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- Mono path[0] = 'G:/itch-games/axu-rl/Axu_Data/Managed'
- Mono config path = 'G:/itch-games/axu-rl/MonoBleedingEdge/etc'
- PlayerConnection initialized from G:/itch-games/axu-rl/Axu_Data (debug = 0)
- PlayerConnection initialized network socket : 0.0.0.0 55425
- Multi-casting "[IP] 26.113.148.30 [Port] 55425 [Flags] 2 [Guid] 1610004658 [EditorId] 456318303 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-U13ITGQ) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
- Started listening to [0.0.0.0:55425]
- PlayerConnection already initialized - listening to [0.0.0.0:55425]
- Initialize engine version: 2019.2.11f1 (5f859a4cfee5)
- [XR] Discovering subsystems at path G:/itch-games/axu-rl/Axu_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
- Vendor:
- VRAM: 8088 MB
- Driver: 26.21.14.3200
- Begin MonoManager ReloadAssembly
- Symbol file LoadedFromMemory doesn't match image G:\itch-games\axu-rl\Axu_Data\Managed\UnityEngine.TextCoreModule.dll
- Symbol file LoadedFromMemory doesn't match image G:\itch-games\axu-rl\Axu_Data\Managed\UnityEngine.UIElementsModule.dll
- - Completed reload, in 0.081 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.904300 ms
- Could not load <MapObject_Blueprint>: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidCastException: Instance of JsonData doesn't hold a double
- at LitJson.JsonData.op_Explicit (LitJson.JsonData data) [0x0000c] in <d7db51aed1994277a2a44bdb68cd3ac9>:0
- at MapObject_Blueprint.FromJson (LitJson.JsonData dat) [0x00214] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Components\MapObjectBlueprint.cs:149
- at MapObject_Blueprint..ctor (LitJson.JsonData dat) [0x0001d] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Components\MapObjectBlueprint.cs:44
- at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&)
- at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <567df3e0919241ba98db88bec4c6696f>:0
- --- End of inner exception stack trace ---
- at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in <567df3e0919241ba98db88bec4c6696f>:0
- at System.Reflection.MonoCMethod.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0007a] in <567df3e0919241ba98db88bec4c6696f>:0
- at System.Reflection.MonoCMethod.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
- at System.RuntimeType.CreateInstanceImpl (System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark) [0x00213] in <567df3e0919241ba98db88bec4c6696f>:0
- at System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x00095] in <567df3e0919241ba98db88bec4c6696f>:0
- at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
- at Mod.AddData[T] (System.String folderPath, System.String fileName, System.String key) [0x00080] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Models\Mod.cs:72
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2DE9BADB (Mono JIT Code) [Log.cs:23] Log:Error (object)
- 0x000001ED2B9E30B3 (Mono JIT Code) [Mod.cs:86] Mod:AddData<T_REF> (string,string,string)
- 0x000001ED2B97A6E3 (Mono JIT Code) [Mod.cs:154] Mod:PreLoadData ()
- 0x000001ED2B976673 (Mono JIT Code) [ModManager.cs:49] ModManager:InitializeAllMods ()
- 0x000001ED2B969023 (Mono JIT Code) [MainMenu.cs:77] MainMenu:FillDataLists ()
- 0x000001ED2B8EA993 (Mono JIT Code) [MainMenu.cs:55] MainMenu/<Init>d__16:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89D316 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89C7A3 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D92BAE0 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2B8E8839 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutineManaged2 (UnityEngine.MonoBehaviour,System.Collections.IEnumerator)
- 0x000001ED2B8E85DB (Mono JIT Code) [MonoBehaviour.bindings.cs:91] UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
- 0x000001ED2B8E713B (Mono JIT Code) [MainMenu.cs:39] MainMenu:Start ()
- 0x000001ED2AF583D0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89804B (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8980DE (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D894AE9 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D580202 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load <NPC_Blueprint>: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidCastException: Instance of JsonData doesn't hold a double
- at LitJson.JsonData.op_Explicit (LitJson.JsonData data) [0x0000c] in <d7db51aed1994277a2a44bdb68cd3ac9>:0
- at NPC_Blueprint.FromJson (LitJson.JsonData dat) [0x00492] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Models\NPC_Blueprint.cs:184
- at NPC_Blueprint..ctor (LitJson.JsonData dat) [0x00029] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Models\NPC_Blueprint.cs:35
- at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&)
- at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <567df3e0919241ba98db88bec4c6696f>:0
- --- End of inner exception stack trace ---
- at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in <567df3e0919241ba98db88bec4c6696f>:0
