niels44

NYD_Drifting2

Nov 5th, 2011
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  1. //----------------------------------------------------------------------------//
  2. // DRIFTING GAMEMODE BY [drifters]niels //
  3. //----------------------------------------------------------------------------//
  4.  
  5.  
  6.  
  7.  
  8.  
  9.  
  10.  
  11. // default files included
  12. #include <a_samp>
  13. #include <streamer>
  14. #include <zcmd>
  15. #include <sscanf2>
  16. // defines
  17. #define STREETRACERS 1
  18. #define POLICE 2
  19. #define DRIFTERS 3
  20. #define MAFIA 4
  21. #define BIKERS 5
  22. #define STREETRACERS_COLOUR 0x33AA33AA //colour green
  23. #define POLICE_COLOUR 0xFFFF00AA//colour blue
  24. #define DRIFTERS_COLOUR 0xAA3333AA//colour red
  25. #define MAFIA_COLOUR 0xFF00FFAA//colour purple
  26. #define BIKERS_COLOUR 0x0000FFFF//colour yellow
  27. // class colours
  28. #define COLOR_GREEN 0x33AA33AA
  29. #define COLOR_RED 0xAA3333AA
  30. #define COLOR_YELLOW 0xFFFF00AA
  31. #define COLOR_PURPLE 0xFF00FFAA
  32. #define COLOUR_BLUE 0x0000FFFF
  33. // other colours
  34. #define COLOR_GREY 0xAFAFAFAA
  35. #define COLOR_WHITE 0xFFFFFFAA
  36. #define COLOUR_DARKBLUE 0x00007AFF
  37. #define COLOUR_PINK 0xFF007AFF
  38. #define COLOUR_BLACK 0x000000FF
  39. #define COLOUR_LIGHTGREEN 0x82FF82FF
  40. #define GetName
  41. enum TeamCars
  42. {
  43. Streetracers,
  44. Police,
  45. Drifters,
  46. Mafia,
  47. Bikers
  48. }
  49.  
  50. new Cars[TeamCars];
  51.  
  52. new gTeam[MAX_PLAYERS];
  53.  
  54. new Ccp[MAX_PLAYERS];
  55.  
  56.  
  57.  
  58. forward Unfreeze(playerid);
  59.  
  60.  
  61.  
  62.  
  63.  
  64. public OnGameModeInit()
  65. {
  66. SetGameModeText("[drifters]niels' drifting server");
  67. AddPlayerClass(105,2497.2693,-1676.9578,13.3398,23.6501,0,0,0,0,0,0); //Streetracers member (1)
  68. AddPlayerClass(106,2497.2693,-1676.9578,13.3398,23.6501,0,0,0,0,0,0); //Streetracers member (2)
  69. AddPlayerClass(107,2497.2693,-1676.9578,13.3398,23.6501,0,0,0,0,0,0); //Streetracers member (3)
  70. AddPlayerClass(115,2497.2693,-1676.9578,13.3398,23.6501,0,0,0,0,0,0); //Streetracers member (4)
  71. AddPlayerClass(108,2497.2693,-1676.9578,13.3398,23.6501,0,0,0,0,0,0); //Streetracers member (5)
  72.  
  73. AddPlayerClass(280,-1623.5682,660.1022,-5.2422,83.3728,0,0,0,0,0,0); //Police Officer (1)
  74. AddPlayerClass(287,1529.3732,-1675.4192,5.8906,265.6436,0,0,0,0,0,0); //Police Officer (2)
  75. AddPlayerClass(282,2264.9895,2457.2261,10.8203,183.2561,0,0,0,0,0,0); //Police Officer (3)
  76.  
  77. AddPlayerClass(173,-2244.5742,-2303.5190,30.0467,252.3967,0,0,0,0,0,0); //Drifters (1)
  78. AddPlayerClass(174,-2244.5742,-2303.5190,30.0467,252.3967,0,0,0,0,0,0); //Drifters (2)
  79. AddPlayerClass(175,-2244.5742,-2303.5190,30.0467,252.3967,0,0,0,0,0,0); //Drifters (3)
  80.  
  81. AddPlayerClass(111,2822.4297,895.8810,10.7500,8.5160,0,0,0,0,0,0); //Mafia (1)
  82. AddPlayerClass(112,2822.4297,895.8810,10.7500,8.5160,0,0,0,0,0,0); //Mafia (2)
  83. AddPlayerClass(113,2822.4297,895.8810,10.7500,8.5160,0,0,0,0,0,0); //Mafia (3)
  84. AddPlayerClass(124,2822.4297,895.8810,10.7500,8.5160,0,0,0,0,0,0); //Mafia (4)
  85.  
  86. AddPlayerClass(247,2317.5906,-1527.5520,25.3438,275.5380,0,0,0,0,0,0); //Bikers (1)
  87. AddPlayerClass(248,2317.5906,-1527.5520,25.3438,275.5380,0,0,0,0,0,0); //Bikers (2)
  88. AddPlayerClass(254,2317.5906,-1527.5520,25.3438,275.5380,0,0,0,0,0,0); //Bikers (3)
  89.  
  90. AddPlayerClass(121,2497.2693,-1676.9578,13.3398,23.6501,0,0,0,0,0,0); // stunters (1)
  91. AddPlayerClass(122,2497.2693,-1676.9578,13.3398,23.6501,0,0,0,0,0,0); // stunters (2)
  92. AddPlayerClass(116,2497.2693,-1676.9578,13.3398,23.6501,0,0,0,0,0,0); // stunters (3)
  93. // derby cross
  94. LinkVehicleToInterior(AddStaticVehicle(504,-1511.8601,1006.7419,1037.6233,257.1553,0,46), 15); // bloodbangernew
  95. LinkVehicleToInterior(AddStaticVehicle(504,-1512.7770,1002.2974,1037.5515,263.1537,0,46), 15); // bloodbangernew
  96. LinkVehicleToInterior(AddStaticVehicle(504,-1512.6934,997.6415,1037.4785,269.3404,0,46), 15); // bloodbangernew
  97. LinkVehicleToInterior(AddStaticVehicle(504,-1513.2794,993.1977,1037.4139,273.1206,0,46), 15); // bloodbangernew
  98. LinkVehicleToInterior(AddStaticVehicle(504,-1513.6005,985.7687,1037.2859,272.4297,0,46), 15); // bloodbangernew
  99. LinkVehicleToInterior(AddStaticVehicle(504,-1409.4519,936.6757,1036.2679,267.5256,0,46), 15); // bloodbangernew
  100. LinkVehicleToInterior(AddStaticVehicle(504,-1386.8334,935.7201,1036.2112,267.9262,0,46), 15); // bloodbangernew
  101. LinkVehicleToInterior(AddStaticVehicle(504,-1310.8611,951.4717,1036.3550,40.1788,0,46), 15); // bloodbangernew
  102. LinkVehicleToInterior(AddStaticVehicle(504,-1307.5463,957.5812,1036.4515,29.8441,0,46), 15); // bloodbangernew
  103. LinkVehicleToInterior(AddStaticVehicle(504,-1296.0521,966.9218,1036.5840,58.0160,0,46), 15); // bloodbangernew
  104. LinkVehicleToInterior(AddStaticVehicle(504,-1289.6840,976.2628,1036.7397,74.0715,0,46), 15); // bloodbangernew
  105. LinkVehicleToInterior(AddStaticVehicle(504,-1284.2572,1008.7397,1037.2678,92.4519,0,46), 15); // bloodbangernew
  106. LinkVehicleToInterior(AddStaticVehicle(504,-1303.0634,1033.3800,1037.7155,149.6799,0,46), 15); // bloodbangernew
  107. LinkVehicleToInterior(AddStaticVehicle(504,-1333.3544,1048.2478,1038.0132,150.2109,0,46), 15); // bloodbangernew
  108. LinkVehicleToInterior(AddStaticVehicle(504,-1360.5975,1054.6560,1038.1675,172.9999,0,46), 15); // bloodbangernew
  109. LinkVehicleToInterior(AddStaticVehicle(504,-1380.8801,1057.5394,1038.2500,172.3747,0,46), 15); // bloodbangernew
  110. LinkVehicleToInterior(AddStaticVehicle(504,-1397.5375,1056.3580,1038.2563,168.7458,0,46), 15); // bloodbangernew
  111. LinkVehicleToInterior(AddStaticVehicle(504,-1414.5223,1056.6233,1038.2900,171.5268,0,46), 15); // bloodbangernew
  112. LinkVehicleToInterior(AddStaticVehicle(504,-1431.8357,1055.5656,1038.3020,178.7719,0,46), 15); // bloodbangernew
  113. LinkVehicleToInterior(AddStaticVehicle(504,-1451.9127,1051.9900,1038.2719,184.8645,0,46), 15); // bloodbangernew
  114. LinkVehicleToInterior(AddStaticVehicle(504,-1470.6124,1046.5435,1038.2205,192.4784,0,46), 15); // bloodbangernew
  115. LinkVehicleToInterior(AddStaticVehicle(504,-1427.3168,954.0612,1027.0819,354.8546,0,46), 15); // bloodbangernew
  116. LinkVehicleToInterior(AddStaticVehicle(504,-1420.7792,954.1891,1026.9146,1.9711,0,46), 15); // bloodbangernew
  117. LinkVehicleToInterior(AddStaticVehicle(504,-1414.8092,953.0369,1027.2167,355.7827,0,46), 15); // bloodbangernew
  118. LinkVehicleToInterior(AddStaticVehicle(504,-1407.7164,953.8684,1026.9716,359.6640,0,46), 15); // bloodbangernew
  119. LinkVehicleToInterior(AddStaticVehicle(504,-1399.6083,954.5548,1026.7681,1.6023,0,46), 15); // bloodbangernew
  120. LinkVehicleToInterior(AddStaticVehicle(504,-1393.3164,953.9264,1026.9407,358.7718,0,46), 15); // bloodbangernew
  121. LinkVehicleToInterior(AddStaticVehicle(504,-1383.0608,953.4269,1027.0917,1.0494,0,46), 15); // bloodbangernew
  122. // dirtcourt ls
  123. AddStaticVehicleEx(416,2767.47753906,-648.86395264,62.84563065,109.99987793,-1,-1,15); //Ambulance
  124. AddStaticVehicleEx(416,2768.61914062,-652.92218018,63.20274734,109.99523926,-1,-1,15); //Ambulance
  125. AddStaticVehicleEx(416,2769.10107422,-656.88262939,63.57553482,109.99511719,-1,-1,15); //Ambulance
  126. AddStaticVehicleEx(531,2759.20068359,-661.54602051,64.14767456,0.00000000,-1,-1,15); //Tractor
  127. AddStaticVehicleEx(531,2759.65307617,-666.38507080,64.59873199,0.00000000,-1,-1,15); //Tractor
  128. AddStaticVehicleEx(531,2760.03344727,-671.24218750,64.77781677,0.00000000,-1,-1,15); //Tractor
  129. AddStaticVehicleEx(530,2765.32836914,-664.19720459,63.95004654,0.00000000,-1,-1,15); //Forklift
  130. AddStaticVehicleEx(530,2763.27050781,-665.07421875,63.95004654,0.00000000,-1,-1,15); //Forklift
  131. AddStaticVehicleEx(610,2412.10668945,-664.00219727,126.76622772,88.00000000,-1,-1,15); //Farm Plow
  132. AddStaticVehicleEx(610,2411.77709961,-659.75262451,126.52151489,87.99499512,-1,-1,15); //Farm Plow
  133. AddStaticVehicleEx(531,2408.66870117,-664.01129150,127.60473633,90.00000000,-1,-1,15); //Tractor
  134. AddStaticVehicleEx(531,2408.23901367,-659.91925049,127.44481659,90.00000000,-1,-1,15); //Tractor
  135. AddStaticVehicleEx(532,2411.79711914,-670.92877197,128.45285034,94.00000000,-1,-1,15); //Combine
  136. AddStaticVehicleEx(572,2408.68188477,-677.49798584,126.60719299,96.00000000,-1,-1,15); //Mower
  137. AddStaticVehicleEx(457,2766.72241211,-668.97943115,64.19390106,0.00000000,-1,-1,15); //Caddy
  138. AddStaticVehicle(504,2359.3411,-657.6211,127.9057,295.7285,86,88); // dirtcourt
  139. AddStaticVehicle(504,2358.5542,-654.1286,127.8443,294.3357,86,88); // dirtcourt
  140. AddStaticVehicle(568,2358.7356,-644.2963,128.1499,253.6922,18,44); // dirtcourt
  141. AddStaticVehicle(468,2367.7668,-655.0919,127.5737,305.0464,8,80); // dirtcourt
  142. AddStaticVehicle(468,2371.2695,-643.3622,127.2733,211.0434,8,80); // dirtcourt
  143. AddStaticVehicle(468,2368.1809,-643.7922,127.4356,230.8540,8,80); // dirtcourt
  144. AddStaticVehicle(468,2366.1716,-644.3236,127.5069,224.3139,8,80); // dirtcourt
  145. AddStaticVehicle(468,2365.0361,-645.3580,127.4689,223.2755,8,80); // dirt
  146. AddStaticVehicle(468,2359.7649,-647.7677,127.8260,262.7769,8,80); // dirt
  147. AddStaticVehicle(468,2359.8489,-649.8014,127.7606,277.3860,8,80); // dirt
  148. AddStaticVehicle(495,2378.6011,-657.3469,128.4471,354.9363,54,84); // dirtsand
  149. AddStaticVehicle(495,2382.7896,-639.0244,127.3558,161.7110,54,84); // dirtsand
  150. AddStaticVehicle(495,2406.1331,-648.7226,127.4603,107.8542,54,84); // dirtsand
  151. AddStaticVehicle(495,2406.9368,-654.1519,127.6381,77.7112,54,84); // dirtsand
  152. AddStaticVehicle(571,2379.9624,-670.1205,127.5804,281.8380,112,39); // dirtcourt
  153. AddStaticVehicle(571,2380.3562,-675.3560,127.3273,279.9618,112,39); // dirtcourt
  154. AddStaticVehicle(571,2382.3440,-680.0873,126.9658,284.0899,112,39); // dirtcourt
  155. AddStaticVehicle(444,2582.3538,-649.9182,136.4585,179.7776,86,118); // dirtmonster
  156. AddStaticVehicle(556,2406.6838,-643.9568,127.2148,91.1334,60,46); // dirtmonster
  157. AddStaticVehicle(556,2410.3196,-638.3246,126.4309,65.4940,60,46); // dirtmonster
  158. AddStaticVehicle(556,2374.2444,-652.1035,127.8997,270.8373,60,46); // dirtmonster
  159. // LS police class cars
  160. Cars[Police] = AddStaticVehicle(601,1583.5406,-1606.1104,13.1416,179.4400,46,56); // lspolice
  161. Cars[Police] = AddStaticVehicle(601,1575.9550,-1606.1021,13.1416,178.7655,46,56); // lspolice
  162. Cars[Police] = AddStaticVehicle(490,1595.4783,-1710.7063,6.0203,178.1122,20,42); // lspolice
  163. Cars[Police] = AddStaticVehicle(528,1601.3499,-1704.1694,5.9362,88.1259,107,41); // lspolice
  164. Cars[Police] = AddStaticVehicle(528,1601.8035,-1700.2419,5.9347,90.3396,107,41); // lspolice
  165. Cars[Police] = AddStaticVehicle(490,1590.8896,-1710.8950,6.0193,178.5100,83,93); // lspolice
  166. Cars[Police] = AddStaticVehicle(497,1538.7554,-1682.4746,13.7104,94.6437,83,6); // lspolice
  167. Cars[Police] = AddStaticVehicle(596,1603.9318,-1630.5101,13.3749,88.6846,60,62); // lspolice
  168. Cars[Police] = AddStaticVehicle(596,1604.7667,-1625.9998,13.3834,90.3033,21,53); // lspolice
  169. Cars[Police] = AddStaticVehicle(597,1604.4142,-1619.3594,13.2830,88.2157,34,83); // lspolice
  170. Cars[Police] = AddStaticVehicle(598,1604.1312,-1616.0347,13.2588,89.2935,61,34); // lspolice
  171. Cars[Police] = AddStaticVehicle(599,1604.3290,-1605.4077,13.6995,89.2496,35,101); // lspolice
  172. Cars[Police] = AddStaticVehicle(427,1546.1760,-1613.8713,13.5148,269.1539,125,9); // lspolice
  173. Cars[Police] = AddStaticVehicle(427,1545.2808,-1607.0383,13.5147,271.0533,33,53); // lspolice
  174. // lv police class cars
  175. Cars[Police] = AddStaticVehicle(596,2269.50000000,2459.80004883,10.69999981,0.00000000,-1,-1); //Police Car (LSPD)
  176. Cars[Police] = AddStaticVehicle(596,2278.00000000,2458.80004883,10.69999981,0.00000000,-1,-1); //Police Car (LSPD)
  177. Cars[Police] = AddStaticVehicle(596,2273.50000000,2459.30004883,10.69999981,0.00000000,-1,-1); //Police Car (LSPD)
  178. Cars[Police] = AddStaticVehicle(596,2282.60009766,2458.60009766,10.69999981,0.00000000,-1,-1); //Police Car (LSPD)
  179. Cars[Police] = AddStaticVehicle(597,2269.69995117,2444.19995117,10.69999981,0.00000000,-1,-1); //Police Car (SFPD)
  180. Cars[Police] = AddStaticVehicle(597,2273.69995117,2444.30004883,10.69999981,0.00000000,-1,-1); //Police Car (SFPD)
  181. Cars[Police] = AddStaticVehicle(597,2282.00000000,2444.30004883,10.69999981,0.00000000,-1,-1); //Police Car (SFPD)
  182. Cars[Police] = AddStaticVehicle(597,2277.69995117,2444.30004883,10.69999981,0.00000000,-1,-1); //Police Car (SFPD)
  183. Cars[Police] = AddStaticVehicle(598,2260.39990234,2458.10009766,10.69999981,0.00000000,-1,-1); //Police Car (LVPD)
  184. Cars[Police] = AddStaticVehicle(598,2259.89990234,2444.00000000,10.69999981,0.00000000,-1,-1); //Police Car (LVPD)
  185. Cars[Police] = AddStaticVehicle(598,2251.89990234,2458.10009766,10.69999981,0.00000000,-1,-1); //Police Car (LVPD)
  186. Cars[Police] = AddStaticVehicle(598,2256.00000000,2458.69995117,10.69999981,0.00000000,-1,-1); //Police Car (LVPD)
  187. Cars[Police] = AddStaticVehicle(599,2256.00000000,2475.60009766,11.19999981,0.00000000,-1,-1); //Police Ranger
  188. Cars[Police] = AddStaticVehicle(599,2260.50000000,2475.39990234,11.19999981,0.00000000,-1,-1); //Police Ranger
  189. Cars[Police] = AddStaticVehicle(599,2251.80004883,2475.50000000,11.19999981,0.00000000,-1,-1); //Police Ranger
  190. Cars[Police] = AddStaticVehicle(599,2277.89990234,2474.89990234,11.19999981,0.00000000,-1,-1); //Police Ranger
  191. Cars[Police] = AddStaticVehicle(599,2273.50000000,2474.69995117,11.19999981,0.00000000,-1,-1); //Police Ranger
  192. Cars[Police] = AddStaticVehicle(599,2269.80004883,2475.00000000,11.19999981,0.00000000,-1,-1); //Police Ranger
  193. Cars[Police] = AddStaticVehicle(599,2282.10009766,2474.80004883,11.19999981,0.00000000,-1,-1); //Police Ranger
  194. Cars[Police] = AddStaticVehicle(601,2252.39990234,2445.19995117,10.80000019,0.00000000,-1,-1); //S.W.A.T. Van
  195. Cars[Police] = AddStaticVehicle(601,2256.19995117,2445.39990234,10.80000019,0.00000000,-1,-1); //S.W.A.T. Van
  196. // SF police class cars
  197. Cars[Police] = AddStaticVehicle(596,-1634.1157,651.7661,7.0538,0.7996,75,118); // sfpolice
  198. Cars[Police] = AddStaticVehicle(596,-1628.6187,652.1181,7.0536,1.0401,75,118); // sfpolice
  199. Cars[Police] = AddStaticVehicle(597,-1622.5947,651.6499,6.9581,359.0146,10,70); // sfpolice
  200. Cars[Police] = AddStaticVehicle(597,-1617.0697,651.6702,6.9573,2.0888,10,70); // sfpolice
  201. Cars[Police] = AddStaticVehicle(598,-1611.3153,651.7180,6.9375,1.0151,14,50); // sfpolice
  202. Cars[Police] = AddStaticVehicle(598,-1599.6436,651.7848,6.9325,0.3233,14,50); // sfpolice
  203. Cars[Police] = AddStaticVehicle(599,-1593.6721,650.7929,7.3759,359.1242,14,107); // sfpolice
  204. Cars[Police] = AddStaticVehicle(599,-1587.7909,651.5543,7.3808,358.4766,14,107); // sfpolice
  205. Cars[Police] = AddStaticVehicle(599,-1582.0652,651.0677,7.3739,0.2134,14,107); // sfpolice
  206. Cars[Police] = AddStaticVehicle(599,-1576.1364,652.0800,7.3795,358.6422,14,107); // sfpolice
  207. Cars[Police] = AddStaticVehicle(427,-1576.0544,673.6152,7.3218,180.1742,81,121); // sfpolice
  208. Cars[Police] = AddStaticVehicle(427,-1582.0265,673.7550,7.3206,179.9288,81,121); // sfpolice
  209. Cars[Police] = AddStaticVehicle(427,-1587.6295,673.5901,7.3195,182.1293,81,121); // sfpolice
  210. Cars[Police] = AddStaticVehicle(427,-1593.5046,673.7464,7.3191,176.4047,81,121); // sfpolice
  211. Cars[Police] = AddStaticVehicle(523,-1600.2247,674.3625,6.7562,178.3678,123,38); // sfpolice
  212. Cars[Police] = AddStaticVehicle(523,-1606.3304,673.5701,6.7585,180.4424,123,38); // sfpolice
  213. Cars[Police] = AddStaticVehicle(523,-1612.0344,673.8162,6.7533,180.2048,123,38); // sfpolice
  214. Cars[Police] = AddStaticVehicle(601,-1616.6163,733.1788,-5.4834,0.3999,48,5); // sfpolice
  215. Cars[Police] = AddStaticVehicle(601,-1612.5883,732.6341,-5.4835,359.8298,48,5); // sfpolice
  216. Cars[Police] = AddStaticVehicle(601,-1616.3700,748.8994,-5.4834,358.2134,48,5); // sfpolice
  217. Cars[Police] = AddStaticVehicle(601,-1612.0005,748.5063,-5.4834,0.4272,48,5); // sfpolice
  218. Cars[Police] = AddStaticVehicle(601,-1608.2465,749.1835,-5.4834,355.8610,48,5); // sfpolice
  219. Cars[Police] = AddStaticVehicle(490,-1604.5333,749.3249,-5.1148,0.4149,90,58); // sfpolice
  220. Cars[Police] = AddStaticVehicle(490,-1600.1406,749.4681,-5.1148,0.6610,90,58); // sfpolice
  221. Cars[Police] = AddStaticVehicle(490,-1596.0951,748.9973,-5.1135,358.7716,90,58); // sfpolice
  222. Cars[Police] = AddStaticVehicle(490,-1592.1626,748.5763,-5.1148,0.1882,90,58); // sfpolice
  223. Cars[Police] = AddStaticVehicle(528,-1583.7870,748.2094,-5.1970,179.2136,22,17); // sfpolice
  224. Cars[Police] = AddStaticVehicle(528,-1579.8574,748.8716,-5.1981,183.1849,22,17); // sfpolice
  225. Cars[Police] = AddStaticVehicle(528,-1573.7141,742.6797,-5.1992,266.2666,22,17); // sfpolice
  226. Cars[Police] = AddStaticVehicle(528,-1574.4681,738.5754,-5.2000,268.7555,22,17); // sfpolice
  227. Cars[Police] = AddStaticVehicle(411,-1574.2096,714.2661,-5.5151,88.9040,101,73); // sfpolice
  228. Cars[Police] = AddStaticVehicle(411,-1574.3362,709.8971,-5.5151,87.3155,101,73); // sfpolice
  229. Cars[Police] = AddStaticVehicle(411,-1573.5610,706.0934,-5.5151,88.0996,101,73); // sfpolice
  230. Cars[Police] = AddStaticVehicle(406,-1598.8258,677.4953,-3.7473,2.3970,78,89); // sfpolice
  231. Cars[Police] = AddStaticVehicle(406,-1677.1820,682.4868,19.9470,262.2972,78,89); // sfpolice
  232. Cars[Police] = AddStaticVehicle(425,-1680.4241,706.3022,31.1514,273.4583,30,9); // sfpolice
  233. // sf armyship
  234. AddStaticVehicle(520,-1435.8854,492.8152,18.9570,358.0728,115,93); // sflegerschip
  235. AddStaticVehicle(520,-1422.8010,518.5685,18.9659,267.8812,115,93); // sflegerschip
  236. AddStaticVehicle(520,-1460.9797,507.6949,18.9924,269.6559,115,93); // sflegerschip
  237. AddStaticVehicle(520,-1460.8390,492.7814,18.9964,271.2280,115,93); // sflegerschip
  238. AddStaticVehicle(520,-1315.3864,492.7018,18.9576,326.8559,115,93); // sflegerschip
  239. AddStaticVehicle(520,-1300.4534,494.6199,18.9503,319.3889,115,93); // sflegerschip
  240. AddStaticVehicle(520,-1281.9304,493.8066,18.9514,314.7066,115,93); // sflegerschip
  241. AddStaticVehicle(452,-1445.3187,498.2028,-0.4487,93.3340,32,12); // sflegerschip
  242. AddStaticVehicle(452,-1445.0242,492.8883,-0.3601,90.0095,32,12); // sflegerschip
  243. AddStaticVehicle(595,-1441.0292,509.3525,0.3016,89.4929,33,53); // sflegerschip
  244. AddStaticVehicle(595,-1440.8571,505.2204,0.2573,90.1079,33,53); // sflegerschip
  245. AddStaticVehicle(520,-1416.6699,497.7748,11.9186,0.4927,116,63); // sflegerschip
  246. AddStaticVehicle(520,-1439.2601,500.7567,11.9186,269.4723,116,63); // sflegerschip
  247. // drifterclass spawn cars
  248. Cars[Drifters] = AddStaticVehicle(560,-2239.30004883,-2297.60009766,30.29999924,142.00000000,-1,-1); //Sultan
  249. Cars[Drifters] = AddStaticVehicle(560,-2236.30004883,-2300.50000000,30.39999962,141.99829102,-1,-1); //Sultan
  250. Cars[Drifters] = AddStaticVehicle(560,-2230.30004883,-2304.69995117,30.39999962,141.99829102,-1,-1); //Sultan
  251. Cars[Drifters] = AddStaticVehicle(560,-2233.39990234,-2302.60009766,30.39999962,141.99829102,-1,-1); //Sultan
  252. Cars[Drifters] = AddStaticVehicle(560,-2238.39990234,-2309.80004883,30.20000076,141.99829102,-1,-1); //Sultan
  253. Cars[Drifters] = AddStaticVehicle(560,-2241.80004883,-2307.00000000,30.00000000,141.99829102,-1,-1); //Sultan
  254. Cars[Drifters] = AddStaticVehicle(560,-2214.19995117,-2317.80004883,29.79999924,141.99829102,-1,-1); //Sultan
  255. Cars[Drifters] = AddStaticVehicle(560,-2226.50000000,-2307.10009766,30.39999962,141.99829102,-1,-1); //Sultan
  256. Cars[Drifters] = AddStaticVehicle(565,-2251.60009766,-2311.80004883,29.10000038,320.00000000,-1,-1); //Flash
  257. Cars[Drifters] = AddStaticVehicle(565,-2248.50000000,-2313.80004883,29.29999924,318.00000000,-1,-1); //Flash
  258. Cars[Drifters] = AddStaticVehicle(565,-2235.30004883,-2312.10009766,30.29999924,317.99926758,-1,-1); //Flash
  259. Cars[Drifters] = AddStaticVehicle(565,-2236.50000000,-2322.39990234,30.10000038,317.99926758,-1,-1); //Flash
  260. Cars[Drifters] = AddStaticVehicle(565,-2239.80004883,-2319.89990234,29.89999962,317.99926758,-1,-1); //Flash
