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Towny config

Jul 19th, 2017
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  1. # these will be moved to permissions nodes at a later date
  2. permissions: ''
  3.  
  4. ############################################################
  5. # +------------------------------------------------------+ #
  6. # | Town and Nation levels | #
  7. # +------------------------------------------------------+ #
  8. ############################################################
  9.  
  10. levels:
  11.  
  12. # default Town levels.
  13. town_level:
  14. - numResidents: 0
  15. namePostfix: ' Ruins'
  16. mayorPrefix: 'Spirit '
  17. namePrefix: ''
  18. mayorPostfix: ''
  19. townBlockLimit: 1
  20. upkeepModifier: 1.0
  21. - numResidents: 1
  22. namePostfix: ' (Settlement)'
  23. mayorPrefix: 'Hermit '
  24. namePrefix: ''
  25. mayorPostfix: ''
  26. townBlockLimit: 16
  27. upkeepModifier: 1.0
  28. - numResidents: 2
  29. namePostfix: ' (Hamlet)'
  30. mayorPrefix: 'Chief '
  31. namePrefix: ''
  32. mayorPostfix: ''
  33. townBlockLimit: 32
  34. upkeepModifier: 1.0
  35. - numResidents: 6
  36. namePostfix: ' (Village)'
  37. mayorPrefix: 'Baron Von '
  38. namePrefix: ''
  39. mayorPostfix: ''
  40. townBlockLimit: 96
  41. upkeepModifier: 1.0
  42. - numResidents: 10
  43. namePostfix: ' (Town)'
  44. mayorPrefix: 'Viscount '
  45. namePrefix: ''
  46. mayorPostfix: ''
  47. townBlockLimit: 160
  48. upkeepModifier: 1.0
  49. - numResidents: 14
  50. namePostfix: ' (Large Town)'
  51. mayorPrefix: 'Count Von '
  52. namePrefix: ''
  53. mayorPostfix: ''
  54. townBlockLimit: 224
  55. upkeepModifier: 1.0
  56. - numResidents: 20
  57. namePostfix: ' (City)'
  58. mayorPrefix: 'Earl '
  59. namePrefix: ''
  60. mayorPostfix: ''
  61. townBlockLimit: 320
  62. upkeepModifier: 1.0
  63. - numResidents: 24
  64. namePostfix: ' (Large City)'
  65. mayorPrefix: 'Duke '
  66. namePrefix: ''
  67. mayorPostfix: ''
  68. townBlockLimit: 384
  69. upkeepModifier: 1.0
  70. - numResidents: 28
  71. namePostfix: ' (Metropolis)'
  72. mayorPrefix: 'Lord '
  73. namePrefix: ''
  74. mayorPostfix: ''
  75. townBlockLimit: 448
  76. upkeepModifier: 1.0
  77.  
  78. # default Nation levels.
