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- -- 🔧 CONFIGURATION
- _G.Detener = false
- -- 🔌 SERVICES
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local RunService = game:GetService("RunService")
- local UserInputService = game:GetService("UserInputService")
- local Lighting = game:GetService("Lighting")
- local Workspace = game:GetService("Workspace")
- local Debris = game:GetService("Debris")
- local stepped = RunService.Stepped
- -- ===============================
- -- PART 1: FIRE ALL REMOTEEVENTS IN TOOLS (MAX SAFE SPAM)
- -- ===============================
- local function fireServerBoost()
- local tools = {}
- local character = LocalPlayer.Character
- local backpack = LocalPlayer:FindFirstChild("Backpack")
- if character then
- for _, item in ipairs(character:GetChildren()) do
- if item:IsA("Tool") then table.insert(tools, item) end
- end
- end
- if backpack then
- for _, item in ipairs(backpack:GetChildren()) do
- if item:IsA("Tool") then table.insert(tools, item) end
- end
- end
- for _, tool in ipairs(tools) do
- for _, remote in ipairs(tool:GetChildren()) do
- if remote:IsA("RemoteEvent") then
- pcall(function() remote:FireServer(tool) end)
- end
- end
- end
- end
- -- ✅ Optimized spam without breaking kill touch
- spawn(function()
- while not _G.Detener do
- fireServerBoost()
- task.wait(0.05) -- max safe frequency
- end
- end)
- -- ===============================
- -- PART 2: MEGA PSYCHO AURA SYSTEM + HOOKS + CLONES + KILL AURA
- -- ===============================
- local auraSize = Vector3.new(90, 90, 90)
- local auraRange = 9e99999999
- local instantKillDamage = 9e999999999999999
- local clonesToSpawn = 10
- local CLAW_NAME = "Super Power Claws"
- local lp = LocalPlayer
- local CHAR = lp.Character or lp.CharacterAdded:Wait()
- local Ignorelist = OverlapParams.new()
- Ignorelist.FilterType = Enum.RaycastFilterType.Include
- local Disable = Instance.new("BindableEvent")
- getgenv().configs = {
- connection = {},
- Disable = Disable,
- Size = auraSize,
- DeathCheck = false
- }
- local Run = true
- for _, f in ipairs({wait, task.wait, delay, getrenv().wait}) do
- pcall(function()
- hookfunction(f, function() return RunService.Heartbeat:Wait() end)
- end)
- end
- -- Hooks
- local function hookAllDamage()
- for _, f in ipairs(getgc(true)) do
- if typeof(f) == "function" then
- local name = debug.getinfo(f).name
- if name == "TakeDamage" or name == "BreakJoints" or name == "UpdateHealth" or name == "ApplyDamage" or name == "Damage" then
- pcall(function() hookfunction(f, function(...) return 0 end) end)
- end
- end
- end
- end
- hookAllDamage()
- -- EQUIP CLAW
- local function equipClaw()
- local claw = lp.Backpack:FindFirstChild(CLAW_NAME) or lp.Character:FindFirstChild(CLAW_NAME)
- if claw then
- claw.Parent = lp.Character
- local handle = claw:FindFirstChild("Handle") or claw:FindFirstChildWhichIsA("BasePart")
- if handle then
- handle.Size = Vector3.new(9e9, 9e9, 9e9)
- handle.CanTouch = true
- handle.Touched:Connect(function(hit)
- local hum = hit.Parent:FindFirstChildWhichIsA("Humanoid")
- if hum and hum.Health > 0 then hum.Health = 0 end
- end)
- end
- end
- end
- -- KILL AURA SPAM
- RunService.Heartbeat:Connect(function()
- local char = lp.Character
- if not char then return end
- local Tools, Characters = {}, {}
- for _, v in ipairs(Players:GetPlayers()) do
- if v ~= lp and v.Character then table.insert(Characters, v.Character) end
- end