  261. Cars[Drifters] = AddStaticVehicle(565,-2242.80004883,-2317.80004883,29.70000076,317.99926758,-1,-1); //Flash
  262. Cars[Drifters] = AddStaticVehicle(565,-2245.69995117,-2316.10009766,29.50000000,317.99926758,-1,-1); //Flash
  263. Cars[Drifters] = AddStaticVehicle(558,-2232.19995117,-2314.60009766,30.29999924,320.00000000,-1,-1); //Uranus
  264. Cars[Drifters] = AddStaticVehicle(558,-2229.10009766,-2317.19995117,30.29999924,319.99877930,-1,-1); //Uranus
  265. Cars[Drifters] = AddStaticVehicle(558,-2233.19995117,-2324.69995117,30.29999924,319.99877930,-1,-1); //Uranus
  266. Cars[Drifters] = AddStaticVehicle(558,-2229.69995117,-2327.50000000,30.29999924,319.99877930,-1,-1); //Uranus
  267. Cars[Drifters] = AddStaticVehicle(558,-2225.60009766,-2320.60009766,30.29999924,319.99877930,-1,-1); //Uranus
  268. Cars[Drifters] = AddStaticVehicle(558,-2224.10009766,-2310.30004883,30.29999924,135.99877930,-1,-1); //Uranus
  269. Cars[Drifters] = AddStaticVehicle(558,-2219.89990234,-2313.00000000,30.29999924,135.99426270,-1,-1); //Uranus
  270. Cars[Drifters] = AddStaticVehicle(558,-2216.80004883,-2316.10009766,30.29999924,135.99426270,-1,-1); //Uranus
  271. Cars[Drifters] = AddStaticVehicle(558,-2222.19995117,-2324.19995117,30.29999924,135.99426270,-1,-1); //Uranus
  272. Cars[Drifters] = AddStaticVehicle(558,-2225.60009766,-2330.89990234,30.29999924,137.99420166,-1,-1); //Uranus
  273. Cars[Drifters] = AddStaticVehicle(558,-2225.59960938,-2330.89941406,30.29999924,137.99377441,-1,-1); //Uranus
  274. // bikers class spawn bikes
  275. Cars[Bikers] = AddStaticVehicle(461,2327.00000000,-1540.30004883,25.00000000,0.00000000,-1,-1); //PCJ-600
  276. Cars[Bikers] = AddStaticVehicle(461,2325.80004883,-1540.30004883,25.00000000,0.00000000,-1,-1); //PCJ-600
  277. Cars[Bikers] = AddStaticVehicle(461,2324.50000000,-1540.09997559,25.00000000,0.00000000,-1,-1); //PCJ-600
  278. Cars[Bikers] = AddStaticVehicle(461,2323.30004883,-1540.09997559,25.00000000,0.00000000,-1,-1); //PCJ-600
  279. Cars[Bikers] = AddStaticVehicle(461,2322.00000000,-1540.09997559,25.00000000,0.00000000,-1,-1); //PCJ-600
  280. Cars[Bikers] = AddStaticVehicle(463,2320.69995117,-1540.19995117,25.00000000,0.00000000,-1,-1); //Freeway
  281. Cars[Bikers] = AddStaticVehicle(463,2319.39990234,-1540.19995117,25.00000000,0.00000000,-1,-1); //Freeway
  282. Cars[Bikers] = AddStaticVehicle(463,2318.10009766,-1540.19995117,25.00000000,0.00000000,-1,-1); //Freeway
  283. Cars[Bikers] = AddStaticVehicle(463,2316.80004883,-1540.00000000,25.00000000,0.00000000,-1,-1); //Freeway
  284. Cars[Bikers] = AddStaticVehicle(463,2315.50000000,-1540.00000000,25.00000000,0.00000000,-1,-1); //Freeway
  285. Cars[Bikers] = AddStaticVehicle(468,2314.30004883,-1539.50000000,25.10000038,0.00000000,-1,-1); //Sanchez
  286. Cars[Bikers] = AddStaticVehicle(468,2313.10009766,-1539.59997559,25.10000038,0.00000000,-1,-1); //Sanchez
  287. Cars[Bikers] = AddStaticVehicle(468,2311.89990234,-1539.69995117,25.10000038,0.00000000,-1,-1); //Sanchez
  288. Cars[Bikers] = AddStaticVehicle(468,2310.39990234,-1539.80004883,25.10000038,0.00000000,-1,-1); //Sanchez
  289. Cars[Bikers] = AddStaticVehicle(468,2308.89990234,-1539.90002441,25.10000038,0.00000000,-1,-1); //Sanchez
  290. Cars[Bikers] = AddStaticVehicle(468,2307.69995117,-1540.09997559,25.10000038,0.00000000,-1,-1); //Sanchez
  291. Cars[Bikers] = AddStaticVehicle(521,2307.10009766,-1515.00000000,25.00000000,178.00000000,-1,-1); //FCR-900
  292. Cars[Bikers] = AddStaticVehicle(521,2308.39990234,-1515.00000000,25.00000000,177.99499512,-1,-1); //FCR-900
  293. Cars[Bikers] = AddStaticVehicle(521,2309.89990234,-1515.00000000,25.00000000,177.99499512,-1,-1); //FCR-900
  294. Cars[Bikers] = AddStaticVehicle(521,2311.50000000,-1515.19995117,25.00000000,177.99499512,-1,-1); //FCR-900
  295. Cars[Bikers] = AddStaticVehicle(521,2312.80004883,-1515.19995117,25.00000000,177.99499512,-1,-1); //FCR-900
  296. Cars[Bikers] = AddStaticVehicle(522,2314.19995117,-1515.30004883,25.00000000,180.00000000,-1,-1); //NRG-500
  297. Cars[Bikers] = AddStaticVehicle(522,2315.39990234,-1515.69995117,25.00000000,180.00000000,-1,-1); //NRG-500
  298. Cars[Bikers] = AddStaticVehicle(522,2316.69995117,-1515.80004883,25.00000000,180.00000000,-1,-1); //NRG-500
  299. Cars[Bikers] = AddStaticVehicle(522,2318.30004883,-1515.90002441,25.00000000,180.00000000,-1,-1); //NRG-500
  300. Cars[Bikers] = AddStaticVehicle(581,2320.89990234,-1515.69995117,25.00000000,180.00000000,-1,-1); //BF-400
  301. Cars[Bikers] = AddStaticVehicle(581,2322.10009766,-1515.90002441,25.00000000,180.00000000,-1,-1); //BF-400
  302. Cars[Bikers] = AddStaticVehicle(581,2323.30004883,-1516.09997559,25.00000000,180.00000000,-1,-1); //BF-400
  303. Cars[Bikers] = AddStaticVehicle(581,2324.50000000,-1516.30004883,25.00000000,180.00000000,-1,-1); //BF-400
  304. Cars[Bikers] = AddStaticVehicle(581,2325.69995117,-1516.50000000,25.00000000,180.00000000,-1,-1); //BF-400
  305. Cars[Bikers] = AddStaticVehicle(522,2319.50000000,-1516.09997559,25.00000000,180.00000000,-1,-1); //NRG-500
  306. Cars[Bikers] = AddStaticVehicle(586,2309.39990234,-1531.30004883,24.89999962,272.00000000,11,7); //Wayfarer
  307. Cars[Bikers] = AddStaticVehicle(586,2309.60009766,-1529.80004883,24.89999962,271.99951172,11,7); //Wayfarer
  308. Cars[Bikers] = AddStaticVehicle(586,2309.80004883,-1528.30004883,24.89999962,271.99951172,11,7); //Wayfarer
  309. Cars[Bikers] = AddStaticVehicle(586,2310.00000000,-1526.80004883,24.89999962,271.99951172,11,7); //Wayfarer
  310. Cars[Bikers] = AddStaticVehicle(586,2310.19995117,-1525.59997559,24.89999962,271.99951172,11,7); //Wayfarer
  311. Cars[Bikers] = AddStaticVehicle(586,2310.39990234,-1524.09997559,24.89999962,271.99951172,11,7); //Wayfarer
  312. // streetracer class spawn cars
  313. Cars[Streetracers] = AddStaticVehicle(411,2512.69995117,-1671.40002441,13.30000019,82.00000000,-1,-1); //Infernus
  314. Cars[Streetracers] = AddStaticVehicle(411,2511.80004883,-1674.69995117,13.30000019,80.00000000,-1,-1); //Infernus
  315. Cars[Streetracers] = AddStaticVehicle(411,2506.60009766,-1683.69995117,13.19999981,46.00000000,-1,-1); //Infernus
  316. Cars[Streetracers] = AddStaticVehicle(411,2475.39990234,-1681.50000000,13.19999981,0.00000000,-1,-1); //Infernus
  317. Cars[Streetracers] = AddStaticVehicle(411,2478.80004883,-1681.59997559,13.10000038,0.00000000,-1,-1); //Infernus
  318. Cars[Streetracers] = AddStaticVehicle(411,2481.80004883,-1681.30004883,13.10000038,0.00000000,-1,-1); //Infernus
  319. Cars[Streetracers] = AddStaticVehicle(411,2485.09960938,-1682.09960938,13.10000038,0.00000000,-1,-1); //Infernus
  320. Cars[Streetracers] = AddStaticVehicle(541,2512.80004883,-1668.19995117,13.10000038,84.00000000,-1,-1); //Bullet
  321. Cars[Streetracers] = AddStaticVehicle(541,2512.39990234,-1665.00000000,13.10000038,101.99597168,-1,-1); //Bullet
  322. Cars[Streetracers] = AddStaticVehicle(541,2508.50000000,-1660.50000000,13.10000038,119.99157715,-1,-1); //Bullet
  323. Cars[Streetracers] = AddStaticVehicle(541,2504.69995117,-1656.19995117,13.10000038,139.98718262,-1,-1); //Bullet
  324. Cars[Streetracers] = AddStaticVehicle(541,2502.19995117,-1654.50000000,13.10000038,147.98229980,-1,-1); //Bullet
  325. Cars[Streetracers] = AddStaticVehicle(541,2499.00000000,-1652.90002441,13.10000038,163.98034668,-1,-1); //Bullet
  326. Cars[Streetracers] = AddStaticVehicle(541,2487.69995117,-1652.09997559,13.10000038,175.97637939,-1,-1); //Bullet
  327. Cars[Streetracers] = AddStaticVehicle(541,2484.50000000,-1651.90002441,13.10000038,173.97344971,-1,-1); //Bullet
  328. Cars[Streetracers] = AddStaticVehicle(402,2486.00000000,-1669.40002441,13.30000019,181.99993896,-1,-1); //Buffalo
  329. Cars[Streetracers] = AddStaticVehicle(402,2480.69995117,-1653.00000000,13.30000019,180.00000000,-1,-1); //Buffalo
  330. Cars[Streetracers] = AddStaticVehicle(402,2489.39990234,-1669.80004883,13.30000019,179.99853516,-1,-1); //Buffalo
  331. Cars[Streetracers] = AddStaticVehicle(402,2493.19995117,-1669.69995117,13.30000019,185.99853516,-1,-1); //Buffalo
  332. Cars[Streetracers] = AddStaticVehicle(402,2485.50000000,-1662.40002441,13.30000019,5.99853516,-1,-1); //Buffalo
  333. Cars[Streetracers] = AddStaticVehicle(402,2492.39990234,-1663.00000000,13.30000019,5.99853516,-1,-1); //Buffalo
  334. Cars[Streetracers] = AddStaticVehicle(402,2489.00000000,-1662.69995117,13.30000019,5.99853516,-1,-1); //Buffalo
  335. // carkiller
  336. AddStaticVehicle(411,905.40002441,-2769.19995117,73.19999695,265.99548340,-1,-1); //Infernus
  337. AddStaticVehicle(411,501.79998779,-2794.89990234,73.40000153,88.00000000,-1,-1); //Infernus
  338. AddStaticVehicle(411,502.10000610,-2801.00000000,73.40000153,87.99499512,-1,-1); //Infernus
  339. AddStaticVehicle(411,483.60000610,-2803.10009766,73.40000153,87.99499512,-1,-1); //Infernus
  340. AddStaticVehicle(411,484.60000610,-2797.00000000,73.40000153,87.99499512,-1,-1); //Infernus
  341. AddStaticVehicle(411,483.89999390,-2791.39990234,73.40000153,87.99499512,-1,-1); //Infernus
  342. AddStaticVehicle(411,485.00000000,-2785.89990234,73.40000153,87.99499512,-1,-1); //Infernus
  343. AddStaticVehicle(411,485.00000000,-2779.39990234,73.40000153,87.99499512,-1,-1); //Infernus
  344. AddStaticVehicle(411,503.70001221,-2768.39990234,73.40000153,87.99499512,-1,-1); //Infernus
  345. AddStaticVehicle(411,485.89999390,-2761.50000000,73.40000153,87.99499512,-1,-1); //Infernus
  346. AddStaticVehicle(411,484.69921875,-2773.79980469,73.40000153,87.99499512,-1,-1); //Infernus
  347. AddStaticVehicle(411,485.89941406,-2767.79980469,73.40000153,87.99499512,-1,-1); //Infernus
  348. AddStaticVehicle(411,503.29980469,-2762.09960938,73.40000153,87.99499512,-1,-1); //Infernus
  349. AddStaticVehicle(411,924.20001221,-2757.60009766,73.30000305,265.99548340,-1,-1); //Infernus
  350. AddStaticVehicle(411,906.59960938,-2757.29980469,73.30000305,265.99548340,-1,-1); //Infernus
  351. AddStaticVehicle(411,905.79980469,-2763.19921875,73.19999695,265.99548340,-1,-1); //Infernus
  352. AddStaticVehicle(411,923.50000000,-2775.69995117,73.30000305,265.99548340,-1,-1); //Infernus
  353. AddStaticVehicle(411,923.50000000,-2781.60009766,73.30000305,265.99548340,-1,-1); //Infernus
  354. AddStaticVehicle(411,923.20001221,-2763.60009766,73.30000305,265.99548340,-1,-1); //Infernus
  355. AddStaticVehicle(411,923.50000000,-2769.39941406,73.30000305,265.99548340,-1,-1); //Infernus
  356. AddStaticVehicle(411,922.09997559,-2799.00000000,73.30000305,265.99548340,-1,-1); //Infernus
  357. AddStaticVehicle(411,922.90002441,-2787.50000000,73.30000305,265.99548340,-1,-1); //Infernus
  358. AddStaticVehicle(411,923.09960938,-2792.89941406,73.30000305,265.99548340,-1,-1); //Infernus
  359. AddStaticVehicle(411,904.50000000,-2795.50000000,73.30000305,265.99548340,-1,-1); //Infernus
  360. AddStaticVehicle(411,905.20001221,-2801.89990234,73.30000305,265.99548340,-1,-1); //Infernus
  361. // drift1
  362. Cars[Drifters] = AddStaticVehicle(560,-2416.8667,-589.0186,132.3545,215.9550,79,55); // drift1autos
  363. Cars[Drifters] = AddStaticVehicle(560,-2414.0210,-587.5061,132.3536,212.6571,79,55); // drift1autos
  364. Cars[Drifters] = AddStaticVehicle(560,-2411.5989,-585.5930,132.3539,213.9436,79,55); // drift1autos
  365. Cars[Drifters] = AddStaticVehicle(560,-2409.1809,-583.3521,132.3537,215.2505,79,55); // drift1autos
  366. Cars[Drifters] = AddStaticVehicle(562,-2400.0334,-612.7583,132.3081,35.7216,81,67); // drift1autos
  367. Cars[Drifters] = AddStaticVehicle(562,-2397.4114,-610.9689,132.3084,33.9139,81,67); // drift1autos
  368. Cars[Drifters] = AddStaticVehicle(562,-2394.7422,-609.4202,132.3088,37.1348,81,67); // drift1autos
  369. Cars[Drifters] = AddStaticVehicle(562,-2392.1189,-607.7279,132.3094,32.5592,81,67); // drift1autos
  370. Cars[Drifters] = AddStaticVehicle(565,-2391.5183,-602.1505,132.2730,123.8828,89,57); // drift1autos
  371. Cars[Drifters] = AddStaticVehicle(565,-2392.9526,-599.5518,132.2735,126.2799,89,57); // drift1autos
  372. Cars[Drifters] = AddStaticVehicle(565,-2394.6208,-596.9687,132.2730,124.7572,89,57); // drift1autos
  373. Cars[Drifters] = AddStaticVehicle(565,-2395.6052,-594.3361,132.2732,123.9516,89,57); // drift1autos
  374. Cars[Drifters] = AddStaticVehicle(558,-2398.4229,-592.4811,132.2774,124.8824,115,37); // drift1autos
  375. Cars[Drifters] = AddStaticVehicle(558,-2400.2727,-590.2836,132.2796,125.2829,115,37); // drift1autos
  376. Cars[Drifters] = AddStaticVehicle(411,-2401.8245,-587.4614,132.5933,125.8312,110,10); // drift1autos
  377. Cars[Drifters] = AddStaticVehicle(411,-2403.6189,-585.3320,132.5933,123.0553,110,10); // drift1autos
  378. // dragrace cars
  379. Cars[Streetracers] = AddStaticVehicle(541,-2272.1807,2010.5782,265.3018,89.5343,57,59); // dragauto
  380. Cars[Streetracers] = AddStaticVehicle(541,-2271.6267,2013.7146,265.3017,89.9439,57,59); // dragauto
  381. Cars[Streetracers] = AddStaticVehicle(541,-2271.1687,2016.6304,265.3016,88.1978,57,59); // dragauto
  382. Cars[Streetracers] = AddStaticVehicle(411,-2272.9731,1983.8512,265.5572,89.3218,80,69); // dragauto
  383. Cars[Streetracers] = AddStaticVehicle(411,-2273.0437,1980.9213,265.5712,87.2573,80,69); // dragauto
  384. Cars[Streetracers] = AddStaticVehicle(411,-2273.2402,1977.8053,265.5852,87.5797,80,69); // dragauto
  385. Cars[Streetracers] = AddStaticVehicle(411,-2273.5427,1975.1396,265.6019,86.4665,80,69); // dragauto
  386. Cars[Streetracers] = AddStaticVehicle(411,-2273.2224,1972.0823,265.6215,87.7298,80,69); // dragauto
  387. Cars[Streetracers] = AddStaticVehicle(502,-2290.7251,1972.5082,265.5688,267.6833,74,83); // dragauto
  388. Cars[Streetracers] = AddStaticVehicle(502,-2291.0925,1975.5154,265.5674,266.8248,74,83); // dragauto
  389. Cars[Streetracers] = AddStaticVehicle(502,-2290.8467,1978.5022,265.5684,267.2374,74,83); // dragauto
  390. Cars[Streetracers] = AddStaticVehicle(502,-2290.9192,1981.2888,265.5687,267.3254,74,83); // dragauto
  391. Cars[Streetracers] = AddStaticVehicle(502,-2290.3320,1984.4667,265.5685,266.8219,74,83); // dragauto
  392. Cars[Streetracers] = AddStaticVehicle(402,-2289.8291,1987.4327,265.5081,269.8511,44,105); // dragauto
  393. Cars[Streetracers] = AddStaticVehicle(402,-2289.7095,1990.2606,265.5082,268.0416,44,105); // dragauto
  394. Cars[Streetracers] = AddStaticVehicle(402,-2290.1741,1993.4066,265.5084,265.8068,44,105); // dragauto
  395. Cars[Streetracers] = AddStaticVehicle(402,-2290.5593,1996.2223,265.5083,267.7778,44,105); // dragauto
  396. Cars[Streetracers] = AddStaticVehicle(402,-2289.6519,1999.3433,265.5081,267.5963,44,105); // dragauto
  397. Cars[Streetracers] = AddStaticVehicle(434,-2290.0200,2002.3159,265.6557,267.6734,31,6); // dragauto
  398. Cars[Streetracers] = AddStaticVehicle(434,-2289.0723,2005.3616,265.6641,267.7736,31,6); // dragauto
  399. Cars[Streetracers] = AddStaticVehicle(434,-2289.7253,2008.3147,265.6613,267.7543,31,6); // dragauto
  400. Cars[Streetracers] = AddStaticVehicle(434,-2289.2788,2011.3347,265.6494,266.2881,31,6); // dragauto
  401. Cars[Streetracers] = AddStaticVehicle(434,-2289.0574,2014.2817,265.6640,267.2588,31,6); // dragauto
  402. Cars[Streetracers] = AddStaticVehicle(434,-2288.7571,2017.1952,265.6579,268.1563,31,6); // dragauto
  403. // driftking cars
  404. Cars[Drifters] = AddStaticVehicle(411,-2243.9653,-1132.7762,609.2458,116.5848,7,112); // driftkingautos
  405. Cars[Drifters] = AddStaticVehicle(411,-2245.0237,-1129.3302,609.2650,115.8617,7,112); // driftkingautos
  406. Cars[Drifters] = AddStaticVehicle(411,-2246.9441,-1127.0142,609.2445,114.7949,7,112); // driftkingautos
  407. Cars[Drifters] = AddStaticVehicle(411,-2247.9675,-1123.8003,609.2590,116.2468,7,112); // driftkingautos
  408. Cars[Drifters] = AddStaticVehicle(560,-2248.5669,-1120.9574,609.0412,115.9541,52,6); // driftkingautos
  409. Cars[Drifters] = AddStaticVehicle(560,-2250.5574,-1117.9893,609.0276,115.1452,52,6); // driftkingautos
  410. Cars[Drifters] = AddStaticVehicle(560,-2252.4771,-1115.1222,609.0134,114.7387,52,6); // driftkingautos
  411. Cars[Drifters] = AddStaticVehicle(560,-2253.4675,-1111.4539,609.0349,116.2431,52,6); // driftkingautos
  412. Cars[Drifters] = AddStaticVehicle(562,-2271.0808,-1145.5736,608.1028,294.6514,111,107); // driftkingautos
  413. Cars[Drifters] = AddStaticVehicle(562,-2273.4421,-1142.9812,608.0767,295.1353,111,107); // driftkingautos
  414. Cars[Drifters] = AddStaticVehicle(562,-2275.3250,-1140.3555,608.0698,296.0766,111,107); // driftkingautos
  415. Cars[Drifters] = AddStaticVehicle(562,-2276.0869,-1137.2124,608.0910,295.2330,111,107); // driftkingautos
  416. Cars[Drifters] = AddStaticVehicle(565,-2277.2231,-1135.2524,608.0568,295.6849,102,34); // driftkingautos
  417. Cars[Drifters] = AddStaticVehicle(565,-2280.4900,-1130.1056,608.0727,296.5736,102,34); // driftkingautos
  418. Cars[Drifters] = AddStaticVehicle(565,-2280.8203,-1127.4905,608.0959,297.3961,102,34); // driftkingautos
  419. Cars[Drifters] = AddStaticVehicle(565,-2282.6345,-1124.9481,608.0991,294.4250,102,34); // driftkingautos
  420. // twintowerisland
  421. AddStaticVehicle(534,3745.3171,-1968.3503,4.6424,179.2513,1,99); // tt
  422. AddStaticVehicle(425,3702.8159,-1986.6598,654.5588,136.7709,102,72); // tt
  423. AddStaticVehicle(520,3650.4744,-2090.2024,654.7566,326.3728,25,48); // tt
  424. // san fierro airport
  425. AddStaticVehicle(519,-1344.5179,-263.1952,15.0707,297.5462,89,66); //
  426. AddStaticVehicle(519,-1382.4285,-225.7791,15.0678,329.2119,89,66); //
  427. AddStaticVehicle(417,-1223.9978,-10.4904,14.2527,46.2237,63,88); //
  428. AddStaticVehicle(563,-1187.1340,25.8201,15.2250,47.4276,48,97); //
  429. AddStaticVehicle(553,-1178.9935,-301.5038,15.4880,14.5836,42,10); //
  430. AddStaticVehicle(592,-1658.9022,-166.9034,15.3423,316.5704,2,2); //
  431. AddStaticVehicle(577,-1600.4572,-226.9014,14.0643,134.8656,16,8); //
  432. AddStaticVehicle(593,-1357.3948,-474.9042,14.6349,173.4260,55,122); //
  433. AddStaticVehicle(512,-1459.2379,-523.1135,14.4568,245.0880,49,25); //
  434. AddStaticVehicle(511,-1393.8553,-594.8161,15.5212,295.9377,78,40); //
  435. AddStaticVehicle(512,-1319.7982,-487.1343,14.4264,300.2021,22,21); // sfair
  436. AddStaticVehicle(511,-1328.7538,-441.5037,15.5232,268.2336,46,35); // sfair
  437. AddStaticVehicle(553,-1622.7271,-481.8195,23.4164,46.0273,122,70); // sfair
  438. AddStaticVehicle(476,-1462.1940,-523.6299,14.8870,250.2591,63,100); // sf air
  439. AddStaticVehicle(593,-1433.3923,-505.0784,14.6322,164.8959,60,107); // sfair
  440. AddStaticVehicle(487,-1238.1993,-580.7256,14.3706,43.5837,103,9); // sfair
  441. AddStaticVehicle(447,-1140.7391,-468.2828,1.0443,243.2695,30,58); // sfair
  442. AddStaticVehicle(520,-1244.0001,-274.2630,14.8787,298.9586,29,91); // sfair
  443. AddStaticVehicle(460,-1349.3336,196.1761,1.4905,309.3985,11,116); // sfair
  444. // admin area cars
  445. AddStaticVehicle(411,-1080.09997559,-1625.59997559,76.40000153,90.00000000,-1,-1); //Infernus
  446. AddStaticVehicle(411,-1080.90002441,-1600.59997559,76.40000153,2.00000000,-1,-1); //Infernus
  447. AddStaticVehicle(411,-1080.19995117,-1592.09997559,76.40000153,83.99951172,-1,-1); //Infernus
  448. AddStaticVehicle(411,-1096.09997559,-1597.09997559,76.40000153,191.99597168,-1,-1); //Infernus
  449. AddStaticVehicle(411,-1101.59997559,-1588.80004883,76.40000153,87.99157715,-1,-1); //Infernus
  450. AddStaticVehicle(411,-1112.50000000,-1597.00000000,76.40000153,87.99157715,-1,-1); //Infernus
  451. AddStaticVehicle(411,-1113.90002441,-1588.50000000,76.40000153,323.98950195,-1,-1); //Infernus
  452. AddStaticVehicle(411,-1106.90002441,-1585.69995117,76.40000153,287.98681641,-1,-1); //Infernus
  453. AddStaticVehicle(411,-1094.30004883,-1581.69995117,76.40000153,279.98461914,-1,-1); //Infernus
  454. AddStaticVehicle(411,-1080.69995117,-1582.30004883,76.40000153,261.98107910,-1,-1); //Infernus
  455. AddStaticVehicle(411,-1067.40002441,-1583.90002441,76.40000153,255.98004150,-1,-1); //Infernus
  456. AddStaticVehicle(411,-1067.09997559,-1588.90002441,76.40000153,149.97595215,-1,-1); //Infernus
  457. AddStaticVehicle(411,-1092.90002441,-1590.50000000,76.40000153,99.97436523,-1,-1); //Infernus
  458. AddStaticVehicle(411,-1076.50000000,-1598.00000000,76.40000153,273.97009277,-1,-1); //Infernus
  459. //ls train
  460. AddStaticVehicle(431,1800.6073,-1933.7068,13.4886,269.9060,29,80); // ls treinstation
  461. AddStaticVehicle(431,1800.2469,-1929.2510,13.4919,267.7888,73,31); // ls treinstation
  462. AddStaticVehicle(431,1800.5908,-1925.0012,13.4902,270.3542,73,31); // ls treinstation
  463. AddStaticVehicle(431,1800.4995,-1921.0059,13.4836,269.0287,73,31); // ls treinstation
