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Aug 24th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61. local UIS = game:GetService("UserInputService")
  62. local input = function(io,a)
  63. if a then return end
  64. --Since InputObject is a client-side instance, we create and pass table instead
  65. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  66. end
  67. UIS.InputBegan:Connect(input)
  68. UIS.InputEnded:Connect(input)
  69. local Mouse = Player:GetMouse()
  70. local h,t
  71. --Give the server mouse data 30 times every second, but only if the values changed
  72. --If player is not moving their mouse, client won't fire events
  73. while wait(1/30) do
  74. if h~=Mouse.Hit or t~=Mouse.Target then
  75. h,t=Mouse.Hit,Mouse.Target
  76. Event:FireServer({isMouse=true,Target=t,Hit=h})
  77. end
  78. end]==],Player.Character)
  79. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  80. end
  81.  
  82. --[[Pew pew gun thing by SezHu]]--
  83. warn("By SezHu. I like John Wick.")
  84.  
  85. wait(1 / 60)
  86. Effects = { }
  87. local Player = owner
  88. local Character = Player.Character
  89. local Humanoid = Character.Humanoid
  90. local Head = Character.Head
  91. local RootPart = Character.HumanoidRootPart
  92. local Torso = Character.Torso
  93. local LeftArm = Character["Left Arm"]
  94. local RightArm = Character["Right Arm"]
  95. local LeftLeg = Character["Left Leg"]
  96. local RightLeg = Character["Right Leg"]
  97. local Camera = game.Workspace.CurrentCamera
  98. local RootJoint = RootPart.RootJoint
  99. local Equipped = false
  100. local Attack = false
  101. local Anim = 'Idle'
  102. local Idle = 0
  103. local Combo = 1
  104. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  105. local Velocity = RootPart.Velocity.y
  106. local Sine = 0
  107. local Change = 1
  108. local lockcam = workspace.CurrentCamera
  109. lockcam.CameraType = "Custom"
  110. lockcam.CameraSubject = Head
  111.  
  112. local RbxUtility = LoadLibrary("RbxUtility")
  113. local Create = RbxUtility.Create
  114.  
  115.  
  116. Humanoid.WalkSpeed = 25
  117. Humanoid.JumpPower = 100
  118. Humanoid.Animator.Parent = nil
  119. Character.Animate.Parent = nil
  120.  
  121. local newMotor = function(part0, part1, c0, c1)
  122. local w = Create('Motor'){
  123. Parent = part0,
  124. Part0 = part0,
  125. Part1 = part1,
  126. C0 = c0,
  127. C1 = c1,
  128. }
  129. return w
  130. end
  131.  
  132.  
  133.  
  134. function clerp(a, b, t)
  135. return a:lerp(b, t)
  136. end
  137.  
  138. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  139. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  140.  
  141. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  142. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  143. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  144. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  145. RootJoint.C1 = CFrame.new(0, 0, 0)
  146. RootJoint.C0 = CFrame.new(0, 0, 0)
  147. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  148. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  149.  
  150. local rarmc1 = RW.C1
  151. local larmc1 = LW.C1
  152. local rlegc1 = RH.C1
  153. local llegc1 = LH.C1
  154.  
  155. local resetc1 = false
  156.  
  157. function PlayAnimationFromTable(table, speed, bool)
  158. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  159. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  160. RW.C0 = clerp(RW.C0, table[3], speed)
  161. LW.C0 = clerp(LW.C0, table[4], speed)
  162. RH.C0 = clerp(RH.C0, table[5], speed)
  163. LH.C0 = clerp(LH.C0, table[6], speed)
  164. if bool == true then
  165. if resetc1 == false then
  166. resetc1 = true
  167. RootJoint.C1 = RootJoint.C1
  168. Torso.Neck.C1 = Torso.Neck.C1
  169. RW.C1 = rarmc1
  170. LW.C1 = larmc1
  171. RH.C1 = rlegc1
  172. LH.C1 = llegc1
  173. end
  174. end
  175. end
  176.  
  177. ArtificialHB = Create("BindableEvent"){
  178. Parent = script,
  179. Name = "Heartbeat",
  180. }
  181.  
  182. script:WaitForChild("Heartbeat")
  183.  
  184. frame = 1 / 35
  185. tf = 0
  186. allowframeloss = false
  187. tossremainder = false
  188. lastframe = tick()
  189. script.Heartbeat:Fire()
  190.  
  191. game:GetService("RunService").Heartbeat:connect(function(s, p)
  192. tf = tf + s
  193. if tf >= frame then
  194. if allowframeloss then
  195. script.Heartbeat:Fire()
  196. lastframe = tick()
  197. else
  198. for i = 1, math.floor(tf / frame) do
  199. script.Heartbeat:Fire()
  200. end
  201. lastframe = tick()
  202. end
  203. if tossremainder then
  204. tf = 0
  205. else
  206. tf = tf - frame * math.floor(tf / frame)
  207. end
  208. end
  209. end)
  210.  
  211. function swait(num)
  212. if num == 0 or num == nil then
  213. ArtificialHB.Event:wait()
  214. else
  215. for i = 0, num do
  216. ArtificialHB.Event:wait()
  217. end
  218. end
  219. end
  220.  
  221. local m = Create("Model"){
  222. Parent = Character,
  223. Name = "WeaponModel"
  224. }
  225.  
  226.  
  227.  
  228.  
  229.  
  230.  
  231.  
  232. function RemoveOutlines(part)
  233. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  234. end
  235.  
  236. CFuncs = {
  237. Part = {
  238. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  239. local Part = Create("Part"){
  240. Parent = Parent,
  241. Reflectance = Reflectance,
  242. Transparency = Transparency,
  243. CanCollide = false,
  244. Locked = true,
  245. BrickColor = BrickColor.new(tostring(BColor)),
  246. Name = Name,
  247. Size = Size,
  248. Material = Material,
  249. }
  250. RemoveOutlines(Part)
  251. if Size == Vector3.new() then
  252. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  253. else
  254. Part.Size = Size
  255. end
  256. return Part
  257. end;
  258. };
  259.  
  260. Mesh = {
  261. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  262. local Msh = Create(Mesh){
  263. Parent = Part,
  264. Offset = OffSet,
  265. Scale = Scale,
  266. }
  267. if Mesh == "SpecialMesh" then
  268. Msh.MeshType = MeshType
  269. Msh.MeshId = MeshId
  270. end
  271. return Msh
  272. end;
  273. };
  274.  
  275. Weld = {
  276. Create = function(Parent, Part0, Part1, C0, C1)
  277. local Weld = Create("Weld"){
  278. Parent = Parent,
  279. Part0 = Part0,
  280. Part1 = Part1,
  281. C0 = C0,
  282. C1 = C1,
  283. }
  284. return Weld
  285. end;
  286. };
  287.  
  288. Sound = {
  289. Create = function(id, par, vol, pit)
  290. local Sound = Create("Sound"){
  291. Volume = vol,
  292. Pitch = pit or 1,
  293. SoundId = "rbxassetid://" .. id,
  294. Parent = par or workspace,
  295. }
  296. Sound:play()
  297. return Sound
  298. end;
  299. };
  300.  
  301. Decal = {
  302. Create = function(Color, Texture, Transparency, Name, Parent)
  303. local Decal = Create("Decal"){
  304. Color3 = Color,
  305. Texture = "rbxassetid://" .. Texture,
  306. Transparency = Transparency,
  307. Name = Name,
  308. Parent = Parent,
  309. }
  310. return Decal
  311. end;
  312. };
  313.  
  314. BillboardGui = {
  315. Create = function(Parent, Image, Position, Size)
  316. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  317. BillPar.CFrame = CFrame.new(Position)
  318. local Bill = Create("BillboardGui"){
  319. Parent = BillPar,
  320. Adornee = BillPar,
  321. Size = UDim2.new(1, 0, 1, 0),
  322. SizeOffset = Vector2.new(Size, Size),
  323. }
  324. local d = Create("ImageLabel", Bill){
  325. Parent = Bill,
  326. BackgroundTransparency = 1,
  327. Size = UDim2.new(1, 0, 1, 0),
  328. Image = "rbxassetid://" .. Image,
  329. }
  330. return BillPar
  331. end
  332. };
  333.  
  334. ParticleEmitter = {
  335. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  336. local Particle = Create("ParticleEmitter"){
  337. Parent = Parent,
  338. Color = ColorSequence.new(Color1, Color2),
  339. LightEmission = LightEmission,
  340. Size = Size,
  341. Texture = Texture,
  342. Transparency = Transparency,
  343. ZOffset = ZOffset,
  344. Acceleration = Accel,
  345. Drag = Drag,
  346. LockedToPart = LockedToPart,
  347. VelocityInheritance = VelocityInheritance,
  348. EmissionDirection = EmissionDirection,
  349. Enabled = Enabled,
  350. Lifetime = LifeTime,
  351. Rate = Rate,
  352. Rotation = Rotation,
  353. RotSpeed = RotSpeed,
  354. Speed = Speed,
  355. VelocitySpread = VelocitySpread,
  356. }
  357. return Particle
  358. end;
  359. };
  360.  
  361. CreateTemplate = {
  362.  
  363. };
  364. }
  365.  
  366.  
  367.  
  368. Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  369.  
  370. prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", reflect, 0, brickcolor, "Effect", Vector3.new(.1, 0.5, 0.1))
  371. prt.Anchored = true
  372. prt.CFrame = cframe
  373. prt.Material = "Neon"
  374. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  375. game:GetService("Debris"):AddItem(prt, 10)
  376. coroutine.resume(coroutine.create(function(Part, Mesh)
  377.  
  378. for i = 0, 1, delay do
  379. swait()
  380. Part.Transparency = i
  381. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  382. end
  383. Part.Parent = nil
  384. end
  385. ), prt, msh)
  386. end
  387.  
  388.  
  389.  
  390.  
  391.  
  392.  
  393. New = function(Object, Parent, Name, Data)
  394. local Object = Instance.new(Object)
  395. for Index, Value in pairs(Data or {}) do
  396. Object[Index] = Value
  397. end
  398. Object.Parent = Parent
  399. Object.Name = Name
  400. return Object
  401. end
  402.  
  403. Handle2=CFuncs.Part.Create(m,Enum.Material.Plastic,1,1,"Medium stone grey","Handle2",Vector3.new(0.440000921, 0.409999877, 0.450001299))
  404. Handle2Weld=CFuncs.Weld.Create(m,Character["Left Arm"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.47545052, 0.0741100311, 0.0649585724, 0.030649215, 0.998502314, 0.0453163981, -0.0977259576, 0.0481139421, -0.994049668, -0.99474138, 0.0260382295, 0.099054262))
  405. moter = New("Weld",Handle,"mot",{Part0 = LeftArm,Part1 = Handle2,})
  406.  
  407.  
  408. Handle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Black","Handle",Vector3.new(1, 0.640000343, 0.480000138))
  409. HandleWeld=CFuncs.Weld.Create(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0537261963, -0.229599118, 0.664536357, 0.997408867, -0.0183529984, 0.0695609897, 0.0671602935, -0.10906899, -0.991762877, 0.0257887691, 0.993864775, -0.10755378))
  410.  
  411.  
  412. FakeHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Black","FakeHandle",Vector3.new(1, 0.640000343, 0.480000138))
  413. FakeHandleWeld=CFuncs.Weld.Create(m,Handle,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0537261963, -0.229599118, 0.664536357, 0.997408867, -0.0183529984, 0.0695609897, 0.0671602935, -0.10906899, -0.991762877, 0.0257887691, 0.993864775, -0.10755378))
  414.  
  415.  