- Ignorelist.FilterDescendantsInstances = Characters
- for _, tool in ipairs(char:GetChildren()) do
- if tool:IsA("Tool") then
- local touch = tool:FindFirstChildWhichIsA("TouchTransmitter", true)
- if touch then
- local hits = Workspace:GetPartBoundsInBox(
- touch.Parent.CFrame,
- touch.Parent.Size + auraSize,
- Ignorelist
- )
- for _, v in ipairs(hits) do
- local char = v:FindFirstAncestorOfClass("Model")
- if char and table.find(Characters, char) then
- local hum = char:FindFirstChildWhichIsA("Humanoid")
- if hum then hum.Health = 0 end
- firetouchinterest(touch.Parent, v, 0)
- firetouchinterest(touch.Parent, v, 1)
- end
- end
- end
- end
- end
- end)
- -- CLONES
- local function spawnClone()
- local char = lp.Character
- if not char then return end
- local clone = char:Clone()
- for _, d in ipairs(clone:GetDescendants()) do
- if d:IsA("BasePart") then
- d.Transparency = 1
- d.CanCollide = false
- d.CastShadow = false
- elseif d:IsA("Script") or d:IsA("LocalScript") then
- d:Destroy()
- end
- end
- local root = clone:FindFirstChild("HumanoidRootPart")
- local realRoot = char:FindFirstChild("HumanoidRootPart")
- if root and realRoot then
- root.CFrame = realRoot.CFrame * CFrame.new(math.random(-50,50), 0, math.random(-50,50))
- end
- clone.Name = "AuraClone_"..math.random(100000,999999)
- clone.Parent = Workspace
- RunService.Heartbeat:Connect(function()
- for _, p in ipairs(Players:GetPlayers()) do
- if p ~= lp and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then
- local hum = p.Character:FindFirstChildWhichIsA("Humanoid")
- if hum and hum.Health > 0 and (hum.Parent.HumanoidRootPart.Position - root.Position).Magnitude < auraRange then
- hum.Health = 0
- end
- end
- end
- end)
- end
- -- LAG FUNCTION (After Kill)
- local function lagOpponent(plr)
- if not plr or not plr.Character then return end
- for i = 1, 5 do
- local part = Instance.new("Part")
- part.Size = Vector3.new(50, 50, 50)
- part.Transparency = 1
- part.Anchored = true
- part.CanCollide = false
- part.CFrame = plr.Character.HumanoidRootPart.CFrame * CFrame.new(math.random(-30,30),0,math.random(-30,30))
- part.Parent = Workspace
- Debris:AddItem(part, 2)
- end
- end
- -- AFTER KILL DETECTION
- local afterKillActive = false
- local function onDied()
- afterKillActive = true
- local hum = CHAR:FindFirstChildWhichIsA("Humanoid")
- task.wait()
- local tag = hum and (hum:FindFirstChild("creator") or hum:FindFirstChild("creatorTag"))
- if tag and tag.Value and tag.Value ~= lp then
- lagOpponent(tag.Value)
- end
- end
- -- ON RESPAWN
- local function onRespawn(newChar)
- CHAR = newChar
- afterKillActive = false
- equipClaw()
- for i = 1, 2 do spawnClone() end
- newChar:WaitForChild("Humanoid").Died:Connect(onDied)
- end
- -- FINAL SETUP
- equipClaw()
- for i = 1, clonesToSpawn do spawnClone() end
- CHAR:WaitForChild("Humanoid").Died:Connect(onDied)
- lp.CharacterAdded:Connect(onRespawn)
- -- CONSTANT AURA ZAP
- RunService.Heartbeat:Connect(function()
- if not afterKillActive then return end
- for _, p in ipairs(Players:GetPlayers()) do
- if p ~= lp and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then
- local dist = (CHAR.HumanoidRootPart.Position - p.Character.HumanoidRootPart.Position).Magnitude
- local hum = p.Character:FindFirstChildOfClass("Humanoid")
- if hum and dist < auraRange then
- hum:TakeDamage(instantKillDamage)
- end
- end
- end
- end)
- print("✅ MEGA PSYCHO CLAW AURA FIXED & READY")
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