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  1. #CLASS {General|AfflictionTrack}
  2. #ALIAS addv {
  3. #IF (%1="aconite") {#VARIABLE venomaffliction "stupidity"} {#IF (%1="curare") {#VARIABLE venomaffliction "paralysis"} {#IF (%1="larkspur") {#VARIABLE venomaffliction "dizziness"} {#IF (%1="strophanthus") {
  4. #IF (@asthmahit) {#VARIABLE venomaffliction "limp veins"} {
  5. #VARIABLE asthmahit 1
  6. #VARIABLE venomaffliction "none"
  7. }
  8. } {#IF (%1="kalmia") {
  9. #IF (@asthmahit) {#VARIABLE venomaffliction "asthma"} {
  10. #VARIABLE asthmahit 1
  11. #VARIABLE venomaffliction "none"
  12. }
  13. } {#IF (%1="gecko") {#VARIABLE venomaffliction "slickness"} {#IF (%1="oculus") {#VARIABLE venomaffliction "NOT blind"} {#IF (%1="digitalis") {#VARIABLE venomaffliction "shyness"} {#IF (%1="eurypteria") {#VARIABLE venomaffliction "recklessness"} {#IF (%1="prefarar") {#VARIABLE venomaffliction "sensitivity"} {#IF (%1="slike" OR %1="araceae") {#VARIABLE venomaffliction "anorexia"} {#IF (%1="monkshood") {#VARIABLE venomaffliction "disfigurement"} {#IF (%1="vernalius") {#VARIABLE venomaffliction "weariness"} {#IF (%1="xentio") {#VARIABLE venomaffliction "clumsiness"} {#IF (%1="darkshade") {#VARIABLE venomaffliction "sunlight allergy"} {#IF (%1="voyria") {#VARIABLE venomaffliction "voyria"} {#IF (%1="euphorbia") {#VARIABLE venomaffliction "vomiting"} {#IF (%1="epteth") {#IF (%ismember( "Right Arm", @enemyafflicts)=0) {#VARIABLE venomaffliction "Right Arm"} {#VARIABLE venomaffliction "Left Arm"}} {#IF (%1="epseth") {#IF (%ismember( "Right Leg", @enemyafflicts)=0) {#VARIABLE venomaffliction "Right Leg"} {#VARIABLE venomaffliction "Left Leg"}}}}}}}}}}}}}}}}}}}}
  14. #VARIABLE lastvenom @venomaffliction
  15. #IF (@venomaffliction!="none") {#IF (@venomaffliction="indifference" OR @venomaffliction="anorexia" OR @venomaffliction="belonephobia" OR @venomaffliction="paralysis" OR @venomaffliction="slickness" OR @venomaffliction="asthma" OR @venomaffliction="limp veins") {#ADDITEM criticalaffs @venomaffliction} {#ADDITEM enemyafflicts @venomaffliction}}
  16. #IF ((%ismember( indiffernece, @criticalaffs) OR %ismember( anorexia, @criticalaffs) OR %ismember( belonephobia, @criticalaffs)) AND (%ismember( asthma, @critcalaffs) OR %ismember( "limp veins", @criticalaffs)) AND %ismember( slickness, @criticalaffs)) {#VARIABLE enemylocked 1}
  17. #VARIABLE venomaffliction %null
  18. }
  19. #ALIAS addw {
  20. #IF (%0="indifference" OR %0="anorexia" OR %0="belonephobia" OR %0="disrupt" OR %0="confusion" OR %0="impatience") {#ADDITEM criticalaffs {%0}} {#ADDITEM enemyafflicts {%0}}
  21. #IF ((%ismember( indiffernece, @criticalaffs) OR %ismember( anorexia, @criticalaffs) OR %ismember( belonephobia, @criticalaffs)) AND (%ismember( asthma, @critcalaffs) OR %ismember( "limp veins", @criticalaffs)) AND %ismember( slickness, @criticalaffs)) {#VARIABLE enemylocked 1}
  22. }
  23. #ALIAS dela {#IF (%ismember( %1, @enemyafflicts)) {#DELITEM enemyafflicts {%0}} {#IF (%ismember( %1, @criticalaffs)) {#DELITEM criticalaffs {%0}}}}
  24. #ALIAS clearafflicts {
  25. #VARIABLE enemyafflicts %null
  26. #VARIABLE criticalaffs %null
  27. #VARIABLE enemylocked 0
  28. #VARIABLE weaponqueue 0
  29. }
  30. #ALIAS enemycured {
  31. #DELITEM enemyafflicts amnesia
  32. #DELITEM enemyafflicts fear
  33. #IF (%1) {
  34. #IF (@enemyherbbalance!=0) {
  35. #IF (%ismember( %1, @enemyafflicts) OR %ismember( %1, @criticalaffs)) {
  36. #ECHO %ansi( yellow) Target cured: %ansi( 132)%1
  37. dela {%1}
  38. }
  39. enemyherbbalance=0
  40. #ALARM +1 {enemyherbbalance=1}
  41. }
  42. }
  43. }
  44. #ALIAS enemycured2 {
  45. #DELITEM enemyafflicts amnesia
  46. #DELITEM enemyafflicts fear
  47. #IF (%1) {
  48. #IF (@enemysalvebalance!=0) {
  49. #IF (%ismember( %1, @enemyafflicts) OR %ismember( %1, @criticalaffs)) {
  50. #ECHO %ansi( yellow) Target cured: %ansi( 132)%1
  51. dela {%1}
  52. }
  53. enemysalvebalance=0
  54. #ALARM +1 {enemysalvebalance=1}
  55. }
  56. }
  57. }
  58. #VARIABLE enemyafflicts {}
  59. #VARIABLE criticalaffs {}
  60. #VARIABLE sbal {1}
  61. #VARIABLE illusion {1}
  62. #VARIABLE poultbal {1}
  63. #VARIABLE weapon1 {}
  64. #VARIABLE weapon2 {}
  65. #VARIABLE weaponqueue {1}
  66. #VARIABLE venomaffliction {}
  67. #VARIABLE numvenoms1 {}