  416. trigger=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","trigger",Vector3.new(1, 0.800000012, 1))
  417. triggerWeld=CFuncs.Weld.Create(m,FakeHandle,trigger,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.151900053, 0.239495739, 0.00701904297, 0.0134571567, 0.99990958, 2.01910734e-05, 7.38943927e-05, -2.11894512e-05, 1, 0.99990952, -0.0134571418, -7.41733238e-05))
  418. CFuncs.Mesh.Create("BlockMesh",trigger,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.5, 0.0700000003))
  419. trigger=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","trigger",Vector3.new(1, 0.800000012, 1))
  420. triggerWeld=CFuncs.Weld.Create(m,FakeHandle,trigger,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.429587066, 0.271885633, 0.00701141357, 7.24140555e-05, 4.45842743e-05, 0.99999994, -0.0134558454, -0.999909639, 4.55528498e-05, 0.99990952, -0.0134558454, -7.18068331e-05))
  421. CFuncs.Mesh.Create("BlockMesh",trigger,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.300000012, 0.0700000003))
  422. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1))
  423. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704956055, -0.300316542, 0.401988506, 0.999909699, -0.0134435743, -6.93630427e-05, 6.9775153e-05, 3.03909183e-05, 1.00000012, -0.0134435818, -0.999909639, 3.13222408e-05))
  424. CFuncs.Mesh.Create("SpecialMesh",support,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.100000001, 0.0700000003))
  425. barrel=CFuncs.Part.Create(m,Enum.Material.Plastic,0.20000000298023,0,"Medium stone grey","barrel",Vector3.new(1, 1.20000005, 1))
  426. barrelWeld=CFuncs.Weld.Create(m,FakeHandle,barrel,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.529606879, -0.5019629, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  427. CFuncs.Mesh.Create("CylinderMesh",barrel,"","",Vector3.new(0, 0.100000001, 0.0149999997),Vector3.new(1, 0.829999983, 0.119999997))
  428. barrelcore=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","barrelcore",Vector3.new(1, 1.20000005, 1))
  429. barrelcoreWeld=CFuncs.Weld.Create(m,FakeHandle,barrelcore,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.529606879, -0.5019629, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  430. CFuncs.Mesh.Create("CylinderMesh",barrelcore,"","",Vector3.new(0, 0.101000004, 0.0149999997),Vector3.new(1, 0.829999983, 0.109999999))
  431. grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1))
  432. gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.243692428, 0.0935220718, 0.999909699, -0.0134435743, -6.93630427e-05, 0.000538915396, 0.034927085, 0.999389827, -0.0134329498, -0.999299467, 0.0349311605))
  433. CFuncs.Mesh.Create("SpecialMesh",grip,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.449999988, 0.800000012))
  434. grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1))
  435. gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00705337524, -0.280295193, -0.261995792, -0.999909699, 0.0134435743, 6.93630427e-05, 6.9775153e-05, 3.03909183e-05, 1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  436. CFuncs.Mesh.Create("SpecialMesh",grip,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.100000001, 0.119999997))
  437. grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1))
  438. gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703430176, -0.0529338121, -0.133486509, 0.999909639, -0.0134445727, -6.94710761e-05, 0.012750335, 0.949891746, -0.312319487, 0.00426499359, 0.31229037, 0.949977219))
  439. CFuncs.Mesh.Create("BlockMesh",grip,"","",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.899999976, 0.349999994))
  440. grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1))
  441. gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00706481934, -0.280296892, -0.291983843, -0.999909699, 0.0134435743, 6.93630427e-05, 6.9775153e-05, 3.03909183e-05, 1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  442. CFuncs.Mesh.Create("SpecialMesh",grip,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.200000003, 0.0700000003))
  443. grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 1.20000005, 1))
  444. gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0203292221, -0.00703430176, -0.321979046, -6.02649525e-05, -3.16947699e-05, -1.00000012, -0.999909699, 0.0134435594, 5.98318875e-05, 0.0134435594, 0.999909699, -3.25068831e-05))
  445. CFuncs.Mesh.Create("CylinderMesh",grip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.109999999, 0.0799999982))
  446. grip6=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip6",Vector3.new(1, 1.20000005, 1))
  447. grip6Weld=CFuncs.Weld.Create(m,FakeHandle,grip6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.180281326, -0.00701904297, 0.178030491, -6.02649525e-05, -3.16947699e-05, -1.00000012, -0.999909699, 0.0134435594, 5.98318875e-05, 0.0134435594, 0.999909699, -3.25068831e-05))
  448. CFuncs.Mesh.Create("CylinderMesh",grip6,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.109999999, 0.0799999982))
  449. gripwood=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Grey","gripwood",Vector3.new(1, 0.800000012, 1))
  450. gripwoodWeld=CFuncs.Weld.Create(m,FakeHandle,gripwood,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00700759888, -0.0971788168, -0.126956403, 0.999909639, -0.0134445727, -6.94710761e-05, 0.012750335, 0.949891746, -0.312319487, 0.00426499359, 0.31229037, 0.949977219))
  451. CFuncs.Mesh.Create("BlockMesh",gripwood,"","",Vector3.new(0, -0.0299999993, 0),Vector3.new(0.130999997, 0.899999976, 0.300000012))
  452. lock=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","lock",Vector3.new(1, 1.20000005, 1))
  453. lockWeld=CFuncs.Weld.Create(m,FakeHandle,lock,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.25027138, -0.00702285767, -0.481977224, -6.77844509e-05, -2.412498e-05, -1.00000012, -0.999909759, 0.0134387538, 6.74538314e-05, 0.0134387463, 0.999909759, -2.50414014e-05))
  454. CFuncs.Mesh.Create("CylinderMesh",lock,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.0500000007, 0.119999997))
  455. lock=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","lock",Vector3.new(1, 1.20000005, 1))
  456. lockWeld=CFuncs.Weld.Create(m,FakeHandle,lock,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704574585, 0.364296615, -0.420812368, 0.999909699, -0.0134435743, -6.93630427e-05, -0.00309224986, -0.224969089, -0.974361002, 0.013083294, 0.974273205, -0.224990368))
  457. CFuncs.Mesh.Create("BlockMesh",lock,"","",Vector3.new(0, 0, 0),Vector3.new(0.0599999987, 0.201000005, 0.0500000007))
  458. mag=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","mag",Vector3.new(1, 0.800000012, 1))
  459. magWeld=CFuncs.Weld.Create(m,FakeHandle,mag,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00701904297, -0.0528812408, -0.133502185, 0.999909878, -0.0134301931, -5.27910888e-05, 0.0127419457, 0.949895918, -0.312307149, 0.00424449332, 0.31227833, 0.949981332))
  460. CFuncs.Mesh.Create("BlockMesh",mag,"","",Vector3.new(0, 0, 0),Vector3.new(0.119999997, 0.899999976, 0.200000003))
  461. pull1=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull1",Vector3.new(1, 1.20000005, 1))
  462. pull1Weld=CFuncs.Weld.Create(m,FakeHandle,pull1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00700759888, -0.619629383, -0.401958704, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  463. CFuncs.Mesh.Create("CylinderMesh",pull1,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.829999983, 0.109999999))
  464. pull10=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull10",Vector3.new(1, 1.20000005, 1))
  465. pull10Weld=CFuncs.Weld.Create(m,FakeHandle,pull10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703811646, -0.32965982, -0.451967001, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  466. CFuncs.Mesh.Create("BlockMesh",pull10,"","",Vector3.new(0, 0, 0),Vector3.new(0.140000001, 0.899999976, 0.100000001))
  467. pull11=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull11",Vector3.new(1, 1.20000005, 1))
  468. pull11Weld=CFuncs.Weld.Create(m,FakeHandle,pull11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0670394897, -0.189648718, -0.501974106, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  469. CFuncs.Mesh.Create("BlockMesh",pull11,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.629999995, 0.109999999))
  470. pull12=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull12",Vector3.new(1, 1.20000005, 1))
  471. pull12Weld=CFuncs.Weld.Create(m,FakeHandle,pull12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0629768372, -0.189653218, -0.501966715, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  472. CFuncs.Mesh.Create("BlockMesh",pull12,"","",Vector3.new(0, 0, 0),Vector3.new(0, 0.629999995, 0.109999999))
  473. pull13=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull13",Vector3.new(1, 1.20000005, 1))
  474. pull13Weld=CFuncs.Weld.Create(m,FakeHandle,pull13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00702285767, 0.150307029, -0.481988907, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  475. CFuncs.Mesh.Create("BlockMesh",pull13,"","",Vector3.new(0, 0, 0),Vector3.new(0.140000001, 0.200000003, 0.150000006))
  476. pull14=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","pull14",Vector3.new(1, 1.20000005, 1))
  477. pull14Weld=CFuncs.Weld.Create(m,FakeHandle,pull14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00701141357, 0.150305301, -0.481980801, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  478. CFuncs.Mesh.Create("BlockMesh",pull14,"","",Vector3.new(0, 0, 0),Vector3.new(0.0599999987, 0.201000005, 0.150000006))
  479. pull15=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull15",Vector3.new(1, 0.400000006, 1))
  480. pull15Weld=CFuncs.Weld.Create(m,FakeHandle,pull15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -1.04958391, -0.561964989, 0.999909699, -0.0134400427, -6.49569556e-05, -6.52852468e-05, -2.39983201e-05, -1, 0.0134400502, 0.999909818, -2.48774886e-05))
  481. CFuncs.Mesh.Create("BlockMesh",pull15,"","",Vector3.new(0, 0, 0),Vector3.new(0.00999999978, 0.129999995, 0.100000001))
  482. pull16=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull16",Vector3.new(1, 0.400000006, 1))
  483. pull16Weld=CFuncs.Weld.Create(m,FakeHandle,pull16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0270347595, 0.130312085, -0.571975708, 0.999909699, -0.0134400427, -6.49569556e-05, -6.52852468e-05, -2.39983201e-05, -1, 0.0134400502, 0.999909818, -2.48774886e-05))
  484. CFuncs.Mesh.Create("BlockMesh",pull16,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.129999995, 0.100000001))
  485. pull17=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull17",Vector3.new(1, 0.400000006, 1))
  486. pull17Weld=CFuncs.Weld.Create(m,FakeHandle,pull17,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0129585266, 0.130348355, -0.571978331, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  487. CFuncs.Mesh.Create("BlockMesh",pull17,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.129999995, 0.100000001))
  488. pull18=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull18",Vector3.new(1, 0.400000006, 1))
  489. pull18Weld=CFuncs.Weld.Create(m,FakeHandle,pull18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, 0.13034448, -0.561985254, 0.999909759, -0.0134398267, -6.6944398e-05, -6.74682669e-05, -3.82959843e-05, -1, 0.0134398341, 0.999909759, -3.92049551e-05))
  490. CFuncs.Mesh.Create("BlockMesh",pull18,"","",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 0.129999995, 0.100000001))
  491. pull2=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull2",Vector3.new(1, 1.20000005, 1))
  492. pull2Weld=CFuncs.Weld.Create(m,FakeHandle,pull2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704574585, -0.619563699, -0.451950073, 0.999909878, -0.0134311616, -6.29704446e-05, -6.34202734e-05, -3.29688191e-05, -1, 0.0134311691, 0.999909878, -3.38107347e-05))
  493. CFuncs.Mesh.Create("BlockMesh",pull2,"","",Vector3.new(0, 0, 0),Vector3.new(0.109999999, 0.829999983, 0.109999999))
  494. pull3=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull3",Vector3.new(1, 0.800000012, 1))
  495. pull3Weld=CFuncs.Weld.Create(m,FakeHandle,pull3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703811646, -0.739553452, -0.50193429, 0.999909818, -0.0134332404, -6.21890649e-05, -6.25979155e-05, -2.99289823e-05, -1.00000012, 0.0134332553, 0.999909878, -3.07634473e-05))
  496. CFuncs.Mesh.Create("BlockMesh",pull3,"","",Vector3.new(0, 0, 0),Vector3.new(0.140000001, 0.949999988, 0.109999999))
  497. pull4=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull4",Vector3.new(1, 0.800000012, 1))
  498. pull4Weld=CFuncs.Weld.Create(m,FakeHandle,pull4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704956055, -0.739597261, -0.541920185, 0.999909759, -0.0134378821, -6.57103956e-05, -6.59306534e-05, -1.59516931e-05, -1.00000012, 0.0134378746, 0.999909818, -1.68383121e-05))
  499. CFuncs.Mesh.Create("BlockMesh",pull4,"","",Vector3.new(0, 0, 0),Vector3.new(0.0900000036, 0.949999988, 0.109999999))
  500. pull5=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull5",Vector3.new(1, 0.800000012, 1))
  501. pull5Weld=CFuncs.Weld.Create(m,FakeHandle,pull5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704193115, 0.0703384876, -0.541975498, 0.999909759, -0.0134378821, -6.57103956e-05, -6.59306534e-05, -1.59516931e-05, -1.00000012, 0.0134378746, 0.999909818, -1.68383121e-05))
  502. CFuncs.Mesh.Create("BlockMesh",pull5,"","",Vector3.new(0, 0, 0),Vector3.new(0.0900000036, 0.5, 0.109999999))
  503. pull6=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull6",Vector3.new(1, 0.800000012, 1))
  504. pull6Weld=CFuncs.Weld.Create(m,FakeHandle,pull6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.46642971, -0.739624321, -0.295387268, 0.503457308, -0.864020228, -3.70740891e-05, -7.86371529e-05, -2.91317701e-06, -1.00000012, 0.864020169, 0.503457367, -6.94096088e-05))
  505. CFuncs.Mesh.Create("BlockMesh",pull6,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.949999988, 0.0900000036))
  506. pull7=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull7",Vector3.new(1, 0.800000012, 1))
  507. pull7Weld=CFuncs.Weld.Create(m,FakeHandle,pull7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.46647644, 0.070343256, -0.295406342, 0.503451586, -0.864023566, -4.46215272e-05, -8.28690827e-05, 3.34531069e-06, -1.00000012, 0.864023507, 0.503451586, -6.99199736e-05))
  508. CFuncs.Mesh.Create("BlockMesh",pull7,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.0900000036))
  509. pull8=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull8",Vector3.new(1, 0.800000012, 1))
  510. pull8Weld=CFuncs.Weld.Create(m,FakeHandle,pull8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.459190369, -0.73966372, -0.307416916, 0.526499987, 0.850175321, -3.15755606e-05, -5.32302074e-05, -4.17232513e-06, -1.00000012, -0.850175142, 0.526500046, 4.30643559e-05))
  511. CFuncs.Mesh.Create("BlockMesh",pull8,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.949999988, 0.0900000036))
  512. pull9=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull9",Vector3.new(1, 0.800000012, 1))
  513. pull9Weld=CFuncs.Weld.Create(m,FakeHandle,pull9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.460895538, -0.129637823, -0.343458176, 0.526488483, 0.850182414, -2.8014183e-05, -4.84357588e-05, -2.96533108e-06, -1.00000012, -0.850182235, 0.526488543, 3.9614737e-05))
  514. CFuncs.Mesh.Create("BlockMesh",pull9,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 1, 0.0199999996))
  515. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 1.20000005, 1))
  516. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00702667236, -0.309642404, -0.451959133, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  517. CFuncs.Mesh.Create("BlockMesh",support,"","",Vector3.new(0, -0.0399999991, 0),Vector3.new(0.129999995, 0.899999976, 0.100000001))
  518. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 1.20000005, 1))
  519. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.209693551, -0.401955605, 0.99990958, -0.0134523436, -7.23442063e-05, -7.26664439e-05, -2.34618783e-05, -1.00000012, 0.0134523511, 0.99990958, -2.44379044e-05))
  520. CFuncs.Mesh.Create("CylinderMesh",support,"","",Vector3.new(0, 0.0599999987, 0),Vector3.new(1, 0.899999976, 0.129999995))
  521. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1))
  522. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00706863403, 0.27032581, -0.341987371, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  523. CFuncs.Mesh.Create("BlockMesh",support,"","",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.400000006, 0.0399999991))
  524. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1))
  525. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703811646, -0.350301504, 0.382001877, 0.999909699, -0.0134444609, -7.0463866e-05, 7.08810985e-05, 3.04579735e-05, 1, -0.0134444609, -0.999909759, 3.13967466e-05))
  526. CFuncs.Mesh.Create("SpecialMesh",support,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.200000003, 0.0399999991))
  527. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1))
  528. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00700759888, -0.169669658, -0.381963968, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  529. CFuncs.Mesh.Create("BlockMesh",support,"","",Vector3.new(0, -0.0399999991, 0),Vector3.new(0.129999995, 1, 0.100000001))
  530. bulletpart=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Black","bulletpart",Vector3.new(0.209999934, 0.170000002, 0.209999904))
  531. bulletpartWeld=CFuncs.Weld.Create(m,FakeHandle,bulletpart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.496771336, -1.25435734, 0.0321578979, -0.0134708509, -0.999909401, 3.74764204e-06, -7.72606581e-05, -2.71201134e-06, -1.00000012, 0.999909341, -0.013470836, -7.72150233e-05))
  532.  
  533.  
  534.  
  535.  
  536. function RayCast(Position, Direction, Range, Ignore)
  537. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  538. end
  539.  
