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- https://ggnorecast.com
- Agenda
- 1. Materials: minis, dice, paper, sheets
- 2. Intro:
- 1. Roll initiative
- 1. This is an ability check
- 2. If you were proficient in the tool or skill this involved, add prof +
- 2. Winner:
- 1. Look at handout
- 2. Pick a loot goal, everyone
- 3. Reveal the loot goal flashback
- 4. You’re in a barrow, on your back, torch sputtering beside you, bangle wearing skeleton climbing on top of you to bite your neck
- 5. You hear screams echoing around you; you’re looking back and forth between the golden bangles and the broken teeth
- 6. What do you do?
- 7. Resolve the action
- 8. Someone comes to fight alongside you. Who?
- 9. Choose a bond between yourselves.
- 10. Show how it’s manifested right now.
- 11. Play out the rest of the fight, generating new bonds as the fight proceeds
- 3. Show them on the map where they are. Ask if they want to continue exploring the downs, go farther east, or back to town.
- Things I need:
- 1. Flashback revealing loot goal and granting inspiration transitioning into the present, in a nasty fight, going back and forth between how the loot goal was determined and the pressure to change, i.e., the horror, until finally we see the PC pass through it having had a small but satisfying character arc. YES.
- 1. Use this to establish for the first time and to teach the concept of loot goals, ideals, etc
- 2. Ask who comes to your aid. Pick a bond between you. Ask how this shows the bond between you.
- 2. Rules:
- 1. Inspiration whenever BIFTs change
- 2. Inspiration: when anyone takes an action that grants inspiration, everyone gets it.
- 3. Darkness: the light cantrip works but not in dungeons, where there is magical darkness stronger than cantrip level.
- 3. PC Bonds: can get inspiration by showing (and possibly creating in the process) what the bond is like. Are you twins that love each other, hate each other? Show that.
- 1. Big and little siblings
- 2. Twins
- 3. Senpai and me
- 4. War buddies
- 5. Mentor and student (in faith, study)
- 6. Parent and child
- 7. One sided romance
- 8. Married
- 9. Ward and protector
- 10. Childhood friends
- 11. Rivals
- 12. Fated companions
- 4. Plots
- 1. Restless Dead: the ghost of Lord Nemo’s wife Ophelia and her unborn son Matthew each night of the full moon kills a man whose wife is pregnant.
- 1. Background: This happened a year ago. The graveyard monument was completed four months ago. Since then, three men whose wives were pregnant have been found drowned in the river on the night of the full moon. The next full moon is in three days.
- 2. If they talk with Ophelia at her monument she will say she can’t enter the castle and needs her husband killed to put her vengeance to rest.
- 3. It’s possible to put her ghost to rest by exorcism, but this is dangerous, and side effects could raise the dead etc. more effective if done where she miscarried but can be done at monument.
- 2. Orc attacks
- 1. The leader demands tribute each full moon
- 2. Lord Nemo doesn’t want to pay since he knows that their treasure hoard will spawn more monsters
- 3. Can’t expect help from Baron Iudex Meus because of the war against the Ophites and their king Serpico. They are dragon worshipers.
- 4. They will show up next full moon and demand tribute. If not given, they say next full moon they will blow through the wall (and they will using explosives from their captive alchemist). Then they disembowel a traveler and shoot flaming arrows and leave.
- 3. Dragonslayer Bandit. The brother of Lord Nemo, Paulus, wants to take over from his brother. He pledges to pay tribute from the lord’s vault, including Ophelia’s hereditary jewelry, and then recover it all when the war is over and an army can be marshaled.
- 1. Whispers in the tavern from his supporters
- 2. Thieves will be asked to steal Ophelia’s hereditary jewels from the vault
- 3. He's stolen the hereditary Holy Sword of Saint Beth from her statue in the plaza, intending to use it to slay the dragon and bolster his coup against his brother.
