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- #CLASS {General|AfflictionTrack}
- #ALIAS addv {
- #IF (%1="aconite") {#VARIABLE venomaffliction "stupidity"} {#IF (%1="curare") {#VARIABLE venomaffliction "paralysis"} {#IF (%1="larkspur") {#VARIABLE venomaffliction "dizziness"} {#IF (%1="strophanthus") {
- #IF (@asthmahit) {#VARIABLE venomaffliction "limp veins"} {
- #VARIABLE asthmahit 1
- #VARIABLE venomaffliction "none"
- }
- } {#IF (%1="kalmia") {
- #IF (@asthmahit) {#VARIABLE venomaffliction "asthma"} {
- #VARIABLE asthmahit 1
- #VARIABLE venomaffliction "none"
- }
- } {#IF (%1="gecko") {#VARIABLE venomaffliction "slickness"} {#IF (%1="oculus") {#VARIABLE venomaffliction "NOT blind"} {#IF (%1="digitalis") {#VARIABLE venomaffliction "shyness"} {#IF (%1="eurypteria") {#VARIABLE venomaffliction "recklessness"} {#IF (%1="prefarar") {#VARIABLE venomaffliction "sensitivity"} {#IF (%1="slike" OR %1="araceae") {#VARIABLE venomaffliction "anorexia"} {#IF (%1="monkshood") {#VARIABLE venomaffliction "disfigurement"} {#IF (%1="vernalius") {#VARIABLE venomaffliction "weariness"} {#IF (%1="xentio") {#VARIABLE venomaffliction "clumsiness"} {#IF (%1="darkshade") {#VARIABLE venomaffliction "sunlight allergy"} {#IF (%1="voyria") {#VARIABLE venomaffliction "voyria"} {#IF (%1="euphorbia") {#VARIABLE venomaffliction "vomiting"} {#IF (%1="epteth") {#IF (%ismember( "Right Arm", @enemyafflicts)=0) {#VARIABLE venomaffliction "Right Arm"} {#VARIABLE venomaffliction "Left Arm"}} {#IF (%1="epseth") {#IF (%ismember( "Right Leg", @enemyafflicts)=0) {#VARIABLE venomaffliction "Right Leg"} {#VARIABLE venomaffliction "Left Leg"}}}}}}}}}}}}}}}}}}}}
- #VARIABLE lastvenom @venomaffliction
- #IF (@venomaffliction!="none") {#IF (@venomaffliction="indifference" OR @venomaffliction="anorexia" OR @venomaffliction="belonephobia" OR @venomaffliction="paralysis" OR @venomaffliction="slickness" OR @venomaffliction="asthma" OR @venomaffliction="limp veins") {#ADDITEM criticalaffs @venomaffliction} {#ADDITEM enemyafflicts @venomaffliction}}
- #IF ((%ismember( indiffernece, @criticalaffs) OR %ismember( anorexia, @criticalaffs) OR %ismember( belonephobia, @criticalaffs)) AND (%ismember( asthma, @critcalaffs) OR %ismember( "limp veins", @criticalaffs)) AND %ismember( slickness, @criticalaffs)) {#VARIABLE enemylocked 1}
- #VARIABLE venomaffliction %null
- }
- #ALIAS addw {
- #IF (%0="indifference" OR %0="anorexia" OR %0="belonephobia" OR %0="disrupt" OR %0="confusion" OR %0="impatience") {#ADDITEM criticalaffs {%0}} {#ADDITEM enemyafflicts {%0}}
- #IF ((%ismember( indiffernece, @criticalaffs) OR %ismember( anorexia, @criticalaffs) OR %ismember( belonephobia, @criticalaffs)) AND (%ismember( asthma, @critcalaffs) OR %ismember( "limp veins", @criticalaffs)) AND %ismember( slickness, @criticalaffs)) {#VARIABLE enemylocked 1}
- }
- #ALIAS dela {#IF (%ismember( %1, @enemyafflicts)) {#DELITEM enemyafflicts {%0}} {#IF (%ismember( %1, @criticalaffs)) {#DELITEM criticalaffs {%0}}}}
- #ALIAS clearafflicts {
- #VARIABLE enemyafflicts %null
- #VARIABLE criticalaffs %null
- #VARIABLE enemylocked 0
- #VARIABLE weaponqueue 0
- }
- #ALIAS enemycured {
- #DELITEM enemyafflicts amnesia
- #DELITEM enemyafflicts fear
- #IF (%1) {
- #IF (@enemyherbbalance!=0) {
- #IF (%ismember( %1, @enemyafflicts) OR %ismember( %1, @criticalaffs)) {
- #ECHO %ansi( yellow) Target cured: %ansi( 132)%1
- dela {%1}
- }
- enemyherbbalance=0
- #ALARM +1 {enemyherbbalance=1}
- }
- }
- }
- #ALIAS enemycured2 {
- #DELITEM enemyafflicts amnesia
- #DELITEM enemyafflicts fear
- #IF (%1) {
- #IF (@enemysalvebalance!=0) {
- #IF (%ismember( %1, @enemyafflicts) OR %ismember( %1, @criticalaffs)) {
- #ECHO %ansi( yellow) Target cured: %ansi( 132)%1
- dela {%1}
- }
- enemysalvebalance=0
- #ALARM +1 {enemysalvebalance=1}
- }
- }
- }
- #VARIABLE enemyafflicts {}
- #VARIABLE criticalaffs {}
- #VARIABLE sbal {1}
- #VARIABLE illusion {1}
- #VARIABLE poultbal {1}
- #VARIABLE weapon1 {}
- #VARIABLE weapon2 {}