  79. nation_level:
  80. - kingPostfix: ''
  81. numResidents: 0
  82. namePostfix: ' (Nation)'
  83. townBlockLimitBonus: 10
  84. namePrefix: 'Land of '
  85. capitalPostfix: ''
  86. upkeepModifier: 1.0
  87. kingPrefix: 'Leader '
  88. capitalPrefix: ''
  89. nationTownUpkeepModifier: 1.0
  90. - kingPostfix: ''
  91. numResidents: 10
  92. namePostfix: ' (Nation)'
  93. townBlockLimitBonus: 20
  94. namePrefix: 'Federation of '
  95. capitalPostfix: ''
  96. upkeepModifier: 1.0
  97. kingPrefix: 'Count '
  98. capitalPrefix: ''
  99. nationTownUpkeepModifier: 1.0
  100. - kingPostfix: ''
  101. numResidents: 20
  102. namePostfix: ' (Nation)'
  103. townBlockLimitBonus: 40
  104. namePrefix: 'Dominion of '
  105. capitalPostfix: ''
  106. upkeepModifier: 1.0
  107. kingPrefix: 'Duke '
  108. capitalPrefix: ''
  109. nationTownUpkeepModifier: 1.0
  110. - kingPostfix: ''
  111. numResidents: 30
  112. namePostfix: ' (Nation)'
  113. townBlockLimitBonus: 60
  114. namePrefix: 'Kingdom of '
  115. capitalPostfix: ''
  116. upkeepModifier: 1.0
  117. kingPrefix: 'King '
  118. capitalPrefix: ''
  119. nationTownUpkeepModifier: 1.0
  120. - kingPostfix: ''
  121. numResidents: 40
  122. namePostfix: ' Empire'
  123. townBlockLimitBonus: 100
  124. namePrefix: 'The '
  125. capitalPostfix: ''
  126. upkeepModifier: 1.0
  127. kingPrefix: 'Emperor '
  128. capitalPrefix: ''
  129. nationTownUpkeepModifier: 1.0
  130. - kingPostfix: ''
  131. numResidents: 60
  132. namePostfix: ' Realm'
  133. townBlockLimitBonus: 140
  134. namePrefix: 'The '
  135. capitalPostfix: ''
  136. upkeepModifier: 1.0
  137. kingPrefix: 'God Emperor '
  138. capitalPrefix: ''
  139. nationTownUpkeepModifier: 1.0
  140.  
  141. ############################################################
  142. # +------------------------------------------------------+ #
  143. # | Town Claim/new defaults | #
  144. # +------------------------------------------------------+ #
  145. ############################################################
  146.  
  147. town:
  148. # Default public status of the town (used for /town spawn)
  149. default_public: 'false'
  150. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  151. default_open: 'false'
  152. # Default tax settings for new towns.
  153. default_taxes:
  154. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  155. tax: '0.0'
  156. # Default amount of shop tax of a new town.
  157. shop_tax: '0.0'
  158. # Default amount of embassy tax of a new town.
  159. embassy_tax: '0.0'
  160. # Default amount for town's plottax costs.
  161. plot_tax: '0.0'
  162. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  163. taxpercentage: 'false'
  164. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  165. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  166. minimumtax: '0.0'
  167. # Limits the maximum amount of bonus blocks a town can buy.
  168. max_purchased_blocks: '0'
  169. # maximum number of plots any single resident can own
  170. max_plots_per_resident: '100'
  171. # Maximum number of towns allowed on the server.
  172. town_limit: '3000'
  173.  
  174. # Minimum number of plots any towns plot must be from the next town's own plots.
  175. # This will prevent town encasement to a certain degree.
  176. min_plot_distance_from_town_plot: '5'
  177.  
  178. # Minimum number of plots any towns home plot must be from the next town.
  179. # This will prevent someone founding a town right on your doorstep
  180. min_distance_from_town_homeblock: '5'
  181.  
  182. # Maximum distance between homblocks.
  183. # This will force players to build close together.
  184. max_distance_between_homeblocks: '0'
  185.  
  186. # The maximum townblocks available to a town is (numResidents * ratio).
  187. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  188. town_block_ratio: '8'
  189. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  190. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  191. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  192. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  193. town_block_size: '16'
  194.  
  195.  
  196. ############################################################
  197. # +------------------------------------------------------+ #
  198. # | Default new world settings | #
  199. # +------------------------------------------------------+ #
  200. ############################################################
  201.  
  202. # These flags are only used at the initial setup of a new world.
  203.  
  204. # Once Towny is running each world can be altered from within game
  205. # using '/townyworld toggle'
  206.  
  207. new_world_settings:
  208. # Default for new worlds to have towny enabled.
  209. using_towny: 'true'
  210.  
  211. pvp:
  212. # Set if PVP is enabled in this world
  213. world_pvp: 'true'
  214. # force_pvp_on is a global flag and overrides any towns flag setting
  215. force_pvp_on: 'false'
  216.  
  217. mobs:
  218. # world_monsters_on is a global flag setting per world.