- at System.Reflection.MonoCMethod.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0007a] in <567df3e0919241ba98db88bec4c6696f>:0
- at System.Reflection.MonoCMethod.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
- at System.RuntimeType.CreateInstanceImpl (System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark) [0x00213] in <567df3e0919241ba98db88bec4c6696f>:0
- at System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x00095] in <567df3e0919241ba98db88bec4c6696f>:0
- at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
- at Mod.AddData[T] (System.String folderPath, System.String fileName, System.String key) [0x00080] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Models\Mod.cs:72
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2DE9BADB (Mono JIT Code) [Log.cs:23] Log:Error (object)
- 0x000001ED2B9E30B3 (Mono JIT Code) [Mod.cs:86] Mod:AddData<T_REF> (string,string,string)
- 0x000001ED2B97A753 (Mono JIT Code) [Mod.cs:156] Mod:PreLoadData ()
- 0x000001ED2B976673 (Mono JIT Code) [ModManager.cs:49] ModManager:InitializeAllMods ()
- 0x000001ED2B969023 (Mono JIT Code) [MainMenu.cs:77] MainMenu:FillDataLists ()
- 0x000001ED2B8EA993 (Mono JIT Code) [MainMenu.cs:55] MainMenu/<Init>d__16:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89D316 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89C7A3 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D92BAE0 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2B8E8839 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutineManaged2 (UnityEngine.MonoBehaviour,System.Collections.IEnumerator)
- 0x000001ED2B8E85DB (Mono JIT Code) [MonoBehaviour.bindings.cs:91] UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
- 0x000001ED2B8E713B (Mono JIT Code) [MainMenu.cs:39] MainMenu:Start ()
- 0x000001ED2AF583D0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89804B (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8980DE (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D894AE9 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D580202 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load <Incident>: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidCastException: Instance of JsonData doesn't hold a double
- at LitJson.JsonData.op_Explicit (LitJson.JsonData data) [0x0000c] in <d7db51aed1994277a2a44bdb68cd3ac9>:0
- at Incident.FromJson (LitJson.JsonData dat) [0x0007b] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Models\Incident.cs:49
- at Incident..ctor (LitJson.JsonData dat) [0x0001e] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Models\Incident.cs:22
- at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&)
- at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <567df3e0919241ba98db88bec4c6696f>:0
- --- End of inner exception stack trace ---
- at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in <567df3e0919241ba98db88bec4c6696f>:0
- at System.Reflection.MonoCMethod.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0007a] in <567df3e0919241ba98db88bec4c6696f>:0
- at System.Reflection.MonoCMethod.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
- at System.RuntimeType.CreateInstanceImpl (System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark) [0x00213] in <567df3e0919241ba98db88bec4c6696f>:0
- at System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x00095] in <567df3e0919241ba98db88bec4c6696f>:0
- at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
- at Mod.AddData[T] (System.String folderPath, System.String fileName, System.String key) [0x00080] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Models\Mod.cs:72
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2DE9BADB (Mono JIT Code) [Log.cs:23] Log:Error (object)
- 0x000001ED2B9E30B3 (Mono JIT Code) [Mod.cs:86] Mod:AddData<T_REF> (string,string,string)
- 0x000001ED2B97A7C3 (Mono JIT Code) [Mod.cs:161] Mod:PreLoadData ()
- 0x000001ED2B976673 (Mono JIT Code) [ModManager.cs:49] ModManager:InitializeAllMods ()
- 0x000001ED2B969023 (Mono JIT Code) [MainMenu.cs:77] MainMenu:FillDataLists ()
- 0x000001ED2B8EA993 (Mono JIT Code) [MainMenu.cs:55] MainMenu/<Init>d__16:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89D316 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89C7A3 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D92BAE0 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2B8E8839 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutineManaged2 (UnityEngine.MonoBehaviour,System.Collections.IEnumerator)
- 0x000001ED2B8E85DB (Mono JIT Code) [MonoBehaviour.bindings.cs:91] UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
- 0x000001ED2B8E713B (Mono JIT Code) [MainMenu.cs:39] MainMenu:Start ()
- 0x000001ED2AF583D0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89804B (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8980DE (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D894AE9 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D580202 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 7.370700 ms
- System memory in use before: 33.0 MB.