- #VARIABLE weaponqueue {1}
- #VARIABLE venomaffliction {}
- #VARIABLE numvenoms1 {}
- #VARIABLE numvenoms2 {}
- #VARIABLE lastvenom {Right Arm}
- #VARIABLE addvenom {0}
- #VARIABLE asthmahit {1}
- #VARIABLE enemylocked {0}
- #TRIGGER {@tar eats a bladder slice.} {#IF (%ismember( dementia, @enemyafflicts)) {enemycured dementia} {#IF (%ismember( hallucinations, @enemyafflicts)) {enemycured hallucinations} {#IF (%ismember( confusion, @criticalaffs)) {enemycured confusion} {#IF (%ismember( paranoia, @enemyafflicts)) {enemycured paranoia} {#IF (%ismember( hypersomnia, @enemyafflicts)) {enemycured hypersomnia} {#IF (%ismember( hatred, @enemyafflicts)) {enemycured hatred} {#IF (%ismember( "blood curse", @enemyafflicts)) {enemycured "blood curse"}}}}}}}}
- #TRIGGER {@tar eats some prickly ash bark.} {#IF (%ismember( dementia, @enemyafflicts)) {enemycured dementia} {#IF (%ismember( hallucinations, @enemyafflicts)) {enemycured hallucinations} {#IF (%ismember( confusion, @criticalaffs)) {enemycured confusion} {#IF (%ismember( paranoia, @enemyafflicts)) {enemycured paranoia} {#IF (%ismember( hypersomnia, @enemyafflicts)) {enemycured hypersomnia} {#IF (%ismember( hatred, @enemyafflicts)) {enemycured hatred} {#IF (%ismember( "blood curse", @enemyafflicts)) {enemycured "blood curse"}}}}}}}}
- #TRIGGER {@tar eats a liver slice.} {#IF (%ismember( stupidity, @enemyafflicts)) {enemycured stupidity} {#IF (%ismember( dizziness, @enemyafflicts)) {enemycured dizziness} {#IF (%ismember( shyness, @enemyafflicts)) {enemycured shyness} {#IF (%ismember( epilepsy, @enemyafflicts)) {enemycured epilepsy} {#IF (%ismember( impatience, @criticalaffs)) {enemycured impatience} {#IF (%ismember( insomnia, @enemyafflicts)) {enemycured insomnia}}}}}}}
- #TRIGGER {@tar eats a goldenseal root.} {#IF (%ismember( stupidity, @enemyafflicts)) {enemycured stupidity} {#IF (%ismember( dizziness, @enemyafflicts)) {enemycured dizziness} {#IF (%ismember( shyness, @enemyafflicts)) {enemycured syhness} {#IF (%ismember( epilepsy, @enemyafflicts)) {enemycured epilepsy} {#IF (%ismember( impatience, @criticalaffs)) {enemycured impatience} {#IF (%ismember( insomnia, @enemyafflicts)) {enemycured insomnia}}}}}}}
- #TRIGGER {@tar eats a lung slice.} {#IF (%ismember( paralysis, @criticalaffs)) {enemycured paralysis} {#IF (%ismember( slickness, @criticalaffs)) {enemycured slickness} {#IF (%ismember( earthrot, @enemyafflicts)) {enemycured earthrot} {#IF (%ismember( heartflutter, @enemyafflicts)) {enemycured heartflutter}}}}}
- #TRIGGER {@tar eats a bloodroot leaf.} {#IF (%ismember( paralysis, @criticalaffs)) {enemycured paralysis} {#IF (%ismember( slickness, @criticalaffs)) {enemycured slickness} {#IF (%ismember( earthrot, @enemyafflicts)) {enemycured earthrot} {#IF (%ismember( heartflutter, @enemyafflicts)) {enemycured heartflutter}}}}}
- #TRIGGER {@tar eats an eyeball slice.} {#IF (%ismember( clumsiness, @enemyafflicts)) {enemycured clumsiness} {#IF (%ismember( weariness, @enemyafflicts)) {enemycured weariness} {#IF (%ismember( "limp veins", @criticalaffs)) {enemycured "limp veins"} {#IF (%ismember( asthma, @criticalaffs)) {enemycured asthma} {#IF (%ismember( sensitivity, @enemyafflicts)) {enemycured sensitivity} {#IF (%ismember( hypochondria, @enemyafflicts)) {enemycured hypochondria} {#IF (%ismember( "blood poisoning", @enemyafflicts)) {enemycured "blood poisoning"}}}}}}}}
- #TRIGGER {@tar eats a piece of kelp.} {#IF (%ismember( clumsiness, @enemyafflicts)) {enemycured clumsiness} {#IF (%ismember( weariness, @enemyafflicts)) {enemycured weariness} {#IF (%ismember( asthma, @criticalaffs)) {enemycured asthma} {#IF (%ismember( "limp veins", @criticalaffs)) {enemycured "limp veins"} {#IF (%ismember( sensitivity, @enemyafflicts)) {enemycured sensitivity} {#IF (%ismember( hypochondria, @enemyafflicts)) {enemycured hypochondria} {#IF (%ismember( "blood poisoning", @enemyafflicts)) {enemycured "blood poisoning"}}}}}}}}