  219. world_monsters_on: 'true'
  220. # force_town_monsters_on is a global flag and overrides any towns flag setting
  221. force_town_monsters_on: 'false'
  222.  
  223. explosions:
  224. # Allow explosions in this world
  225. world_explosions_enabled: 'true'
  226. # force_explosions_on is a global flag and overrides any towns flag setting
  227. force_explosions_on: 'false'
  228.  
  229. fire:
  230. # Allow fire to be lit and spread in this world.
  231. world_firespread_enabled: 'true'
  232. # force_fire_on is a global flag and overrides any towns flag setting
  233. force_fire_on: 'false'
  234.  
  235. # Prevent Endermen from picking up and placing blocks.
  236. enderman_protect: 'true'
  237. # Disable players trampling crops
  238. disable_player_crop_trampling: 'true'
  239. # Disable creatures trampling crops
  240. disable_creature_crop_trampling: 'true'
  241.  
  242. # World management settings to deal with un/claiming plots
  243. plot_management:
  244.  
  245. block_delete:
  246. enabled: 'false'
  247. # These items will be deleted upon a plot being unclaimed
  248. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  249.  
  250. mayor_plotblock_delete:
  251. enabled: 'false'
  252. # These items will be deleted upon a mayor using /plot clear
  253. # To disable deleting replace the current entries with NONE.
  254. mayor_plot_delete: WALL_SIGN,SIGN_POST
  255.  
  256. revert_on_unclaim:
  257. # *** WARNING***
  258. # If this is enabled any town plots which become unclaimed will
  259. # slowly be reverted to a snapshot taken before the plot was claimed.
  260. #
  261. # Regeneration will only work if the plot was
  262. # claimed under version 0.76.2, or
  263. # later with this feature enabled
  264. # Unlike the rest of this config section, the speed setting is not
  265. # set per-world. What you set for speed will be used in all worlds.
  266. #
  267. # If you allow players to break/build in the wild the snapshot will
  268. # include any changes made before the plot was claimed.
  269. enabled: 'false'
  270. speed: 1s
  271. # These block types will NOT be regenerated
  272. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  273.  
  274. wild_revert_on_mob_explosion:
  275. # Enabling this will slowly regenerate holes created in the
  276. # wilderness by monsters exploding.
  277. enabled: 'false'
  278. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  279. delay: 20s
  280.  
  281.  
  282. ############################################################
  283. # +------------------------------------------------------+ #
  284. # | Global town settings | #
  285. # +------------------------------------------------------+ #
  286. ############################################################
  287.  
  288. global_town_settings:
  289. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  290. friendly_fire: 'true'
  291. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  292. health_regen:
  293. speed: 3s
  294. enable: 'false'
  295. # Allow towns to claim outposts (a townblock not connected to town).
  296. allow_outposts: 'true'
  297. # Allow the use of /town spawn
  298. allow_town_spawn: 'true'
  299. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  300. allow_town_spawn_travel: 'true'
  301. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  302. allow_town_spawn_travel_nation: 'false'
  303. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  304. allow_town_spawn_travel_ally: 'false'
  305. # If non zero it delays any spawn request by x seconds.
  306. teleport_warmup_time: '0'
  307. # Respawn the player at his town spawn point when he/she dies
  308. town_respawn: 'false'
  309. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  310. town_respawn_same_world_only: 'false'
  311. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  312. # Allowed options: unclaimed,enemy,neutral
  313. prevent_town_spawn_in: enemy
  314. # Enables the [~Home] message.
  315. # If false it will make it harder for enemies to find the home block during a war
  316. show_town_notifications: 'true'
  317. # The required number of residents in a town to join a nation
  318. # If the number is 0, towns will not require a certain amount of residents to join a nation
  319. required_number_residents_join_nation: '0'
  320. # The required number of residents in a town to create a nation
  321. # If the number is 0, towns will not require a certain amount of residents to create a nation
  322. required_number_residents_create_nation: '0'
  323. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  324. refund_disband_low_residents: 'true'
  325. # The maximum number of townblocks a town can be away from a nation capital,
  326. # Automatically precludes towns from one world joining a nation in another world.