- System memory in use after: 33.1 MB.
- Unloading 709 unused Assets to reduce memory usage. Loaded Objects now: 1745.
- Total: 12.898600 ms (FindLiveObjects: 0.269200 ms CreateObjectMapping: 0.030600 ms MarkObjects: 12.338000 ms DeleteObjects: 0.260300 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.844300 ms
- System memory in use before: 110.8 MB.
- System memory in use after: 110.8 MB.
- Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 6574.
- Total: 14.951600 ms (FindLiveObjects: 0.440200 ms CreateObjectMapping: 0.067200 ms MarkObjects: 14.408500 ms DeleteObjects: 0.034900 ms)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
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- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
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- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED32135BA3 (Mono JIT Code) [TileMap_Data.cs:821] TileMap_Data:LoadMap (Map)
- 0x000001ED32135203 (Mono JIT Code) [TileMap_Data.cs:764] TileMap_Data:LoadCustomMap ()
- 0x000001ED32134EB3 (Mono JIT Code) [TileMap_Data.cs:151] TileMap_Data:CheckPrefabs ()
- 0x000001ED321326C3 (Mono JIT Code) [TileMap_Data.cs:91] TileMap_Data:InitialTileFill ()
- 0x000001ED32132433 (Mono JIT Code) [TileMap_Data.cs:52] TileMap_Data:.ctor (int,int,int,bool)
- 0x000001ED3213209B (Mono JIT Code) [TileMap.cs:349] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED32131963 (Mono JIT Code) [TileMap.cs:302] TileMap:HardRebuild ()
- 0x000001ED321795BB (Mono JIT Code) [TileMap.cs:107] TileMap:Init ()
- 0x000001ED321791C3 (Mono JIT Code) [ObjectManager.cs:107] ObjectManager:CreateLocalMap ()
- 0x000001ED321464A3 (Mono JIT Code) [ObjectManager.cs:74] ObjectManager/<Initialize>d__21:MoveNext ()
- 0x000001ED2B8E8958 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x000001ED2B8E8A87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D89BBDA (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2CAE6C (UnityPlayer) UnityMain
- 0x00007FFA1D581222 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED27902743 (Mono JIT Code) [TileMap_Data.cs:924] TileMap_Data:CreateVaultLevel (Vault)
- 0x000001ED27902233 (Mono JIT Code) [TileMap_Data.cs:68] TileMap_Data:.ctor (int,int,int,Vault,bool)
- 0x000001ED27902013 (Mono JIT Code) [Vault.cs:36] Vault:CreateLevel (int,bool)
- 0x000001ED27901ECB (Mono JIT Code) [Vault.cs:26] Vault:GetLevel (int,bool)
- 0x000001ED32131F83 (Mono JIT Code) [TileMap.cs:342] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED279010E3 (Mono JIT Code) [TileMap.cs:306] TileMap:HardRebuild_NoLight ()
- 0x000001ED279009EB (Mono JIT Code) [PlayerInput.cs:897] PlayerInput:ChangeElevation (int)
- 0x000001ED27900953 (Mono JIT Code) [PlayerInput.cs:849] PlayerInput:GoDown ()
- 0x000001ED279007CB (Mono JIT Code) [UserInterface.cs:829] UserInterface:SelectPressed (int)
- 0x000001ED3214BEDB (Mono JIT Code) [UserInterface.cs:396] UserInterface:HandleInput ()
- 0x000001ED3214B383 (Mono JIT Code) [UserInterface.cs:168] UserInterface:Update ()
- 0x000001ED2AF583D0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8922F9 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8923AD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2C4260 (UnityPlayer) UnityMain
- 0x00007FFA1D2CACDD (UnityPlayer) UnityMain
- 0x00007FFA1D5811B9 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED27902743 (Mono JIT Code) [TileMap_Data.cs:924] TileMap_Data:CreateVaultLevel (Vault)