- #TRIGGER {@tar eats a testis slice.} {#IF (%ismember( recklessness, @enemyafflicts)) {enemycured recklessness} {#IF (%ismember( masochism, @enemyafflicts)) {enemycured masochism} {#IF (%ismember( agoraphobia, @enemyafflicts)) {enemycured agoraphobia} {#IF (%ismember( loneliness, @enemyafflicts)) {enemycured loneliness} {#IF (%ismember( vertigo, @enemyafflicts)) {enemycured vertigo} {#IF (%ismember( claustrophobia, @enemyafflicts)) {enemycured claustrophobia} {#IF (%ismember( berserk, @enemyafflicts)) {enemycured berserk}}}}}}}}
- #TRIGGER {@tar eats a lobelia seed.} {#IF (%ismember( recklessness, @enemyafflicts)) {enemycured recklessness} {#IF (%ismember( masochism, @enemyafflicts)) {enemycured masochism} {#IF (%ismember( agoraphobia, @enemyafflicts)) {enemycured agoraphobia} {#IF (%ismember( loneliness, @enemyafflicts)) {enemycured loneliness} {#IF (%ismember( vertigo, @enemyafflicts)) {enemycured vertigo} {#IF (%ismember( claustrophobia, @enemyafflicts)) {enemycured claustrophobia} {#IF (%ismember( berserk, @enemyafflicts)) {enemycured berserk}}}}}}}}
- #TRIGGER {@tar eats an ovary slice.} {#IF (%ismember( haemophilia, @enemyafflicts)) {enemycured haemophilia} {#IF (%ismember( "sunlight allergy", @enemyafflicts)) {enemycured "sunlight allergy"} {#IF (%ismember( lethargy, @enemyafflicts)) {enemycured lethargy} {#IF (%ismember( vomiting, @enemyafflicts)) {enemycured vomiting} {#IF (%ismember( "thin blood", @enemyafflicts)) {enemycured "thin blood"} {#IF (%ismember( addiction, @enemyafflicts)) {enemycured addiction}}}}}}}
- #TRIGGER {@tar eats a ginseng root.} {#IF (%ismember( haemophilia, @enemyafflicts)) {enemycured haemophilia} {#IF (%ismember( "sunlight allergy", @enemyafflicts)) {enemycured "sunlight allergy"} {#IF (%ismember( lethargy, @enemyafflicts)) {enemycured lethargy} {#IF (%ismember( vomiting, @enemyafflicts)) {enemycured vomiting} {#IF (%ismember( "thin blood", @enemyafflicts)) {enemycured "thin blood"} {#IF (%ismember( addiction, @enemyafflicts)) {enemycured addiction}}}}}}}
- #TRIGGER {@tar eats a castorite gland slice.} {#IF (%ismember( pacifism, @enemyafflicts)) {enemycured pacifism} {#IF (%ismember( peace, @enemyafflicts)) {enemycured peace} {#IF (%ismember( "lover's affect", @enemyafflicts)) {enemycured "lover's affect"} {#IF (%ismember( justice, @enemyafflicts)) {enemycured justice} {#IF (%ismember( generosity, @enemyafflicts)) {enemycured generosity}}}}}}
- #TRIGGER {@tar eats a bellwort flower.} {#IF (%ismember( pacifism, @enemyafflicts)) {enemycured pacifism} {#IF (%ismember( peace, @enemyafflicts)) {enemycured peace} {#IF (%ismember( "lover's affect", @enemyafflicts)) {enemycured "lover's affect"} {#IF (%ismember( justice, @enemyafflicts)) {enemycured justice} {#IF (%ismember( generosity, @enemyafflicts)) {enemycured generosity}}}}}}
- #TRIGGER {@tar eats a stomach slice.} {
- #CW 132
- #ECHO %ansi( red, high, blink) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ *** THEY ARE BLIND ***
- dela "NOT blind"
- }
- #TRIGGER {@tar eats some bayberry bark.} {
- #CW 132
- #ECHO %ansi( red, high, blink) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ *** THEY ARE BLIND ***
- dela "NOT blind"
- }
- #TRIGGER {@tar takes some salve from a vial and rubs it on {his|her} left arm.} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Mut Left Arm", @enemyafflicts)=0) {enemycured2 "Left Arm"}}}
- #TRIGGER {@tar takes some salve from a vial and rubs it on {his|her} right arm.} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Mut Right Arm", @enemyafflicts)=0) {enemycured2 "Right Arm"}}}
- #TRIGGER {@tar takes some salve from a vial and rubs it on {his|her} left leg.} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Mut Left Leg", @enemyafflicts)=0) {enemycured2 "Left Leg"}}}
- #TRIGGER {@tar takes some salve from a vial and rubs it on {his|her} right leg.} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Mut Right Leg", @enemyafflicts)=0) {enemycured2 "Right Leg"}}}