  464. AddStaticVehicle(431,1800.5552,-1916.4989,13.4888,271.1657,73,31); // ls treinstation
  465. // sf train
  466. AddStaticVehicle(538,-1944.3750,69.7536,27.0006,180.0000,60,94); // sf train
  467. AddStaticVehicle(537,-1943.5865,151.3525,27.2245,177.8693,49,27); // sf train
  468. // sf fire
  469. AddStaticVehicle(544,-2020.6066,93.7312,28.2118,269.2483,60,87); // sf fire
  470. AddStaticVehicle(544,-2021.6133,84.3856,28.2472,88.8301,30,96); // sf fire
  471. AddStaticVehicle(407,-2022.7291,75.2182,28.3638,274.9001,32,33); // sf fire
  472. // ls fire
  473. AddStaticVehicle(544,1748.5049,-1453.4023,13.7826,261.3856,114,17); // ls fire
  474. AddStaticVehicle(407,1727.9873,-1477.4154,13.7166,269.9682,63,62); // ls fire
  475. AddStaticVehicle(407,1738.4191,-1477.4192,13.6600,270.0328,63,62); // ls fire
  476. AddStaticVehicle(407,1752.0500,-1476.8561,13.7520,272.0190,63,62); // ls fire
  477. AddStaticVehicle(544,1757.0697,-1483.0604,13.7732,261.9673,58,89); // ls fire
  478. // lv boat
  479. AddStaticVehicle(452,2363.4131,519.5023,-0.5576,268.9021,115,124); // lv boat
  480. AddStaticVehicle(493,2353.9414,518.8760,-0.0066,88.1661,38,122); // lv boat
  481. // sf boat
  482. AddStaticVehicle(493,-2953.3350,492.0812,0.0997,0.3128,71,104); // sfboat
  483. AddStaticVehicle(493,-2981.4863,492.3506,0.2179,357.9639,71,104); // sfboat
  484. AddStaticVehicle(473,-2959.1638,612.8977,-0.8038,96.7458,84,118); //
  485. AddStaticVehicle(473,-2954.4548,604.5533,0.3245,103.2887,84,118); //
  486. // loco low co tuning garage
  487. AddStaticVehicle(536,2650.5798,-2009.5419,13.2059,359.8911,106,76); //
  488. AddStaticVehicle(536,2653.9294,-2010.2808,13.2059,0.1079,106,76); //
  489. AddStaticVehicle(567,2641.3857,-2007.7274,13.3492,270.9203,50,35); //
  490. AddStaticVehicle(567,2641.4973,-2003.9908,13.3491,270.3107,50,35); //
  491. AddStaticVehicle(535,2641.4473,-2000.4686,13.2208,269.9940,32,28); //
  492. AddStaticVehicle(535,2645.1604,-1997.8616,13.2311,181.4870,32,28); //
  493. AddStaticVehicle(575,2651.5728,-1998.0498,13.0707,180.9480,33,15); //
  494. AddStaticVehicle(575,2655.3833,-1997.6008,13.0755,180.3571,33,15); //
  495. AddStaticVehicle(534,2660.5046,-2010.5515,13.1999,1.5225,86,99); //
  496. AddStaticVehicle(534,2664.6624,-2010.7339,13.2015,1.2088,86,99); //
  497. AddStaticVehicle(576,2675.6062,-2009.0425,13.0755,91.0752,77,114); //
  498. AddStaticVehicle(576,2675.1638,-1998.5732,13.0653,91.6341,77,114); //
  499. // los santos airport
  500. AddStaticVehicle(592,2031.9716,-2631.1313,14.7407,355.8026,103,72); // lsair
  501. AddStaticVehicle(577,1924.2643,-2440.3953,13.4550,175.8677,71,102); // lsair
  502. AddStaticVehicle(511,1569.9324,-2619.8960,14.9206,359.1087,35,70); // lsair
  503. AddStaticVehicle(512,1419.2086,-2620.9451,13.8293,2.4281,1,105); // lsair
  504. AddStaticVehicle(553,1464.5555,-2624.4795,14.0588,0.5556,34,56); // lsair
  505. AddStaticVehicle(593,1602.7086,-2466.6672,14.0081,189.7484,84,101); // lsair
  506. // wheels arch angels tuning garage
  507. AddStaticVehicle(560,-2711.1016,202.5935,3.9567,1.7494,45,94); //
  508. AddStaticVehicle(560,-2710.8557,196.3973,3.9561,2.8497,45,94); //
  509. AddStaticVehicle(562,-2710.8784,232.2153,3.9095,178.5079,122,121); //
  510. AddStaticVehicle(562,-2710.7368,238.7942,3.9125,178.9445,122,121); //
  511. AddStaticVehicle(565,-2701.6387,203.1664,3.8763,359.0432,21,71); //
  512. AddStaticVehicle(565,-2701.7971,196.5961,3.8746,358.4020,21,71); //
  513. AddStaticVehicle(558,-2693.4358,212.5322,3.8819,93.2649,24,18); //
  514. AddStaticVehicle(558,-2686.7458,212.9546,3.8810,92.7153,24,18); //
  515. AddStaticVehicle(561,-2690.7813,222.7008,4.0647,89.6824,113,53); //
  516. AddStaticVehicle(561,-2683.1252,222.6451,4.0650,89.7546,113,53); //
  517. AddStaticVehicle(559,-2712.7417,223.6159,3.9840,272.3260,50,108); //
  518. AddStaticVehicle(559,-2711.8115,211.3420,3.9090,271.5702,50,108); //
  519. // boat stunt
  520. AddStaticVehicle(493,2590.30004883,-2479.19995117,0.00000000,177.99993896,-1,-1); //Jetmax
  521. AddStaticVehicle(446,2615.89990234,-2480.10009766,0.00000000,178.00000000,-1,-1); //Squalo
  522. AddStaticVehicle(493,2595.89990234,-2479.69995117,0.00000000,177.99499512,-1,-1); //Jetmax
  523. AddStaticVehicle(446,2610.69995117,-2480.19995117,0.00000000,177.99597168,-1,-1); //Squalo
  524. AddStaticVehicle(452,2601.30004883,-2480.00000000,0.00000000,177.99993896,-1,-1); //Speeder
  525. AddStaticVehicle(452,2606.00000000,-2480.19995117,0.00000000,177.99499512,-1,-1); //Speeder
  526. AddStaticVehicle(473,2621.00000000,-2478.30004883,0.00000000,177.99993896,-1,-1); //Dinghy
  527. AddStaticVehicle(473,2624.39990234,-2478.30004883,0.00000000,177.99499512,-1,-1); //Dinghy
  528. AddStaticVehicle(473,2624.30004883,-2484.80004883,0.00000000,177.99499512,-1,-1); //Dinghy
  529. AddStaticVehicle(473,2620.50000000,-2484.89990234,0.00000000,177.99499512,-1,-1); //Dinghy
  530. AddStaticVehicle(595,2631.39990234,-2482.00000000,0.00000000,178.00000000,-1,-1); //Launch
  531. AddStaticVehicle(595,2635.89990234,-2481.69995117,0.00000000,177.99499512,-1,-1); //Launch
  532. AddStaticVehicle(595,2640.50000000,-2481.60009766,0.00000000,177.99499512,-1,-1); //Launch
  533. // san fierro hill house
  534. AddStaticVehicle(450,-1115.59997559,-1624.69995117,77.00000000,270.00000000,-1,-1); //Trailer 2
  535. AddStaticVehicle(515,-1081.59997559,-1665.90002441,77.50000000,0.00000000,-1,-1); //Roadtrain
  536. AddStaticVehicle(524,-1113.30004883,-1620.59997559,77.40000153,268.00000000,-1,-1); //Cement Truck
  537. AddStaticVehicle(573,-1076.80004883,-1663.59997559,76.59999847,0.00000000,-1,-1); //Duneride
  538. AddStaticVehicle(411,-1111.30004883,-1637.00000000,76.40000153,272.00000000,-1,-1); //Infernus
  539. AddStaticVehicle(603,-1111.19995117,-1674.30004883,76.80000305,0.00000000,-1,-1); //Phoenix
  540. // kart
  541. AddStaticVehicle(571,2888.30004883,-2390.00000000,7.00000000,272.00000000,-1,-1); //Kart
  542. AddStaticVehicle(571,2891.89990234,-2384.80004883,7.00000000,271.99951172,-1,-1); //Kart
  543. AddStaticVehicle(571,2892.00000000,-2389.89990234,7.00000000,271.99951172,-1,-1); //Kart
  544. AddStaticVehicle(571,2888.19995117,-2384.39990234,7.00000000,271.99951172,-1,-1); //Kart
  545. AddStaticVehicle(571,2892.19995117,-2387.19995117,7.00000000,271.99951172,-1,-1); //Kart
  546. AddStaticVehicle(571,2895.30004883,-2390.00000000,7.00000000,271.99951172,-1,-1); //Kart
  547. AddStaticVehicle(571,2895.39990234,-2387.39990234,7.00000000,271.99951172,-1,-1); //Kart
  548. AddStaticVehicle(571,2895.50000000,-2384.59960938,7.00000000,271.99951172,-1,-1); //Kart
  549. AddStaticVehicle(571,2888.89990234,-2387.10009766,7.00000000,271.99951172,-1,-1); //Kart
  550. // drift 2
  551. Cars[Drifters] = AddStaticVehicle(560,1245.90002441,-2035.19995117,59.59999847,270.00000000,-1,-1); //Sultan
  552. Cars[Drifters] = AddStaticVehicle(560,1246.19921875,-2043.39941406,59.59999847,270.00000000,-1,-1); //Sultan
  553. Cars[Drifters] = AddStaticVehicle(560,1245.80004883,-2031.19995117,59.59999847,270.00000000,-1,-1); //Sultan
  554. Cars[Drifters] = AddStaticVehicle(560,1246.00000000,-2039.69995117,59.59999847,270.00000000,-1,-1); //Sultan
  555. Cars[Drifters] = AddStaticVehicle(562,1245.90002441,-2027.80004883,59.59999847,270.00000000,4,1); //Elegy
  556. Cars[Drifters] = AddStaticVehicle(562,1245.90002441,-2024.50000000,59.59999847,270.00000000,4,1); //Elegy
  557. Cars[Drifters] = AddStaticVehicle(562,1245.90002441,-2021.00000000,59.59999847,270.00000000,4,1); //Elegy
  558. Cars[Drifters] = AddStaticVehicle(562,1246.09960938,-2017.19921875,59.59999847,270.00000000,4,1); //Elegy
  559. Cars[Drifters] = AddStaticVehicle(565,1245.90002441,-2013.19995117,59.50000000,270.00000000,-1,-1); //Flash
  560. Cars[Drifters] = AddStaticVehicle(565,1245.69995117,-2009.80004883,59.50000000,270.00000000,-1,-1); //Flash
  561. Cars[Drifters] = AddStaticVehicle(565,1276.59997559,-2009.59997559,58.59999847,92.00000000,-1,-1); //Flash
  562. Cars[Drifters] = AddStaticVehicle(565,1276.30004883,-2018.50000000,58.59999847,91.99951172,-1,-1); //Flash
  563. Cars[Drifters] = AddStaticVehicle(565,1276.19995117,-2015.80004883,58.59999847,91.99951172,-1,-1); //Flash
  564. Cars[Drifters] = AddStaticVehicle(565,1276.50000000,-2013.00000000,58.59999847,91.99951172,-1,-1); //Flash
  565. Cars[Drifters] = AddStaticVehicle(411,1276.00000000,-2022.09997559,59.00000000,90.00000000,-1,-1); //Infernus
  566. Cars[Drifters] = AddStaticVehicle(411,1276.19995117,-2031.30004883,59.00000000,90.00000000,-1,-1); //Infernus
  567. Cars[Drifters] = AddStaticVehicle(411,1276.30004883,-2028.09997559,59.00000000,90.00000000,-1,-1); //Infernus
  568. Cars[Drifters] = AddStaticVehicle(411,1276.00000000,-2024.80004883,59.00000000,90.00000000,-1,-1); //Infernus
  569. Cars[Drifters] = AddStaticVehicle(558,1276.69995117,-2034.40002441,58.70000076,92.00000000,-1,-1); //Uranus
  570. Cars[Drifters] = AddStaticVehicle(558,1276.80004883,-2040.69995117,58.70000076,91.99951172,-1,-1); //Uranus
  571. Cars[Drifters] = AddStaticVehicle(558,1276.69995117,-2037.40002441,58.70000076,91.99951172,-1,-1); //Uranus
  572. // drift 3
  573. Cars[Drifters] = AddStaticVehicle(560,-321.39999390,1515.80004883,75.19999695,0.00000000,-1,-1); //Sultan
  574. Cars[Drifters] = AddStaticVehicle(560,-318.50000000,1515.69921875,75.19999695,0.00000000,-1,-1); //Sultan
  575. Cars[Drifters] = AddStaticVehicle(560,-327.70001221,1515.50000000,75.19999695,0.00000000,-1,-1); //Sultan
  576. Cars[Drifters] = AddStaticVehicle(560,-324.70001221,1515.50000000,75.19999695,0.00000000,-1,-1); //Sultan
  577. Cars[Drifters] = AddStaticVehicle(562,-333.79998779,1515.09997559,75.09999847,0.00000000,-1,-1); //Elegy
  578. Cars[Drifters] = AddStaticVehicle(562,-330.59960938,1515.39941406,75.09999847,0.00000000,-1,-1); //Elegy
  579. Cars[Drifters] = AddStaticVehicle(562,-339.89999390,1515.09997559,75.09999847,0.00000000,-1,-1); //Elegy
  580. Cars[Drifters] = AddStaticVehicle(562,-336.89999390,1515.00000000,75.09999847,0.00000000,-1,-1); //Elegy
  581. Cars[Drifters] = AddStaticVehicle(411,-345.79998779,1515.09997559,75.40000153,0.00000000,-1,-1); //Infernus
  582. Cars[Drifters] = AddStaticVehicle(411,-343.09960938,1515.09960938,75.40000153,0.00000000,-1,-1); //Infernus
  583. // dragrace
  584. CreateDynamicObject(18450,-2227.19921875,1997.00000000,264.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (1)
  585. CreateDynamicObject(18450,-2148.00000000,1996.90002441,264.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (2)
  586. CreateDynamicObject(18450,-2069.30004883,1996.90002441,264.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (3)
  587. CreateDynamicObject(18450,-1998.30004883,1996.90002441,264.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (4)
  588. CreateDynamicObject(18450,-1919.80004883,1996.90002441,264.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (5)
  589. CreateDynamicObject(18450,-1842.19995117,1996.90002441,264.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (6)
  590. CreateDynamicObject(18450,-1763.30004883,1996.90002441,264.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (7)
  591. CreateDynamicObject(18450,-1608.19995117,1996.90002441,264.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (8)
  592. CreateDynamicObject(18450,-1685.80004883,1996.90002441,264.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (9)
  593. CreateDynamicObject(18450,-1540.69995117,1996.90002441,264.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (10)
  594. CreateDynamicObject(18450,-1467.19995117,1996.90002441,264.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (11)
  595. CreateDynamicObject(18450,-1399.90002441,1996.90002441,264.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (12)
  596. CreateDynamicObject(7894,-1363.40002441,1996.90002441,264.89999390,0.00000000,0.00000000,87.99993896); //object(vegascrashbar05) (1)
  597. CreateDynamicObject(9254,-2280.79980469,1995.00000000,265.20001221,0.00000000,0.00000000,267.99499512); //object(carpark_sfn01) (1)
  598. CreateDynamicObject(3578,-2265.30004883,1983.69995117,265.39999390,0.00000000,0.00000000,88.00000000); //object(dockbarr1_la) (1)
  599. CreateDynamicObject(3578,-2265.69995117,1973.59997559,265.39999390,0.00000000,0.00000000,87.99499512); //object(dockbarr1_la) (2)
  600. CreateDynamicObject(3578,-2270.69995117,1968.69995117,265.39999390,0.00000000,0.00000000,177.99499512); //object(dockbarr1_la) (3)
  601. CreateDynamicObject(3578,-2279.19995117,1969.00000000,265.39999390,0.00000000,0.00000000,177.98950195); //object(dockbarr1_la) (5)
  602. CreateDynamicObject(3578,-2287.19995117,1969.30004883,265.39999390,0.00000000,0.00000000,177.98950195); //object(dockbarr1_la) (6)
  603. CreateDynamicObject(3578,-2293.00000000,1969.50000000,265.39999390,0.00000000,0.00000000,177.98950195); //object(dockbarr1_la) (7)
  604. CreateDynamicObject(3578,-2297.50000000,1974.59997559,265.39999390,0.00000000,0.00000000,267.98950195); //object(dockbarr1_la) (8)
  605. CreateDynamicObject(3578,-2297.19995117,1982.30004883,265.39999390,0.00000000,0.00000000,267.98400879); //object(dockbarr1_la) (9)
  606. CreateDynamicObject(3578,-2296.89990234,1990.30004883,265.39999390,0.00000000,0.00000000,267.98400879); //object(dockbarr1_la) (10)
  607. CreateDynamicObject(3578,-2296.60009766,1998.50000000,265.39999390,0.00000000,0.00000000,267.98400879); //object(dockbarr1_la) (11)
  608. CreateDynamicObject(3578,-2296.30004883,2007.30004883,265.39999390,0.00000000,0.00000000,267.98400879); //object(dockbarr1_la) (12)
  609. CreateDynamicObject(3578,-2296.00000000,2016.19995117,265.39999390,0.00000000,0.00000000,267.98400879); //object(dockbarr1_la) (13)
  610. CreateDynamicObject(3578,-2290.60009766,2020.80004883,265.39999390,0.00000000,0.00000000,357.98400879); //object(dockbarr1_la) (14)
  611. CreateDynamicObject(3578,-2282.80004883,2020.50000000,265.39999390,0.00000000,0.00000000,357.97851562); //object(dockbarr1_la) (15)
  612. CreateDynamicObject(3578,-2274.10009766,2020.19995117,265.39999390,0.00000000,0.00000000,357.97851562); //object(dockbarr1_la) (16)
  613. CreateDynamicObject(3578,-2268.10009766,2020.00000000,265.39999390,0.00000000,0.00000000,357.97851562); //object(dockbarr1_la) (17)
  614. CreateDynamicObject(970,-2261.10009766,1997.00000000,264.89999390,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (1)
  615. CreateDynamicObject(970,-2257.50000000,1997.00000000,264.89999390,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (2)
  616. CreateDynamicObject(970,-2265.10009766,1997.00000000,264.89999390,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (3)
  617. CreateDynamicObject(1263,-2256.89990234,2003.59997559,265.29998779,0.00000000,0.00000000,0.00000000); //object(mtraffic3) (1)
  618. CreateDynamicObject(1263,-2257.89990234,1990.30004883,265.29998779,0.00000000,0.00000000,0.00000000); //object(mtraffic3) (2)
  619. // admin base
  620. CreateDynamicObject(5520,-1121.90002441,-1654.09997559,80.50000000,0.00000000,0.00000000,87.99993896); //object(bdupshouse_lae)(1)
  621. CreateDynamicObject(5520,-1073.80004883,-1627.40002441,80.50000000,0.00000000,0.00000000,270.00000000); //object(bdupshouse_lae) (1)
  622. CreateDynamicObject(980,-1068.59997559,-1653.00000000,78.59999847,0.00000000,0.00000000,254.00000000); //object(airportgate) (1)
  623. CreateDynamicObject(980,-1067.50000000,-1642.00000000,78.59999847,0.00000000,0.00000000,274.00000000); //object(airportgate) (2)
  624. CreateDynamicObject(972,-1073.09997559,-1673.09997559,75.19999695,0.00000000,0.00000000,0.00000000); //object(tunnelentrance) (1)
  625. CreateDynamicObject(972,-1084.30004883,-1684.00000000,75.19999695,0.00000000,0.00000000,284.00000000); //object(tunnelentrance) (2)
  626. CreateDynamicObject(972,-1107.00000000,-1686.09997559,75.19999695,0.00000000,0.00000000,269.99658203); //object(tunnelentrance) (4)
  627. CreateDynamicObject(972,-1121.00000000,-1675.69995117,75.19999695,0.00000000,0.00000000,209.99449158); //object(tunnelentrance) (5)
  628. CreateDynamicObject(972,-1126.19995117,-1654.90002441,75.19999695,0.00000000,0.00000000,181.99267578); //object(tunnelentrance) (6)
  629. CreateDynamicObject(972,-1127.00000000,-1634.50000000,75.19999695,0.00000000,0.00000000,181.98852539); //object(tunnelentrance) (7)
  630. CreateDynamicObject(972,-1127.09997559,-1612.80004883,75.19999695,0.00000000,0.00000000,181.98852539); //object(tunnelentrance) (8)
  631. CreateDynamicObject(972,-1127.90002441,-1593.30004883,75.19999695,0.00000000,0.00000000,323.98852539); //object(tunnelentrance) (9)
  632. CreateDynamicObject(972,-1108.09997559,-1576.90002441,75.19999695,0.00000000,0.00000000,289.98681641); //object(tunnelentrance) (13)
  633. CreateDynamicObject(972,-1083.90002441,-1572.09997559,75.19999695,0.00000000,0.00000000,267.98413086); //object(tunnelentrance) (15)
  634. CreateDynamicObject(972,-1066.19995117,-1572.90002441,75.19999695,0.00000000,0.00000000,267.98400879); //object(tunnelentrance) (16)
  635. CreateDynamicObject(972,-1061.30004883,-1588.50000000,75.19999695,0.00000000,0.00000000,335.98400879); //object(tunnelentrance) (18)
  636. CreateDynamicObject(972,-1068.19995117,-1610.90002441,75.19999695,0.00000000,0.00000000,347.98388672); //object(tunnelentrance) (19)
  637. CreateDynamicObject(3168,-1101.50000000,-1680.00000000,75.40000153,0.00000000,0.00000000,264.00000000); //object(trailer2_01) (1)
  638. CreateDynamicObject(3168,-1118.40002441,-1590.90002441,75.40000153,0.00000000,0.00000000,144.00000000); //object(trailer2_01) (2)
  639. CreateDynamicObject(3168,-1104.69921875,-1582.19921875,75.40000153,0.00000000,0.00000000,107.99560547); //object(trailer2_01) (3)
  640. CreateDynamicObject(3168,-1108.80004883,-1600.19995117,75.40000153,0.00000000,0.00000000,267.99560547); //object(trailer2_01) (4)
  641. CreateDynamicObject(3168,-1105.00000000,-1591.40002441,75.40000153,0.00000000,0.00000000,267.99499512); //object(trailer2_01) (5)
  642. CreateDynamicObject(3168,-1092.00000000,-1578.59997559,75.40000153,0.00000000,0.00000000,101.99499512); //object(trailer2_01) (6)
  643. CreateDynamicObject(3168,-1090.40002441,-1587.19995117,75.40000153,0.00000000,0.00000000,101.99157715); //object(trailer2_01) (7)
  644. CreateDynamicObject(3168,-1090.09997559,-1594.69995117,75.40000153,0.00000000,0.00000000,101.99157715); //object(trailer2_01) (8)
  645. CreateDynamicObject(3168,-1072.30004883,-1600.59997559,75.40000153,0.00000000,0.00000000,273.99163818); //object(trailer2_01) (9)
  646. CreateDynamicObject(3168,-1065.59997559,-1592.59997559,75.40000153,0.00000000,0.00000000,333.98803711); //object(trailer2_01) (10)
  647. CreateDynamicObject(3168,-1063.80004883,-1581.69995117,75.40000153,0.00000000,0.00000000,77.98437500); //object(trailer2_01) (11)
  648. CreateDynamicObject(3168,-1077.09997559,-1579.90002441,75.40000153,0.00000000,0.00000000,83.98095703); //object(trailer2_01) (12)
  649. CreateDynamicObject(3168,-1076.59997559,-1589.90002441,75.40000153,0.00000000,356.00000000,83.97949219); //object(trailer2_01) (13)
  650. CreateDynamicObject(3168,-1087.50000000,-1602.19995117,75.40000153,0.00000000,0.00000000,269.99163818); //object(trailer2_01) (14)
  651. // carkiller
  652. CreateDynamicObject(18450,550.40002441,-2782.39990234,72.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (1)
  653. CreateDynamicObject(18450,628.50000000,-2782.39990234,72.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (2)
  654. CreateDynamicObject(18450,704.70001221,-2782.39990234,72.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (3)
  655. CreateDynamicObject(18450,781.50000000,-2782.39990234,72.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (4)
  656. CreateDynamicObject(18450,859.50000000,-2782.39990234,72.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (5)
  657. CreateDynamicObject(9254,494.60000610,-2783.80004883,72.90000153,0.00000000,0.00000000,268.00000000); //object(carpark_sfn01) (1)
  658. CreateDynamicObject(9254,913.29998779,-2780.19995117,72.80000305,0.00000000,0.00000000,88.00000000); //object(carpark_sfn01) (2)
  659. CreateDynamicObject(8406,510.70001221,-2785.30004883,77.90000153,0.00000000,0.00000000,88.00000000); //object(carparksign01_lvs) (1)
  660. CreateDynamicObject(8406,897.00000000,-2779.39990234,77.80000305,0.00000000,0.00000000,268.00000000); //object(carparksign01_lvs) (2)
  661. // kart
  662. CreateDynamicObject(9254,2915.89990234,-2429.69995117,7.19999981,0.00000000,0.00000000,0.00000000); //object(carpark_sfn01) (1)
  663. CreateDynamicObject(9254,2910.80004883,-2396.10009766,7.19999981,0.00000000,0.00000000,179.99993896); //object(carpark_sfn01) (2)
  664. CreateDynamicObject(978,2886.50000000,-2391.50000000,7.50000000,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (1)