  68. #VARIABLE numvenoms2 {}
  69. #VARIABLE lastvenom {Right Arm}
  70. #VARIABLE addvenom {0}
  71. #VARIABLE asthmahit {1}
  72. #VARIABLE enemylocked {0}
  73. #TRIGGER {@tar eats a bladder slice.} {#IF (%ismember( dementia, @enemyafflicts)) {enemycured dementia} {#IF (%ismember( hallucinations, @enemyafflicts)) {enemycured hallucinations} {#IF (%ismember( confusion, @criticalaffs)) {enemycured confusion} {#IF (%ismember( paranoia, @enemyafflicts)) {enemycured paranoia} {#IF (%ismember( hypersomnia, @enemyafflicts)) {enemycured hypersomnia} {#IF (%ismember( hatred, @enemyafflicts)) {enemycured hatred} {#IF (%ismember( "blood curse", @enemyafflicts)) {enemycured "blood curse"}}}}}}}}
  74. #TRIGGER {@tar eats some prickly ash bark.} {#IF (%ismember( dementia, @enemyafflicts)) {enemycured dementia} {#IF (%ismember( hallucinations, @enemyafflicts)) {enemycured hallucinations} {#IF (%ismember( confusion, @criticalaffs)) {enemycured confusion} {#IF (%ismember( paranoia, @enemyafflicts)) {enemycured paranoia} {#IF (%ismember( hypersomnia, @enemyafflicts)) {enemycured hypersomnia} {#IF (%ismember( hatred, @enemyafflicts)) {enemycured hatred} {#IF (%ismember( "blood curse", @enemyafflicts)) {enemycured "blood curse"}}}}}}}}
  75. #TRIGGER {@tar eats a liver slice.} {#IF (%ismember( stupidity, @enemyafflicts)) {enemycured stupidity} {#IF (%ismember( dizziness, @enemyafflicts)) {enemycured dizziness} {#IF (%ismember( shyness, @enemyafflicts)) {enemycured shyness} {#IF (%ismember( epilepsy, @enemyafflicts)) {enemycured epilepsy} {#IF (%ismember( impatience, @criticalaffs)) {enemycured impatience} {#IF (%ismember( insomnia, @enemyafflicts)) {enemycured insomnia}}}}}}}
  76. #TRIGGER {@tar eats a goldenseal root.} {#IF (%ismember( stupidity, @enemyafflicts)) {enemycured stupidity} {#IF (%ismember( dizziness, @enemyafflicts)) {enemycured dizziness} {#IF (%ismember( shyness, @enemyafflicts)) {enemycured syhness} {#IF (%ismember( epilepsy, @enemyafflicts)) {enemycured epilepsy} {#IF (%ismember( impatience, @criticalaffs)) {enemycured impatience} {#IF (%ismember( insomnia, @enemyafflicts)) {enemycured insomnia}}}}}}}
  77. #TRIGGER {@tar eats a lung slice.} {#IF (%ismember( paralysis, @criticalaffs)) {enemycured paralysis} {#IF (%ismember( slickness, @criticalaffs)) {enemycured slickness} {#IF (%ismember( earthrot, @enemyafflicts)) {enemycured earthrot} {#IF (%ismember( heartflutter, @enemyafflicts)) {enemycured heartflutter}}}}}
  78. #TRIGGER {@tar eats a bloodroot leaf.} {#IF (%ismember( paralysis, @criticalaffs)) {enemycured paralysis} {#IF (%ismember( slickness, @criticalaffs)) {enemycured slickness} {#IF (%ismember( earthrot, @enemyafflicts)) {enemycured earthrot} {#IF (%ismember( heartflutter, @enemyafflicts)) {enemycured heartflutter}}}}}
  79. #TRIGGER {@tar eats an eyeball slice.} {#IF (%ismember( clumsiness, @enemyafflicts)) {enemycured clumsiness} {#IF (%ismember( weariness, @enemyafflicts)) {enemycured weariness} {#IF (%ismember( "limp veins", @criticalaffs)) {enemycured "limp veins"} {#IF (%ismember( asthma, @criticalaffs)) {enemycured asthma} {#IF (%ismember( sensitivity, @enemyafflicts)) {enemycured sensitivity} {#IF (%ismember( hypochondria, @enemyafflicts)) {enemycured hypochondria} {#IF (%ismember( "blood poisoning", @enemyafflicts)) {enemycured "blood poisoning"}}}}}}}}
  80. #TRIGGER {@tar eats a piece of kelp.} {#IF (%ismember( clumsiness, @enemyafflicts)) {enemycured clumsiness} {#IF (%ismember( weariness, @enemyafflicts)) {enemycured weariness} {#IF (%ismember( asthma, @criticalaffs)) {enemycured asthma} {#IF (%ismember( "limp veins", @criticalaffs)) {enemycured "limp veins"} {#IF (%ismember( sensitivity, @enemyafflicts)) {enemycured sensitivity} {#IF (%ismember( hypochondria, @enemyafflicts)) {enemycured hypochondria} {#IF (%ismember( "blood poisoning", @enemyafflicts)) {enemycured "blood poisoning"}}}}}}}}
  81. #TRIGGER {@tar eats a testis slice.} {#IF (%ismember( recklessness, @enemyafflicts)) {enemycured recklessness} {#IF (%ismember( masochism, @enemyafflicts)) {enemycured masochism} {#IF (%ismember( agoraphobia, @enemyafflicts)) {enemycured agoraphobia} {#IF (%ismember( loneliness, @enemyafflicts)) {enemycured loneliness} {#IF (%ismember( vertigo, @enemyafflicts)) {enemycured vertigo} {#IF (%ismember( claustrophobia, @enemyafflicts)) {enemycured claustrophobia} {#IF (%ismember( berserk, @enemyafflicts)) {enemycured berserk}}}}}}}}