- 0x000001ED27902233 (Mono JIT Code) [TileMap_Data.cs:68] TileMap_Data:.ctor (int,int,int,Vault,bool)
- 0x000001ED27902013 (Mono JIT Code) [Vault.cs:36] Vault:CreateLevel (int,bool)
- 0x000001ED27901ECB (Mono JIT Code) [Vault.cs:26] Vault:GetLevel (int,bool)
- 0x000001ED32131F83 (Mono JIT Code) [TileMap.cs:342] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED279010E3 (Mono JIT Code) [TileMap.cs:306] TileMap:HardRebuild_NoLight ()
- 0x000001ED279009EB (Mono JIT Code) [PlayerInput.cs:897] PlayerInput:ChangeElevation (int)
- 0x000001ED27900953 (Mono JIT Code) [PlayerInput.cs:849] PlayerInput:GoDown ()
- 0x000001ED279007CB (Mono JIT Code) [UserInterface.cs:829] UserInterface:SelectPressed (int)
- 0x000001ED3214BEDB (Mono JIT Code) [UserInterface.cs:396] UserInterface:HandleInput ()
- 0x000001ED3214B383 (Mono JIT Code) [UserInterface.cs:168] UserInterface:Update ()
- 0x000001ED2AF583D0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8922F9 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8923AD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2C4260 (UnityPlayer) UnityMain
- 0x00007FFA1D2CACDD (UnityPlayer) UnityMain
- 0x00007FFA1D5811B9 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED27902743 (Mono JIT Code) [TileMap_Data.cs:924] TileMap_Data:CreateVaultLevel (Vault)
- 0x000001ED27902233 (Mono JIT Code) [TileMap_Data.cs:68] TileMap_Data:.ctor (int,int,int,Vault,bool)
- 0x000001ED27902013 (Mono JIT Code) [Vault.cs:36] Vault:CreateLevel (int,bool)
- 0x000001ED27901ECB (Mono JIT Code) [Vault.cs:26] Vault:GetLevel (int,bool)
- 0x000001ED32131F83 (Mono JIT Code) [TileMap.cs:342] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED279010E3 (Mono JIT Code) [TileMap.cs:306] TileMap:HardRebuild_NoLight ()
- 0x000001ED279009EB (Mono JIT Code) [PlayerInput.cs:897] PlayerInput:ChangeElevation (int)
- 0x000001ED27900953 (Mono JIT Code) [PlayerInput.cs:849] PlayerInput:GoDown ()
- 0x000001ED279007CB (Mono JIT Code) [UserInterface.cs:829] UserInterface:SelectPressed (int)
- 0x000001ED3214BEDB (Mono JIT Code) [UserInterface.cs:396] UserInterface:HandleInput ()
- 0x000001ED3214B383 (Mono JIT Code) [UserInterface.cs:168] UserInterface:Update ()
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- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8922F9 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8923AD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2C4260 (UnityPlayer) UnityMain
- 0x00007FFA1D2CACDD (UnityPlayer) UnityMain
- 0x00007FFA1D5811B9 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED27902743 (Mono JIT Code) [TileMap_Data.cs:924] TileMap_Data:CreateVaultLevel (Vault)
- 0x000001ED27902233 (Mono JIT Code) [TileMap_Data.cs:68] TileMap_Data:.ctor (int,int,int,Vault,bool)
- 0x000001ED27902013 (Mono JIT Code) [Vault.cs:36] Vault:CreateLevel (int,bool)
- 0x000001ED27901ECB (Mono JIT Code) [Vault.cs:26] Vault:GetLevel (int,bool)
- 0x000001ED32131F83 (Mono JIT Code) [TileMap.cs:342] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED279010E3 (Mono JIT Code) [TileMap.cs:306] TileMap:HardRebuild_NoLight ()
- 0x000001ED279009EB (Mono JIT Code) [PlayerInput.cs:897] PlayerInput:ChangeElevation (int)
- 0x000001ED27900953 (Mono JIT Code) [PlayerInput.cs:849] PlayerInput:GoDown ()