  540. function FindNearestTorso(Position, Distance, SinglePlayer)
  541. if SinglePlayer then
  542. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  543. end
  544. local List = {}
  545. for i, v in pairs(workspace:GetChildren()) do
  546. if v:IsA("Model") then
  547. if v:findFirstChild("Torso") then
  548. if v ~= Character then
  549. if (v.Torso.Position - Position).magnitude <= Distance then
  550. table.insert(List, v)
  551. end
  552. end
  553. end
  554. end
  555. end
  556. return List
  557. end
  558.  
  559.  
  560.  
  561. function FindNearestHead(Position, Distance, SinglePlayer)
  562. if SinglePlayer then
  563. return (SinglePlayer.Head.CFrame.p - Position).magnitude < Distance
  564. end
  565. local List = {}
  566. for i, v in pairs(workspace:GetChildren()) do
  567. if v:IsA("Model") then
  568. if v:findFirstChild("Head") then
  569. if v ~= Character then
  570. if (v.Head.Position - Position).magnitude <= Distance then
  571. table.insert(List, v)
  572. end
  573. end
  574. end
  575. end
  576. end
  577. return List
  578. end
  579.  
  580.  
  581.  
  582.  
  583.  
  584.  
  585.  
  586. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  587. if hit.Parent == nil then
  588. return
  589. end
  590. local h = hit.Parent:FindFirstChild("Humanoid")
  591. for _, v in pairs(hit.Parent:children()) do
  592. if v:IsA("Humanoid") then
  593. h = v
  594. end
  595. end
  596. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  597. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  598. if hit.Parent.DebounceHit.Value == true then
  599. return
  600. end
  601. end
  602. local c = Create("ObjectValue"){
  603. Name = "creator",
  604. Value = game:service("Players").LocalPlayer,
  605. Parent = h,
  606. }
  607. game:GetService("Debris"):AddItem(c, .5)
  608. if HitSound ~= nil and HitPitch ~= nil then
  609. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  610. end
  611. local Damage = math.random(minim, maxim)
  612. local blocked = false
  613. local block = hit.Parent:findFirstChild("Block")
  614. if block ~= nil then
  615. if block.className == "IntValue" then
  616. if block.Value > 0 then
  617. blocked = true
  618. block.Value = block.Value - 1
  619. print(block.Value)
  620. end
  621. end
  622. end
  623. if blocked == false then
  624. h.Health = h.Health - Damage
  625. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 6)).p + Vector3.new(0, 3, 0)), -Damage, 3, BrickColor.new(Torso.Color).Color)
  626. else
  627. h.Health = h.Health - (Damage / 2)
  628. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 6)).p + Vector3.new(0, 3, 0)), -Damage, 3, BrickColor.new(Torso.Color).Color)
  629. end
  630. if Type == "Knockdown" then
  631. local hum = hit.Parent.Humanoid
  632. hum.PlatformStand = true
  633. coroutine.resume(coroutine.create(function(HHumanoid)
  634. swait(1)
  635. HHumanoid.PlatformStand = false
  636. end), hum)
  637. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  638. local bodvol = Create("BodyVelocity"){
  639. velocity = angle * knockback,
  640. P = 5000,
  641. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  642. Parent = hit,
  643. }
  644. local rl = Create("BodyAngularVelocity"){
  645. P = 3000,
  646. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  647. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  648. Parent = hit,
  649. }
  650. game:GetService("Debris"):AddItem(bodvol, .5)
  651. game:GetService("Debris"):AddItem(rl, .5)
  652. elseif Type == "Normal" then
  653. local vp = Create("BodyVelocity"){
  654. P = 500,
  655. maxForce = Vector3.new(math.huge, 0, math.huge),
  656. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  657. }
  658. if hit.Parent.Humanoid.MaxHealth > 100 then
  659. hit.Parent:BreakJoints()
  660. end
  661. if knockback > 0 then
  662. vp.Parent = hit.Parent.Torso
  663. end
  664. game:GetService("Debris"):AddItem(vp, .5)
  665. elseif Type == "Up" then
  666. local bodyVelocity = Create("BodyVelocity"){
  667. velocity = Vector3.new(0, 20, 0),
  668. P = 5000,
  669. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  670. Parent = hit,
  671. }
  672. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  673. elseif Type == "DarkUp" then
  674. coroutine.resume(coroutine.create(function()
  675. for i = 0, 1, 0.1 do
  676. swait()
  677. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  678. end
  679. end))
  680. local bodyVelocity = Create("BodyVelocity"){
  681. velocity = Vector3.new(0, 20, 0),
  682. P = 5000,
  683. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  684. Parent = hit,
  685. }
  686. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  687. elseif Type == "Snare" then
  688. local bp = Create("BodyPosition"){
  689. P = 2000,
  690. D = 100,
  691. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  692. position = hit.Parent.Torso.Position,
  693. Parent = hit.Parent.Torso,
  694. }
  695. game:GetService("Debris"):AddItem(bp, 1)
  696. elseif Type == "Freeze" then
  697. local BodPos = Create("BodyPosition"){
  698. P = 50000,
  699. D = 1000,
  700. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  701. position = hit.Parent.Torso.Position,
  702. Parent = hit.Parent.Torso,
  703. }
  704. local BodGy = Create("BodyGyro") {
  705. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  706. P = 20e+003,
  707. Parent = hit.Parent.Torso,
  708. cf = hit.Parent.Torso.CFrame,
  709. }
  710. hit.Parent.Torso.Anchored = true
  711. coroutine.resume(coroutine.create(function(Part)
  712. swait(1.5)
  713. Part.Anchored = false
  714. end), hit.Parent.Torso)
  715. game:GetService("Debris"):AddItem(BodPos, 3)
  716. game:GetService("Debris"):AddItem(BodGy, 3)
  717. end
  718. local debounce = Create("BoolValue"){
  719. Name = "DebounceHit",
  720. Parent = hit.Parent,
  721. Value = true,
  722. }
  723. game:GetService("Debris"):AddItem(debounce, Delay)
  724. c = Create("ObjectValue"){
  725. Name = "creator",
  726. Value = Player,
  727. Parent = h,
  728. }
  729. game:GetService("Debris"):AddItem(c, .5)
  730. end
  731. end
  732.  
  733. function ShowDamage(Pos, Text, Time, Color)
  734. local Rate = (1 / 30)
  735. local Pos = (Pos or Vector3.new(0, 0, 0))
  736. local Text = (Text or "")
  737. local Time = (Time or 2)
  738. local Color = (Color or Color3.new(1, 0, 1))
  739. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  740. EffectPart.Anchored = true
  741. local BillboardGui = Create("BillboardGui"){
  742. Size = UDim2.new(3, 0, 3, 0),
  743. Adornee = EffectPart,
  744. Parent = EffectPart,
  745. }
  746. local TextLabel = Create("TextLabel"){
  747. BackgroundTransparency = 1,
  748. Size = UDim2.new(1, 0, 1, 0),
  749. Text = Text,
  750. Font = "SciFi",
  751. TextColor3 = Color,
  752. TextScaled = true,
  753. Parent = BillboardGui,
  754. }
  755. game.Debris:AddItem(EffectPart, (Time))
  756. EffectPart.Parent = game:GetService("Workspace")
  757. delay(0, function()
  758. local Frames = (Time / Rate)
  759. for Frame = 1, Frames do
  760. wait(Rate)
  761. local Percent = (Frame / Frames)
  762. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  763. TextLabel.TextTransparency = Percent
  764. end
  765. if EffectPart and EffectPart.Parent then
  766. EffectPart:Destroy()
  767. end
  768. end)
  769. end
  770.  
  771. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  772. for _, c in pairs(workspace:children()) do
  773. local hum = c:findFirstChild("Humanoid")
  774. if hum ~= nil then
  775. local head = c:findFirstChild("Torso")
  776. if head ~= nil then
  777. local targ = head.Position - Part.Position
  778. local mag = targ.magnitude
  779. if mag <= Magnitude and c.Name ~= Player.Name then
  780. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  781. end
  782. end
  783. end
  784. end
  785. end
  786.  
  787.  
  788.  
  789.  
  790.  
  791.  
  792.  
  793.  
  794.  
  795.  
  796.  
  797. EffectModel = Create("Model"){
  798. Parent = Character,
  799. Name = "EffectModel",
  800. }
  801.  
  802.  
  803. mosic = Instance.new("Sound",Torso)
  804. mosic.SoundId = "http://www.roblox.com/asset/?id=896459995"
  805. mosic.Looped = true
  806. mosic:Play()
  807. mosic.Volume = 3
  808.  
  809. Effects = {
  810. Block = {
  811. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  812. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  813. prt.Anchored = true
  814. prt.CFrame = cframe
  815. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  816. game:GetService("Debris"):AddItem(prt, 10)
  817. if Type == 1 or Type == nil then
  818. table.insert(Effects, {
  819. prt,
  820. "Block1",
  821. delay,
  822. x3,
  823. y3,
  824. z3,
  825. msh
  826. })
  827. elseif Type == 2 then
  828. table.insert(Effects, {
  829. prt,
  830. "Block2",
  831. delay,
  832. x3,
  833. y3,
  834. z3,
  835. msh
  836. })
  837. elseif Type == 3 then
  838. table.insert(Effects, {
  839. prt,
  840. "Block3",
  841. delay,
  842. x3,
  843. y3,
  844. z3,
  845. msh,
  846. Part
  847. })
  848. elseif Type == 4 then
  849. table.insert(Effects, {
  850. prt,
  851. "Block2Fire",
  852. delay,
  853. x3,
  854. y3,
  855. z3,
  856. msh
  857. })
  858. end
  859. end
  860. };
  861.  
  862. Sphere = {
  863. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  864. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  865. prt.Anchored = true
  866. prt.CFrame = cframe
  867. if parent == nil then
  868. prt.Parent = workspace
  869. else
  870. prt.Parent = parent
  871. end
  872. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  873. game:GetService("Debris"):AddItem(prt, 10)
  874. table.insert(Effects, {
  875. prt,
  876. "Cylinder",
  877. delay,
  878. x3,
  879. y3,
  880. z3,
  881. msh
  882. })
  883. end
  884. };
  885.  
  886. Blood = {
  887. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  888. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  889. prt.Anchored = true
  890. prt.CFrame = cframe
  891. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  892. game:GetService("Debris"):AddItem(prt, 10)
  893. table.insert(Effects, {
  894. prt,
  895. "Blood",
  896. delay,
  897. x3,
  898. y3,
  899. z3,
  900. msh
  901. })
  902. end
  903. };
  904.  
  905. Blast = {
  906. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  907. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  908. prt.Anchored = true
  909. prt.CFrame = cframe
  910. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  911. game:GetService("Debris"):AddItem(prt, 10)
  912. table.insert(Effects, {
  913. prt,
  914. "Block4",
  915. delay,
  916. x3,
  917. y3,
  918. z3,
  919. msh,
  920. Part
  921. })
  922. end
  923. };
  924.  
  925. Ring = {
  926. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  927. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  928. prt.Anchored = true
  929. prt.CFrame = cframe
  930. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  931. game:GetService("Debris"):AddItem(prt, 10)
  932. table.insert(Effects, {
  933. prt,
  934. "Cylinder",
  935. delay,
  936. x3,
  937. y3,
  938. z3,
  939. msh
  940. })
  941. end
  942. };
  943.  
  944. Cylinder = {
  945. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  946. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  947. prt.Anchored = true
  948. prt.CFrame = cframe
  949. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  950. game:GetService("Debris"):AddItem(prt, 10)
  951. table.insert(Effects, {
  952. prt,
  953. "Cylinder",
  954. delay,
  955. x3,
  956. y3,
  957. z3,
  958. msh
  959. })
  960. end
  961. };
  962.  
  963. Head = {
  964. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  965. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  966. prt.Anchored = true
  967. prt.CFrame = cframe
  968. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  969. game:GetService("Debris"):AddItem(prt, 10)
  970. table.insert(Effects, {
  971. prt,
  972. "Cylinder",
  973. delay,
  974. x3,
  975. y3,
  976. z3,
  977. msh
  978. })
  979. end
  980. };
  981.  
  982. Wave = {
  983. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  984. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  985. prt.Anchored = true
  986. prt.CFrame = cframe
  987. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  988. game:GetService("Debris"):AddItem(prt, 10)
  989. table.insert(Effects, {
  990. prt,
  991. "Cylinder",
  992. delay,
  993. x3,
  994. y3,
  995. z3,
  996. msh
  997. })
  998. end
  999. };
  1000.  
  1001. Break = {
  1002. Create = function(brickcolor, cframe, x1, y1, z1)
  1003. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1004. prt.Anchored = true
  1005. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1006. game:GetService("Debris"):AddItem(prt, 10)
  1007. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1008. local num = math.random(10, 50) / 1000
  1009. table.insert(Effects, {
  1010. prt,
  1011. "Shatter",
  1012. num,
  1013. prt.CFrame,
  1014. math.random() - math.random(),
  1015. 0,
  1016. math.random(50, 100) / 100
  1017. })
  1018. end
  1019. };
  1020.  
  1021. Elec = {
  1022. Create = function(brickcolor, cff, x, y, z)
  1023. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1024. prt.Anchored = true
  1025. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1026. prt.CFrame = CFrame.new(prt.Position)
  1027. game:GetService("Debris"):AddItem(prt, 10)
  1028. xval = math.random() / 9
  1029. yval = math.random() / 9
  1030. zval = math.random() / 9
  1031. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1032. eul1 = math.random(-50, 50)
  1033. eul2 = math.random(-50, 50)
  1034. eul3 = math.random(-50, 50)
  1035. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1036. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1037. table.insert(Effects, {
  1038. prt,
  1039. "Elec",
  1040. .05,
  1041. x,
  1042. y,
  1043. z,
  1044. xval,
  1045. yval,
  1046. zval,
  1047. msh,
  1048. euld,
  1049. euld2
  1050. })
  1051. end
  1052. };
  1053.  
  1054. Elec2 = {
  1055. Create = function(brickcolor, cff, x, y, z)
  1056. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1057. prt.Anchored = true
  1058. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1059. prt.CFrame = CFrame.new(prt.Position)
  1060. game:GetService("Debris"):AddItem(prt, 10)
  1061. xval = math.random() / 7
  1062. yval = math.random() / 7
  1063. zval = math.random() / 7
  1064. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1065. eul1 = math.random(-50, 50)
  1066. eul2 = math.random(-50, 50)
  1067. eul3 = math.random(-50, 50)
  1068. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1069. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1070. table.insert(Effects, {
  1071. prt,
  1072. "Elec",
  1073. .1,
  1074. x,
  1075. y,
  1076. z,
  1077. xval,
  1078. yval,
  1079. zval,
  1080. msh,
  1081. euld,
  1082. euld2
  1083. })
  1084. end
  1085. };
  1086.  