  665. CreateDynamicObject(978,2883.10009766,-2387.80004883,7.50000000,0.00000000,0.00000000,90.00000000); //object(sub_roadright) (2)
  666. CreateDynamicObject(978,2883.00000000,-2383.89990234,7.50000000,0.00000000,0.00000000,90.00000000); //object(sub_roadright) (3)
  667. CreateDynamicObject(978,2887.50000000,-2379.39990234,7.50000000,0.00000000,0.00000000,180.00000000); //object(sub_roadright) (4)
  668. CreateDynamicObject(978,2895.30004883,-2379.30004883,7.50000000,0.00000000,0.00000000,179.99450684); //object(sub_roadright) (5)
  669. CreateDynamicObject(978,2903.19995117,-2379.39990234,7.50000000,0.00000000,0.00000000,179.99450684); //object(sub_roadright) (6)
  670. CreateDynamicObject(978,2894.89990234,-2391.39990234,7.50000000,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (7)
  671. CreateDynamicObject(978,2883.10009766,-2395.69995117,7.50000000,0.00000000,0.00000000,90.00000000); //object(sub_roadright) (8)
  672. CreateDynamicObject(978,2883.10009766,-2404.80004883,7.50000000,0.00000000,0.00000000,90.00000000); //object(sub_roadright) (9)
  673. CreateDynamicObject(978,2883.10009766,-2407.80004883,7.50000000,0.00000000,0.00000000,90.00000000); //object(sub_roadright) (10)
  674. CreateDynamicObject(978,2887.50000000,-2412.19995117,7.50000000,0.00000000,0.00000000,180.00000000); //object(sub_roadright) (11)
  675. CreateDynamicObject(978,2887.50000000,-2417.60009766,7.50000000,0.00000000,0.00000000,90.00000000); //object(sub_roadright) (12)
  676. CreateDynamicObject(978,2887.50000000,-2426.39990234,7.50000000,0.00000000,0.00000000,90.00000000); //object(sub_roadright) (13)
  677. CreateDynamicObject(978,2887.60009766,-2435.39990234,7.50000000,0.00000000,0.00000000,90.00000000); //object(sub_roadright) (14)
  678. CreateDynamicObject(978,2887.60009766,-2441.19995117,7.50000000,0.00000000,0.00000000,90.00000000); //object(sub_roadright) (15)
  679. CreateDynamicObject(978,2892.00000000,-2445.50000000,7.50000000,0.00000000,0.00000000,180.00000000); //object(sub_roadright) (16)
  680. CreateDynamicObject(978,2900.80004883,-2445.50000000,7.50000000,0.00000000,0.00000000,179.99450684); //object(sub_roadright) (17)
  681. CreateDynamicObject(978,2908.69995117,-2445.50000000,7.50000000,0.00000000,0.00000000,179.99450684); //object(sub_roadright) (18)
  682. CreateDynamicObject(978,2916.80004883,-2445.50000000,7.50000000,0.00000000,0.00000000,179.99450684); //object(sub_roadright) (19)
  683. CreateDynamicObject(978,2923.69995117,-2445.50000000,7.50000000,0.00000000,0.00000000,179.99450684); //object(sub_roadright) (20)
  684. CreateDynamicObject(978,2932.50000000,-2445.50000000,7.50000000,0.00000000,0.00000000,179.99450684); //object(sub_roadright) (21)
  685. CreateDynamicObject(978,2938.50000000,-2445.39990234,7.50000000,0.00000000,2.00000000,179.99450684); //object(sub_roadright) (22)
  686. CreateDynamicObject(978,2943.00000000,-2417.10009766,7.50000000,0.00000000,1.99951172,89.99353027); //object(sub_roadright) (27)
  687. CreateDynamicObject(978,2943.00000000,-2425.50000000,7.50000000,0.00000000,1.99951172,89.98901367); //object(sub_roadright) (28)
  688. CreateDynamicObject(978,2943.10009766,-2434.30004883,7.50000000,0.00000000,1.99951172,89.98901367); //object(sub_roadright) (29)
  689. CreateDynamicObject(978,2943.19995117,-2441.30004883,7.50000000,0.00000000,1.99951172,89.98901367); //object(sub_roadright) (30)
  690. CreateDynamicObject(978,2938.60009766,-2413.00000000,7.50000000,0.00000000,1.99951172,181.98901367); //object(sub_roadright) (31)
  691. CreateDynamicObject(978,2939.10009766,-2410.19995117,7.50000000,0.00000000,1.99951172,271.98852539); //object(sub_roadright) (32)
  692. CreateDynamicObject(978,2938.89990234,-2403.19995117,7.50000000,0.00000000,1.99951172,271.98852539); //object(sub_roadright) (33)
  693. CreateDynamicObject(978,2938.80004883,-2395.60009766,7.50000000,0.00000000,1.99951172,271.98852539); //object(sub_roadright) (34)
  694. CreateDynamicObject(978,2938.50000000,-2387.30004883,7.50000000,0.00000000,3.99951172,271.98852539); //object(sub_roadright) (35)
  695. CreateDynamicObject(978,2938.39990234,-2385.10009766,7.50000000,0.00000000,3.99902344,271.98852539); //object(sub_roadright) (36)
  696. CreateDynamicObject(978,2933.89990234,-2380.50000000,7.50000000,0.00000000,3.99902344,359.98852539); //object(sub_roadright) (37)
  697. CreateDynamicObject(978,2924.30004883,-2380.39990234,7.50000000,0.00000000,3.99902344,359.98852539); //object(sub_roadright) (38)
  698. CreateDynamicObject(978,2917.00000000,-2380.30004883,7.50000000,0.00000000,5.99353027,359.98352051); //object(sub_roadright) (39)
  699. CreateDynamicObject(978,2912.00000000,-2380.10009766,7.50000000,0.00000000,5.99304199,355.97802734); //object(sub_roadright) (40)
  700. CreateDynamicObject(978,2903.30004883,-2391.50000000,7.50000000,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (41)
  701. CreateDynamicObject(978,2912.19995117,-2390.30004883,7.50000000,0.00000000,0.00000000,16.00000000); //object(sub_roadright) (42)
  702. CreateDynamicObject(978,2921.19995117,-2389.19995117,7.50000000,0.00000000,0.00000000,357.99609375); //object(sub_roadright) (43)
  703. CreateDynamicObject(978,2926.69995117,-2389.39990234,7.50000000,0.00000000,0.00000000,357.99499512); //object(sub_roadright) (44)
  704. CreateDynamicObject(978,2931.19995117,-2393.89990234,7.50000000,0.00000000,0.00000000,89.99499512); //object(sub_roadright) (45)
  705. CreateDynamicObject(978,2931.19995117,-2400.39990234,7.50000000,0.00000000,0.00000000,89.99450684); //object(sub_roadright) (46)
  706. CreateDynamicObject(978,2923.50000000,-2408.19995117,7.50000000,0.00000000,0.00000000,91.99450684); //object(sub_roadright) (48)
  707. CreateDynamicObject(978,2923.19995117,-2399.80004883,7.50000000,0.00000000,0.00000000,91.99401855); //object(sub_roadright) (50)
  708. CreateDynamicObject(978,2918.50000000,-2396.30004883,7.50000000,0.00000000,0.00000000,191.99409485); //object(sub_roadright) (51)
  709. CreateDynamicObject(978,2909.39990234,-2398.10009766,7.50000000,0.00000000,0.00000000,189.99157715); //object(sub_roadright) (52)
  710. CreateDynamicObject(978,2900.50000000,-2399.30004883,7.50000000,0.00000000,0.00000000,183.98657227); //object(sub_roadright) (53)
  711. CreateDynamicObject(978,2896.00000000,-2399.80004883,7.50000000,0.00000000,0.00000000,183.98254395); //object(sub_roadright) (54)
  712. CreateDynamicObject(978,2895.69995117,-2402.50000000,7.50000000,0.00000000,0.00000000,335.98257446); //object(sub_roadright) (55)
  713. CreateDynamicObject(978,2904.19995117,-2405.10009766,7.50000000,0.00000000,0.00000000,351.97839355); //object(sub_roadright) (56)
  714. CreateDynamicObject(978,2912.10009766,-2406.19995117,7.50000000,0.00000000,0.00000000,351.97448730); //object(sub_roadright) (57)
  715. CreateDynamicObject(978,2920.39990234,-2409.89990234,7.50000000,0.00000000,0.00000000,319.97448730); //object(sub_roadright) (58)
  716. CreateDynamicObject(978,2907.39990234,-2415.39990234,7.50000000,0.00000000,0.00000000,329.97131348); //object(sub_roadright) (59)
  717. CreateDynamicObject(978,2914.80004883,-2419.89990234,7.50000000,0.00000000,0.00000000,329.96887207); //object(sub_roadright) (60)
  718. CreateDynamicObject(978,2922.50000000,-2422.10009766,7.50000000,0.00000000,0.00000000,357.96887207); //object(sub_roadright) (61)
  719. CreateDynamicObject(978,2930.10009766,-2422.30004883,7.50000000,0.00000000,0.00000000,357.96752930); //object(sub_roadright) (62)
  720. CreateDynamicObject(978,2934.80004883,-2427.10009766,7.50000000,0.00000000,0.00000000,89.96752930); //object(sub_roadright) (63)
  721. CreateDynamicObject(978,2935.00000000,-2431.19995117,7.50000000,0.00000000,0.00000000,89.96704102); //object(sub_roadright) (64)
  722. CreateDynamicObject(978,2930.60009766,-2435.19995117,7.50000000,0.00000000,0.00000000,177.96704102); //object(sub_roadright) (65)
  723. CreateDynamicObject(978,2920.89990234,-2441.39990234,7.50000000,0.00000000,0.00000000,267.96203613); //object(sub_roadright) (66)
  724. CreateDynamicObject(978,2921.30004883,-2433.30004883,7.50000000,0.00000000,0.00000000,267.96203613); //object(sub_roadright) (67)
  725. CreateDynamicObject(978,2921.69995117,-2428.80004883,7.50000000,0.00000000,0.00000000,177.96203613); //object(sub_roadright) (68)
  726. CreateDynamicObject(978,2913.00000000,-2426.30004883,7.50000000,0.00000000,0.00000000,147.95654297); //object(sub_roadright) (69)
  727. CreateDynamicObject(978,2907.00000000,-2422.69995117,7.50000000,0.00000000,0.00000000,147.95288086); //object(sub_roadright) (70)
  728. CreateDynamicObject(978,2899.10009766,-2420.60009766,7.50000000,0.00000000,0.00000000,181.95286560); //object(sub_roadright) (71)
  729. CreateDynamicObject(978,2894.39990234,-2425.60009766,7.50000000,0.00000000,0.00000000,87.95007324); //object(sub_roadright) (72)
  730. CreateDynamicObject(978,2898.60009766,-2430.10009766,7.50000000,0.00000000,0.00000000,179.94555664); //object(sub_roadright) (73)
  731. CreateDynamicObject(978,2891.89990234,-2437.19995117,7.50000000,0.00000000,0.00000000,179.94506836); //object(sub_roadright) (74)
  732. CreateDynamicObject(978,2900.69995117,-2437.19995117,7.50000000,0.00000000,0.00000000,179.94506836); //object(sub_roadright) (75)
  733. CreateDynamicObject(978,2908.60009766,-2435.69995117,7.50000000,0.00000000,0.00000000,203.94506836); //object(sub_roadright) (76)
  734. CreateDynamicObject(978,2903.80004883,-2425.89990234,7.50000000,0.00000000,0.00000000,263.94473267); //object(sub_roadright) (77)
  735. CreateDynamicObject(1225,2903.00000000,-2398.00000000,7.09999990,0.00000000,0.00000000,0.00000000); //object(barrel4) (1)
  736. CreateDynamicObject(1225,2912.00000000,-2395.10009766,7.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (2)
  737. CreateDynamicObject(1225,2892.30004883,-2398.80004883,7.09999990,0.00000000,0.00000000,0.00000000); //object(barrel4) (3)
  738. CreateDynamicObject(1225,2900.60009766,-2395.00000000,7.09999990,0.00000000,0.00000000,0.00000000); //object(barrel4) (4)
  739. CreateDynamicObject(1225,2907.39990234,-2392.30004883,7.09999990,0.00000000,0.00000000,0.00000000); //object(barrel4) (5)
  740. CreateDynamicObject(1225,2898.39990234,-2398.39990234,7.09999990,0.00000000,0.00000000,0.00000000); //object(barrel4) (6)
  741. CreateDynamicObject(1225,2897.69995117,-2393.10009766,7.09999990,0.00000000,0.00000000,0.00000000); //object(barrel4) (7)
  742. CreateDynamicObject(1225,2892.30004883,-2392.19995117,7.09999990,0.00000000,0.00000000,0.00000000); //object(barrel4) (8)
  743. CreateDynamicObject(1225,2895.50000000,-2395.89990234,7.09999990,0.00000000,0.00000000,0.00000000); //object(barrel4) (9)
  744. CreateDynamicObject(1225,2903.69995117,-2392.69995117,7.09999990,0.00000000,0.00000000,0.00000000); //object(barrel4) (10)
  745. CreateDynamicObject(1225,2907.39941406,-2397.29980469,7.09999990,0.00000000,0.00000000,0.00000000); //object(barrel4) (11)
  746. CreateDynamicObject(1225,2885.69995117,-2393.89990234,7.19999981,0.00000000,0.00000000,0.00000000); //object(barrel4) (12)
  747. CreateDynamicObject(1225,2889.39990234,-2395.19995117,7.09999990,0.00000000,0.00000000,0.00000000); //object(barrel4) (13)
  748. CreateDynamicObject(1238,2920.30004883,-2385.50000000,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (1)
  749. CreateDynamicObject(1238,2901.80004883,-2385.30004883,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (2)
  750. CreateDynamicObject(1238,2922.50000000,-2384.30004883,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (3)
  751. CreateDynamicObject(1238,2931.30004883,-2381.00000000,7.09999990,0.00000000,0.00000000,0.00000000); //object(trafficcone) (4)
  752. CreateDynamicObject(1238,2921.10009766,-2384.50000000,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (5)
  753. CreateDynamicObject(1238,2920.30004883,-2386.80004883,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (6)
  754. CreateDynamicObject(1238,2919.69995117,-2388.19995117,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (7)
  755. CreateDynamicObject(1238,2917.60009766,-2380.80004883,7.90000010,0.00000000,0.00000000,0.00000000); //object(trafficcone) (8)
  756. CreateDynamicObject(1238,2905.00000000,-2386.80004883,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (9)
  757. CreateDynamicObject(1238,2914.60009766,-2384.60009766,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (10)
  758. CreateDynamicObject(1238,2915.69995117,-2383.80004883,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (11)
  759. CreateDynamicObject(1238,2916.69995117,-2382.60009766,7.09999990,0.00000000,0.00000000,0.00000000); //object(trafficcone) (12)
  760. CreateDynamicObject(1238,2917.30004883,-2381.50000000,7.09999990,0.00000000,0.00000000,0.00000000); //object(trafficcone) (13)
  761. CreateDynamicObject(1238,2910.39990234,-2381.10009766,7.09999990,0.00000000,0.00000000,0.00000000); //object(trafficcone) (14)
  762. CreateDynamicObject(1238,2910.60009766,-2382.39990234,7.09999990,0.00000000,0.00000000,0.00000000); //object(trafficcone) (15)
  763. CreateDynamicObject(1238,2911.10009766,-2383.30004883,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (16)
  764. CreateDynamicObject(1238,2911.89990234,-2384.30004883,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (17)
  765. CreateDynamicObject(1238,2913.30004883,-2385.00000000,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (18)
  766. CreateDynamicObject(1238,2924.19995117,-2384.39990234,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (19)
  767. CreateDynamicObject(1238,2937.80004883,-2385.00000000,7.09999990,0.00000000,0.00000000,0.00000000); //object(trafficcone) (20)
  768. CreateDynamicObject(1238,2927.10009766,-2388.39990234,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (21)
  769. CreateDynamicObject(1238,2926.30004883,-2386.89990234,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (22)
  770. CreateDynamicObject(1238,2925.60009766,-2385.30004883,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (23)
  771. CreateDynamicObject(1238,2932.39941406,-2382.09960938,7.09999990,0.00000000,0.00000000,0.00000000); //object(trafficcone) (24)
  772. CreateDynamicObject(1238,2935.89990234,-2384.19995117,7.09999990,0.00000000,0.00000000,0.00000000); //object(trafficcone) (25)
  773. CreateDynamicObject(1238,2934.30004883,-2383.30004883,7.09999990,0.00000000,0.00000000,0.00000000); //object(trafficcone) (26)
  774. CreateDynamicObject(7916,2911.30004883,-2398.10009766,12.69999981,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02) (1)
  775. CreateDynamicObject(13593,2917.30004883,-2409.60009766,7.40000010,0.00000000,356.00000000,230.00000000); //object(kickramp03) (1)
  776. CreateDynamicObject(13593,2912.89990234,-2414.89990234,7.40000010,0.00000000,355.99548340,229.99877930); //object(kickramp03) (2)
  777. CreateDynamicObject(13593,2914.39990234,-2413.10009766,7.40000010,0.00000000,355.99548340,229.99877930); //object(kickramp03) (3)
  778. CreateDynamicObject(13593,2915.69995117,-2411.50000000,7.40000010,0.00000000,355.99548340,229.99877930); //object(kickramp03) (4)
  779. CreateDynamicObject(13593,2912.00000000,-2416.10009766,7.40000010,0.00000000,355.99548340,229.99877930); //object(kickramp03) (5)
  780. // boatstunt
  781. CreateDynamicObject(18441,2569.39941406,-2574.59960938,0.00000000,0.00000000,5.99853516,345.99792480); //object(mtbfence29) (1)
  782. CreateDynamicObject(1632,2672.00000000,-2590.50000000,1.29999995,0.00000000,0.00000000,269.99996948); //object(waterjump1) (1)
  783. CreateDynamicObject(1632,2672.00000000,-2590.50000000,1.29999995,0.00000000,0.00000000,269.99450684); //object(waterjump1) (2)
  784. CreateDynamicObject(1632,2672.00000000,-2590.50000000,1.29999995,0.00000000,0.00000000,269.99450684); //object(waterjump1) (3)
  785. CreateDynamicObject(1632,2672.00000000,-2590.50000000,1.29999995,0.00000000,0.00000000,269.99450684); //object(waterjump1) (4)
  786. CreateDynamicObject(1632,2671.39990234,-2597.89990234,1.29999995,0.00000000,0.00000000,269.99450684); //object(waterjump1) (5)
  787. CreateDynamicObject(1632,2670.89990234,-2605.80004883,1.29999995,0.00000000,0.00000000,271.99450684); //object(waterjump1) (6)
  788. CreateDynamicObject(1632,2670.50000000,-2612.89990234,1.29999995,0.00000000,0.00000000,271.99401855); //object(waterjump1) (7)
  789. CreateDynamicObject(1632,2672.69995117,-2583.00000000,1.29999995,0.00000000,0.00000000,259.99401855); //object(waterjump1) (8)
  790. CreateDynamicObject(1632,2674.80004883,-2576.00000000,1.29999995,0.00000000,0.00000000,245.99145508); //object(waterjump1) (9)
  791. CreateDynamicObject(1632,2678.50000000,-2568.89990234,1.29999995,0.00000000,0.00000000,231.98936462); //object(waterjump1) (10)
  792. CreateDynamicObject(7916,2634.19995117,-2564.60009766,5.40000010,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02) (1)
  793. CreateDynamicObject(7916,2592.30004883,-2580.69995117,5.40000010,0.00000000,0.00000000,30.00000000); //object(vegaswaterfall02) (2)
  794. CreateDynamicObject(18441,2883.39990234,-2626.50000000,0.00000000,0.00000000,9.99853516,79.99792480); //object(mtbfence29) (2)
  795. CreateDynamicObject(18441,2883.89990234,-2283.80004883,0.00000000,0.00000000,9.99853516,165.99694824); //object(mtbfence29)(3)
  796. CreateDynamicObject(9831,2807.39990234,-2564.19995117,11.89999962,0.00000000,0.00000000,0.00000000); //object(sfw_waterfall)(1)
  797. CreateDynamicObject(7916,2809.19995117,-2544.39990234,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(3)
  798. CreateDynamicObject(7916,2804.39990234,-2545.89990234,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(4)
  799. CreateDynamicObject(7916,2813.50000000,-2543.10009766,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(5)
  800. CreateDynamicObject(7916,2806.80004883,-2545.19995117,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(6)
  801. CreateDynamicObject(7916,2812.30004883,-2543.50000000,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(7)
  802. CreateDynamicObject(7916,2808.00000000,-2544.80004883,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(8)
  803. CreateDynamicObject(7916,2814.19995117,-2542.89990234,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(9)
  804. CreateDynamicObject(7916,2800.10009766,-2547.19995117,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(10)
  805. CreateDynamicObject(7916,2797.50000000,-2548.00000000,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(11)
  806. CreateDynamicObject(7916,2795.10009766,-2548.69995117,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(12)
  807. CreateDynamicObject(7916,2792.69995117,-2549.39990234,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(13)
  808. CreateDynamicObject(7916,2789.80004883,-2550.30004883,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(14)
  809. CreateDynamicObject(7916,2787.60009766,-2551.00000000,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(15)
  810. CreateDynamicObject(7916,2785.19995117,-2551.69995117,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(16)
  811. CreateDynamicObject(7916,2799.80004883,-2547.19995117,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(17)
  812. CreateDynamicObject(7916,2802.19995117,-2546.50000000,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(18)
  813. CreateDynamicObject(7916,2621.39990234,-2563.30004883,3.90000010,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(19)
  814. CreateDynamicObject(7916,2611.19995117,-2564.30004883,3.90000010,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(20)
  815. CreateDynamicObject(7916,2605.00000000,-2570.39990234,3.90000010,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(21)
  816. CreateDynamicObject(7916,2601.30004883,-2569.00000000,3.90000010,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(22)
  817. CreateDynamicObject(7916,2593.69995117,-2568.50000000,3.90000010,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(23)
  818. CreateDynamicObject(7916,2591.19995117,-2568.69995117,3.90000010,0.00000000,6.00000000,16.00000000); //object(vegaswaterfall02)(24)
  819. CreateDynamicObject(7916,2586.60009766,-2578.30004883,3.90000010,0.00000000,5.99853516,39.99606323); //object(vegaswaterfall02)(25)
  820. CreateDynamicObject(7916,2586.80004883,-2584.30004883,3.90000010,0.00000000,5.99853516,39.99572754); //object(vegaswaterfall02)(26)
  821. CreateDynamicObject(7916,2585.00000000,-2579.50000000,3.90000010,0.00000000,5.99853516,39.99572754); //object(vegaswaterfall02)(27)
  822. CreateDynamicObject(7916,2580.50000000,-2580.80004883,3.90000010,0.00000000,5.99853516,39.99572754); //object(vegaswaterfall02)(28)
  823. CreateDynamicObject(7916,2590.39990234,-2582.69995117,3.90000010,0.00000000,5.99853516,39.99572754); //object(vegaswaterfall02)(29)