- #TRIGGER {@tar takes some salve from a vial and rubs it on {his|her} torso} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Right Leg", @enemyafflicts)) {enemycured2 "Right Leg"} {#IF (%ismember( "Left Leg", @enemyafflicts)) {enemycured2 "Left Leg"} {#IF (%ismember( "Right Arm", @enemyafflicts)) {enemycured2 "Right Arm"} {#IF (%ismember( "Left Arm", @enemyafflicts)) {enemycured2 "Left Arm"}}}}}}
- #TRIGGER {@tar takes some salve from a vial and rubs it on {his|her} skin} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Right Leg", @enemyafflicts)) {enemycured2 "Right Leg"} {#IF (%ismember( "Left Leg", @enemyafflicts)) {enemycured2 "Left Leg"} {#IF (%ismember( "Right Arm", @enemyafflicts)) {enemycured2 "Right Arm"} {#IF (%ismember( "Left Arm", @enemyafflicts)) {enemycured2 "Left Arm"}}}}}}
- #TRIGGER {@tar takes some salve from a vial and rubs it on {his|her} arms} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Right Arm", @enemyafflicts)) {enemycured2 "Right Arm"} {#IF (%ismember( "Left Arm", @enemyafflicts)) {enemycured2 "Left Arm"}}}}
- #TRIGGER {@tar takes some salve from a vial and rubs it on {his|her} legs} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Right Leg", @enemyafflicts)) {enemycured2 "Right Leg"} {#IF (%ismember( "Left Leg", @enemyafflicts)) {enemycured2 "Left Leg"}}}}
- #TRIGGER {@tar takes some salve from a vial and rubs} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( anorexia, @criticalaffs)) {enemycured2 anorexia} {#IF (%ismember( indifference, @criticalaffs)) {enemycured2 indifference}}}}
- #TRIGGER {@tar presses a bandage against {his|her} right arm} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Mut Right Arm", @enemyafflicts)=0) {enemycured2 "Right Arm"}}}
- #TRIGGER {@tar presses a bandage against {his|her} left arm} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Mut Left Arm", @enemyafflicts)=0) {enemycured2 "Left Arm"}}}
- #TRIGGER {@tar presses a bandage against {his|her} right leg} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Mut Right Leg", @enemyafflicts)=0) {enemycured2 "Right Leg"}}}
- #TRIGGER {@tar presses a bandage against {his|her} left leg} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Mut Left Leg", @enemyafflicts)=0) {enemycured2 "Left Leg"}}}
- #TRIGGER {@tar presses a bandage against {his|her} torso} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Right Leg", @enemyafflicts)) {enemycured2 "Right Leg"} {#IF (%ismember( "Left Leg", @enemyafflicts)) {enemycured2 "Left Leg"} {#IF (%ismember( "Right Arm", @enemyafflicts)) {enemycured2 "Right Arm"} {#IF (%ismember( "Left Arm", @enemyafflicts)) {enemycured2 "Left Arm"}}}}}}
- #TRIGGER {@tar presses a bandage against {his|her} skin} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Right Leg", @enemyafflicts)) {enemycured2 "Right Leg"} {#IF (%ismember( "Left Leg", @enemyafflicts)) {enemycured2 "Left Leg"} {#IF (%ismember( "Right Arm", @enemyafflicts)) {enemycured2 "Right Arm"} {#IF (%ismember( "Left Arm", @enemyafflicts)) {enemycured2 "Left Arm"}}}}}}
- #TRIGGER {@tar presses a bandage against {his|her} arms} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Right Arm", @enemyafflicts)) {enemycured2 "Right Arm"} {#IF (%ismember( "Left Arm", @enemyafflicts)) {enemycured2 "Left Arm"}}}}
- #TRIGGER {@tar presses a bandage against {his|her} legs} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( "Right Leg", @enemyafflicts)) {enemycured2 "Right Leg"} {#IF (%ismember( "Left Leg", @enemyafflicts)) {enemycured2 "Left Leg"}}}}
- #TRIGGER {@tar presses a bandage against} {#IF (%ismember( "slickness", @criticalaffs)=0) {#IF (%ismember( anorexia, @criticalaffs)) {enemycured2 anorexia} {#IF (%ismember( indifference, @criticalaffs)) {enemycured2 indifference}}}}
- #TRIGGER {@tar quickly injects {himself|herself} with a syringe.} {
- #DELITEM criticalaffs "limp veins"
- #DELITEM criticalaffs asthma
- #IF (%ismember( "voyria", @enemyafflicts)) {#DELITEM enemyafflicts voyria}
- #IF (%ismember( "aeon", @enemyafflicts)) {#DELITEM enemyafflicts aeon} {
- #IF (%ismember( "slickness", @criticalaffs)) {