  82. #TRIGGER {@tar eats a lobelia seed.} {#IF (%ismember( recklessness, @enemyafflicts)) {enemycured recklessness} {#IF (%ismember( masochism, @enemyafflicts)) {enemycured masochism} {#IF (%ismember( agoraphobia, @enemyafflicts)) {enemycured agoraphobia} {#IF (%ismember( loneliness, @enemyafflicts)) {enemycured loneliness} {#IF (%ismember( vertigo, @enemyafflicts)) {enemycured vertigo} {#IF (%ismember( claustrophobia, @enemyafflicts)) {enemycured claustrophobia} {#IF (%ismember( berserk, @enemyafflicts)) {enemycured berserk}}}}}}}}
  83. #TRIGGER {@tar eats an ovary slice.} {#IF (%ismember( haemophilia, @enemyafflicts)) {enemycured haemophilia} {#IF (%ismember( "sunlight allergy", @enemyafflicts)) {enemycured "sunlight allergy"} {#IF (%ismember( lethargy, @enemyafflicts)) {enemycured lethargy} {#IF (%ismember( vomiting, @enemyafflicts)) {enemycured vomiting} {#IF (%ismember( "thin blood", @enemyafflicts)) {enemycured "thin blood"} {#IF (%ismember( addiction, @enemyafflicts)) {enemycured addiction}}}}}}}
  84. #TRIGGER {@tar eats a ginseng root.} {#IF (%ismember( haemophilia, @enemyafflicts)) {enemycured haemophilia} {#IF (%ismember( "sunlight allergy", @enemyafflicts)) {enemycured "sunlight allergy"} {#IF (%ismember( lethargy, @enemyafflicts)) {enemycured lethargy} {#IF (%ismember( vomiting, @enemyafflicts)) {enemycured vomiting} {#IF (%ismember( "thin blood", @enemyafflicts)) {enemycured "thin blood"} {#IF (%ismember( addiction, @enemyafflicts)) {enemycured addiction}}}}}}}
  85. #TRIGGER {@tar eats a castorite gland slice.} {#IF (%ismember( pacifism, @enemyafflicts)) {enemycured pacifism} {#IF (%ismember( peace, @enemyafflicts)) {enemycured peace} {#IF (%ismember( "lover's affect", @enemyafflicts)) {enemycured "lover's affect"} {#IF (%ismember( justice, @enemyafflicts)) {enemycured justice} {#IF (%ismember( generosity, @enemyafflicts)) {enemycured generosity}}}}}}
  86. #TRIGGER {@tar eats a bellwort flower.} {#IF (%ismember( pacifism, @enemyafflicts)) {enemycured pacifism} {#IF (%ismember( peace, @enemyafflicts)) {enemycured peace} {#IF (%ismember( "lover's affect", @enemyafflicts)) {enemycured "lover's affect"} {#IF (%ismember( justice, @enemyafflicts)) {enemycured justice} {#IF (%ismember( generosity, @enemyafflicts)) {enemycured generosity}}}}}}
  87. #TRIGGER {@tar eats a stomach slice.} {
  88. #CW 132
  89. #ECHO %ansi( red, high, blink) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ *** THEY ARE BLIND ***
  90. dela "NOT blind"
  91. }
  92. #TRIGGER {@tar eats some bayberry bark.} {
  93. #CW 132
  94. #ECHO %ansi( red, high, blink) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ *** THEY ARE BLIND ***
  95. dela "NOT blind"
  96. }
  97. #TRIGGER {@tar takes some salve from a vial and rubs it on {his|her} left arm.} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Mut Left Arm", @enemyafflicts)=0) {enemycured2 "Left Arm"}}}
  98. #TRIGGER {@tar takes some salve from a vial and rubs it on {his|her} right arm.} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Mut Right Arm", @enemyafflicts)=0) {enemycured2 "Right Arm"}}}
  99. #TRIGGER {@tar takes some salve from a vial and rubs it on {his|her} left leg.} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Mut Left Leg", @enemyafflicts)=0) {enemycured2 "Left Leg"}}}
  100. #TRIGGER {@tar takes some salve from a vial and rubs it on {his|her} right leg.} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Mut Right Leg", @enemyafflicts)=0) {enemycured2 "Right Leg"}}}
  101. #TRIGGER {@tar takes some salve from a vial and rubs it on {his|her} torso} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Right Leg", @enemyafflicts)) {enemycured2 "Right Leg"} {#IF (%ismember( "Left Leg", @enemyafflicts)) {enemycured2 "Left Leg"} {#IF (%ismember( "Right Arm", @enemyafflicts)) {enemycured2 "Right Arm"} {#IF (%ismember( "Left Arm", @enemyafflicts)) {enemycured2 "Left Arm"}}}}}}
  102. #TRIGGER {@tar takes some salve from a vial and rubs it on {his|her} skin} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Right Leg", @enemyafflicts)) {enemycured2 "Right Leg"} {#IF (%ismember( "Left Leg", @enemyafflicts)) {enemycured2 "Left Leg"} {#IF (%ismember( "Right Arm", @enemyafflicts)) {enemycured2 "Right Arm"} {#IF (%ismember( "Left Arm", @enemyafflicts)) {enemycured2 "Left Arm"}}}}}}
