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G4U55

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Feb 6th, 2019
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  1. Update v1.4.6:
  2.  
  3. [Accessibility]
  4. Added icon in the Scan view legend to illustrate the different hacking routes and traces
  5. Added the fact (in tooltip) that all defensive programs remove detected backdoors on the node they're placed on
  6. Added a Notification for when Minor And Pirate get access to Hacking
  7. Reworked “Hostile Trace Detected!” notification
  8. Added tooltip to sleeper count element in the hacking banner
  9. When a hacking operation and its trace finish at the same time, the operation will always have priority and the trace will be cancelled
  10. Pre-allocated Program Icons now Blink
  11. Improved the tooltip of the "Piggyback" offensive program
  12. Tooltip now displays click instruction for Hacking Op Cancellation Allocation
  13. Changed failure message when trying to hack Vaulters' special node
  14. Show the possible colonizable planet on system label, even if colonized by another major empire, to better reflect the ability of UC to install sanctuaries on almost any system.
  15. Formated “Overcloaker” module tooltip for clarity
  16.  
  17. [Balancing]
  18. Increased cost of specialization for Obliterator
  19. Increased cost of Obliterator shot when not loaded
  20. Added vision bonuses on Citadel specialization and Obliterator Shield system improvement
  21. Tweaked United Empire faction quest chapter 1 part 2 Industrialist objective value
  22. Added bonuses in hacking (very light speed bonus and Bandwidth) for higher difficulty AIs
  23.  
  24. [Perfs]
  25. Reduced end turn framerate drops by highly reducing the time spent in the influence refresh and visibility refresh algorithms
  26.  
  27. [FIX]
  28. Increased Vodyani base food output so that they won't start with -1 food in endless speed
  29. Users can now properly use keyboard shortcuts to navigate the galaxy map after successfully placing a sanctuary on a neutral system
  30. Made sure the deed asking for multiple trade companies doesn't appear when there's an UC in the game
  31. Hacking a system with another UC sanctuaries will reveal them
  32. Fixed Core Cracker modules not being correctly forbidden by the "Enable super weapon" setting
  33. Systems which are under Blackout effect can no longer launch hacks, and a tooltips feedbacks why
  34. When an offensive programs is on two operations, it will automatically be cancelled if the operation that triggered it finishes before the next one reaches it
  35. Made sure custom factions with the "In the Sahdows" affinity can not take the following traits:
  36. "Fervent Colonists" and "Apathetic Colonists"
  37. "Resilient" (Free Obliterator Shield on home system) as it is useless to them
  38. "Involuntary Nomads" (Argosy)
  39. "Guardians"
  40. All Minor Faction Population traits
  41. Made sure the custom faction trait "Xenolinguistics" that provides said technology only appears once in the list
  42. Fixed unoperational hacking speed boost from Umbral choir cooperation protocol
  43. The UC can no longer impose a closed borders treaty, as it has no effect on the systems they control. Other factions can still use it against a UC player
  44. Added a specific improvement for Umbral Choir affinity / Riftborn visual affinity so the faction can extend its population to Sanctuaries
  45. Tooltip of "Purge" Ground Battle Outcome for Minor Faction systems now correctly states that the faction trait will be gained
  46. Operation cancellation bandwidth cost cannot be increased by enemy or allied programs anymore
  47. Forbid sending "stop hacking" contextual term when at war
  48. Added Crescent-only anomalies. Prevented custom factions with UC gameplay from having any Anomaly starting modifier traits