  1087. Clone = {
  1088. Create = function()
  1089. for _, v in pairs(Torso.Parent:children()) do
  1090. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1091. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  1092. c.Anchored = true
  1093. c.CFrame = v.CFrame
  1094. game:GetService("Debris"):AddItem(c, 5)
  1095. local cmsh = nil
  1096. if v.Name == "Head" then
  1097. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  1098. else
  1099. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1100. end
  1101. table.insert(Effects, {
  1102. c,
  1103. "Cylinder",
  1104. 0.05,
  1105. 0.1,
  1106. 0.1,
  1107. 0.1,
  1108. cmsh
  1109. })
  1110. end
  1111. end
  1112. end
  1113. };
  1114.  
  1115. EffectTemplate = {
  1116.  
  1117. };
  1118. }
  1119.  
  1120.  
  1121. shoot = function(mouse, aoe , partt, SpreadAmount, multiply)
  1122.  
  1123. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1124. local MainPos = partt.Position
  1125. local MainPos2 = mouse.Hit.p + SpreadVectors
  1126. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1127. local speed = 100
  1128. local num = 500
  1129. coroutine.resume(coroutine.create(function()
  1130.  
  1131. repeat
  1132. swait()
  1133. local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1134. local mag = (MainPos - pos).magnitude
  1135. Laser(BrickColor.new("Gold"), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), .2, .2, 0, .2, 0.1)
  1136. MainPos = MainPos + MouseLook.lookVector * speed
  1137. num = num - 1
  1138. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  1139. if hit ~= nil then
  1140. if hit.Name == "Torso" or hit.Name == "Right Leg" or hit.Name == "Left Leg" or hit.Name == "Right Arm" or hit.Name == "Left Arm" then
  1141. num = 0
  1142. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1143. refpart.Anchored = true
  1144. refpart.CFrame = CFrame.new(pos)
  1145. CFuncs.Sound.Create("255661850", refpart, 1, 1)
  1146. local smonk = Instance.new("ParticleEmitter",refpart)
  1147. smonk.LightEmission = .1
  1148. smonk.Size = NumberSequence.new(0.2)
  1149. smonk.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1150. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)})
  1151. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1152. smonk.Transparency = bbb
  1153. smonk.Size = aaa
  1154. smonk.ZOffset = 0
  1155. smonk.Acceleration = Vector3.new(0, -5, 0)
  1156. smonk.LockedToPart = false
  1157. smonk.EmissionDirection = "Back"
  1158. smonk.Lifetime = NumberRange.new(.1, .5)
  1159. smonk.Rate = 50
  1160. smonk.Rotation = NumberRange.new(-100, 100)
  1161. smonk.RotSpeed = NumberRange.new(-100, 100)
  1162. smonk.Speed = NumberRange.new(4)
  1163. smonk.VelocitySpread = 50
  1164. smonk.Enabled=true
  1165. game:GetService("Debris"):AddItem(smonk, .3)
  1166. elseif hit.Name == "Head" then
  1167. num = 0
  1168. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1169. refpart.Anchored = true
  1170. refpart.CFrame = CFrame.new(pos)
  1171. CFuncs.Sound.Create("296102734", refpart, 1, 1)
  1172. game:GetService("Debris"):AddItem(refpart, 2)
  1173. local smonk = Instance.new("ParticleEmitter",refpart)
  1174. smonk.LightEmission = .1
  1175. smonk.Size = NumberSequence.new(0.2)
  1176. smonk.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1177. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1.5)})
  1178. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1179. smonk.Transparency = bbb
  1180. smonk.Size = aaa
  1181. smonk.ZOffset = 0
  1182. smonk.Acceleration = Vector3.new(0, -5, 0)
  1183. smonk.LockedToPart = false
  1184. smonk.EmissionDirection = "Back"
  1185. smonk.Lifetime = NumberRange.new(.1, .5)
  1186. smonk.Rate = 50
  1187. smonk.Rotation = NumberRange.new(-100, 100)
  1188. smonk.RotSpeed = NumberRange.new(-100, 100)
  1189. smonk.Speed = NumberRange.new(4)
  1190. smonk.VelocitySpread = 100
  1191. smonk.Enabled=true
  1192. game:GetService("Debris"):AddItem(smonk, .3)
  1193. else
  1194. num = 0
  1195. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1196. refpart.Anchored = true
  1197. refpart.CFrame = CFrame.new(pos)
  1198. CFuncs.Sound.Create("341519743", prt, 1, 1)
  1199. game:GetService("Debris"):AddItem(refpart, .2)
  1200. end
  1201. end
  1202. do
  1203. if num <= 0 then
  1204. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1205. refpart.Anchored = true
  1206. refpart.CFrame = CFrame.new(pos)
  1207. Effects.Block.Create(BrickColor.new("Flame reddish orange"), refpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1208. if hit ~= nil then
  1209. MagnitudeDamage(refpart, aoe, 2 * multiply, 2 * multiply, 0, "Normal", "233856154", 1)
  1210. end
  1211. game:GetService("Debris"):AddItem(refpart, 0)
  1212. end
  1213. end
  1214. until num <= 0
  1215. end
  1216. ))
  1217. end
  1218.  
  1219.  
  1220.  
  1221.  
  1222. local Grabbed = false
  1223.  
  1224.  
  1225. function smear()
  1226. Attack = true
  1227.  
  1228. Humanoid.AutoRotate = false
  1229. Humanoid.JumpPower = 0
  1230. Humanoid.WalkSpeed = 0
  1231. local grab = nil
  1232. executing = true
  1233. for i = 0, 1, 0.1 do
  1234. swait()
  1235. PlayAnimationFromTable({
  1236. CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1237. CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1238. CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1239. CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1240. CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1241. CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1242. }, .2, false)
  1243. for i, v in pairs(FindNearestHead(Head.CFrame.p, 10)) do
  1244. if v:FindFirstChild('Head') then
  1245. Grabbed = true
  1246. grab = v
  1247. end
  1248. if Grabbed == true then
  1249. targetted = nil
  1250. grab.Humanoid.PlatformStand = true
  1251. end
  1252. end
  1253. end
  1254.  
  1255. local grab = nil
  1256.  
  1257. for i = 0, .5, 0.1 do
  1258. swait()
  1259. PlayAnimationFromTable({
  1260. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1261. CFrame.new(0, 1.52020586, -0.279066354, 1, 0, 0, 0, 0.866024911, 0.500000954, 0, -0.500000954, 0.866024852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1262. CFrame.new(1.70777297, 0.0838996619, 0.338782728, 0.939692616, -0.342020124, 1.00488698e-07, 0.296197832, 0.813797116, 0.500001192, -0.171010554, -0.469847381, 0.866024733) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1263. CFrame.new(-0.786648035, 0.607858896, -1.09360671, 0.866025388, -0.500000238, 0, -0.171010032, -0.296197921, -0.939692736, 0.469846606, 0.813797772, -0.342019886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1264. CFrame.new(0.500007629, -2.07035375, 0.196404651, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1265. CFrame.new(-0.499992371, -1.8793813, -0.684038281, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1266. }, .3, false)
  1267. for i, v in pairs(FindNearestHead(Head.CFrame.p, 10)) do
  1268. if v:FindFirstChild('Head') then
  1269. Grabbed = true
  1270. grab = v
  1271. end
  1272. lockcam.CameraType = "Scriptable"
  1273. if Grabbed == true then
  1274. targetted = nil
  1275. grab.Humanoid.PlatformStand = true
  1276. grab.Head.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1277. end
  1278. end
  1279. Torso.Velocity=RootPart.CFrame.lookVector*100
  1280. end
  1281.  
  1282. if Grabbed == true and grab ~= nil then
  1283. targetted = nil
  1284. grab.Humanoid.PlatformStand = true
  1285. grab.Head.CFrame = Handle2.CFrame
  1286. grab.Head.CanCollide = false
  1287. local ow = CFuncs.Sound.Create("393884633", grab.Head, 2, 1)
  1288. for i = 0, .5, 0.1 do
  1289. swait()
  1290. PlayAnimationFromTable({
  1291. CFrame.new(0, 0.0116673782, -0.230620712, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1292. CFrame.new(0, 1.52020407, -0.279065013, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1293. CFrame.new(1.76213956, 0.181882262, 0.169026196, 0.939693749, -0.342016995, -3.97785186e-07, 0.296195716, 0.813798964, 0.499999344, -0.171007916, -0.469846368, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1294. CFrame.new(-0.795767486, 0.409343213, -1.44306374, 0.973481894, -0.226395503, 0.0328332447, 0.000464975834, -0.141566098, -0.989928722, 0.228763461, 0.963693023, -0.137706786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1295. CFrame.new(0.500007629, -1.95507848, 0.396064222, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1296. CFrame.new(-0.499992371, -1.69905818, -0.869703174, 1, 0, 0, 0, 0.766043782, -0.64278847, 0, 0.64278847, 0.766043782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1297. }, .3, false)
  1298. lockcam:Interpolate(RootPart.CFrame*CFrame.new(2,2,5),grab.Head.CFrame,.1)
  1299. grab.Head.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1300. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1301. end
  1302. CFuncs.Sound.Create("307379917", grab.Torso, 2, 1)
  1303. for i = 0, 4, 0.1 do
  1304. swait()
  1305. PlayAnimationFromTable({
  1306. CFrame.new(0, -0.554424644, -0.230621904, 1, 0, 0, 0, 0.173647001, 0.984807968, 0, -0.984807968, 0.173647001) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1307. CFrame.new(0, 1.26466095, -0.540713072, 1, 0, 0, 0, 0.866026163, 0.499998748, 0, -0.499998748, 0.866026163) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1308. CFrame.new(1.76214743, 0.0730022341, 0.237322643, 0.939693749, -0.342016995, -3.97785186e-07, 0.342016965, 0.939693809, -1.1920929e-06, 7.74860382e-07, 9.68575478e-07, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1309. CFrame.new(-0.848383009, 0.642179489, -1.0361222, 0.973482251, -0.194533557, -0.120370619, -0.113977194, 0.043772921, -0.992518663, 0.198347136, 0.979918718, 0.0204397887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1310. CFrame.new(0.500007629, -1.24131715, -0.550035954, 1, 0, 0, 0, 0.939693153, 0.342018843, 0, -0.342018843, 0.939693153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1311. CFrame.new(-0.499992371, -0.981758952, -1.45210898, 1, 0, 0, 0, 0.64278692, -0.766045153, 0, 0.766045153, 0.64278692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1312. }, .3, false)
  1313. lockcam:Interpolate(RootPart.CFrame*CFrame.new(2,2,5),grab.Head.CFrame,.1)
  1314. local smonk = Instance.new("ParticleEmitter",grab.Head)
  1315. smonk.LightEmission = .1
  1316. smonk.Size = NumberSequence.new(0.2)
  1317. smonk.Texture = "http://www.roblox.com/asset/?ID=552389687"
  1318. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .1),NumberSequenceKeypoint.new(1, .5)})
  1319. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1320. smonk.Transparency = bbb
  1321. smonk.Size = aaa
  1322. smonk.ZOffset = -1
  1323. smonk.Acceleration = Vector3.new(0, -5, 0)
  1324. smonk.LockedToPart = false
  1325. smonk.EmissionDirection = "Bottom"
  1326. smonk.Lifetime = NumberRange.new(.2, 5)
  1327. smonk.Rate = 10
  1328. smonk.Rotation = NumberRange.new(-100, 100)
  1329. smonk.RotSpeed = NumberRange.new(-100, 100)
  1330. smonk.Speed = NumberRange.new(-.3)
  1331. smonk.VelocitySpread = 10
  1332. smonk.Enabled=true
  1333. game:GetService("Debris"):AddItem(smonk, 1)
  1334. Torso.Velocity=RootPart.CFrame.lookVector*40
  1335. grab.Head.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1336. end
  1337. grab.Torso.Velocity=RootPart.CFrame.lookVector*0
  1338. Torso.Velocity=RootPart.CFrame.lookVector*0
  1339. grab.Torso.CanCollide = false
  1340. --smashy
  1341. for i = 0, .7, 0.1 do
  1342. for i = 0, .4, 0.1 do
  1343. swait()
  1344. PlayAnimationFromTable({
  1345. CFrame.new(-2.62260437e-06, -0.554422975, -0.230619952, 0.642787039, -3.83130924e-07, 0.766044974, -0.754407108, 0.173647448, 0.633021772, -0.13302201, -0.984807909, 0.111618027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1346. CFrame.new(0.165599957, 1.45203376, -0.1389575, 0.888377428, 0.383021414, -0.253140748, -0.249999091, 0.866026103, 0.433011889, 0.385079265, -0.321393013, 0.86511302) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1347. CFrame.new(1.639135, 0.378064632, -0.171392277, 0.584366381, -0.700027764, 0.410459995, 0.671396554, 0.132976457, -0.729070723, 0.455788136, 0.701625764, 0.547703087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1348. CFrame.new(-1.37148404, 0.736055136, -0.588378668, 0.84817493, -0.521483123, -0.093031399, -0.120593652, -0.019078508, -0.992518544, 0.515806735, 0.853048444, -0.0790694579) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1349. CFrame.new(1.04601848, -1.78701377, -0.224999949, 0.642787039, -0.262003303, -0.719846725, -3.83130924e-07, 0.939692438, -0.342021108, 0.766044974, 0.219846994, 0.604021966) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1350. CFrame.new(0.479837954, -1.03251898, -1.26565886, 0.642787039, -0.586824656, -0.492404163, -3.83130924e-07, 0.642787278, -0.766044915, 0.766044974, 0.492403895, 0.413175076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1351. }, .3, false)
  1352. lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,0),grab.Head.CFrame,.1)