  103. #TRIGGER {@tar takes some salve from a vial and rubs it on {his|her} arms} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Right Arm", @enemyafflicts)) {enemycured2 "Right Arm"} {#IF (%ismember( "Left Arm", @enemyafflicts)) {enemycured2 "Left Arm"}}}}
  104. #TRIGGER {@tar takes some salve from a vial and rubs it on {his|her} legs} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Right Leg", @enemyafflicts)) {enemycured2 "Right Leg"} {#IF (%ismember( "Left Leg", @enemyafflicts)) {enemycured2 "Left Leg"}}}}
  105. #TRIGGER {@tar takes some salve from a vial and rubs} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( anorexia, @criticalaffs)) {enemycured2 anorexia} {#IF (%ismember( indifference, @criticalaffs)) {enemycured2 indifference}}}}
  106. #TRIGGER {@tar presses a bandage against {his|her} right arm} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Mut Right Arm", @enemyafflicts)=0) {enemycured2 "Right Arm"}}}
  107. #TRIGGER {@tar presses a bandage against {his|her} left arm} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Mut Left Arm", @enemyafflicts)=0) {enemycured2 "Left Arm"}}}
  108. #TRIGGER {@tar presses a bandage against {his|her} right leg} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Mut Right Leg", @enemyafflicts)=0) {enemycured2 "Right Leg"}}}
  109. #TRIGGER {@tar presses a bandage against {his|her} left leg} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Mut Left Leg", @enemyafflicts)=0) {enemycured2 "Left Leg"}}}
  110. #TRIGGER {@tar presses a bandage against {his|her} torso} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Right Leg", @enemyafflicts)) {enemycured2 "Right Leg"} {#IF (%ismember( "Left Leg", @enemyafflicts)) {enemycured2 "Left Leg"} {#IF (%ismember( "Right Arm", @enemyafflicts)) {enemycured2 "Right Arm"} {#IF (%ismember( "Left Arm", @enemyafflicts)) {enemycured2 "Left Arm"}}}}}}
  111. #TRIGGER {@tar presses a bandage against {his|her} skin} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Right Leg", @enemyafflicts)) {enemycured2 "Right Leg"} {#IF (%ismember( "Left Leg", @enemyafflicts)) {enemycured2 "Left Leg"} {#IF (%ismember( "Right Arm", @enemyafflicts)) {enemycured2 "Right Arm"} {#IF (%ismember( "Left Arm", @enemyafflicts)) {enemycured2 "Left Arm"}}}}}}
  112. #TRIGGER {@tar presses a bandage against {his|her} arms} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Right Arm", @enemyafflicts)) {enemycured2 "Right Arm"} {#IF (%ismember( "Left Arm", @enemyafflicts)) {enemycured2 "Left Arm"}}}}
  113. #TRIGGER {@tar presses a bandage against {his|her} legs} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Right Leg", @enemyafflicts)) {enemycured2 "Right Leg"} {#IF (%ismember( "Left Leg", @enemyafflicts)) {enemycured2 "Left Leg"}}}}
  114. #TRIGGER {@tar presses a bandage against} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( anorexia, @criticalaffs)) {enemycured2 anorexia} {#IF (%ismember( indifference, @criticalaffs)) {enemycured2 indifference}}}}
  115. #TRIGGER {@tar quickly injects {himself|herself} with a syringe.} {
  116. #DELITEM criticalaffs "limp veins"
  117. #DELITEM criticalaffs asthma
  118. #IF (%ismember( "voyria", @enemyafflicts)) {#DELITEM enemyafflicts voyria}
  119. #IF (%ismember( "aeon", @enemyafflicts)) {#DELITEM enemyafflicts aeon} {
  120. #IF (%ismember( "slickness", @criticalaffs)) {
  121. #DELITEM criticalaffs slickness
  122. #ECHO %ansi( yellow) Target cured: %ansi( 132)"slickness"
  123. } {
  124. #IF (%ismember( "disfigurement", @enemyafflicts)) {
  125. #DELITEM enemyafflicts disfigurement
  126. #ECHO %ansi( yellow) Target cured: %ansi( 132)"disfigurment"
  127. }
  128. }
  129. }
  130. }
  131. #TRIGGER {@tar takes a long drag off {his|her} pipe.} {
  132. #DELITEM criticalaffs "asthma"
  133. #DELITEM criticalaffs "limp veins"
  134. #IF (%ismember( "voyria", @enemyafflicts)) {#DELITEM enemyafflicts voyria}
  135. #IF (%ismember( "aeon", @enemyafflicts)) {#DELITEM enemyafflicts aeon} {
  136. #IF (%ismember( "slickness", @criticalaffs)) {
  137. #DELITEM criticalaffs slickness
  138. #ECHO %ansi( yellow) Target cured: %ansi( 132)"slickness"
  139. } {
  140. #IF (%ismember( "disfigurement", @enemyafflicts)) {
