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TheInsidiousOne

Oct 20 (3)

Oct 20th, 2018
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  1. Descendant of the Vampire Killer
  2. ★★★★
  3. DARK
  4. Specter/Xyz/Effect
  5. ATK 2400
  6. DEF 2000
  7. 2 Level 4 Specter monsters
  8. You can detach 2 materials from this card, then target 1 monster in your opponent's GY; attach it to this card as a material. You can only use this effect of "Descendant of the Vampire Killer" once per turn. While this card has exactly 1 material attached to it, this card is unaffected by your opponent's card effects during the Battle Phase only, also this card cannot be destroyed by battle.
  9.  
  10. Vampiric Transformation
  11. Continuous Trap
  12. Activate this card by targeting 1 Level 4 or lower Specter monster you control. If that target, or a monster with the same name as that target, is targeted for an attack, you can Special Summon 1 monster with the same name from your hand or Deck, and if you do, end the Battle Phase. If this effect is used 2 times, destroy this card. If that target leaves the field, destroy this card.
  13.  
  14. Empowering Electrovapor
  15. Continuous Trap
  16. Activate this card by targeting 1 Level 4 or lower Thunder monster you control. Its Attribute becomes WATER, also it cannot be destroyed by battle or by your opponent's card effects. If that target leaves the field, destroy this card.
  17.  
  18. Space Acrobat
  19. LIGHT
  20. Exo-Beast/Crystal/Effect
  21. ATK 1900
  22. DEF 1000
  23. 1 Molecule + 1+ non-Molecule Exo-Beast monsters
  24. Cannot be destroyed by battle or by card effects. When you take damage from an attack involving this card, or from an opponent's card effect: You can target 1 Level 4 or lower Exo-Beast monster in your GY; Special Summon that target.
  25.  
  26. Mysterious Minotaur
  27. ★★★★
  28. DARK
  29. Beast-Warrior/Effect
  30. ATK 1100
  31. DEF 1200
  32. If this card is destroyed by battle and sent to the GY: You can target the monster that destroyed this card; destroy that target. When this card is Pandemonium Summoned from the hand (and no other cards are Pandemonium Summoned at the same time): You can make this card's ATK become double its original ATK.
  33.  
  34. Raging War
  35. Continuous Spell
  36. Activate this card by declaring 1 Attribute. If you control no monsters of the declared Attribute, destroy this card. Your opponent cannot Special Summon 2 or more monsters at the same time.
  37.  
  38. Poison-Bearing Statue of Blight
  39. Continuous Trap
  40. Once per turn, during the Standby Phase, you must pay 600 LP (this is not optional), or this card is destroyed. Neither player can activate card effects from the GY, Special Summon monsters from the GY, or banish cards from the GY.
  41.  
  42. Beautiful Mourning
  43. Quick-Play Spell
  44. During the End Phase of the turn this card was activated and has resolved, draw 1 card for each "Forbidden" Quick-Play Spell that was activated this turn after this card has resolved. You can only activate 1 "Beautiful Mourning" per turn.
  45.  
  46. Hound of Vengeance
  47. ★★★
  48. EARTH
  49. Beast/Base/Effect
  50. ATK 1000
  51. DEF 1000
  52. You can send up to 3 Beast monsters from your hand to the GY; this card gains 300 ATK for each card sent to the GY this way, until the end of this turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Composition Summon using this card you control.
  53.  
  54. Protocol Recall
  55. Quick-Play Spell
  56. Target 1 Cyberse monster in your GY; banish it, and if that card is a Link Monster, negate all face-up cards your opponent controls, and if this card was activated during your opponent's turn, monsters your opponent currently controls cannot attack this turn. During the Standby Phase after this effect is activated, Special Summon the monster banished by this effect, and if you do, add 1 "Protocol Recall" from your Deck to your hand, but it cannot be activated this turn. You can only activate 1 "Protocol Recall" per turn.
  57.  
  58. Hot Tempered Tyrant
  59. FIRE
  60. Fiend/Link/Effect
  61. ATK 500
  62. LINK-2
  63. BL BR
  64. 2 monsters, including at least 1 FIRE Fiend monster
  65. Cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Hot Tempered Tyrant" once per turn.
  66. ● You can target 1 of your banished FIRE Fiend monsters; add it to your hand.
  67. ● If this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 FIRE Fiend monster from your Deck; this card gains ATK equal to the Level of the banished monster x 200, until the end of this turn.
  68.  
  69. Terravolt Tyranno
  70. ★★★★★★
  71. LIGHT
  72. Dinosaur/Synchro/Effect
  73. ATK 2400
  74. DEF 1600
  75. 1 Tuner x 1 non-Tuner monster
  76. For this card's Synchro Summon, you can treat 1 Level 2 Dinosaur monster you control as a Tuner. (Quick Effect): You can banish 1 Dinosaur monster from your GY, then target 1 monster your opponent controls; destroy it. You can only use this effect of "Terravolt Tyranno" once per turn.