- #DELITEM criticalaffs slickness
- #ECHO %ansi( yellow) Target cured: %ansi( 132)"slickness"
- } {
- #IF (%ismember( "disfigurement", @enemyafflicts)) {
- #DELITEM enemyafflicts disfigurement
- #ECHO %ansi( yellow) Target cured: %ansi( 132)"disfigurment"
- }
- }
- }
- }
- #TRIGGER {@tar takes a long drag off {his|her} pipe.} {
- #DELITEM criticalaffs "asthma"
- #DELITEM criticalaffs "limp veins"
- #IF (%ismember( "voyria", @enemyafflicts)) {#DELITEM enemyafflicts voyria}
- #IF (%ismember( "aeon", @enemyafflicts)) {#DELITEM enemyafflicts aeon} {
- #IF (%ismember( "slickness", @criticalaffs)) {
- #DELITEM criticalaffs slickness
- #ECHO %ansi( yellow) Target cured: %ansi( 132)"slickness"
- } {
- #IF (%ismember( "disfigurement", @enemyafflicts)) {
- #DELITEM enemyafflicts disfigurement
- #ECHO %ansi( yellow) Target cured: %ansi( 132)"disfigurement"
- }
- }
- }
- }
- #TRIGGER {@tar breathes inward, hissing loudly.} {#IF (%ismember( "limp veins", @criticalaffs)) {
- #DELITEM criticalaffs "limp veins"
- #ECHO %ansi( yellow) Target cured: %ansi( 132)"limp veins"
- } {#VARIABLE asthmahit 0}}
- #TRIGGER {@tar inhales deeply, filling {his|her} lungs with air.} {#IF (%ismember( "asthma", @criticalaffs)) {
- #DELITEM criticalaffs "asthma"
- #ECHO %ansi( yellow) Target cured: %ansi( 132)"asthma"
- } {#VARIABLE asthmahit 0}}
- #TRIGGER {@tar has writhed free of {his|her} state of transfixion.} {
- #ECHO %ansi( cyan, high) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~(~(%proper( @tar) Not Transfixed~)~)
- dela transfixed
- }
- #TRIGGER {@tar has writhed free of {his|her} bindings.} {
- #ECHO %ansi( cyan, high) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~(~(THEY'RE FREE!~)~)
- dela webbed
- }
- #TRIGGER {@tar's eyes lose their focus suddenly.} {dela disrupt}
- #TRIGGER {@tar crackles with blue energy that wreathes itself about {his|her} limbs.} {
- #DELITEM enemyafflicts "Right Arm"
- #DELITEM enemyafflicts "Left Arm"
- #DELITEM enemyafflicts "Right Leg"
- #DELITEM enemyafflicts "Left Leg"
- #IF @balance=0 {clv} {#ADDITEM needdo cleave @tar}
- }
- #TRIGGER {A look of extreme focus crosses the face of @tar.} {
- dela impatience
- #DELITEM enemyafflicts fear
- #IF (%ismember( stupidity, @enemyafflicts)) {
- dela stupidity
- #ECHO %ansi( yellow) Target cured: %ansi( 132)"stupidity"
- } {
- #IF (%ismember( anorexia, @criticalaffs)) {
- dela anorexia
- #ECHO %ansi( yellow) Target cured: %ansi( 132)"anorexia"
- } {
- #IF (%ismember( epilepsy, @enemyafflicts)) {
- dela epilepsy
- #ECHO %ansi( yellow) Target cured: %ansi( 132)"epilepsy"
- } {
- #IF (%ismember( paranoia, @enemyafflicts)) {
- dela paranoia
- #ECHO %ansi( yellow) Target cured: %ansi( 132)"paranoia"
- } {
- #IF (%ismember( hallucination, @enemyafflicts)) {
- dela hallucination
- #ECHO %ansi( yellow) Target cured: %ansi( 132)"hallucinations"
- } {
- #IF (%ismember( shyness, @enemyafflicts)) {
- dela shyness
- #ECHO %ansi( yellow) Target cured: %ansi( 132)"shyness"
- } {
- #IF (%ismember( dizziness, @enemyafflicts)) {
- dela dizziness
- #ECHO %ansi( yellow) Target cured: %ansi( 132)"dizziness"
- } {
- #IF (%ismember( indifference, @criticalaffs)) {
- dela indifference
- #ECHO %ansi( yellow) Target cured: %ansi( 132)"indifference"
- } {
- #IF (%ismember( berserk, @enemyafflicts)) {
- dela berserk
- #ECHO %ansi( yellow) Target cured: %ansi( 132)"berserk"
- } {
- #IF (%ismember( peace, @enemyafflicts)) {
- dela peace
- #ECHO %ansi( yellow) Target cured: %ansi( 132)"peace"
- } {
- #IF (%ismember( lovers effect, @enemyafflicts)) {
- dela "lovers effect"
- #ECHO %ansi( yellow) Target cured: %ansi( 132)"lovers effect"
- } {
- #IF (%ismember( hatred, @enemyafflicts)) {
- dela hatred
- #ECHO %ansi( yellow) Target cured: %ansi( 132)"hatred"
- } {
- #IF (%ismember( vertigo, @enemyafflicts)) {
- dela vertigo
- #ECHO %ansi( yellow) Target cured: %ansi( 132)"vertigo"
- } {
- #IF (%ismember( loneliness, @enemyafflicts)) {
- dela loneliness