  141. #DELITEM enemyafflicts disfigurement
  142. #ECHO %ansi( yellow) Target cured: %ansi( 132)"disfigurement"
  143. }
  144. }
  145. }
  146. }
  147. #TRIGGER {@tar breathes inward, hissing loudly.} {#IF (%ismember( "limp veins", @criticalaffs)) {
  148. #DELITEM criticalaffs "limp veins"
  149. #ECHO %ansi( yellow) Target cured: %ansi( 132)"limp veins"
  150. } {#VARIABLE asthmahit 0}}
  151. #TRIGGER {@tar inhales deeply, filling {his|her} lungs with air.} {#IF (%ismember( "asthma", @criticalaffs)) {
  152. #DELITEM criticalaffs "asthma"
  153. #ECHO %ansi( yellow) Target cured: %ansi( 132)"asthma"
  154. } {#VARIABLE asthmahit 0}}
  155. #TRIGGER {@tar has writhed free of {his|her} state of transfixion.} {
  156. #ECHO %ansi( cyan, high) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~(~(%proper( @tar) Not Transfixed~)~)
  157. dela transfixed
  158. }
  159. #TRIGGER {@tar has writhed free of {his|her} bindings.} {
  160. #ECHO %ansi( cyan, high) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~(~(THEY'RE FREE!~)~)
  161. dela webbed
  162. }
  163. #TRIGGER {@tar's eyes lose their focus suddenly.} {dela disrupt}
  164. #TRIGGER {@tar crackles with blue energy that wreathes itself about {his|her} limbs.} {
  165. #DELITEM enemyafflicts "Right Arm"
  166. #DELITEM enemyafflicts "Left Arm"
  167. #DELITEM enemyafflicts "Right Leg"
  168. #DELITEM enemyafflicts "Left Leg"
  169. #IF @balance=0 {clv} {#ADDITEM needdo cleave @tar}
  170. }
  171. #TRIGGER {A look of extreme focus crosses the face of @tar.} {
  172. dela impatience
  173. #DELITEM enemyafflicts fear
  174. #IF (%ismember( stupidity, @enemyafflicts)) {
  175. dela stupidity
  176. #ECHO %ansi( yellow) Target cured: %ansi( 132)"stupidity"
  177. } {
  178. #IF (%ismember( anorexia, @criticalaffs)) {
  179. dela anorexia
  180. #ECHO %ansi( yellow) Target cured: %ansi( 132)"anorexia"
  181. } {
  182. #IF (%ismember( epilepsy, @enemyafflicts)) {
  183. dela epilepsy
  184. #ECHO %ansi( yellow) Target cured: %ansi( 132)"epilepsy"
  185. } {
  186. #IF (%ismember( paranoia, @enemyafflicts)) {
  187. dela paranoia
  188. #ECHO %ansi( yellow) Target cured: %ansi( 132)"paranoia"
  189. } {
  190. #IF (%ismember( hallucination, @enemyafflicts)) {
  191. dela hallucination
  192. #ECHO %ansi( yellow) Target cured: %ansi( 132)"hallucinations"
  193. } {
  194. #IF (%ismember( shyness, @enemyafflicts)) {
  195. dela shyness
  196. #ECHO %ansi( yellow) Target cured: %ansi( 132)"shyness"
  197. } {
  198. #IF (%ismember( dizziness, @enemyafflicts)) {
  199. dela dizziness
  200. #ECHO %ansi( yellow) Target cured: %ansi( 132)"dizziness"
  201. } {
  202. #IF (%ismember( indifference, @criticalaffs)) {
  203. dela indifference
  204. #ECHO %ansi( yellow) Target cured: %ansi( 132)"indifference"
  205. } {
  206. #IF (%ismember( berserk, @enemyafflicts)) {
  207. dela berserk
  208. #ECHO %ansi( yellow) Target cured: %ansi( 132)"berserk"
  209. } {
  210. #IF (%ismember( peace, @enemyafflicts)) {
  211. dela peace
  212. #ECHO %ansi( yellow) Target cured: %ansi( 132)"peace"
  213. } {
  214. #IF (%ismember( lovers effect, @enemyafflicts)) {
  215. dela "lovers effect"
  216. #ECHO %ansi( yellow) Target cured: %ansi( 132)"lovers effect"
  217. } {
  218. #IF (%ismember( hatred, @enemyafflicts)) {
  219. dela hatred
  220. #ECHO %ansi( yellow) Target cured: %ansi( 132)"hatred"
  221. } {
  222. #IF (%ismember( vertigo, @enemyafflicts)) {
  223. dela vertigo
  224. #ECHO %ansi( yellow) Target cured: %ansi( 132)"vertigo"
  225. } {
  226. #IF (%ismember( loneliness, @enemyafflicts)) {
  227. dela loneliness
  228. #ECHO %ansi( yellow) Target cured: %ansi( 132)"lonliness"
  229. } {
  230. #IF (%ismember( agoraphobia, @enemyafflicts)) {
  231. dela agoraphobia
  232. #ECHO %ansi( yellow) Target cured: %ansi( 132)"agoraphobia"
  233. } {
  234. #IF (%ismember( masochism, @enemyafflicts)) {
  235. dela masochism
  236. #ECHO %ansi( yellow) Target cured: %ansi( 132)"masochism"
  237. } {
  238. #IF (%ismember( recklessness, @enemyafflicts)) {
  239. dela recklessness
  240. #ECHO %ansi( yellow) Target cured: %ansi( 132)"recklessness"
  241. } {
  242. #IF (%ismember( weariness, @enemyafflicts)) {
  243. dela weariness
  244. #ECHO %ansi( yellow) Target cured: %ansi( 132)"weariness"