  49. Fixed situation where the game crashed because of diplomacy being way too harsh on performances.
  50. Construction items are now properly displayed on monitors with native 1600x900 resolution and Custom Interface Size below 80
  51. Made sure the Compression Singularity is consistent with the tooltips of other singularities
  52. Fixed Cathedral of the Swarm displaying the wrong category in the tech tree
  53. Removed weapons from available module list when designing a Horatio/Cravers/Riftborn colonizer
  54. Fleet line elements don't flicker anymore whenever a fleet performs an action
  55. The Riftborn Explorer module slot obtained from Adaptive Colonies technology was not properly positioned in Ship Design Screen while Redshifted skin enabled
  56. Corrected the political impact of the "Immaterial Connection" improvement; also made sure it couldn't be built until the player gets a sanctuary on a gas planet
  57. Orbital stations of the Umbral Choir are now displayed around planet to reflect the level of population
  58. Assimilated Illo, Kalmat and Harmony minor civilizations will now be shown in the conquest counter
  59. Removed Colonizer module unlocks from the tech tree when playing a faction without colonizer
  60. Removed useless colonizer ship design when creating custom faction with UC gameplay and any other visual affinity
  61. Enemy Best System Indicator in scan view no longer informs the player about hacking outcomes while having the DLC 3 Content disabled
  62. Umbral Choir players are no longer unable to move population units from Sanctuaries to planets containing outposts
  63. Corrected a variable for the UC faction quest chapter 4B
  64. Fixing Achievement “Thank god they use USB too” to only rewarding it when hacking major home systems
  65. Fixed Striker module effect not being functional
  66. Disabled animated hero portraits in academy screen if you have over 5 heroes in order to lessen the performance impact of hero cards when you have a lot of heroes
  67. Moved the "Turns" legend of System Info graph in System Overview scan view to avoid overlap with the end turn button
  68. Fixed an issue when trying to place a sleeper on a vodiany system
  69. Corrected an Endless Day quest: no more skippable assert when playing with too many players compared to the map size
  70. The "Enable Hacking Outcome timer" is no longer available for the player while having DLC 3 Content disabled
  71. Made the quest "Your Bag, Please" take the diplomatic status into account
  72. The notification for pacific conversion is no longer triggered for Umbral Choir
  73. Fixed UC having some ground battle strategies effect not applying for Sanctuaries
  74. Fixed some glitch in the portrait of Imane (pilgrim hero)
  75. Changed System level improvements for UC and Vodyani to remove mention of unlocking space port - Part1
  76. Fleet Expedition action on Systems with only curiosities which need Curiosity Power higher by at least 2 Levels than the player's current power will now display the proper failure message
  77. The tooltips for the Crescent expansion (and other terraformation) unlocks in the Technology screen no longer falsely inform the user they are planetary specializations
  78. Fixing an issue when a Sanctuary is destroyed and is a ship spawn point
  79. Added a political event for population slot SSI (not considered as "approval" improvements anymore)
  80. Sleepers are now destroyed when they failed to be transferred to a planet from an automated delivery
  81. The Sanctuary Management screen "link destination" button is now properly grayed out when having no functionality while the sanctuary is invaded
  82. Prohibited "Force Immigration" for UC Empires
  83. Removed outdated scan view caption info and added Hacking info
  84. Fixed confusing or debug response notification messages generated after/during contextual diplomatic exchanges
  85. Made sure the military Deed asking the player to destroy 4 planets doesn't trigger when super-weapons are disabled
  86. Made sure the sophon quest curiosities could not be researched before the relevant quest is triggered
  87. Prohibited the placement of sanctuary on a planet if there is already one from another empire regardless of visibility
  88. Sleepers are no longer revealed on security breach (the first system of a trace).
  89. Fixed "Immaterial connection" effect not showing in the empire science tooltip despite being correctly applied
  90. Fixed some Sleeper detection actions being available when Penumbra content was disabled
  91. The infinite improvements which converts Industry will now be also consuming the Industry generated by Sanctuaries
  92. Populations on the spaceport are now destroyed when the system is lost. This fixes numerous issues with undead pops and Sleepers in lost systems' spaceport.
  93.  
  94. [AI]
  95. UC AIs will now seek to use further beacons if possible
  96. UC AIs will now seek to place more beacons in order to gain the nodes' bonuses
  97. UC AIs will now seek to place backdoors on pirate systems
  98. UC AIs will avoid firing on their sanctuaries if possible
  99. AIs will now seek to push max population improvement
  100. AIs are now less likely to chose hacking routes on which there are consecutive enemy colonies
  101. AIs will focus their influence on one minor at a time
  102. AIs can now use the new ground battle tactics on sanctuaries
  103.  
  104. [AI][FIX]
  105. Fixed an issue where AIs would not explore other constellations than their own
  106. Fixed an issue when determining if a fleet could attack another
  107. Fixed an issue during the operation need computation
  108. Fixed an issue preventing laws from being pushed
  109. Fixed an issue when selecting a hacking outcome
  110. Fixed an issue where Arks could not properly attach themselves
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