  1353. grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0)
  1354. end
  1355. local smonk = Instance.new("ParticleEmitter",grab.Head)
  1356. smonk.LightEmission = .1
  1357. smonk.Size = NumberSequence.new(0.2)
  1358. smonk.Texture = "http://www.roblox.com/asset/?ID=122022304"
  1359. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(1, 3)})
  1360. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1361. smonk.Transparency = bbb
  1362. smonk.Size = aaa
  1363. smonk.ZOffset = 1
  1364. smonk.Acceleration = Vector3.new(0,.3, 0)
  1365. smonk.LockedToPart = false
  1366. smonk.EmissionDirection = "Back"
  1367. smonk.Lifetime = NumberRange.new(.2, 5)
  1368. smonk.Rate = 100
  1369. smonk.Rotation = NumberRange.new(-10, 10)
  1370. smonk.RotSpeed = NumberRange.new(-10, 10)
  1371. smonk.Speed = NumberRange.new(2)
  1372. smonk.VelocitySpread = 1000
  1373. smonk.Enabled=true
  1374. game:GetService("Debris"):AddItem(smonk, .5)
  1375. for i = 0, .4, 0.1 do
  1376. swait()
  1377. PlayAnimationFromTable({
  1378. CFrame.new(-1.78813934e-06, -0.554422975, -0.230621129, 0.766044021, -9.53147946e-07, -0.642788172, 0.633023024, 0.173646212, 0.754406333, 0.111616999, -0.984808087, 0.133021265) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1379. CFrame.new(-0.347562611, 1.26466119, -0.414210379, 0.766044021, -0.321392179, 0.556671917, -9.53147946e-07, 0.866026521, 0.499998033, -0.642788172, -0.383021086, 0.66341424) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1380. CFrame.new(1.65797925, -0.0622069128, -0.187585682, 0.944800258, -0.261999041, 0.196745977, 0.296194345, 0.939693809, -0.17101036, -0.140076444, 0.219845727, 0.96542567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1381. CFrame.new(-1.72933996, 0.531819761, -0.983813822, 0.873225331, 0.487284154, 0.00563029945, -0.11397732, 0.215456128, -0.969839096, -0.473800451, 0.846246302, 0.243681118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1382. CFrame.new(-0.173988, -1.20138502, -1.24044585, 0.766044021, 0.604024172, 0.219843864, -9.53147946e-07, 0.342017144, -0.939693689, -0.642788172, 0.719846606, 0.262000799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1383. CFrame.new(-1.31641626, -0.981757283, -0.790990889, 0.766044021, 0.111620195, 0.633022487, -9.53147946e-07, 0.98480767, -0.173648924, -0.642788172, 0.133022159, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1384. }, .3, false)
  1385. grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0)
  1386. lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,0),grab.Head.CFrame,.1)
  1387. end
  1388. CFuncs.Sound.Create("710036613", grab.Torso, 1, 1)
  1389. end
  1390. for i = 0, 3, 0.1 do
  1391. swait()
  1392. PlayAnimationFromTable({
  1393. CFrame.new(-2.62260437e-06, -0.554422975, -0.230619952, 0.642787039, -3.83130924e-07, 0.766044974, -0.754407108, 0.173647448, 0.633021772, -0.13302201, -0.984807909, 0.111618027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1394. CFrame.new(0.165599957, 1.45203376, -0.1389575, 0.888377428, 0.383021414, -0.253140748, -0.249999091, 0.866026103, 0.433011889, 0.385079265, -0.321393013, 0.86511302) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1395. CFrame.new(1.639135, 0.378064632, -0.171392277, 0.584366381, -0.700027764, 0.410459995, 0.671396554, 0.132976457, -0.729070723, 0.455788136, 0.701625764, 0.547703087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1396. CFrame.new(-1.37148404, 0.736055136, -0.588378668, 0.84817493, -0.521483123, -0.093031399, -0.120593652, -0.019078508, -0.992518544, 0.515806735, 0.853048444, -0.0790694579) * CFrame.new(0 + 0.1 * math.cos(Sine/15), .5 + 0.1 * math.cos(Sine/30), 0) * CFrame.Angles(0 + 0.1 * math.cos(Sine/15), 0, 0),
  1397. CFrame.new(1.04601848, -1.78701377, -0.224999949, 0.642787039, -0.262003303, -0.719846725, -3.83130924e-07, 0.939692438, -0.342021108, 0.766044974, 0.219846994, 0.604021966) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1398. CFrame.new(0.479837954, -1.03251898, -1.26565886, 0.642787039, -0.586824656, -0.492404163, -3.83130924e-07, 0.642787278, -0.766044915, 0.766044974, 0.492403895, 0.413175076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1399. }, .3, false)
  1400. grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0)
  1401. lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,8),grab.Head.CFrame,.8)
  1402. end
  1403. local smonk = Instance.new("ParticleEmitter",grab.Head)
  1404. smonk.LightEmission = .1
  1405. smonk.Size = NumberSequence.new(0.2)
  1406. smonk.Texture = "http://www.roblox.com/asset/?ID=122022304"
  1407. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(1, 3)})
  1408. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1409. smonk.Transparency = bbb
  1410. smonk.Size = aaa
  1411. smonk.ZOffset = 1
  1412. smonk.Acceleration = Vector3.new(0,5, 0)
  1413. smonk.LockedToPart = false
  1414. smonk.EmissionDirection = "Back"
  1415. smonk.Lifetime = NumberRange.new(.2, 5)
  1416. smonk.Rate = 1000
  1417. smonk.Rotation = NumberRange.new(-10, 10)
  1418. smonk.RotSpeed = NumberRange.new(-10, 10)
  1419. smonk.Speed = NumberRange.new(5)
  1420. smonk.VelocitySpread = 1000
  1421. smonk.Enabled=true
  1422. game:GetService("Debris"):AddItem(smonk, .8)
  1423. CFuncs.Sound.Create("429400881", grab.Torso, 5, .8)
  1424. for i = 0, 3, 0.1 do
  1425. swait()
  1426. PlayAnimationFromTable({
  1427. CFrame.new(-1.78813934e-06, -0.554422975, -0.230621129, 0.766044021, -9.53147946e-07, -0.642788172, 0.633023024, 0.173646212, 0.754406333, 0.111616999, -0.984808087, 0.133021265) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1428. CFrame.new(-0.347562611, 1.26466119, -0.414210379, 0.766044021, -0.321392179, 0.556671917, -9.53147946e-07, 0.866026521, 0.499998033, -0.642788172, -0.383021086, 0.66341424) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1429. CFrame.new(1.65797925, -0.0622069128, -0.187585682, 0.944800258, -0.261999041, 0.196745977, 0.296194345, 0.939693809, -0.17101036, -0.140076444, 0.219845727, 0.96542567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1430. CFrame.new(-1.72933996, 0.531819761, -0.983813822, 0.873225331, 0.487284154, 0.00563029945, -0.11397732, 0.215456128, -0.969839096, -0.473800451, 0.846246302, 0.243681118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1431. CFrame.new(-0.173988, -1.20138502, -1.24044585, 0.766044021, 0.604024172, 0.219843864, -9.53147946e-07, 0.342017144, -0.939693689, -0.642788172, 0.719846606, 0.262000799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1432. CFrame.new(-1.31641626, -0.981757283, -0.790990889, 0.766044021, 0.111620195, 0.633022487, -9.53147946e-07, 0.98480767, -0.173648924, -0.642788172, 0.133022159, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1433. }, .3, false)
  1434. grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0)
  1435. lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,0),grab.Head.CFrame,.5)
  1436. end
  1437. grab.Head.Anchored = false
  1438. end
  1439. if grab ~= nil then
  1440. grab.Head:Destroy()
  1441. end
  1442. grab=nil
  1443. Grabbed = false
  1444. executing = false
  1445. Humanoid.AutoRotate = true
  1446. Humanoid.JumpPower = 100
  1447. Humanoid.WalkSpeed = 25
  1448. Attack = false
  1449. lockcam.CameraType = "Custom"
  1450. end
  1451.  
  1452.  
  1453. crosshair = Instance.new("BillboardGui",Character)
  1454. crosshair.Size = UDim2.new(10,0,10,0)
  1455. crosshair.Enabled = false
  1456. crosshair.AlwaysOnTop = true
  1457. crosshair2 = Instance.new("BillboardGui",Character)
  1458. crosshair2.Size = UDim2.new(10,0,10,0)
  1459. crosshair2.Enabled = false
  1460. crosshair2.AlwaysOnTop = true
  1461.  
  1462. imgl = Instance.new("ImageLabel",crosshair)
  1463. imgl.Position = UDim2.new(0,0,0,0)
  1464. imgl.Size = UDim2.new(1,0,1,0)
  1465. imgl.Image = "rbxassetid://1122662303"
  1466. imgl.BackgroundTransparency = 1
  1467. imgl.ImageColor3 = Color3.new(.5,0,0)
  1468.  
  1469.  
  1470. crosshair3 = Instance.new("BillboardGui",Character)
  1471. crosshair3.Size = UDim2.new(10,0,10,0)
  1472. crosshair3.Enabled = false
  1473. crosshair3.AlwaysOnTop = true
  1474.  
  1475. imgl3 = Instance.new("ImageLabel",crosshair3)
  1476. imgl3.Position = UDim2.new(0,0,0,0)
  1477. imgl3.Size = UDim2.new(1,0,1,0)
  1478. imgl3.Image = "rbxassetid://18006519"
  1479. imgl3.BackgroundTransparency = 1
  1480. imgl3.ImageColor3 = Color3.new(0,0,0)
  1481.  
  1482. imgl2 = Instance.new("ImageLabel",crosshair)
  1483. imgl2.Position = UDim2.new(0,0,0,0)
  1484. imgl2.Size = UDim2.new(1,0,1,0)
  1485. imgl2.Image = "rbxassetid://1122660386"
  1486. imgl2.BackgroundTransparency = 1
  1487. imgl2.ImageColor3 = Color3.new(0,0,0)
  1488.  
  1489. --Credit to CKBackup for his targeting system.--
  1490.  
  1491. targetted = nil
  1492.  
  1493. function TargetSelect(person)
  1494. local dd=coroutine.wrap(function()
  1495. if targetted ~= person then
  1496. targetted = person
  1497. for i = 0,8,1 do
  1498. crosshair.Size = UDim2.new(0+i,0,0+i,0)
  1499. crosshair2.Size = UDim2.new(.1+i,0,.1+i,0)
  1500. crosshair3.Size = UDim2.new(0+i,0,0+i,0)
  1501. wait(.05)
  1502. end
  1503. end
  1504. end)
  1505. dd()
  1506. end
  1507.  
  1508. function LockOn()
  1509. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Head") ~= nil then
  1510. TargetSelect(Mouse.Target.Parent.Head)
  1511. print(Mouse.Target)
  1512. CFuncs.Sound.Create("376178316", Mouse.Target.Parent.Head, 2, .8)
  1513. else end
  1514. end
  1515.  
  1516.  
  1517.  
  1518. function pepper()
  1519. Attack = true
  1520. Humanoid.AutoRotate = false
  1521. Humanoid.JumpPower = 0
  1522. Humanoid.WalkSpeed = 0
  1523.  
  1524. local grab = nil
  1525. executing = true
  1526. for i = 0, 1, 0.1 do
  1527. swait()
  1528. PlayAnimationFromTable({
  1529. CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1530. CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1531. CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1532. CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1533. CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1534. CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1535. }, .2, false)
  1536. end
  1537.  
  1538. local grab = nil
  1539.  
  1540. for i = 0, 1, 0.1 do
  1541. swait()
  1542. PlayAnimationFromTable({
  1543. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1544. CFrame.new(0, 1.52020586, -0.279066354, 1, 0, 0, 0, 0.866024911, 0.500000954, 0, -0.500000954, 0.866024852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1545. CFrame.new(1.70777297, 0.0838996619, 0.338782728, 0.939692616, -0.342020124, 1.00488698e-07, 0.296197832, 0.813797116, 0.500001192, -0.171010554, -0.469847381, 0.866024733) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1546. CFrame.new(-0.786648035, 0.607858896, -1.09360671, 0.866025388, -0.500000238, 0, -0.171010032, -0.296197921, -0.939692736, 0.469846606, 0.813797772, -0.342019886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1547. CFrame.new(0.500007629, -2.07035375, 0.196404651, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1548. CFrame.new(-0.499992371, -1.8793813, -0.684038281, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1549. }, .3, false)
  1550. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 10)) do
  1551. if v:FindFirstChild('Torso') and Grabbed ~= true then
  1552. Grabbed = true
  1553.  
  1554. grab = v
  1555. end
  1556. if Grabbed == true then
  1557. targetted = nil
  1558. grab.Humanoid.PlatformStand = true
  1559. grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1560. end
  1561. end
  1562. Torso.Velocity=RootPart.CFrame.lookVector*100
  1563. end
  1564.  
  1565.  
  1566.  
  1567. if Grabbed == true and grab ~= nil then
  1568. targetted = nil
  1569. grab.Humanoid.PlatformStand = true
  1570. grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1571. grab.Torso.CanCollide = false
  1572. --grab here
  1573. for i = 0, .3, 0.1 do
  1574. swait()
  1575. PlayAnimationFromTable({
  1576. CFrame.new(0, 0.0116673782, -0.230620712, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1577. CFrame.new(0, 1.52020407, -0.279065013, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1578. CFrame.new(1.76213956, 0.181882262, 0.169026196, 0.939693749, -0.342016995, -3.97785186e-07, 0.296195716, 0.813798964, 0.499999344, -0.171007916, -0.469846368, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1579. CFrame.new(-0.795767486, 0.409343213, -1.44306374, 0.973481894, -0.226395503, 0.0328332447, 0.000464975834, -0.141566098, -0.989928722, 0.228763461, 0.963693023, -0.137706786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1580. CFrame.new(0.500007629, -1.95507848, 0.396064222, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1581. CFrame.new(-0.499992371, -1.69905818, -0.869703174, 1, 0, 0, 0, 0.766043782, -0.64278847, 0, 0.64278847, 0.766043782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1582. }, .3, false)
  1583. grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1584. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1585. end
  1586.  