  245. } {
  246. #IF (%ismember( confusion, @criticalaffs)) {
  247. dela confusion
  248. #ECHO %ansi( yellow) Target cured: %ansi( 132)"confusion"
  249. } {
  250. #IF (%ismember( dementia, @enemyafflicts)) {
  251. dela dementia
  252. #ECHO %ansi( yellow) Target cured: %ansi( 132)"dementia"
  253. }
  254. }
  255. }
  256. }
  257. }
  258. }
  259. }
  260. }
  261. }
  262. }
  263. }
  264. }
  265. }
  266. }
  267. }
  268. }
  269. }
  270. }
  271. }
  272. }
  273. }
  274. #TRIGGER {^You discern that @tar has cured the effects of (%w).} {
  275. #IF (%1="indifference" OR %1="anorexia" OR %1="belonephobia" OR %1="disrupt" OR %1="confusion" OR %1="asthma" OR %1="limp veins" OR %1="paralysis" OR %1="slickness" OR %1="impatience") {#DELITEM criticalaffs {%1}} {#DELITEM enemyafflicts {%1}}
  276. #ECHO %ansi( yellow) Target cured: %ansi( 132)%1
  277. }
  278. #TRIGGER {^You discern that @tar has cured the effects of limp veins.} {
  279. #IF (%ismember( "limp veins", @criticalaffs)) {
  280. #DELITEM criticalaffs "limp veins"
  281. #ECHO %ansi( yellow) Target cured: %ansi( 132)"limp veins"
  282. }
  283. }
  284. #TRIGGER {^You discern that @tar has cured the effects of dizzy.} {#IF (%ismember( "dizziness", @enemyafflicts)) {#DELITEM enemyafflicts dizziness}}
  285. #TRIGGER {^You discern that @tar has cured the effects of lonely.} {#IF (%ismember( "loneliness", @enemyafflicts)) {#DELITEM enemyafflicts loneliness}}
  286. #TRIGGER {^You discern that @tar has cured the effects of a broken right arm.$} {#DELITEM enemyafflicts "Right Arm"}
  287. #TRIGGER {^You discern that @tar has cured the effects of a broken left arm.$} {#DELITEM enemyafflicts "Left Arm"}
  288. #TRIGGER {^You discern that @tar has cured the effects of a broken left leg.$} {#DELITEM enemyafflicts "Left Leg"}
  289. #TRIGGER {^You discern that @tar has cured the effects of a broken right leg.$} {#DELITEM enemyafflicts "Right Leg"}
  290. #TRIGGER {@tar closes %w eyes and breathes deeply.} {
  291. #IF (%ismember( stupidity, @enemyafflicts)) {
  292. dela stupidity
  293. #ECHO %ansi( yellow) Target cured: stupidity
  294. } {
  295. #IF (%ismember( anorexia, @criticalaffs)) {
  296. dela anorexia
  297. #ECHO %ansi( yellow) Target cured: anorexia
  298. } {
  299. #IF (%ismember( epilepsy, @enemyafflicts)) {
  300. dela epilepsy
  301. #ECHO %ansi( yellow) Target cured: epilepsy
  302. } {
  303. #IF (%ismember( paranoia, @enemyafflicts)) {
  304. dela paranoia
  305. #ECHO %ansi( yellow) Target cured: paranoia
  306. } {
  307. #IF (%ismember( hallucination, @enemyafflicts)) {
  308. dela hallucination
  309. #ECHO %ansi( yellow) Target cured: hallucination
  310. } {
  311. #IF (%ismember( shyness, @enemyafflicts)) {
  312. dela shyness
  313. #ECHO %ansi( yellow) Target cured: shyness
  314. } {
  315. #IF (%ismember( dizziness, @enemyafflicts)) {
  316. dela dizziness
  317. #ECHO %ansi( yellow) Target cured: dizziness
  318. } {
  319. #IF (%ismember( indifference, @criticalaffs)) {
  320. dela indifference
  321. #ECHO %ansi( yellow) Target cured: indifference
  322. } {
  323. #IF (%ismember( berserk, @enemyafflicts)) {
  324. dela berserk
  325. #ECHO %ansi( yellow) Target cured: berserk
  326. } {
  327. #IF (%ismember( peace, @enemyafflicts)) {
  328. dela peace
  329. #ECHO %ansi( yellow) Target cured: peace
  330. } {
  331. #IF (%ismember( lovers effect, @enemyafflicts)) {
  332. dela "lovers effect"
  333. #ECHO %ansi( yellow) Target cured: lovers effect
  334. } {
  335. #IF (%ismember( hatred, @enemyafflicts)) {
  336. dela hatred
  337. #ECHO %ansi( yellow) Target cured: hatred
  338. } {
  339. #IF (%ismember( vertigo, @enemyafflicts)) {
  340. dela vertigo
  341. #ECHO %ansi( yellow) Target cured: vertigo
  342. } {
  343. #IF (%ismember( loneliness, @enemyafflicts)) {
  344. dela loneliness
  345. #ECHO %ansi( yellow) Target cured: stupidity
  346. } {
  347. #IF (%ismember( agoraphobia, @enemyafflicts)) {
  348. dela agoraphobia
  349. #ECHO %ansi( yellow) Target cured: agoraphobia
  350. } {
  351. #IF (%ismember( masochism, @enemyafflicts)) {
  352. dela masochism
  353. #ECHO %ansi( yellow) Target cured: masochism
  354. } {
  355. #IF (%ismember( recklessness, @enemyafflicts)) {
  356. dela recklessness
  357. #ECHO %ansi( yellow) Target cured: recklessness
