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- on drop:
- cancel event
- on break:
- if gamemode of player is creative:
- stop
- if event-block is log:
- set {_log} to type of event-block
- wait a minute
- set event-block to {_log}
- if event-block is stone block or cobblestone or coal ore or iron ore or gold ore or diamond ore or lapis ore or redstone ore:
- wait a minute
- set {_random} to a random integer between 1 and 100
- if {_random} is between 1 and 55:
- set event-block to cobblestone
- if {_random} is between 56 and 79:
- set event-block to coal ore
- if {_random} is between 80 and 89:
- set event-block to iron ore
- if {_random} is between 90 and 93:
- set event-block to gold ore
- if {_random} is between 94 and 96:
- set event-block to lapis ore
- if {_random} is between 97 and 99:
- set event-block to redstone ore
- if {_random} is 100:
- set event-block to diamond ore
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