  327. # If the number is 0, towns will not a proximity to a nation.
  328. nation_requires_proximity: '0.0'
  329. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  330. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER
  331. # List of animals which can be kiled on farm plots by town residents.
  332. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  333.  
  334.  
  335. ############################################################
  336. # +------------------------------------------------------+ #
  337. # | Plugin interfacing | #
  338. # +------------------------------------------------------+ #
  339. ############################################################
  340.  
  341. plugin:
  342.  
  343. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  344. database:
  345. database_load: flatfile
  346. database_save: flatfile
  347.  
  348. # SQL database connection details (IF set to use SQL).
  349. sql:
  350. hostname: 96.127.169.162
  351. port: '25565'
  352. dbname: towny
  353. table_prefix: towny_
  354. username: mc113831
  355. password:
  356. ssl: 'false'
  357.  
  358. # Flatfile backup settings.
  359. daily_backups: 'true'
  360. backups_are_deleted_after: 90d
  361.  
  362. # Valid entries are: zip, none.
  363. flatfile_backup: zip
  364.  
  365. interfacing:
  366.  
  367. tekkit:
  368. # Add any fake players for client/server mods (aka Tekkit) here
  369. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  370.  
  371. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  372. using_essentials: 'true'
  373.  
  374. # This will attempt to use Register (if present)
  375. # Then it will attempt to access iConomy 5.01 directly
  376. # Enable if you have either iConomy 5.01, or Register.jar to
  377. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  378. # https://github.com/iConomy/Register/tree/master/dist
  379. using_economy: 'true'
  380.  
  381. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  382. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  383. using_questioner:
  384. enable: 'true'
  385. # The command to accept invitations.
  386. accept: accept
  387. # The command to refuse invitations.
  388. deny: deny
  389.  
  390. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  391. # False to disable permission checks and rely on Towny settings.
  392. using_permissions: 'true'
  393.  
  394. day_timer:
  395. # The number of hours in each "day".
  396. # You can configure for 10 hour days. Default is 24 hours.
  397. day_interval: 1d
  398. # The time each "day", when taxes will be collected.
  399. # MUST be less than day_interval. Default is 12h (midday).
  400. new_day_time: 12h
  401.  
  402. # Lots of messages to tell you what's going on in the server with time taken for events.
  403. debug_mode: 'false'
  404.  
  405. # Info tool for server admins to use to query in game blocks and entities.
  406. info_tool: CLAY_BRICK
  407.  
  408. # Spams the player named in dev_name with all messages related to towny.
  409. dev_mode:
  410. enable: 'false'
  411. dev_name: ElgarL
  412.  
  413. # Record all messages to the towny.log
  414. logging: 'true'
  415. # If true this will cause the log to be wiped at every startup.
  416. reset_log_on_boot: 'true'
  417.  
  418.  
  419. ############################################################
  420. # +------------------------------------------------------+ #
  421. # | Filters colour and chat | #
  422. # +------------------------------------------------------+ #
  423. ############################################################
  424.  
  425. filters_colour_chat:
  426. # This is the name given to any NPC assigned mayor.
  427. npc_prefix: NPC
  428. # Regex fields used in validating inputs.
  429. regex:
  430. name_filter_regex: '[ /]'
  431. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  432. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  433. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  434.  
  435. modify_chat:
  436. # Maximum length of Town and Nation names.
  437. max_name_length: '20'
  438. # Maximum length of titles and surnames.
  439. max_title_length: '10'
  440.  
  441.  
  442. ############################################################
  443. # +------------------------------------------------------+ #
  444. # | block/item/mob protection | #
  445. # +------------------------------------------------------+ #
  446. ############################################################
  447.  
  448. protection:
  449.  