  824. CreateDynamicObject(7916,2591.00000000,-2582.30004883,3.90000010,0.00000000,5.99853516,15.99572754); //object(vegaswaterfall02)(30)
  825. CreateDynamicObject(7916,2596.80004883,-2578.80004883,3.90000010,0.00000000,5.99853516,15.99060059); //object(vegaswaterfall02)(31)
  826. CreateDynamicObject(7916,2601.80004883,-2575.00000000,3.90000010,0.00000000,3.99853516,17.99060059); //object(vegaswaterfall02)(32)
  827. CreateDynamicObject(7916,2601.79980469,-2575.00000000,3.90000010,0.00000000,3.99353027,17.99011230); //object(vegaswaterfall02)(33)
  828. CreateDynamicObject(7916,2611.60009766,-2569.10009766,3.90000010,0.00000000,3.99353027,17.99011230); //object(vegaswaterfall02)(34)
  829. CreateDynamicObject(7916,2622.39990234,-2567.80004883,3.90000010,0.00000000,3.99353027,19.99011230); //object(vegaswaterfall02)(35)
  830. CreateDynamicObject(7916,2622.39941406,-2567.79980469,3.90000010,0.00000000,3.98803711,19.98962402); //object(vegaswaterfall02)(36)
  831. CreateDynamicObject(7916,2635.60009766,-2564.19995117,2.20000005,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(37)
  832. CreateDynamicObject(7916,2634.19995117,-2568.39990234,2.20000005,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(38)
  833. CreateDynamicObject(7916,2628.80004883,-2566.80004883,2.20000005,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(39)
  834. CreateDynamicObject(7916,2622.30004883,-2565.19995117,2.20000005,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(40)
  835. CreateDynamicObject(7916,2638.69995117,-2564.50000000,2.20000005,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(41)
  836. CreateDynamicObject(7916,2638.50000000,-2566.30004883,2.20000005,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(42)
  837. CreateDynamicObject(7916,2639.19995117,-2567.60009766,2.20000005,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(43)
  838. CreateDynamicObject(7916,2639.80004883,-2568.69995117,2.20000005,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(44)
  839. CreateDynamicObject(7916,2633.39990234,-2569.89990234,2.20000005,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(45)
  840. CreateDynamicObject(7916,2636.80004883,-2570.30004883,2.20000005,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(46)
  841. CreateDynamicObject(7916,2626.19995117,-2566.10009766,2.20000005,0.00000000,2.00000000,2.00000000); //object(vegaswaterfall02)(47)
  842. CreateDynamicObject(7916,2624.39990234,-2561.69995117,2.20000005,0.00000000,13.99951172,343.99951172); //object(vegaswaterfall02)(48)
  843. CreateDynamicObject(1634,2813.50000000,-2542.89990234,0.00000000,0.00000000,0.00000000,0.00000000); //object(landjump2)(1)
  844. CreateDynamicObject(1634,2817.30004883,-2542.89990234,0.00000000,0.00000000,0.00000000,0.00000000); //object(landjump2)(2)
  845. CreateDynamicObject(1634,2821.10009766,-2543.19995117,0.00000000,0.00000000,0.00000000,0.00000000); //object(landjump2)(3)
  846. CreateDynamicObject(1634,2824.19995117,-2542.80004883,0.00000000,0.00000000,0.00000000,0.00000000); //object(landjump2)(4)
  847. CreateDynamicObject(1634,2828.00000000,-2543.30004883,0.00000000,0.00000000,0.00000000,0.00000000); //object(landjump2)(5)
  848. CreateDynamicObject(1634,2832.19995117,-2543.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //object(landjump2)(6)
  849. CreateDynamicObject(1631,2814.69995117,-2474.19995117,0.40000001,0.00000000,0.00000000,0.00000000); //object(waterjump2)(1)
  850. CreateDynamicObject(1631,2811.19995117,-2473.60009766,0.40000001,0.00000000,0.00000000,0.00000000); //object(waterjump2)(2)
  851. CreateDynamicObject(1631,2817.80004883,-2474.50000000,0.40000001,0.00000000,0.00000000,0.00000000); //object(waterjump2)(3)
  852. CreateDynamicObject(1631,2807.50000000,-2473.69995117,0.40000001,0.00000000,0.00000000,0.00000000); //object(waterjump2)(4)
  853. CreateDynamicObject(12956,2739.69995117,-2297.69995117,2.59999990,0.00000000,0.00000000,0.00000000); //object(sw_trailerjump)(1)
  854. CreateDynamicObject(12956,2740.00000000,-2303.19995117,2.59999990,0.00000000,0.00000000,0.00000000); //object(sw_trailerjump)(2)
  855. CreateDynamicObject(12956,2740.30004883,-2308.69995117,2.59999990,0.00000000,0.00000000,0.00000000); //object(sw_trailerjump)(3)
  856. CreateDynamicObject(12956,2740.60009766,-2314.19995117,2.59999990,0.00000000,0.00000000,0.00000000); //object(sw_trailerjump)(4)
  857. CreateDynamicObject(12956,2740.89990234,-2319.69995117,2.59999990,0.00000000,0.00000000,0.00000000); //object(sw_trailerjump)(5)
  858. CreateDynamicObject(12956,2739.60009766,-2292.50000000,2.59999990,0.00000000,0.00000000,0.00000000); //object(sw_trailerjump)(6)
  859. CreateDynamicObject(12956,2739.60009766,-2286.69995117,2.59999990,0.00000000,0.00000000,0.00000000); //object(sw_trailerjump)(7)
  860. CreateDynamicObject(12956,2739.89990234,-2281.89990234,2.59999990,0.00000000,0.00000000,2.00000000); //object(sw_trailerjump)(8)
  861. CreateDynamicObject(12956,2739.30004883,-2275.39990234,2.59999990,0.00000000,0.00000000,1.99951172); //object(sw_trailerjump)(9)
  862. CreateDynamicObject(12956,2739.69995117,-2276.89990234,2.59999990,0.00000000,0.00000000,1.99951172); //object(sw_trailerjump)(10)
  863. CreateDynamicObject(12956,2738.89990234,-2270.00000000,2.59999990,0.00000000,0.00000000,1.99951172); //object(sw_trailerjump)(11)
  864. CreateDynamicObject(12956,2738.80004883,-2264.00000000,2.59999990,0.00000000,0.00000000,1.99951172); //object(sw_trailerjump)(12)
  865. CreateDynamicObject(4196,2648.19995117,-2262.19995117,0.00000000,0.00000000,0.00000000,282.00000000); //object(sdfences3_lan)(1)
  866. CreateDynamicObject(4196,2648.89990234,-2277.19995117,0.00000000,0.00000000,0.00000000,277.99707031); //object(sdfences3_lan)(2)
  867. CreateDynamicObject(4196,2647.10009766,-2292.60009766,0.00000000,0.00000000,0.00000000,277.99255371); //object(sdfences3_lan)(3)
  868. CreateDynamicObject(4196,2642.69995117,-2309.30004883,0.00000000,0.00000000,0.00000000,275.99255371); //object(sdfences3_lan)(4)
  869. CreateDynamicObject(4196,2641.39990234,-2324.69995117,0.00000000,0.00000000,0.00000000,275.98754883); //object(sdfences3_lan)(5)
  870. CreateDynamicObject(7033,2549.00000000,-2310.10009766,3.90000010,0.00000000,0.00000000,266.00000000); //object(vgnhsegate02)(1)
  871. CreateDynamicObject(7033,2549.89990234,-2286.19995117,3.90000010,0.00000000,0.00000000,267.99548340); //object(vgnhsegate02)(2)
  872. CreateDynamicObject(7033,2550.80004883,-2262.30004883,3.90000010,0.00000000,0.00000000,267.99499512); //object(vgnhsegate02)(3)
  873. CreateDynamicObject(1683,2352.19995117,-2373.60009766,5.50000000,0.00000000,0.00000000,0.00000000); //object(ap_jumbo_01)(1)
  874. CreateDynamicObject(1683,2397.60009766,-2418.89990234,5.50000000,0.00000000,0.00000000,94.00000000); //object(ap_jumbo_01)(3)
  875. CreateDynamicObject(18441,2286.39990234,-2716.50000000,0.00000000,0.00000000,9.99853516,347.99792480); //object(mtbfence29)(1)
  876. // drift1
  877. CreateDynamicObject(3749,-2416.19995117,-604.59997559,137.39999390,0.00000000,0.00000000,123.99996948); //object(clubgate01_lax) (1)
  878. CreateDynamicObject(1222,-2778.89990234,-480.50000000,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (1)
  879. CreateDynamicObject(1222,-2801.00000000,-485.89999390,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (2)
  880. CreateDynamicObject(1222,-2792.00000000,-472.79980469,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (3)
  881. CreateDynamicObject(1222,-2801.69995117,-484.29998779,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (4)
  882. CreateDynamicObject(1222,-2800.50000000,-475.79980469,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (5)
  883. CreateDynamicObject(1222,-2802.29980469,-480.29980469,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (6)
  884. CreateDynamicObject(1222,-2799.89990234,-487.60000610,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (7)
  885. CreateDynamicObject(1222,-2792.39990234,-493.70001221,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (8)
  886. CreateDynamicObject(1222,-2787.00000000,-474.19921875,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (9)
  887. CreateDynamicObject(1222,-2782.00000000,-476.79980469,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (10)
  888. CreateDynamicObject(1222,-2777.69995117,-485.79998779,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (11)
  889. CreateDynamicObject(1222,-2788.69995117,-495.60000610,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (12)
  890. CreateDynamicObject(1222,-2784.89990234,-495.50000000,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (13)
  891. CreateDynamicObject(1222,-2796.69921875,-490.89941406,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (14)
  892. CreateDynamicObject(1222,-2794.60009766,-472.79998779,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (15)
  893. CreateDynamicObject(1222,-2789.39990234,-473.39999390,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (16)
  894. CreateDynamicObject(1222,-2798.69995117,-489.00000000,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (17)
  895. CreateDynamicObject(1222,-2802.19995117,-482.39999390,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (18)
  896. CreateDynamicObject(1222,-2802.10009766,-477.60000610,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (19)
  897. CreateDynamicObject(1222,-2797.59960938,-473.29980469,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (20)
  898. CreateDynamicObject(1222,-2799.00000000,-474.39999390,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (21)
  899. CreateDynamicObject(1222,-2796.10009766,-472.79998779,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (22)
  900. CreateDynamicObject(1222,-2794.39990234,-492.79998779,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (23)
  901. CreateDynamicObject(1222,-2790.60009766,-494.79998779,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (24)
  902. CreateDynamicObject(1222,-2778.30004883,-483.20001221,6.80000019,0.00000000,0.00000000,0.00000000); //object(barrel3) (25)
  903. CreateDynamicObject(1222,-2780.30004883,-478.79998779,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (26)
  904. CreateDynamicObject(3578,-2406.10009766,-615.09997559,132.50000000,0.00000000,0.00000000,318.00000000); //object(dockbarr1_la) (1)
  905. CreateDynamicObject(3578,-2402.89990234,-618.09997559,132.50000000,0.00000000,0.00000000,317.99926758); //object(dockbarr1_la) (2)
  906. CreateDynamicObject(3578,-2421.00000000,-591.59997559,132.50000000,0.00000000,0.00000000,303.99920654); //object(dockbarr1_la) (3)
  907. CreateDynamicObject(3578,-2422.69995117,-590.09997559,132.50000000,0.00000000,0.00000000,303.99719238); //object(dockbarr1_la) (4)
  908. CreateDynamicObject(1422,-2433.10009766,-610.90002441,132.00000000,0.00000000,0.00000000,304.00000000); //object(dyn_roadbarrier_5) (1)
  909. CreateDynamicObject(1422,-2431.30004883,-613.29998779,132.00000000,0.00000000,0.00000000,303.99719238); //object(dyn_roadbarrier_5) (2)
  910. CreateDynamicObject(1422,-2429.50000000,-615.70001221,132.00000000,0.00000000,0.00000000,303.99719238); //object(dyn_roadbarrier_5) (3)
  911. CreateDynamicObject(1422,-2427.50000000,-618.29998779,132.00000000,0.00000000,0.00000000,303.99719238); //object(dyn_roadbarrier_5) (4)
  912. CreateDynamicObject(7392,-2400.19995117,-572.20001221,140.80000305,0.00000000,355.99987793,55.99993896); //object(vegcandysign1) (1)
  913. CreateDynamicObject(1978,-2789.30004883,-484.10000610,7.19999981,0.00000000,0.00000000,0.00000000); //object(roulette_tbl) (1)
  914. CreateDynamicObject(3749,-2427.10009766,-602.50000000,137.39999390,0.00000000,0.00000000,35.99719238); //object(clubgate01_lax) (2)
  915. CreateDynamicObject(3749,-2417.89990234,-615.29998779,137.39999390,0.00000000,0.00000000,215.99719238); //object(clubgate01_lax) (3)
  916. CreateDynamicObject(7073,-2378.69995117,-591.09997559,149.39999390,0.00000000,0.00000000,0.00000000); //object(vegascowboy1) (1)
  917. // drift2
  918. CreateDynamicObject(1237,1437.80004883,-1875.09997559,12.39999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (1)
  919. CreateDynamicObject(1237,1416.90002441,-1874.40002441,12.39999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (2)
  920. CreateDynamicObject(1237,1419.50000000,-1867.50000000,12.39999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (3)
  921. CreateDynamicObject(1237,1422.90002441,-1865.00000000,12.50000000,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (4)
  922. CreateDynamicObject(1237,1428.40002441,-1864.40002441,12.50000000,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (5)
  923. CreateDynamicObject(1237,1433.59997559,-1864.90002441,12.50000000,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (6)
  924. CreateDynamicObject(1237,1437.00000000,-1869.80004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (7)
  925. CreateDynamicObject(1237,1437.50000000,-1878.90002441,12.50000000,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (8)
  926. CreateDynamicObject(1237,1417.80004883,-1870.80004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (9)
  927. CreateDynamicObject(1237,1435.80004883,-1866.80004883,12.50000000,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (10)
  928. CreateDynamicObject(1237,1436.40002441,-1881.80004883,12.50000000,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (11)
  929. CreateDynamicObject(1237,1417.00000000,-1881.80004883,12.50000000,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (12)
  930. CreateDynamicObject(1237,1416.69995117,-1878.69995117,12.50000000,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (13)
  931. CreateDynamicObject(1237,1437.50000000,-1872.19995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (14)
  932. CreateDynamicObject(2964,1427.00000000,-1873.30004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(k_pooltablesm) (1)
  933. CreateDynamicObject(3102,1427.23828125,-1872.64648438,13.04369259,0.00000000,0.00000000,0.00000000); //object(k_poolballspt04) (1)
  934. CreateDynamicObject(2965,1427.40002441,-1873.30004883,13.30000019,0.00000000,0.00000000,0.00000000); //object(k_pooltriangle01) (1)
  935. CreateDynamicObject(3003,1426.40002441,-1873.30004883,13.30000019,0.00000000,0.00000000,0.00000000); //object(k_poolballcue) (1)
  936. CreateDynamicObject(3002,1427.30004883,-1873.30004883,13.30000019,0.00000000,0.00000000,0.00000000); //object(k_poolballspt01) (1)
  937. CreateDynamicObject(3001,1427.40002441,-1873.19995117,13.30000019,0.00000000,0.00000000,0.00000000); //object(k_poolballstp07) (1)
  938. CreateDynamicObject(3000,1427.40002441,-1873.30004883,13.30000019,0.00000000,0.00000000,0.00000000); //object(k_poolballstp06) (1)
  939. CreateDynamicObject(2999,1427.59997559,-1873.19995117,13.30000019,0.00000000,0.00000000,0.00000000); //object(k_poolballstp05) (1)
  940. CreateDynamicObject(2998,1427.50000000,-1873.19995117,13.30000019,0.00000000,0.00000000,0.00000000); //object(k_poolballstp04) (1)
  941. CreateDynamicObject(2997,1427.50000000,-1873.30004883,13.30000019,0.00000000,0.00000000,0.00000000); //object(k_poolballstp03) (1)
  942. CreateDynamicObject(2996,1427.50000000,-1873.40002441,13.30000019,0.00000000,0.00000000,0.00000000); //object(k_poolballstp02) (1)
  943. CreateDynamicObject(2995,1427.59997559,-1873.09997559,13.30000019,0.00000000,0.00000000,0.00000000); //object(k_poolballstp01) (1)
  944. CreateDynamicObject(3106,1427.59997559,-1873.30004883,13.30000019,0.00000000,0.00000000,0.00000000); //object(k_poolball8) (1)
  945. CreateDynamicObject(3105,1427.59997559,-1873.40002441,13.30000019,0.00000000,0.00000000,0.00000000); //object(k_poolballspt07) (1)
  946. CreateDynamicObject(3104,1427.59997559,-1873.50000000,13.30000019,0.00000000,0.00000000,0.00000000); //object(k_poolballspt06) (1)
  947. CreateDynamicObject(3004,1425.33789062,-1873.97949219,12.18302536,0.00000000,0.00000000,0.00000000); //object(k_poolq2) (1)
  948. CreateDynamicObject(3004,1426.69995117,-1873.69995117,13.30000019,0.00000000,0.00000000,0.00000000); //object(k_poolq2) (2)
  949. CreateDynamicObject(3749,1264.69995117,-2048.00000000,64.19999695,0.00000000,0.00000000,0.00000000); //object(clubgate01_lax) (1)
  950. CreateDynamicObject(10281,1264.30004883,-2044.69995117,69.40000153,0.00000000,0.00000000,176.00000000); //object(michsign_sfe) (1)
  951. CreateDynamicObject(10281,1265.30004883,-2051.80004883,69.40000153,0.00000000,0.00000000,357.99548340); //object(michsign_sfe) (2)
  952. CreateDynamicObject(7073,1390.00000000,-2038.00000000,71.69999695,0.00000000,0.00000000,0.00000000); //object(vegascowboy1) (1)
  953. CreateDynamicObject(7073,1388.50000000,-2055.19995117,72.59999847,0.00000000,0.00000000,0.00000000); //object(vegascowboy1) (2)
  954. CreateDynamicObject(3809,1258.90002441,-2048.30004883,61.70000076,0.00000000,0.00000000,0.00000000); //object(sfx_lite05) (1)
  955. CreateDynamicObject(739,1268.19995117,-1924.50000000,28.39999962,0.00000000,0.00000000,0.00000000); //object(sjmpalmtall) (1)
  956. CreateDynamicObject(739,1282.80004883,-1930.59997559,27.20000076,0.00000000,0.00000000,0.00000000); //object(sjmpalmtall) (2)
  957. CreateDynamicObject(739,1277.19995117,-1927.19995117,27.50000000,0.00000000,0.00000000,0.00000000); //object(sjmpalmtall) (3)
  958. CreateDynamicObject(739,1289.50000000,-1933.59997559,27.20000076,0.00000000,0.00000000,0.00000000); //object(sjmpalmtall) (4)
  959. CreateDynamicObject(739,1292.50000000,-1925.40002441,25.79999924,0.00000000,0.00000000,0.00000000); //object(sjmpalmtall) (5)
  960. CreateDynamicObject(739,1296.69995117,-1936.40002441,27.20000076,0.00000000,0.00000000,0.00000000); //object(sjmpalmtall) (6)
  961. CreateDynamicObject(739,1299.80004883,-1927.80004883,25.39999962,0.00000000,0.00000000,0.00000000); //object(sjmpalmtall) (7)
  962. CreateDynamicObject(739,1307.59997559,-1939.59997559,26.70000076,0.00000000,0.00000000,0.00000000); //object(sjmpalmtall) (8)
  963. CreateDynamicObject(739,1309.19995117,-1929.19995117,24.39999962,0.00000000,0.00000000,0.00000000); //object(sjmpalmtall) (9)
  964. CreateDynamicObject(739,1320.90002441,-1939.90002441,26.00000000,0.00000000,0.00000000,0.00000000); //object(sjmpalmtall) (10)
  965. CreateDynamicObject(739,1319.80004883,-1932.80004883,24.10000038,0.00000000,356.00000000,0.00000000); //object(sjmpalmtall) (11)
  966. CreateDynamicObject(739,1333.40002441,-1946.00000000,26.79999924,0.00000000,355.99548340,0.00000000); //object(sjmpalmtall) (12)
  967. CreateDynamicObject(739,1333.59997559,-1937.00000000,23.89999962,0.00000000,355.99548340,0.00000000); //object(sjmpalmtall) (13)
  968. CreateDynamicObject(739,1343.90002441,-1944.40002441,26.10000038,0.00000000,355.99548340,358.00000000); //object(sjmpalmtall) (14)
  969. CreateDynamicObject(739,1356.19995117,-1943.30004883,25.20000076,0.00000000,351.98999023,357.99499512); //object(sjmpalmtall) (15)
  970. CreateDynamicObject(739,1350.00000000,-1939.00000000,24.10000038,0.00000000,351.98547363,357.98950195); //object(sjmpalmtall) (16)
  971. CreateDynamicObject(338,1428.09997559,-1873.09997559,12.60000038,0.00000000,0.00000000,0.00000000); //object(2)
  972. // san fierro army boat stairs
  973. CreateDynamicObject(14407,-1424.80004883,478.70001221,9.39999962,0.00000000,0.00000000,176.00000000); //object(carter-stairs01)(1)
  974. CreateDynamicObject(14407,-1424.30004883,485.79998779,14.00000000,0.00000000,0.00000000,175.99548340); //object(carter-stairs01)(2)
  975. // drift 3
  976. CreateDynamicObject(3749,-301.79998779,1505.40002441,80.30000305,0.00000000,0.00000000,0.00000000); //object(clubgate01_lax)(1)
  977. CreateDynamicObject(8042,-312.39999390,1522.80004883,80.19999695,0.00000000,0.00000000,18.00000000); //object(apbarriergate07_lvs)(1)
  978. CreateDynamicObject(968,-312.79998779,1531.69995117,75.59999847,0.00000000,0.00000000,84.00000000); //object(barrierturn)(1)
  979. CreateDynamicObject(968,-312.50000000,1514.40002441,75.59999847,0.00000000,0.00000000,83.99597168); //object(barrierturn)(2)
  980. CreateDynamicObject(973,-290.00000000,1403.59997559,72.19999695,0.00000000,0.00000000,74.00000000); //object(sub_roadbarrier)(1)
  981. CreateDynamicObject(973,-293.89999390,1395.59997559,72.19999695,0.00000000,0.00000000,51.99841309); //object(sub_roadbarrier)(2)
  982. CreateDynamicObject(973,-301.00000000,1390.50000000,72.19999695,0.00000000,0.00000000,19.99829102); //object(sub_roadbarrier)(3)
  983. CreateDynamicObject(973,-309.89999390,1389.30004883,72.19999695,0.00000000,0.00000000,355.99511719); //object(sub_roadbarrier)(4)
  984. CreateDynamicObject(973,-317.70001221,1391.90002441,71.90000153,0.00000000,356.00000000,323.98999023); //object(sub_roadbarrier)(5)