- 4. Ophite intrigue
- 1. Background: Dragon cultists offer riches and magic in exchange for opening the gates at night. They seek to take the castle tow. and use it to attack Baron Iudex from the rear.
- 2. Intro: people at bar bring up the war, with others in the back looking to gauge reactions
- 3. Sympathetic: bumped into on street, dropped into pocket a coin of the serpent kingdom. OPHIS ANAX (serpent king)
- 5. A town (prices doubled due to orc attacks)
- 1. Castle
- 1. Lord Nemo has amputated leg, this not out to war
- 2. Wants to hold out against the orcs until the war against the Ophites is over and he gets resources to fight orcs
- 2. Smith (bank, arms and armor, nails)
- 3. Tavern (rumors, hirelings)
- 4. Market (Saturdays)
- 5. Plaza: statue of Saint Beth, now with missing sword
- 6. Tailor with bags, some fancy clothes
- 7. Carpenter
- 8. Church
- 1. Father Ferlin
- 2. Deacon Rodgers
- 9. Graveyard
- 10. Gallows & Gibbets
- 11. Stuff to spend cash on
- 1. The church repairs
- 2. A family’s burned down house
- 3. Disabled vets
- 4. Widow’s family
- 6. Rumors
- 1. Orc heads on pikes outside the walls, hanging tree nearby
- 2. The Holy Sword of Saint Beth was stolen from her statue in the plaza by the Count's brother, the bandit king Paulus
- 3. There’s a hermit in the woods who can tell your future
- 4. A child named Therion was lost in the woods several months ago and never was found
- 5. Dragon [red] sighted in the forest
- 6. Demon boars in the forest and walking trees
- 7. Bounties on a bandit, orcs, and a murderer
- 8. Strange standing stones in the ravine
- 9. Church falling apart, no one will fix
- 10. Haunted church graveyard with a beautiful mother and child monument to the lord’s recently deceased family
- 11. People have been having bad dreams about (warlock patron imagery)
- 12. The Argent house burned down 2 days ago:
- 1. the daughter Igni (red hair obv) wants to be a wizard and was experimenting with fire spells late into the night, didn’t realize she had caused a spark in the thatch just before nodding off, will be apprentice and come with. Knows a fire protection spell.
- 2. Arcana reveals fire was magical in nature. Smell of ozone still lingers faintly.
- 7. A fire breathing dragon in a sunken castle
- 8. Religious/social problems for cleric
- 1. Warlock patron idol in forest, god will command destruction
- 2. Or the church is falling apart and no one will fix it (300 gp)
- 3. Lord Nemo unintentionally caused a miscarriage on his wife by striking her when drunk; she then drowned herself. Her spirit and the spirit of her unborn son haunt the graveyard, can reveal cause of death. He has since gone straightedge.
- 4. Father Ferlin believes that Rogers, a deacon, is a dragon cultist. He is half correct, using serpent magic to heal. Believes a blessing from god, not a traitor yet but will be radicalized by the spies in the town.
- 9. Magical stuff for arcane
- 1. Standing stones that can be activated in the wilderness, can be used to portal around and will teach the spell once each is activated. Each spits a magically visible line to the next one, will grant a boon relevant to character’s goal.
- 2. Warlock patron idol in forest, gives nightmares, requires blood sacrifice on idol and will bring forth big demon thing to kill more. Will grant limited use special power in return related. Like arm tentacle grapple or something
- 3. Potion recipes
- 1. Go Off Juice: orc liver, fire
- 10. Natural stuff for druid
- * Sacred oak, enclosed with ditch and palisade
- * can open and provide shelter
- * can grant a golden apple once a week like a healing pot
- * monthly blot-sacrifice, of horses, pigs, and/or prisoners; boil meat in pots, sprinkle blood on the idols and worshipers; (dark?) elves appear and feast at the meal
- * Boars driven wild like Princess Mononoke due to a corrupted spring. Same for little tree baddie dudes.
