:HardRebuild_NoLight ()
  1788. 0x000001ED279009EB (Mono JIT Code) [PlayerInput.cs:897] PlayerInput:ChangeElevation (int)
  1789. 0x000001ED27900953 (Mono JIT Code) [PlayerInput.cs:849] PlayerInput:GoDown ()
  1790. 0x000001ED279007CB (Mono JIT Code) [UserInterface.cs:829] UserInterface:SelectPressed (int)
  1791. 0x000001ED3214BEDB (Mono JIT Code) [UserInterface.cs:396] UserInterface:HandleInput ()
  1792. 0x000001ED3214B383 (Mono JIT Code) [UserInterface.cs:168] UserInterface:Update ()
  1793. 0x000001ED2AF583D0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
  1794. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  1795. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  1796. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  1797. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  1798. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  1799. 0x00007FFA1D8922F9 (UnityPlayer) PAL_Thread_YieldExecution
  1800. 0x00007FFA1D8923AD (UnityPlayer) PAL_Thread_YieldExecution
  1801. 0x00007FFA1D2C4260 (UnityPlayer) UnityMain
  1802. 0x00007FFA1D2CACDD (UnityPlayer) UnityMain
  1803. 0x00007FFA1D5811B9 (UnityPlayer) UnityMain
  1804. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  1805. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  1806. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  1807. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  1808. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  1809. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  1810. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  1811. 0x00007FF793A011F2 (Axu)
  1812. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  1813. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  1814.  
  1815. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1816.  
  1817. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  1818. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  1819. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  1820. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  1821. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  1822. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  1823. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1824. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1825. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1826. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  1827. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  1828. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  1829. 0x000001ED27902743 (Mono JIT Code) [TileMap_Data.cs:924] TileMap_Data:CreateVaultLevel (Vault)
  1830. 0x000001ED27902233 (Mono JIT Code) [TileMap_Data.cs:68] TileMap_Data:.ctor (int,int,int,Vault,bool)
  1831. 0x000001ED27902013 (Mono JIT Code) [Vault.cs:36] Vault:CreateLevel (int,bool)
  1832. 0x000001ED27901ECB (Mono JIT Code) [Vault.cs:26] Vault:GetLevel (int,bool)
  1833. 0x000001ED32131F83 (Mono JIT Code) [TileMap.cs:342] TileMap:Rebuild (int,int,int,bool)
  1834. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  1835. 0x000001ED279010E3 (Mono JIT Code) [TileMap.cs:306] TileMap:HardRebuild_NoLight ()
  1836. 0x000001ED279009EB (Mono JIT Code) [PlayerInput.cs:897] PlayerInput:ChangeElevation (int)
  1837. 0x000001ED27900953 (Mono JIT Code) [PlayerInput.cs:849] PlayerInput:GoDown ()
  1838. 0x000001ED279007CB (Mono JIT Code) [UserInterface.cs:829] UserInterface:SelectPressed (int)
  1839. 0x000001ED3214BEDB (Mono JIT Code) [UserInterface.cs:396] UserInterface:HandleInput ()
  1840. 0x000001ED3214B383 (Mono JIT Code) [UserInterface.cs:168] UserInterface:Update ()
  1841. 0x000001ED2AF583D0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
  1842. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  1843. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  1844. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  1845. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  1846. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  1847. 0x00007FFA1D8922F9 (UnityPlayer) PAL_Thread_YieldExecution
  1848. 0x00007FFA1D8923AD (UnityPlayer) PAL_Thread_YieldExecution
  1849. 0x00007FFA1D2C4260 (UnityPlayer) UnityMain
  1850. 0x00007FFA1D2CACDD (UnityPlayer) UnityMain
  1851. 0x00007FFA1D5811B9 (UnityPlayer) UnityMain
  1852. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  1853. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  1854. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  1855. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  1856. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  1857. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  1858. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  1859. 0x00007FF793A011F2 (Axu)
  1860. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  1861. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  1862.  
  1863. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1864.  
  1865. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  1866. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  1867. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  1868. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  1869. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  1870. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  1871. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1872. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1873. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1874. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  1875. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  1876. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  1877. 0x000001ED27902743 (Mono JIT Code) [TileMap_Data.cs:924] TileMap_Data:CreateVaultLevel (Vault)
  1878. 0x000001ED27902233 (Mono JIT Code) [TileMap_Data.cs:68] TileMap_Data:.ctor (int,int,int,Vault,bool)
  1879. 0x000001ED27902013 (Mono JIT Code) [Vault.cs:36] Vault:CreateLevel (int,bool)
  1880. 0x000001ED27901ECB (Mono JIT Code) [Vault.cs:26] Vault:GetLevel (int,bool)
  1881. 0x000001ED32131F83 (Mono JIT Code) [TileMap.cs:342] TileMap:Rebuild (int,int,int,bool)
  1882. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  1883. 0x000001ED279010E3 (Mono JIT Code) [TileMap.cs:306] TileMap:HardRebuild_NoLight ()
  1884. 0x000001ED279009EB (Mono JIT Code) [PlayerInput.cs:897] PlayerInput:ChangeElevation (int)
  1885. 0x000001ED27900953 (Mono JIT Code) [PlayerInput.cs:849] PlayerInput:GoDown ()
  1886. 0x000001ED279007CB (Mono JIT Code) [UserInterface.cs:829] UserInterface:SelectPressed (int)
  1887. 0x000001ED3214BEDB (Mono JIT Code) [UserInterface.cs:396] UserInterface:HandleInput ()
  1888. 0x000001ED3214B383 (Mono JIT Code) [UserInterface.cs:168] UserInterface:Update ()
  1889. 0x000001ED2AF583D0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
  1890. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  1891. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  1892. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  1893. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  1894. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  1895. 0x00007FFA1D8922F9 (UnityPlayer) PAL_Thread_YieldExecution
  1896. 0x00007FFA1D8923AD (UnityPlayer) PAL_Thread_YieldExecution
  1897. 0x00007FFA1D2C4260 (UnityPlayer) UnityMain
  1898. 0x00007FFA1D2CACDD (UnityPlayer) UnityMain
  1899. 0x00007FFA1D5811B9 (UnityPlayer) UnityMain
  1900. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  1901. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  1902. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  1903. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  1904. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  1905. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  1906. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  1907. 0x00007FF793A011F2 (Axu)
  1908. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  1909. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  1910.  