- 0x000001ED279007CB (Mono JIT Code) [UserInterface.cs:829] UserInterface:SelectPressed (int)
- 0x000001ED3214BEDB (Mono JIT Code) [UserInterface.cs:396] UserInterface:HandleInput ()
- 0x000001ED3214B383 (Mono JIT Code) [UserInterface.cs:168] UserInterface:Update ()
- 0x000001ED2AF583D0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
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- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8922F9 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8923AD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2C4260 (UnityPlayer) UnityMain
- 0x00007FFA1D2CACDD (UnityPlayer) UnityMain
- 0x00007FFA1D5811B9 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED27902743 (Mono JIT Code) [TileMap_Data.cs:924] TileMap_Data:CreateVaultLevel (Vault)
- 0x000001ED27902233 (Mono JIT Code) [TileMap_Data.cs:68] TileMap_Data:.ctor (int,int,int,Vault,bool)
- 0x000001ED27902013 (Mono JIT Code) [Vault.cs:36] Vault:CreateLevel (int,bool)
- 0x000001ED27901ECB (Mono JIT Code) [Vault.cs:26] Vault:GetLevel (int,bool)
- 0x000001ED32131F83 (Mono JIT Code) [TileMap.cs:342] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED279010E3 (Mono JIT Code) [TileMap.cs:306] TileMap:HardRebuild_NoLight ()
- 0x000001ED279009EB (Mono JIT Code) [PlayerInput.cs:897] PlayerInput:ChangeElevation (int)
- 0x000001ED27900953 (Mono JIT Code) [PlayerInput.cs:849] PlayerInput:GoDown ()
- 0x000001ED279007CB (Mono JIT Code) [UserInterface.cs:829] UserInterface:SelectPressed (int)
- 0x000001ED3214BEDB (Mono JIT Code) [UserInterface.cs:396] UserInterface:HandleInput ()
- 0x000001ED3214B383 (Mono JIT Code) [UserInterface.cs:168] UserInterface:Update ()
- 0x000001ED2AF583D0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8922F9 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8923AD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2C4260 (UnityPlayer) UnityMain
- 0x00007FFA1D2CACDD (UnityPlayer) UnityMain
- 0x00007FFA1D5811B9 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED27902743 (Mono JIT Code) [TileMap_Data.cs:924] TileMap_Data:CreateVaultLevel (Vault)
- 0x000001ED27902233 (Mono JIT Code) [TileMap_Data.cs:68] TileMap_Data:.ctor (int,int,int,Vault,bool)
- 0x000001ED27902013 (Mono JIT Code) [Vault.cs:36] Vault:CreateLevel (int,bool)
- 0x000001ED27901ECB (Mono JIT Code) [Vault.cs:26] Vault:GetLevel (int,bool)
- 0x000001ED32131F83 (Mono JIT Code) [TileMap.cs:342] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED279010E3 (Mono JIT Code) [TileMap.cs:306] TileMap:HardRebuild_NoLight ()
- 0x000001ED279009EB (Mono JIT Code) [PlayerInput.cs:897] PlayerInput:ChangeElevation (int)
- 0x000001ED27900953 (Mono JIT Code) [PlayerInput.cs:849] PlayerInput:GoDown ()
- 0x000001ED279007CB (Mono JIT Code) [UserInterface.cs:829] UserInterface:SelectPressed (int)
- 0x000001ED3214BEDB (Mono JIT Code) [UserInterface.cs:396] UserInterface:HandleInput ()
- 0x000001ED3214B383 (Mono JIT Code) [UserInterface.cs:168] UserInterface:Update ()
- 0x000001ED2AF583D0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8922F9 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8923AD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2C4260 (UnityPlayer) UnityMain
- 0x00007FFA1D2CACDD (UnityPlayer) UnityMain
- 0x00007FFA1D5811B9 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameData.Get<T>(string id) - Asset List: MapObject_Blueprint does not exist.