  1587. for i = 0, 1, 0.1 do
  1588. swait()
  1589. PlayAnimationFromTable({
  1590. CFrame.new(0, -0.554424644, -0.230621904, 1, 0, 0, 0, 0.173647001, 0.984807968, 0, -0.984807968, 0.173647001) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1591. CFrame.new(0, 1.26466095, -0.540713072, 1, 0, 0, 0, 0.866026163, 0.499998748, 0, -0.499998748, 0.866026163) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1592. CFrame.new(1.76214743, 0.0730022341, 0.237322643, 0.939693749, -0.342016995, -3.97785186e-07, 0.342016965, 0.939693809, -1.1920929e-06, 7.74860382e-07, 9.68575478e-07, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1593. CFrame.new(-0.848383009, 0.642179489, -1.0361222, 0.973482251, -0.194533557, -0.120370619, -0.113977194, 0.043772921, -0.992518663, 0.198347136, 0.979918718, 0.0204397887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1594. CFrame.new(0.500007629, -1.24131715, -0.550035954, 1, 0, 0, 0, 0.939693153, 0.342018843, 0, -0.342018843, 0.939693153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1595. CFrame.new(-0.499992371, -0.981758952, -1.45210898, 1, 0, 0, 0, 0.64278692, -0.766045153, 0, 0.766045153, 0.64278692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1596. }, .3, false)
  1597. grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1598. end
  1599. lockcam.CameraType = "Scriptable"
  1600. --release here
  1601. for i = 0, .3, 0.1 do
  1602. swait()
  1603. PlayAnimationFromTable({
  1604. CFrame.new(-0, -0.790954828, 0.162615269, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1605. CFrame.new(0, 1.55287015, 0.135475516, 1, 0, 0, 0, 0.939691961, -0.342022002, 0, 0.342022002, 0.939691961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1606. CFrame.new(0.965891123, 0.600056291, -0.939134777, 0.984807968, 0.173647299, 6.93650236e-07, 1.01327896e-06, -1.7285347e-06, -1.00000012, -0.173647314, 0.984807849, -1.81794167e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1607. CFrame.new(-0.848382771, 0.642180681, -1.03612173, 0.973482251, -0.194533288, -0.120371334, -0.113977998, 0.0437724888, -0.992518544, 0.198346853, 0.979918897, 0.0204392672) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1608. CFrame.new(0.500007629, -0.797153175, -0.95421052, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1609. CFrame.new(-0.499992371, -0.700443864, -1.01739883, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1610. }, .3, false)
  1611. grab.Torso.Velocity= Vector3.new(0,0,0)
  1612. end
  1613. grab.Torso.Anchored = true
  1614. Humanoid.JumpPower = 100
  1615. Humanoid.Jump = true
  1616. Torso.Velocity=RootPart.CFrame.upVector*150
  1617. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1618. wait(.1)
  1619. for i = 0, .3, 0.1 do
  1620. Torso.Velocity=RootPart.CFrame.lookVector*40
  1621. swait()
  1622. PlayAnimationFromTable({
  1623. CFrame.new(-0, -0.486727536, -0.199950755, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1624. CFrame.new(0.0483627319, 1.54976475, 0.0516630113, 1, 0, 0, 0, 0.939691961, -0.342022002, 0, 0.342022002, 0.939691961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1625. CFrame.new(1.38765192, 1.19624639, -0.26731497, 0.98480922, 0.0301625114, -0.171000317, 1.10268593e-05, -0.984808326, -0.173645556, -0.173640087, 0.171005875, -0.969848573) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1626. CFrame.new(-1.319543, 1.38152361, -0.336561173, 0.973482132, -0.120370626, 0.194534108, -0.113977373, -0.992518663, -0.0437721014, 0.198347583, 0.0204388499, -0.979918599) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1627. CFrame.new(0.500007629, -1.27044821, -0.954210758, 1, 0, 0, 0, 0.939692497, -0.34202078, 0, 0.34202078, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1628. CFrame.new(-0.499992371, -1.1737386, -1.01739967, 1, 0, 0, 0, 0.939692497, -0.34202078, 0, 0.34202078, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1629. }, .3, false)
  1630. grab.Torso.Velocity= Vector3.new(0,0,0)
  1631. end
  1632. grab.Torso.Anchored = false
  1633. grab.Torso.CanCollide = true
  1634. Humanoid.JumpPower = 0
  1635. RootPart.CFrame=RootPart.CFrame*CFrame.new(0,0,5)
  1636. for i = 0, .3, 0.1 do
  1637. swait()
  1638. PlayAnimationFromTable({
  1639. CFrame.new(0.428418577, -0.671607018, -0.504335344, 0.279453993, -0.262003154, 0.923720658, -0.663414001, 0.642787337, 0.383022666, -0.694109023, -0.719846487, 0.0058129211) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1640. CFrame.new(0.0483628362, 1.549775, 0.0516622961, 1, 5.96046448e-08, -2.98023224e-08, -2.98023224e-08, 0.939693034, -0.342019409, 4.61004674e-08, 0.342019379, 0.939692855) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1641. CFrame.new(1.37295699, 1.17039251, -0.337434739, 0.975084543, -0.109461486, -0.192946702, -0.170998245, -0.924961448, -0.339420587, -0.141314715, 0.363957286, -0.920633197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1642. CFrame.new(-1.36459041, 0.411512792, -0.67284143, 0.973482847, -0.071649164, -0.21724999, -0.113974214, 0.671512127, -0.732176006, 0.198345765, 0.737521529, 0.645539343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1643. CFrame.new(0.499992371, -1.23907411, -0.86791718, 1, 0, 0, -2.98023224e-08, 0.939692259, 0.342021227, 4.61004674e-08, -0.342021227, 0.939692259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1644. CFrame.new(-0.49999243, -1.17373872, -1.01739335, 1, 5.96046448e-08, -2.98023224e-08, -2.98023224e-08, 0.939693034, -0.342019409, 4.61004674e-08, 0.342019379, 0.939692855) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1645. }, .3, false)
  1646. grab.Torso.Velocity= Vector3.new(0,0,0)
  1647. lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03)
  1648. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y))
  1649. Torso.Velocity=RootPart.CFrame.lookVector*20
  1650. end
  1651. for i = 0, .3, 0.1 do
  1652. swait()
  1653. PlayAnimationFromTable({
  1654. CFrame.new(-0.672757447, -0.735233426, -0.293752909, -0.962360024, 0.00164131995, 0.271772951, -0.0779609978, 0.956289232, -0.281838685, -0.260356098, -0.292417973, -0.920166552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1655. CFrame.new(0.0483631641, 1.42946541, -0.278911769, 1, -1.93715096e-07, 3.12924385e-06, -8.86619091e-07, 0.93969202, 0.342022359, -3.05473804e-06, -0.342022389, 0.939691842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1656. CFrame.new(1.37296712, 1.17040694, -0.337452441, 0.975084305, -0.109462924, -0.192946956, -0.17099987, -0.924960554, -0.3394216, -0.141314253, 0.363958538, -0.92063278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1657. CFrame.new(-1.36458802, 0.411512852, -0.672853589, 0.973482966, -0.0716485977, -0.217249781, -0.113973796, 0.671514273, -0.73217392, 0.198345542, 0.737519622, 0.645541549) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1658. CFrame.new(0.499996156, -1.23906803, -0.8679353, 1, 6.51925802e-09, 2.98023224e-08, -7.4505806e-09, 0.93969214, 0.342021704, -2.98023224e-08, -0.342021674, 0.93969214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1659. CFrame.new(-0.499984771, -1.17374265, -1.01740098, 1, 1.49011612e-08, 1.49011612e-08, -7.4505806e-09, 0.939693391, -0.342018157, -2.98023224e-08, 0.342018127, 0.939693391) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1660. }, .3, false)
  1661. grab.Torso.Velocity= Vector3.new(0,0,0)
  1662. lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03)
  1663. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y))
  1664. Torso.Velocity=RootPart.CFrame.lookVector*30
  1665. end
  1666. for i = 0, 1, 0.1 do
  1667. swait()
  1668. PlayAnimationFromTable({
  1669. CFrame.new(-0.672760248, -0.525442183, -0.31977427, -0.962360263, 0.00164178992, 0.271772176, 0.0157880038, 0.998630762, 0.0498734191, -0.271318138, 0.0522869304, -0.961068571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1670. CFrame.new(0.0483647995, 1.42946613, -0.278905123, 1, 9.983778e-07, 2.77161598e-06, -1.89431012e-06, 0.939691663, 0.342023015, -2.29477882e-06, -0.342023104, 0.939691663) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1671. CFrame.new(1.09112859, 0.115017235, -1.0051564, 0.975084007, 0.192946017, -0.109467886, -0.171004131, 0.339421302, -0.924959898, -0.141311631, 0.920633078, 0.363958895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1672. CFrame.new(-0.0609193072, 0.338854641, -0.991647899, 0.297654182, -0.872375369, -0.387767076, -0.132688791, 0.364431024, -0.921728671, 0.945407808, 0.325808793, -0.00728001073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1673. CFrame.new(0.500003815, -1.88333619, -0.430999637, 1, 7.4505806e-09, 0, 0, 0.93969208, 0.342021674, 0, -0.342021674, 0.939692259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1674. CFrame.new(-0.499977082, -1.17373788, -1.01740336, 1, 0, -2.98023224e-08, 0, 0.939693451, -0.342018157, 0, 0.342018187, 0.939693511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1675. }, .3, false)
  1676. grab.Torso.Velocity= Vector3.new(0,0,0)
  1677. lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03)
  1678. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y))
  1679. Torso.Velocity=RootPart.CFrame.lookVector*40
  1680. end
  1681. --pew here
  1682. for i = 0, 1, 0.1 do
  1683. swait()
  1684. PlayAnimationFromTable({
  1685. CFrame.new(-0.672760248, -0.525442183, -0.31977427, -0.962360263, 0.00164178992, 0.271772176, 0.0157880038, 0.998630762, 0.0498734191, -0.271318138, 0.0522869304, -0.961068571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1686. CFrame.new(0.0483647995, 1.42946613, -0.278905123, 1, 9.983778e-07, 2.77161598e-06, -1.89431012e-06, 0.939691663, 0.342023015, -2.29477882e-06, -0.342023104, 0.939691663) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1687. CFrame.new(1.09112859, 0.115017235, -1.0051564, 0.975084007, 0.192946017, -0.109467886, -0.171004131, 0.339421302, -0.924959898, -0.141311631, 0.920633078, 0.363958895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1688. CFrame.new(-0.0609193072, 0.338854641, -0.991647899, 0.297654182, -0.872375369, -0.387767076, -0.132688791, 0.364431024, -0.921728671, 0.945407808, 0.325808793, -0.00728001073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1689. CFrame.new(0.500003815, -1.88333619, -0.430999637, 1, 7.4505806e-09, 0, 0, 0.93969208, 0.342021674, 0, -0.342021674, 0.939692259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1690. CFrame.new(-0.499977082, -1.17373788, -1.01740336, 1, 0, -2.98023224e-08, 0, 0.939693451, -0.342018157, 0, 0.342018187, 0.939693511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1691. }, .3, false)
  1692. grab.Torso.Velocity= Vector3.new(0,0,0)
  1693. lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03)
  1694. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y))
  1695. Effects.Block.Create(BrickColor.new("Gold"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1696. Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1697. local shell = CFuncs.Part.Create(EffectModel, "SmoothPlastic", .1, 0, "Gold", "Effect", Vector3.new(.5,.8,.5))
  1698. local shllmsh = CFuncs.Mesh.Create("CylinderMesh", shell, "", "", Vector3.new(0, 0, 0), Vector3.new(.3, .4, .3))
  1699. shell.Anchored = false
  1700. shell.Position = barrelcore.Position
  1701. shell.CanCollide = true
  1702. shell.Velocity=RootPart.CFrame.rightVector*10
  1703. CFuncs.Sound.Create("1456344653", shell, 1, 1)
  1704. game:GetService("Debris"):AddItem(shell, 2)
  1705. CFuncs.Sound.Create("356911785", bulletpart, .5, 1)
  1706. local smonk2 = Instance.new("ParticleEmitter",bulletpart)
  1707. smonk2.LightEmission = .1
  1708. smonk2.Size = NumberSequence.new(0.2)
  1709. smonk2.Texture = "http://www.roblox.com/asset/?ID=476778304"
  1710. aaa2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1.1)})
  1711. bbb2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1712. smonk2.Transparency = bbb2
  1713. smonk2.Size = aaa2
  1714. smonk2.ZOffset = 0
  1715. smonk2.Acceleration = Vector3.new(0, -5, 0)
  1716. smonk2.LockedToPart = false
  1717. smonk2.EmissionDirection = "Back"
  1718. smonk2.Lifetime = NumberRange.new(.1, .5)
  1719. smonk2.Rate = 1000
  1720. smonk2.Rotation = NumberRange.new(-100, 100)
  1721. smonk2.RotSpeed = NumberRange.new(-100, 100)
  1722. smonk2.Speed = NumberRange.new(4)
  1723. smonk2.VelocitySpread = 100
  1724. smonk2.Enabled=true
  1725. game:GetService("Debris"):AddItem(smonk2, .1)
  1726. Torso.Velocity=RootPart.CFrame.lookVector*50
  1727. end
  1728. CFuncs.Sound.Create("521472140", grab.Torso, 5, 1)
  1729. ShowDamage((grab.Torso.CFrame * CFrame.new(0, 0, (grab.Torso.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Crit!", 2, BrickColor.new(Torso.Color).Color)
  1730. grab.Torso:BreakJoints()
  1731. end
  1732. lockcam.CameraType = "Custom"
  1733. grab=nil
  1734. Grabbed = false
  1735. executing = false
  1736. Humanoid.AutoRotate = true
  1737. Humanoid.JumpPower = 100
  1738. Humanoid.WalkSpeed = 25
  1739. Attack = false
  1740. end
  1741.  
  1742.  
  1743.  
  1744.  
  1745. function righthop()
  1746. Attack = true
  1747. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1748. Humanoid.Jump = true
  1749. for i = 0, .5, 0.1 do
  1750. swait()
  1751. PlayAnimationFromTable({
  1752. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1753. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1754. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1755. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1756. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1757. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1758. }, .3, false)
  1759. end
  1760. Torso.Velocity=RootPart.CFrame.rightVector*200
  1761. for i = 0, 1, 0.1 do
  1762. swait()
  1763. PlayAnimationFromTable({
  1764. CFrame.new(0.708232701, 0.127894983, 0.246774122, 0.76604414, -0.111618884, 0.633022666, 0, 0.984807849, 0.173648044, -0.642788053, -0.13302207, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1765. CFrame.new(0.0324593484, 1.43977821, -0.119624585, 0.995960355, -0.0868238062, -0.0229113102, 0.0894833133, 0.938373625, 0.333838284, -0.00748568773, -0.334539831, 0.942351937) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1766. CFrame.new(1.69410944, 0.329396009, -0.667013586, 0.977326989, -0.133022755, 0.164733544, 0.196574897, 0.280932605, -0.939380229, 0.0786799788, 0.95046401, 0.30071193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1767. CFrame.new(-1.50714529, 0.0157378055, -0.431941032, 0.884520769, 0.235685706, -0.402585804, -0.362369925, 0.890611291, -0.274772465, 0.29378742, 0.388926923, 0.873169541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1768. CFrame.new(0.618915975, -1.85825384, -0.515439391, 0.98480773, 0.173648864, -1.81794167e-06, -0.17101045, 0.969846725, 0.173646331, 0.0301553011, -0.171007901, 0.984808087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1769. CFrame.new(-0.523646474, -1.39458823, -0.171092927, 0.939692676, 0.342020273, 3.57627869e-07, -0.262003183, 0.719847083, 0.642786682, 0.219845772, -0.604022026, 0.766045213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1770. }, .3, false)
  1771. end
  1772. Attack = false
  1773. end
  1774.  