  450. # Items that can be blocked within towns via town/plot flags
  451. # 259 - flint and steel
  452. # 325 - bucket
  453. # 326 - water bucket
  454. # 327 - lava bucket
  455. # 351 - bone/bonemeal
  456. # 359 - shears
  457. # 368 - ender pearl
  458. # 374 - glass bottle
  459. # 385 - fire charge
  460. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  461.  
  462. # Items which can be blocked or enabled via town/plot flags
  463. # 25 - noteblock
  464. # 54 - chest ...etc
  465. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
  466.  
  467. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.htmll
  468. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  469. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  470. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  471.  
  472. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  473. town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  474.  
  475. # Prevent the spawning of villager babies in towns.
  476. town_prevent_villager_breeding: 'false'
  477. # Disable creatures triggering stone pressure plates
  478. disable_creature_pressureplate_stone: 'false'
  479.  
  480. # Globally remove living entities in all worlds that have their flag set.
  481. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  482.  
  483. # Prevent the spawning of villager babies in the world.
  484. world_prevent_villager_breeding: 'false'
  485.  
  486. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  487. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  488. # NEVER set below 1.
  489. mob_removal_speed: 5s
  490.  
  491. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  492. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  493. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  494.  
  495. # Protect living entities within a town's boundaries from being killed by players.
  496. mob_types: Animals,NPC,Snowman,ArmorStand
  497.  
  498. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  499. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  500. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  501. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  502.  
  503. # When preventing PVP prevent the use of these potions.
  504. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  505.  
  506. # Prevent fly and double block jump cheats.
  507. cheat_protection: 'true'
  508.  
  509. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  510. regen_delay: 0s
  511.  
  512.  
  513. ############################################################
  514. # +------------------------------------------------------+ #
  515. # | Wilderness settings | #
  516. # +------------------------------------------------------+ #
  517. ############################################################
  518.  
  519. # These Settings defaults only. They are copied to each worlds data files upon first detection
  520. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  521.  
  522. unclaimed:
  523. unclaimed_zone_build: 'false'
  524. unclaimed_zone_destroy: 'false'
  525. unclaimed_zone_item_use: 'false'
  526. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  527. unclaimed_zone_switch: 'false'
  528.  
  529.  
  530. ############################################################
  531. # +------------------------------------------------------+ #
  532. # | Town Notifications | #
  533. # +------------------------------------------------------+ #
  534. ############################################################
  535.  
  536. # This is the format for the notifications sent as players move between plots.
  537. # Empty a particular format for it to be ignored.
  538.  
  539. # Example:
  540. # [notification.format]
  541. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  542. # ... [notification.plot.format]
  543. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  544. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  545.  
  546. notification:
  547. format: '&6 ~ %s'
  548. splitter: '&7 - '
  549. area_wilderness: '&2%s'
  550. area_wilderness_pvp: '%s'
  551. area_town: '&6%s'
  552. area_town_pvp: '%s'
  553. owner: '&a%s'
  554. no_owner: '&a%s'
  555. plot:
  556. splitter: ' '
  557. format: '%s'
  558. homeblock: '&b[Home]'
  559. outpostblock: '&b[Outpost]'
  560. forsale: '&e[For Sale: %s]'
  561. type: '&6[%s]'
  562. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  563. # Could be seen as intrusive/distracting, so false by default.
  564. using_titles: 'false'
  565.  
  566.  
  567.  
  568. ############################################################
  569. # +------------------------------------------------------+ #
  570. # | Default Town/Plot flags | #
  571. # +------------------------------------------------------+ #
  572. ############################################################
  573.  
  574.  
  575. default_perm_flags:
  576.  
  577. # Default permission flags for residents plots within a town
  578. #
  579. # Can allies/friends/outsiders perform certain actions in the town
  580. #
  581. # build - place blocks and other items
  582. # destroy - break blocks and other items
  583. # itemuse - use items such as furnaces (as defined in item_use_ids)
  584. # switch - trigger or activate switches (as defined in switch_ids)
  585. resident:
  586. friend:
  587. build: 'true'
  588. destroy: 'true'
  589. item_use: 'true'
  590. switch: 'true'
  591. ally:
  592. build: 'false'
  593. destroy: 'false'
  594. item_use: 'false'
  595. switch: 'false'
  596. outsider:
  597. build: 'false'
  598. destroy: 'false'
  599. item_use: 'false'
  600. switch: 'false'
  601.  