  358. } {
  359. #IF (%ismember( weariness, @enemyafflicts)) {
  360. dela weariness
  361. #ECHO %ansi( yellow) Target cured: weariness
  362. } {
  363. #IF (%ismember( confusion, @criticalaffs)) {
  364. dela confusion
  365. #ECHO %ansi( yellow) Target cured: confusion
  366. } {
  367. #IF (%ismember( dementia, @enemyafflicts)) {
  368. dela dementia
  369. #ECHO %ansi( yellow) Target cured: dementia
  370. }
  371. }
  372. }
  373. }
  374. }
  375. }
  376. }
  377. }
  378. }
  379. }
  380. }
  381. }
  382. }
  383. }
  384. }
  385. }
  386. }
  387. }
  388. }
  389. }
  390. }
  391. #TRIGGER {@tar looks sick as %w clutches %w abdomen.} {addw phlegm}
  392. #TRIGGER {Unable to contain %w, @tar vomits, spewing maggot infested phlegm.} {addw phlegm}
  393. #TRIGGER {@tar cries out in anger as yellow bile oozes from %w ears, nose and eyes.} {
  394. addw "yellow bile"
  395. addw hatred
  396. }
  397. #TRIGGER {@tar skin turns a sickly colour and black bile seeps from %w mouth.} {
  398. addw "black bile"
  399. #IF (%ismember( confusion, @enemyafflicts)=0) {
  400. addw confusion
  401. #ECHO %ansi( cyan, high) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ *** Bile Confusion Stage I ***
  402. } {
  403. #IF (%ismember( vomiting, @enemyafflicts)=0) {
  404. addw vomiting
  405. #ECHO %ansi( cyan, high) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ *** Bile Vomiting Stage II ***
  406. } {
  407. #IF (%ismember( clumsiness, @enemyafflicts)=0) {
  408. addw clumsiness
  409. #ECHO %ansi( cyan, high) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ *** Bile Clumsiness Stage III ***
  410. } {
  411. #IF (%ismember( weariness, @enemyafflicts)=0) {
  412. addw weariness
  413. #ECHO %ansi( cyan, high) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ *** Bile Weariness Stage IV ***
  414. }
  415. }
  416. }
  417. }
  418. }
  419. #TRIGGER {Pain and despair overcomes @tar as bloodly black bile weeps} {
  420. addw "black bile"
  421. #IF (%ismember( confusion, @enemyafflicts)=0) {
  422. addw confusion
  423. #ECHO %ansi( cyan, high) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ *** Bile Confusion Stage I ***
  424. } {
  425. #IF (%ismember( vomiting, @enemyafflicts)=0) {
  426. addw vomiting
  427. #ECHO %ansi( cyan, high) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ *** Bile Vomiting Stage II ***
  428. } {
  429. #IF (%ismember( clumsiness, @enemyafflicts)=0) {
  430. addw clumsiness
  431. #ECHO %ansi( cyan, high) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ *** Bile Clumsiness Stage III ***
  432. } {
  433. #IF (%ismember( weariness, @enemyafflicts)=0) {
  434. addw weariness
  435. #ECHO %ansi( cyan, high) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ *** Bile Weariness Stage IV ***
  436. }
  437. }
  438. }
  439. }
  440. }
  441. #TRIGGER {@tar's body begins to bloat and %w skin turns a sickly yellow.} {
  442. addw "yellow bile"
  443. addw hatred
  444. }
  445. #TRIGGER {envenom left with (%w)} {
  446. #IF (@left=rapier OR @left=battleaxe OR @left=longsword OR @bastard=1) {
  447. #VARIABLE weapon1 %additem( %1, @weapon1)
  448. #MATH numvenoms1 (@numvenoms1+1)
  449. }
  450. }
  451. #TRIGGER {You rub some (%w) on * in your left hand.} {
  452. #IF (@left=rapier OR @left=battleaxe OR @left=longsword OR @bastard=1) {
  453. #VARIABLE weapon1 %additem( %1, @weapon1)
  454. #MATH numvenoms1 (@numvenoms1+1)
  455. }
  456. }
  457. #TRIGGER {envenom right with (%w)} {
  458. #IF (@right=rapier OR @right=battleaxe OR @right=longsword OR @bastard=1) {
  459. #VARIABLE weapon2 %additem( %1, @weapon2)
  460. #MATH numvenoms2 (@numvenoms2+1)
  461. }
  462. }
  463. #TRIGGER {You rub some (%w) on * in your right hand.} {
  464. #IF (@right=rapier OR @right=battleaxe OR @right=longsword OR @bastard=1) {
  465. #VARIABLE weapon2 %additem( %1, @weapon2)
  466. #MATH numvenoms2 (@numvenoms2+1)
  467. }
  468. }
  469. #TRIGGER {^Being careful not to poison yourself, you wipe off all the venoms} {
  470. #VARIABLE weapon1 %null
  471. #VARIABLE weapon2 %null
  472. #VARIABLE numvenoms1 %null
  473. #VARIABLE numvenoms2 %null
  474. }
  475. #TRIGGER {^There are no venoms on that item at present.$} {
  476. #VARIABLE weapon1 %null
  477. #VARIABLE weapon2 %null