  77.  
  78. Poisonspreader Dryad
  79. ★★★★
  80. DARK
  81. Pixie/Effect
  82. ATK 1700
  83. DEF 1600
  84. If this card is in your hand or GY: You can banish 3 Quick-Play Spells from your GY; Special Summon this card. You can only Special Summon "Poisonspreader Dryad" once per turn this way. Once per turn, during the End Phase: You can target 1 of your banished Quick-Play Spells; Set it to your field.
  85.  
  86. Monk of Disaster
  87. ★★★
  88. DARK
  89. Rock/Effect
  90. ATK 1300
  91. DEF 1000
  92. When an opponent's monster declares an attack on a Level 5 or higher DARK monster you control: You can send this card from your hand to the GY, then target 1 Level 4 or lower Fiend monster in your GY; Special Summon it in Defense Position, and if you do, change the attack target to the Summoned monster, also that monster cannot be destroyed by that battle. You can only use this effect of "Monk of Disaster" once per turn.
  93.  
  94. Fortune Finder
  95. ★★★★★★★★
  96. DARK
  97. Spellcaster/Fusion/Effect
  98. ATK ?
  99. DEF ?
  100. 2 monsters with ? ATK and/or DEF
  101. Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"). Cannot be used as Fusion Material. This card's ATK and DEF are each equal to this Duel's turn count x400.
  102.  
  103. Silver Desperado
  104. ★★
  105. DARK
  106. Fiend/Tuner/Effect
  107. ATK 800
  108. DEF 200
  109. When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY, except "Silver Desperado"; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY for a Synchro Summon: You can add 1 "Silver Desperado" from your Deck to your hand. You can only use this effect of "Silver Desperado" once per turn.
  110.  
  111. The Mad Medicine of Maniacal Science
  112. Normal Trap
  113. When an opponent's monster declares an attack: Negate the attack, and if you do, your opponent gains ATK equal to half the ATK of the monster they control with the highest ATK, and if you do that, send that monster to the GY.
  114.  
  115. Vampiric Aura
  116. Normal Trap
  117. Target 1 Specter monster in your GY; add it to your hand, and if you do, gain LP equal to its Level x 200. You can only activate 1 "Vampiric Aura" per turn.
  118.  
  119. Icy Incubus
  120. ★★★★
  121. ICE
  122. Specter/Effect
  123. ATK 1900
  124. DEF 1000
  125. If your opponent controls a monster(s) with an Ice Counter on it and you control no monsters, you can Special Summon this card (from your hand). If this card destroys an opponent's monster with an Ice Counter on it by battle: You can Special Summon 1 Level 4 or lower WATER monster from your Deck that includes "Ice Counter" in its text, or 1 Level 4 or lower ICE monster from your Deck, except "Icy Incubus".
  126.  
  127. Foiled Jackpot
  128. Normal Spell
  129. When this card is activated: Shuffle this card from the field into the Deck. When this card in your possession is sent to the GY by an opponent's card effect: Banish this card. If 3 of your "Foiled Jackpot" are banished, and were all banished by this effect: You can shuffle them into the Deck, and if you do, add 1 Spell from your Deck to your hand, except "Foiled Jackpot". You can only activate 1 "Foiled Jackpot" per turn.
  130.  
  131. Surely You Jest!
  132. Normal Trap
  133. If your LP are 3000 or less and your opponent's LP are 5000 or higher: Draw 2 cards, then your opponent draws 1 card. You can only activate 1 "Surely You Jest!" per turn.
  134.  
  135. Ransacking Gorilla
  136. ★★★★★★
  137. FIRE
  138. Beast-Warrior/Fusion/Effect
  139. ATK 2400
  140. DEF 1600
  141. 2 Beast-Warrior monsters
  142. If a Spell/Trap you control leaves the field because of an opponent's effect, and is now in the GY or banished (except during the Damage Step): You can Fusion Summon this card (from your Extra Deck) by banishing the above cards from your hand or field as materials (in which case you do not use "Polymerization".) During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 Quick-Play Spell from your GY to your hand.
  143.  
  144. Lustrous Lapis
  145. ★★★
  146. LIGHT
  147. Exo-Beast/Normal
  148. ATK 1200
  149. DEF 0
  150. A gem that shines brighter than the sun itself.
  151.  
  152. Gnarled Roots
  153. ★★★★
  154. EARTH
  155. Plant/Effect
  156. ATK 0
  157. DEF 0
  158. If a Spell/Trap you control leaves the field because of an opponent's effect, and is now in the GY or banished (except during the Damage Step): You can discard this card, then target 1 of those cards; Set 1 card with the same name as that card directly from your Deck to your Spell & Trap Zone. You can only use this effect of "Gnarled Roots" once per turn.
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