  602. # Default permission flags for towns
  603. # These are copied into the town data file at creation
  604. #
  605. # Can allies/outsiders/residents perform certain actions in the town
  606. #
  607. # build - place blocks and other items
  608. # destroy - break blocks and other items
  609. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  610. # switch - trigger or activate switches (as defined in switch_ids)
  611. town:
  612. default:
  613. pvp: 'true'
  614. fire: 'false'
  615. explosion: 'false'
  616. mobs: 'false'
  617. resident:
  618. build: 'true'
  619. destroy: 'true'
  620. item_use: 'true'
  621. switch: 'true'
  622. ally:
  623. build: 'false'
  624. destroy: 'false'
  625. item_use: 'false'
  626. switch: 'false'
  627. outsider:
  628. build: 'false'
  629. destroy: 'false'
  630. item_use: 'false'
  631. switch: 'false'
  632.  
  633.  
  634. ############################################################
  635. # +------------------------------------------------------+ #
  636. # | Resident settings | #
  637. # +------------------------------------------------------+ #
  638. ############################################################
  639.  
  640. resident_settings:
  641. # player is flagged as inactive after 1 hour (default)
  642. inactive_after_time: 1h
  643. # if enabled old residents will be kicked and deleted from a town
  644. # after Two months (default) of not logging in
  645. delete_old_residents:
  646. enable: 'false'
  647. deleted_after_time: 60d
  648. delete_economy_account: 'true'
  649. # The name of the town a resident will automatically join when he first registers.
  650. default_town_name: ''
  651. # If true, players can only use beds in plots they personally own.
  652. deny_bed_use: 'false'
  653.  
  654.  
  655. ############################################################
  656. # +------------------------------------------------------+ #
  657. # | Economy settings | #
  658. # +------------------------------------------------------+ #
  659. ############################################################
  660.  
  661. economy:
  662. # By default it is set to true.
  663. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  664. use_async: 'true'
  665. # Prefix to apply to all town economy accounts.
  666. town_prefix: town-
  667. # Prefix to apply to all nation economy accounts.
  668. nation_prefix: nation-
  669.  
  670. spawn_travel:
  671. # Cost to use /town spawn
  672. price_town_spawn_travel: '0.0'
  673. # Cost to use '/town spawn [town]' to another town in your nation.
  674. price_town_nation_spawn_travel: '5.0'
  675. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  676. price_town_ally_spawn_travel: '10.0'
  677. # Cost to use /town spawn [town]
  678. # This is paid to the town you goto.
  679. price_town_public_spawn_travel: '10.0'
  680.  
  681. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  682. price_nation_neutrality: '100.0'
  683.  
  684. new_expand:
  685. # How much it costs to start a nation.
  686. price_new_nation: '100000.0'
  687. # How much it costs to start a town.
  688. price_new_town: '45000.0'
  689. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  690. price_outpost: '15000.0'
  691. # The price for a town to expand one townblock.
  692. price_claim_townblock: '25.0'
  693. # How much it costs a player to buy extra blocks.
  694. price_purchased_bonus_townblock: '25.0'
  695. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  696. price_purchased_bonus_townblock_increase: '1.0'
  697.  
  698. death:
  699. # Either fixed or percentage.
  700. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  701. price_death_type: fixed
  702. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  703. price_death_pvp_only: 'false'
  704.  
  705. price_death: '1.0'
  706.  
  707. price_death_town: '0.0'
  708.  
  709. price_death_nation: '0.0'
  710.  