- #ECHO %ansi( yellow) Target cured: %ansi( 132)"lonliness"
- } {
- #IF (%ismember( agoraphobia, @enemyafflicts)) {
- dela agoraphobia
- #ECHO %ansi( yellow) Target cured: %ansi( 132)"agoraphobia"
- } {
- #IF (%ismember( masochism, @enemyafflicts)) {
- dela masochism
- #ECHO %ansi( yellow) Target cured: %ansi( 132)"masochism"
- } {
- #IF (%ismember( recklessness, @enemyafflicts)) {
- dela recklessness
- #ECHO %ansi( yellow) Target cured: %ansi( 132)"recklessness"
- } {
- #IF (%ismember( weariness, @enemyafflicts)) {
- dela weariness
- #ECHO %ansi( yellow) Target cured: %ansi( 132)"weariness"
- } {
- #IF (%ismember( confusion, @criticalaffs)) {
- dela confusion
- #ECHO %ansi( yellow) Target cured: %ansi( 132)"confusion"
- } {
- #IF (%ismember( dementia, @enemyafflicts)) {
- dela dementia
- #ECHO %ansi( yellow) Target cured: %ansi( 132)"dementia"
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- #TRIGGER {^You discern that @tar has cured the effects of (%w).} {
- #IF (%1="indifference" OR %1="anorexia" OR %1="belonephobia" OR %1="disrupt" OR %1="confusion" OR %1="asthma" OR %1="limp veins" OR %1="paralysis" OR %1="slickness" OR %1="impatience") {#DELITEM criticalaffs {%1}} {#DELITEM enemyafflicts {%1}}
- #ECHO %ansi( yellow) Target cured: %ansi( 132)%1
- }
- #TRIGGER {^You discern that @tar has cured the effects of limp veins.} {
- #IF (%ismember( "limp veins", @criticalaffs)) {
- #DELITEM criticalaffs "limp veins"
- #ECHO %ansi( yellow) Target cured: %ansi( 132)"limp veins"
- }
- }
- #TRIGGER {^You discern that @tar has cured the effects of dizzy.} {#IF (%ismember( "dizziness", @enemyafflicts)) {#DELITEM enemyafflicts dizziness}}
- #TRIGGER {^You discern that @tar has cured the effects of lonely.} {#IF (%ismember( "loneliness", @enemyafflicts)) {#DELITEM enemyafflicts loneliness}}
- #TRIGGER {^You discern that @tar has cured the effects of a broken right arm.$} {#DELITEM enemyafflicts "Right Arm"}
- #TRIGGER {^You discern that @tar has cured the effects of a broken left arm.$} {#DELITEM enemyafflicts "Left Arm"}
- #TRIGGER {^You discern that @tar has cured the effects of a broken left leg.$} {#DELITEM enemyafflicts "Left Leg"}
- #TRIGGER {^You discern that @tar has cured the effects of a broken right leg.$} {#DELITEM enemyafflicts "Right Leg"}
- #TRIGGER {@tar closes %w eyes and breathes deeply.} {
- #IF (%ismember( stupidity, @enemyafflicts)) {
- dela stupidity
- #ECHO %ansi( yellow) Target cured: stupidity
- } {
- #IF (%ismember( anorexia, @criticalaffs)) {
- dela anorexia
- #ECHO %ansi( yellow) Target cured: anorexia
- } {
- #IF (%ismember( epilepsy, @enemyafflicts)) {
- dela epilepsy
- #ECHO %ansi( yellow) Target cured: epilepsy
- } {
- #IF (%ismember( paranoia, @enemyafflicts)) {
- dela paranoia
- #ECHO %ansi( yellow) Target cured: paranoia
- } {
- #IF (%ismember( hallucination, @enemyafflicts)) {
- dela hallucination
- #ECHO %ansi( yellow) Target cured: hallucination
- } {
- #IF (%ismember( shyness, @enemyafflicts)) {
- dela shyness
- #ECHO %ansi( yellow) Target cured: shyness
- } {
- #IF (%ismember( dizziness, @enemyafflicts)) {
- dela dizziness
- #ECHO %ansi( yellow) Target cured: dizziness
- } {
- #IF (%ismember( indifference, @criticalaffs)) {
- dela indifference
- #ECHO %ansi( yellow) Target cured: indifference
- } {
- #IF (%ismember( berserk, @enemyafflicts)) {
- dela berserk
- #ECHO %ansi( yellow) Target cured: berserk
- } {
- #IF (%ismember( peace, @enemyafflicts)) {
- dela peace
- #ECHO %ansi( yellow) Target cured: peace
- } {
- #IF (%ismember( lovers effect, @enemyafflicts)) {
- dela "lovers effect"
- #ECHO %ansi( yellow) Target cured: lovers effect
- } {
- #IF (%ismember( hatred, @enemyafflicts)) {
- dela hatred
- #ECHO %ansi( yellow) Target cured: hatred
- } {
- #IF (%ismember( vertigo, @enemyafflicts)) {
- dela vertigo
- #ECHO %ansi( yellow) Target cured: vertigo
- } {
- #IF (%ismember( loneliness, @enemyafflicts)) {
- dela loneliness
- #ECHO %ansi( yellow) Target cured: stupidity
- } {
- #IF (%ismember( agoraphobia, @enemyafflicts)) {
