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  1.  
  2. ** Executing...
  3. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "c:\users\willem\documents\tf_closeencounters"
  5.  
  6. Valve Software - vbsp.exe (Oct 14 2017)
  7. 4 threads
  8. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  9. Loading c:\users\willem\documents\tf_closeencounters.vmf
  10. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/custom/rapturetop_sky.vmt
  11. LightmappedGeneric,
  12. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/custom/rapturetop_sky.vmt
  13. LightmappedGeneric,
  14. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  15. Patching WVT material: maps/tf_closeencounters/nature/blenddirtgrass001a_wvt_patch
  16. Patching WVT material: maps/tf_closeencounters/egypt/sky_sand_waves_01_wvt_patch
  17. fixing up env_cubemap materials on brush sides...
  18. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOM/RAPTURETOP_SKY.vmt
  19. LightmappedGeneric,
  20. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOM/RAPTURETOP_SKY.vmt
  21. LightmappedGeneric,
  22. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOM/RAPTURETOP_SKY.vmt
  23. LightmappedGeneric,
  24. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOM/RAPTURETOP_SKY.vmt
  25. LightmappedGeneric,
  26. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  27. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  28.  
  29. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3104.0 -1825.1 309.2)
  30. Leaf 0 contents: CONTENTS_SOLID
  31. Leaf 1 contents:
  32. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  33. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  34. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  35. Candidate brush IDs: Brush 119785:
  36.  
  37. Processing areas...Wrote c:\users\willem\documents\tf_closeencounters.lin
  38. Areaportal leak ! File: c:\users\willem\documents\tf_closeencounters.lin
  39. Brush 137741: areaportal brush doesn't touch two areas
  40.  
  41. Brush 137741: areaportal brush doesn't touch two areas
  42.  
  43. Brush 137741: areaportal brush doesn't touch two areas
  44.  
  45. Brush 137741: areaportal brush doesn't touch two areas
  46.  
  47. Brush 137741: areaportal brush doesn't touch two areas
  48.  
  49. Brush 133606: areaportal brush doesn't touch two areas
  50.  
  51. Brush 133617: areaportal brush doesn't touch two areas
  52.  
  53. Brush 137723: areaportal brush doesn't touch two areas
  54.  
  55. Brush 137723: areaportal brush doesn't touch two areas
  56.  
  57. Brush 137723: areaportal brush doesn't touch two areas
  58.  
  59. Brush 137723: areaportal brush doesn't touch two areas
  60.  
  61. Brush 137723: areaportal brush doesn't touch two areas
  62. done (0)
  63. Building Faces...done (0)
  64. Chop Details...done (0)
  65. Find Visible Detail Sides...done (0)
  66. Merging details...done (0)
  67. FixTjuncs...
  68. PruneNodes...
  69. WriteBSP...
  70. done (1)
  71. writing c:\users\willem\documents\tf_closeencounters.prt...Building visibility clusters...
  72. done (0)
  73. Creating default LDR cubemaps for env_cubemap using skybox materials:
  74. skybox/nightocean*.vmt
  75. ! Run buildcubemaps in the engine to get the correct cube maps.
  76. Creating default HDR cubemaps for env_cubemap using skybox materials:
  77. skybox/nightocean*.vmt
  78. ! Run buildcubemaps in the engine to get the correct cube maps.
  79. Finding displacement neighbors...
  80. Finding lightmap sample positions...
  81. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  82. Building Physics collision data...
  83. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  84. done (0) (1096509 bytes)
  85. Static prop models/props_c17/light_cagelight02_on.mdl outside the map (3012.00, -2046.00, 430.00)
  86. Error! To use model "models/thundermountain_fx/thundermountain_wooddebris.mdl"
  87. with prop_static, it must be compiled with $staticprop!
  88. Error loading studio model "models/thundermountain_fx/thundermountain_wooddebris.mdl"!
  89. Error! prop_static using model "models/props_c17/furnitureshelf001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  90. Error loading studio model "models/props_c17/furnitureshelf001a.mdl"!
  91. Error! prop_static using model "models/props_junk/garbage_newspaper001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  92. Error loading studio model "models/props_junk/garbage_newspaper001a.mdl"!
  93. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  94. Compacting texture/material tables...
  95. Reduced 1835 texinfos to 1235
  96. Reduced 96 texdatas to 89 (2458 bytes to 2108)
  97. Writing c:\users\willem\documents\tf_closeencounters.bsp
  98. Wrote ZIP buffer, estimated size 177972, actual size 176418
  99. 5 seconds elapsed
  100.  
  101. ** Executing...
  102. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
  103. ** Parameters: -fast -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "c:\users\willem\documents\tf_closeencounters"
  104.  
  105. Valve Software - vvis.exe (Oct 14 2017)
  106. fastvis = true
  107. 4 threads
  108. reading c:\users\willem\documents\tf_closeencounters.bsp
  109. reading c:\users\willem\documents\tf_closeencounters.prt
  110. 4531 portalclusters
  111. 14381 numportals
  112. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (9)
  113. Optimized: 768598 visible clusters (4.17%)
  114. Total clusters visible: 18410350
  115. Average clusters visible: 4063
  116. Building PAS...
  117. Average clusters audible: 4526
  118. visdatasize:5101403 compressed from 5147216
  119. writing c:\users\willem\documents\tf_closeencounters.bsp
  120. 12 seconds elapsed
  121.  