- * Corrupted by the dragon, oozing tar and breathing fire
- * Spring can be purified by the Druid bit can be contaminated again if the dragon drinks from it
- * Tracks nearby showing the dragon’s presence
- 11. Bounty for martial
- * A bandit figure the count wants taken out, but there’s more to it
- * He is the lord’s brother and is hunting the dragon, has a dragonslaying sword
- * He wants to take his brothers place, and he is handsome and charismatic
- * Another bounty: a man killed another in revenge and the lord has put a bounty on. The man fled with family into the wilderness. All is as you would expect but he begs mercy on account of his family. And the man he killed was abusive and a drunk and had no dependents.
- * Bounty on the orcs attacking town, a gold a kill
- 12. A hermit
- 1. In the wilderness
- 2. Rumors to give directions to him in town and at church: his nephew is the priest
- 3. Will give visions, read past, gives a test and grants a boon
- 13. A mazy dungeon
- 1. The dragons lair: kobolds, stirges, traps, slimes, gelatinous cube, mold
- 2. A sunken castle
- 3. Outside the castle a boat on shore with an airtight coffee in it. Sign nearby “Pay toll. Leave in water.” Toll is for troll living underwater beneath the sunken bridge that is no longer visible from the surface. If not paid, he will emerge once you have crossed to castle and not allow passage back until 100 gp paid as penalty. He has 625 copper and a necklace worth 488 gp.
- 4. The dragon is red dragon wyrmling named Urud. https://www.dndbeyond.com/monsters/red-dragon-wyrmling
- 5. trapped hallway with falling floor into grey ooze with secret door exit activated by pushing in a screaming face carved high on the wall (can be done with a thrown rock)
- 6. Kobold den, many sleeping, can stealth through or fight, gleaming statue of warrior at back covered with jewelry and nice gear
- 14. Overland travel
- 1. Path to the dragons lair. Also a corrupted spring. Corrupted by the dragon.
- 2. A few lairs:
- 1. Undead barrows
- 2. Orc and goblin lair; they attack town. They may ally against gnolls. A grasping goblin wants to overthrow the orcs and become goblin king. The orc king wears the previous goblin kings skin and displays his skeleton and maintains his old harem.
- 3. Gnoll warren
- 1. they may ally against orcs
- 2. They have a child (Therion) they found lost in the woods and have been raising as a gnoll
- 3. He is feral and will not wish to leave
- 4. Owlbear lair: jewelry worth 2400 gp
- 5. Sacred Grove: Awakened tree lairs, with twig blights
- 6. Hermit: Sable the Wise
- 7. Bandit fort: Paulus the Bandit King
- 8. Murderer hideout: The man fled with family into the wilderness. All is as you would expect but he begs mercy on account of his family. And the man he killed was abusive and a drunk and had no dependents.
- 15. Characterization/drama
- 16. Reasons to want treasure
- 1. 1. start a merc band, hire self out to king to get nobility
- 2. 2. get a march-castle
- 3. 3. build a temple
- 4. 4. endow an orphanage
- 5. 5. endow a hospital
- 6. 6. build a tower
- 7. 7. start a guild
- 8. 8. ransom relative
- 9. 9. pay debt
- 10. 10. YOLO
- 11. 11. get into wizard school
- 12. 12. get accepted into the thieves guild
- 17. Monsters
- 1. Awakened Tree
- 2. Bandit
- 3. Bandit captain
- 4. Dire Wolf
- 5. Gelatinous Cube
- 6. Ghoul
- 7. Giant Boar
- 8. Giant Rat
- 9. Gnoll
- 10. Goblin
- 11. Gray Ooze
- 12. Kobold
- 13. Orc
- 14. Otyugh
- 15. Owlbear
- 16. Red Dragon Wyrmling
- 17. Skeleton
- 18. Stirge
- 19. Troll
- 20. Zombie
- Misc. silver = pence. 2 sp a day.
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