  985. CreateDynamicObject(973,-323.89999390,1398.30004883,71.30000305,0.00000000,354.00000000,303.98675537); //object(sub_roadbarrier)(6)
  986. CreateDynamicObject(973,-342.60000610,1460.19995117,64.80000305,0.00000000,4.00000000,129.98626709); //object(sub_roadbarrier)(8)
  987. CreateDynamicObject(973,-349.10000610,1466.30004883,64.19999695,0.00000000,3.99902344,141.98474121); //object(sub_roadbarrier)(9)
  988. CreateDynamicObject(973,-357.00000000,1470.00000000,63.70000076,0.00000000,1.99353027,167.98181152); //object(sub_roadbarrier)(10)
  989. CreateDynamicObject(973,-365.20001221,1471.00000000,63.09999847,0.00000000,1.98852539,175.98089600); //object(sub_roadbarrier)(11)
  990. CreateDynamicObject(973,-375.60000610,1468.59997559,62.20000076,0.00000000,1.98303223,205.97656250); //object(sub_roadbarrier)(12)
  991. CreateDynamicObject(973,-382.20001221,1463.09997559,61.70000076,0.00000000,1.97753906,231.97167969); //object(sub_roadbarrier)(13)
  992. CreateDynamicObject(973,-386.00000000,1455.59997559,61.40000153,0.00000000,1.97204590,257.97082520); //object(sub_roadbarrier)(14)
  993. CreateDynamicObject(973,-385.79998779,1447.30004883,61.40000153,0.00000000,1.96655273,283.96997070); //object(sub_roadbarrier)(15)
  994. CreateDynamicObject(973,-367.29998779,1470.90002441,63.09999847,0.00000000,1.98303223,181.97656250); //object(sub_roadbarrier)(16)
  995. CreateDynamicObject(1238,-431.39999390,1434.30004883,33.09999847,0.00000000,0.00000000,0.00000000); //object(trafficcone)(1)
  996. CreateDynamicObject(1238,-430.39941406,1435.69921875,33.40000153,0.00000000,0.00000000,0.00000000); //object(trafficcone)(2)
  997. CreateDynamicObject(1238,-442.60000610,1432.40002441,32.50000000,0.00000000,0.00000000,0.00000000); //object(trafficcone)(3)
  998. CreateDynamicObject(1238,-433.10000610,1432.59997559,32.70000076,0.00000000,0.00000000,0.00000000); //object(trafficcone)(4)
  999. CreateDynamicObject(1238,-440.89999390,1431.59997559,32.40000153,0.00000000,0.00000000,0.00000000); //object(trafficcone)(5)
  1000. CreateDynamicObject(1238,-438.89999390,1431.19995117,32.40000153,0.00000000,0.00000000,0.00000000); //object(trafficcone)(6)
  1001. CreateDynamicObject(1238,-436.79998779,1431.19995117,32.40000153,0.00000000,0.00000000,0.00000000); //object(trafficcone)(7)
  1002. CreateDynamicObject(1238,-434.70001221,1431.90002441,32.59999847,0.00000000,0.00000000,0.00000000); //object(trafficcone)(8)
  1003. CreateDynamicObject(1238,-445.70001221,1437.40002441,32.70000076,0.00000000,0.00000000,0.00000000); //object(trafficcone)(9)
  1004. CreateDynamicObject(1238,-444.39999390,1434.30004883,32.50000000,0.00000000,0.00000000,0.00000000); //object(trafficcone)(10)
  1005. CreateDynamicObject(1237,-435.79998779,1449.50000000,32.90000153,0.00000000,0.00000000,0.00000000); //object(strtbarrier01)(1)
  1006. CreateDynamicObject(1237,-395.50000000,1742.90002441,41.09999847,0.00000000,0.00000000,0.00000000); //object(strtbarrier01)(2)
  1007. CreateDynamicObject(1237,-392.50000000,1748.50000000,41.79999924,0.00000000,0.00000000,0.00000000); //object(strtbarrier01)(3)
  1008. CreateDynamicObject(1237,-393.79998779,1746.00000000,41.40000153,0.00000000,0.00000000,0.00000000); //object(strtbarrier01)(4)
  1009. CreateDynamicObject(7943,-322.29998779,1504.19995117,74.69999695,0.00000000,0.00000000,0.00000000); //object(burgershotneon1)(1)
  1010. CreateDynamicObject(7916,-311.79998779,1472.90002441,78.59999847,0.00000000,0.00000000,90.00000000); //object(vegaswaterfall02)(1)
  1011. CreateDynamicObject(7916,-287.79998779,1488.59997559,78.80000305,0.00000000,0.00000000,268.00000000); //object(vegaswaterfall02)(2)
  1012. CreateDynamicObject(3864,-286.60000610,1436.80004883,78.59999847,0.00000000,0.00000000,0.00000000); //object(ws_floodlight)(1)
  1013. CreateDynamicObject(3864,-306.39999390,1442.30004883,78.69999695,0.00000000,0.00000000,186.00000000); //object(ws_floodlight)(2)
  1014. CreateDynamicObject(9833,-306.29998779,1422.40002441,75.00000000,0.00000000,0.00000000,0.00000000); //object(fountain_sfw)(1)
  1015. CreateDynamicObject(9833,-287.29998779,1418.40002441,74.80000305,0.00000000,0.00000000,78.00000000); //object(fountain_sfw)(2)
  1016. CreateDynamicObject(9831,-299.00000000,1401.00000000,74.69999695,0.00000000,0.00000000,136.00000000); //object(sfw_waterfall)(1)
  1017. CreateDynamicObject(7916,-407.89999390,1743.69995117,44.50000000,0.00000000,0.00000000,66.00000000); //object(vegaswaterfall02)(3)
  1018. CreateDynamicObject(7916,-412.39999390,1923.90002441,60.40000153,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(4)
  1019. CreateDynamicObject(7916,-448.39999390,1861.30004883,67.30000305,0.00000000,0.00000000,102.00000000); //object(vegaswaterfall02)(5)
  1020. CreateDynamicObject(7916,-332.39999390,1451.80004883,69.30000305,0.00000000,356.00000000,300.00000000); //object(vegaswaterfall02)(6)
  1021. CreateDynamicObject(1238,-372.10000610,1430.69995117,59.79999924,0.00000000,0.00000000,0.00000000); //object(trafficcone)(11)
  1022. CreateDynamicObject(1238,-368.50000000,1434.19995117,59.90000153,0.00000000,0.00000000,0.00000000); //object(trafficcone)(12)
  1023. CreateDynamicObject(1238,-364.39999390,1427.00000000,59.40000153,0.00000000,0.00000000,0.00000000); //object(trafficcone)(13)
  1024. CreateDynamicObject(1238,-370.50000000,1427.19995117,59.50000000,0.00000000,0.00000000,0.00000000); //object(trafficcone)(14)
  1025. CreateDynamicObject(1238,-371.79998779,1429.09997559,59.70000076,0.00000000,0.00000000,0.00000000); //object(trafficcone)(15)
  1026. CreateDynamicObject(1238,-370.79998779,1432.69995117,59.79999924,0.00000000,0.00000000,0.00000000); //object(trafficcone)(16)
  1027. CreateDynamicObject(1238,-368.59960938,1426.50000000,59.50000000,0.00000000,0.00000000,0.00000000); //object(trafficcone)(17)
  1028. CreateDynamicObject(1238,-366.19921875,1426.89941406,59.40000153,0.00000000,0.00000000,0.00000000); //object(trafficcone)(18)
  1029. CreateDynamicObject(1238,-370.10000610,1419.40002441,59.09999847,0.00000000,0.00000000,0.00000000); //object(trafficcone)(19)
  1030. CreateDynamicObject(1238,-374.09960938,1420.09960938,59.20000076,0.00000000,0.00000000,0.00000000); //object(trafficcone)(20)
  1031. CreateDynamicObject(1238,-372.29980469,1419.89941406,59.09999847,0.00000000,0.00000000,0.00000000); //object(trafficcone)(21)
  1032. CreateDynamicObject(1238,-365.00000000,1415.00000000,58.70000076,0.00000000,0.00000000,0.00000000); //object(trafficcone)(22)
  1033. CreateDynamicObject(1238,-368.19921875,1419.09960938,59.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone)(23)
  1034. CreateDynamicObject(1238,-366.29980469,1417.19921875,58.90000153,0.00000000,0.00000000,0.00000000); //object(trafficcone)(24)
  1035. CreateDynamicObject(1238,-368.79998779,1410.19995117,58.50000000,0.00000000,0.00000000,0.00000000); //object(trafficcone)(25)
  1036. CreateDynamicObject(1238,-365.39941406,1413.69921875,58.70000076,0.00000000,0.00000000,0.00000000); //object(trafficcone)(26)
  1037. CreateDynamicObject(1238,-366.19921875,1412.09960938,58.59999847,0.00000000,0.00000000,0.00000000); //object(trafficcone)(27)
  1038. CreateDynamicObject(1238,-367.39941406,1411.19921875,58.59999847,0.00000000,0.00000000,0.00000000); //object(trafficcone)(28)
  1039. // driftking
  1040. CreateDynamicObject(8390,-2300.60009766,-1545.80004883,502.29998779,0.00000000,0.00000000,182.00000000); //object(multicarpark01_lvs) (1)
  1041. CreateDynamicObject(3578,-2297.89990234,-1476.30004883,483.79998779,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (1)
  1042. CreateDynamicObject(3578,-2307.69995117,-1476.30004883,483.79998779,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (2)
  1043. CreateDynamicObject(18449,-2325.89990234,-1445.80004883,522.50000000,0.00000000,348.00000000,94.00000000); //object(cs_roadbridge01) (1)
  1044. CreateDynamicObject(8390,-2330.39990234,-1337.90002441,550.90002441,0.00000000,0.00000000,182.00000000); //object(multicarpark01_lvs) (2)
  1045. CreateDynamicObject(4823,-2312.50000000,-1202.00000000,586.09997559,0.00000000,0.00000000,205.99993896); //object(lasgrifroad) (2)
  1046. CreateDynamicObject(3578,-2328.10009766,-1268.30004883,532.40002441,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (3)
  1047. CreateDynamicObject(3578,-2337.89990234,-1268.19995117,532.40002441,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (4)
  1048. // twintowerisland
  1049. CreateDynamicObject(18450,2920.95458984,-1995.82995605,1.60067558,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04)(1)
  1050. CreateDynamicObject(8172,3649.42480469,-2045.39318848,3.91808319,0.00000000,0.00000000,0.00000000); //object(vgssairportland07)(1)
  1051. CreateDynamicObject(4585,3660.92553711,-2095.60668945,96.20819855,0.00000000,179.99993896,2.00000000); //object(towerlan2)(1)
  1052. CreateDynamicObject(4585,3667.80981445,-2098.15014648,0.39485168,0.00000000,0.00000000,3.99951172); //object(towerlan2)(2)
  1053. CreateDynamicObject(4585,3655.30468750,-2095.62817383,357.25793457,0.00000000,358.00000000,3.99954224); //object(towerlan2)(3)
  1054. CreateDynamicObject(4585,3663.76928711,-2097.15698242,96.20819855,0.00000000,357.99499512,3.99902344); //object(towerlan2)(7)
  1055. CreateDynamicObject(4585,3717.21459961,-1986.98315430,56.54392242,0.00000000,178.00000000,1.99349976); //object(towerlan2)(10)
  1056. CreateDynamicObject(4585,3712.64160156,-1988.42065430,198.05146790,0.00000000,177.99499512,1.98852539); //object(towerlan2)(11)
  1057. CreateDynamicObject(4585,3710.52124023,-1989.81457520,298.32910156,0.00000000,177.99499512,1.98852539); //object(towerlan2)(12)
  1058. CreateDynamicObject(4585,3664.26171875,-2094.94726562,96.20819855,0.00000000,357.99499512,3.99902344); //object(towerlan2)(13)
  1059. CreateDynamicObject(4585,3659.41210938,-2094.94433594,223.75039673,0.00000000,357.99499512,3.99902344); //object(towerlan2)(14)
  1060. CreateDynamicObject(4585,3703.88500977,-1989.55017090,478.11190796,0.00000000,177.99499512,1.98852539); //object(towerlan2)(15)
  1061. CreateDynamicObject(4585,3652.82861328,-2095.97875977,432.36105347,0.00000000,357.99499512,3.99902344); //object(towerlan2)(16)
  1062. CreateDynamicObject(4585,3648.78417969,-2096.23730469,553.06115723,0.00000000,357.98950195,3.99353027); //object(towerlan2)(17)
  1063. CreateDynamicObject(4585,3667.96875000,-2093.88134766,0.39485168,0.00000000,0.00000000,3.99902344); //object(towerlan2)(18)
  1064. CreateDynamicObject(4585,3661.24755859,-2094.17626953,0.39485168,0.00000000,0.00000000,3.99902344); //object(towerlan2)(19)
  1065. CreateDynamicObject(4585,3661.77880859,-2098.24267578,0.39485168,0.00000000,0.00000000,3.99902344); //object(towerlan2)(20)
  1066. CreateDynamicObject(8172,3688.38232422,-2045.37329102,3.91808319,0.00000000,0.00000000,0.00000000); //object(vgssairportland07)(1)
  1067. CreateDynamicObject(8172,3728.03955078,-2045.22509766,3.91808319,0.00000000,0.00000000,0.00000000); //object(vgssairportland07)(1)
  1068. CreateDynamicObject(4585,3702.02343750,-1990.75354004,553.06115723,0.00000000,357.98950195,3.99353027); //object(towerlan2)(17)
  1069. CreateDynamicObject(18450,3000.80786133,-1995.69409180,1.60067558,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04)(1)
  1070. CreateDynamicObject(18450,3080.57104492,-1995.57922363,1.60067558,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04)(1)
  1071. CreateDynamicObject(18450,3160.03930664,-1995.60229492,1.60067558,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04)(1)
  1072. CreateDynamicObject(18450,3238.60864258,-1995.47546387,1.60067558,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04)(1)
  1073. CreateDynamicObject(18450,3316.05200195,-1995.44006348,1.60067558,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04)(1)
  1074. CreateDynamicObject(18450,3395.05175781,-1995.36230469,1.60067558,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04)(1)
  1075. CreateDynamicObject(18450,3474.60058594,-1995.30419922,1.60067558,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04)(1)
  1076. CreateDynamicObject(18450,3553.89941406,-1995.23950195,1.60067558,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04)(1)
  1077. CreateDynamicObject(18450,3583.16308594,-1995.34399414,1.20437622,0.00000000,358.00000000,0.00000000); //object(cs_roadbridge04)(1)
  1078. CreateDynamicObject(18450,3590.48291016,-1995.26220703,1.20437622,0.00000000,357.99499512,0.00000000); //object(cs_roadbridge04)(1)
  1079. CreateDynamicObject(3069,3618.20263672,-2000.44201660,2.60688591,0.00000000,0.00000000,270.00000000); //object(d9_ramp)(1)
  1080. CreateDynamicObject(3069,3618.14501953,-1995.69262695,2.60688591,0.00000000,0.00000000,270.00000000); //object(d9_ramp)(2)
  1081. CreateDynamicObject(3069,3618.08129883,-1990.43786621,2.60688591,0.00000000,0.00000000,270.00000000); //object(d9_ramp)(3)
  1082. // dirtcourt ls
  1083. CreateDynamicObject(5147,1938.94238281,360.98928833,41.98680115,0.00000000,4.00000000,274.00000000); //object(sanpedbigbrid_las2)(1)
  1084. CreateDynamicObject(18449,1927.44812012,508.24438477,39.90840149,0.00000000,344.00000000,276.00000000); //object(cs_roadbridge01)(4)
  1085. CreateDynamicObject(18449,1920.35498047,568.61828613,22.64301872,0.00000000,343.99841309,275.99853516); //object(cs_roadbridge01)(5)
  1086. CreateDynamicObject(3069,1920.64526367,611.95440674,10.54786491,0.00000000,0.00000000,188.00000000); //object(d9_ramp)(4)
  1087. CreateDynamicObject(3275,2350.14428711,-641.68237305,128.10447693,0.00000000,0.00000000,1.99401855); //object(cxreffence)(3)
  1088. CreateDynamicObject(3275,2342.69726562,-648.84167480,128.10447693,0.00000000,0.00000000,267.99401855); //object(cxreffence)(4)
  1089. CreateDynamicObject(3275,2342.61303711,-657.22540283,128.10447693,0.00000000,0.00000000,267.98950195); //object(cxreffence)(5)
  1090. CreateDynamicObject(3275,2349.01049805,-663.58306885,128.10447693,0.00000000,0.00000000,181.98950195); //object(cxreffence)(6)
  1091. CreateDynamicObject(12921,2372.39355469,-648.45721436,130.03733826,0.00000000,0.00000000,88.00000000); //object(sw_farment01)(1)
  1092. CreateDynamicObject(3275,2361.85302734,-660.04052734,128.10447693,0.00000000,0.00000000,203.98852539); //object(cxreffence)(11)
  1093. CreateDynamicObject(3275,2365.42016602,-658.61706543,128.10447693,0.00000000,0.00000000,203.98315430); //object(cxreffence)(12)
  1094. CreateDynamicObject(3275,2362.81909180,-641.64056396,128.10447693,0.00000000,0.00000000,179.98315430); //object(cxreffence)(13)
  1095. CreateDynamicObject(3275,2365.19799805,-641.50286865,128.10447693,0.00000000,0.00000000,181.97802734); //object(cxreffence)(14)
  1096. CreateDynamicObject(3374,2374.84716797,-638.83972168,127.13989258,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(1)
  1097. CreateDynamicObject(3374,2374.43627930,-656.85992432,127.13989258,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(2)
  1098. CreateDynamicObject(1245,2614.84399414,-393.87182617,63.60669327,0.00000000,0.00000000,170.00000000); //object(newramp)(2)
  1099. CreateDynamicObject(1245,2615.41088867,-391.32357788,63.60669327,0.00000000,0.00000000,169.99694824); //object(newramp)(3)
  1100. CreateDynamicObject(1245,2615.99023438,-388.63500977,63.60669327,0.00000000,0.00000000,169.99694824); //object(newramp)(4)
  1101. CreateDynamicObject(1245,2616.48242188,-385.58193970,63.60669327,0.00000000,0.00000000,169.99694824); //object(newramp)(5)
  1102. CreateDynamicObject(974,2667.20068359,-344.04846191,50.63980484,0.00000000,0.00000000,296.00000000); //object(tall_fence)(1)
  1103. CreateDynamicObject(974,2669.56005859,-349.68148804,50.63980484,0.00000000,0.00000000,289.99914551); //object(tall_fence)(2)
  1104. CreateDynamicObject(974,2671.54638672,-356.07135010,50.63980484,0.00000000,0.00000000,285.99511719); //object(tall_fence)(3)
  1105. CreateDynamicObject(974,2672.57299805,-362.02456665,50.63980484,0.00000000,0.00000000,275.99060059); //object(tall_fence)(4)
  1106. CreateDynamicObject(974,2673.41333008,-368.21691895,50.63980484,0.00000000,0.00000000,279.98754883); //object(tall_fence)(5)
  1107. CreateDynamicObject(974,2674.34204102,-373.84686279,50.63980484,0.00000000,0.00000000,279.98657227); //object(tall_fence)(6)
  1108. CreateDynamicObject(974,2664.28784180,-338.05130005,50.37909317,0.00000000,0.00000000,307.99914551); //object(tall_fence)(7)
  1109. CreateDynamicObject(974,2660.06542969,-334.33789062,49.59681320,0.00000000,0.00000000,327.99914551); //object(tall_fence)(8)
  1110. CreateDynamicObject(974,2654.79492188,-331.37969971,49.59681320,0.00000000,0.00000000,335.99682617); //object(tall_fence)(9)
  1111. CreateDynamicObject(974,2650.64428711,-329.05407715,49.59681320,0.00000000,0.00000000,335.99487305); //object(tall_fence)(10)
  1112. CreateDynamicObject(974,2644.81347656,-327.69155884,49.59681320,0.00000000,0.00000000,355.99487305); //object(tall_fence)(11)
  1113. CreateDynamicObject(974,2615.84375000,-378.93130493,63.19256592,0.00000000,0.00000000,29.98999023); //object(tall_fence)(12)
  1114. CreateDynamicObject(974,2615.81689453,-381.55999756,63.19256592,0.00000000,0.00000000,341.98718262); //object(tall_fence)(13)
  1115. CreateDynamicObject(974,2612.76123047,-395.74114990,63.19256592,0.00000000,0.00000000,341.98242188); //object(tall_fence)(14)
  1116. CreateDynamicObject(974,2608.16186523,-394.35037231,63.19256592,0.00000000,0.00000000,341.98242188); //object(tall_fence)(15)
  1117. CreateDynamicObject(974,2616.38330078,-396.71212769,63.19256592,0.00000000,0.00000000,341.98242188); //object(tall_fence)(16)
  1118. CreateDynamicObject(3374,2604.66577148,-359.69076538,63.92567825,0.00000000,0.00000000,28.00000000); //object(sw_haybreak02)(3)
  1119. CreateDynamicObject(3374,2632.34838867,-380.29074097,59.10531235,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(4)
  1120. CreateDynamicObject(3374,2632.65087891,-384.77960205,59.10531235,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(5)
  1121. CreateDynamicObject(3374,2636.64257812,-384.50976562,59.10531235,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(6)
  1122. CreateDynamicObject(3374,2636.27197266,-379.02252197,59.10531235,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(7)
  1123. CreateDynamicObject(3374,2645.46997070,-383.18652344,57.65497971,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(8)
  1124. CreateDynamicObject(3374,2644.72265625,-386.86190796,57.65497971,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(9)
  1125. CreateDynamicObject(3374,2641.43652344,-386.70550537,57.65497971,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(10)
  1126. CreateDynamicObject(3374,2641.43652344,-386.70507812,57.65497971,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(11)
  1127. CreateDynamicObject(3374,2639.46484375,-376.85021973,57.65497971,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(12)
  1128. CreateDynamicObject(3374,2637.73266602,-371.99533081,57.65497971,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(13)
  1129. CreateDynamicObject(3374,2631.35717773,-376.13681030,57.65497971,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(14)
  1130. CreateDynamicObject(3374,2635.68334961,-376.71743774,57.65497971,0.00000000,0.00000000,358.00000000); //object(sw_haybreak02)(15)
  1131. CreateDynamicObject(3374,2635.68261719,-376.71679688,57.65497971,0.00000000,0.00000000,357.99499512); //object(sw_haybreak02)(16)
  1132. CreateDynamicObject(974,2766.61083984,-646.13964844,62.37179565,0.00000000,0.00000000,211.98657227); //object(tall_fence)(17)
  1133. CreateDynamicObject(974,2771.68017578,-642.85205078,62.37179565,0.00000000,0.00000000,211.98120117); //object(tall_fence)(19)
  1134. CreateDynamicObject(974,2756.58789062,-651.90673828,62.37179565,0.00000000,0.00000000,75.97607422); //object(tall_fence)(20)
  1135. CreateDynamicObject(974,2529.37548828,-392.13626099,79.59727478,0.00000000,0.00000000,241.98242188); //object(tall_fence)(21)
  1136. CreateDynamicObject(974,2527.81347656,-398.22363281,79.59727478,0.00000000,0.00000000,265.97900391); //object(tall_fence)(22)
  1137. CreateDynamicObject(974,2533.26831055,-387.35473633,79.59727478,0.00000000,0.00000000,219.97938538); //object(tall_fence)(23)
  1138. CreateDynamicObject(974,2539.01879883,-384.52423096,79.59727478,0.00000000,0.00000000,195.97926331); //object(tall_fence)(24)
  1139. CreateDynamicObject(974,2544.57421875,-382.85742188,79.59727478,0.00000000,0.00000000,195.96862793); //object(tall_fence)(25)
  1140. CreateDynamicObject(3374,2397.27832031,-608.44799805,123.29098511,0.00000000,0.00000000,316.00000000); //object(sw_haybreak02)(17)
  1141. CreateDynamicObject(3374,2427.55151367,-582.16278076,112.99067688,0.00000000,20.00000000,46.00000000); //object(sw_haybreak02)(18)