  1911. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1912.  
  1913. GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
  1914. 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
  1915. 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
  1916. 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
  1917. 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
  1918. 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
  1919. 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1920. 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1921. 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1922. 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
  1923. 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
  1924. 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
  1925. 0x000001ED27902743 (Mono JIT Code) [TileMap_Data.cs:924] TileMap_Data:CreateVaultLevel (Vault)
  1926. 0x000001ED27902233 (Mono JIT Code) [TileMap_Data.cs:68] TileMap_Data:.ctor (int,int,int,Vault,bool)
  1927. 0x000001ED27902013 (Mono JIT Code) [Vault.cs:36] Vault:CreateLevel (int,bool)
  1928. 0x000001ED27901ECB (Mono JIT Code) [Vault.cs:26] Vault:GetLevel (int,bool)
  1929. 0x000001ED32131F83 (Mono JIT Code) [TileMap.cs:342] TileMap:Rebuild (int,int,int,bool)
  1930. 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
  1931. 0x000001ED279010E3 (Mono JIT Code) [TileMap.cs:306] TileMap:HardRebuild_NoLight ()
  1932. 0x000001ED279009EB (Mono JIT Code) [PlayerInput.cs:897] PlayerInput:ChangeElevation (int)
  1933. 0x000001ED27900953 (Mono JIT Code) [PlayerInput.cs:849] PlayerInput:GoDown ()
  1934. 0x000001ED279007CB (Mono JIT Code) [UserInterface.cs:829] UserInterface:SelectPressed (int)
  1935. 0x000001ED3214BEDB (Mono JIT Code) [UserInterface.cs:396] UserInterface:HandleInput ()
  1936. 0x000001ED3214B383 (Mono JIT Code) [UserInterface.cs:168] UserInterface:Update ()
  1937. 0x000001ED2AF583D0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
  1938. 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
  1939. 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
  1940. 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
  1941. 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
  1942. 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
  1943. 0x00007FFA1D8922F9 (UnityPlayer) PAL_Thread_YieldExecution
  1944. 0x00007FFA1D8923AD (UnityPlayer) PAL_Thread_YieldExecution
  1945. 0x00007FFA1D2C4260 (UnityPlayer) UnityMain
  1946. 0x00007FFA1D2CACDD (UnityPlayer) UnityMain
  1947. 0x00007FFA1D5811B9 (UnityPlayer) UnityMain
  1948. 0x00007FFA1D56F837 (UnityPlayer) UnityMain
  1949. 0x00007FFA1D56F905 (UnityPlayer) UnityMain
  1950. 0x00007FFA1D57306F (UnityPlayer) UnityMain
  1951. 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
  1952. 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
  1953. 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
  1954. 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
  1955. 0x00007FF793A011F2 (Axu)
  1956. 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
  1957. 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
  1958.  
  1959. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1960.  
  1961. NullReferenceException: Object reference not set to an instance of an object
  1962. at NPC.FromBlueprint (NPC_Blueprint blueprint) [0x00001] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Models\NPC.cs:99
  1963. at NPC..ctor (System.String _npcID, Coord wPos, Coord lPos, System.Int32 ele) [0x00051] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Models\NPC.cs:35
  1964. at SpawnController.SpawnUndergroundEnemies (TileMap_Data map) [0x00109] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Utilities\Managers\SpawnController.cs:376
  1965. at SpawnController.BiomeSpawn (System.Int32 mx, System.Int32 my, TileMap_Data mapData) [0x0029f] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Utilities\Managers\SpawnController.cs:176
  1966. at TileMap.Rebuild (System.Int32 mx, System.Int32 my, System.Int32 elevation, System.Boolean lightCheck) [0x000f9] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Map\TileMap.cs:362
  1967. at TileMap.RebuildTexture (System.Int32 mx, System.Int32 my, System.Int32 elevation, System.Boolean lightCheck) [0x00017] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Map\TileMap.cs:322
  1968. at TileMap.HardRebuild_NoLight () [0x00001] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Map\TileMap.cs:305
  1969. at PlayerInput.ChangeElevation (System.Int32 num) [0x0001a] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Input\PlayerInput.cs:895
  1970. at PlayerInput.GoDown () [0x00001] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Input\PlayerInput.cs:848
  1971. at UserInterface.SelectPressed (System.Int32 selectedNumOverride) [0x002e2] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\UI\UserInterface.cs:827
  1972. at UserInterface.HandleInput () [0x00041] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\UI\UserInterface.cs:395
  1973. at UserInterface.Update () [0x00138] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\UI\UserInterface.cs:166
  1974.  
  1975. (Filename: C:/Users/mritc/Documents/Axu/Axu/Assets/Scripts/Models/NPC.cs Line: 99)
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