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- Potion Name - Effect
- Ingredients
- Discolored Health Potion - 4 hp for 2 rounds Healed lost when round is completed.
- Timberwolf Sap + Golden Seal + Sweet Grass
- Potion of Acrobats - +2 to acrobatic maneuvers for 2 rounds
- Balloon Vine Leaf + Sweet Bindweed + Sweet Grass
- Rage Potion - Enter a furious rage ignore 1 dmg for 2 rounds, suffere complete faigue exhaustion afterwards. [Exhuast entire Fatigue Points]
- Tartosa BErry + Fanged Wormwood + Sweet Grass
- Fleet of Hoofed potion - Increased movement speed by five feet lasts 1 minute or 10 rounds. Suffer from Cramps reducing movement speed by 1/2.
- Ghost Flower + Ginseng
- Journey Pony Levels
- Black Mouth Oil - Alchemical Ingredients for other recipes, flameable.
- 2 Black Mouth Bass
- Sea pony's Breath Potion - Allows imbiber to breath under water for 5 minutes or 3 rounds. Warning Cannot breath out of water when used!
- Black mouth Oil + Imperial Cress
- Troll's Blood Potion - Wounds slowly restore themselves, 1 hp return for 3 rounds, useful for open wounds only. incurs penalty of 100% increase of fire based damage on the subject while potion is active!
- Ancient Lichen + Lilly
- Fire Oil - Highly combustiable liquid very unstable, magically potent and is an alchemical ingredient.
- Dragon's Nerf + Swamp Fire
- Clover's Folly - Increase Magical DMG at Risk of Greater Misfires. +2 to Magic DMG with 1-2 crit, 3-6 one self dmg, 7-10 fizzle for MM, Also Nat 1s are far more deadly as they are now d10s!
- Fire Oil + Clover's Hair
- Potions of Minos - Incrase Size of the imbiber by one size category with a +2 to MAX HP but with a penalty of -4 to AC for size constraints and not beind used to larger size. Lasts 10 rounds, once ended user is exhausted and has a -2 AC and ACC
- Bone Pine + Bronze Nettle
- Clover's Cleverness - Resistant to all incoming magic by 4, - 2 AC.
- Rainbow Juice + Clover's Hair
- Zegfee's Brew - Cure's most common toxins from Plant to Animal. Does not work on magically empowered venom and if taken in more than one dose per day will most likely poison the user.
- Verdant Snare + Lunar Cap
- Ingredients to be Introduced to System and Forage Rolls to be found later as well as Traits.
- Legend: Fati =Fatigue WB-WaterBreathing, EX= Exhaust, RE= Restore, SPST= Spell Stability, LM= Land Movement, HP Health Points, FP Fatigue Points, DMG = Damage, Illum= Illuminated-Postive Enegery Damage, Heated - Frost Resistance, Fluid - Earth Resistance, Cramps - reduce LM, Wispy - Ghostly qualities, ACC - ACCuracy, Enrage - Damage Reducation/Damage Increase, Darken - Illum resistance, Chromatic - Magic Resistance/Capable of many different Magic types, Flammable - Weakness to fire, +WS - Water Speed, Empower - Increase Trait, Mutliplier X - Increase one aspect of the potion by number given, Thorns- Grow thorns or reflect damage to enemies, Stiff- -2 to all actions requiring finesse
- Lilly - RE HP, Regenerate, Flammable , Illum DMG
- Ancient Lichen- RE HP, Regenerate, Flammable, Earth DMG
- Swamp Fire - Explosive, Fire DMG, Heated, + DMG
- Verdant Snare- Cure Poison, Bind, Fluid, Poison
- Ghost Flower- + LM, Cramps, Wispy, - HP
- Ginseng - + LM, Cramps, + ACC, -DMG
- Tartosa Berry- Enrage, Fati RE, Fati EX, Sleep
- Timberwolf Sap- Temp HP, Mulitplier 4, - AC, Horn Rot
- Bone Pine - Enlarge, -AC, Darken, Shadow Dmg
- Sweet Bindweed- +Acrobats, Dizzy, Slow, -AC
- Rainbow Juice, Chromatic, -AC, Wispy, Many Flavors
- Fanged Wormwood - Enrage, Fati EX, Thorns, Earth DMG
- Lunar Cap- Cure Posion, Glow, Illum DMG, Dark vision
- Imperial Cress- WB, +AC, Stiff, Ground
- Clover's Hair - Chromatic, -AC, Empower, -SPST
- Bronze Nettle-Enlarge, -AC, Earth DMG, +AC
- Black Mouth Oil- WB, + WS, Explosive, Chill
- Fire Oil- Explosive, - SPST, Empower, Fire DMG
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