- 0x00007FFA1CE5DCCC (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE60AB9 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE50A28 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1DFECFD3 (UnityPlayer) PAL_Memory_Free
- 0x00007FFA1D91B905 (UnityPlayer) PAL_Thread_YieldExecution
- 0x000001ED2DE9C29E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000001ED2DE9BFEB (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001ED2DE9BDC0 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001ED2DE9BB37 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000001ED2B9EF033 (Mono JIT Code) [GameData.cs:103] GameData:Get<T_REF> (string)
- 0x000001ED32136B6B (Mono JIT Code) [ObjectManager.cs:496] ObjectManager:NewObjectAtSpecificScreen (string,Coord,Coord,int)
- 0x000001ED27902743 (Mono JIT Code) [TileMap_Data.cs:924] TileMap_Data:CreateVaultLevel (Vault)
- 0x000001ED27902233 (Mono JIT Code) [TileMap_Data.cs:68] TileMap_Data:.ctor (int,int,int,Vault,bool)
- 0x000001ED27902013 (Mono JIT Code) [Vault.cs:36] Vault:CreateLevel (int,bool)
- 0x000001ED27901ECB (Mono JIT Code) [Vault.cs:26] Vault:GetLevel (int,bool)
- 0x000001ED32131F83 (Mono JIT Code) [TileMap.cs:342] TileMap:Rebuild (int,int,int,bool)
- 0x000001ED32131A1B (Mono JIT Code) [TileMap.cs:323] TileMap:RebuildTexture (int,int,int,bool)
- 0x000001ED279010E3 (Mono JIT Code) [TileMap.cs:306] TileMap:HardRebuild_NoLight ()
- 0x000001ED279009EB (Mono JIT Code) [PlayerInput.cs:897] PlayerInput:ChangeElevation (int)
- 0x000001ED27900953 (Mono JIT Code) [PlayerInput.cs:849] PlayerInput:GoDown ()
- 0x000001ED279007CB (Mono JIT Code) [UserInterface.cs:829] UserInterface:SelectPressed (int)
- 0x000001ED3214BEDB (Mono JIT Code) [UserInterface.cs:396] UserInterface:HandleInput ()
- 0x000001ED3214B383 (Mono JIT Code) [UserInterface.cs:168] UserInterface:Update ()
- 0x000001ED2AF583D0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
- 0x00007FFA32B9C090 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFA32B22142 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFA32B2B13F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFA1D8B64FD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8B34C4 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8922F9 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D8923AD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFA1D2C4260 (UnityPlayer) UnityMain
- 0x00007FFA1D2CACDD (UnityPlayer) UnityMain
- 0x00007FFA1D5811B9 (UnityPlayer) UnityMain
- 0x00007FFA1D56F837 (UnityPlayer) UnityMain
- 0x00007FFA1D56F905 (UnityPlayer) UnityMain
- 0x00007FFA1D57306F (UnityPlayer) UnityMain
- 0x00007FFA1CE94A62 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9325A (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE97A39 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFA1CE9B6CB (UnityPlayer) UnityMain
- 0x00007FF793A011F2 (Axu)
- 0x00007FFA88657BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFA89FECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- NullReferenceException: Object reference not set to an instance of an object
- at NPC.FromBlueprint (NPC_Blueprint blueprint) [0x00001] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Models\NPC.cs:99
- at NPC..ctor (System.String _npcID, Coord wPos, Coord lPos, System.Int32 ele) [0x00051] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Models\NPC.cs:35
- at SpawnController.SpawnUndergroundEnemies (TileMap_Data map) [0x00109] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Utilities\Managers\SpawnController.cs:376
- at SpawnController.BiomeSpawn (System.Int32 mx, System.Int32 my, TileMap_Data mapData) [0x0029f] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Utilities\Managers\SpawnController.cs:176
- at TileMap.Rebuild (System.Int32 mx, System.Int32 my, System.Int32 elevation, System.Boolean lightCheck) [0x000f9] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Map\TileMap.cs:362
- at TileMap.RebuildTexture (System.Int32 mx, System.Int32 my, System.Int32 elevation, System.Boolean lightCheck) [0x00017] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Map\TileMap.cs:322
- at TileMap.HardRebuild_NoLight () [0x00001] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Map\TileMap.cs:305
- at PlayerInput.ChangeElevation (System.Int32 num) [0x0001a] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Input\PlayerInput.cs:895
- at PlayerInput.GoDown () [0x00001] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Input\PlayerInput.cs:848
- at UserInterface.SelectPressed (System.Int32 selectedNumOverride) [0x002e2] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\UI\UserInterface.cs:827
- at UserInterface.HandleInput () [0x00041] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\UI\UserInterface.cs:395
- at UserInterface.Update () [0x00138] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\UI\UserInterface.cs:166
- (Filename: C:/Users/mritc/Documents/Axu/Axu/Assets/Scripts/Models/NPC.cs Line: 99)
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