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- local script = [[
- -- Global Toggles
- _G.ESPEnabled = true -- Toggle ESP on/off
- _G.AimbotEnabled = true -- Toggle Aimbot on/off
- -- Services
- local Players = game:GetService("Players")
- local RunService = game:GetService("RunService")
- local UserInputService = game:GetService("UserInputService")
- local Camera = game.Workspace.CurrentCamera
- -- Settings
- local FOV = 100 -- Field of View for aimbot targeting
- local Smoothness = 0.2 -- Controls how smooth the aimbot is (lower is faster)
- local AimPart = "Head" -- Body part to aim at (e.g., "Head", "Torso")
- local BulletSpeed = 1000 -- Bullet travel speed (game-specific)
- local Gravity = Vector3.new(0, -196.2, 0) -- Gravity, typically Roblox standard
- -- Store all ESP highlights for cleanup
- local ESPInstances = {}
- -- Function to create ESP
- local function addESP(player)
- if not _G.ESPEnabled then return end
- -- Ensure the player has a character
- if player ~= Players.LocalPlayer and player.Character then
- local highlight = Instance.new("Highlight")
- highlight.Adornee = player.Character
- highlight.Parent = player.Character
- highlight.FillColor = Color3.new(1, 0, 0) -- Red for enemies
- highlight.OutlineColor = Color3.new(1, 1, 1) -- White outline
- highlight.FillTransparency = 0.5
- highlight.OutlineTransparency = 0
- -- Store for cleanup
- ESPInstances[player] = highlight
- end
- end
- -- Cleanup ESP for a player
- local function removeESP(player)
- if ESPInstances[player] then
- ESPInstances[player]:Destroy()
- ESPInstances[player] = nil
- end
- end
- -- Add ESP for all current players
- for _, player in ipairs(Players:GetPlayers()) do
- if player.Character then
- addESP(player)
- end
- -- Listen for respawn (CharacterAdded)
- player.CharacterAdded:Connect(function()
- if _G.ESPEnabled then
- wait(0.1) -- Small delay to ensure character is fully loaded
- removeESP(player) -- Clean up any existing ESP
- addESP(player) -- Reapply ESP
- end
- end)
- end
- -- Add ESP for new players
- Players.PlayerAdded:Connect(function(player)
- player.CharacterAdded:Connect(function()
- if _G.ESPEnabled then
- wait(0.1) -- Small delay to ensure character is fully loaded
- addESP(player)
- end
- end)
- end)
- -- Monitor Kill Switch (Optional Cleanup)
- RunService.Heartbeat:Connect(function()
- if not _G.ESPEnabled then
- -- Destroy all ESP highlights and clear the table
- for _, instance in pairs(ESPInstances) do
- if instance and instance.Parent then
- instance:Destroy()
- end
- end
- ESPInstances = {}
- print("ESP Disabled and Cleaned Up")
- end
- end)
- -- Function to calculate the closest player to the crosshair
- local function getClosestPlayer()
- local closestPlayer = nil
- local shortestDistance = FOV
- for _, player in ipairs(Players:GetPlayers()) do
- if player ~= Players.LocalPlayer and player.Character and player.Character:FindFirstChild(AimPart) then
- local part = player.Character[AimPart]
- local screenPosition, onScreen = Camera:WorldToViewportPoint(part.Position)
- if onScreen then
- local mousePos = UserInputService:GetMouseLocation()
- local distance = (Vector2.new(screenPosition.X, screenPosition.Y) - mousePos).Magnitude
- if distance < shortestDistance then
- closestPlayer = player
- shortestDistance = distance
- end
- end
- end
- end
- return closestPlayer
- end
- -- Function to calculate bullet prediction
- local function getPredictedPosition(targetPart, targetVelocity, distance)
- local travelTime = distance / BulletSpeed
- -- Predict future position based on velocity and gravity
- local futurePosition = targetPart.Position + (targetVelocity * travelTime) + (0.5 * Gravity * travelTime^2)
- return futurePosition
- end
- -- Aimbot Functionality
- RunService.RenderStepped:Connect(function()
- if _G.AimbotEnabled then
- local target = getClosestPlayer()
- if target and target.Character and target.Character:FindFirstChild(AimPart) then
- local targetPart = target.Character[AimPart]
- local targetVelocity = target.Character:FindFirstChild("HumanoidRootPart") and target.Character.HumanoidRootPart.Velocity or Vector3.zero
- local distance = (Camera.CFrame.Position - targetPart.Position).Magnitude
- -- Calculate predicted position
- local predictedPosition = getPredictedPosition(targetPart, targetVelocity, distance)
- -- Smoothly adjust the camera to the predicted position
- local cameraDirection = Camera.CFrame.Position:Lerp(predictedPosition, Smoothness)
- Camera.CFrame = CFrame.new(Camera.CFrame.Position, cameraDirection)
- end
- end
- end)
- -- Toggle Aimbot with a Hotkey (e.g., "F")
- UserInputService.InputBegan:Connect(function(input)
- if input.KeyCode == Enum.KeyCode.F then
- _G.AimbotEnabled = not _G.AimbotEnabled
- print("Aimbot Enabled:", _G.AimbotEnabled)
- end
- end)
- ]]
- loadstring(script)()
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