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- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "c:\users\willem\documents\tf_closeencounters"
- Valve Software - vbsp.exe (Oct 14 2017)
- 4 threads
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading c:\users\willem\documents\tf_closeencounters.vmf
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/custom/rapturetop_sky.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/custom/rapturetop_sky.vmt
- LightmappedGeneric,
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/tf_closeencounters/nature/blenddirtgrass001a_wvt_patch
- Patching WVT material: maps/tf_closeencounters/egypt/sky_sand_waves_01_wvt_patch
- fixing up env_cubemap materials on brush sides...
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOM/RAPTURETOP_SKY.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOM/RAPTURETOP_SKY.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOM/RAPTURETOP_SKY.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOM/RAPTURETOP_SKY.vmt
- LightmappedGeneric,
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3104.0 -1825.1 309.2)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 119785:
- Processing areas...Wrote c:\users\willem\documents\tf_closeencounters.lin
- Areaportal leak ! File: c:\users\willem\documents\tf_closeencounters.lin
- Brush 137741: areaportal brush doesn't touch two areas
- Brush 137741: areaportal brush doesn't touch two areas
- Brush 137741: areaportal brush doesn't touch two areas
- Brush 137741: areaportal brush doesn't touch two areas
- Brush 137741: areaportal brush doesn't touch two areas
- Brush 133606: areaportal brush doesn't touch two areas
- Brush 133617: areaportal brush doesn't touch two areas
- Brush 137723: areaportal brush doesn't touch two areas
- Brush 137723: areaportal brush doesn't touch two areas
- Brush 137723: areaportal brush doesn't touch two areas
- Brush 137723: areaportal brush doesn't touch two areas
- Brush 137723: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing c:\users\willem\documents\tf_closeencounters.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/nightocean*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/nightocean*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (1096509 bytes)
- Static prop models/props_c17/light_cagelight02_on.mdl outside the map (3012.00, -2046.00, 430.00)
- Error! To use model "models/thundermountain_fx/thundermountain_wooddebris.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/thundermountain_fx/thundermountain_wooddebris.mdl"!
- Error! prop_static using model "models/props_c17/furnitureshelf001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/furnitureshelf001a.mdl"!
- Error! prop_static using model "models/props_junk/garbage_newspaper001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/garbage_newspaper001a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1835 texinfos to 1235
- Reduced 96 texdatas to 89 (2458 bytes to 2108)
- Writing c:\users\willem\documents\tf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 177972, actual size 176418
- 5 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -fast -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "c:\users\willem\documents\tf_closeencounters"
- Valve Software - vvis.exe (Oct 14 2017)
- fastvis = true
- 4 threads
- reading c:\users\willem\documents\tf_closeencounters.bsp
- reading c:\users\willem\documents\tf_closeencounters.prt
- 4531 portalclusters
- 14381 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (9)
- Optimized: 768598 visible clusters (4.17%)
- Total clusters visible: 18410350
- Average clusters visible: 4063
- Building PAS...
- Average clusters audible: 4526
- visdatasize:5101403 compressed from 5147216
- writing c:\users\willem\documents\tf_closeencounters.bsp
- 12 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -bounce 2 -noextra -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "c:\users\willem\documents\tf_closeencounters"
- Valve Software - vrad.exe SSE (Oct 14 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\tf_closeencounters.bsp
- Setting up ray-trace acceleration structure... Done (2.96 seconds)
- 14436 faces
- 6 degenerate faces
- 4714770 square feet [678926912.00 square inches]
- 6 Displacements
- 4551 Square Feet [655359.94 Square Inches]
- 14430 patches before subdivision
- 372506 patches after subdivision
- sun extent from map=0.000000
- 94 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (25)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (177)
- transfers 59721389, max 2454
- transfer lists: 455.6 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(47504, 35578, 13490)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(5345, 2917, 945)
- Build Patch/Sample Hash Table(s).....Done<0.1085 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (15)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 21/1024 1008/49152 ( 2.1%)
- brushes 2099/8192 25188/98304 (25.6%)
- brushsides 14040/65536 112320/524288 (21.4%)
- planes 6020/65536 120400/1310720 ( 9.2%)
- vertexes 20378/65536 244536/786432 (31.1%)
- nodes 7410/65536 237120/2097152 (11.3%)
- texinfos 1235/12288 88920/884736 (10.1%)
- texdata 89/2048 2848/65536 ( 4.3%)
- dispinfos 6/0 1056/0 ( 0.0%)
- disp_verts 1734/0 34680/0 ( 0.0%)
- disp_tris 3072/0 6144/0 ( 0.0%)
- disp_lmsamples 14078/0 14078/0 ( 0.0%)
- faces 14436/65536 808416/3670016 (22.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6125/65536 343000/3670016 ( 9.3%)
- leaves 7432/65536 237824/2097152 (11.3%)
- leaffaces 17252/65536 34504/131072 (26.3%)
- leafbrushes 6242/65536 12484/131072 ( 9.5%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 93556/512000 374224/2048000 (18.3%)
- edges 54236/256000 216944/1024000 (21.2%)
- LDR worldlights 94/8192 8272/720896 ( 1.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 3/32768 36/393216 ( 0.0%)
- waterstrips 1367/32768 13670/327680 ( 4.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 21990/65536 43980/131072 (33.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 30030256/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 5101403/16777216 (30.4%)
- entdata [variable] 235211/393216 (59.8%)
- LDR ambient table 7432/65536 29728/262144 (11.3%)
- HDR ambient table 7432/65536 29728/262144 (11.3%)
- LDR leaf ambient 30488/65536 853664/1835008 (46.5%)
- HDR leaf ambient 7432/65536 208096/1835008 (11.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/62842 ( 0.0%)
- pakfile [variable] 176418/0 ( 0.0%)
- physics [variable] 1096509/4194304 (26.1%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 40058
- Writing c:\users\willem\documents\tf_closeencounters.bsp
- 3 minutes, 51 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\willem\documents\tf_closeencounters.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\tf_closeencounters.bsp"
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -allowdebug -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" +map "tf_closeencounters"
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