  1775.  
  1776.  
  1777. function backhop()
  1778. Attack = true
  1779. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1780. Humanoid.Jump = true
  1781. for i = 0, .5, 0.1 do
  1782. swait()
  1783. PlayAnimationFromTable({
  1784. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1785. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1786. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1787. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1788. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1789. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1790. }, .3, false)
  1791. end
  1792. Torso.Velocity=RootPart.CFrame.lookVector*-200
  1793. for i = 0, 1, 0.1 do
  1794. swait()
  1795. PlayAnimationFromTable({
  1796. CFrame.new(-0.0724115372, 0.127895057, 0.313171744, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1797. CFrame.new(0.0169060901, 1.6077503, -0.180746168, 0.995960236, -0.0868240073, -0.0229110774, 0.089483425, 0.938373208, 0.333839238, -0.00748612173, -0.334540784, 0.94235158) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1798. CFrame.new(1.70837259, 0.360651702, -0.922262371, 0.97732687, -0.133022964, 0.16473335, 0.196574748, 0.280932844, -0.939380288, 0.0786801279, 0.95046401, 0.300712109) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1799. CFrame.new(-1.48861361, 0.317329109, -0.925790071, 0.994410336, -0.000923748419, -0.105581462, -0.100659929, 0.293561995, -0.950625718, 0.0318728462, 0.955939651, 0.291828096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1800. CFrame.new(0.604445279, -1.94474173, -0.43701914, 0.94886601, -0.0119064255, -0.315454632, -0.0935085714, 0.943841219, -0.316891491, 0.301512092, 0.330185235, 0.894465506) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1801. CFrame.new(-0.577895403, -1.96714401, -0.475817055, 0.982055664, -0.0277231932, 0.186542824, 0.0885364786, 0.941134036, -0.326233506, -0.166517526, 0.336895287, 0.926700354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1802. }, .3, false)
  1803. end
  1804. Attack = false
  1805. end
  1806.  
  1807.  
  1808.  
  1809.  
  1810. function lefthop()
  1811. Attack = true
  1812. Humanoid.Jump = true
  1813. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1814. for i = 0, .5, 0.1 do
  1815. swait()
  1816. PlayAnimationFromTable({
  1817. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1818. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1819. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1820. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1821. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1822. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1823. }, .3, false)
  1824. end
  1825. Torso.Velocity=RootPart.CFrame.rightVector*-200
  1826. for i = 0, 1, 0.1 do
  1827. swait()
  1828. PlayAnimationFromTable({
  1829. CFrame.new(-0.0850991905, 0.127894506, -0.50492847, 0.866025388, 0.0868241936, -0.492404073, 0, 0.98480773, 0.173648342, 0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1830. CFrame.new(0.0324628651, 1.43977714, -0.119621098, 0.928060651, -0.0868241191, -0.362167478, 0.198266238, 0.938373506, 0.283100247, 0.315268338, -0.334539741, 0.888081789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1831. CFrame.new(1.82837343, 0.425938904, -0.29435727, 0.642787039, -0.663414657, 0.383022308, 0.754407167, 0.635036588, -0.166127652, -0.133021653, 0.395739436, 0.908677995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1832. CFrame.new(-0.822531939, 0.843190134, -1.47252464, 0.884521008, -0.355543315, -0.30201298, -0.362369865, -0.115946069, -0.924794376, 0.293787181, 0.927440405, -0.231394917) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1833. CFrame.new(0.63746208, -1.78279781, -0.693231404, 0.984807849, -0.173648208, -1.1920929e-07, 0.171010107, 0.969846427, 0.173647493, -0.0301534832, -0.171009362, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1834. CFrame.new(-0.471737981, -1.40906096, -0.158949912, 1.00000012, 7.15255737e-07, -5.96046448e-07, -1.56462193e-07, 0.766044557, 0.642787457, 8.64267349e-07, -0.642787457, 0.766044617) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1835. }, .3, false)
  1836. end
  1837. Attack = false
  1838. end
  1839.  
  1840.  
  1841.  
  1842. focused = false
  1843.  
  1844.  
  1845.  
  1846. function fire()
  1847. Attack = true
  1848. Humanoid.WalkSpeed = 8
  1849. Humanoid.JumpPower = 0
  1850. Humanoid.AutoRotate = false
  1851. bodygyro = Instance.new("BodyGyro",RootPart)
  1852. bodygyro.MaxTorque = Vector3.new(50000,50000,50000)
  1853. bodygyro.D = 2500
  1854. bodygyro.P = 80000
  1855. for i = 0, .5, 0.1 do
  1856. swait()
  1857. PlayAnimationFromTable({
  1858. CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1859. CFrame.new(1.62422657e-06, 1.4772042, 0.113299504, 0.984807789, -2.16066837e-07, -0.173648417, 2.38418579e-07, 1, 2.98023224e-08, 0.173648387, -7.4505806e-08, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1860. CFrame.new(0.934092045, 0.617779732, -0.808870494, 0.958027482, -0.264440954, -0.110700212, -0.158811927, -0.168076277, -0.972897351, 0.238667816, 0.949642777, -0.203018084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1861. CFrame.new(-0.00781965256, 0.58910501, -0.971779227, 0.754009128, -0.616460741, 0.226818621, 0.069166556, -0.268873394, -0.960689008, 0.653212428, 0.740056396, -0.160094544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1862. CFrame.new(0.597427905, -1.81130469, -0.378196716, 0.984808087, -1.49011612e-08, -0.173647672, 0.0301536024, 0.98480773, 0.171010017, 0.17100957, -0.173648089, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1863. CFrame.new(-0.500000119, -1.96961212, -0.0941648632, 1.00000024, 7.4505806e-09, 2.98023224e-08, 7.4505806e-09, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1864. }, .3, false)
  1865. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z))
  1866. end
  1867.  
  1868. local smonk = Instance.new("ParticleEmitter",bulletpart)
  1869. smonk.LightEmission = .1
  1870. smonk.Size = NumberSequence.new(0.2)
  1871. smonk.Texture = "http://www.roblox.com/asset/?ID=476778304"
  1872. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)})
  1873. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1874. smonk.Transparency = bbb
  1875. smonk.Size = aaa
  1876. smonk.ZOffset = 0
  1877. smonk.Acceleration = Vector3.new(0, -5, 0)
  1878. smonk.LockedToPart = false
  1879. smonk.EmissionDirection = "Back"
  1880. smonk.Lifetime = NumberRange.new(.1, .3)
  1881. smonk.Rate = 50
  1882. smonk.Rotation = NumberRange.new(-100, 100)
  1883. smonk.RotSpeed = NumberRange.new(-100, 100)
  1884. smonk.Speed = NumberRange.new(4)
  1885. smonk.VelocitySpread = 100
  1886. smonk.Enabled=true
  1887.  
  1888.  
  1889. Effects.Block.Create(BrickColor.new("Gold"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1890. Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1891. local shell = CFuncs.Part.Create(EffectModel, "SmoothPlastic", .1, 0, "Gold", "Effect", Vector3.new(.5,.8,.5))
  1892. local shllmsh = CFuncs.Mesh.Create("CylinderMesh", shell, "", "", Vector3.new(0, 0, 0), Vector3.new(.3, .4, .3))
  1893. shell.Anchored = false
  1894. shell.Position = barrelcore.Position
  1895. shell.CanCollide = true
  1896. shell.Velocity=RootPart.CFrame.rightVector*10
  1897. CFuncs.Sound.Create("1456344653", shell, 1, 1)
  1898. game:GetService("Debris"):AddItem(shell, 2)
  1899. shoot(Mouse,3,bulletpart,0,10)
  1900. CFuncs.Sound.Create("356911785", bulletpart, .5, 1)
  1901. Torso.Velocity=RootPart.CFrame.lookVector*-5
  1902. for i = 0, 1, 0.1 do
  1903. swait()
  1904. PlayAnimationFromTable({
  1905. CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1906. CFrame.new(-0.0369947627, 1.48165417, 0.0668118149, 0.984807968, -0.0593912825, -0.163174778, 0.0301539991, 0.983905494, -0.176127136, 0.171009004, 0.16853103, 0.970748782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1907. CFrame.new(0.950688183, 0.676530004, -0.873103976, 0.997509122, 0.0604504608, 0.0363512188, 0.062037006, -0.506553113, -0.859974027, -0.0335720032, 0.860087097, -0.509041429) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1908. CFrame.new(-0.151879251, 0.598398328, -1.02295005, 0.881140769, -0.420461625, 0.216339961, -0.0945639759, -0.604967773, -0.790614784, 0.463301867, 0.676184893, -0.572822273) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1909. CFrame.new(0.612729192, -1.76533437, -0.18090108, 0.984807968, -0.0593911, -0.163174957, 0.0593909994, 0.998222888, -0.00488329167, 0.163175002, -0.00488201762, 0.98658514) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1910. CFrame.new(-0.514649093, -2.02197218, -0.350653172, 0.984807849, 3.4669165e-07, -0.173648134, -0.0301539954, 0.984807849, -0.171009868, 0.171009988, 0.173648044, 0.969846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1911. }, .3, false)
  1912. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z))
  1913. end
  1914. Attack = false
  1915. Humanoid.WalkSpeed = 25
  1916. smonk.Enabled=false
  1917. bodygyro:Destroy()
  1918. Humanoid.AutoRotate = true
  1919. Humanoid.JumpPower = 100
  1920. end
  1921.  
  1922.  
  1923.  
  1924.  
  1925. function autofire()
  1926. Attack = true
  1927. Humanoid.WalkSpeed = 0
  1928. Humanoid.JumpPower = 0
  1929. Humanoid.AutoRotate = false
  1930. focused = true
  1931. for i = 0, .5, 0.1 do
  1932. swait()
  1933. PlayAnimationFromTable({
  1934. CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1935. CFrame.new(1.62422657e-06, 1.4772042, 0.113299504, 0.984807789, -2.16066837e-07, -0.173648417, 2.38418579e-07, 1, 2.98023224e-08, 0.173648387, -7.4505806e-08, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1936. CFrame.new(0.934092045, 0.617779732, -0.808870494, 0.958027482, -0.264440954, -0.110700212, -0.158811927, -0.168076277, -0.972897351, 0.238667816, 0.949642777, -0.203018084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1937. CFrame.new(-0.00781965256, 0.58910501, -0.971779227, 0.754009128, -0.616460741, 0.226818621, 0.069166556, -0.268873394, -0.960689008, 0.653212428, 0.740056396, -0.160094544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1938. CFrame.new(0.597427905, -1.81130469, -0.378196716, 0.984808087, -1.49011612e-08, -0.173647672, 0.0301536024, 0.98480773, 0.171010017, 0.17100957, -0.173648089, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1939. CFrame.new(-0.500000119, -1.96961212, -0.0941648632, 1.00000024, 7.4505806e-09, 2.98023224e-08, 7.4505806e-09, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1940. }, .3, false)
  1941. end
  1942.  
  1943. local smonk = Instance.new("ParticleEmitter",bulletpart)
  1944. smonk.LightEmission = .1
  1945. smonk.Size = NumberSequence.new(0.2)
  1946. smonk.Texture = "http://www.roblox.com/asset/?ID=476778304"
  1947. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)})
  1948. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1949. smonk.Transparency = bbb
  1950. smonk.Size = aaa
  1951. smonk.ZOffset = 0
  1952. smonk.Acceleration = Vector3.new(0, -5, 0)
  1953. smonk.LockedToPart = false
  1954. smonk.EmissionDirection = "Back"
  1955. smonk.Lifetime = NumberRange.new(.1, .3)
  1956. smonk.Rate = 50
  1957. smonk.Rotation = NumberRange.new(-100, 100)
  1958. smonk.RotSpeed = NumberRange.new(-100, 100)
  1959. smonk.Speed = NumberRange.new(4)
  1960. smonk.VelocitySpread = 100
  1961. smonk.Enabled=true
  1962.  
  1963.  
  1964. Effects.Block.Create(BrickColor.new("Gold"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1965. Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1966. local shell = CFuncs.Part.Create(EffectModel, "SmoothPlastic", .1, 0, "Gold", "Effect", Vector3.new(.5,.8,.5))
  1967. local shllmsh = CFuncs.Mesh.Create("CylinderMesh", shell, "", "", Vector3.new(0, 0, 0), Vector3.new(.3, .4, .3))
  1968. shell.Anchored = false
  1969. shell.Position = barrelcore.Position
  1970. shell.CanCollide = true
  1971. shell.Velocity=RootPart.CFrame.rightVector*10
  1972. CFuncs.Sound.Create("1456344653", shell, 1, 1)
  1973. game:GetService("Debris"):AddItem(shell, 2)
  1974. if targetted.Parent.Humanoid.Health > 100 then
  1975. targetted.Parent.Humanoid.Health = 0
  1976. ShowDamage((targetted.Parent.Torso.CFrame * CFrame.new(0, 0, (targetted.Parent.Torso.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "[Health fixed]", 2, BrickColor.new("Really red").Color)
  1977. elseif targetted.Parent.Humanoid.Health <= 100 then
  1978. targetted.Parent.Humanoid.Health = targetted.Parent.Humanoid.Health - 30
  1979. ShowDamage((targetted.Parent.Torso.CFrame * CFrame.new(0, 0, (targetted.Parent.Torso.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "-30", 2, BrickColor.new(Torso.Color).Color)
  1980. elseif targetted.Parent.Humanoid.Health <= 30 then
  1981.  
  1982. end
  1983.  
