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- animation.actor.billboard
- animation.agent.move
- animation.agent.swing_arms
- animation.armor.boots.offset
- animation.armor_stand.athena_pose
- animation.armor_stand.brandish_pose
- animation.armor_stand.cancan_a_pose
- animation.armor_stand.cancan_b_pose
- animation.armor_stand.default_pose
- animation.armor_stand.entertain_pose
- animation.armor_stand.hero_pose
- animation.armor_stand.honor_pose
- animation.armor_stand.no_pose
- animation.armor_stand.riposte_pose
- animation.armor_stand.salute_pose
- animation.armor_stand.solemn_pose
- animation.armor_stand.wiggle
- animation.armor_stand.zombie_pose
- animation.arrow.move
- animation.axolotl.idle_underwater
- animation.axolotl.idle_floor
- animation.axolotl.idle_floor_underwater
- animation.axolotl.swim
- animation.axolotl.walk_floor
- animation.axolotl.walk_floor_underwater
- animation.axolotl.play_dead
- animation.axolotl.swim_angle
- animation.bat.flying
- animation.bat.resting
- animation.bee.flying
- animation.bee.sting
- animation.bee.no_stinger
- animation.bee.fly.bobbing
- animation.blaze.move
- animation.bow.wield
- animation.bow.wield_first_person_pull
- animation.camel.sit
- animation.cat.baby_transform
- animation.cat.lie_down
- animation.cat.sit
- animation.cat.sneak
- animation.cat.sprint
- animation.cat.walk
- animation.chicken.general.v1.0
- animation.chicken.baby_transform
- animation.chicken.general
- animation.chicken.move
- animation.cod.flop
- animation.cod.swim
- animation.cow.baby_transform
- animation.cow.setup
- animation.cow.setup.v1.0
- animation.creeper.legs
- animation.creeper.swelling
- animation.crossbow.wield
- animation.dolphin.move
- animation.idle_arm_1
- animation.idle_back_1
- animation.idle_bottom_1
- animation.idle_torso_1
- animation.react_arm_1
- animation.react_arm_2
- animation.react_back_1
- animation.react_back_2
- animation.react_bored_1
- animation.react_bored_arm_1
- animation.react_bored_back_1
- animation.react_bored_bottom_1
- animation.react_bored_head_1
- animation.react_bottom_1
- animation.react_bottom_2
- animation.react_bottom_3
- animation.react_confirm_1
- animation.react_confirm_2
- animation.react_head_1
- animation.react_head_2
- animation.react_idle
- animation.react_offer_1
- animation.react_offer_2
- animation.react_offer_arm_1
- animation.react_offer_arm_2
- animation.react_offer_back_1
- animation.react_offer_back_2
- animation.react_offer_bottom_1
- animation.react_offer_bottom_2
- animation.react_offer_head_1
- animation.react_offer_head_2
- animation.react_offer_torso_1
- animation.react_offer_torso_2
- animation.react_torso_1
- animation.react_torso_2
- animation.drowned.attack.rotations
- animation.drowned.attack.rotations.v1.0
- animation.drowned.swimming.v1.0
- animation.elytra.default
- animation.elytra.gliding
- animation.elytra.sneaking
- animation.elytra.sleeping
- animation.elytra.swimming
- animation.ender_crystal.move
- animation.ender_dragon.setup
- animation.ender_dragon.jaw_movement
- animation.ender_dragon.neck_head_movement
- animation.ender_dragon.wings_limbs_movement
- animation.ender_dragon.tail_movement
- animation.enderman.arms_legs
- animation.enderman.base_pose
- animation.enderman.carrying
- animation.enderman.scary_face
- animation.enderman.base_pose_v1.0
- animation.enderman.scary_face_v1.0
- animation.endermite.move
- animation.evocation_fang.bite
- animation.evoker.casting
- animation.evoker.casting.v1.0
- animation.evoker.general
- animation.evoker.general.v1.0
- animation.fireworks_rocket.move
- animation.fox.baby_transform
- animation.fox.crouch
- animation.fox.pounce
- animation.fox.setup
- animation.fox.sit
- animation.fox.sleep
- animation.fox.stuck
- animation.fox.wiggle
- animation.frog.croak
- animation.frog.jump
- animation.frog.tongue
- animation.frog.walk
- animation.ghast.move
- animation.ghast.scale
- animation.goat.baby_scaling
- animation.goat.look_at_target
- animation.goat.walk
- animation.goat.attack
- animation.goat.ram_attack
- animation.guardian.move_eye
- animation.guardian.setup
- animation.guardian.spikes
- animation.guardian.swim
- animation.guardian.move_eye.v1.0
- animation.guardian.spikes.v1.0
- animation.hoglin.baby_scaling
- animation.hoglin.look_at_target
- animation.hoglin.walk