  711. banks:
  712. # Maximum amount of money allowed in town bank
  713. # Use 0 for no limit
  714. town_bank_cap: '0.0'
  715. # Set to true to allow withdrawls from town banks
  716. town_allow_withdrawls: 'true'
  717. # Maximum amount of money allowed in nation bank
  718. # Use 0 for no limit
  719. nation_bank_cap: '0.0'
  720. # Set to true to allow withdrawls from nation banks
  721. nation_allow_withdrawls: 'true'
  722. closed_economy:
  723. # The name of the account that all money that normally disappears goes into.
  724. server_account: MrLight
  725. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  726. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  727. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  728. enabled: 'false'
  729.  
  730. daily_taxes:
  731. # Enables taxes to be collected daily by town/nation
  732. # If a town can't pay it's tax then it is kicked from the nation.
  733. # if a resident can't pay his plot tax he loses his plot.
  734. # if a resident can't pay his town tax then he is kicked from the town.
  735. # if a town or nation fails to pay it's upkeep it is deleted.
  736. enabled: 'true'
  737. # Maximum tax amount allowed when using flat taxes
  738. max_tax_amount: '1000.0'
  739. # maximum tax percentage allowed when taxing by percentages
  740. max_tax_percent: '25'
  741. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  742. # all of it's member town are kicked and the Nation is removed.
  743. price_nation_upkeep: '100.0'
  744. # The server's daily charge on each town. If a town fails to pay this upkeep
  745. # all of it's residents are kicked and the town is removed.
  746. price_town_upkeep: '10.0'
  747. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  748. # calculated by (number of claimed plots X price_town_upkeep).
  749. town_plotbased_upkeep: 'false'
  750. # If enabled and you set a negative upkeep for the town
  751. # any funds the town gains via upkeep at a new day
  752. # will be shared out between the plot owners.
  753. use_plot_payments: 'false'
  754.  
  755.  
  756. ############################################################
  757. # +------------------------------------------------------+ #
  758. # | Jail Plot settings | #
  759. # +------------------------------------------------------+ #
  760. ############################################################
  761.  
  762. jail:
  763. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  764. #Requires town_respawn to be true in order to work.
  765. is_jailing_attacking_enemies: 'false'
  766. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  767. #Requires town_respawn to be true in order to work.
  768. is_jailing_attacking_outlaws: 'false'
  769. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  770. jail_allows_ender_pearls: 'false'
  771. #If false jailed players can use /town leave, and escape a jail.
  772. jail_denies_town_leave: 'false'
  773.  
  774. bail:
  775. #If true players can pay a bail amount to be unjailed.
  776. is_allowing_bail: 'false'
  777. #Amount that bail costs.
  778. bail_amount: '10'
  779.  
  780.  
  781. ############################################################
  782. # +------------------------------------------------------+ #
  783. # | War settings | #
  784. # +------------------------------------------------------+ #
  785. ############################################################
  786.  
  787. war:
  788. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  789. nation_can_be_neutral: 'true'
  790. #By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
  791. disallow_one_way_alliance: 'false'
  792.  
  793.  
  794. ############################################################
  795. # +------------------------------------------------------+ #
  796. # | Economy Transfers During War settings | #
  797. # +------------------------------------------------------+ #
  798. ############################################################
  799.  
  800. economy:
  801. enemy:
  802. # Amount charged to place a warflag (payed to server).
  803. place_flag: '10'
  804. # Amount payed from the flagbearer to the defender after defending the area.
  805. defended_attack: '10'
  806. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  807. # and the attacker can't pay, the attack is canceled.
  808. townblock_won: '10'
  809. # Same as townblock_won but for the special case of winning the homeblock.
  810. homeblock_won: '100'
  811.  
  812.  
  813. ############################################################
  814. # +------------------------------------------------------+ #
  815. # | War Event settings | #
  816. # +------------------------------------------------------+ #
  817. ############################################################
  818.  
  819. # This is started with /townyadmnin toggle war
  820.  
  821. # In peace time War spoils are accumulated from towns and nations being
  822. # deleted with any money left in the bank.