  1142. CreateDynamicObject(3374,2457.47314453,-558.17187500,104.15034485,0.00000000,7.99255371,45.99975586); //object(sw_haybreak02)(19)
  1143. CreateDynamicObject(3374,2509.54174805,-532.72161865,93.34150696,0.00000000,7.99255371,45.99975586); //object(sw_haybreak02)(20)
  1144. CreateDynamicObject(3374,2532.63769531,-477.68417358,86.13296509,0.00000000,7.99511719,45.99975586); //object(sw_haybreak02)(21)
  1145. CreateDynamicObject(3374,2524.80078125,-440.68521118,82.04624939,0.00000000,7.98706055,75.99975586); //object(sw_haybreak02)(22)
  1146. CreateDynamicObject(3374,2698.08447266,-447.57489014,53.60570908,0.00000000,343.99996948,286.00000000); //object(sw_haybreak02)(23)
  1147. CreateDynamicObject(3374,2704.12939453,-458.69995117,53.60570908,0.00000000,343.99841309,285.99609375); //object(sw_haybreak02)(24)
  1148. CreateDynamicObject(3374,2772.57128906,-613.06976318,56.83812714,0.00000000,357.99291992,285.99609375); //object(sw_haybreak02)(25)
  1149. CreateDynamicObject(3374,2601.41284180,-774.41992188,91.19343567,0.00000000,355.99548340,273.99609375); //object(sw_haybreak02)(26)
  1150. CreateDynamicObject(3374,2730.36596680,-729.35382080,79.62869263,0.00000000,353.99597168,285.99609375); //object(sw_haybreak02)(27)
  1151. CreateDynamicObject(3374,2531.01245117,-763.26831055,95.09973145,0.00000000,355.98999023,267.99609375); //object(sw_haybreak02)(28)
  1152. CreateDynamicObject(3374,2460.22631836,-755.50177002,107.68728638,0.00000000,355.98999023,259.99609375); //object(sw_haybreak02)(29)
  1153. CreateDynamicObject(3504,2380.10961914,-636.68750000,127.33864594,0.00000000,0.00000000,0.00000000); //object(vgsn_portaloo)(1)
  1154. CreateDynamicObject(3504,2354.97216797,-652.57043457,128.42320251,0.00000000,0.00000000,272.00000000); //object(vgsn_portaloo)(2)
  1155. CreateDynamicObject(16281,2388.46679688,-645.13433838,129.39889526,0.00000000,0.00000000,170.00000000); //object(des_fgateway01)(1)
  1156. CreateDynamicObject(16281,2396.30566406,-647.15893555,129.39889526,0.00000000,0.00000000,169.99694824); //object(des_fgateway01)(2)
  1157. CreateDynamicObject(1503,2524.44384766,-746.34405518,95.52597809,0.00000000,0.00000000,84.00000000); //object(dyn_ramp)(2)
  1158. CreateDynamicObject(1503,2523.78857422,-749.58984375,95.52597809,0.00000000,0.00000000,81.99597168); //object(dyn_ramp)(3)
  1159. CreateDynamicObject(1503,2523.20141602,-752.79644775,95.52597809,0.00000000,0.00000000,81.99096680); //object(dyn_ramp)(4)
  1160. CreateDynamicObject(1503,2522.42333984,-756.72778320,95.52597809,0.00000000,0.00000000,81.99096680); //object(dyn_ramp)(5)
  1161. CreateDynamicObject(974,2759.09570312,-646.23413086,62.37179565,0.00000000,0.00000000,53.97595215); //object(tall_fence)(26)
  1162. CreateDynamicObject(974,2762.04345703,-641.52349854,62.37179565,0.00000000,0.00000000,61.97583008); //object(tall_fence)(27)
  1163. CreateDynamicObject(974,2775.27221680,-638.50140381,62.37179565,0.00000000,0.00000000,251.98120117); //object(tall_fence)(28)
  1164. CreateDynamicObject(974,2764.83251953,-635.38073730,62.37179565,0.00000000,0.00000000,69.97387695); //object(tall_fence)(29)
  1165. CreateDynamicObject(974,2775.31445312,-632.88867188,62.37179565,0.00000000,0.00000000,287.97363281); //object(tall_fence)(30)
  1166. CreateDynamicObject(974,2754.73974609,-657.12817383,66.95765686,0.00000000,10.00000000,77.97595215); //object(tall_fence)(31)
  1167. CreateDynamicObject(974,2753.73510742,-663.09130859,66.95765686,0.00000000,9.99755859,77.97546387); //object(tall_fence)(32)
  1168. CreateDynamicObject(974,2752.07373047,-668.66314697,66.95765686,0.00000000,9.99755859,77.97546387); //object(tall_fence)(33)
  1169. CreateDynamicObject(974,2753.25927734,-674.23608398,66.95765686,0.00000000,9.99755859,131.97546387); //object(tall_fence)(34)
  1170. CreateDynamicObject(974,2757.20922852,-676.63531494,66.95765686,0.00000000,357.99755859,181.97326660); //object(tall_fence)(35)
  1171. CreateDynamicObject(974,2763.90234375,-675.95129395,66.95765686,0.00000000,357.99499512,181.97204590); //object(tall_fence)(36)
  1172. CreateDynamicObject(974,2769.90551758,-675.78027344,66.95765686,0.00000000,357.99499512,181.97204590); //object(tall_fence)(37)
  1173. CreateDynamicObject(974,2774.39868164,-673.58856201,66.95765686,0.00000000,357.99499512,235.97206116); //object(tall_fence)(38)
  1174. CreateDynamicObject(974,2776.07421875,-668.28381348,66.95765686,0.00000000,357.98950195,269.96984863); //object(tall_fence)(39)
  1175. CreateDynamicObject(974,2775.63330078,-662.31970215,66.95765686,0.00000000,357.98950195,269.96704102); //object(tall_fence)(41)
  1176. CreateDynamicObject(974,2774.66015625,-656.01861572,66.95765686,0.00000000,359.98950195,285.96704102); //object(tall_fence)(42)
  1177. CreateDynamicObject(974,2774.12841797,-657.68280029,65.51616669,0.00000000,359.98901367,273.96606445); //object(tall_fence)(43)
  1178. CreateDynamicObject(974,2773.68164062,-651.32965088,64.74601746,0.00000000,359.98901367,273.96606445); //object(tall_fence)(44)
  1179. CreateDynamicObject(974,2773.07543945,-645.57049561,63.91495514,0.00000000,359.98901367,273.96606445); //object(tall_fence)(45)
  1180. CreateDynamicObject(974,2527.50268555,-435.86447144,82.44808960,0.00000000,0.00000000,265.97900391); //object(tall_fence)(22)
  1181. CreateDynamicObject(974,2527.54296875,-404.65820312,79.55484772,0.00000000,0.00000000,265.97900391); //object(tall_fence)(22)
  1182. CreateDynamicObject(974,2527.18554688,-410.51074219,79.60739899,0.00000000,0.00000000,265.97900391); //object(tall_fence)(22)
  1183. CreateDynamicObject(974,2526.71533203,-417.05798340,80.25752258,0.00000000,0.00000000,265.97900391); //object(tall_fence)(22)
  1184. CreateDynamicObject(974,2526.24707031,-422.83093262,80.83320618,0.00000000,0.00000000,265.97900391); //object(tall_fence)(22)
  1185. CreateDynamicObject(974,2526.85058594,-429.25292969,81.55065918,0.00000000,0.00000000,283.97753906); //object(tall_fence)(22)
  1186. CreateDynamicObject(974,2524.57910156,-452.27990723,84.97546387,0.00000000,0.00000000,255.97352600); //object(tall_fence)(22)
  1187. CreateDynamicObject(974,2525.47363281,-446.27441406,84.14849854,0.00000000,0.00000000,265.97351074); //object(tall_fence)(22)
  1188. CreateDynamicObject(974,2523.20385742,-458.42254639,85.79067993,0.00000000,0.00000000,255.97045898); //object(tall_fence)(22)
  1189. CreateDynamicObject(974,2503.53320312,-508.31652832,93.73562622,0.00000000,358.00000000,245.97045898); //object(tall_fence)(22)
  1190. CreateDynamicObject(974,2520.90527344,-464.19140625,86.54474640,0.00000000,0.00000000,241.96838379); //object(tall_fence)(22)
  1191. CreateDynamicObject(974,2518.41796875,-469.92968750,87.29972076,0.00000000,0.00000000,249.96838379); //object(tall_fence)(22)
  1192. CreateDynamicObject(974,2516.17382812,-475.42089844,88.00199127,0.00000000,0.00000000,241.96838379); //object(tall_fence)(22)
  1193. CreateDynamicObject(974,2514.01196289,-481.11749268,89.13488007,0.00000000,0.00000000,251.96838379); //object(tall_fence)(22)
  1194. CreateDynamicObject(974,2512.02734375,-486.19628906,90.03904724,0.00000000,0.00000000,247.96838379); //object(tall_fence)(22)
  1195. CreateDynamicObject(974,2509.59082031,-491.69433594,91.09466553,0.00000000,357.99499512,245.96740723); //object(tall_fence)(22)
  1196. CreateDynamicObject(974,2507.32226562,-497.10351562,92.23257446,0.00000000,357.99499512,245.96740723); //object(tall_fence)(22)
  1197. CreateDynamicObject(974,2505.47265625,-502.81250000,93.07391357,0.00000000,357.99499512,253.96740723); //object(tall_fence)(22)
  1198. CreateDynamicObject(974,2498.36865234,-518.67352295,95.43447113,0.00000000,357.99499512,233.96742249); //object(tall_fence)(22)
  1199. CreateDynamicObject(974,2501.67089844,-513.03613281,94.70681763,0.00000000,357.99499512,245.96740723); //object(tall_fence)(22)
  1200. CreateDynamicObject(974,2467.29028320,-551.62731934,103.40641022,0.00000000,357.98950195,225.96679688); //object(tall_fence)(22)
  1201. CreateDynamicObject(974,2495.02099609,-522.67749023,96.81987762,0.00000000,357.98950195,225.96679688); //object(tall_fence)(22)
  1202. CreateDynamicObject(974,2491.05908203,-527.11437988,97.49346924,0.00000000,357.98950195,225.96679688); //object(tall_fence)(22)
  1203. CreateDynamicObject(974,2487.41015625,-530.85058594,98.06458282,0.00000000,357.98950195,225.96679688); //object(tall_fence)(22)
  1204. CreateDynamicObject(974,2483.79589844,-534.59466553,98.64683533,0.00000000,357.98950195,225.96679688); //object(tall_fence)(22)
  1205. CreateDynamicObject(974,2480.07226562,-538.28417969,99.65921021,0.00000000,357.98950195,225.96679688); //object(tall_fence)(22)
  1206. CreateDynamicObject(974,2475.66601562,-542.59375000,100.96438599,0.00000000,357.98950195,225.96679688); //object(tall_fence)(22)
  1207. CreateDynamicObject(974,2471.33398438,-547.25976562,102.20455933,0.00000000,357.98950195,225.96679688); //object(tall_fence)(22)
  1208. CreateDynamicObject(974,2445.53613281,-570.35333252,108.15560150,0.00000000,357.98950195,217.96679688); //object(tall_fence)(22)
  1209. CreateDynamicObject(974,2462.79980469,-555.78320312,103.40641022,0.00000000,357.98950195,217.96325684); //object(tall_fence)(22)
  1210. CreateDynamicObject(974,2454.64746094,-562.63964844,106.18843079,0.00000000,357.98950195,217.96325684); //object(tall_fence)(22)
  1211. CreateDynamicObject(974,2450.44873047,-566.10583496,107.10950470,0.00000000,357.98950195,221.96324158); //object(tall_fence)(22)
  1212. CreateDynamicObject(974,2438.15283203,-576.26171875,110.75280762,0.00000000,357.98950195,217.96325684); //object(tall_fence)(22)
  1213. CreateDynamicObject(974,2441.73828125,-573.51367188,109.34115601,0.00000000,357.98950195,217.96325684); //object(tall_fence)(22)
  1214. CreateDynamicObject(974,2419.56738281,-591.15368652,118.98100281,0.00000000,357.98950195,215.96325684); //object(tall_fence)(22)
  1215. CreateDynamicObject(974,2433.31152344,-580.04394531,112.81942749,0.00000000,357.98950195,217.96325684); //object(tall_fence)(22)
  1216. CreateDynamicObject(974,2424.86718750,-587.32519531,116.53659821,0.00000000,357.98950195,217.96325684); //object(tall_fence)(22)
  1217. CreateDynamicObject(974,2391.31445312,-618.81457520,125.98166656,0.00000000,357.98950195,237.95825195); //object(tall_fence)(22)
  1218. CreateDynamicObject(974,2414.82226562,-594.56445312,119.95350647,0.00000000,357.98950195,215.95825195); //object(tall_fence)(22)
  1219. CreateDynamicObject(974,2409.89941406,-598.03613281,121.05728149,0.00000000,357.98950195,215.95825195); //object(tall_fence)(22)
  1220. CreateDynamicObject(974,2406.27050781,-600.69824219,122.01982117,0.00000000,357.98950195,215.95825195); //object(tall_fence)(22)
  1221. CreateDynamicObject(974,2401.84472656,-604.53613281,123.24709320,0.00000000,357.98950195,225.95582581); //object(tall_fence)(22)
  1222. CreateDynamicObject(974,2394.72851562,-613.23339844,124.96515656,0.00000000,357.98950195,237.95289612); //object(tall_fence)(22)
  1223. CreateDynamicObject(974,2380.53881836,-633.45288086,128.41944885,0.00000000,357.98950195,207.95288086); //object(tall_fence)(22)
  1224. CreateDynamicObject(974,2388.16503906,-623.91406250,126.77472687,0.00000000,357.98950195,237.95289612); //object(tall_fence)(22)
  1225. CreateDynamicObject(974,2384.86523438,-629.25781250,127.60281372,0.00000000,357.98950195,237.95289612); //object(tall_fence)(22)
  1226. return 1;
  1227. }
  1228. main()
  1229. {
  1230. print("\n----------------------------------");
  1231. print(" [drifters]niels' drifting server");
  1232. print("----------------------------------\n");
  1233. }
  1234. public OnGameModeExit()
  1235. {
  1236. return 1;
  1237. }
  1238.  
  1239. public OnPlayerRequestClass(playerid, classid)
  1240. {
  1241. switch(classid)
  1242. {
  1243. case 0 .. 4:
  1244. {
  1245. GameTextForPlayer(playerid, "~g~StreetRacers", 3000, 6);
  1246. }
  1247. case 5 .. 7:
  1248. {
  1249. GameTextForPlayer(playerid, "~b~Police", 3000, 6);
  1250. }
  1251. case 8 .. 10:
  1252. {
  1253. GameTextForPlayer(playerid, "~r~Drifters", 3000, 6);
  1254. }
  1255. case 11 .. 14:
  1256. {
  1257. GameTextForPlayer(playerid, "~p~Mafia", 3000, 6);
  1258. }
  1259. case 15 .. 17:
  1260. {
  1261. GameTextForPlayer(playerid, "~y~Bikers", 3000, 6);
  1262. }
  1263. }
  1264.  
  1265. SetPlayerInterior(playerid,14);
  1266. SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
  1267. SetPlayerFacingAngle(playerid, 270.0);
  1268. SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
  1269. SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
  1270. SetPlayerTeamFromClass(playerid, classid);
  1271. return 1;
  1272. }
  1273.  
  1274. public OnPlayerConnect(playerid)
  1275. {
  1276. ShowPlayerDialog(playerid, 4, DIALOG_STYLE_MSGBOX, "Welcome to NYD's Drifting Server", "/-Server Rules-/ \n 1)Do Not Use Hacks Or You'll be Banned. \n 2)Report All Spotted Bugs. \n 3)Do NOT flame any other member.HTTP \n 4)Do not spam any command. \n 5)Flamming an admin is a bad idea. \n 6)Asking for admin will reduce your chance to be one. \n 7)Be sure to check out forums.\n 8)Enjoy the Server =)", "Accept", "Quit");
  1277. SendClientMessage(playerid,COLOR_GREEN,"This GameMode has been created by [drifters]niels");
  1278. SendClientMessage(playerid,COLOR_GREEN,"This Server uses the LuxAdmin system by Luxerion");
  1279. SendClientMessage(playerid,COLOR_RED,"To get a car use /carmenu for a list of teleports use /teles and for a list of commands use /cmds");
  1280. return 1;
  1281. }
  1282.  
  1283. public OnPlayerDisconnect(playerid, reason)
  1284. {
  1285. return 1;
  1286. }
  1287.  
  1288. public OnPlayerSpawn(playerid)
  1289. {
  1290. SetPlayerInterior(playerid, 0);
  1291. SetPlayerToTeamColour(playerid);
  1292. return 1;
  1293. }
  1294.  
  1295. public OnPlayerDeath(playerid, killerid, reason)
  1296. {
  1297. GameTextForPlayer(playerid,"haha you died XD",4000,6);
  1298. return 1;
  1299. }
  1300.  
  1301. public OnVehicleSpawn(vehicleid)
  1302. {
  1303. SendClientMessage(vehicleid,COLOR_YELLOW,"u have spawned your vehicle");
  1304. return 1;
  1305. }
  1306.  
  1307. public OnVehicleDeath(vehicleid, killerid)
  1308. {
  1309. return 1;
  1310. }
  1311.  
  1312. public OnPlayerText(playerid, text[])
  1313. {
  1314. return 1;
  1315. }
  1316.  
  1317. public OnPlayerCommandText(playerid, cmdtext[])
  1318. {
  1319.  
  1320. return 1;
  1321. }
  1322.  
  1323. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  1324. {
  1325. return 1;
  1326. }
  1327.  
  1328. public OnPlayerExitVehicle(playerid, vehicleid)
  1329. {
  1330. return 1;
  1331. }
  1332.  
  1333. public OnPlayerStateChange(playerid, newstate, oldstate)
  1334. {
  1335. if(newstate == 2)
  1336. {
  1337. new CarCheck = GetPlayerVehicleID(playerid);
  1338. if(CarCheck == Cars[Streetracers] )
  1339. {
  1340. if(gTeam[playerid] != 1)
  1341. {
  1342. RemovePlayerFromVehicle(playerid);
  1343. SendClientMessage(playerid, COLOR_RED, "You Don't have the keys for this car!");
  1344. return 1;
  1345. }
  1346. }
  1347. if(CarCheck == Cars[Police] )
  1348. {
  1349. if(gTeam[playerid] != 2)
  1350. {
  1351. RemovePlayerFromVehicle(playerid);
  1352. SendClientMessage(playerid, COLOR_RED, "You Don't have the keys for this car!");
  1353. return 1;
  1354. }
  1355. }
  1356. if(CarCheck == Cars[Drifters] )
  1357. {
  1358. if(gTeam[playerid] != 3)
  1359. {
  1360. RemovePlayerFromVehicle(playerid);
  1361. SendClientMessage(playerid, COLOR_RED, "You Don't have the keys for this car!");
  1362. return 1;
  1363. }
  1364. }
  1365. if(CarCheck == Cars[Mafia] )
  1366. {
  1367. if(gTeam[playerid] != 4)
  1368. {
  1369. RemovePlayerFromVehicle(playerid);
  1370. SendClientMessage(playerid, COLOR_RED, "You Don't have the keys for this car!");
  1371. return 1;
  1372. }
  1373. }
  1374. if(CarCheck == Cars[Bikers] )
  1375. {
  1376. if(gTeam[playerid] != 5)
  1377. {
  1378. RemovePlayerFromVehicle(playerid);
  1379. SendClientMessage(playerid, COLOR_RED, "You Don't have the keys for this car!");
  1380. return 1;
  1381. }
  1382. }
  1383. return 1;
  1384. }
  1385. return 1;
  1386. }
  1387.  
  1388. public OnPlayerEnterCheckpoint(playerid)
  1389. {
  1390. if(Ccp[playerid] == 1) // This checks if our variable equals to 1, if so: it continues
  1391. {
  1392. DisablePlayerCheckpoint(playerid); // This makes sure that there will be a new checkpoint
  1393. Ccp[playerid] = 2; // Changes the variable, so we can use it later again with OnPlayerEnterCheckpoint
  1394. SetPlayerCheckpoint(playerid, -1051.4005,-655.8729,31.7361, 3.0); // Creates a new checkpoint at a different position
  1395. SendClientMessage(playerid, 0xFFFFFFFF, "You loaded your drugs, watch out for the cops!");
  1396. return 1;
  1397. }
  1398. if(Ccp[playerid] == 2) // This checks if our variable equals to 2, if so: it continues
  1399. {
  1400. new reward, string[128]; // This will create 2 new variables, a reward: so we can print the reward later on. string[128]: This creates a variable, with the size "128", we'll use this one to make a message.
  1401. DisablePlayerCheckpoint(playerid); // This will destroy the checkpoint, so you only get your reward once
  1402. Ccp[playerid] = 0; // This resets the variable, so if you enter a checkpoint right now, nothing will happen
  1403. reward = GivePlayerMoney(playerid, GetPlayerMoney(playerid) + random(5000) + 1000);
  1404. /*
  1405. With this it will change the money.
  1406. What does the random function: This will get a random number, between 0 - 5000. After he gets a random number, he will add 1000 to it, and then add that amount of cash to your current amount
  1407. */
  1408. format(string, sizeof(string), "You made it well done! here is ur reward", reward);
  1409. /*
  1410. If the reward is 3676 (example), this will print: You entered the last checkpoint. Reward: $3676
  1411. What is the %i? The %i stands for "Integer", also known as a number. If the %i was %s, it only would have print letters, because %s = string
  1412. */
  1413. SendClientMessage(playerid, 0xFFFFFFFF, string); // This sends the string to the player
  1414. }
  1415. return 1;
  1416. }
  1417.  
  1418. public OnPlayerLeaveCheckpoint(playerid)
  1419. {
  1420. return 1;
  1421. }
  1422.  
  1423. public OnPlayerEnterRaceCheckpoint(playerid)
  1424. {
  1425. return 1;
  1426. }
  1427.  
  1428. public OnPlayerLeaveRaceCheckpoint(playerid)
  1429. {
  1430. return 1;
  1431. }
  1432.  
  1433. public OnRconCommand(cmd[])
  1434. {
  1435. return 1;
  1436. }
  1437.  
  1438. public OnPlayerRequestSpawn(playerid)
  1439. {
  1440. return 1;
  1441. }
  1442.  
  1443. public OnObjectMoved(objectid)
  1444. {
  1445. return 1;
  1446. }
  1447.  
  1448. public OnPlayerObjectMoved(playerid, objectid)
  1449. {
  1450. return 1;
  1451. }
  1452.  
  1453. public OnPlayerPickUpPickup(playerid, pickupid)
  1454. {
  1455. return 1;
  1456. }
  1457.  
  1458. public OnVehicleMod(playerid, vehicleid, componentid)
  1459. {
  1460. return 1;
  1461. }
  1462.  
  1463. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  1464. {
  1465. return 1;
  1466. }
  1467.  
  1468. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  1469. {
  1470. return 1;
  1471. }
  1472.  
  1473. public OnPlayerSelectedMenuRow(playerid, row)
  1474. {
  1475. return 1;
  1476. }
  1477.  
  1478. public OnPlayerExitedMenu(playerid)
  1479. {
  1480. return 1;
  1481. }
  1482.  
  1483. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  1484. {
  1485. return 1;
  1486. }
  1487.  
  1488. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  1489. {
  1490. return 1;
  1491. }
  1492.  
  1493. public OnRconLoginAttempt(ip[], password[], success)
  1494. {
  1495. return 1;
  1496. }
  1497.  
  1498. public OnPlayerUpdate(playerid)
  1499. {
  1500. return 1;
  1501. }
  1502.  
  1503. public OnPlayerStreamIn(playerid, forplayerid)
  1504. {
  1505. return 1;
  1506. }
  1507.  
  1508. public OnPlayerStreamOut(playerid, forplayerid)
  1509. {
  1510. return 1;
  1511. }
  1512.  
  1513. public OnVehicleStreamIn(vehicleid, forplayerid)
  1514. {
  1515. return 1;
  1516. }
  1517.  
  1518. public OnVehicleStreamOut(vehicleid, forplayerid)
  1519. {
  1520. return 1;
  1521. }
  1522.  
  1523. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  1524. {
  1525. if(dialogid == 2){
  1526. if(response){
  1527. }
  1528. //The player has pressed "Ok".
  1529. }
  1530. else{
  1531. //The player has pressed "Cancel".
  1532. }
  1533. return 1;
  1534. }
  1535.  
  1536.  
  1537. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  1538. {
  1539. return 1;
  1540. }
  1541.  
