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Temtem Player-prev.log

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Jan 27th, 2020
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  1. Mono path[0] = 'D:/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'D:/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1060 (ID=0x1c20)
  8. Vendor:
  9. VRAM: 6052 MB
  10. Driver: 24.21.13.9924
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 5.207 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 23.640700 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/27/2020 8:00:19 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.5
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 4 worker threads for Enlighten.
  31. Thread -> id: 3be8 -> priority: 1
  32. Thread -> id: 3bec -> priority: 1
  33. Thread -> id: 3bf0 -> priority: 1
  34. Thread -> id: 3bf4 -> priority: 1
  35. Fallback handler could not load library D:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  36. Fallback handler could not load library D:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  37. Fallback handler could not load library D:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  38. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  39.  
  40. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174052.
  41. Total: 882.001800 ms (FindLiveObjects: 30.881300 ms CreateObjectMapping: 35.116600 ms MarkObjects: 815.300000 ms DeleteObjects: 0.703200 ms)
  42.  
  43. Tamer ID: 51716
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  48.  
  49. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 174736.
  50. Total: 1013.810400 ms (FindLiveObjects: 23.876300 ms CreateObjectMapping: 33.325000 ms MarkObjects: 955.849800 ms DeleteObjects: 0.758300 ms)
  51.  
  52. Unloading 8 Unused Serialized files (Serialized files now loaded: 8)
  53.  
  54. Unloading 2123 unused Assets to reduce memory usage. Loaded Objects now: 178256.
  55. Total: 926.161500 ms (FindLiveObjects: 26.129700 ms CreateObjectMapping: 34.928900 ms MarkObjects: 860.850800 ms DeleteObjects: 4.251200 ms)
  56.  
  57. Unloading 5 Unused Serialized files (Serialized files now loaded: 8)
  58.  
  59. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 178283.
  60. Total: 911.884900 ms (FindLiveObjects: 27.852200 ms CreateObjectMapping: 33.372100 ms MarkObjects: 850.142100 ms DeleteObjects: 0.517600 ms)
  61.  
  62. Unloading 0 Unused Serialized files (Serialized files now loaded: 8)
  63.  
  64. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 178283.
  65. Total: 856.893500 ms (FindLiveObjects: 18.616800 ms CreateObjectMapping: 32.860700 ms MarkObjects: 804.881200 ms DeleteObjects: 0.533900 ms)
  66.  
  67. Close Time: 1/27/2020 8:08:33 AM
  68.  
  69. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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