  823. #
  824. # These funds are increased during a war event upon a player death.
  825. # An additional bonus to the war chest is set in base_spoils.
  826. #
  827. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  828. # The war is won when the only nations left in the battle are allies, or only a single nation.
  829. #
  830. # The winning nations share half of the war spoils.
  831. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  832.  
  833. event:
  834. warning_delay: '30'
  835. #If false all towns not in nations can be attacked during a war event.
  836. towns_are_neutral: 'true'
  837. enemy:
  838. # If true, enemy's can only attack the edge plots of a town in war.
  839. only_attack_borders: 'true'
  840. plots:
  841. # If true, nation members and allies can regen health on plots during war.
  842. healable: 'true'
  843. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  844. firework_on_attacked: 'true'
  845.  
  846. # If true and the monarch/king dies the nation is removed from the war.
  847. remove_on_monarch_death: 'false'
  848. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  849. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  850. # The editable_materials list in the Warzone Block Permission section should be used instead.
  851. allow_block_griefing: 'false'
  852.  
  853. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  854. block_hp:
  855. town_block_hp: '60'
  856. home_block_hp: '120'
  857.  
  858. eco:
  859. # This amount is new money injected into the economy with a war event.
  860. base_spoils: '100.0'
  861. # This amount is taken from the losing town for each plot lost.
  862. wartime_town_block_loss_price: '100.0'
  863. # This amount is taken from the player if they die during the event
  864. price_death_wartime: '200.0'
  865. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  866. # and the losing town gains a negative (-1) bonus townblock.
  867. costs_townblocks: 'false'
  868.  
  869. points:
  870. points_townblock: '1'
  871. points_town: '10'
  872. points_nation: '100'
  873. points_kill: '1'
  874.  
  875. # The minimum height at which a player must stand to count as an attacker.
  876. min_height: '60'
  877.  
  878. ############################################################
  879. # +------------------------------------------------------+ #
  880. # | Flag war settings | #
  881. # | | #
  882. # | Separate from Event War | #
  883. # | Unsupported / Buggy | #
  884. # +------------------------------------------------------+ #
  885. ############################################################
  886.  
  887. enemy:
  888. # If false, players won't be able to place war flags, effectively disabling warzones.
  889. allow_attacks: 'false'
  890. # If true, enemy's can only attack the edge plots of a town with war flags.
  891. only_attack_borders: 'true'
  892. # This many people must be online in target town in order to place a war flag in their domain.
  893. min_players_online_in_town: '2'
  894. # This many people must be online in target nation in order to place a war flag in their domain.
  895. min_players_online_in_nation: '3'
  896. max_active_flags_per_player: '1'
  897. flag:
  898. waiting_time: 1m
  899. # This is the block a player must place to trigger the attack event.
  900. base_block: fence
  901. # This is the block a player must place to trigger the attack event.
  902. light_block: torch
  903. beacon:
  904. # Must be smaller than half the size of town_block_size.
  905. radius: '3'
  906. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  907. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  908. height_above_flag:
  909. min: '3'
  910. max: '64'
  911. draw: 'true'
  912. wireframe_block: glowstone
  913. ############################################################
  914. # +------------------------------------------------------+ #
  915. # | Warzone Block Permissions | #
  916. # | | #
  917. # | Used in Flag & Event Wars | #
  918. # +------------------------------------------------------+ #
  919. ############################################################
  920.  
  921. warzone:
  922. # List of materaials that can be modified in a warzone.
  923. # '*' = Allow all materials.
  924. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  925. # Eg: '*,-chest,-furnace'
  926. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  927. item_use: 'true'
  928. switch: 'true'
  929. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  930. fire: 'true'
  931. explosions: 'true'
  932. explosions_break_blocks: 'true'
  933. # Only under affect when explosions_break_blocks is true.
  934. explosions_regen_blocks: 'true'
  935. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  936. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  937. # Only under affect when explosions_break_blocks is true.
  938. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,
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