  1542. CMD:derby(playerid, params[])
  1543. {
  1544. if(!IsPlayerInAnyVehicle(playerid)){
  1545. SetPlayerPos(playerid, -1398.103515,937.631164,1036.479125);
  1546. TogglePlayerControllable(playerid, 0);
  1547. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1548. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1549. SetPlayerFacingAngle(playerid, 0.0);
  1550. SetPlayerInterior(playerid, 15);
  1551. SetPlayerVirtualWorld(playerid, 0);
  1552. }
  1553. else{
  1554. new veh = GetPlayerVehicleID(playerid);
  1555. SetVehiclePos(veh, -1398.103515,937.631164,1036.479125);
  1556. TogglePlayerControllable(playerid, 0);
  1557. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1558. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1559. SetVehicleZAngle(veh, 0.0);
  1560. LinkVehicleToInterior(veh, 15);
  1561. SetVehicleVirtualWorld(veh, 0);
  1562. PutPlayerInVehicle(playerid, veh, 0);
  1563. }
  1564. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the derby!");
  1565. }
  1566. CMD:flipcar(playerid, params[])
  1567. {
  1568. new
  1569. Float: P[ 4 ];
  1570. GetPlayerPos( playerid, P[ 0 ], P[ 1 ], P[ 2 ] );
  1571. GetVehicleZAngle( GetPlayerVehicleID( playerid ) , P[ 3 ]);
  1572. SetVehiclePos( GetPlayerVehicleID( playerid ), P[ 0 ], P[ 1 ], P[ 2 ] );
  1573. SetVehicleZAngle( GetPlayerVehicleID( playerid ), P[ 3 ] );
  1574. return 1;
  1575. }
  1576. CMD:dirtcourt(playerid, params[])
  1577. {
  1578. if(!IsPlayerInAnyVehicle(playerid)){
  1579. SetPlayerPos(playerid, 2360.7957,-647.9197,128.1740);
  1580. TogglePlayerControllable(playerid, 0);
  1581. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1582. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1583. SetPlayerFacingAngle(playerid, 0.0);
  1584. SetPlayerInterior(playerid, 0);
  1585. SetPlayerVirtualWorld(playerid, 0);
  1586. }
  1587. else{
  1588. new veh = GetPlayerVehicleID(playerid);
  1589. SetVehiclePos(veh, 2360.7957,-647.9197,128.1740);
  1590. TogglePlayerControllable(playerid, 0);
  1591. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1592. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1593. SetVehicleZAngle(veh, 0.0);
  1594. LinkVehicleToInterior(veh, 0);
  1595. SetVehicleVirtualWorld(veh, 0);
  1596. PutPlayerInVehicle(playerid, veh, 0);
  1597. }
  1598. return SendClientMessage(playerid, 0xFF0000FF, "you have gone the the DirtCourt now pick a car!");
  1599. }
  1600. CMD:drift1(playerid, params[])
  1601. {
  1602. if(!IsPlayerInAnyVehicle(playerid)){
  1603. SetPlayerPos(playerid, -2392.4495,-588.9852,132.7365);
  1604. TogglePlayerControllable(playerid, 0);
  1605. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1606. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1607. SetPlayerFacingAngle(playerid, 0.0);
  1608. SetPlayerInterior(playerid, 0);
  1609. SetPlayerVirtualWorld(playerid, 0);
  1610. }
  1611. else{
  1612. new veh = GetPlayerVehicleID(playerid);
  1613. SetVehiclePos(veh, -2392.4495,-588.9852,132.7365);
  1614. TogglePlayerControllable(playerid, 0);
  1615. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1616. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1617. SetVehicleZAngle(veh, 0.0);
  1618. LinkVehicleToInterior(veh, 0);
  1619. SetVehicleVirtualWorld(veh, 0);
  1620. PutPlayerInVehicle(playerid, veh, 0);
  1621. }
  1622. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to drift1 get a car!");
  1623. }
  1624. CMD:kart(playerid, params[])
  1625. {
  1626. if(!IsPlayerInAnyVehicle(playerid)){
  1627. SetPlayerPos(playerid, 2885.2529,-2387.7244,7.8172);
  1628. TogglePlayerControllable(playerid, 0);
  1629. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1630. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1631. SetPlayerFacingAngle(playerid, 0.0);
  1632. SetPlayerInterior(playerid, 0);
  1633. SetPlayerVirtualWorld(playerid, 0);
  1634. }
  1635. else{
  1636. new veh = GetPlayerVehicleID(playerid);
  1637. SetVehiclePos(veh, 2885.2529,-2387.7244,7.8172);
  1638. TogglePlayerControllable(playerid, 0);
  1639. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1640. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1641. SetVehicleZAngle(veh, 0.0);
  1642. LinkVehicleToInterior(veh, 0);
  1643. SetVehicleVirtualWorld(veh, 0);
  1644. PutPlayerInVehicle(playerid, veh, 0);
  1645. }
  1646. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the Kart Race! pick a kart!");
  1647. }
  1648. CMD:ck1(playerid, params[])
  1649. {
  1650. if(!IsPlayerInAnyVehicle(playerid)){
  1651. SetPlayerPos(playerid, 496.8634,-2781.6787,73.3304);
  1652. TogglePlayerControllable(playerid, 0);
  1653. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1654. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1655. SetPlayerFacingAngle(playerid, 0.0);
  1656. SetPlayerInterior(playerid, 0);
  1657. SetPlayerVirtualWorld(playerid, 0);
  1658. }
  1659. else{
  1660. new veh = GetPlayerVehicleID(playerid);
  1661. SetVehiclePos(veh, 496.8634,-2781.6787,73.3304);
  1662. TogglePlayerControllable(playerid, 0);
  1663. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1664. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1665. SetVehicleZAngle(veh, 0.0);
  1666. LinkVehicleToInterior(veh, 0);
  1667. SetVehicleVirtualWorld(veh, 0);
  1668. PutPlayerInVehicle(playerid, veh, 0);
  1669. }
  1670. return SendClientMessage(playerid, 0xFF0000FF, "If u want to be in the other Team type /ck2");
  1671. }
  1672. CMD:ck2(playerid, params[])
  1673. {
  1674. if(!IsPlayerInAnyVehicle(playerid)){
  1675. SetPlayerPos(playerid, 911.4714,-2782.9595,73.2319);
  1676. TogglePlayerControllable(playerid, 0);
  1677. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1678. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1679. SetPlayerFacingAngle(playerid, 0.0);
  1680. SetPlayerInterior(playerid, 0);
  1681. SetPlayerVirtualWorld(playerid, 0);
  1682. }
  1683. else{
  1684. new veh = GetPlayerVehicleID(playerid);
  1685. SetVehiclePos(veh, 911.4714,-2782.9595,73.2319);
  1686. TogglePlayerControllable(playerid, 0);
  1687. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1688. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1689. SetVehicleZAngle(veh, 0.0);
  1690. LinkVehicleToInterior(veh, 0);
  1691. SetVehicleVirtualWorld(veh, 0);
  1692. PutPlayerInVehicle(playerid, veh, 0);
  1693. }
  1694. return SendClientMessage(playerid, 0xFF0000FF, "If u want to be in the other Team type /ck1");
  1695. }
  1696. CMD:driftking(playerid, params[])
  1697. {
  1698. if(!IsPlayerInAnyVehicle(playerid)){
  1699. SetPlayerPos(playerid, -2254.1101,-1141.3745,609.1346);
  1700. TogglePlayerControllable(playerid, 0);
  1701. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1702. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1703. SetPlayerFacingAngle(playerid, 0.0);
  1704. SetPlayerInterior(playerid, 0);
  1705. SetPlayerVirtualWorld(playerid, 0);
  1706. }
  1707. else{
  1708. new veh = GetPlayerVehicleID(playerid);
  1709. SetVehiclePos(veh, -2254.1101,-1141.3745,609.1346);
  1710. TogglePlayerControllable(playerid, 0);
  1711. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1712. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1713. SetVehicleZAngle(veh, 0.0);
  1714. LinkVehicleToInterior(veh, 0);
  1715. SetVehicleVirtualWorld(veh, 0);
  1716. PutPlayerInVehicle(playerid, veh, 0);
  1717. }
  1718. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the driftking!");
  1719. }
  1720. CMD:drift3(playerid, params[])
  1721. {
  1722. if(!IsPlayerInAnyVehicle(playerid)){
  1723. SetPlayerPos(playerid, -330.0017,1532.6780,75.3594);
  1724. TogglePlayerControllable(playerid, 0);
  1725. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1726. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1727. SetPlayerFacingAngle(playerid, 0.0);
  1728. SetPlayerInterior(playerid, 0);
  1729. SetPlayerVirtualWorld(playerid, 0);
  1730. }
  1731. else{
  1732. new veh = GetPlayerVehicleID(playerid);
  1733. SetVehiclePos(veh, -330.0017,1532.6780,75.3594);
  1734. TogglePlayerControllable(playerid, 0);
  1735. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1736. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1737. SetVehicleZAngle(veh, 0.0);
  1738. LinkVehicleToInterior(veh, 0);
  1739. SetVehicleVirtualWorld(veh, 0);
  1740. PutPlayerInVehicle(playerid, veh, 0);
  1741. }
  1742. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Drift3! ");
  1743. }
  1744. CMD:drag(playerid, params[])
  1745. {
  1746. if(!IsPlayerInAnyVehicle(playerid)){
  1747. SetPlayerPos(playerid, -2279.6414,2017.9814,265.6766);
  1748. TogglePlayerControllable(playerid, 0);
  1749. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1750. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1751. SetPlayerFacingAngle(playerid, 0.0);
  1752. SetPlayerInterior(playerid, 0);
  1753. SetPlayerVirtualWorld(playerid, 0);
  1754. }
  1755. else{
  1756. new veh = GetPlayerVehicleID(playerid);
  1757. SetVehiclePos(veh, -2279.6414,2017.9814,265.6766);
  1758. TogglePlayerControllable(playerid, 0);
  1759. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1760. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1761. SetVehicleZAngle(veh, 0.0);
  1762. LinkVehicleToInterior(veh, 0);
  1763. SetVehicleVirtualWorld(veh, 0);
  1764. PutPlayerInVehicle(playerid, veh, 0);
  1765. }
  1766. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the Drag Race! now beat your opponent!");
  1767. }
  1768. CMD:boatstunt(playerid, params[])
  1769. {
  1770. if(!IsPlayerInAnyVehicle(playerid)){
  1771. SetPlayerPos(playerid, 2610.5095,-2469.2476,3.0000);
  1772. TogglePlayerControllable(playerid, 0);
  1773. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1774. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1775. SetPlayerFacingAngle(playerid, 0.0);
  1776. SetPlayerInterior(playerid, 0);
  1777. SetPlayerVirtualWorld(playerid, 0);
  1778. }
  1779. else{
  1780. new veh = GetPlayerVehicleID(playerid);
  1781. SetVehiclePos(veh, 2610.5095,-2469.2476,3.0000);
  1782. TogglePlayerControllable(playerid, 0);
  1783. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1784. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1785. SetVehicleZAngle(veh, 0.0);
  1786. LinkVehicleToInterior(veh, 0);
  1787. SetVehicleVirtualWorld(veh, 0);
  1788. PutPlayerInVehicle(playerid, veh, 0);
  1789. }
  1790. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the Boat Stunt!");
  1791. }
  1792. CMD:drift2(playerid, params[])
  1793. {
  1794. if(!IsPlayerInAnyVehicle(playerid)){
  1795. SetPlayerPos(playerid, 1259.4969,-2006.0153,59.6375);
  1796. TogglePlayerControllable(playerid, 0);
  1797. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1798. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1799. SetPlayerFacingAngle(playerid, 0.0);
  1800. SetPlayerInterior(playerid, 0);
  1801. SetPlayerVirtualWorld(playerid, 0);
  1802. }
  1803. else{
  1804. new veh = GetPlayerVehicleID(playerid);
  1805. SetVehiclePos(veh, 1259.4969,-2006.0153,59.6375);
  1806. TogglePlayerControllable(playerid, 0);
  1807. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1808. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1809. SetVehicleZAngle(veh, 0.0);
  1810. LinkVehicleToInterior(veh, 0);
  1811. SetVehicleVirtualWorld(veh, 0);
  1812. PutPlayerInVehicle(playerid, veh, 0);
  1813. }
  1814. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Drift2!");
  1815. }
  1816. CMD:nos(playerid, params[])
  1817. {
  1818. if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, -1, "You need to be in a vehicle.");
  1819. AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
  1820. SendClientMessage(playerid, 0x00CC00FF, "A NOS bottle has been added to your vehicle.");
  1821. return 1;
  1822. }
  1823. CMD:repaircar(playerid, params[])
  1824. {
  1825. if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFFFFFF, "You are not in a vehicle!");
  1826. RepairVehicle(GetPlayerVehicleID(playerid));
  1827. SendClientMessage(playerid, 0xFFFFFFFF, "Your vehicle has been successfully repaired!");
  1828. return 1;
  1829. }
  1830. CMD:lvtune(playerid, params[])
  1831. {
  1832. if(!IsPlayerInAnyVehicle(playerid)){
  1833. SetPlayerPos(playerid, 2385.0134,1030.7831,10.8203);
  1834. TogglePlayerControllable(playerid, 0);
  1835. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1836. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1837. SetPlayerFacingAngle(playerid, 0.0);
  1838. SetPlayerInterior(playerid, 0);
  1839. SetPlayerVirtualWorld(playerid, 0);
  1840. }
  1841. else{
  1842. new veh = GetPlayerVehicleID(playerid);
  1843. SetVehiclePos(veh, 2385.0134,1030.7831,10.8203);
  1844. TogglePlayerControllable(playerid, 0);
  1845. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1846. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1847. SetVehicleZAngle(veh, 0.0);
  1848. LinkVehicleToInterior(veh, 0);
  1849. SetVehicleVirtualWorld(veh, 0);
  1850. PutPlayerInVehicle(playerid, veh, 0);
  1851. }
  1852. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Las Venturas Tuning Garage!");
  1853. }
  1854. CMD:arch(playerid, params[])
  1855. {
  1856. if(!IsPlayerInAnyVehicle(playerid)){
  1857. SetPlayerPos(playerid, -2706.3394,218.2382,4.1797);
  1858. TogglePlayerControllable(playerid, 0);
  1859. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1860. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1861. SetPlayerFacingAngle(playerid, 0.0);
  1862. SetPlayerInterior(playerid, 0);
  1863. SetPlayerVirtualWorld(playerid, 0);
  1864. }
  1865. else{
  1866. new veh = GetPlayerVehicleID(playerid);
  1867. SetVehiclePos(veh, -2706.3394,218.2382,4.1797);
  1868. TogglePlayerControllable(playerid, 0);
  1869. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1870. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1871. SetVehicleZAngle(veh, 0.0);
  1872. LinkVehicleToInterior(veh, 0);
  1873. SetVehicleVirtualWorld(veh, 0);
  1874. PutPlayerInVehicle(playerid, veh, 0);
  1875. }
  1876. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Wheels Arch Angels!");
  1877. }
  1878. CMD:cmds(playerid, params[])
  1879. {
  1880. ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Commands", "/repaircar\n/givecash\n/deal start dealing ur drugs now!!\n/reclass\n/flipcar\n/tunecar\n/teles\n/carmenu\n/nos", "ok", "cancel");
  1881. return 1;
  1882. }
  1883. CMD:teles(playerid, params[])
  1884. {
  1885. ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Teleports", "/boatstunt\n/derby\n/8track\n/dirttrack\n/dirtcourt\n/ck1 carkiller team 1\n/ck2 car killer team 2\n/drag\n/driftking\n/lvtune\n/lstune\n/sftune\n/arch\n/loco\n/kart\n/drift[1/3]\n/aa", "ok", "cancel");
  1886. return 1;
  1887. }
  1888. CMD:sftune(playerid, params[])
  1889. {
  1890. if(!IsPlayerInAnyVehicle(playerid)){
  1891. SetPlayerPos(playerid, -1935.9169,234.4120,34.3125);
  1892. TogglePlayerControllable(playerid, 0);
  1893. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1894. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1895. SetPlayerFacingAngle(playerid, 0.0);
  1896. SetPlayerInterior(playerid, 0);
  1897. SetPlayerVirtualWorld(playerid, 0);
  1898. }
  1899. else{
  1900. new veh = GetPlayerVehicleID(playerid);
  1901. SetVehiclePos(veh, -1935.9169,234.4120,34.3125);
  1902. TogglePlayerControllable(playerid, 0);
  1903. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1904. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1905. SetVehicleZAngle(veh, 0.0);
  1906. LinkVehicleToInterior(veh, 0);
  1907. SetVehicleVirtualWorld(veh, 0);
  1908. PutPlayerInVehicle(playerid, veh, 0);
  1909. }
  1910. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to San Fierro Tuning Garage!");
  1911. }
  1912. CMD:lstune(playerid, params[])
  1913. {
  1914. if(!IsPlayerInAnyVehicle(playerid)){
  1915. SetPlayerPos(playerid, 1040.8041,-1032.2076,32.0148);
  1916. TogglePlayerControllable(playerid, 0);
  1917. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1918. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1919. SetPlayerFacingAngle(playerid, 0.0);
  1920. SetPlayerInterior(playerid, 0);
  1921. SetPlayerVirtualWorld(playerid, 0);
  1922. }
  1923. else{
  1924. new veh = GetPlayerVehicleID(playerid);
  1925. SetVehiclePos(veh, 1040.8041,-1032.2076,32.0148);
  1926. TogglePlayerControllable(playerid, 0);
  1927. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1928. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1929. SetVehicleZAngle(veh, 0.0);
  1930. LinkVehicleToInterior(veh, 0);
  1931. SetVehicleVirtualWorld(veh, 0);
  1932. PutPlayerInVehicle(playerid, veh, 0);
  1933. }
  1934. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Los Santos Tuning Garage!");
  1935. }
  1936. CMD:dirttrack(playerid, params[])
  1937. {
  1938. if(!IsPlayerInAnyVehicle(playerid)){
  1939. SetPlayerPos(playerid, -1444.645507,-664.526000,1053.572998);
  1940. TogglePlayerControllable(playerid, 0);
  1941. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1942. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1943. SetPlayerFacingAngle(playerid, 0.0);
  1944. SetPlayerInterior(playerid, 4);
  1945. SetPlayerVirtualWorld(playerid, 0);
  1946. }
  1947. else{
  1948. new veh = GetPlayerVehicleID(playerid);
  1949. SetVehiclePos(veh, -1444.645507,-664.526000,1053.572998);
  1950. TogglePlayerControllable(playerid, 0);
  1951. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1952. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1953. SetVehicleZAngle(veh, 0.0);
  1954. LinkVehicleToInterior(veh, 4);
  1955. SetVehicleVirtualWorld(veh, 0);
  1956. PutPlayerInVehicle(playerid, veh, 0);
  1957. }
  1958. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the DirtTrack!");
  1959. }
  1960. CMD:loco(playerid, params[])
  1961. {
  1962. if(!IsPlayerInAnyVehicle(playerid)){
  1963. SetPlayerPos(playerid, 2644.9099,-2022.1721,13.5469);
  1964. TogglePlayerControllable(playerid, 0);
  1965. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1966. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1967. SetPlayerFacingAngle(playerid, 0.0);
  1968. SetPlayerInterior(playerid, 0);
  1969. SetPlayerVirtualWorld(playerid, 0);
  1970. }
  1971. else{
  1972. new veh = GetPlayerVehicleID(playerid);
  1973. SetVehiclePos(veh, 2644.9099,-2022.1721,13.5469);
  1974. TogglePlayerControllable(playerid, 0);
  1975. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1976. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1977. SetVehicleZAngle(veh, 0.0);
  1978. LinkVehicleToInterior(veh, 0);
  1979. SetVehicleVirtualWorld(veh, 0);
  1980. PutPlayerInVehicle(playerid, veh, 0);
  1981. }
  1982. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Loco Low Co Tuning Garage!");
  1983. }
  1984. CMD:lsair(playerid, params[])
  1985. {
  1986. if(!IsPlayerInAnyVehicle(playerid)){
  1987. SetPlayerPos(playerid, 1961.7716,-2183.9417,13.5469);
  1988. TogglePlayerControllable(playerid, 0);
  1989. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  1990. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  1991. SetPlayerFacingAngle(playerid, 0.0);
  1992. SetPlayerInterior(playerid, 0);
  1993. SetPlayerVirtualWorld(playerid, 0);
  1994. }
  1995. else{
  1996. new veh = GetPlayerVehicleID(playerid);
  1997. SetVehiclePos(veh, 1961.7716,-2183.9417,13.5469);
  1998. TogglePlayerControllable(playerid, 0);
  1999. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  2000. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  2001. SetVehicleZAngle(veh, 0.0);
  2002. LinkVehicleToInterior(veh, 0);
  2003. SetVehicleVirtualWorld(veh, 0);
  2004. PutPlayerInVehicle(playerid, veh, 0);
  2005. }
  2006. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Los Santos Airport");
  2007. }
  2008. CMD:aa(playerid, params[])
  2009. {
  2010. if(!IsPlayerInAnyVehicle(playerid)){
  2011. SetPlayerPos(playerid, 414.1514,2531.6150,16.5886);
  2012. TogglePlayerControllable(playerid, 0);
  2013. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  2014. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  2015. SetPlayerFacingAngle(playerid, 0.0);
  2016. SetPlayerInterior(playerid, 0);
  2017. SetPlayerVirtualWorld(playerid, 0);
  2018. }
  2019. else{
  2020. new veh = GetPlayerVehicleID(playerid);
  2021. SetVehiclePos(veh, 414.1514,2531.6150,16.5886);
  2022. TogglePlayerControllable(playerid, 0);
  2023. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  2024. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  2025. SetVehicleZAngle(veh, 0.0);
  2026. LinkVehicleToInterior(veh, 0);
  2027. SetVehicleVirtualWorld(veh, 0);
  2028. PutPlayerInVehicle(playerid, veh, 0);
  2029. }
  2030. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the Abandoned Airport");
  2031. }
  2032. CMD:lvair(playerid, params[])
  2033. {
  2034. if(!IsPlayerInAnyVehicle(playerid)){
  2035. SetPlayerPos(playerid, 1713.6049,1604.8605,10.0079);
  2036. TogglePlayerControllable(playerid, 0);
  2037. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  2038. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  2039. SetPlayerFacingAngle(playerid, 0.0);
  2040. SetPlayerInterior(playerid, 0);
  2041. SetPlayerVirtualWorld(playerid, 0);
  2042. }
  2043. else{
  2044. new veh = GetPlayerVehicleID(playerid);
  2045. SetVehiclePos(veh, 1713.6049,1604.8605,10.0079);
  2046. TogglePlayerControllable(playerid, 0);
  2047. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  2048. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  2049. SetVehicleZAngle(veh, 0.0);
  2050. LinkVehicleToInterior(veh, 0);
  2051. SetVehicleVirtualWorld(veh, 0);
  2052. PutPlayerInVehicle(playerid, veh, 0);
  2053. }
  2054. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Las Venturas Airport!");
  2055. }
  2056. CMD:sfair(playerid, params[])
  2057. {
  2058. if(!IsPlayerInAnyVehicle(playerid)){
  2059. SetPlayerPos(playerid, -1724.5428,-578.2552,16.3359);
  2060. TogglePlayerControllable(playerid, 0);
  2061. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  2062. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  2063. SetPlayerFacingAngle(playerid, 0.0);
  2064. SetPlayerInterior(playerid, 0);
  2065. SetPlayerVirtualWorld(playerid, 0);
  2066. }
  2067. else{
  2068. new veh = GetPlayerVehicleID(playerid);
  2069. SetVehiclePos(veh, -1724.5428,-578.2552,16.3359);
  2070. TogglePlayerControllable(playerid, 0);
  2071. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  2072. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  2073. SetVehicleZAngle(veh, 0.0);
  2074. LinkVehicleToInterior(veh, 0);
  2075. SetVehicleVirtualWorld(veh, 0);
  2076. PutPlayerInVehicle(playerid, veh, 0);
  2077. }
  2078. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to San Fierro Airport!");
  2079. }
  2080. CMD:8track(playerid, params[])
  2081. {
  2082. if(!IsPlayerInAnyVehicle(playerid)){
  2083. SetPlayerPos(playerid, -1398.065307,-217.028900,1051.115844);
  2084. TogglePlayerControllable(playerid, 0);
  2085. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  2086. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  2087. SetPlayerFacingAngle(playerid, 0.0);
  2088. SetPlayerInterior(playerid, 7);
  2089. SetPlayerVirtualWorld(playerid, 0);
  2090. }
  2091. else{
  2092. new veh = GetPlayerVehicleID(playerid);
  2093. SetVehiclePos(veh, -1398.065307,-217.028900,1051.115844);
  2094. TogglePlayerControllable(playerid, 0);
  2095. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  2096. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  2097. SetVehicleZAngle(veh, 0.0);
  2098. LinkVehicleToInterior(veh, 7);
  2099. SetVehicleVirtualWorld(veh, 0);
  2100. PutPlayerInVehicle(playerid, veh, 0);
  2101. }
  2102. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the 8-Track!");
  2103. }
  2104. CMD:abase(playerid, params[])
  2105. {
  2106. if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xFF0000AA, "ERROR:You're not an admin.");
  2107. if(!IsPlayerInAnyVehicle(playerid)){
  2108. SetPlayerPos(playerid, -1092.7842,-1646.9757,76.3739);
  2109. TogglePlayerControllable(playerid, 0);
  2110. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  2111. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  2112. SetPlayerFacingAngle(playerid, 0.0);
  2113. SetPlayerInterior(playerid, 0);
  2114. SetPlayerVirtualWorld(playerid, 0);
  2115. }
  2116. else{
  2117. new veh = GetPlayerVehicleID(playerid);
  2118. SetVehiclePos(veh, -1092.7842,-1646.9757,76.3739);
  2119. TogglePlayerControllable(playerid, 0);
  2120. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  2121. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,4);
  2122. SetVehicleZAngle(veh, 0.0);
  2123. LinkVehicleToInterior(veh, 0);
  2124. SetVehicleVirtualWorld(veh, 0);
  2125. PutPlayerInVehicle(playerid, veh, 0);
  2126. }
  2127. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the admin-base");
  2128. }
  2129. CMD:reclass(playerid, params[])
  2130. {
  2131. if(GetPlayerState(playerid) == PLAYER_STATE_WASTED) return SendClientMessage(playerid, -1, "You cannot use this right now."); // Disables command if user is dead. I believe the players state is PLAYER_STATE_WASTED when they are in class selection.
  2132. ForceClassSelection(playerid); // Next time the user attempts to spawn, they will be put into class selection.
  2133. SetPlayerHealth(playerid, 0.0); // Kill the user.
  2134. return 1;
  2135. }
  2136. CMD:givecash(playerid, params[])
  2137. {
  2138. new id, money, string[128], string2[128];
  2139. {
  2140. if(sscanf(params,"ii",id,money)) return SendClientMessage(playerid,COLOR_WHITE,"USAGE: /givecash [ID] [amount]");
  2141. else
  2142. GivePlayerMoney(id,money);
  2143. format(string, sizeof(string),"You have give player %s %d$!", GetName(id), money);
  2144. SendClientMessage(playerid, COLOR_GREY, string);
  2145. format(string2 ,sizeof(string2),"Someone %s has given you %d$!", GetName(id), money);
  2146. SendClientMessage(id, COLOR_GREY, string2);
  2147. }
  2148. return 1;
  2149. }
  2150. CMD:deal(playerid, params[])
  2151. {
  2152. Ccp[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint
  2153. SetPlayerCheckpoint(playerid, -269.1287,2610.6057,63.2069, 3.0); // This creates a checkpoint at the coördinates: "-269.1287,2610.6057,63.2069"
  2154. SendClientMessage(playerid, 0xFFFFFFFF, "You've just started dealing drugs, watch out for the cops");
  2155. return 1;
  2156. }
  2157. public Unfreeze(playerid)
  2158. {
  2159. TogglePlayerControllable(playerid, 1);
  2160. return 1;
  2161. }
  2162.  
  2163.  
  2164. SetPlayerTeamFromClass(playerid, classid)
  2165. {
  2166. if(classid == 0)
  2167. {
  2168. gTeam[playerid] = STREETRACERS;
  2169. }
  2170. if(classid == 1)
  2171. {
  2172. gTeam[playerid] = POLICE;
  2173. }
  2174. if(classid == 2)
  2175. {
  2176. gTeam[playerid] = DRIFTERS;
  2177. }
  2178. if(classid == 3)
  2179. {
  2180. gTeam[playerid] = MAFIA;
  2181. }
  2182. if(classid == 4)
  2183. {
  2184. gTeam[playerid] = BIKERS;
  2185. }
  2186. }
  2187.  
  2188. SetPlayerToTeamColour(playerid)
  2189. {
  2190. if(gTeam[playerid] == STREETRACERS)
  2191. {
  2192. SetPlayerColor(playerid,STREETRACERS_COLOUR); //Green
  2193. }
  2194. if(gTeam[playerid] == POLICE)
  2195. {
  2196. SetPlayerColor(playerid,POLICE_COLOUR); // Blue
  2197. }
  2198. if(gTeam[playerid] == DRIFTERS)
  2199. {
  2200. SetPlayerColor(playerid,DRIFTERS_COLOUR); // red
  2201. }
  2202. if(gTeam[playerid] == MAFIA)
  2203. {
  2204. SetPlayerColor(playerid,MAFIA_COLOUR); // grey
  2205. }
  2206. if(gTeam[playerid] == BIKERS)
  2207. {
  2208. SetPlayerColor(playerid,BIKERS_COLOUR); // yellow
  2209. }
  2210. }
  2211.  
  2212. //---------------------------------------------------------------------------//
  2213. //-----------------------------Thanks to:------------------------------------//
  2214. //---------[drifters]niels, incognito, y_less, powerpc603, luxurion----------//
  2215. //---------------------------------------------------------------------------//
  2216.  
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