  1984. CFuncs.Sound.Create("356911785", bulletpart, .5, 1)
  1985. for i = 0, .5, 0.1 do
  1986. swait()
  1987. PlayAnimationFromTable({
  1988. CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1989. CFrame.new(-0.0369947627, 1.48165417, 0.0668118149, 0.984807968, -0.0593912825, -0.163174778, 0.0301539991, 0.983905494, -0.176127136, 0.171009004, 0.16853103, 0.970748782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1990. CFrame.new(0.950688183, 0.676530004, -0.873103976, 0.997509122, 0.0604504608, 0.0363512188, 0.062037006, -0.506553113, -0.859974027, -0.0335720032, 0.860087097, -0.509041429) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1991. CFrame.new(-0.151879251, 0.598398328, -1.02295005, 0.881140769, -0.420461625, 0.216339961, -0.0945639759, -0.604967773, -0.790614784, 0.463301867, 0.676184893, -0.572822273) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1992. CFrame.new(0.612729192, -1.76533437, -0.18090108, 0.984807968, -0.0593911, -0.163174957, 0.0593909994, 0.998222888, -0.00488329167, 0.163175002, -0.00488201762, 0.98658514) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1993. CFrame.new(-0.514649093, -2.02197218, -0.350653172, 0.984807849, 3.4669165e-07, -0.173648134, -0.0301539954, 0.984807849, -0.171009868, 0.171009988, 0.173648044, 0.969846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1994. }, .3, false)
  1995. end
  1996. Attack = false
  1997. focused = false
  1998. Humanoid.WalkSpeed = 25
  1999. smonk.Enabled=false
  2000. Humanoid.AutoRotate = true
  2001. Humanoid.JumpPower = 100
  2002. end
  2003.  
  2004.  
  2005.  
  2006.  
  2007.  
  2008.  
  2009.  
  2010. Mouse.Button1Up:connect(function()
  2011. if Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and targetted == nil then
  2012. fire()
  2013. elseif Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and targetted ~= nil then
  2014. autofire()
  2015. end
  2016. end)
  2017.  
  2018.  
  2019.  
  2020.  
  2021.  
  2022.  
  2023. Mouse.KeyDown:connect(function(Key)
  2024. Key = Key:lower()
  2025. if Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and Key == 'e' then
  2026. righthop()
  2027. elseif Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and Key == 'q' then
  2028. lefthop()
  2029. elseif Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and Key == 'r' then
  2030. backhop()
  2031. elseif Attack == false and Key == 'z' and Anim ~= "Fall" and Anim ~= "Jump" then
  2032. pepper()
  2033. elseif Attack == false and Key == 'x' and Anim ~= "Fall" and Anim ~= "Jump" then
  2034. smear()
  2035. elseif Attack == false and Key == 'f' and Anim ~= "Fall" and Anim ~= "Jump" and targetted == nil then
  2036. LockOn()
  2037. elseif Attack == false and Key == 'f' and targetted ~= nil then
  2038. targetted = nil
  2039. bodygyroo:Destroy()
  2040.  
  2041. end
  2042. end)
  2043.  
  2044.  
  2045. executing = false
  2046.  
  2047. local function OnHumanoidStateChange(oldState, newState) --last thing humanoid was doing, current thing humanoid is doing
  2048. if newState == Enum.HumanoidStateType.Landed and oldState == Enum.HumanoidStateType.Freefall and executing ~= true then --if they were falling and just landed then
  2049. if Attack == false then
  2050. Attack = true
  2051. Humanoid.AutoRotate = false
  2052. Humanoid.WalkSpeed = 0
  2053. Humanoid.JumpPower = 0
  2054. Torso.Velocity=RootPart.CFrame.lookVector*0
  2055. CFuncs.Sound.Create("608350178", Torso, 3, 1)
  2056. for i = 0, 1, 0.1 do
  2057. swait()
  2058. PlayAnimationFromTable({
  2059. CFrame.new(-0, -1.01481593, 2.98023224e-08, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2060. CFrame.new(0, 1.49999499, 1.11760201e-08, 1, 0, 0, 0, 0.999998331, -7.45067918e-09, 0, 7.45069251e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2061. CFrame.new(1.50000763, -0.131187856, 0.26789096, 1, 0, 0, 0, 0.984807849, 0.173648536, 0, -0.173648536, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2062. CFrame.new(-0.934591651, -0.108145729, -0.566749334, 0.984807849, 0.173647985, 0, -0.150383562, 0.852868617, -0.500000238, -0.0868240371, 0.492404163, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2063. CFrame.new(0.5, -0.643755913, -0.994426787, 1, 0, 0, 0, 0.984807789, -0.173648715, 0, 0.173648685, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2064. CFrame.new(-0.5, -1.78364873, 0.343712032, 1, 0, 0, 0, 0.642787695, 0.766044557, 0, -0.766044557, 0.642787695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2065. }, .3, false)
  2066. end
  2067.  
  2068. end
  2069. Humanoid.AutoRotate = true
  2070. Humanoid.WalkSpeed = 25
  2071. Humanoid.JumpPower = 100
  2072. Attack = false
  2073. end
  2074. end
  2075.  
  2076.  
  2077. Humanoid.StateChanged:connect(OnHumanoidStateChange)
  2078.  
  2079.  
  2080. destroyable = false
  2081.  
  2082. spawn(function()
  2083. while true do
  2084. if targetted ~= nil and targetted.Parent.Head ~= nil then
  2085. print("ghay")
  2086. bodygyroo = Instance.new("BodyGyro",RootPart)
  2087. bodygyroo.MaxTorque = Vector3.new(50000,50000,50000)
  2088. bodygyroo.D = 2500
  2089. bodygyroo.P = 50000
  2090. while targetted ~= nil do
  2091. bodygyroo.CFrame = CFrame.new(RootPart.Position, Vector3.new(targetted.Parent.Head.Position.X,RootPart.Position,targetted.Parent.Head.Position.Z))
  2092. wait(.01)
  2093. end
  2094. elseif targetted == nil and destroyable == true then
  2095. bodygyroo:Destroy()
  2096. wait(.01)
  2097. elseif targetted ~= nil and Attack ~= true and focused ~= true then
  2098. bodygyroo:Destroy()
  2099. end
  2100. wait(.001)
  2101. end
  2102. end)
  2103.  
  2104.  
  2105.  
  2106.  
  2107. while true do
  2108. swait()
  2109. for i, v in pairs(Character:GetChildren()) do
  2110. if v:IsA("Part") then
  2111. v.Material = "SmoothPlastic"
  2112. elseif v:IsA("Accessory") then
  2113. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2114. end
  2115. end
  2116. for i, v in pairs(Character:GetChildren()) do
  2117. if v:IsA'Model' then
  2118. for _, c in pairs(v:GetChildren()) do
  2119. if c:IsA'Part' then
  2120. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  2121. end
  2122. end
  2123. end
  2124. end
  2125. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2126. Velocity = RootPart.Velocity.y
  2127. Sine = Sine + Change
  2128. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2129. if RootPart.Velocity.y > 1 and hit == nil then
  2130. Anim = "Jump"
  2131. if Attack == false then
  2132. Change = 1
  2133. PlayAnimationFromTable({
  2134. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2135. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2136. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2137. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2138. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2139. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2140. }, .3, false)
  2141. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(0)), 0.3)
  2142.  
  2143. end
  2144. elseif RootPart.Velocity.y < -1 and hit == nil then
  2145. Anim = "Fall"
  2146. if Attack == false then
  2147. Change = 1
  2148. PlayAnimationFromTable({
  2149. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2150. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2151. CFrame.new(1.53209591, 0.16416876, 0.0263971146, 0.98480773, -0.173648164, -1.55591565e-07, 0.171010092, 0.969846427, 0.173648164, -0.0301535316, -0.171010077, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2152. CFrame.new(-1.64498818, 0.287739754, -0.209731221, 0.86602509, 0.500000656, 7.92254752e-07, -0.433013529, 0.750000894, -0.499998152, -0.25, 0.433010578, 0.86602664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2153. CFrame.new(0.5, -1.26449406, -1.10387921, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2154. CFrame.new(-0.5, -1.24956489, -0.292783707, 1, 0, 0, 0, 0.642787695, 0.766044557, 0, -0.766044557, 0.642787695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2155. }, .3, false)
  2156. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(0)), 0.3)
  2157. end
  2158. elseif TorsoVelocity < 1 and hit ~= nil then
  2159. Anim = "Idle"
  2160. if Attack == false then
  2161. Change = 1
  2162. PlayAnimationFromTable({
  2163. CFrame.new(-0.00794177782, -7.4505806e-09, 0.0224991869, 0.76604414, 0.111618884, 0.633022666, 0, 0.984807849, -0.173648044, -0.642788053, 0.13302207, 0.754406214) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2164. CFrame.new(-0.0413136631, 1.49691474, -0.148686588, 0.767336428, 0.138277978, -0.626158178, 0.0824353173, 0.947098911, 0.310174853, 0.635923922, -0.289626002, 0.715344429) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0),
  2165. CFrame.new(0.825092554, 0.0104905069, -0.775937021, 0.866025388, 0.433013171, -0.249999434, -0.433012217, 0.399518192, -0.808013439, -0.250001132, 0.808012903, 0.533492804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2166. CFrame.new(-0.241498172, 0.0799458325, -0.802346468, 0.866025567, -0.469846159, 0.171009794, 0.383021832, 0.40355885, -0.830923855, 0.321393847, 0.785101831, 0.529453576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2167. CFrame.new(0.62906158, -2.01587725, 0.0849169493, 0.939692438, 0, -0.342020959, 0.0593912601, 0.984807849, 0.163175747, 0.336824834, -0.173648044, 0.92541641) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2168. CFrame.new(-0.43440938, -2.03143525, -0.00331869721, 0.98480773, 0, 0.173648447, -0.0301537216, 0.984807849, 0.171009928, -0.171010375, -0.173648044, 0.969846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2169. }, .3, false)
  2170. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  2171. end
  2172. elseif TorsoVelocity > 2 and hit ~= nil then
  2173. Anim = "Walk"
  2174. if Attack == false then
  2175. PlayAnimationFromTable({
  2176. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.996187985, 0.0871556774, 0, -0.0871556699, 0.996194661) * CFrame.new(0, 0 + .1 * math.cos(Sine/35), 0) * CFrame.Angles(-.3 + 0.05 * math.cos(Sine/30), 0, 0),
  2177. CFrame.new(0, 1.49999499, 1.11760201e-08, 1, 0, 0, 0, 0.999998331, -7.45067918e-09, 0, 7.45069251e-09, 1) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/15), 0) * CFrame.Angles(0 + 0.05 * math.cos(Sine/15), 0, 0),
  2178. CFrame.new(0.825092554, 0.0104905069, -0.775937021, 0.866025388, 0.433013171, -0.249999434, -0.433012217, 0.399518192, -0.808013439, -0.250001132, 0.808012903, 0.533492804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2179. CFrame.new(-0.241498172, 0.0799458325, -0.802346468, 0.866025567, -0.469846159, 0.171009794, 0.383021832, 0.40355885, -0.830923855, 0.321393847, 0.785101831, 0.529453576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2180. CFrame.new(0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, .4 + .8 * math.cos((Sine) / 2), -.1 + 1 * math.cos((Sine) / 4)) * CFrame.Angles(math.rad(1.8 - 50 * math.cos((Sine) / 4)), math.rad(0), math.rad(0)),
  2181. CFrame.new(-0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, .4 + .8 * math.cos((Sine) / 2), .1 - 1 * math.cos((Sine) / 4)) * CFrame.Angles(math.rad(-1.8 + 50 * math.cos((Sine) / 4)), math.rad(0), math.rad(0)),
  2182. }, .3, false)
  2183. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  2184.  
  2185. end
  2186. end
  2187. if #Effects > 0 then
  2188. for e = 1, #Effects do
  2189. if Effects[e] ~= nil then
  2190. local Thing = Effects[e]
  2191. if Thing ~= nil then
  2192. local Part = Thing[1]
  2193. local Mode = Thing[2]
  2194. local Delay = Thing[3]
  2195. local IncX = Thing[4]
  2196. local IncY = Thing[5]
  2197. if Thing[1].Transparency <= 1 then
  2198. if Thing[2] == "Block1" then
  2199. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2200. Mesh = Thing[7]
  2201. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2202. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2203. elseif Thing[2] == "Ice" then
  2204. if Thing[6] <= Thing[5] then
  2205. Thing[6] = Thing[6] + .05
  2206. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  2207. else
  2208. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2209. end
  2210. elseif Thing[2] == "Shatter" then
  2211. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2212. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2213. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2214. Thing[6] = Thing[6] + Thing[5]
  2215. elseif Thing[2] == "Block2" then
  2216. Thing[1].CFrame = Thing[1].CFrame
  2217. Mesh = Thing[7]
  2218. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2219. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2220. elseif Thing[2] == "Block3" then
  2221. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2222. Mesh = Thing[7]
  2223. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2224. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2225. elseif Thing[2] == "Block4" then
  2226. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  2227. Mesh = Thing[7]
  2228. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2229. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2230. elseif Thing[2] == "Block2Fire" then
  2231. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2232. Mesh = Thing[7]
  2233. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2234. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2235. if Thing[1].Transparency >= .3 then
  2236. Thing[1].BrickColor = BrickColor.new("Bright red")
  2237. else
  2238. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  2239. end
  2240. elseif Thing[2] == "Cylinder" then
  2241. Mesh = Thing[7]
  2242. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2243. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2244. elseif Thing[2] == "Blood" then
  2245. Mesh = Thing[7]
  2246. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  2247. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2248. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2249. elseif Thing[2] == "Elec" then
  2250. Mesh = Thing[10]
  2251. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2252. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2253. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  2254. Thing[1].Rotation = Vector3.new(0, 0, 0)
  2255. elseif Thing[2] == "Disappear" then
  2256. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2257. end
  2258. else
  2259. Part.Parent = nil
  2260. table.remove(Effects, e)
  2261. end
  2262. end
  2263. end
  2264. end
  2265. end
  2266. if Humanoid.PlatformStand == true then
  2267. Humanoid.PlatformStand = false
  2268. end
  2269. if targetted ~= nil then
  2270. destroyable = true
  2271. Humanoid.AutoRotate = false
  2272. crosshair.Adornee = targetted.Parent.Head
  2273. crosshair.Enabled = true
  2274. crosshair2.Adornee = targetted.Parent.Head
  2275. crosshair2.Enabled = true
  2276. crosshair3.Adornee = targetted.Parent.Head
  2277. crosshair3.Enabled = true
  2278. lockcam.CameraType = "Scriptable"
  2279. lockcam:Interpolate(RootPart.CFrame*CFrame.new(2,2,8),targetted.Parent.Head.CFrame,.1)
  2280. elseif targetted == nil and executing == false then
  2281. lockcam.CameraType = "Custom"
  2282. crosshair.Adornee = nil
  2283. crosshair.Enabled = false
  2284. crosshair2.Adornee = nil
  2285. crosshair2.Enabled = false
  2286. crosshair3.Adornee = nil
  2287. crosshair3.Enabled = false
  2288. Humanoid.AutoRotate = true
  2289. end
  2290. Humanoid.Health = math.huge
  2291. end
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