- animation.hoglin.attack
- animation.horse.baby_transform
- animation.horse.eat
- animation.horse.look_at_player
- animation.horse.mouth
- animation.horse.setup
- animation.horse.shake_tail
- animation.horse.stand
- animation.horse.walk
- animation.horse.v2.baby_transform
- animation.horse.v2.eat
- animation.horse.v2.setup
- animation.horse.v2.stand
- animation.horse.v2.tail
- animation.horse.v2.walk
- animation.horse.v3.baby_transform
- animation.horse.v3.eat
- animation.horse.v3.look_at_player
- animation.horse.v3.rear
- animation.horse.v3.tail
- animation.horse.v3.walk
- animation.humanoid.attack.rotations
- animation.humanoid.base_pose
- animation.humanoid.big_head
- animation.humanoid.bob
- animation.humanoid.bow_and_arrow
- animation.humanoid.brandish_spear
- animation.humanoid.holding_spyglass
- animation.humanoid.celebrating
- animation.humanoid.charging
- animation.humanoid.damage_nearby_mobs
- animation.humanoid.holding
- animation.humanoid.look_at_target.default
- animation.humanoid.look_at_target.gliding
- animation.humanoid.look_at_target.swimming
- animation.humanoid.move
- animation.humanoid.riding.arms
- animation.humanoid.riding.legs
- animation.humanoid.sneaking
- animation.humanoid.swimming
- animation.humanoid.use_item_progress
- animation.iron_golem.attack
- animation.iron_golem.flower
- animation.iron_golem.move
- animation.iron_golem.move_to_target
- animation.iron_golem.walk
- animation.iron_golem.walk_to_target
- animation.llama.baby_transform
- animation.llama.baby_transform.v1.0
- animation.llama.setup
- animation.llama.setup.v1.0
- animation.llama_spit.setup
- animation.common.look_at_target
- animation.magma_cube.move
- animation.minecart.move
- animation.minecart.move.v1.0
- animation.mooshroom.baby_transform
- animation.mooshroom.setup
- animation.mooshroom.setup.v1.0
- animation.npc.baby_transform
- animation.npc.general
- animation.npc.get_in_bed
- animation.npc.move
- animation.npc.raise_arms
- animation.ocelot.baby_transform
- animation.ocelot.sit
- animation.ocelot.sneak
- animation.ocelot.sprint
- animation.ocelot.walk
- animation.ocelot_v1.0.baby_transform
- animation.ocelot_v1.0.setup
- animation.ocelot_v1.0.sit
- animation.ocelot_v1.0.sneak
- animation.ocelot_v1.0.sprint
- animation.ocelot_v1.0.walk
- animation.panda.baby_transform
- animation.panda.lying
- animation.panda.rolling
- animation.panda.sitting
- animation.panda.sneezing
- animation.panda.unhappy
- animation.parrot.base
- animation.parrot.dance
- animation.parrot.flying
- animation.parrot.moving
- animation.parrot.sitting
- animation.parrot.standing
- animation.phantom.base_pose
- animation.phantom.move
- animation.pig.baby_transform
- animation.pig.setup
- animation.pig.setup.v1.0
- animation.piglin.crossbow.charge
- animation.piglin.crossbow.hold
- animation.piglin.sword.attack
- animation.piglin.hand.attack
- animation.piglin.move
- animation.piglin.admire
- animation.piglin.celebrate_hunt
- animation.piglin.celebrate_hunt_special
- animation.pillager.crossbow.charge
- animation.pillager.crossbow.hold
- animation.player.attack.positions
- animation.player.attack.rotations
- animation.player.base_pose.upside_down
- animation.player.bob
- animation.player.bob.stationary
- animation.player.bow_equipped
- animation.player.cape
- animation.player.crossbow_equipped
- animation.player.crossbow_hold
- animation.player.glide
- animation.player.holding
- animation.player.holding.zombie
- animation.player.look_at_target.inverted
- animation.player.look_at_target.ui
- animation.player.move.arms
- animation.player.move.arms.single
- animation.player.move.arms.stationary
- animation.player.move.arms.statue_of_liberty
- animation.player.move.arms.zombie
- animation.player.move.legs
- animation.player.move.legs.inverted
- animation.player.move.legs.single
- animation.player.move.legs.stationary
- animation.player.riding.arms
- animation.player.riding.arms.zombie
- animation.player.riding.legs
- animation.player.shield_block_main_hand
- animation.player.shield_block_off_hand
- animation.player.sleeping
- animation.player.sneaking
- animation.player.sneaking.inverted
- animation.player.swim
- animation.player.swim.legs
- animation.player.swim.legs.single
- animation.player.swim.legs.stationary