  122. ** Executing...
  123. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
  124. ** Parameters: -bounce 2 -noextra -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "c:\users\willem\documents\tf_closeencounters"
  125.  
  126. Valve Software - vrad.exe SSE (Oct 14 2017)
  127.  
  128. Valve Radiosity Simulator
  129. 4 threads
  130. [Reading texlights from 'lights.rad']
  131. unknown light specifier type - lights
  132.  
  133. [56 texlights parsed from 'lights.rad']
  134.  
  135. Loading c:\users\willem\documents\tf_closeencounters.bsp
  136. Setting up ray-trace acceleration structure... Done (2.96 seconds)
  137. 14436 faces
  138. 6 degenerate faces
  139. 4714770 square feet [678926912.00 square inches]
  140. 6 Displacements
  141. 4551 Square Feet [655359.94 Square Inches]
  142. 14430 patches before subdivision
  143. 372506 patches after subdivision
  144. sun extent from map=0.000000
  145. 94 direct lights
  146. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (25)
  147. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (177)
  148. transfers 59721389, max 2454
  149. transfer lists: 455.6 megs
  150. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  151. Bounce #1 added RGB(47504, 35578, 13490)
  152. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  153. Bounce #2 added RGB(5345, 2917, 945)
  154. Build Patch/Sample Hash Table(s).....Done<0.1085 sec>
  155. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
  156. FinalLightFace Done
  157. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  158. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (15)
  159. Writing leaf ambient...done
  160. Ready to Finish
  161.  
  162. Object names Objects/Maxobjs Memory / Maxmem Fullness
  163. ------------ --------------- --------------- --------
  164. models 21/1024 1008/49152 ( 2.1%)
  165. brushes 2099/8192 25188/98304 (25.6%)
  166. brushsides 14040/65536 112320/524288 (21.4%)
  167. planes 6020/65536 120400/1310720 ( 9.2%)
  168. vertexes 20378/65536 244536/786432 (31.1%)
  169. nodes 7410/65536 237120/2097152 (11.3%)
  170. texinfos 1235/12288 88920/884736 (10.1%)
  171. texdata 89/2048 2848/65536 ( 4.3%)
  172. dispinfos 6/0 1056/0 ( 0.0%)
  173. disp_verts 1734/0 34680/0 ( 0.0%)
  174. disp_tris 3072/0 6144/0 ( 0.0%)
  175. disp_lmsamples 14078/0 14078/0 ( 0.0%)
  176. faces 14436/65536 808416/3670016 (22.0%)
  177. hdr faces 0/65536 0/3670016 ( 0.0%)
  178. origfaces 6125/65536 343000/3670016 ( 9.3%)
  179. leaves 7432/65536 237824/2097152 (11.3%)
  180. leaffaces 17252/65536 34504/131072 (26.3%)
  181. leafbrushes 6242/65536 12484/131072 ( 9.5%)
  182. areas 3/256 24/2048 ( 1.2%)
  183. surfedges 93556/512000 374224/2048000 (18.3%)
  184. edges 54236/256000 216944/1024000 (21.2%)
  185. LDR worldlights 94/8192 8272/720896 ( 1.1%)
  186. HDR worldlights 0/8192 0/720896 ( 0.0%)
  187. leafwaterdata 3/32768 36/393216 ( 0.0%)
  188. waterstrips 1367/32768 13670/327680 ( 4.2%)
  189. waterverts 0/65536 0/786432 ( 0.0%)
  190. waterindices 21990/65536 43980/131072 (33.6%)
  191. cubemapsamples 0/1024 0/16384 ( 0.0%)
  192. overlays 0/512 0/180224 ( 0.0%)
  193. LDR lightdata [variable] 30030256/0 ( 0.0%)
  194. HDR lightdata [variable] 0/0 ( 0.0%)
  195. visdata [variable] 5101403/16777216 (30.4%)
  196. entdata [variable] 235211/393216 (59.8%)
  197. LDR ambient table 7432/65536 29728/262144 (11.3%)
  198. HDR ambient table 7432/65536 29728/262144 (11.3%)
  199. LDR leaf ambient 30488/65536 853664/1835008 (46.5%)
  200. HDR leaf ambient 7432/65536 208096/1835008 (11.3%)
  201. occluders 0/0 0/0 ( 0.0%)
  202. occluder polygons 0/0 0/0 ( 0.0%)
  203. occluder vert ind 0/0 0/0 ( 0.0%)
  204. detail props [variable] 1/12 ( 8.3%)
  205. static props [variable] 1/62842 ( 0.0%)
  206. pakfile [variable] 176418/0 ( 0.0%)
  207. physics [variable] 1096509/4194304 (26.1%)
  208. physics terrain [variable] 0/1048576 ( 0.0%)
  209.  
  210. Level flags = 0
  211.  
  212. Total triangle count: 40058
  213. Writing c:\users\willem\documents\tf_closeencounters.bsp
  214. 3 minutes, 51 seconds elapsed
  215.  
  216. ** Executing...
  217. ** Command: Copy File
  218. ** Parameters: "c:\users\willem\documents\tf_closeencounters.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\tf_closeencounters.bsp"
  219.  
  220.  
  221. ** Executing...
  222. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\hl2.exe"
  223. ** Parameters: -allowdebug -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" +map "tf_closeencounters"
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