- dela agoraphobia
- #ECHO %ansi( yellow) Target cured: agoraphobia
- } {
- #IF (%ismember( masochism, @enemyafflicts)) {
- dela masochism
- #ECHO %ansi( yellow) Target cured: masochism
- } {
- #IF (%ismember( recklessness, @enemyafflicts)) {
- dela recklessness
- #ECHO %ansi( yellow) Target cured: recklessness
- } {
- #IF (%ismember( weariness, @enemyafflicts)) {
- dela weariness
- #ECHO %ansi( yellow) Target cured: weariness
- } {
- #IF (%ismember( confusion, @criticalaffs)) {
- dela confusion
- #ECHO %ansi( yellow) Target cured: confusion
- } {
- #IF (%ismember( dementia, @enemyafflicts)) {
- dela dementia
- #ECHO %ansi( yellow) Target cured: dementia
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- #TRIGGER {@tar looks sick as %w clutches %w abdomen.} {addw phlegm}
- #TRIGGER {Unable to contain %w, @tar vomits, spewing maggot infested phlegm.} {addw phlegm}
- #TRIGGER {@tar cries out in anger as yellow bile oozes from %w ears, nose and eyes.} {
- addw "yellow bile"
- addw hatred
- }
- #TRIGGER {@tar skin turns a sickly colour and black bile seeps from %w mouth.} {
- addw "black bile"
- #IF (%ismember( confusion, @enemyafflicts)=0) {
- addw confusion
- #ECHO %ansi( cyan, high) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ *** Bile Confusion Stage I ***
- } {
- #IF (%ismember( vomiting, @enemyafflicts)=0) {
- addw vomiting
- #ECHO %ansi( cyan, high) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ *** Bile Vomiting Stage II ***
- } {
- #IF (%ismember( clumsiness, @enemyafflicts)=0) {
- addw clumsiness
- #ECHO %ansi( cyan, high) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ *** Bile Clumsiness Stage III ***
- } {
- #IF (%ismember( weariness, @enemyafflicts)=0) {
- addw weariness
- #ECHO %ansi( cyan, high) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ *** Bile Weariness Stage IV ***
- }
- }
- }
- }
- }
- #TRIGGER {Pain and despair overcomes @tar as bloodly black bile weeps} {
- addw "black bile"
- #IF (%ismember( confusion, @enemyafflicts)=0) {
- addw confusion
- #ECHO %ansi( cyan, high) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ *** Bile Confusion Stage I ***
- } {
- #IF (%ismember( vomiting, @enemyafflicts)=0) {
- addw vomiting
- #ECHO %ansi( cyan, high) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ *** Bile Vomiting Stage II ***
- } {
- #IF (%ismember( clumsiness, @enemyafflicts)=0) {
- addw clumsiness
- #ECHO %ansi( cyan, high) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ *** Bile Clumsiness Stage III ***
- } {
- #IF (%ismember( weariness, @enemyafflicts)=0) {
- addw weariness
- #ECHO %ansi( cyan, high) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ *** Bile Weariness Stage IV ***
- }
- }
- }
- }
- }
- #TRIGGER {@tar's body begins to bloat and %w skin turns a sickly yellow.} {
- addw "yellow bile"
- addw hatred
- }
- #TRIGGER {envenom left with (%w)} {
- #IF (@left=rapier OR @left=battleaxe OR @left=longsword OR @bastard=1) {
- #VARIABLE weapon1 %additem( %1, @weapon1)
- #MATH numvenoms1 (@numvenoms1+1)
- }
- }
- #TRIGGER {You rub some (%w) on * in your left hand.} {
- #IF (@left=rapier OR @left=battleaxe OR @left=longsword OR @bastard=1) {
- #VARIABLE weapon1 %additem( %1, @weapon1)
- #MATH numvenoms1 (@numvenoms1+1)
- }
- }
- #TRIGGER {envenom right with (%w)} {
- #IF (@right=rapier OR @right=battleaxe OR @right=longsword OR @bastard=1) {
- #VARIABLE weapon2 %additem( %1, @weapon2)
- #MATH numvenoms2 (@numvenoms2+1)
- }
- }
- #TRIGGER {You rub some (%w) on * in your right hand.} {
- #IF (@right=rapier OR @right=battleaxe OR @right=longsword OR @bastard=1) {
- #VARIABLE weapon2 %additem( %1, @weapon2)
- #MATH numvenoms2 (@numvenoms2+1)
- }
- }
- #TRIGGER {^Being careful not to poison yourself, you wipe off all the venoms} {
- #VARIABLE weapon1 %null
- #VARIABLE weapon2 %null
- #VARIABLE numvenoms1 %null
- #VARIABLE numvenoms2 %null
- }
- #TRIGGER {^There are no venoms on that item at present.$} {
- #VARIABLE weapon1 %null