  478. #VARIABLE numvenoms1 %null
  479. #VARIABLE numvenoms2 %null
  480. }
  481. #TRIGGER {^The attack rebounds back onto you!$} {
  482. #IF (%ismember( @lastvenom, @criticalaffs)) {#DELITEM criticalaffs @lastvenom} {#DELITEM enemyafflicts @lastvenom}
  483. #IF (@autotarget) {#IF (@limbtarget="left leg") {#MATH enemyleftleg (@enemyleftleg-1)} {#IF (@limbtarget="right leg") {#MATH enemyrightleg (@enemyrightleg-1)} {#IF (@limbtarget="left arm") {#MATH enemyleftarm (@enemyleftarm-1)} {#IF (@limbtarget="right arm") {#MATH enemyrightarm (@enemyrightarm-1)} {#IF (@limbtarget="head") {#MATH enemyhead (@enemyhead-1)} {#IF (@limbtarget="torso") {#MATH enemytorso (@enemytorso-1)}}}}}}}
  484. #IF (@enemylimbbreak AND @autotarget) {#VARIABLE enemylimbbreak 0}
  485. }
  486. #TRIGGER {^Sticky strands of webbing spray out to cover @tar} {addw webbed}
  487. #TRIGGER {^You slash into} {
  488. #IF (@numvenoms1 > 0 AND (@weaponqueue=0 OR @bastard)) {
  489. addv %word( @weapon1, @numvenoms1, "|")
  490. #DELNITEM weapon1 @numvenoms1
  491. #MATH numvenoms1 (@numvenoms1-1)
  492. }
  493. #IF (@numvenoms2 > 0 AND @weaponqueue=1 AND @bastard=0) {
  494. addv %word( @weapon2, @numvenoms2, "|")
  495. #DELNITEM weapon2 @numvenoms2
  496. #MATH numvenoms2 (@numvenoms2-1)
  497. }
  498. #IF (@weaponqueue=0) {#VARIABLE weaponqueue 1} {#VARIABLE weaponqueue 0}
  499. }
  500. #TRIGGER {^You swing} {
  501. #IF (@numvenoms1 > 0 AND @weaponqueue=0 OR @bastard) {
  502. addv %word( @weapon1, @numvenoms1, "|")
  503. #DELNITEM weapon1 @numvenoms1
  504. #MATH numvenoms1 (@numvenoms1-1)
  505. }
  506. #IF (@numvenoms2 > 0 AND @weaponqueue=1 AND @bastard=0) {
  507. addv %word( @weapon2, @numvenoms2, "|")
  508. #DELNITEM weapon2 @numvenoms2
  509. #MATH numvenoms2 (@numvenoms2-1)
  510. }
  511. #IF (@weaponqueue=0) {#VARIABLE weaponqueue 1} {#VARIABLE weaponqueue 0}
  512. }
  513. #TRIGGER {^Lightning-quick, you jab} {
  514. #IF (@numvenoms1 > 0 AND @weaponqueue=0 OR @bastard) {
  515. addv %word( @weapon1, @numvenoms1, "|")
  516. #DELNITEM weapon1 @numvenoms1
  517. #MATH numvenoms1 (@numvenoms1-1)
  518. }
  519. #IF (@numvenoms2 > 0 AND @weaponqueue=1 AND @bastard=0) {
  520. addv %word( @weapon2, @numvenoms2, "|")
  521. #DELNITEM weapon2 @numvenoms2
  522. #MATH numvenoms2 (@numvenoms2-1)
  523. }
  524. #IF (@weaponqueue=0) {#VARIABLE weaponqueue 1} {#VARIABLE weaponqueue 0}
  525. }
  526. #TRIGGER {^ You swing your weapon in a wide arc to hit everyone within your reach.$} {
  527. #IF (@numvenoms1 > 0 AND @weaponqueue=0 OR @bastard) {
  528. addv %word( @weapon1, @numvenoms1, "|")
  529. #DELNITEM weapon1 @numvenoms1
  530. #MATH numvenoms1 (@numvenoms1-1)
  531. }
  532. }
  533. #TRIGGER {^You whip * through the air} {#IF (@raze=0) {#VARIABLE weaponqueue 1} {#VARIABLE weaponqueue 0}}
  534. #TRIGGER {^You raze @tar's aura of rebounding} {#IF (@raze=0) {#VARIABLE weaponqueue 1} {#VARIABLE weaponqueue 0}}
  535. #TRIGGER {^You raze @tar's speed defence} {#IF (@raze=0) {#VARIABLE weaponqueue 1} {#VARIABLE weaponqueue 0}}
  536. #TRIGGER {^You have recovered balance on all limbs.$} {#VARIABLE weaponqueue 0}
  537. #TRIGGER {@tar's left leg breaks from all the damage.} {addw "Left Leg"}
  538. #TRIGGER {@tar's right leg breaks from all the damage.} {addw "Right Leg"}
  539. #TRIGGER {@tar's left arm breaks from all the damage.} {addw "Left Arm"}
  540. #TRIGGER {@tar's right arm breaks from all the damage.} {addw "Right Arm"}
  541. #TRIGGER {^You reach out and stroke the right arm of @tar} {addw "Right Arm"}
  542. #TRIGGER {^You reach out and stroke the left arm of @tar} {addw "Left Arm"}
  543. #TRIGGER {^You reach out and grasp @tar's left leg in an iron grip} {addw "Left Leg"}
  544. #TRIGGER {^You reach out and grasp @tar's right leg in an iron grip} {addw "Right Leg"}
  545. #BUTTON 80 {%if(@enemyafflicts, (%expandlist(@enemyafflicts, %crlf)))} {} {} {} {} {} {} {Size} {83} {146} {Pos} {281} {0} {13} {} {Separ} {} "" {} {} {} {2}
  546. #BUTTON 81 {- Enemy Stats - %crlf %if(@criticalaffs, (%expandlist(@criticalaffs, %crlf)), No afflictions) %crlf %if(@enemylocked , Enemy LOCKED, NOT LOCKED)} {} {} {} {} {} {} {Size} {83} {146} {Pos} {427} {0} {13} {} {Separ} {} "" {} {} {} {2}
  547. #CLASS 0
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