- animation.player.first_person.attack_rotation
- animation.player.first_person.attack_rotation_item
- animation.player.first_person.base_pose
- animation.player.first_person.crossbow_equipped
- animation.player.first_person.crossbow_hold
- animation.player.first_person.breathing_bob
- animation.player.first_person.empty_hand
- animation.player.first_person.map_hold
- animation.player.first_person.map_hold_attack
- animation.player.first_person.map_hold_main_hand
- animation.player.first_person.map_hold_off_hand
- animation.player.first_person.swap_item
- animation.player.first_person.vr_attack_rotation
- animation.player.first_person.walk
- animation.polarbear.baby_transform
- animation.polarbear.move
- animation.pufferfish.flop
- animation.pufferfish.swim
- animation.quadruped.walk
- animation.rabbit.baby_transform
- animation.rabbit.move
- animation.ravager.biting
- animation.ravager.idle_mouth
- animation.ravager.roaring
- animation.ravager.stunned
- animation.ravager.walk
- animation.salmon.flop
- animation.salmon.swim
- animation.sheep.baby_transform
- animation.sheep.grazing
- animation.sheep.setup
- animation.shield.wield_main_hand_first_person
- animation.shield.wield_off_hand_first_person
- animation.shield.wield_main_hand_first_person_blocking
- animation.shield.wield_off_hand_first_person_blocking
- animation.shield.wield_third_person
- animation.shulker.facing
- animation.shulker.move
- animation.shulker.facing.v1.0
- animation.shulker.move.v1.0
- animation.shulker_bullet.move
- animation.silverfish.move
- animation.skeleton.attack
- animation.humanoid.attack.rotations.v1.0
- animation.humanoid.base_pose.v1.0
- animation.humanoid.big_head.v1.0
- animation.humanoid.bob.v1.0
- animation.humanoid.bow_and_arrow.v1.0
- animation.humanoid.brandish_spear.v1.0
- animation.humanoid.charging.v1.0
- animation.humanoid.damage_nearby_mobs.v1.0
- animation.humanoid.holding.v1.0
- animation.humanoid.look_at_target.default.v1.0
- animation.humanoid.look_at_target.gliding.v1.0
- animation.humanoid.look_at_target.swimming.v1.0
- animation.humanoid.move.v1.0
- animation.humanoid.riding.arms.v1.0
- animation.humanoid.riding.legs.v1.0
- animation.humanoid.sneaking.v1.0
- animation.humanoid.swimming.v1.0
- animation.humanoid.use_item_progress.v1.0
- animation.skeleton.attack.v1.0
- animation.snowgolem.move.v1.8
- animation.snowgolem.arms
- animation.snowgolem.move
- animation.spider.default_leg_pose
- animation.spider.look_at_target
- animation.spider.walk
- animation.spyglass.holding
- animation.spyglass.scoping
- animation.squid.move
- animation.squid.rotate
- animation.strider.look_at_target.default
- animation.strider.walk
- animation.strider.bristle_flow
- animation.trident.wield_first_person
- animation.trident.wield_first_person_raise
- animation.trident.wield_first_person_raise_shake
- animation.trident.wield_first_person_riptide
- animation.trident.wield_third_person
- animation.trident.wield_third_person_raise
- animation.tripod_camera.neutral
- animation.tropicalfish.flop
- animation.tropicalfish.swim
- animation.turtle.general
- animation.turtle.ground_move
- animation.turtle.move
- animation.vex.attack.rotations.v1.0
- animation.vex.move
- animation.villager.baby_transform
- animation.villager.general
- animation.villager.general.v1.0
- animation.villager.get_in_bed
- animation.villager.move
- animation.villager.raise_arms
- animation.vindicator.attack
- animation.vindicator.hand_attack
- animation.vindicator.base
- animation.vindicator.riding.arms
- animation.vindicator.riding.legs
- animation.vindicator.walk
- animation.warden.attack
- animation.warden.dig
- animation.warden.emerge
- animation.warden.hurt
- animation.warden.move
- animation.warden.roar
- animation.warden.sniff
- animation.warden.sonic_boom
- animation.witch.general
- animation.wither_boss.look_at_target
- animation.wither_boss.move
- animation.wither_boss.scale
- animation.wither_skeleton.attack
- animation.wither_skull.move
- animation.wolf.angry
- animation.wolf.baby_scaling
- animation.wolf.head_rot_z
- animation.wolf.leg_default
- animation.wolf.setup
- animation.wolf.shaking
- animation.wolf.sitting
- animation.wolf.tail_default
- animation.zombie.attack_bare_hand
- animation.zombie.swimming
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