- #VARIABLE weapon2 %null
- #VARIABLE numvenoms1 %null
- #VARIABLE numvenoms2 %null
- }
- #TRIGGER {^The attack rebounds back onto you!$} {
- #IF (%ismember( @lastvenom, @criticalaffs)) {#DELITEM criticalaffs @lastvenom} {#DELITEM enemyafflicts @lastvenom}
- #IF (@autotarget) {#IF (@limbtarget="left leg") {#MATH enemyleftleg (@enemyleftleg-1)} {#IF (@limbtarget="right leg") {#MATH enemyrightleg (@enemyrightleg-1)} {#IF (@limbtarget="left arm") {#MATH enemyleftarm (@enemyleftarm-1)} {#IF (@limbtarget="right arm") {#MATH enemyrightarm (@enemyrightarm-1)} {#IF (@limbtarget="head") {#MATH enemyhead (@enemyhead-1)} {#IF (@limbtarget="torso") {#MATH enemytorso (@enemytorso-1)}}}}}}}
- #IF (@enemylimbbreak AND @autotarget) {#VARIABLE enemylimbbreak 0}
- }
- #TRIGGER {^Sticky strands of webbing spray out to cover @tar} {addw webbed}
- #TRIGGER {^You slash into} {
- #IF (@numvenoms1 > 0 AND (@weaponqueue=0 OR @bastard)) {
- addv %word( @weapon1, @numvenoms1, "|")
- #DELNITEM weapon1 @numvenoms1
- #MATH numvenoms1 (@numvenoms1-1)
- }
- #IF (@numvenoms2 > 0 AND @weaponqueue=1 AND @bastard=0) {
- addv %word( @weapon2, @numvenoms2, "|")
- #DELNITEM weapon2 @numvenoms2
- #MATH numvenoms2 (@numvenoms2-1)
- }
- #IF (@weaponqueue=0) {#VARIABLE weaponqueue 1} {#VARIABLE weaponqueue 0}
- }
- #TRIGGER {^You swing} {
- #IF (@numvenoms1 > 0 AND @weaponqueue=0 OR @bastard) {
- addv %word( @weapon1, @numvenoms1, "|")
- #DELNITEM weapon1 @numvenoms1
- #MATH numvenoms1 (@numvenoms1-1)
- }
- #IF (@numvenoms2 > 0 AND @weaponqueue=1 AND @bastard=0) {
- addv %word( @weapon2, @numvenoms2, "|")
- #DELNITEM weapon2 @numvenoms2
- #MATH numvenoms2 (@numvenoms2-1)
- }
- #IF (@weaponqueue=0) {#VARIABLE weaponqueue 1} {#VARIABLE weaponqueue 0}
- }
- #TRIGGER {^Lightning-quick, you jab} {
- #IF (@numvenoms1 > 0 AND @weaponqueue=0 OR @bastard) {
- addv %word( @weapon1, @numvenoms1, "|")
- #DELNITEM weapon1 @numvenoms1
- #MATH numvenoms1 (@numvenoms1-1)
- }
- #IF (@numvenoms2 > 0 AND @weaponqueue=1 AND @bastard=0) {
- addv %word( @weapon2, @numvenoms2, "|")
- #DELNITEM weapon2 @numvenoms2
- #MATH numvenoms2 (@numvenoms2-1)
- }
- #IF (@weaponqueue=0) {#VARIABLE weaponqueue 1} {#VARIABLE weaponqueue 0}
- }
- #TRIGGER {^ You swing your weapon in a wide arc to hit everyone within your reach.$} {
- #IF (@numvenoms1 > 0 AND @weaponqueue=0 OR @bastard) {
- addv %word( @weapon1, @numvenoms1, "|")
- #DELNITEM weapon1 @numvenoms1
- #MATH numvenoms1 (@numvenoms1-1)
- }
- }
- #TRIGGER {^You whip * through the air} {#IF (@raze=0) {#VARIABLE weaponqueue 1} {#VARIABLE weaponqueue 0}}
- #TRIGGER {^You raze @tar's aura of rebounding} {#IF (@raze=0) {#VARIABLE weaponqueue 1} {#VARIABLE weaponqueue 0}}
- #TRIGGER {^You raze @tar's speed defence} {#IF (@raze=0) {#VARIABLE weaponqueue 1} {#VARIABLE weaponqueue 0}}
- #TRIGGER {^You have recovered balance on all limbs.$} {#VARIABLE weaponqueue 0}
- #TRIGGER {@tar's left leg breaks from all the damage.} {addw "Left Leg"}
- #TRIGGER {@tar's right leg breaks from all the damage.} {addw "Right Leg"}
- #TRIGGER {@tar's left arm breaks from all the damage.} {addw "Left Arm"}
- #TRIGGER {@tar's right arm breaks from all the damage.} {addw "Right Arm"}
- #TRIGGER {^You reach out and stroke the right arm of @tar} {addw "Right Arm"}
- #TRIGGER {^You reach out and stroke the left arm of @tar} {addw "Left Arm"}
- #TRIGGER {^You reach out and grasp @tar's left leg in an iron grip} {addw "Left Leg"}
- #TRIGGER {^You reach out and grasp @tar's right leg in an iron grip} {addw "Right Leg"}
- #BUTTON 80 {%if(@enemyafflicts, (%expandlist(@enemyafflicts, %crlf)))} {} {} {} {} {} {} {Size} {83} {146} {Pos} {281} {0} {13} {} {Separ} {} "" {} {} {} {2}
- #BUTTON 81 {- Enemy Stats - %crlf %if(@criticalaffs, (%expandlist(@criticalaffs, %crlf)), No afflictions) %crlf %if(@enemylocked , Enemy LOCKED, NOT LOCKED)} {} {} {} {} {} {} {Size} {83} {146} {Pos} {427} {0} {13} {} {Separ} {} "" {} {} {} {2}
- #CLASS 0
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